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-rw-r--r--src/game/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.h b/src/game/Player.h
index f7858f3419b..239d3d4eb02 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1061,7 +1061,7 @@ class TRINITY_DLL_SPEC Player : public Unit
Item* GetItemByGuid( uint64 guid ) const;
Item* GetItemByPos( uint16 pos ) const;
Item* GetItemByPos( uint8 bag, uint8 slot ) const;
- inline Item* Player::GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons
+ inline Item* GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons
{
if (!CanUseAttackType(GetAttackBySlot(slot)))
return NULL;