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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/Collision/Management/VMapManager2.cpp5
-rw-r--r--src/common/Collision/Management/VMapManager2.h2
-rw-r--r--src/common/Collision/Maps/MapTree.cpp6
-rw-r--r--src/common/Collision/Models/ModelInstance.h3
-rw-r--r--src/common/Collision/Models/WorldModel.cpp19
-rw-r--r--src/common/Collision/Models/WorldModel.h10
-rw-r--r--src/common/Common.h26
-rw-r--r--src/common/Debugging/WheatyExceptionReport.cpp72
-rw-r--r--src/common/Debugging/WheatyExceptionReport.h4
-rw-r--r--src/server/database/Database/Field.h36
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp18
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h3
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.cpp11
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.h3
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp12
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h2
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp8
-rw-r--r--src/server/game/AI/CreatureAIFactory.h5
-rw-r--r--src/server/game/AI/CreatureAIImpl.h290
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp30
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp36
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
-rw-r--r--src/server/game/Accounts/RBAC.cpp23
-rw-r--r--src/server/game/Accounts/RBAC.h4
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h14
-rw-r--r--src/server/game/Battlefield/Battlefield.h4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp88
-rw-r--r--src/server/game/Battlegrounds/Battleground.h9
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp45
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h7
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.h10
-rw-r--r--src/server/game/Chat/Chat.cpp90
-rw-r--r--src/server/game/Chat/Chat.h29
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp292
-rw-r--r--src/server/game/Conditions/ConditionMgr.h87
-rw-r--r--src/server/game/DataStores/DBCStores.cpp62
-rw-r--r--src/server/game/DataStores/DBCStores.h4
-rw-r--r--src/server/game/DataStores/DBCStructure.h23
-rw-r--r--src/server/game/DataStores/DBCfmt.h4
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp33
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h13
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp44
-rw-r--r--src/server/game/Entities/Creature/Creature.h31
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp18
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h4
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h22
-rw-r--r--src/server/game/Entities/Item/Container/Bag.cpp4
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h4
-rw-r--r--src/server/game/Entities/Item/Item.cpp20
-rw-r--r--src/server/game/Entities/Item/Item.h12
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h19
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp12
-rw-r--r--src/server/game/Entities/Pet/Pet.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp240
-rw-r--r--src/server/game/Entities/Player/Player.h21
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp20
-rw-r--r--src/server/game/Entities/Player/SocialMgr.h31
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp6
-rw-r--r--src/server/game/Entities/Transport/Transport.h8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp32
-rw-r--r--src/server/game/Events/GameEventMgr.cpp16
-rw-r--r--src/server/game/Events/GameEventMgr.h11
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp109
-rw-r--r--src/server/game/Globals/ObjectMgr.h50
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp11
-rw-r--r--src/server/game/Grids/ObjectGridLoader.h1
-rw-r--r--src/server/game/Groups/Group.cpp6
-rw-r--r--src/server/game/Groups/Group.h4
-rw-r--r--src/server/game/Groups/GroupMgr.cpp4
-rw-r--r--src/server/game/Groups/GroupMgr.h8
-rw-r--r--src/server/game/Guilds/Guild.cpp16
-rw-r--r--src/server/game/Guilds/Guild.h46
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp8
-rw-r--r--src/server/game/Guilds/GuildMgr.h14
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp43
-rw-r--r--src/server/game/Handlers/DuelHandler.cpp3
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp3
-rw-r--r--src/server/game/Handlers/PetHandler.cpp2
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp10
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp18
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp3
-rw-r--r--src/server/game/Instances/InstanceScript.cpp22
-rw-r--r--src/server/game/Instances/InstanceScript.h1
-rw-r--r--src/server/game/Loot/LootMgr.cpp10
-rw-r--r--src/server/game/Loot/LootMgr.h8
-rw-r--r--src/server/game/Mails/Mail.cpp4
-rw-r--r--src/server/game/Mails/Mail.h31
-rw-r--r--src/server/game/Maps/Map.cpp86
-rw-r--r--src/server/game/Maps/Map.h25
-rw-r--r--src/server/game/Maps/TransportMgr.cpp4
-rw-r--r--src/server/game/Maps/TransportMgr.h3
-rw-r--r--src/server/game/Miscellaneous/Formulas.h6
-rw-r--r--src/server/game/Miscellaneous/Language.h3
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp8
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h18
-rw-r--r--src/server/game/Pools/PoolMgr.cpp10
-rw-r--r--src/server/game/Pools/PoolMgr.h10
-rw-r--r--src/server/game/Scripting/MapScripts.cpp4
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp16
-rw-r--r--src/server/game/Scripting/ScriptMgr.h16
-rw-r--r--src/server/game/Server/WorldSession.cpp117
-rw-r--r--src/server/game/Server/WorldSession.h17
-rw-r--r--src/server/game/Server/WorldSocket.cpp343
-rw-r--r--src/server/game/Server/WorldSocket.h24
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp111
-rw-r--r--src/server/game/Skills/SkillExtraItems.h4
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp17
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp6
-rw-r--r--src/server/game/Spells/Spell.cpp32
-rw-r--r--src/server/game/Spells/Spell.h20
-rw-r--r--src/server/game/Spells/SpellEffects.cpp32
-rw-r--r--src/server/game/Spells/SpellHistory.cpp276
-rw-r--r--src/server/game/Spells/SpellHistory.h33
-rw-r--r--src/server/game/Spells/SpellInfo.cpp8
-rw-r--r--src/server/game/Spells/SpellInfo.h6
-rw-r--r--src/server/game/Spells/SpellMgr.cpp10
-rw-r--r--src/server/game/Tools/PlayerDump.cpp273
-rw-r--r--src/server/game/Tools/PlayerDump.h26
-rw-r--r--src/server/game/World/World.cpp112
-rw-r--r--src/server/game/World/World.h34
-rw-r--r--src/server/scripts/Commands/cs_account.cpp45
-rw-r--r--src/server/scripts/Commands/cs_achievement.cpp10
-rw-r--r--src/server/scripts/Commands/cs_ahbot.cpp44
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp24
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp47
-rw-r--r--src/server/scripts/Commands/cs_bf.cpp18
-rw-r--r--src/server/scripts/Commands/cs_cast.cpp111
-rw-r--r--src/server/scripts/Commands/cs_character.cpp54
-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp25
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp100
-rw-r--r--src/server/scripts/Commands/cs_deserter.cpp22
-rw-r--r--src/server/scripts/Commands/cs_disable.cpp46
-rw-r--r--src/server/scripts/Commands/cs_event.cpp16
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp20
-rw-r--r--src/server/scripts/Commands/cs_go.cpp30
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp57
-rw-r--r--src/server/scripts/Commands/cs_group.cpp20
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp26
-rw-r--r--src/server/scripts/Commands/cs_honor.cpp17
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp54
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp36
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp18
-rw-r--r--src/server/scripts/Commands/cs_list.cpp28
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp52
-rw-r--r--src/server/scripts/Commands/cs_message.cpp27
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp127
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp20
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp67
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp206
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp14
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp16
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp21
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp226
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp22
-rw-r--r--src/server/scripts/Commands/cs_send.cpp16
-rw-r--r--src/server/scripts/Commands/cs_server.cpp57
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp18
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp45
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp19
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp26
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp40
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp31
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp16
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp12
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp10
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp17
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp52
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp18
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp18
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h1
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp66
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp147
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp84
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp284
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp52
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp10
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp3
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp15
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp6
-rw-r--r--src/server/scripts/World/duel_reset.cpp57
-rw-r--r--src/server/scripts/World/npc_professions.cpp146
-rw-r--r--src/server/shared/Networking/MessageBuffer.h4
-rw-r--r--src/server/shared/Networking/Socket.h2
-rw-r--r--src/server/worldserver/CommandLine/CliRunnable.cpp13
-rw-r--r--src/server/worldserver/worldserver.conf.dist28
-rw-r--r--src/tools/mmaps_generator/VMapExtensions.cpp70
220 files changed, 3826 insertions, 3595 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 2339399e022..7f20fe36ab6 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -83,6 +83,8 @@ add_library(common STATIC
${common_STAT_PCH_SRC}
)
+add_dependencies(common revision_data.h)
+
# Generate precompiled header
if (USE_COREPCH)
add_cxx_pch(common ${common_STAT_PCH_HDR} ${common_STAT_PCH_SRC})
diff --git a/src/common/Collision/Management/VMapManager2.cpp b/src/common/Collision/Management/VMapManager2.cpp
index 9594951196f..a63eac1b935 100644
--- a/src/common/Collision/Management/VMapManager2.cpp
+++ b/src/common/Collision/Management/VMapManager2.cpp
@@ -326,4 +326,9 @@ namespace VMAP
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
}
+ void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
+ {
+ instanceMapTree = iInstanceMapTrees;
+ }
+
} // namespace VMAP
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h
index a5891e9642b..c2e1aee1ff7 100644
--- a/src/common/Collision/Management/VMapManager2.h
+++ b/src/common/Collision/Management/VMapManager2.h
@@ -128,7 +128,7 @@ namespace VMAP
return getMapFileName(mapId);
}
virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override;
- public:
+
void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
typedef uint32(*GetLiquidFlagsFn)(uint32 liquidType);
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
index b493ec18f5f..e374da4f1b9 100644
--- a/src/common/Collision/Maps/MapTree.cpp
+++ b/src/common/Collision/Maps/MapTree.cpp
@@ -474,4 +474,10 @@ namespace VMAP
}
iLoadedTiles.erase(tile);
}
+
+ void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
+ {
+ models = iTreeValues;
+ count = iNTreeValues;
+ }
}
diff --git a/src/common/Collision/Models/ModelInstance.h b/src/common/Collision/Models/ModelInstance.h
index dfdb001db0a..f8bbfa4fa73 100644
--- a/src/common/Collision/Models/ModelInstance.h
+++ b/src/common/Collision/Models/ModelInstance.h
@@ -70,12 +70,11 @@ namespace VMAP
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
+ WorldModel* getWorldModel() { return iModel; }
protected:
G3D::Matrix3 iInvRot;
float iInvScale;
WorldModel* iModel;
- public:
- WorldModel* getWorldModel();
};
} // namespace VMAP
diff --git a/src/common/Collision/Models/WorldModel.cpp b/src/common/Collision/Models/WorldModel.cpp
index 86ab9366c71..7f4d76b244a 100644
--- a/src/common/Collision/Models/WorldModel.cpp
+++ b/src/common/Collision/Models/WorldModel.cpp
@@ -249,6 +249,13 @@ namespace VMAP
return result;
}
+ void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
+ {
+ tilesX = iTilesX;
+ tilesY = iTilesY;
+ corner = iCorner;
+ }
+
// ===================== GroupModel ==================================
GroupModel::GroupModel(const GroupModel &other):
@@ -409,6 +416,13 @@ namespace VMAP
return 0;
}
+ void GroupModel::getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid)
+ {
+ outVertices = vertices;
+ outTriangles = triangles;
+ liquid = iLiquid;
+ }
+
// ===================== WorldModel ==================================
void WorldModel::setGroupModels(std::vector<GroupModel> &models)
@@ -582,4 +596,9 @@ namespace VMAP
fclose(rf);
return result;
}
+
+ void WorldModel::getGroupModels(std::vector<GroupModel>& outGroupModels)
+ {
+ outGroupModels = groupModels;
+ }
}
diff --git a/src/common/Collision/Models/WorldModel.h b/src/common/Collision/Models/WorldModel.h
index 6a901a59fdf..afa9d15b264 100644
--- a/src/common/Collision/Models/WorldModel.h
+++ b/src/common/Collision/Models/WorldModel.h
@@ -58,6 +58,7 @@ namespace VMAP
uint32 GetFileSize();
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
+ void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
private:
WmoLiquid() : iTilesX(0), iTilesY(0), iCorner(), iType(0), iHeight(NULL), iFlags(NULL) { }
uint32 iTilesX; //!< number of tiles in x direction, each
@@ -66,8 +67,6 @@ namespace VMAP
uint32 iType; //!< liquid type
float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
uint8 *iFlags; //!< info if liquid tile is used
- public:
- void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
};
/*! holding additional info for WMO group files */
@@ -92,6 +91,7 @@ namespace VMAP
const G3D::AABox& GetBound() const { return iBound; }
uint32 GetMogpFlags() const { return iMogpFlags; }
uint32 GetWmoID() const { return iGroupWMOID; }
+ void getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid);
protected:
G3D::AABox iBound;
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
@@ -100,9 +100,8 @@ namespace VMAP
std::vector<MeshTriangle> triangles;
BIH meshTree;
WmoLiquid* iLiquid;
- public:
- void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
};
+
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
{
@@ -117,12 +116,11 @@ namespace VMAP
bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
bool writeFile(const std::string &filename);
bool readFile(const std::string &filename);
+ void getGroupModels(std::vector<GroupModel>& outGroupModels);
protected:
uint32 RootWMOID;
std::vector<GroupModel> groupModels;
BIH groupTree;
- public:
- void getGroupModels(std::vector<GroupModel> &groupModels);
};
} // namespace VMAP
diff --git a/src/common/Common.h b/src/common/Common.h
index 4c209f89ec8..7a1ea247a94 100644
--- a/src/common/Common.h
+++ b/src/common/Common.h
@@ -21,7 +21,6 @@
#include "Define.h"
-#include <unordered_map>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -32,14 +31,19 @@
#include <assert.h>
#include <set>
+#include <unordered_set>
#include <list>
#include <string>
#include <map>
+#include <unordered_map>
#include <queue>
#include <sstream>
#include <algorithm>
#include <memory>
#include <vector>
+#include <array>
+
+#include <boost/functional/hash.hpp>
#include "Debugging/Errors.h"
@@ -116,10 +120,11 @@ enum LocaleConstant
LOCALE_zhTW = 5,
LOCALE_esES = 6,
LOCALE_esMX = 7,
- LOCALE_ruRU = 8
+ LOCALE_ruRU = 8,
+
+ TOTAL_LOCALES
};
-const uint8 TOTAL_LOCALES = 9;
#define DEFAULT_LOCALE LOCALE_enUS
#define MAX_LOCALES 8
@@ -156,4 +161,19 @@ namespace Trinity
}
}
+//! Hash implementation for std::pair to allow using pairs in unordered_set or as key for unordered_map
+//! Individual types used in pair must be hashable by boost::hash
+namespace std
+{
+ template<class K, class V>
+ struct hash<std::pair<K, V>>
+ {
+ public:
+ size_t operator()(std::pair<K, V> const& key) const
+ {
+ return boost::hash_value(key);
+ }
+ };
+}
+
#endif
diff --git a/src/common/Debugging/WheatyExceptionReport.cpp b/src/common/Debugging/WheatyExceptionReport.cpp
index 7cf109b4070..5b9a1b1bd6c 100644
--- a/src/common/Debugging/WheatyExceptionReport.cpp
+++ b/src/common/Debugging/WheatyExceptionReport.cpp
@@ -63,6 +63,8 @@ std::stack<SymbolDetail> WheatyExceptionReport::symbolDetails;
bool WheatyExceptionReport::stackOverflowException;
bool WheatyExceptionReport::alreadyCrashed;
std::mutex WheatyExceptionReport::alreadyCrashedLock;
+WheatyExceptionReport::pRtlGetVersion WheatyExceptionReport::RtlGetVersion;
+
// Declare global instance of class
WheatyExceptionReport g_WheatyExceptionReport;
@@ -76,6 +78,7 @@ WheatyExceptionReport::WheatyExceptionReport() // Constructor
m_hProcess = GetCurrentProcess();
stackOverflowException = false;
alreadyCrashed = false;
+ RtlGetVersion = (pRtlGetVersion)GetProcAddress(GetModuleHandle(_T("ntdll.dll")), "RtlGetVersion");
if (!IsDebuggerPresent())
{
_CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_FILE);
@@ -207,21 +210,36 @@ BOOL WheatyExceptionReport::_GetProcessorName(TCHAR* sProcessorName, DWORD maxco
return TRUE;
}
+template<size_t size>
+void ToTchar(wchar_t const* src, TCHAR (&dst)[size], std::true_type)
+{
+ wcstombs_s(nullptr, dst, src, size);
+}
+
+template<size_t size>
+void ToTchar(wchar_t const* src, TCHAR (&dst)[size], std::false_type)
+{
+ wcscpy_s(dst, src);
+}
+
BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
{
// Try calling GetVersionEx using the OSVERSIONINFOEX structure.
// If that fails, try using the OSVERSIONINFO structure.
- OSVERSIONINFOEX osvi = { 0 };
- osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
- BOOL bOsVersionInfoEx;
- bOsVersionInfoEx = ::GetVersionEx((LPOSVERSIONINFO)(&osvi));
- if (!bOsVersionInfoEx)
+ RTL_OSVERSIONINFOEXW osvi = { 0 };
+ osvi.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW);
+ NTSTATUS bVersionEx = RtlGetVersion((PRTL_OSVERSIONINFOW)&osvi);
+ if (bVersionEx < 0)
{
- osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- if (!::GetVersionEx((OSVERSIONINFO*)&osvi))
+ osvi.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOW);
+ if (!RtlGetVersion((PRTL_OSVERSIONINFOW)&osvi))
return FALSE;
}
*szVersion = _T('\0');
+
+ TCHAR szCSDVersion[256];
+ ToTchar(osvi.szCSDVersion, szCSDVersion, std::is_same<TCHAR, char>::type());
+
TCHAR wszTmp[128];
switch (osvi.dwPlatformId)
{
@@ -237,17 +255,28 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
#endif // WINVER < 0x0500
// Test for the specific product family.
- if (osvi.dwMajorVersion == 6)
+ if (osvi.dwMajorVersion == 10)
+ {
+ if (productType == VER_NT_WORKSTATION)
+ _tcsncat(szVersion, _T("Windows 10 "), cntMax);
+ else
+ _tcsncat(szVersion, _T("Windows Server 2016 "), cntMax);
+ }
+ else if (osvi.dwMajorVersion == 6)
{
if (productType == VER_NT_WORKSTATION)
{
- if (osvi.dwMinorVersion == 2)
+ if (osvi.dwMinorVersion == 3)
+ _tcsncat(szVersion, _T("Windows 8.1 "), cntMax);
+ else if (osvi.dwMinorVersion == 2)
_tcsncat(szVersion, _T("Windows 8 "), cntMax);
else if (osvi.dwMinorVersion == 1)
_tcsncat(szVersion, _T("Windows 7 "), cntMax);
else
_tcsncat(szVersion, _T("Windows Vista "), cntMax);
}
+ else if (osvi.dwMinorVersion == 3)
+ _tcsncat(szVersion, _T("Windows Server 2012 R2 "), cntMax);
else if (osvi.dwMinorVersion == 2)
_tcsncat(szVersion, _T("Windows Server 2012 "), cntMax);
else if (osvi.dwMinorVersion == 1)
@@ -265,7 +294,7 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
_tcsncat(szVersion, _T("Microsoft Windows NT "), cntMax);
// Test for specific product on Windows NT 4.0 SP6 and later.
- if (bOsVersionInfoEx)
+ if (bVersionEx >= 0)
{
// Test for the workstation type.
if (productType == VER_NT_WORKSTATION)
@@ -282,7 +311,18 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
// Test for the server type.
else if (productType == VER_NT_SERVER)
{
- if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
+ if (osvi.dwMajorVersion == 6 || osvi.dwMajorVersion == 10)
+ {
+ if (suiteMask & VER_SUITE_SMALLBUSINESS_RESTRICTED)
+ _tcsncat(szVersion, _T("Essentials "), cntMax);
+ else if (suiteMask & VER_SUITE_DATACENTER)
+ _tcsncat(szVersion, _T("Datacenter "), cntMax);
+ else if (suiteMask & VER_SUITE_ENTERPRISE)
+ _tcsncat(szVersion, _T("Enterprise "), cntMax);
+ else
+ _tcsncat(szVersion, _T("Standard "), cntMax);
+ }
+ else if (osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 2)
{
if (suiteMask & VER_SUITE_DATACENTER)
_tcsncat(szVersion, _T("Datacenter Edition "), cntMax);
@@ -313,7 +353,7 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
}
// Display service pack (if any) and build number.
- if (osvi.dwMajorVersion == 4 && _tcsicmp(osvi.szCSDVersion, _T("Service Pack 6")) == 0)
+ if (osvi.dwMajorVersion == 4 && _tcsicmp(szCSDVersion, _T("Service Pack 6")) == 0)
{
HKEY hKey;
LONG lRet;
@@ -329,26 +369,26 @@ BOOL WheatyExceptionReport::_GetWindowsVersion(TCHAR* szVersion, DWORD cntMax)
else // Windows NT 4.0 prior to SP6a
{
_stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
_tcsncat(szVersion, wszTmp, cntMax);
}
::RegCloseKey(hKey);
}
else // Windows NT 3.51 and earlier or Windows 2000 and later
{
- if (!_tcslen(osvi.szCSDVersion))
+ if (!_tcslen(szCSDVersion))
_stprintf(wszTmp, _T("(Version %d.%d, Build %d)"),
osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
else
_stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
_tcsncat(szVersion, wszTmp, cntMax);
}
break;
}
default:
_stprintf(wszTmp, _T("%s (Version %d.%d, Build %d)"),
- osvi.szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
+ szCSDVersion, osvi.dwMajorVersion, osvi.dwMinorVersion, osvi.dwBuildNumber & 0xFFFF);
_tcsncat(szVersion, wszTmp, cntMax);
break;
}
diff --git a/src/common/Debugging/WheatyExceptionReport.h b/src/common/Debugging/WheatyExceptionReport.h
index 8c2479d5232..eb62d8bceef 100644
--- a/src/common/Debugging/WheatyExceptionReport.h
+++ b/src/common/Debugging/WheatyExceptionReport.h
@@ -3,6 +3,8 @@
#if PLATFORM == PLATFORM_WINDOWS && !defined(__MINGW32__)
+#include <winnt.h>
+#include <winternl.h>
#include <dbghelp.h>
#include <set>
#include <stdlib.h>
@@ -197,6 +199,8 @@ class WheatyExceptionReport
static bool stackOverflowException;
static bool alreadyCrashed;
static std::mutex alreadyCrashedLock;
+ typedef NTSTATUS(NTAPI* pRtlGetVersion)(PRTL_OSVERSIONINFOW lpVersionInformation);
+ static pRtlGetVersion RtlGetVersion;
static char* PushSymbolDetail(char* pszCurrBuffer);
static char* PopSymbolDetail(char* pszCurrBuffer);
diff --git a/src/server/database/Database/Field.h b/src/server/database/Database/Field.h
index 42a842e6283..72364f2c034 100644
--- a/src/server/database/Database/Field.h
+++ b/src/server/database/Database/Field.h
@@ -23,6 +23,36 @@
#include <mysql.h>
+/**
+ @class Field
+
+ @brief Class used to access individual fields of database query result
+
+ Guideline on field type matching:
+
+ | MySQL type | method to use |
+ |------------------------|----------------------------------------|
+ | TINYINT | GetBool, GetInt8, GetUInt8 |
+ | SMALLINT | GetInt16, GetUInt16 |
+ | MEDIUMINT, INT | GetInt32, GetUInt32 |
+ | BIGINT | GetInt64, GetUInt64 |
+ | FLOAT | GetFloat |
+ | DOUBLE, DECIMAL | GetDouble |
+ | CHAR, VARCHAR, | GetCString, GetString |
+ | TINYTEXT, MEDIUMTEXT, | GetCString, GetString |
+ | TEXT, LONGTEXT | GetCString, GetString |
+ | TINYBLOB, MEDIUMBLOB, | GetBinary, GetString |
+ | BLOB, LONGBLOB | GetBinary, GetString |
+ | BINARY, VARBINARY | GetBinary |
+
+ Return types of aggregate functions:
+
+ | Function | Type |
+ |----------|-------------------|
+ | MIN, MAX | Same as the field |
+ | SUM, AVG | DECIMAL |
+ | COUNT | BIGINT |
+*/
class Field
{
friend class ResultSet;
@@ -214,15 +244,15 @@ class Field
return 0.0f;
#ifdef TRINITY_DEBUG
- if (!IsType(MYSQL_TYPE_DOUBLE))
+ if (!IsType(MYSQL_TYPE_DOUBLE) && !IsType(MYSQL_TYPE_NEWDECIMAL))
{
- TC_LOG_WARN("sql.sql", "Warning: GetDouble() on non-double field %s.%s (%s.%s) at index %u. Using type: %s.",
+ TC_LOG_WARN("sql.sql", "Warning: GetDouble() on non-double/non-decimal field %s.%s (%s.%s) at index %u. Using type: %s.",
meta.TableAlias, meta.Alias, meta.TableName, meta.Name, meta.Index, meta.Type);
return 0.0f;
}
#endif
- if (data.raw)
+ if (data.raw && !IsType(MYSQL_TYPE_NEWDECIMAL))
return *reinterpret_cast<double*>(data.value);
return static_cast<double>(atof((char*)data.value));
}
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 14e7571dd42..3e0d684a1fd 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -105,7 +105,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_MAIL_COUNT, "SELECT COUNT(*) FROM mail WHERE receiver = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_SOCIALLIST, "SELECT friend, flags, note FROM character_social JOIN characters ON characters.guid = character_social.friend WHERE character_social.guid = ? AND deleteinfos_name IS NULL LIMIT 255", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_HOMEBIND, "SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS, "SELECT spell, item, time FROM character_spell_cooldown WHERE guid = ? AND time > UNIX_TIMESTAMP()", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS, "SELECT spell, item, time, categoryId, categoryEnd FROM character_spell_cooldown WHERE guid = ? AND time > UNIX_TIMESTAMP()", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_GUILD_MEMBER, "SELECT guildid, rank FROM guild_member WHERE guid = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED, "SELECT g.guildid, g.name, gr.rname, gr.rid, gm.pnote, gm.offnote "
@@ -157,7 +157,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_GIFT, "DELETE FROM character_gifts WHERE item_guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM, "SELECT entry, flags FROM character_gifts WHERE item_guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_BY_NAME, "SELECT account FROM characters WHERE name = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_SEL_ACCOUNT_BY_GUID, "SELECT account FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID, "SELECT account, name, level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, "DELETE FROM account_instance_times WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, "INSERT INTO account_instance_times (accountId, instanceId, releaseTime) VALUES (?, ?, ?)", CONNECTION_ASYNC);
@@ -251,7 +250,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
// Account data
- PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_ACCOUNT_DATA, "REPLACE INTO account_data (accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ACCOUNT_DATA, "DELETE FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
@@ -259,7 +258,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA, "DELETE FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
// Tutorials
- PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_HAS_TUTORIALS, "SELECT 1 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_TUTORIALS, "INSERT INTO account_tutorial(tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7, accountId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_TUTORIALS, "UPDATE account_tutorial SET tut0 = ?, tut1 = ?, tut2 = ?, tut3 = ?, tut4 = ?, tut5 = ?, tut6 = ?, tut7 = ? WHERE accountId = ?", CONNECTION_ASYNC);
@@ -498,7 +497,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, "UPDATE characters SET knownTitles = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE, "UPDATE characters SET chosenTitle = 0 WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS, "DELETE FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_INS_CHAR_SPELL_COOLDOWN, "INSERT INTO character_spell_cooldown (guid, spell, item, time) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_CHAR_SPELL_COOLDOWN, "INSERT INTO character_spell_cooldown (guid, spell, item, time, categoryId, categoryEnd) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHARACTER, "DELETE FROM characters WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_ACTION, "DELETE FROM character_action WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_AURA, "DELETE FROM character_aura WHERE guid = ?", CONNECTION_ASYNC);
@@ -578,12 +577,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_INS_CHAR_PET_DECLINEDNAME, "INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PET_AURA, "SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxDuration, remainTime, remainCharges FROM pet_aura WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_PET_SPELL, "SELECT spell, active FROM pet_spell WHERE guid = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_SEL_PET_SPELL_COOLDOWN, "SELECT spell, time FROM pet_spell_cooldown WHERE guid = ? AND time > UNIX_TIMESTAMP()", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_SEL_PET_SPELL_COOLDOWN, "SELECT spell, time, categoryId, categoryEnd FROM pet_spell_cooldown WHERE guid = ? AND time > UNIX_TIMESTAMP()", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_PET_DECLINED_NAME, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = ? AND id = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_PET_AURAS, "DELETE FROM pet_aura WHERE guid = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_DEL_PET_SPELLS, "DELETE FROM pet_spell WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_PET_SPELL_COOLDOWNS, "DELETE FROM pet_spell_cooldown WHERE guid = ?", CONNECTION_BOTH);
- PrepareStatement(CHAR_INS_PET_SPELL_COOLDOWN, "INSERT INTO pet_spell_cooldown (guid, spell, time) VALUES (?, ?, ?)", CONNECTION_BOTH);
+ PrepareStatement(CHAR_INS_PET_SPELL_COOLDOWN, "INSERT INTO pet_spell_cooldown (guid, spell, time, categoryId, categoryEnd) VALUES (?, ?, ?, ?, ?)", CONNECTION_BOTH);
PrepareStatement(CHAR_DEL_PET_SPELL_BY_SPELL, "DELETE FROM pet_spell WHERE guid = ? and spell = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_PET_SPELL, "INSERT INTO pet_spell (guid, spell, active) VALUES (?, ?, ?)", CONNECTION_BOTH);
PrepareStatement(CHAR_INS_PET_AURA, "INSERT INTO pet_aura (guid, casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, "
@@ -603,7 +602,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// PvPstats
PrepareStatement(CHAR_SEL_PVPSTATS_MAXID, "SELECT MAX(id) FROM pvpstats_battlegrounds", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_PVPSTATS_BATTLEGROUND, "INSERT INTO pvpstats_battlegrounds (id, winner_faction, bracket_id, type, date) VALUES (?, ?, ?, ?, NOW())", CONNECTION_ASYNC);
- PrepareStatement(CHAR_INS_PVPSTATS_PLAYER, "INSERT INTO pvpstats_players (battleground_id, character_guid, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done, attr_1, attr_2, attr_3, attr_4, attr_5) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_PVPSTATS_PLAYER, "INSERT INTO pvpstats_players (battleground_id, character_guid, winner, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done, attr_1, attr_2, attr_3, attr_4, attr_5) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL, "SELECT winner_faction, COUNT(*) AS count FROM pvpstats_battlegrounds WHERE DATEDIFF(NOW(), date) < 7 GROUP BY winner_faction ORDER BY winner_faction ASC", CONNECTION_SYNCH);
// QuestTracker
@@ -611,4 +610,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE, "UPDATE quest_tracker SET completed_by_gm = 1 WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, "UPDATE quest_tracker SET quest_complete_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME, "UPDATE quest_tracker SET quest_abandon_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
+
+ // DeserterTracker
+ PrepareStatement(CHAR_INS_DESERTER_TRACK, "INSERT INTO battleground_deserters (guid, type, datetime) VALUES (?, ?, NOW())", CONNECTION_ASYNC);
}
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index c76c584a0a8..3382430d695 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -143,7 +143,6 @@ enum CharacterDatabaseStatements
CHAR_DEL_GIFT,
CHAR_SEL_CHARACTER_GIFT_BY_ITEM,
CHAR_SEL_ACCOUNT_BY_NAME,
- CHAR_SEL_ACCOUNT_BY_GUID,
CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES,
CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES,
CHAR_SEL_CHARACTER_NAME_CLASS,
@@ -531,6 +530,8 @@ enum CharacterDatabaseStatements
CHAR_UPD_QUEST_TRACK_COMPLETE_TIME,
CHAR_UPD_QUEST_TRACK_ABANDON_TIME,
+ CHAR_INS_DESERTER_TRACK,
+
MAX_CHARACTERDATABASE_STATEMENTS
};
diff --git a/src/server/database/Database/Implementation/LoginDatabase.cpp b/src/server/database/Database/Implementation/LoginDatabase.cpp
index 8f0b5067957..9b7bf285efc 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/database/Database/Implementation/LoginDatabase.cpp
@@ -25,6 +25,9 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_REALMLIST, "SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE flag <> 3 ORDER BY name", CONNECTION_SYNCH);
PrepareStatement(LOGIN_DEL_EXPIRED_IP_BANS, "DELETE FROM ip_banned WHERE unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS, "UPDATE account_banned SET active = 0 WHERE active = 1 AND unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_IP_INFO, "(SELECT unbandate > UNIX_TIMESTAMP() OR unbandate = bandate AS banned, NULL as country FROM ip_banned WHERE ip = ?) "
+ "UNION "
+ "(SELECT NULL AS banned, country FROM ip2nation WHERE INET_NTOA(ip) = ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_IP_BANNED, "SELECT * FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_INS_IP_AUTO_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity Auth', 'Failed login autoban')", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_IP_BANNED_ALL, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) ORDER BY unbandate", CONNECTION_SYNCH);
@@ -43,7 +46,9 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME, "SELECT id, username FROM account WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, aa.gmLevel, "
+ "(ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate) AND ab.active, r.id FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) "
+ "LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL, "SELECT id, username FROM account WHERE email = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_NUM_CHARS_ON_REALM, "SELECT numchars FROM realmcharacters WHERE realmid = ? AND acctid= ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_IP, "SELECT id, username FROM account WHERE last_ip = ?", CONNECTION_SYNCH);
@@ -88,8 +93,6 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_ACCOUNT_INFO, "SELECT a.username, a.last_ip, aa.gmlevel, a.expansion FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST, "SELECT 1 FROM account_access WHERE id = ? AND gmlevel > ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS, "SELECT a.id, aa.gmlevel, aa.RealmID FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_ACCOUNT_RECRUITER, "SELECT 1 FROM account WHERE recruiter = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_BANS, "SELECT 1 FROM account_banned WHERE id = ? AND active = 1 UNION SELECT 1 FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_WHOIS, "SELECT username, email, last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_LAST_ATTEMPT_IP, "SELECT last_attempt_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_LAST_IP, "SELECT last_ip FROM account WHERE id = ?", CONNECTION_SYNCH);
@@ -108,7 +111,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_INS_FALP_IP_LOGGING, "INSERT INTO logs_ip_actions (account_id,character_guid,type,ip,systemnote,unixtime,time) VALUES ((SELECT id FROM account WHERE username = ?), 0, 1, ?, ?, unix_timestamp(NOW()), NOW())", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID, "SELECT gmlevel, RealmID FROM account_access WHERE id = ? and (RealmID = ? OR RealmID = -1) ORDER BY gmlevel desc", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_SYNCH);
+ PrepareStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS, "SELECT permissionId, granted FROM rbac_account_permissions WHERE accountId = ? AND (realmId = ? OR realmId = -1) ORDER BY permissionId, realmId", CONNECTION_BOTH);
PrepareStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION, "INSERT INTO rbac_account_permissions (accountId, permissionId, granted, realmId) VALUES (?, ?, ?, ?) ON DUPLICATE KEY UPDATE granted = VALUES(granted)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION, "DELETE FROM rbac_account_permissions WHERE accountId = ? AND permissionId = ? AND (realmId = ? OR realmId = -1)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT_MUTE, "INSERT INTO account_muted VALUES (?, UNIX_TIMESTAMP(), ?, ?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/database/Database/Implementation/LoginDatabase.h b/src/server/database/Database/Implementation/LoginDatabase.h
index 79b7a53cb6e..3b30105e670 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.h
+++ b/src/server/database/Database/Implementation/LoginDatabase.h
@@ -32,6 +32,7 @@ enum LoginDatabaseStatements
LOGIN_SEL_REALMLIST,
LOGIN_DEL_EXPIRED_IP_BANS,
LOGIN_UPD_EXPIRED_ACCOUNT_BANS,
+ LOGIN_SEL_IP_INFO,
LOGIN_SEL_IP_BANNED,
LOGIN_INS_IP_AUTO_BANNED,
LOGIN_SEL_ACCOUNT_BANNED,
@@ -95,8 +96,6 @@ enum LoginDatabaseStatements
LOGIN_SEL_ACCOUNT_INFO,
LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST,
LOGIN_SEL_ACCOUNT_ACCESS,
- LOGIN_SEL_ACCOUNT_RECRUITER,
- LOGIN_SEL_BANS,
LOGIN_SEL_ACCOUNT_WHOIS,
LOGIN_SEL_REALMLIST_SECURITY_LEVEL,
LOGIN_DEL_ACCOUNT,
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 7efed2976c4..9d76ee5573d 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -259,7 +259,7 @@ void TurretAI::UpdateAI(uint32 /*diff*/)
// VehicleAI
//////////////
-VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
+VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_HasConditions(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
{
LoadConditions();
m_DoDismiss = false;
@@ -285,7 +285,7 @@ void VehicleAI::UpdateAI(uint32 diff)
void VehicleAI::OnCharmed(bool apply)
{
- if (!me->GetVehicleKit()->IsVehicleInUse() && !apply && !conditions.empty()) // was used and has conditions
+ if (!me->GetVehicleKit()->IsVehicleInUse() && !apply && m_HasConditions) // was used and has conditions
{
m_DoDismiss = true; // needs reset
}
@@ -297,16 +297,14 @@ void VehicleAI::OnCharmed(bool apply)
void VehicleAI::LoadConditions()
{
- conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
- if (!conditions.empty())
- TC_LOG_DEBUG("condition", "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
+ m_HasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
}
void VehicleAI::CheckConditions(uint32 diff)
{
if (m_ConditionsTimer < diff)
{
- if (!conditions.empty())
+ if (m_HasConditions)
{
if (Vehicle* vehicleKit = me->GetVehicleKit())
for (SeatMap::iterator itr = vehicleKit->Seats.begin(); itr != vehicleKit->Seats.end(); ++itr)
@@ -314,7 +312,7 @@ void VehicleAI::CheckConditions(uint32 diff)
{
if (Player* player = passenger->ToPlayer())
{
- if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry(), player, me))
{
player->ExitVehicle();
return; // check other pessanger in next tick
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 97308f22e5d..26b5db3e7c8 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -112,7 +112,7 @@ struct VehicleAI : public CreatureAI
private:
void LoadConditions();
void CheckConditions(uint32 diff);
- ConditionList conditions;
+ bool m_HasConditions;
uint32 m_ConditionsTimer;
bool m_DoDismiss;
uint32 m_DismissTimer;
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 5aa6ea8ea7a..f0d9d34db69 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -29,7 +29,15 @@
void UnitAI::AttackStart(Unit* victim)
{
if (victim && me->Attack(victim, true))
+ {
+ // Clear distracted state on attacking
+ if (me->HasUnitState(UNIT_STATE_DISTRACTED))
+ {
+ me->ClearUnitState(UNIT_STATE_DISTRACTED);
+ me->GetMotionMaster()->Clear();
+ }
me->GetMotionMaster()->MoveChase(victim);
+ }
}
void UnitAI::AttackStartCaster(Unit* victim, float dist)
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h
index 4473d3e9cd5..4e11630259b 100644
--- a/src/server/game/AI/CreatureAIFactory.h
+++ b/src/server/game/AI/CreatureAIFactory.h
@@ -50,6 +50,8 @@ CreatureAIFactory<REAL_AI>::Create(void* data) const
typedef FactoryHolder<CreatureAI> CreatureAICreator;
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
+#define sCreatureAIRegistry CreatureAIRegistry::instance()
+
//GO
struct SelectableGameObjectAI : public FactoryHolder<GameObjectAI>, public Permissible<GameObject>
{
@@ -76,4 +78,7 @@ GameObjectAIFactory<REAL_GO_AI>::Create(void* data) const
typedef FactoryHolder<GameObjectAI> GameObjectAICreator;
typedef FactoryHolder<GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry;
+
+#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
+
#endif
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index a2c5c5db057..529f7420021 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -23,292 +23,14 @@
#include "CreatureAI.h"
#include "SpellMgr.h"
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2)
-{
- return (urand(0, 1)) ? v1 : v2;
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3)
-{
- switch (urand(0, 2))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
-{
- switch (urand(0, 3))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
-{
- switch (urand(0, 4))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
-{
- switch (urand(0, 5))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
-{
- switch (urand(0, 6))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
-{
- switch (urand(0, 7))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9)
-{
- switch (urand(0, 8))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10)
-{
- switch (urand(0, 9))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11)
-{
- switch (urand(0, 10))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12)
-{
- switch (urand(0, 11))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13)
-{
- switch (urand(0, 12))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14)
-{
- switch (urand(0, 13))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15)
-{
- switch (urand(0, 14))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- case 14: return v15;
- }
-}
+#include <functional>
+#include <type_traits>
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16)
+template<typename First, typename Second, typename... Rest>
+static inline First const& RAND(First const& first, Second const& second, Rest const&... rest)
{
- switch (urand(0, 15))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- case 14: return v15;
- case 15: return v16;
- }
+ std::reference_wrapper<typename std::add_const<First>::type> const pack[] = { first, second, rest... };
+ return pack[urand(0, sizeof...(rest) + 1)].get();
}
enum AITarget
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index d3e11733997..4cab7d5c099 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -30,10 +30,9 @@ namespace FactorySelector
CreatureAI* selectAI(Creature* creature)
{
const CreatureAICreator* ai_factory = NULL;
- CreatureAIRegistry& ai_registry(*CreatureAIRegistry::instance());
if (creature->IsPet())
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
//scriptname in db
if (!ai_factory)
@@ -43,32 +42,32 @@ namespace FactorySelector
// AIname in db
std::string ainame=creature->GetAIName();
if (!ai_factory && !ainame.empty())
- ai_factory = ai_registry.GetRegistryItem(ainame);
+ ai_factory = sCreatureAIRegistry->GetRegistryItem(ainame);
// select by NPC flags
if (!ai_factory)
{
if (creature->IsVehicle())
- ai_factory = ai_registry.GetRegistryItem("VehicleAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("VehicleAI");
else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
else if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
- ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
else if (creature->IsGuard())
- ai_factory = ai_registry.GetRegistryItem("GuardAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("GuardAI");
else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
else if (creature->IsTotem())
- ai_factory = ai_registry.GetRegistryItem("TotemAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("TotemAI");
else if (creature->IsTrigger())
{
if (creature->m_spells[0])
- ai_factory = ai_registry.GetRegistryItem("TriggerAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("TriggerAI");
else
- ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
}
else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- ai_factory = ai_registry.GetRegistryItem("CritterAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("CritterAI");
}
// select by permit check
@@ -76,7 +75,7 @@ namespace FactorySelector
{
int best_val = -1;
typedef CreatureAIRegistry::RegistryMapType RMT;
- RMT const& l = ai_registry.GetRegisteredItems();
+ RMT const& l = sCreatureAIRegistry->GetRegisteredItems();
for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
{
const CreatureAICreator* factory = iter->second;
@@ -128,14 +127,13 @@ namespace FactorySelector
GameObjectAI* SelectGameObjectAI(GameObject* go)
{
- const GameObjectAICreator* ai_factory = NULL;
- GameObjectAIRegistry& ai_registry(*GameObjectAIRegistry::instance());
+ GameObjectAICreator const* ai_factory = NULL;
// scriptname in db
if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
return scriptedAI;
- ai_factory = ai_registry.GetRegistryItem(go->GetAIName());
+ ai_factory = sGameObjectAIRegistry->GetRegistryItem(go->GetAIName());
//future goAI types go here
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 8e2a82dbfd3..7b145268d22 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -470,6 +470,7 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
+ me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
@@ -500,6 +501,7 @@ void BossAI::_EnterCombat()
instance->SetBossState(_bossId, IN_PROGRESS);
}
+ me->SetCombatPulseDelay(5);
me->setActive(true);
DoZoneInCombat();
ScheduleTasks();
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 46122697094..46cf934356d 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -453,45 +453,15 @@ void SmartAI::MoveInLineOfSight(Unit* who)
GetScript()->OnMoveInLineOfSight(who);
- if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
+ if (AssistPlayerInCombat(who))
return;
- if (!CanAIAttack(who))
- return;
-
- if (!me->CanStartAttack(who, false))
- return;
-
- if (me->IsHostileTo(who))
- {
- float fAttackRadius = me->GetAttackDistance(who);
- if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
- {
- if (!me->GetVictim())
- {
- // Clear distracted state on combat
- if (me->HasUnitState(UNIT_STATE_DISTRACTED))
- {
- me->ClearUnitState(UNIT_STATE_DISTRACTED);
- me->GetMotionMaster()->Clear();
- }
-
- AttackStart(who);
- }
- else/* if (me->GetMap()->IsDungeon())*/
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- }
- }
- }
+ CreatureAI::MoveInLineOfSight(who);
}
bool SmartAI::CanAIAttack(const Unit* /*who*/) const
{
- if (me->GetReactState() == REACT_PASSIVE)
- return false;
- return true;
+ return !(me->HasReactState(REACT_PASSIVE));
}
bool SmartAI::AssistPlayerInCombat(Unit* who)
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index efee565e151..6a3e978e504 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -89,13 +89,8 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
continue;
if (eventType == e /*&& (!i->event.event_phase_mask || IsInPhase(i->event.event_phase_mask)) && !(i->event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && i->runOnce)*/)
- {
- ConditionList conds = sConditionMgr->GetConditionsForSmartEvent(i->entryOrGuid, i->event_id, i->source_type);
- ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
-
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSmartEventConditions(i->entryOrGuid, i->event_id, i->source_type, unit, GetBaseObject()))
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
- }
}
}
@@ -2322,10 +2317,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
- ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
- ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
-
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSmartEventConditions(e.entryOrGuid, e.event_id, e.source_type, unit, GetBaseObject()))
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
RecalcTimer(e, min, max);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index cb338cd3584..96aa1f735fc 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -175,7 +175,7 @@ class SmartScript
return 0;
}
- GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const
+ GameObject* FindGameObjectNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
@@ -184,7 +184,7 @@ class SmartScript
return bounds.first->second;
}
- Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const
+ Creature* FindCreatureNear(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetCreatureBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index 74ff060636e..c520564f0fa 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -17,7 +17,6 @@
#include "RBAC.h"
#include "AccountMgr.h"
-#include "DatabaseEnv.h"
#include "Log.h"
namespace rbac
@@ -180,7 +179,24 @@ void RBACData::LoadFromDB()
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
- PreparedQueryResult result = LoginDatabase.Query(stmt);
+ LoadFromDBCallback(LoginDatabase.Query(stmt));
+}
+
+PreparedQueryResultFuture RBACData::LoadFromDBAsync()
+{
+ ClearData();
+
+ TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
+ // Load account permissions (granted and denied) that affect current realm
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+
+ return LoginDatabase.AsyncQuery(stmt);
+}
+
+void RBACData::LoadFromDBCallback(PreparedQueryResult result)
+{
if (result)
{
do
@@ -190,8 +206,7 @@ void RBACData::LoadFromDB()
GrantPermission(fields[0].GetUInt32());
else
DenyPermission(fields[0].GetUInt32());
- }
- while (result->NextRow());
+ } while (result->NextRow());
}
// Add default permissions
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 805f613155d..4acadd7f2b4 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -40,7 +40,7 @@
#ifndef _RBAC_H
#define _RBAC_H
-#include "Define.h"
+#include "DatabaseEnv.h"
#include <string>
#include <set>
#include <map>
@@ -864,6 +864,8 @@ class RBACData
/// Loads all permissions assigned to current account
void LoadFromDB();
+ PreparedQueryResultFuture LoadFromDBAsync();
+ void LoadFromDBCallback(PreparedQueryResult result);
/// Sets security level
void SetSecurityLevel(uint8 id)
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 1809e306a45..768def2ff4d 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -300,7 +300,7 @@ void AuctionHouseMgr::LoadAuctionItems()
{
Field* fields = result->Fetch();
- uint32 item_guid = fields[11].GetUInt32();
+ ObjectGuid::LowType item_guid = fields[11].GetUInt32();
uint32 itemEntry = fields[12].GetUInt32();
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
@@ -372,7 +372,7 @@ void AuctionHouseMgr::AddAItem(Item* it)
mAitems[it->GetGUID().GetCounter()] = it;
}
-bool AuctionHouseMgr::RemoveAItem(uint32 id, bool deleteItem)
+bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem)
{
ItemMap::iterator i = mAitems.find(id);
if (i == mAitems.end())
@@ -738,7 +738,7 @@ std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) c
return strm.str();
}
-std::string AuctionEntry::BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
+std::string AuctionEntry::BuildAuctionMailBody(ObjectGuid::LowType lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut)
{
std::ostringstream strm;
strm.width(16);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index f05d8583329..45cdba361f3 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -72,15 +72,15 @@ struct AuctionEntry
{
uint32 Id;
uint8 houseId;
- uint32 itemGUIDLow;
+ ObjectGuid::LowType itemGUIDLow;
uint32 itemEntry;
uint32 itemCount;
- uint32 owner;
+ ObjectGuid::LowType owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t expire_time;
- uint32 bidder;
+ ObjectGuid::LowType bidder;
uint32 deposit; //deposit can be calculated only when creating auction
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
@@ -93,7 +93,7 @@ struct AuctionEntry
void SaveToDB(SQLTransaction& trans) const;
bool LoadFromDB(Field* fields);
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
- static std::string BuildAuctionMailBody(uint32 lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
+ static std::string BuildAuctionMailBody(ObjectGuid::LowType lowGuid, uint32 bid, uint32 buyout, uint32 deposit, uint32 cut);
};
@@ -150,13 +150,13 @@ class AuctionHouseMgr
return &instance;
}
- typedef std::unordered_map<uint32, Item*> ItemMap;
+ typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
- Item* GetAItem(uint32 id)
+ Item* GetAItem(ObjectGuid::LowType id)
{
ItemMap::const_iterator itr = mAitems.find(id);
if (itr != mAitems.end())
@@ -183,7 +183,7 @@ class AuctionHouseMgr
void LoadAuctions();
void AddAItem(Item* it);
- bool RemoveAItem(uint32 id, bool deleteItem = false);
+ bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false);
void Update();
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index c860d36e712..bb3ecb60838 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -193,7 +193,7 @@ class Battlefield : public ZoneScript
virtual ~Battlefield();
/// typedef of map witch store capturepoint and the associate gameobject entry
- typedef std::map<uint32 /*lowguid */, BfCapturePoint*> BfCapturePointMap;
+ typedef std::map<ObjectGuid::LowType /*lowguid */, BfCapturePoint*> BfCapturePointMap;
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
@@ -400,7 +400,7 @@ class Battlefield : public ZoneScript
// CapturePoint system
void AddCapturePoint(BfCapturePoint* cp) { m_capturePoints[cp->GetCapturePointEntry()] = cp; }
- BfCapturePoint* GetCapturePoint(uint32 lowguid) const
+ BfCapturePoint* GetCapturePoint(ObjectGuid::LowType lowguid) const
{
Battlefield::BfCapturePointMap::const_iterator itr = m_capturePoints.find(lowguid);
if (itr != m_capturePoints.end())
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index e75c07d8946..7806e0b343b 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -63,7 +63,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
- uint32 captainLowGuid = captainGuid.GetCounter();
+ ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index ad8a7b9e729..d368b347a0f 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -306,6 +306,15 @@ inline void Battleground::_ProcessOfflineQueue()
{
if (itr->second.OfflineRemoveTime <= sWorld->GetGameTime())
{
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, itr->first.GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE);
+ CharacterDatabase.Execute(stmt);
+ }
+
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
m_OfflineQueue.pop_front(); // remove from offline queue
//do not use itr for anything, because it is erased in RemovePlayerAtLeave()
@@ -784,19 +793,20 @@ void Battleground::EndBattleground(uint32 winner)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUID().GetCounter());
- stmt->setUInt32(0, battlegroundId);
- stmt->setUInt32(1, player->GetGUID().GetCounter());
- stmt->setUInt32(2, score->second->GetKillingBlows());
- stmt->setUInt32(3, score->second->GetDeaths());
- stmt->setUInt32(4, score->second->GetHonorableKills());
- stmt->setUInt32(5, score->second->GetBonusHonor());
- stmt->setUInt32(6, score->second->GetDamageDone());
- stmt->setUInt32(7, score->second->GetHealingDone());
- stmt->setUInt32(8, score->second->GetAttr1());
- stmt->setUInt32(9, score->second->GetAttr2());
- stmt->setUInt32(10, score->second->GetAttr3());
- stmt->setUInt32(11, score->second->GetAttr4());
- stmt->setUInt32(12, score->second->GetAttr5());
+ stmt->setUInt32(0, battlegroundId);
+ stmt->setUInt32(1, player->GetGUID().GetCounter());
+ stmt->setBool (2, team == winner);
+ stmt->setUInt32(3, score->second->GetKillingBlows());
+ stmt->setUInt32(4, score->second->GetDeaths());
+ stmt->setUInt32(5, score->second->GetHonorableKills());
+ stmt->setUInt32(6, score->second->GetBonusHonor());
+ stmt->setUInt32(7, score->second->GetDamageDone());
+ stmt->setUInt32(8, score->second->GetHealingDone());
+ stmt->setUInt32(9, score->second->GetAttr1());
+ stmt->setUInt32(10, score->second->GetAttr2());
+ stmt->setUInt32(11, score->second->GetAttr3());
+ stmt->setUInt32(12, score->second->GetAttr4());
+ stmt->setUInt32(13, score->second->GetAttr5());
CharacterDatabase.Execute(stmt);
}
@@ -1165,48 +1175,58 @@ void Battleground::RemoveFromBGFreeSlotQueue()
// returns the number how many players can join battleground to MaxPlayersPerTeam
uint32 Battleground::GetFreeSlotsForTeam(uint32 Team) const
{
- // if BG is starting ... invite anyone
- if (GetStatus() == STATUS_WAIT_JOIN)
+ // if BG is starting and CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite anyone
+ if (GetStatus() == STATUS_WAIT_JOIN && sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
- // if BG is already started .. do not allow to join too much players of one faction
- uint32 otherTeam;
- uint32 otherIn;
+
+ // if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too much players of one faction
+ uint32 otherTeamInvitedCount;
+ uint32 thisTeamInvitedCount;
+ uint32 otherTeamPlayersCount;
+ uint32 thisTeamPlayersCount;
+
if (Team == ALLIANCE)
{
- otherTeam = GetInvitedCount(HORDE);
- otherIn = GetPlayersCountByTeam(HORDE);
+ thisTeamInvitedCount = GetInvitedCount(ALLIANCE);
+ otherTeamInvitedCount = GetInvitedCount(HORDE);
+ thisTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
+ otherTeamPlayersCount = GetPlayersCountByTeam(HORDE);
}
else
{
- otherTeam = GetInvitedCount(ALLIANCE);
- otherIn = GetPlayersCountByTeam(ALLIANCE);
+ thisTeamInvitedCount = GetInvitedCount(HORDE);
+ otherTeamInvitedCount = GetInvitedCount(ALLIANCE);
+ thisTeamPlayersCount = GetPlayersCountByTeam(HORDE);
+ otherTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
}
- if (GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN)
{
// difference based on ppl invited (not necessarily entered battle)
// default: allow 0
uint32 diff = 0;
- // allow join one person if the sides are equal (to fill up bg to minplayersperteam)
- if (otherTeam == GetInvitedCount(Team))
+
+ // allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
+ if (otherTeamInvitedCount == thisTeamInvitedCount)
diff = 1;
// allow join more ppl if the other side has more players
- else if (otherTeam > GetInvitedCount(Team))
- diff = otherTeam - GetInvitedCount(Team);
+ else if (otherTeamInvitedCount > thisTeamInvitedCount)
+ diff = otherTeamInvitedCount - thisTeamInvitedCount;
// difference based on max players per team (don't allow inviting more)
- uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
+ uint32 diff2 = (thisTeamInvitedCount < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - thisTeamInvitedCount : 0;
+
// difference based on players who already entered
// default: allow 0
uint32 diff3 = 0;
- // allow join one person if the sides are equal (to fill up bg minplayersperteam)
- if (otherIn == GetPlayersCountByTeam(Team))
+ // allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
+ if (otherTeamPlayersCount == thisTeamPlayersCount)
diff3 = 1;
// allow join more ppl if the other side has more players
- else if (otherIn > GetPlayersCountByTeam(Team))
- diff3 = otherIn - GetPlayersCountByTeam(Team);
+ else if (otherTeamPlayersCount > thisTeamPlayersCount)
+ diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
// or other side has less than minPlayersPerTeam
- else if (GetInvitedCount(Team) <= GetMinPlayersPerTeam())
- diff3 = GetMinPlayersPerTeam() - GetInvitedCount(Team) + 1;
+ else if (thisTeamInvitedCount <= GetMinPlayersPerTeam())
+ diff3 = GetMinPlayersPerTeam() - thisTeamInvitedCount + 1;
// return the minimum of the 3 differences
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 08134298569..471da9846b2 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -40,6 +40,15 @@ class BattlegroundMap;
struct PvPDifficultyEntry;
struct WorldSafeLocsEntry;
+enum BattlegroundDesertionType
+{
+ BG_DESERTION_TYPE_LEAVE_BG = 0, // player leaves the BG
+ BG_DESERTION_TYPE_OFFLINE = 1, // player is kicked from BG because offline
+ BG_DESERTION_TYPE_LEAVE_QUEUE = 2, // player is invited to join and refuses to do it
+ BG_DESERTION_TYPE_NO_ENTER_BUTTON = 3, // player is invited to join and do nothing (time expires)
+ BG_DESERTION_TYPE_INVITE_LOGOUT = 4, // player is invited to join and logs out
+};
+
enum BattlegroundCriteriaId
{
BG_CRITERIA_CHECK_RESILIENT_VICTORY,
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 73c0f1c22a5..87e07e15191 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -497,24 +497,51 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId
{
int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
+ uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+ uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
+ // try to get even teams
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_EVEN)
+ {
+ // check if the teams are even
+ if (hordeFree == 1 && aliFree == 1)
+ {
+ // if we are here, the teams have the same amount of players
+ // then we have to allow to join the same amount of players
+ int32 hordeExtra = hordeCount - aliCount;
+ int32 aliExtra = aliCount - hordeCount;
+
+ hordeExtra = std::max(hordeExtra, 0);
+ aliExtra = std::max(aliExtra, 0);
+
+ if (aliCount != hordeCount)
+ {
+ aliFree -= aliExtra;
+ hordeFree -= hordeExtra;
+
+ aliFree = std::max(aliFree, 0);
+ hordeFree = std::max(hordeFree, 0);
+ }
+ }
+ }
//iterator for iterating through bg queue
GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
//count of groups in queue - used to stop cycles
- uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+
//index to queue which group is current
uint32 aliIndex = 0;
for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++)
++Ali_itr;
//the same thing for horde
GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
- uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
uint32 hordeIndex = 0;
for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++)
++Horde_itr;
//if ofc like BG queue invitation is set in config, then we are happy
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0)
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return;
/*
@@ -649,7 +676,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground
uint32 j = TEAM_ALLIANCE;
if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() < m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
j = TEAM_HORDE;
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != BG_QUEUE_INVITATION_TYPE_NO_BALANCE
&& m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers)
{
//we will try to invite more groups to team with less players indexed by j
@@ -1041,6 +1068,16 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
+ // track if player leaves the BG by not clicking enter button
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_NO_ENTER_BUTTON);
+ CharacterDatabase.Execute(stmt);
+ }
+
TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().GetCounter(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 7e8debfd24d..1509a60e15d 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -64,6 +64,13 @@ enum BattlegroundQueueGroupTypes
};
#define BG_QUEUE_GROUP_TYPES_COUNT 4
+enum BattlegroundQueueInvitationType
+{
+ BG_QUEUE_INVITATION_TYPE_NO_BALANCE = 0, // no balance: N+M vs N players
+ BG_QUEUE_INVITATION_TYPE_BALANCED = 1, // teams balanced: N+1 vs N players
+ BG_QUEUE_INVITATION_TYPE_EVEN = 2 // teams even: N vs N players
+};
+
class Battleground;
class BattlegroundQueue
{
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index fd63dd04bf6..368ebecba84 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -66,7 +66,7 @@ void CalendarMgr::LoadFromDB()
uint32 eventTime = fields[6].GetUInt32();
uint32 flags = fields[7].GetUInt32();
uint32 timezoneTime = fields[8].GetUInt32();
- uint32 guildId = 0;
+ ObjectGuid::LowType guildId = 0;
if (flags & CALENDAR_FLAG_GUILD_EVENT || flags & CALENDAR_FLAG_WITHOUT_INVITES)
guildId = Player::GetGuildIdFromDB(creatorGUID);
@@ -270,7 +270,7 @@ void CalendarMgr::RemoveAllPlayerEventsAndInvites(ObjectGuid guid)
RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid);
}
-void CalendarMgr::RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId)
+void CalendarMgr::RemovePlayerGuildEventsAndSignups(ObjectGuid guid, ObjectGuid::LowType guildId)
{
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
if ((*itr)->GetCreatorGUID() == guid && ((*itr)->IsGuildEvent() || (*itr)->IsGuildAnnouncement()))
@@ -573,7 +573,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
uint8 inviteeLevel = invitee ? invitee->getLevel() : Player::GetLevelFromDB(inviteeGuid);
- uint32 inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
+ ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : Player::GetGuildIdFromDB(inviteeGuid);
data << inviteeGuid.WriteAsPacked();
data << uint8(inviteeLevel);
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index 1027bd817f0..9969c00e3af 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -203,7 +203,7 @@ struct CalendarEvent
_description = calendarEvent.GetDescription();
}
- CalendarEvent(uint64 eventId, ObjectGuid creatorGUID, uint32 guildId, CalendarEventType type, int32 dungeonId,
+ CalendarEvent(uint64 eventId, ObjectGuid creatorGUID, ObjectGuid::LowType guildId, CalendarEventType type, int32 dungeonId,
time_t eventTime, uint32 flags, time_t timezoneTime, std::string title, std::string description) :
_eventId(eventId), _creatorGUID(creatorGUID), _guildId(guildId), _type(type), _dungeonId(dungeonId),
_eventTime(eventTime), _flags(flags), _timezoneTime(timezoneTime), _title(title),
@@ -220,8 +220,8 @@ struct CalendarEvent
void SetCreatorGUID(ObjectGuid guid) { _creatorGUID = guid; }
ObjectGuid GetCreatorGUID() const { return _creatorGUID; }
- void SetGuildId(uint32 guildId) { _guildId = guildId; }
- uint32 GetGuildId() const { return _guildId; }
+ void SetGuildId(ObjectGuid::LowType guildId) { _guildId = guildId; }
+ ObjectGuid::LowType GetGuildId() const { return _guildId; }
void SetTitle(const std::string& title) { _title = title; }
std::string GetTitle() const { return _title; }
@@ -253,7 +253,7 @@ struct CalendarEvent
private:
uint64 _eventId;
ObjectGuid _creatorGUID;
- uint32 _guildId;
+ ObjectGuid::LowType _guildId;
CalendarEventType _type;
int32 _dungeonId;
time_t _eventTime;
@@ -316,7 +316,7 @@ class CalendarMgr
void UpdateInvite(CalendarInvite* invite, SQLTransaction& trans);
void RemoveAllPlayerEventsAndInvites(ObjectGuid guid);
- void RemovePlayerGuildEventsAndSignups(ObjectGuid guid, uint32 guildId);
+ void RemovePlayerGuildEventsAndSignups(ObjectGuid guid, ObjectGuid::LowType guildId);
void SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType);
void SendCalendarEventInvite(CalendarInvite const& invite);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 2f003a58a69..161aefdfc67 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -34,54 +34,16 @@
bool ChatHandler::load_command_table = true;
-// get number of commands in table
-static size_t getCommandTableSize(const ChatCommand* commands)
+std::vector<ChatCommand> const& ChatHandler::getCommandTable()
{
- if (!commands)
- return 0;
- size_t count = 0;
- while (commands[count].Name != NULL)
- count++;
- return count;
-}
-
-// append source command table to target, return number of appended commands
-static size_t appendCommandTable(ChatCommand* target, const ChatCommand* source)
-{
- const size_t count = getCommandTableSize(source);
- if (count)
- memcpy(target, source, count * sizeof(ChatCommand));
- return count;
-}
-
-ChatCommand* ChatHandler::getCommandTable()
-{
- // cache for commands, needed because some commands are loaded dynamically through ScriptMgr
- // cache is never freed and will show as a memory leak in diagnostic tools
- // can't use vector as vector storage is implementation-dependent, eg, there can be alignment gaps between elements
- static ChatCommand* commandTableCache = NULL;
+ static std::vector<ChatCommand> commandTableCache;
if (LoadCommandTable())
{
SetLoadCommandTable(false);
- {
- // count total number of top-level commands
- size_t total = 0;
- std::vector<ChatCommand*> const& dynamic = sScriptMgr->GetChatCommands();
- for (std::vector<ChatCommand*>::const_iterator it = dynamic.begin(); it != dynamic.end(); ++it)
- total += getCommandTableSize(*it);
- total += 1; // ending zero
-
- // cache top-level commands
- size_t added = 0;
- free(commandTableCache);
- commandTableCache = (ChatCommand*)malloc(sizeof(ChatCommand) * total);
- ASSERT(commandTableCache);
- memset(commandTableCache, 0, sizeof(ChatCommand) * total);
- for (std::vector<ChatCommand*>::const_iterator it = dynamic.begin(); it != dynamic.end(); ++it)
- added += appendCommandTable(commandTableCache + added, *it);
- }
+ std::vector<ChatCommand> cmds = sScriptMgr->GetChatCommands();
+ commandTableCache.swap(cmds);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -264,7 +226,7 @@ void ChatHandler::SendSysMessage(uint32 entry)
SendSysMessage(GetTrinityString(entry));
}
-bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd)
+bool ChatHandler::ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd)
{
char const* oldtext = text;
std::string cmd = "";
@@ -277,7 +239,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
while (*text == ' ') ++text;
- for (uint32 i = 0; table[i].Name != NULL; ++i)
+ for (uint32 i = 0; i < table.size(); ++i)
{
if (!hasStringAbbr(table[i].Name, cmd.c_str()))
continue;
@@ -285,7 +247,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
bool match = false;
if (strlen(table[i].Name) > cmd.length())
{
- for (uint32 j = 0; table[j].Name != NULL; ++j)
+ for (uint32 j = 0; j < table.size(); ++j)
{
if (!hasStringAbbr(table[j].Name, cmd.c_str()))
continue;
@@ -301,7 +263,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
continue;
// select subcommand from child commands list
- if (table[i].ChildCommands != NULL)
+ if (!table[i].ChildCommands.empty())
{
if (!ExecuteCommandInTable(table[i].ChildCommands, text, fullcmd))
{
@@ -346,7 +308,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
fullcmd.c_str(), player->GetName().c_str(), player->GetGUID().ToString().c_str(),
m_session->GetAccountId(), player->GetPositionX(), player->GetPositionY(),
player->GetPositionZ(), player->GetMapId(),
- player->GetMap() ? player->GetMap()->GetMapName() : "Unknown",
+ player->FindMap() ? player->FindMap()->GetMapName() : "Unknown",
areaId, areaName.c_str(), zoneName.c_str(),
(player->GetSelectedUnit()) ? player->GetSelectedUnit()->GetName().c_str() : "",
guid.ToString().c_str());
@@ -367,7 +329,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, st
return false;
}
-bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, char const* text, uint32 permission, std::string const& help, std::string const& fullcommand)
+bool ChatHandler::SetDataForCommandInTable(std::vector<ChatCommand>& table, char const* text, uint32 permission, std::string const& help, std::string const& fullcommand)
{
std::string cmd = "";
@@ -379,14 +341,14 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, char const* text,
while (*text == ' ') ++text;
- for (uint32 i = 0; table[i].Name != NULL; i++)
+ for (uint32 i = 0; i < table.size(); i++)
{
// for data fill use full explicit command names
if (table[i].Name != cmd)
continue;
// select subcommand from child commands list (including "")
- if (table[i].ChildCommands != NULL)
+ if (!table[i].ChildCommands.empty())
{
if (SetDataForCommandInTable(table[i].ChildCommands, text, permission, help, fullcommand))
return true;
@@ -413,7 +375,7 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, char const* text,
// in case "" command let process by caller
if (!cmd.empty())
{
- if (table == getCommandTable())
+ if (&table == &getCommandTable())
TC_LOG_ERROR("sql.sql", "Table `command` have not existed command '%s', skip.", cmd.c_str());
else
TC_LOG_ERROR("sql.sql", "Table `command` have not existed subcommand '%s' in command '%s', skip.", cmd.c_str(), fullcommand.c_str());
@@ -519,10 +481,10 @@ Valid examples:
return LinkExtractor(message).IsValidMessage();
}
-bool ChatHandler::ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd)
+bool ChatHandler::ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd)
{
std::string list;
- for (uint32 i = 0; table[i].Name != NULL; ++i)
+ for (uint32 i = 0; i < table.size(); ++i)
{
// must be available (ignore handler existence for show command with possible available subcommands)
if (!isAvailable(table[i]))
@@ -539,14 +501,14 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand* table, char const* cmd, ch
list += table[i].Name;
- if (table[i].ChildCommands)
+ if (!table[i].ChildCommands.empty())
list += " ...";
}
if (list.empty())
return false;
- if (table == getCommandTable())
+ if (&table == &getCommandTable())
{
SendSysMessage(LANG_AVIABLE_CMD);
PSendSysMessage("%s", list.c_str());
@@ -557,11 +519,11 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand* table, char const* cmd, ch
return true;
}
-bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
+bool ChatHandler::ShowHelpForCommand(std::vector<ChatCommand> const& table, const char* cmd)
{
if (*cmd)
{
- for (uint32 i = 0; table[i].Name != NULL; ++i)
+ for (uint32 i = 0; i < table.size(); ++i)
{
// must be available (ignore handler existence for show command with possible available subcommands)
if (!isAvailable(table[i]))
@@ -573,7 +535,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
// have subcommand
char const* subcmd = (*cmd) ? strtok(NULL, " ") : "";
- if (table[i].ChildCommands && subcmd && *subcmd)
+ if (!table[i].ChildCommands.empty() && subcmd && *subcmd)
{
if (ShowHelpForCommand(table[i].ChildCommands, subcmd))
return true;
@@ -582,7 +544,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
if (!table[i].Help.empty())
SendSysMessage(table[i].Help.c_str());
- if (table[i].ChildCommands)
+ if (!table[i].ChildCommands.empty())
if (ShowHelpForSubCommands(table[i].ChildCommands, table[i].Name, subcmd ? subcmd : ""))
return true;
@@ -591,7 +553,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
}
else
{
- for (uint32 i = 0; table[i].Name != NULL; ++i)
+ for (uint32 i = 0; i < table.size(); ++i)
{
// must be available (ignore handler existence for show command with possible available subcommands)
if (!isAvailable(table[i]))
@@ -603,7 +565,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
if (!table[i].Help.empty())
SendSysMessage(table[i].Help.c_str());
- if (table[i].ChildCommands)
+ if (!table[i].ChildCommands.empty())
if (ShowHelpForSubCommands(table[i].ChildCommands, "", ""))
return true;
@@ -910,7 +872,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
return obj;
}
-GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry)
+GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry)
{
if (!m_session)
return NULL;
@@ -1060,7 +1022,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_CREATURE:
{
- uint32 lowguid = atoul(idS);
+ ObjectGuid::LowType lowguid = atoul(idS);
if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid))
return ObjectGuid(HighGuid::Unit, data->id, lowguid);
@@ -1069,7 +1031,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text)
}
case SPELL_LINK_GAMEOBJECT:
{
- uint32 lowguid = atoul(idS);
+ ObjectGuid::LowType lowguid = atoul(idS);
if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid))
return ObjectGuid(HighGuid::GameObject, data->id, lowguid);
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 72d80aba7e6..ff8757a891d 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -38,13 +38,18 @@ struct GameTele;
class ChatCommand
{
+ typedef bool(*pHandler)(ChatHandler*, char const*);
+
public:
- const char * Name;
- uint32 Permission; // function pointer required correct align (use uint32)
- bool AllowConsole;
- bool (*Handler)(ChatHandler*, const char* args);
- std::string Help;
- ChatCommand* ChildCommands;
+ ChatCommand(char const* name, uint32 permission, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands = std::vector<ChatCommand>())
+ : Name(name), Permission(permission), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
+
+ char const* Name;
+ uint32 Permission; // function pointer required correct align (use uint32)
+ bool AllowConsole;
+ pHandler Handler;
+ std::string Help;
+ std::vector<ChatCommand> ChildCommands;
};
class ChatHandler
@@ -90,7 +95,7 @@ class ChatHandler
bool ParseCommands(const char* text);
- static ChatCommand* getCommandTable();
+ static std::vector<ChatCommand> const& getCommandTable();
bool isValidChatMessage(const char* msg);
void SendGlobalSysMessage(const char *str);
@@ -135,18 +140,18 @@ class ChatHandler
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
- GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
+ GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(ObjectGuid::LowType lowguid, uint32 entry);
bool HasSentErrorMessage() const { return sentErrorMessage; }
void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
static bool LoadCommandTable() { return load_command_table; }
static void SetLoadCommandTable(bool val) { load_command_table = val; }
- bool ShowHelpForCommand(ChatCommand* table, const char* cmd);
+ bool ShowHelpForCommand(std::vector<ChatCommand> const& table, const char* cmd);
protected:
explicit ChatHandler() : m_session(NULL), sentErrorMessage(false) { } // for CLI subclass
- static bool SetDataForCommandInTable(ChatCommand* table, const char* text, uint32 permission, std::string const& help, std::string const& fullcommand);
- bool ExecuteCommandInTable(ChatCommand* table, const char* text, std::string const& fullcmd);
- bool ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd);
+ static bool SetDataForCommandInTable(std::vector<ChatCommand>& table, const char* text, uint32 permission, std::string const& help, std::string const& fullcommand);
+ bool ExecuteCommandInTable(std::vector<ChatCommand> const& table, const char* text, std::string const& fullcmd);
+ bool ShowHelpForSubCommands(std::vector<ChatCommand> const& table, char const* cmd, char const* subcmd);
private:
WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index f7260326857..3675d43a3b4 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -28,7 +28,7 @@
#include "SpellAuras.h"
#include "SpellMgr.h"
-char const* ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX] =
+char const* const ConditionMgr::StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX] =
{
"None",
"Creature Loot",
@@ -105,7 +105,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
-bool Condition::Meets(ConditionSourceInfo& sourceInfo)
+bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
{
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
WorldObject* object = sourceInfo.mConditionTargets[ConditionTarget];
@@ -231,7 +231,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_INSTANCE_INFO:
{
Map* map = object->GetMap();
- if (map && map->IsDungeon())
+ if (map->IsDungeon())
{
if (InstanceScript const* instance = ((InstanceMap*)map)->GetInstanceScript())
{
@@ -445,7 +445,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
return condMeets && script;
}
-uint32 Condition::GetSearcherTypeMaskForCondition()
+uint32 Condition::GetSearcherTypeMaskForCondition() const
{
// build mask of types for which condition can return true
// this is used for speeding up gridsearches
@@ -607,7 +607,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
return mask;
}
-uint32 Condition::GetMaxAvailableConditionTargets()
+uint32 Condition::GetMaxAvailableConditionTargets() const
{
// returns number of targets which are available for given source type
switch (SourceType)
@@ -663,114 +663,105 @@ ConditionMgr::~ConditionMgr()
Clean();
}
-ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
-{
- ConditionList conditions;
- ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find(refId);
- if (ref != ConditionReferenceStore.end())
- conditions = (*ref).second;
- return conditions;
-}
-
-uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions)
+uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions) const
{
if (conditions.empty())
return GRID_MAP_TYPE_MASK_ALL;
// groupId, typeMask
- std::map<uint32, uint32> ElseGroupStore;
- for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
+ std::map<uint32, uint32> elseGroupSearcherTypeMasks;
+ for (ConditionContainer::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
// no point of having not loaded conditions in list
ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list");
- std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ std::map<uint32, uint32>::const_iterator itr = elseGroupSearcherTypeMasks.find((*i)->ElseGroup);
// group not filled yet, fill with widest mask possible
- if (itr == ElseGroupStore.end())
- ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
+ if (itr == elseGroupSearcherTypeMasks.end())
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
// no point of checking anymore, empty mask
- else if (!(*itr).second)
+ else if (!itr->second)
continue;
if ((*i)->ReferenceId) // handle reference
{
ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference");
- ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
}
else // handle normal condition
{
// object will match conditions in one ElseGroupStore only when it matches all of them
// so, let's find a smallest possible mask which satisfies all conditions
- ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
+ elseGroupSearcherTypeMasks[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
}
}
// object will match condition when one of the checks in ElseGroupStore is matching
// so, let's include all possible masks
uint32 mask = 0;
- for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ for (std::map<uint32, uint32>::const_iterator i = elseGroupSearcherTypeMasks.begin(); i != elseGroupSearcherTypeMasks.end(); ++i)
mask |= i->second;
return mask;
}
-bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
+bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const
{
// groupId, groupCheckPassed
- std::map<uint32, bool> ElseGroupStore;
- for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
+ std::map<uint32, bool> elseGroupStore;
+ for (Condition const* condition : conditions)
{
- TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s val1: %u", (*i)->ToString().c_str(), (*i)->ConditionValue1);
- if ((*i)->isLoaded())
+ TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s val1: %u", condition->ToString().c_str(), condition->ConditionValue1);
+ if (condition->isLoaded())
{
//! Find ElseGroup in ElseGroupStore
- std::map<uint32, bool>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ std::map<uint32, bool>::const_iterator itr = elseGroupStore.find(condition->ElseGroup);
//! If not found, add an entry in the store and set to true (placeholder)
- if (itr == ElseGroupStore.end())
- ElseGroupStore[(*i)->ElseGroup] = true;
+ if (itr == elseGroupStore.end())
+ elseGroupStore[condition->ElseGroup] = true;
else if (!(*itr).second)
continue;
- if ((*i)->ReferenceId)//handle reference
+ if (condition->ReferenceId)//handle reference
{
- ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
+ ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find(condition->ReferenceId);
if (ref != ConditionReferenceStore.end())
{
- if (!IsObjectMeetToConditionList(sourceInfo, (*ref).second))
- ElseGroupStore[(*i)->ElseGroup] = false;
+ if (!IsObjectMeetToConditionList(sourceInfo, ref->second))
+ elseGroupStore[condition->ElseGroup] = false;
}
else
{
TC_LOG_DEBUG("condition", "ConditionMgr::IsPlayerMeetToConditionList %s Reference template -%u not found",
- (*i)->ToString().c_str(), (*i)->ReferenceId); // checked at loading, should never happen
+ condition->ToString().c_str(), condition->ReferenceId); // checked at loading, should never happen
}
}
else //handle normal condition
{
- if (!(*i)->Meets(sourceInfo))
- ElseGroupStore[(*i)->ElseGroup] = false;
+ if (!condition->Meets(sourceInfo))
+ elseGroupStore[condition->ElseGroup] = false;
}
}
}
- for (std::map<uint32, bool>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ for (std::map<uint32, bool>::const_iterator i = elseGroupStore.begin(); i != elseGroupStore.end(); ++i)
if (i->second)
return true;
return false;
}
-bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions)
+bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object, ConditionContainer const& conditions) const
{
ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
return IsObjectMeetToConditions(srcInfo, conditions);
}
-bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions)
+bool ConditionMgr::IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionContainer const& conditions) const
{
ConditionSourceInfo srcInfo = ConditionSourceInfo(object1, object2);
return IsObjectMeetToConditions(srcInfo, conditions);
}
-bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
+bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const
{
if (conditions.empty())
return true;
@@ -807,87 +798,113 @@ bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType)
return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
}
-ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
+bool ConditionMgr::IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, ConditionSourceInfo& sourceInfo) const
{
- ConditionList spellCond;
if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX)
{
- ConditionContainer::const_iterator itr = ConditionStore.find(sourceType);
- if (itr != ConditionStore.end())
+ ConditionsByEntryMap::const_iterator i = ConditionStore[sourceType].find(entry);
+ if (i != ConditionStore[sourceType].end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(entry);
- if (i != (*itr).second.end())
- {
- spellCond = (*i).second;
- TC_LOG_DEBUG("condition", "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
- }
+ TC_LOG_DEBUG("condition", "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
+ }
+ }
+
+ return true;
+}
+
+bool ConditionMgr::IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, WorldObject* target0, WorldObject* target1 /*= nullptr*/, WorldObject* target2 /*= nullptr*/) const
+{
+ ConditionSourceInfo conditionSource(target0, target1, target2);
+ return IsObjectMeetingNotGroupedConditions(sourceType, entry, conditionSource);
+}
+
+bool ConditionMgr::HasConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const
+{
+ if (sourceType > CONDITION_SOURCE_TYPE_NONE && sourceType < CONDITION_SOURCE_TYPE_MAX)
+ if (ConditionStore[sourceType].find(entry) != ConditionStore[sourceType].end())
+ return true;
+
+ return false;
+}
+
+bool ConditionMgr::IsObjectMeetingSpellClickConditions(uint32 creatureId, uint32 spellId, WorldObject* clicker, WorldObject* target) const
+{
+ ConditionEntriesByCreatureIdMap::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
+ if (itr != SpellClickEventConditionStore.end())
+ {
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
+ {
+ TC_LOG_DEBUG("condition", "GetConditionsForSpellClickEvent: found conditions for SpellClickEvent entry %u spell %u", creatureId, spellId);
+ ConditionSourceInfo sourceInfo(clicker, target);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return spellCond;
+ return true;
}
-ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId)
+ConditionContainer const* ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const
{
- ConditionList cond;
- CreatureSpellConditionContainer::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
+ ConditionEntriesByCreatureIdMap::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
if (itr != SpellClickEventConditionStore.end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForSpellClickEvent: found conditions for SpellClickEvent entry %u spell %u", creatureId, spellId);
+ return &i->second;
}
}
- return cond;
+ return nullptr;
}
-ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId)
+bool ConditionMgr::IsObjectMeetingVehicleSpellConditions(uint32 creatureId, uint32 spellId, Player* player, Unit* vehicle) const
{
- ConditionList cond;
- CreatureSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureId);
+ ConditionEntriesByCreatureIdMap::const_iterator itr = VehicleSpellConditionStore.find(creatureId);
if (itr != VehicleSpellConditionStore.end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(spellId);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
+ ConditionSourceInfo sourceInfo(player, vehicle);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
-ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType)
+bool ConditionMgr::IsObjectMeetingSmartEventConditions(int32 entryOrGuid, uint32 eventId, uint32 sourceType, Unit* unit, WorldObject* baseObject) const
{
- ConditionList cond;
SmartEventConditionContainer::const_iterator itr = SmartEventConditionStore.find(std::make_pair(entryOrGuid, sourceType));
if (itr != SmartEventConditionStore.end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(eventId + 1);
- if (i != (*itr).second.end())
+ ConditionsByEntryMap::const_iterator i = itr->second.find(eventId + 1);
+ if (i != itr->second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d eventId %u", entryOrGuid, eventId);
+ ConditionSourceInfo sourceInfo(unit, baseObject);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
-ConditionList ConditionMgr::GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId)
+bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32 itemId, Player* player, Creature* vendor) const
{
- ConditionList cond;
- NpcVendorConditionContainer::const_iterator itr = NpcVendorConditionContainerStore.find(creatureId);
+ ConditionEntriesByCreatureIdMap::const_iterator itr = NpcVendorConditionContainerStore.find(creatureId);
if (itr != NpcVendorConditionContainerStore.end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(itemId);
+ ConditionsByEntryMap::const_iterator i = (*itr).second.find(itemId);
if (i != (*itr).second.end())
{
- cond = (*i).second;
TC_LOG_DEBUG("condition", "GetConditionsForNpcVendorEvent: found conditions for creature entry %u item %u", creatureId, itemId);
+ ConditionSourceInfo sourceInfo(player, vendor);
+ return IsObjectMeetToConditions(sourceInfo, i->second);
}
}
- return cond;
+ return true;
}
void ConditionMgr::LoadConditions(bool isReload)
@@ -995,14 +1012,8 @@ void ConditionMgr::LoadConditions(bool isReload)
if (iSourceTypeOrReferenceId < 0)//it is a reference template
{
- uint32 uRefId = abs(iSourceTypeOrReferenceId);
- if (ConditionReferenceStore.find(uRefId) == ConditionReferenceStore.end())//make sure we have a list for our conditions, based on reference id
- {
- ConditionList mCondList;
- ConditionReferenceStore[uRefId] = mCondList;
- }
- ConditionReferenceStore[uRefId].push_back(cond);//add to reference storage
- count++;
+ ConditionReferenceStore[std::abs(iSourceTypeOrReferenceId)].push_back(cond);//add to reference storage
+ ++count;
continue;
}//end of reference templates
@@ -1138,20 +1149,6 @@ void ConditionMgr::LoadConditions(bool isReload)
}
//handle not grouped conditions
- //make sure we have a storage list for our SourceType
- if (ConditionStore.find(cond->SourceType) == ConditionStore.end())
- {
- ConditionTypeContainer mTypeMap;
- ConditionStore[cond->SourceType] = mTypeMap;//add new empty list for SourceType
- }
-
- //make sure we have a condition list for our SourceType's entry
- if (ConditionStore[cond->SourceType].find(cond->SourceEntry) == ConditionStore[cond->SourceType].end())
- {
- ConditionList mCondList;
- ConditionStore[cond->SourceType][cond->SourceEntry] = mCondList;
- }
-
//add new Condition to storage based on Type/Entry
ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond);
++count;
@@ -1161,7 +1158,7 @@ void ConditionMgr::LoadConditions(bool isReload)
TC_LOG_INFO("server.loading", ">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
+bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot) const
{
if (!loot)
{
@@ -1176,7 +1173,7 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
return false;
}
-bool ConditionMgr::addToGossipMenus(Condition* cond)
+bool ConditionMgr::addToGossipMenus(Condition* cond) const
{
GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->SourceGroup);
@@ -1196,7 +1193,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
return false;
}
-bool ConditionMgr::addToGossipMenuItems(Condition* cond)
+bool ConditionMgr::addToGossipMenuItems(Condition* cond) const
{
GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->SourceGroup);
if (pMenuItemBounds.first != pMenuItemBounds.second)
@@ -1215,7 +1212,7 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
return false;
}
-bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
+bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond) const
{
uint32 conditionEffMask = cond->SourceGroup;
SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->EnsureSpellInfo(cond->SourceEntry));
@@ -1236,9 +1233,9 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
continue;
// build new shared mask with found effect
- uint32 sharedMask = (1 << i);
- ConditionList* cmp = spellInfo->Effects[i].ImplicitTargetConditions;
- for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ uint32 sharedMask = 1 << i;
+ ConditionContainer* cmp = spellInfo->Effects[i].ImplicitTargetConditions;
+ for (uint8 effIndex = i + 1; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp)
sharedMask |= 1 << effIndex;
@@ -1260,7 +1257,7 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
return false;
// get shared data
- ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions;
+ ConditionContainer* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions;
// there's already data entry for that sharedMask
if (sharedList)
@@ -1277,7 +1274,7 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
else
{
// add new list, create new shared mask
- sharedList = new ConditionList();
+ sharedList = new ConditionContainer();
bool assigned = false;
for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -1298,7 +1295,7 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
return true;
}
-bool ConditionMgr::isSourceTypeValid(Condition* cond)
+bool ConditionMgr::isSourceTypeValid(Condition* cond) const
{
if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
{
@@ -1650,7 +1647,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return true;
}
-bool ConditionMgr::isConditionTypeValid(Condition* cond)
+bool ConditionMgr::isConditionTypeValid(Condition* cond) const
{
if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX)
{
@@ -2113,81 +2110,50 @@ void ConditionMgr::LogUselessConditionValue(Condition* cond, uint8 index, uint32
void ConditionMgr::Clean()
{
for (ConditionReferenceContainer::iterator itr = ConditionReferenceStore.begin(); itr != ConditionReferenceStore.end(); ++itr)
- {
- for (ConditionList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ for (ConditionContainer::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
- itr->second.clear();
- }
ConditionReferenceStore.clear();
- for (ConditionContainer::iterator itr = ConditionStore.begin(); itr != ConditionStore.end(); ++itr)
+ for (uint32 i = 0; i < CONDITION_SOURCE_TYPE_MAX; ++i)
{
- for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- {
- for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
- delete *i;
- it->second.clear();
- }
- itr->second.clear();
- }
+ for (ConditionsByEntryMap::iterator it = ConditionStore[i].begin(); it != ConditionStore[i].end(); ++it)
+ for (ConditionContainer::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr)
+ delete *itr;
- ConditionStore.clear();
+ ConditionStore[i].clear();
+ }
- for (CreatureSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr)
- {
- for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- {
- for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ for (ConditionEntriesByCreatureIdMap::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr)
+ for (ConditionsByEntryMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ for (ConditionContainer::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
- it->second.clear();
- }
- itr->second.clear();
- }
VehicleSpellConditionStore.clear();
for (SmartEventConditionContainer::iterator itr = SmartEventConditionStore.begin(); itr != SmartEventConditionStore.end(); ++itr)
- {
- for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- {
- for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ for (ConditionsByEntryMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ for (ConditionContainer::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
- it->second.clear();
- }
- itr->second.clear();
- }
SmartEventConditionStore.clear();
- for (CreatureSpellConditionContainer::iterator itr = SpellClickEventConditionStore.begin(); itr != SpellClickEventConditionStore.end(); ++itr)
- {
- for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- {
- for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ for (ConditionEntriesByCreatureIdMap::iterator itr = SpellClickEventConditionStore.begin(); itr != SpellClickEventConditionStore.end(); ++itr)
+ for (ConditionsByEntryMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ for (ConditionContainer::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
- it->second.clear();
- }
- itr->second.clear();
- }
SpellClickEventConditionStore.clear();
- for (NpcVendorConditionContainer::iterator itr = NpcVendorConditionContainerStore.begin(); itr != NpcVendorConditionContainerStore.end(); ++itr)
- {
- for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
- {
- for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
+ for (ConditionEntriesByCreatureIdMap::iterator itr = NpcVendorConditionContainerStore.begin(); itr != NpcVendorConditionContainerStore.end(); ++itr)
+ for (ConditionsByEntryMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
+ for (ConditionContainer::const_iterator i = it->second.begin(); i != it->second.end(); ++i)
delete *i;
- it->second.clear();
- }
- itr->second.clear();
- }
NpcVendorConditionContainerStore.clear();
// this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;)
- for (std::list<Condition*>::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr)
+ for (std::vector<Condition*>::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr)
delete *itr;
AllocatedMemoryStore.clear();
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 27983782bdc..81fe379f0db 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -19,12 +19,9 @@
#ifndef TRINITY_CONDITIONMGR_H
#define TRINITY_CONDITIONMGR_H
-#include "Define.h"
-#include "Errors.h"
-#include <list>
-#include <map>
-#include <string>
+#include "Common.h"
+class Creature;
class Player;
class Unit;
class WorldObject;
@@ -162,13 +159,13 @@ enum MaxConditionTargets
struct ConditionSourceInfo
{
WorldObject* mConditionTargets[MAX_CONDITION_TARGETS]; // an array of targets available for conditions
- Condition* mLastFailedCondition;
- ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL)
+ Condition const* mLastFailedCondition;
+ ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = nullptr, WorldObject* target2 = nullptr)
{
mConditionTargets[0] = target0;
mConditionTargets[1] = target1;
mConditionTargets[2] = target2;
- mLastFailedCondition = NULL;
+ mLastFailedCondition = nullptr;
}
};
@@ -209,22 +206,20 @@ struct Condition
NegativeCondition = false;
}
- bool Meets(ConditionSourceInfo& sourceInfo);
- uint32 GetSearcherTypeMaskForCondition();
+ bool Meets(ConditionSourceInfo& sourceInfo) const;
+ uint32 GetSearcherTypeMaskForCondition() const;
bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; }
- uint32 GetMaxAvailableConditionTargets();
+ uint32 GetMaxAvailableConditionTargets() const;
std::string ToString(bool ext = false) const; /// For logging purpose
};
-typedef std::list<Condition*> ConditionList;
-typedef std::map<uint32, ConditionList> ConditionTypeContainer;
-typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer;
-typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer;
-typedef std::map<uint32, ConditionTypeContainer> NpcVendorConditionContainer;
-typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer;
-
-typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references
+typedef std::vector<Condition*> ConditionContainer;
+typedef std::unordered_map<uint32 /*SourceEntry*/, ConditionContainer> ConditionsByEntryMap;
+typedef std::array<ConditionsByEntryMap, CONDITION_SOURCE_TYPE_MAX> ConditionEntriesByTypeArray;
+typedef std::unordered_map<uint32, ConditionsByEntryMap> ConditionEntriesByCreatureIdMap;
+typedef std::unordered_map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionsByEntryMap> SmartEventConditionContainer;
+typedef std::unordered_map<uint32, ConditionContainer> ConditionReferenceContainer;//only used for references
class ConditionMgr
{
@@ -240,20 +235,22 @@ class ConditionMgr
}
void LoadConditions(bool isReload = false);
- bool isConditionTypeValid(Condition* cond);
- ConditionList GetConditionReferences(uint32 refId);
+ bool isConditionTypeValid(Condition* cond) const;
- uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions);
- bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
- bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions);
- bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
+ uint32 GetSearcherTypeMaskForConditionList(ConditionContainer const& conditions) const;
+ bool IsObjectMeetToConditions(WorldObject* object, ConditionContainer const& conditions) const;
+ bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionContainer const& conditions) const;
+ bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const;
static bool CanHaveSourceGroupSet(ConditionSourceType sourceType);
static bool CanHaveSourceIdSet(ConditionSourceType sourceType);
- ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
- ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId);
- ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
- ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId);
- ConditionList GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId);
+ bool IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, ConditionSourceInfo& sourceInfo) const;
+ bool IsObjectMeetingNotGroupedConditions(ConditionSourceType sourceType, uint32 entry, WorldObject* target0, WorldObject* target1 = nullptr, WorldObject* target2 = nullptr) const;
+ bool HasConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) const;
+ bool IsObjectMeetingSpellClickConditions(uint32 creatureId, uint32 spellId, WorldObject* clicker, WorldObject* target) const;
+ ConditionContainer const* GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId) const;
+ bool IsObjectMeetingVehicleSpellConditions(uint32 creatureId, uint32 spellId, Player* player, Unit* vehicle) const;
+ bool IsObjectMeetingSmartEventConditions(int32 entryOrGuid, uint32 eventId, uint32 sourceType, Unit* unit, WorldObject* baseObject) const;
+ bool IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32 itemId, Player* player, Creature* vendor) const;
struct ConditionTypeInfo
{
@@ -262,28 +259,28 @@ class ConditionMgr
bool HasConditionValue2;
bool HasConditionValue3;
};
- static char const* StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX];
+ static char const* const StaticSourceTypeData[CONDITION_SOURCE_TYPE_MAX];
static ConditionTypeInfo const StaticConditionTypeData[CONDITION_MAX];
private:
- bool isSourceTypeValid(Condition* cond);
- bool addToLootTemplate(Condition* cond, LootTemplate* loot);
- bool addToGossipMenus(Condition* cond);
- bool addToGossipMenuItems(Condition* cond);
- bool addToSpellImplicitTargetConditions(Condition* cond);
- bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
+ bool isSourceTypeValid(Condition* cond) const;
+ bool addToLootTemplate(Condition* cond, LootTemplate* loot) const;
+ bool addToGossipMenus(Condition* cond) const;
+ bool addToGossipMenuItems(Condition* cond) const;
+ bool addToSpellImplicitTargetConditions(Condition* cond) const;
+ bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionContainer const& conditions) const;
static void LogUselessConditionValue(Condition* cond, uint8 index, uint32 value);
void Clean(); // free up resources
- std::list<Condition*> AllocatedMemoryStore; // some garbage collection :)
-
- ConditionContainer ConditionStore;
- ConditionReferenceContainer ConditionReferenceStore;
- CreatureSpellConditionContainer VehicleSpellConditionStore;
- CreatureSpellConditionContainer SpellClickEventConditionStore;
- NpcVendorConditionContainer NpcVendorConditionContainerStore;
- SmartEventConditionContainer SmartEventConditionStore;
+ std::vector<Condition*> AllocatedMemoryStore; // some garbage collection :)
+
+ ConditionEntriesByTypeArray ConditionStore;
+ ConditionReferenceContainer ConditionReferenceStore;
+ ConditionEntriesByCreatureIdMap VehicleSpellConditionStore;
+ ConditionEntriesByCreatureIdMap SpellClickEventConditionStore;
+ ConditionEntriesByCreatureIdMap NpcVendorConditionContainerStore;
+ SmartEventConditionContainer SmartEventConditionStore;
};
#define sConditionMgr ConditionMgr::instance()
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index e268b376b34..806d9d46763 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -25,6 +25,7 @@
#include "Timer.h"
#include "ObjectDefines.h"
+#include <boost/regex.hpp>
#include <map>
typedef std::map<uint16, uint32> AreaFlagByAreaID;
@@ -140,6 +141,12 @@ MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
+DBCStorage<NamesProfanityEntry> sNamesProfanityStore(NamesProfanityEntryfmt);
+DBCStorage<NamesReservedEntry> sNamesReservedStore(NamesReservedEntryfmt);
+typedef std::array<std::vector<boost::regex>, TOTAL_LOCALES> NameValidationRegexContainer;
+NameValidationRegexContainer NamesProfaneValidators;
+NameValidationRegexContainer NamesReservedValidators;
+
DBCStorage <OverrideSpellDataEntry> sOverrideSpellDataStore(OverrideSpellDatafmt);
DBCStorage <PowerDisplayEntry> sPowerDisplayStore(PowerDisplayfmt);
@@ -163,7 +170,6 @@ DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt);
DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt);
DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
-SpellCategoryStore sSpellsByCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
@@ -402,6 +408,37 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sNamesProfanityStore, dbcPath, "NamesProfanity.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sNamesReservedStore, dbcPath, "NamesReserved.dbc");
+ for (uint32 i = 0; i < sNamesProfanityStore.GetNumRows(); ++i)
+ {
+ NamesProfanityEntry const* namesProfanity = sNamesProfanityStore.LookupEntry(i);
+ if (!namesProfanity)
+ continue;
+
+ ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
+ if (namesProfanity->Language != -1)
+ NamesProfaneValidators[namesProfanity->Language].emplace_back(namesProfanity->Name, boost::regex::perl | boost::regex::icase | boost::regex::optimize);
+ else
+ for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
+ NamesProfaneValidators[i].emplace_back(namesProfanity->Name, boost::regex::perl | boost::regex::icase | boost::regex::optimize);
+ }
+
+ for (uint32 i = 0; i < sNamesReservedStore.GetNumRows(); ++i)
+ {
+ NamesReservedEntry const* namesReserved = sNamesReservedStore.LookupEntry(i);
+ if (!namesReserved)
+ continue;
+
+ ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1);
+ if (namesReserved->Language != -1)
+ NamesReservedValidators[namesReserved->Language].emplace_back(namesReserved->Name, boost::regex::perl | boost::regex::icase | boost::regex::optimize);
+ else
+ for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
+ NamesReservedValidators[i].emplace_back(namesReserved->Name, boost::regex::perl | boost::regex::icase | boost::regex::optimize);
+ }
+
+
LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sPowerDisplayStore, dbcPath, "PowerDisplay.dbc");
@@ -430,12 +467,6 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore, dbcPath, "SkillTiers.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
- for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
- {
- SpellEntry const* spell = sSpellStore.LookupEntry(i);
- if (spell && spell->Category)
- sSpellsByCategoryStore[spell->Category].insert(i);
- }
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
@@ -1012,3 +1043,20 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u
return NULL;
}
+
+ResponseCodes ValidateName(std::string const& name, LocaleConstant locale)
+{
+ if (locale >= TOTAL_LOCALES)
+ return RESPONSE_FAILURE;
+
+ for (boost::regex const& regex : NamesProfaneValidators[locale])
+ if (boost::regex_search(name, regex))
+ return CHAR_NAME_PROFANE;
+
+ // regexes at TOTAL_LOCALES are loaded from NamesReserved which is not locale specific
+ for (boost::regex const& regex : NamesReservedValidators[locale])
+ if (boost::regex_search(name, regex))
+ return CHAR_NAME_RESERVED;
+
+ return CHAR_NAME_SUCCESS;
+}
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index d955e9581ab..2def7901244 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -22,6 +22,7 @@
#include "Common.h"
#include "DBCStore.h"
#include "DBCStructure.h"
+#include "SharedDefines.h"
#include <list>
@@ -79,6 +80,8 @@ typedef std::unordered_multimap<uint32, SkillRaceClassInfoEntry const*> SkillRac
typedef std::pair<SkillRaceClassInfoMap::iterator, SkillRaceClassInfoMap::iterator> SkillRaceClassInfoBounds;
SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_);
+ResponseCodes ValidateName(std::string const& name, LocaleConstant locale);
+
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
@@ -165,7 +168,6 @@ extern DBCStorage <SpellDurationEntry> sSpellDurationStore;
extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore;
extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore;
extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore;
-extern SpellCategoryStore sSpellsByCategoryStore;
extern PetFamilySpellsStore sPetFamilySpellsStore;
extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 092ef714145..dc4ad55d9c2 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -21,7 +21,6 @@
#include "Common.h"
#include "DBCEnums.h"
-#include "Define.h"
#include "Util.h"
// Structures using to access raw DBC data and required packing to portability
@@ -1405,6 +1404,20 @@ struct MovieEntry
//uint32 unk2; // 2 always 100
};
+struct NamesProfanityEntry
+{
+ //uint32 ID; // 0
+ char const* Name; // 1
+ int32 Language; // 2
+};
+
+struct NamesReservedEntry
+{
+ //uint32 ID; // 0
+ char const* Name; // 1
+ int32 Language; // 2
+};
+
#define MAX_OVERRIDE_SPELL 10
struct OverrideSpellDataEntry
@@ -1638,10 +1651,8 @@ struct SpellEntry
uint32 AttributesEx5; // 9 m_attributesExE
uint32 AttributesEx6; // 10 m_attributesExF
uint32 AttributesEx7; // 11 m_attributesExG
- uint32 Stances; // 12 m_shapeshiftMask
- // uint32 unk_320_2; // 13 3.2.0
- uint32 StancesNot; // 14 m_shapeshiftExclude
- // uint32 unk_320_3; // 15 3.2.0
+ uint32 Stances[2]; // 12 m_shapeshiftMask
+ uint32 StancesNot[2]; // 14 m_shapeshiftExclude
uint32 Targets; // 16 m_targets
uint32 TargetCreatureType; // 17 m_targetCreatureType
uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
@@ -1737,8 +1748,6 @@ struct SpellEntry
//uint32 SpellDifficultyId; // 233 3.3.0
};
-typedef std::set<uint32> SpellCategorySet;
-typedef std::map<uint32, SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32, PetFamilySpellsSet > PetFamilySpellsStore;
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 5c24e6f938a..c75c0fff625 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -88,6 +88,8 @@ char const MailTemplateEntryfmt[] = "nxxxxxxxxxxxxxxxxxssssssssssssssssx";
char const MapEntryfmt[] = "nxiixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiii";
char const MapDifficultyEntryfmt[] = "diisxxxxxxxxxxxxxxxxiix";
char const MovieEntryfmt[] = "nxx";
+char const NamesProfanityEntryfmt[] = "dsi";
+char const NamesReservedEntryfmt[] = "dsi";
char const OverrideSpellDatafmt[] = "niiiiiiiiiix";
char const QuestFactionRewardfmt[] = "niiiiiiiiii";
char const QuestSortEntryfmt[] = "nxxxxxxxxxxxxxxxxx";
@@ -108,7 +110,7 @@ char const SpellDifficultyfmt[] = "niiii";
const std::string CustomSpellDifficultyfmt = "ppppp";
const std::string CustomSpellDifficultyIndex = "id";
char const SpellDurationfmt[] = "niii";
-char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
+char const SpellEntryfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 360cfdf1ae3..ce4e94b8ea6 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -59,14 +59,13 @@ void Corpse::RemoveFromWorld()
WorldObject::RemoveFromWorld();
}
-bool Corpse::Create(uint32 guidlow, Map* map)
+bool Corpse::Create(ObjectGuid::LowType guidlow)
{
- SetMap(map);
Object::_Create(guidlow, 0, HighGuid::Corpse);
return true;
}
-bool Corpse::Create(uint32 guidlow, Player* owner)
+bool Corpse::Create(ObjectGuid::LowType guidlow, Player* owner)
{
ASSERT(owner);
@@ -79,16 +78,12 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
return false;
}
- //we need to assign owner's map for corpse
- //in other way we will get a crash in Corpse::SaveToDB()
- SetMap(owner->GetMap());
-
WorldObject::_Create(guidlow, HighGuid::Corpse, owner->GetPhaseMask());
SetObjectScale(1.0f);
SetGuidValue(CORPSE_FIELD_OWNER, owner->GetGUID());
- _gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
+ _cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
@@ -123,20 +118,6 @@ void Corpse::SaveToDB()
CharacterDatabase.CommitTransaction(trans);
}
-void Corpse::DeleteBonesFromWorld()
-{
- ASSERT(GetType() == CORPSE_BONES);
- Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());
-
- if (!corpse)
- {
- TC_LOG_ERROR("entities.player", "Bones %u not found in world.", GetGUID().GetCounter());
- return;
- }
-
- AddObjectToRemoveList();
-}
-
void Corpse::DeleteFromDB(SQLTransaction& trans)
{
DeleteFromDB(GetOwnerGUID(), trans);
@@ -149,13 +130,13 @@ void Corpse::DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans)
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
+bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
- uint32 ownerGuid = fields[16].GetUInt32();
+ ObjectGuid::LowType ownerGuid = fields[16].GetUInt32();
float posX = fields[0].GetFloat();
float posY = fields[1].GetFloat();
float posZ = fields[2].GetFloat();
@@ -192,14 +173,14 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
return false;
}
- _gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
+ _cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
return true;
}
bool Corpse::IsExpired(time_t t) const
{
// Deleted character
- if (!sWorld->GetCharacterNameData(GetOwnerGUID()))
+ if (!sWorld->GetCharacterInfo(GetOwnerGUID()))
return true;
if (m_type == CORPSE_BONES)
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index eeb22a064ba..7f2608e4bf3 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -55,13 +55,12 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void AddToWorld() override;
void RemoveFromWorld() override;
- bool Create(uint32 guidlow, Map* map);
- bool Create(uint32 guidlow, Player* owner);
+ bool Create(ObjectGuid::LowType guidlow);
+ bool Create(ObjectGuid::LowType guidlow, Player* owner);
void SaveToDB();
- bool LoadCorpseFromDB(uint32 guid, Field* fields);
+ bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields);
- void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
static void DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans);
@@ -71,8 +70,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void ResetGhostTime() { m_time = time(NULL); }
CorpseType GetType() const { return m_type; }
- GridCoord const& GetGridCoord() const { return _gridCoord; }
- void SetGridCoord(GridCoord const& gridCoord) { _gridCoord = gridCoord; }
+ CellCoord const& GetCellCoord() const { return _cellCoord; }
+ void SetCellCoord(CellCoord const& cellCoord) { _cellCoord = cellCoord; }
Loot loot; // remove insignia ONLY at BG
Player* lootRecipient;
@@ -83,6 +82,6 @@ class Corpse : public WorldObject, public GridObject<Corpse>
private:
CorpseType m_type;
time_t m_time;
- GridCoord _gridCoord; // gride for corpse position for fast search
+ CellCoord _cellCoord;
};
#endif
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7fe3628f893..6a994d61852 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -138,7 +138,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
m_lootRecipient(), m_lootRecipientGroup(0), _skinner(), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
-m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
+m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(NULL), m_creatureData(NULL), m_waypointID(0), m_path_id(0), m_formation(NULL)
@@ -226,7 +226,7 @@ void Creature::SearchFormation()
if (IsSummon())
return;
- uint32 lowguid = GetSpawnId();
+ ObjectGuid::LowType lowguid = GetSpawnId();
if (!lowguid)
return;
@@ -539,10 +539,44 @@ void Creature::Update(uint32 diff)
LastCharmerGUID.Clear();
}
+ // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
+ if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
+ {
+ if (diff > m_combatPulseTime)
+ m_combatPulseTime = 0;
+ else
+ m_combatPulseTime -= diff;
+
+ if (m_combatPulseTime == 0)
+ {
+ Map::PlayerList const &players = GetMap()->GetPlayers();
+ if (!players.isEmpty())
+ for (Map::PlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
+ {
+ if (Player* player = it->GetSource())
+ {
+ if (player->IsGameMaster())
+ continue;
+
+ if (player->IsAlive() && this->IsHostileTo(player))
+ {
+ if (CanHaveThreatList())
+ AddThreat(player, 0.0f);
+ this->SetInCombatWith(player);
+ player->SetInCombatWith(this);
+ }
+ }
+ }
+
+ m_combatPulseTime = m_combatPulseDelay * IN_MILLISECONDS;
+ }
+ }
+
if (!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
+
i_AI->UpdateAI(diff);
m_AI_locked = false;
}
@@ -741,7 +775,7 @@ void Creature::Motion_Initialize()
GetMotionMaster()->Initialize();
}
-bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
+bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
{
ASSERT(map);
SetMap(map);
@@ -1164,7 +1198,7 @@ float Creature::GetSpellDamageMod(int32 Rank) const
}
}
-bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
+bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
{
SetZoneScript();
if (GetZoneScript() && data)
@@ -1205,7 +1239,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const*
return true;
}
-bool Creature::LoadCreatureFromDB(uint32 spawnId, Map* map, bool addToMap)
+bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 3e381063772..df83a2f9c0f 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -83,7 +83,7 @@ struct CreatureTemplate
uint32 Modelid3;
uint32 Modelid4;
std::string Name;
- std::string SubName;
+ std::string Title;
std::string IconName;
uint32 GossipMenuId;
uint8 minlevel;
@@ -218,7 +218,7 @@ typedef std::unordered_map<uint16, CreatureBaseStats> CreatureBaseStatsContainer
struct CreatureLocale
{
StringVector Name;
- StringVector SubName;
+ StringVector Title;
};
struct GossipMenuItemsLocale
@@ -317,7 +317,8 @@ struct CreatureAddon
std::vector<uint32> auras;
};
-typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonContainer;
+typedef std::unordered_map<ObjectGuid::LowType, CreatureAddon> CreatureAddonContainer;
+typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonTemplateContainer;
// Vendors
struct VendorItem
@@ -430,12 +431,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void DisappearAndDie();
- bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
+ bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0);
bool LoadCreaturesAddon(bool reload = false);
void SelectLevel();
void LoadEquipment(int8 id = 1, bool force = false);
- uint32 GetSpawnId() const { return m_spawnId; }
+ ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
void Update(uint32 time) override; // overwrited Unit::Update
void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
@@ -529,8 +530,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void setDeathState(DeathState s) override; // override virtual Unit::setDeathState
- bool LoadFromDB(uint32 spawnId, Map* map) { return LoadCreatureFromDB(spawnId, map, false); }
- bool LoadCreatureFromDB(uint32 spawnId, Map* map, bool addToMap = true);
+ bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map) { return LoadCreatureFromDB(spawnId, map, false); }
+ bool LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap = true);
void SaveToDB();
// overriden in Pet
virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -601,8 +602,16 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
float GetRespawnRadius() const { return m_respawnradius; }
void SetRespawnRadius(float dist) { m_respawnradius = dist; }
+ uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; }
+ void SetCombatPulseDelay(uint32 delay) // (secs) interval at which the creature pulses the entire zone into combat (only works in dungeons)
+ {
+ m_combatPulseDelay = delay;
+ if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
+ m_combatPulseTime = delay;
+ }
+
uint32 m_groupLootTimer; // (msecs)timer used for group loot
- uint32 lootingGroupLowGUID; // used to find group which is looting corpse
+ ObjectGuid::LowType lootingGroupLowGUID; // used to find group which is looting corpse
void SendZoneUnderAttackMessage(Player* attacker);
@@ -667,7 +676,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void ClearTextRepeatGroup(uint8 textGroup);
protected:
- bool CreateFromProto(uint32 guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
+ bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0);
bool InitEntry(uint32 entry, CreatureData const* data = nullptr);
// vendor items
@@ -686,13 +695,15 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
float m_respawnradius;
+ uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse
+ uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons)
ReactStates m_reactState; // for AI, not charmInfo
void RegenerateMana();
void RegenerateHealth();
void Regenerate(Powers power);
MovementGeneratorType m_defaultMovementType;
- uint32 m_spawnId; ///< For new or temporary creatures is 0 for saved it is lowguid
+ ObjectGuid::LowType m_spawnId; ///< For new or temporary creatures is 0 for saved it is lowguid
uint8 m_equipmentId;
int8 m_originalEquipmentId; // can be -1
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index f29e896f050..2d353fa154e 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -30,27 +30,27 @@ FormationMgr::~FormationMgr()
delete itr->second;
}
-void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
+void FormationMgr::AddCreatureToGroup(uint32 leaderGuid, Creature* creature)
{
- Map* map = member->FindMap();
+ Map* map = creature->FindMap();
if (!map)
return;
- CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
+ CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(leaderGuid);
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
- TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUID().GetCounter(), member->GetInstanceId());
- itr->second->AddMember(member);
+ TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", leaderGuid, creature->GetGUID().GetCounter(), creature->GetInstanceId());
+ itr->second->AddMember(creature);
}
//Create new group
else
{
- TC_LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", groupId);
- CreatureGroup* group = new CreatureGroup(groupId);
- map->CreatureGroupHolder[groupId] = group;
- group->AddMember(member);
+ TC_LOG_DEBUG("entities.unit", "Group not found: %u. Creating new group.", leaderGuid);
+ CreatureGroup* group = new CreatureGroup(leaderGuid);
+ map->CreatureGroupHolder[leaderGuid] = group;
+ group->AddMember(creature);
}
}
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index e4b2f63c1a3..3de1370379b 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -32,8 +32,8 @@ struct FormationInfo
float follow_dist;
float follow_angle;
uint8 groupAI;
- uint16 point_1;
- uint16 point_2;
+ uint32 point_1;
+ uint32 point_2;
};
typedef std::unordered_map<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 714a0a35caf..3d92f9e18cf 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -79,7 +79,7 @@ void DynamicObject::RemoveFromWorld()
}
}
-bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
+bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
{
SetMap(caster->GetMap());
Relocate(pos);
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index f850573ec5a..44c771c77c4 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -41,7 +41,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
void AddToWorld() override;
void RemoveFromWorld() override;
- bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
+ bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 42ed4674a53..c1ec2294c3d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -167,7 +167,7 @@ void GameObject::RemoveFromWorld()
}
}
-bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
+bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
SetMap(map);
@@ -815,7 +815,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabase.CommitTransaction(trans);
}
-bool GameObject::LoadGameObjectFromDB(uint32 spawnId, Map* map, bool addToMap)
+bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
GameObjectData const* data = sObjectMgr->GetGOData(spawnId);
@@ -1152,7 +1152,7 @@ void GameObject::SetGoArtKit(uint8 kit)
data->artKit = kit;
}
-void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid)
+void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid)
{
const GameObjectData* data = NULL;
if (go)
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index b91f1b6eeee..a744efbe1e3 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -652,7 +652,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
- bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
+ bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time) override;
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
@@ -662,7 +662,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsDynTransport() const;
bool IsDestructibleBuilding() const;
- uint32 GetSpawnId() const { return m_spawnId; }
+ ObjectGuid::LowType GetSpawnId() const { return m_spawnId; }
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
@@ -671,8 +671,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SaveToDB();
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
- bool LoadFromDB(uint32 spawnId, Map* map) { return LoadGameObjectFromDB(spawnId, map, false); }
- bool LoadGameObjectFromDB(uint32 spawnId, Map* map, bool addToMap = true);
+ bool LoadFromDB(ObjectGuid::LowType spawnId, Map* map) { return LoadGameObjectFromDB(spawnId, map, false); }
+ bool LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap = true);
void DeleteFromDB();
void SetOwnerGUID(ObjectGuid owner)
@@ -733,7 +733,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
- static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
+ static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = 0);
void SetPhaseMask(uint32 newPhaseMask, bool update) override;
void EnableCollision(bool enable);
@@ -751,10 +751,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
- void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
- bool IsInSkillupList(uint32 PlayerGuidLow) const
+ void AddToSkillupList(ObjectGuid::LowType PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
+ bool IsInSkillupList(ObjectGuid::LowType PlayerGuidLow) const
{
- for (std::list<uint32>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i)
+ for (std::list<ObjectGuid::LowType>::const_iterator i = m_SkillupList.begin(); i != m_SkillupList.end(); ++i)
if (*i == PlayerGuidLow)
return true;
@@ -778,7 +778,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsLootAllowedFor(Player const* player) const;
bool HasLootRecipient() const { return !m_lootRecipient.IsEmpty() || m_lootRecipientGroup; }
uint32 m_groupLootTimer; // (msecs)timer used for group loot
- uint32 lootingGroupLowGUID; // used to find group which is looting
+ ObjectGuid::LowType lootingGroupLowGUID; // used to find group which is looting
bool hasQuest(uint32 quest_id) const override;
bool hasInvolvedQuest(uint32 quest_id) const override;
@@ -861,7 +861,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool m_spawnedByDefault;
time_t m_cooldownTime; // used as internal reaction delay time store (not state change reaction).
// For traps this: spell casting cooldown, for doors/buttons: reset time.
- std::list<uint32> m_SkillupList;
+ std::list<ObjectGuid::LowType> m_SkillupList;
ObjectGuid m_ritualOwnerGUID; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner)
GuidSet m_unique_users;
@@ -870,7 +870,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
typedef std::map<uint32, ObjectGuid> ChairSlotAndUser;
ChairSlotAndUser ChairListSlots;
- uint32 m_spawnId; ///< For new or temporary gameobjects is 0 for saved it is lowguid
+ ObjectGuid::LowType m_spawnId; ///< For new or temporary gameobjects is 0 for saved it is lowguid
GameObjectTemplate const* m_goInfo;
GameObjectData const* m_goData;
GameObjectValue m_goValue;
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index 69a77dd9213..1d2fd9b2804 100644
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -69,7 +69,7 @@ void Bag::RemoveFromWorld()
Item::RemoveFromWorld();
}
-bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+bool Bag::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid);
@@ -109,7 +109,7 @@ void Bag::SaveToDB(SQLTransaction& trans)
Item::SaveToDB(trans);
}
-bool Bag::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
+bool Bag::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
if (!Item::LoadFromDB(guid, owner_guid, fields, entry))
return false;
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 11bff67855d..ead059030b6 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -35,7 +35,7 @@ class Bag : public Item
void AddToWorld() override;
void RemoveFromWorld() override;
- bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override;
+ bool Create(ObjectGuid::LowType guidlow, ObjectGuid::LowType itemid, Player const* owner) override;
void Clear();
void StoreItem(uint8 slot, Item* pItem, bool update);
@@ -54,7 +54,7 @@ class Bag : public Item
// overwrite virtual Item::SaveToDB
void SaveToDB(SQLTransaction& trans) override;
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry) override;
+ bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry) override;
// overwrite virtual Item::DeleteFromDB
void DeleteFromDB(SQLTransaction& trans) override;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index f5eb9972af5..9a6af376e6d 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -255,7 +255,7 @@ Item::Item()
m_paidExtendedCost = 0;
}
-bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
+bool Item::Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const* owner)
{
Object::_Create(guidlow, 0, HighGuid::Item);
@@ -317,7 +317,7 @@ void Item::SaveToDB(SQLTransaction& trans)
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
- uint32 guid = GetGUID().GetCounter();
+ ObjectGuid::LowType guid = GetGUID().GetCounter();
switch (uState)
{
case ITEM_NEW:
@@ -398,7 +398,7 @@ void Item::SaveToDB(SQLTransaction& trans)
CharacterDatabase.CommitTransaction(trans);
}
-bool Item::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
+bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
@@ -480,7 +480,7 @@ bool Item::LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32
}
/*static*/
-void Item::DeleteFromDB(SQLTransaction& trans, uint32 itemGuid)
+void Item::DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
@@ -497,7 +497,7 @@ void Item::DeleteFromDB(SQLTransaction& trans)
}
/*static*/
-void Item::DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid)
+void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -1254,7 +1254,7 @@ void Item::ItemContainerSaveLootToDB()
if (loot.isLooted()) // no money and no loot
return;
- uint32 container_id = GetGUID().GetCounter();
+ ObjectGuid::LowType container_id = GetGUID().GetCounter();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
loot.containerID = container_id; // Save this for when a LootItem is removed
@@ -1322,7 +1322,7 @@ bool Item::ItemContainerLoadLootFromDB()
// Default. If there are no records for this item then it will be rolled for in Player::SendLoot()
m_lootGenerated = false;
- uint32 container_id = GetGUID().GetCounter();
+ ObjectGuid::LowType container_id = GetGUID().GetCounter();
// Save this for later use
loot.containerID = container_id;
@@ -1398,7 +1398,7 @@ bool Item::ItemContainerLoadLootFromDB()
void Item::ItemContainerDeleteLootItemsFromDB()
{
// Deletes items associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
stmt->setUInt32(0, containerId);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1409,7 +1409,7 @@ void Item::ItemContainerDeleteLootItemsFromDB()
void Item::ItemContainerDeleteLootItemFromDB(uint32 itemID)
{
// Deletes a single item associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEM);
stmt->setUInt32(0, containerId);
stmt->setUInt32(1, itemID);
@@ -1421,7 +1421,7 @@ void Item::ItemContainerDeleteLootItemFromDB(uint32 itemID)
void Item::ItemContainerDeleteLootMoneyFromDB()
{
// Deletes the money loot associated with an openable item from the DB
- uint32 containerId = GetGUID().GetCounter();
+ ObjectGuid::LowType containerId = GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
stmt->setUInt32(0, containerId);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index ad74906b4c9..a268334b212 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -211,7 +211,7 @@ class Item : public Object
Item();
- virtual bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
+ virtual bool Create(ObjectGuid::LowType guidlow, ObjectGuid::LowType itemid, Player const* owner);
ItemTemplate const* GetTemplate() const;
@@ -225,10 +225,10 @@ class Item : public Object
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB(SQLTransaction& trans);
- virtual bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
- static void DeleteFromDB(SQLTransaction& trans, uint32 itemGuid);
+ virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
+ static void DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid);
virtual void DeleteFromDB(SQLTransaction& trans);
- static void DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid);
+ static void DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid);
// Lootable items and their contents
void ItemContainerSaveLootToDB();
@@ -331,7 +331,7 @@ class Item : public Object
// Item Refund system
void SetNotRefundable(Player* owner, bool changestate = true, SQLTransaction* trans = NULL);
- void SetRefundRecipient(uint32 pGuidLow) { m_refundRecipient = pGuidLow; }
+ void SetRefundRecipient(ObjectGuid::LowType pGuidLow) { m_refundRecipient = pGuidLow; }
void SetPaidMoney(uint32 money) { m_paidMoney = money; }
void SetPaidExtendedCost(uint32 iece) { m_paidExtendedCost = iece; }
@@ -362,7 +362,7 @@ class Item : public Object
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
time_t m_lastPlayedTimeUpdate;
- uint32 m_refundRecipient;
+ ObjectGuid::LowType m_refundRecipient;
uint32 m_paidMoney;
uint32 m_paidExtendedCost;
AllowedLooterSet allowedGUIDs;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 21a65440a55..e4d9e61bca3 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -103,7 +103,7 @@ void Object::_InitValues()
m_objectUpdated = false;
}
-void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
+void Object::_Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
{
if (!m_uint32Values) _InitValues();
@@ -1066,7 +1066,7 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
transport->RemovePassenger(this);
}
-void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask)
+void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
{
Object::_Create(guidlow, 0, guidhigh);
m_phaseMask = phaseMask;
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 43d1ecdeabd..c9e3d069218 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -204,7 +204,7 @@ class Object
Object();
void _InitValues();
- void _Create(uint32 guidlow, uint32 entry, HighGuid guidhigh);
+ void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh);
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
@@ -431,7 +431,7 @@ class WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
- void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
+ void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask);
virtual void RemoveFromWorld() override;
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index 705cc3eac3e..74fffe09796 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -21,10 +21,8 @@
#include "Common.h"
#include "ByteBuffer.h"
-
#include <type_traits>
#include <functional>
-#include <unordered_set>
enum TypeID
{
@@ -130,11 +128,6 @@ class ObjectGuid
explicit ObjectGuid(uint64 guid) : _guid(guid) { }
ObjectGuid(HighGuid hi, uint32 entry, LowType counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
ObjectGuid(HighGuid hi, LowType counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
- ObjectGuid(ObjectGuid const& r) : _guid(r._guid) { }
- ObjectGuid(ObjectGuid&& r) : _guid(r._guid) { }
-
- ObjectGuid& operator=(ObjectGuid const& r) { _guid = r._guid; return *this; }
- ObjectGuid& operator=(ObjectGuid&& r) { _guid = r._guid; return *this; }
operator uint64() const { return _guid; }
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
@@ -154,14 +147,14 @@ class ObjectGuid
: LowType(_guid & UI64LIT(0x00000000FFFFFFFF));
}
- static uint32 GetMaxCounter(HighGuid high)
+ static LowType GetMaxCounter(HighGuid high)
{
return HasEntry(high)
- ? uint32(0x00FFFFFF)
- : uint32(0xFFFFFFFF);
+ ? LowType(0x00FFFFFF)
+ : LowType(0xFFFFFFFF);
}
- uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
+ ObjectGuid::LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
bool IsEmpty() const { return _guid == 0; }
bool IsCreature() const { return GetHigh() == HighGuid::Unit; }
@@ -283,13 +276,13 @@ class ObjectGuidGeneratorBase
public:
ObjectGuidGeneratorBase(ObjectGuid::LowType start = 1) : _nextGuid(start) { }
- virtual void Set(uint32 val) { _nextGuid = val; }
+ virtual void Set(ObjectGuid::LowType val) { _nextGuid = val; }
virtual ObjectGuid::LowType Generate() = 0;
ObjectGuid::LowType GetNextAfterMaxUsed() const { return _nextGuid; }
protected:
static void HandleCounterOverflow(HighGuid high);
- uint64 _nextGuid;
+ ObjectGuid::LowType _nextGuid;
};
template<HighGuid high>
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 57fc56af89c..0121194e327 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -98,7 +98,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
{
m_loading = true;
- uint32 ownerid = owner->GetGUID().GetCounter();
+ ObjectGuid::LowType ownerid = owner->GetGUID().GetCounter();
PreparedStatement* stmt;
PreparedQueryResult result;
@@ -174,7 +174,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
}
Map* map = owner->GetMap();
- uint32 guid = map->GenerateLowGuid<HighGuid::Pet>();
+ ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
if (!Create(guid, map, owner->GetPhaseMask(), petEntry, petId))
return false;
@@ -415,7 +415,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
// current/stable/not_in_slot
if (mode >= PET_SAVE_AS_CURRENT)
{
- uint32 ownerLowGUID = GetOwnerGUID().GetCounter();
+ ObjectGuid::LowType ownerLowGUID = GetOwnerGUID().GetCounter();
std::string name = m_name;
CharacterDatabase.EscapeString(name);
trans = CharacterDatabase.BeginTransaction();
@@ -485,7 +485,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
}
}
-void Pet::DeleteFromDB(uint32 guidlow)
+void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -807,7 +807,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
- uint32 guid=map->GenerateLowGuid<HighGuid::Pet>();
+ ObjectGuid::LowType guid=map->GenerateLowGuid<HighGuid::Pet>();
uint32 petId = sObjectMgr->GeneratePetNumber();
if (!Create(guid, map, phaseMask, cinfo->Entry, petId))
return false;
@@ -1835,7 +1835,7 @@ bool Pet::IsPermanentPetFor(Player* owner) const
}
}
-bool Pet::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 petId)
+bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 petId)
{
ASSERT(map);
SetMap(map);
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index e47bf220195..85c1f83d4a7 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -55,7 +55,7 @@ class Pet : public Guardian
bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
- bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
+ bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
@@ -63,7 +63,7 @@ class Pet : public Guardian
bool IsLoading() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void Remove(PetSaveMode mode, bool returnreagent = false);
- static void DeleteFromDB(uint32 guidlow);
+ static void DeleteFromDB(ObjectGuid::LowType guidlow);
void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1be3c2454b2..2f78280a409 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -504,7 +504,7 @@ inline void KillRewarder::_InitXP(Player* player)
// * otherwise, not in PvP;
// * not if killer is on vehicle.
if (_isBattleGround || (!_isPvP && !_killer->GetVehicle()))
- _xp = Trinity::XP::Gain(player, _victim);
+ _xp = Trinity::XP::Gain(player, _victim, _isBattleGround);
}
inline void KillRewarder::_RewardHonor(Player* player)
@@ -957,7 +957,7 @@ void Player::CleanupsBeforeDelete(bool finalCleanup)
itr->second.save->RemovePlayer(this);
}
-bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
+bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo)
{
//FIXME: outfitId not used in player creating
/// @todo need more checks against packet modifications
@@ -1961,7 +1961,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint8 plrRace = fields[2].GetUInt8();
uint8 plrClass = fields[3].GetUInt8();
uint8 gender = fields[4].GetUInt8();
@@ -3416,7 +3416,7 @@ void Player::RemoveMail(uint32 id)
}
}
-void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
+void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
{
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4+4+4+(mailError == MAIL_ERR_EQUIP_ERROR?4:(mailAction == MAIL_ITEM_TAKEN?4+4:0))));
data << (uint32) mailId;
@@ -3551,7 +3551,7 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
return false;
}
-bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, bool fromSkill /*= false*/)
+bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, uint32 fromSkill /*= 0*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -3809,10 +3809,10 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
- // add dependent skills if this spell is not learned from adding skill already
- if (!fromSkill)
+ if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
{
- if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
+ // add dependent skills if this spell is not learned from adding skill already
+ if (spellLearnSkill->skill != fromSkill)
{
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
@@ -3827,26 +3827,29 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
}
- else
+ }
+ else
+ {
+ // not ranked skills
+ for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
{
- // not ranked skills
- for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
- {
- SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
- if (!pSkill)
- continue;
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
+ if (!pSkill)
+ continue;
- ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
- // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation.
- if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
- LearnDefaultSkill(pSkill->id, 0);
+ if (pSkill->id == fromSkill)
+ continue;
- if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
- spellInfo->Effects[i].CalcValue() == 310)
- SetHas310Flyer(true);
- }
+ ///@todo: confirm if rogues start with lockpicking skill at level 1 but only receive the spell to use it at level 16
+ // Also added for runeforging. It's already confirmed this happens upon learning for Death Knights, not from character creation.
+ if ((_spell_idx->second->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
+ LearnDefaultSkill(pSkill->id, 0);
+
+ if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
+ spellInfo->Effects[i].CalcValue() == 310)
+ SetHas310Flyer(true);
}
}
@@ -3912,14 +3915,14 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
// talent dependent passives activated at form apply have proper stance data
ShapeshiftForm form = GetShapeshiftForm();
- bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
+ bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (UI64LIT(1) << (form - 1)))) ||
(!form && spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)));
}
-void Player::LearnSpell(uint32 spell_id, bool dependent, bool fromSkill /*= false*/)
+void Player::LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill /*= 0*/)
{
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
@@ -4523,23 +4526,23 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
updateRealmChars = false;
// Convert guid to low GUID for CharacterNameData, but also other methods on success
- uint32 guid = playerguid.GetCounter();
+ ObjectGuid::LowType guid = playerguid.GetCounter();
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
if (deleteFinally)
charDelete_method = CHAR_DELETE_REMOVE;
- else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
+ else if (CharacterInfo const* nameData = sWorld->GetCharacterInfo(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
{
// Define the required variables
- uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->m_class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
+ uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
// we set it to mode CHAR_DELETE_REMOVE
- if (nameData->m_level < charDelete_minLvl)
+ if (nameData->Level < charDelete_minLvl)
charDelete_method = CHAR_DELETE_REMOVE;
}
- if (uint32 guildId = GetGuildIdFromDB(playerguid))
+ if (ObjectGuid::LowType guildId = GetGuildIdFromDB(playerguid))
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->DeleteMember(playerguid, false, false, true);
@@ -4617,7 +4620,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
do
{
Field* itemFields = resultItems->Fetch();
- uint32 item_guidlow = itemFields[11].GetUInt32();
+ ObjectGuid::LowType item_guidlow = itemFields[11].GetUInt32();
uint32 item_template = itemFields[12].GetUInt32();
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
@@ -4664,7 +4667,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
{
do
{
- uint32 petguidlow = (*resultPets)[0].GetUInt32();
+ ObjectGuid::LowType petguidlow = (*resultPets)[0].GetUInt32();
Pet::DeleteFromDB(petguidlow);
} while (resultPets->NextRow());
}
@@ -4862,7 +4865,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (updateRealmChars)
sWorld->UpdateRealmCharCount(accountId);
- sWorld->DeleteCharacterNameData(playerguid);
+ sWorld->DeleteCharacterInfo(playerguid);
}
/**
@@ -5164,12 +5167,13 @@ Corpse* Player::CreateCorpse()
}
}
+ // register for player, but not show
+ GetMap()->AddCorpse(corpse);
+
// we do not need to save corpses for BG/arenas
if (!GetMap()->IsBattlegroundOrArena())
corpse->SaveToDB();
- // register for player, but not show
- GetMap()->AddCorpse(corpse);
return corpse;
}
@@ -6916,7 +6920,7 @@ void Player::RewardReputation(Unit* victim, float rate)
{
// support for: Championing - http://www.wowwiki.com/Championing
Map const* map = GetMap();
- if (map && map->IsNonRaidDungeon())
+ if (map->IsNonRaidDungeon())
if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
if (dungeon->reclevel == 80)
ChampioningFaction = GetChampioningFaction();
@@ -7232,7 +7236,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction trans)
}
}
-uint32 Player::GetGuildIdFromDB(ObjectGuid guid)
+ObjectGuid::LowType Player::GetGuildIdFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
@@ -7286,7 +7290,7 @@ uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
- uint32 guidLow = guid.GetCounter();
+ ObjectGuid::LowType guidLow = guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -7610,20 +7614,6 @@ void Player::DuelComplete(DuelCompleteType type)
duel->opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
- if (sWorld->getBoolConfig(CONFIG_RESET_COOLDOWN_AFTER_DUEL) &&
- type != DUEL_INTERRUPTED)
- {
- if (!HasCoolDownBeforeDuel())
- RemoveArenaSpellCooldowns(true);
- else
- ChatHandler(GetSession()).PSendSysMessage(LANG_COOLDOWN_NOT_RESET_AFTER_DUEL);
-
- if (!duel->opponent->HasCoolDownBeforeDuel())
- duel->opponent->RemoveArenaSpellCooldowns(true);
- else
- ChatHandler(duel->opponent->GetSession()).PSendSysMessage(LANG_COOLDOWN_NOT_RESET_AFTER_DUEL);
- }
-
delete duel->opponent->duel;
duel->opponent->duel = NULL;
delete duel;
@@ -8111,7 +8101,7 @@ void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
_Spell const& spellData = proto->Spells[i];
// no spell
- if (!spellData.SpellId)
+ if (spellData.SpellId <= 0)
continue;
// wrong triggering type
@@ -8239,7 +8229,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
_Spell const& spellData = proto->Spells[i];
// no spell
- if (!spellData.SpellId)
+ if (spellData.SpellId <= 0)
continue;
// wrong triggering type
@@ -8368,7 +8358,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
_Spell const& spellData = proto->Spells[i];
// no spell
- if (!spellData.SpellId)
+ if (spellData.SpellId <= 0)
continue;
// wrong triggering type
@@ -15653,8 +15643,7 @@ bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg)
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
{
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId(), this))
{
if (msg)
{
@@ -15920,6 +15909,16 @@ bool Player::GetQuestRewardStatus(uint32 quest_id) const
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
if (qInfo)
{
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) != m_seasonalquests.end())
+ return m_seasonalquests.find(eventId)->second.find(quest_id) != m_seasonalquests.find(eventId)->second.end();
+
+ return false;
+ }
+
+
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
if (!qInfo->IsRepeatable())
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
@@ -15938,8 +15937,17 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const
return itr->second.Status;
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
+ {
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests.find(eventId)->second.find(quest_id) == m_seasonalquests.find(eventId)->second.end())
+ return QUEST_STATUS_NONE;
+ }
+
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
return QUEST_STATUS_REWARDED;
+ }
}
return QUEST_STATUS_NONE;
}
@@ -16066,8 +16074,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
if (!quest)
continue;
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this))
continue;
QuestStatus status = GetQuestStatus(questId);
@@ -16094,8 +16101,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
if (!quest)
continue;
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
- if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId(), this))
continue;
QuestStatus status = GetQuestStatus(questId);
@@ -16895,7 +16901,7 @@ bool Player::HasPvPForcingQuest() const
/*** LOAD SYSTEM ***/
/*********************************************************/
-void Player::Initialize(uint32 guid)
+void Player::Initialize(ObjectGuid::LowType guid)
{
Object::_Create(guid, 0, HighGuid::Player);
}
@@ -17111,7 +17117,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_name = fields[2].GetString();
// check name limitations
- if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
+ if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS ||
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) &&
sObjectMgr->IsReservedName(m_name)))
{
@@ -17218,7 +17224,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
- uint32 transLowGUID = fields[30].GetUInt32();
+ ObjectGuid::LowType transLowGUID = fields[30].GetUInt32();
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
uint32 mapId = fields[15].GetUInt16();
uint32 instanceId = fields[58].GetUInt32();
@@ -17447,7 +17453,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else if (map->IsDungeon()) // if map is dungeon...
{
- if (!((InstanceMap*)map)->CanEnter(this)) // ... and can't enter map, then look for entry point.
+ if (!((InstanceMap*)map)->CanEnter(this) || !CheckInstanceLoginValid(map)) // ... and can't enter map, then look for entry point.
{
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
check = true;
@@ -17474,6 +17480,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
TC_LOG_ERROR("entities.player", "Player %s %s Map: %u, X: %f, Y: %f, Z: %f, O: %f. Areatrigger not found.",
m_name.c_str(), guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ RelocateToHomebind();
map = NULL;
}
}
@@ -17970,8 +17977,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
uint32 zoneId = GetZoneId();
- std::map<uint32, Bag*> bagMap; // fast guid lookup for bags
- std::map<uint32, Item*> invalidBagMap; // fast guid lookup for bags
+ std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
+ std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
std::list<Item*> problematicItems;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -17982,7 +17989,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Field* fields = result->Fetch();
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
{
- uint32 bagGuid = fields[11].GetUInt32();
+ ObjectGuid::LowType bagGuid = fields[11].GetUInt32();
uint8 slot = fields[12].GetUInt8();
uint8 err = EQUIP_ERR_OK;
@@ -18030,7 +18037,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
item->SetSlot(NULL_SLOT);
// Item is in the bag, find the bag
- std::map<uint32, Bag*>::iterator itr = bagMap.find(bagGuid);
+ std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
if (itr != bagMap.end())
{
ItemPosCountVec dest;
@@ -18040,7 +18047,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
{
- std::map<uint32, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
+ std::map<ObjectGuid::LowType, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end())
err = EQUIP_ERR_INT_BAG_ERROR;
}
@@ -18092,7 +18099,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
{
Item* item = NULL;
- uint32 itemGuid = fields[13].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[13].GetUInt32();
uint32 itemEntry = fields[14].GetUInt32();
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
{
@@ -18230,7 +18237,7 @@ void Player::_LoadMailedItems(Mail* mail)
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[11].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[11].GetUInt32();
uint32 itemTemplate = fields[12].GetUInt32();
mail->AddItem(itemGuid, itemTemplate);
@@ -18822,9 +18829,11 @@ void Player::BindToInstance()
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
GetSession()->SendPacket(&data);
- BindToInstance(mapSave, true);
-
- GetSession()->SendCalendarRaidLockout(mapSave, true);
+ if (!IsGameMaster())
+ {
+ BindToInstance(mapSave, true);
+ GetSession()->SendCalendarRaidLockout(mapSave, true);
+ }
}
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)
@@ -19004,15 +19013,12 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
return true;
}
-bool Player::CheckInstanceLoginValid()
+bool Player::CheckInstanceLoginValid(Map* map)
{
- if (!FindMap())
- return false;
-
- if (!GetMap()->IsDungeon() || IsGameMaster())
+ if (!map->IsDungeon() || IsGameMaster())
return true;
- if (GetMap()->IsRaid())
+ if (map->IsRaid())
{
// cannot be in raid instance without a group
if (!GetGroup())
@@ -19021,12 +19027,12 @@ bool Player::CheckInstanceLoginValid()
else
{
// cannot be in normal instance without a group and more players than 1 in instance
- if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
+ if (!GetGroup() && map->GetPlayersCountExceptGMs() > 1)
return false;
}
// do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
- return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true);
+ return sMapMgr->CanPlayerEnter(map->GetId(), this, true);
}
bool Player::CheckInstanceCount(uint32 instanceId) const
@@ -19139,7 +19145,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, GetName());
stmt->setUInt8(index++, getRace());
stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt32(index++, GetMoney());
@@ -19157,7 +19163,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
- uint32 transLowGUID = 0;
+ ObjectGuid::LowType transLowGUID = 0;
if (GetTransport())
transLowGUID = GetTransport()->GetGUID().GetCounter();
stmt->setUInt32(index++, transLowGUID);
@@ -19244,7 +19250,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, GetName());
stmt->setUInt8(index++, getRace());
stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt32(index++, GetMoney());
@@ -19277,7 +19283,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
- uint32 transLowGUID = 0;
+ ObjectGuid::LowType transLowGUID = 0;
if (GetTransport())
transLowGUID = GetTransport()->GetGUID().GetCounter();
stmt->setUInt32(index++, transLowGUID);
@@ -19573,7 +19579,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
if (m_itemUpdateQueue.empty())
return;
- uint32 lowGuid = GetGUID().GetCounter();
+ ObjectGuid::LowType lowGuid = GetGUID().GetCounter();
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
{
Item* item = m_itemUpdateQueue[i];
@@ -19581,14 +19587,14 @@ void Player::_SaveInventory(SQLTransaction& trans)
continue;
Bag* container = item->GetContainer();
- uint32 bag_guid = container ? container->GetGUID().GetCounter() : 0;
+ ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
- uint32 bagTestGUID = 0;
+ ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUID().GetCounter();
TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), (int32)item->GetState());
@@ -20255,7 +20261,7 @@ void Player::ResetInstances(uint8 method, bool isRaid)
// if the map is loaded, reset it
Map* map = sMapMgr->FindMap(p->GetMapId(), p->GetInstanceId());
if (map && map->IsDungeon())
- if (!((InstanceMap*)map)->Reset(method))
+ if (!map->ToInstanceMap()->Reset(method))
{
++itr;
continue;
@@ -20676,8 +20682,7 @@ void Player::VehicleSpellInitialize()
continue;
}
- ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
- if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
+ if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
{
TC_LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
@@ -21529,8 +21534,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
- ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
- if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
+ if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
{
TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
@@ -22045,6 +22049,16 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
CastSpell(this, 26013, true); // Deserter
}
}
+
+ // track if player leaves the BG while inside it
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
+ CharacterDatabase.Execute(stmt);
+ }
}
}
@@ -22699,7 +22713,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
_Spell const& spellData = pItem->GetTemplate()->Spells[i];
// no spell
- if (!spellData.SpellId)
+ if (spellData.SpellId <= 0)
continue;
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
@@ -22707,7 +22721,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
continue;
// Don't replace longer cooldowns by equip cooldown if we have any.
- if (GetSpellHistory()->GetRemainingCooldown(spellData.SpellId) > 30 * IN_MILLISECONDS)
+ if (GetSpellHistory()->GetRemainingCooldown(sSpellMgr->EnsureSpellInfo(spellData.SpellId)) > 30 * IN_MILLISECONDS)
continue;
GetSpellHistory()->AddCooldown(spellData.SpellId, pItem->GetEntry(), std::chrono::seconds(30));
@@ -22981,9 +22995,9 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
RemoveSpell(ability->spellId);
// need learn
else if (!IsInWorld())
- AddSpell(ability->spellId, true, true, true, false, false, true);
+ AddSpell(ability->spellId, true, true, true, false, false, ability->skillId);
else
- LearnSpell(ability->spellId, true, true);
+ LearnSpell(ability->spellId, true, ability->skillId);
}
}
@@ -23334,16 +23348,18 @@ void Player::UpdateForQuestWorldObjects()
{
//! This code doesn't look right, but it was logically converted to condition system to do the exact
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
- ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
- bool buildUpdateBlock = false;
- for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
- if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
- buildUpdateBlock = true;
-
- if (buildUpdateBlock)
+ if (ConditionContainer const* conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId))
{
- obj->BuildValuesUpdateBlockForPlayer(&udata, this);
- break;
+ bool buildUpdateBlock = false;
+ for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr)
+ if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
+ buildUpdateBlock = true;
+
+ if (buildUpdateBlock)
+ {
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
+ break;
+ }
}
}
}
@@ -25268,9 +25284,7 @@ bool Player::CanSeeSpellClickOn(Creature const* c) const
if (!itr->second.IsFitToRequirements(this, c))
return false;
- ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
- ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
- if (sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (sConditionMgr->IsObjectMeetingSpellClickConditions(c->GetEntry(), itr->second.spellId, const_cast<Player*>(this), const_cast<Creature*>(c)))
return true;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 0c1fdd8f03d..75f04cb0d7b 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -285,7 +285,7 @@ struct PvPInfo
struct DuelInfo
{
- DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false), hasCoolDownBeforeDuel(false) { }
+ DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0), isMounted(false) { }
Player* initiator;
Player* opponent;
@@ -293,7 +293,6 @@ struct DuelInfo
time_t startTime;
time_t outOfBound;
bool isMounted;
- bool hasCoolDownBeforeDuel;
};
struct Areas
@@ -1118,7 +1117,7 @@ class Player : public Unit, public GridObject<Player>
void SetSummonPoint(uint32 mapid, float x, float y, float z);
void SummonIfPossible(bool agree);
- bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
+ bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
void Update(uint32 time) override;
@@ -1484,7 +1483,7 @@ class Player : public Unit, public GridObject<Player>
bool LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder);
bool IsLoading() const override;
- void Initialize(uint32 guid);
+ void Initialize(ObjectGuid::LowType guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
static uint32 GetZoneIdFromDB(ObjectGuid guid);
@@ -1550,7 +1549,7 @@ class Player : public Unit, public GridObject<Player>
void ClearComboPoints();
void SendComboPoints();
- void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
+ void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
void SendNewMail();
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
@@ -1596,8 +1595,8 @@ class Player : public Unit, public GridObject<Player>
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
void SendInitialSpells();
- bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, bool fromSkill = false);
- void LearnSpell(uint32 spell_id, bool dependent, bool fromSkill = false);
+ bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint32 fromSkill = 0);
+ void LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill = 0);
void RemoveSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
void ResetSpells(bool myClassOnly = false);
void LearnCustomSpells();
@@ -1716,7 +1715,7 @@ class Player : public Unit, public GridObject<Player>
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
Guild* GetGuild();
- static uint32 GetGuildIdFromDB(ObjectGuid guid);
+ static ObjectGuid::LowType GetGuildIdFromDB(ObjectGuid guid);
static uint8 GetRankFromDB(ObjectGuid guid);
int GetGuildIdInvited() const { return m_GuildIdInvited; }
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
@@ -1948,9 +1947,6 @@ class Player : public Unit, public GridObject<Player>
void SetHonorPoints(uint32 value);
void SetArenaPoints(uint32 value);
- bool HasCoolDownBeforeDuel() const { return duel->hasCoolDownBeforeDuel; }
- void UpdateHasCoolDownBeforeDuel() { duel->hasCoolDownBeforeDuel = GetSpellHistory()->GetArenaCooldownsSize() > 0; }
-
//End of PvP System
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
@@ -2202,7 +2198,7 @@ class Player : public Unit, public GridObject<Player>
void SendSavedInstances();
static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
- bool CheckInstanceLoginValid();
+ bool CheckInstanceLoginValid(Map* map);
bool CheckInstanceCount(uint32 instanceId) const;
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime);
@@ -2374,7 +2370,6 @@ class Player : public Unit, public GridObject<Player>
void _LoadGroup(PreparedQueryResult result);
void _LoadSkills(PreparedQueryResult result);
void _LoadSpells(PreparedQueryResult result);
- void _LoadFriendList(PreparedQueryResult result);
bool _LoadHomeBind(PreparedQueryResult result);
void _LoadDeclinedNames(PreparedQueryResult result);
void _LoadArenaTeamInfo(PreparedQueryResult result);
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index e7989c405a8..b65584a4357 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -40,7 +40,7 @@ uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
return counter;
}
-bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
+bool PlayerSocial::AddToSocialList(ObjectGuid::LowType friendGuid, bool ignore)
{
// check client limits
if (ignore)
@@ -88,7 +88,7 @@ bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
return true;
}
-void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
+void PlayerSocial::RemoveFromSocialList(ObjectGuid::LowType friendGuid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -122,7 +122,7 @@ void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
}
}
-void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
+void PlayerSocial::SetFriendNote(ObjectGuid::LowType friendGuid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
@@ -175,7 +175,7 @@ void PlayerSocial::SendSocialList(Player* player)
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
}
-bool PlayerSocial::HasFriend(uint32 friendGuid)
+bool PlayerSocial::HasFriend(ObjectGuid::LowType friendGuid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
@@ -183,7 +183,7 @@ bool PlayerSocial::HasFriend(uint32 friendGuid)
return false;
}
-bool PlayerSocial::HasIgnore(uint32 ignore_guid)
+bool PlayerSocial::HasIgnore(ObjectGuid::LowType ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
@@ -195,7 +195,7 @@ SocialMgr::SocialMgr() { }
SocialMgr::~SocialMgr() { }
-void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
+void SocialMgr::GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo)
{
if (!player)
return;
@@ -239,14 +239,14 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri
}
}
-void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
+void SocialMgr::MakeFriendStatusPacket(FriendsResult result, ObjectGuid::LowType guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << uint64(guid);
}
-void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
+void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid::LowType friendGuid, bool broadcast)
{
FriendInfo fi;
@@ -310,7 +310,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
}
}
-PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
+PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid::LowType guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
@@ -318,7 +318,7 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
if (!result)
return social;
- uint32 friendGuid = 0;
+ ObjectGuid::LowType friendGuid = 0;
uint8 flags = 0;
std::string note = "";
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 5bf336a9abe..887b5de58df 100644
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -21,6 +21,7 @@
#include "DatabaseEnv.h"
#include "Common.h"
+#include "ObjectGuid.h"
class SocialMgr;
class PlayerSocial;
@@ -60,8 +61,8 @@ struct FriendInfo
{ }
};
-typedef std::map<uint32, FriendInfo> PlayerSocialMap;
-typedef std::map<uint32, PlayerSocial> SocialMap;
+typedef std::map<ObjectGuid::LowType, FriendInfo> PlayerSocialMap;
+typedef std::map<ObjectGuid::LowType, PlayerSocial> SocialMap;
/// Results of friend related commands
enum FriendsResult
@@ -104,20 +105,20 @@ class PlayerSocial
public:
PlayerSocial();
// adding/removing
- bool AddToSocialList(uint32 friend_guid, bool ignore);
- void RemoveFromSocialList(uint32 friend_guid, bool ignore);
- void SetFriendNote(uint32 friendGuid, std::string note);
+ bool AddToSocialList(ObjectGuid::LowType friendGuid, bool ignore);
+ void RemoveFromSocialList(ObjectGuid::LowType friend_guid, bool ignore);
+ void SetFriendNote(ObjectGuid::LowType friendGuid, std::string note);
// Packet send's
void SendSocialList(Player* player);
// Misc
- bool HasFriend(uint32 friend_guid);
- bool HasIgnore(uint32 ignore_guid);
- uint32 GetPlayerGUID() const { return m_playerGUID; }
- void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
+ bool HasFriend(ObjectGuid::LowType friend_guid);
+ bool HasIgnore(ObjectGuid::LowType ignore_guid);
+ ObjectGuid::LowType GetPlayerGUID() const { return m_playerGUID; }
+ void SetPlayerGUID(ObjectGuid::LowType guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
PlayerSocialMap m_playerSocialMap;
- uint32 m_playerGUID;
+ ObjectGuid::LowType m_playerGUID;
};
class SocialMgr
@@ -134,15 +135,15 @@ class SocialMgr
}
// Misc
- void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
+ void RemovePlayerSocial(ObjectGuid::LowType guid) { m_socialMap.erase(guid); }
- void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo);
+ void GetFriendInfo(Player* player, ObjectGuid::LowType friendGUID, FriendInfo &friendInfo);
// Packet management
- void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
- void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
+ void MakeFriendStatusPacket(FriendsResult result, ObjectGuid::LowType friend_guid, WorldPacket* data);
+ void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid::LowType friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
- PlayerSocial *LoadFromDB(PreparedQueryResult result, uint32 guid);
+ PlayerSocial *LoadFromDB(PreparedQueryResult result, ObjectGuid::LowType guid);
private:
SocialMap m_socialMap;
};
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 144805b88b5..99459dce81e 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -43,7 +43,7 @@ Transport::~Transport()
UnloadStaticPassengers();
}
-bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
+bool Transport::Create(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
{
Relocate(x, y, z, ang);
@@ -281,7 +281,7 @@ void Transport::RemovePassenger(WorldObject* passenger)
}
}
-Creature* Transport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
+Creature* Transport::CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data)
{
Map* map = GetMap();
Creature* creature = new Creature();
@@ -328,7 +328,7 @@ Creature* Transport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
return creature;
}
-GameObject* Transport::CreateGOPassenger(uint32 guid, GameObjectData const* data)
+GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data)
{
Map* map = GetMap();
GameObject* go = new GameObject();
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index c56ceb1696d..3a2d0e4a7bd 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -27,7 +27,7 @@ struct CreatureData;
class Transport : public GameObject, public TransportBase
{
- friend Transport* TransportMgr::CreateTransport(uint32, uint32, Map*);
+ friend Transport* TransportMgr::CreateTransport(uint32, ObjectGuid::LowType, Map*);
Transport();
public:
@@ -35,7 +35,7 @@ class Transport : public GameObject, public TransportBase
~Transport();
- bool Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
+ bool Create(ObjectGuid::LowType guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void Update(uint32 diff) override;
@@ -47,8 +47,8 @@ class Transport : public GameObject, public TransportBase
void RemovePassenger(WorldObject* passenger);
PassengerSet const& GetPassengers() const { return _passengers; }
- Creature* CreateNPCPassenger(uint32 guid, CreatureData const* data);
- GameObject* CreateGOPassenger(uint32 guid, GameObjectData const* data);
+ Creature* CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData const* data);
+ GameObject* CreateGOPassenger(ObjectGuid::LowType guid, GameObjectData const* data);
/**
* @fn bool Transport::SummonPassenger(uint64, Position const&, TempSummonType, SummonPropertiesEntry const*, uint32, Unit*, uint32, uint32)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f01828661a3..6b234df5860 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3908,20 +3908,27 @@ void Unit::RemoveAurasWithAttribute(uint32 flags)
void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
{
// single target auras from other casters
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
+ // Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
+ // m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
+ // Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
+ // leading to assertion failures if the aura was cast on a player that can
+ // (and is changing map at the point where this function is called).
+ // Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
+ // The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
+ // to register in m_appliedAuras
+ for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
{
- AuraApplication const* aurApp = iter->second;
- Aura const* aura = aurApp->GetBase();
+ Aura const* aura = iter->second;
- if (aura->GetCasterGUID() != GetGUID() && aura->GetSpellInfo()->IsSingleTarget())
+ if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
{
if (!newPhase)
- RemoveAura(iter);
+ RemoveOwnedAura(iter);
else
{
Unit* caster = aura->GetCaster();
if (!caster || !caster->InSamePhase(newPhase))
- RemoveAura(iter);
+ RemoveOwnedAura(iter);
else
++iter;
}
@@ -13422,7 +13429,7 @@ void Unit::SetLevel(uint8 lvl)
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
- sWorld->UpdateCharacterNameDataLevel(GetGUID(), lvl);
+ sWorld->UpdateCharacterInfoLevel(GetGUID(), lvl);
}
}
@@ -14174,9 +14181,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue;
// do checks using conditions table
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
- ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
- if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id, eventInfo.GetActor(), eventInfo.GetActionTarget()))
continue;
// AuraScript Hook
@@ -14645,6 +14650,9 @@ bool Unit::IsPolymorphed() const
void Unit::SetDisplayId(uint32 modelId)
{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
+ // Set Gender by modelId
+ if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
+ SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
}
void Unit::RestoreDisplayId()
@@ -16877,9 +16885,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
continue;
//! Check database conditions
- ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
- ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
- if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
+ if (!sConditionMgr->IsObjectMeetingSpellClickConditions(spellClickEntry, itr->second.spellId, clicker, this))
continue;
Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 8f2d0491a91..9e5e7ff9990 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -371,7 +371,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt8();
int32 internal_event_id = mGameEvent.size() + event_id - 1;
@@ -417,7 +417,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
int16 event_id = fields[1].GetInt8();
int32 internal_event_id = mGameEvent.size() + event_id - 1;
@@ -463,7 +463,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt8();
@@ -712,7 +712,7 @@ void GameEventMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt8();
uint32 npcflag = fields[2].GetUInt32();
@@ -798,7 +798,7 @@ void GameEventMgr::LoadFromDB()
NPCVendorList& vendors = mGameEventVendors[event_id];
NPCVendorEntry newEntry;
- uint32 guid = fields[1].GetUInt32();
+ ObjectGuid::LowType guid = fields[1].GetUInt32();
newEntry.item = fields[2].GetUInt32();
newEntry.maxcount = fields[3].GetUInt32();
newEntry.incrtime = fields[4].GetUInt32();
@@ -917,7 +917,7 @@ void GameEventMgr::LoadFromDB()
uint32 GameEventMgr::GetNPCFlag(Creature* cr)
{
uint32 mask = 0;
- uint32 guid = cr->GetSpawnId();
+ ObjectGuid::LowType guid = cr->GetSpawnId();
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
@@ -1400,7 +1400,7 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e
}
return false;
}
-bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id)
+bool GameEventMgr::hasCreatureActiveEventExcept(ObjectGuid::LowType creature_id, uint16 event_id)
{
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
@@ -1416,7 +1416,7 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event
}
return false;
}
-bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
+bool GameEventMgr::hasGameObjectActiveEventExcept(ObjectGuid::LowType go_id, uint16 event_id)
{
for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
{
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index eb29e463a4d..57f30eb4015 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -20,6 +20,7 @@
#define TRINITY_GAMEEVENT_MGR_H
#include "Common.h"
+#include "ObjectGuid.h"
#include "SharedDefines.h"
#include "Define.h"
@@ -144,14 +145,14 @@ class GameEventMgr
void SaveWorldEventStateToDB(uint16 event_id);
bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
- bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
- bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
+ bool hasCreatureActiveEventExcept(ObjectGuid::LowType creature_guid, uint16 event_id);
+ bool hasGameObjectActiveEventExcept(ObjectGuid::LowType go_guid, uint16 event_id);
- typedef std::list<uint32> GuidList;
+ typedef std::list<ObjectGuid::LowType> GuidList;
typedef std::list<uint32> IdList;
typedef std::vector<GuidList> GameEventGuidMap;
typedef std::vector<IdList> GameEventIdMap;
- typedef std::pair<uint32, ModelEquip> ModelEquipPair;
+ typedef std::pair<ObjectGuid::LowType, ModelEquip> ModelEquipPair;
typedef std::list<ModelEquipPair> ModelEquipList;
typedef std::vector<ModelEquipList> GameEventModelEquipMap;
typedef std::pair<uint32, uint32> QuestRelation;
@@ -160,7 +161,7 @@ class GameEventMgr
typedef std::list<NPCVendorEntry> NPCVendorList;
typedef std::vector<NPCVendorList> GameEventNPCVendorMap;
typedef std::map<uint32 /*quest id*/, GameEventQuestToEventConditionNum> QuestIdToEventConditionMap;
- typedef std::pair<uint32 /*guid*/, uint32 /*npcflag*/> GuidNPCFlagPair;
+ typedef std::pair<ObjectGuid::LowType /*guid*/, uint32 /*npcflag*/> GuidNPCFlagPair;
typedef std::list<GuidNPCFlagPair> NPCFlagList;
typedef std::vector<NPCFlagList> GameEventNPCFlagMap;
typedef std::vector<uint32> GameEventBitmask;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b5d8d08a6a4..7a9302699b2 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -291,8 +291,8 @@ void ObjectMgr::LoadCreatureLocales()
_creatureLocaleStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, subname_loc1, name_loc2, subname_loc2, name_loc3, subname_loc3, name_loc4, subname_loc4, name_loc5, subname_loc5, name_loc6, subname_loc6, name_loc7, subname_loc7, name_loc8, subname_loc8 FROM locales_creature");
-
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
if (!result)
return;
@@ -300,16 +300,20 @@ void ObjectMgr::LoadCreatureLocales()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
+ std::string localeName = fields[1].GetString();
- CreatureLocale& data = _creatureLocaleStore[entry];
+ std::string name = fields[2].GetString();
+ std::string title = fields[3].GetString();
+
+ CreatureLocale& data = _creatureLocaleStore[id];
+ LocaleConstant locale = GetLocaleByName(localeName);
+ if (locale == LOCALE_enUS)
+ continue;
+
+ AddLocaleString(name, locale, data.Name);
+ AddLocaleString(title, locale, data.Title);
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- {
- LocaleConstant locale = (LocaleConstant) i;
- AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
- AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.SubName);
- }
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
@@ -442,7 +446,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
- creatureTemplate.SubName = fields[11].GetString();
+ creatureTemplate.Title = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
@@ -961,7 +965,7 @@ void ObjectMgr::LoadCreatureAddons()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
@@ -1084,7 +1088,7 @@ GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid
return NULL;
}
-CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
+CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
@@ -1338,8 +1342,8 @@ void ObjectMgr::LoadLinkedRespawn()
{
Field* fields = result->Fetch();
- uint32 guidLow = fields[0].GetUInt32();
- uint32 linkedGuidLow = fields[1].GetUInt32();
+ ObjectGuid::LowType guidLow = fields[0].GetUInt32();
+ ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
@@ -1504,7 +1508,7 @@ void ObjectMgr::LoadLinkedRespawn()
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
-bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
+bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
@@ -1672,7 +1676,7 @@ void ObjectMgr::LoadCreatures()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
@@ -1803,7 +1807,7 @@ void ObjectMgr::LoadCreatures()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1817,7 +1821,7 @@ void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
}
}
-void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
+void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -1831,7 +1835,7 @@ void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
}
}
-uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
+ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
@@ -1841,7 +1845,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
if (!map)
return 0;
- uint32 guid = GenerateGameObjectSpawnId();
+ ObjectGuid::LowType guid = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(guid);
data.id = entry;
@@ -1883,7 +1887,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
}
-uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
+ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
@@ -1895,7 +1899,7 @@ uint32 ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y,
if (!map)
return 0;
- uint32 guid = GenerateCreatureSpawnId();
+ ObjectGuid::LowType guid = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
@@ -1966,7 +1970,7 @@ void ObjectMgr::LoadGameobjects()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
@@ -2094,7 +2098,7 @@ void ObjectMgr::LoadGameobjects()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2108,7 +2112,7 @@ void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
}
}
-void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
+void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
@@ -2122,7 +2126,7 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
-Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
+Player* ObjectMgr::GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const
{
ObjectGuid guid(HighGuid::Player, lowguid);
return ObjectAccessor::FindPlayer(guid);
@@ -2192,23 +2196,10 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
- // prevent DB access for online player
- if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
- {
- return player->GetSession()->GetAccountId();
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_GUID);
+ if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
+ return characterInfo->AccountId;
- stmt->setUInt32(0, guid.GetCounter());
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
- if (result)
- {
- uint32 acc = (*result)[0].GetUInt32();
- return acc;
- }
return 0;
}
@@ -2530,7 +2521,7 @@ void ObjectMgr::LoadItemTemplates()
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
- if (itemTemplate.Spells[j].SpellId)
+ if (itemTemplate.Spells[j].SpellId > 0)
{
req = true;
break;
@@ -2715,15 +2706,6 @@ void ObjectMgr::LoadItemTemplates()
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
-
- if (spellInfo && itemTemplate.Spells[j].SpellCategory
- && itemTemplate.Spells[j].SpellCategory != SPELL_CATEGORY_FOOD)
- {
- bool added = sSpellsByCategoryStore[itemTemplate.Spells[j].SpellCategory].insert(itemTemplate.Spells[j].SpellId).second;
- if (added)
- TC_LOG_DEBUG("sql.sql", "Item(Entry: %u) spellid_%d (%d) category %u added to sSpellsByCategoryStore",
- entry, j + 1, itemTemplate.Spells[j].SpellId, itemTemplate.Spells[j].SpellCategory);
- }
}
}
}
@@ -6542,6 +6524,8 @@ void ObjectMgr::LoadGameObjectLocales()
GameObjectLocale& data = _gameObjectLocaleStore[id];
LocaleConstant locale = GetLocaleByName(localeName);
+ if (locale == LOCALE_enUS)
+ continue;
AddLocaleString(name, locale, data.Name);
AddLocaleString(castBarCaption, locale, data.CastBarCaption);
@@ -7338,7 +7322,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::DeleteCreatureData(uint32 guid)
+void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
@@ -7348,7 +7332,7 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
-void ObjectMgr::DeleteGOData(uint32 guid)
+void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
@@ -7584,7 +7568,7 @@ bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSp
return false;
}
-ResponseCodes ObjectMgr::CheckPlayerName(const std::string& name, bool create)
+ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
@@ -7606,7 +7590,7 @@ ResponseCodes ObjectMgr::CheckPlayerName(const std::string& name, bool create)
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
- return CHAR_NAME_SUCCESS;
+ return ValidateName(name, locale);
}
bool ObjectMgr::IsValidCharterName(const std::string& name)
@@ -7627,7 +7611,7 @@ bool ObjectMgr::IsValidCharterName(const std::string& name)
return isValidString(wname, strictMask, true);
}
-PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
+PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name, LocaleConstant locale)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
@@ -7644,6 +7628,17 @@ PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
+ switch (ValidateName(name, locale))
+ {
+ case CHAR_NAME_PROFANE:
+ return PET_NAME_PROFANE;
+ case CHAR_NAME_RESERVED:
+ return PET_NAME_RESERVED;
+ case RESPONSE_FAILURE:
+ return PET_NAME_INVALID;
+ default:
+ break;
+ }
return PET_NAME_SUCCESS;
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 462370001dd..033ea482912 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -258,7 +258,7 @@ struct ScriptInfo
struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
{
- uint32 GOGuid; // datalong
+ ObjectGuid::LowType GOGuid; // datalong
uint32 DespawnDelay; // datalong2
} RespawnGameobject;
@@ -277,7 +277,7 @@ struct ScriptInfo
struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
// SCRIPT_COMMAND_OPEN_DOOR (11)
{
- uint32 GOGuid; // datalong
+ ObjectGuid::LowType GOGuid; // datalong
uint32 ResetDelay; // datalong2
} ToggleDoor;
@@ -463,8 +463,8 @@ struct TrinityString
};
typedef std::map<ObjectGuid, ObjectGuid> LinkedRespawnContainer;
-typedef std::unordered_map<uint32, CreatureData> CreatureDataContainer;
-typedef std::unordered_map<uint32, GameObjectData> GameObjectDataContainer;
+typedef std::unordered_map<ObjectGuid::LowType, CreatureData> CreatureDataContainer;
+typedef std::unordered_map<ObjectGuid::LowType, GameObjectData> GameObjectDataContainer;
typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer;
typedef std::unordered_map<uint32, CreatureLocale> CreatureLocaleContainer;
typedef std::unordered_map<uint32, GameObjectLocale> GameObjectLocaleContainer;
@@ -564,14 +564,14 @@ struct GossipMenuItems
uint32 BoxMoney;
std::string BoxText;
uint32 BoxBroadcastTextId;
- ConditionList Conditions;
+ ConditionContainer Conditions;
};
struct GossipMenus
{
uint32 entry;
uint32 text_id;
- ConditionList conditions;
+ ConditionContainer conditions;
};
typedef std::multimap<uint32, GossipMenus> GossipMenusContainer;
@@ -706,7 +706,7 @@ class ObjectMgr
typedef std::map<uint32, uint32> CharacterConversionMap;
- Player* GetPlayerByLowGUID(uint32 lowguid) const;
+ Player* GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const;
GameObjectTemplate const* GetGameObjectTemplate(uint32 entry);
GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; }
@@ -722,7 +722,7 @@ class ObjectMgr
static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = NULL);
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = NULL);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id);
- CreatureAddon const* GetCreatureAddon(uint32 lowguid);
+ CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid);
GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid);
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry);
@@ -778,7 +778,7 @@ class ObjectMgr
* If the player is online, the name is retrieved immediately otherwise
* a database query is done.
*
- * @remark Use sWorld->GetCharacterNameData because it doesn't require a database query when player is offline
+ * @remark Use sWorld->GetCharacterInfo because it doesn't require a database query when player is offline
*
* @param guid player full guid
* @param name returned name
@@ -984,7 +984,7 @@ class ObjectMgr
void LoadTempSummons();
void LoadCreatures();
void LoadLinkedRespawn();
- bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
+ bool SetCreatureLinkedRespawn(ObjectGuid::LowType guid, ObjectGuid::LowType linkedGuid);
void LoadCreatureAddons();
void LoadGameObjectAddons();
void LoadCreatureModelInfo();
@@ -1127,14 +1127,14 @@ class ObjectMgr
return NULL;
}
- CreatureData const* GetCreatureData(uint32 guid) const
+ CreatureData const* GetCreatureData(ObjectGuid::LowType guid) const
{
CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid);
if (itr == _creatureDataStore.end()) return NULL;
return &itr->second;
}
- CreatureData& NewOrExistCreatureData(uint32 guid) { return _creatureDataStore[guid]; }
- void DeleteCreatureData(uint32 guid);
+ CreatureData& NewOrExistCreatureData(ObjectGuid::LowType guid) { return _creatureDataStore[guid]; }
+ void DeleteCreatureData(ObjectGuid::LowType guid);
ObjectGuid GetLinkedRespawnGuid(ObjectGuid guid) const
{
LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid);
@@ -1196,14 +1196,14 @@ class ObjectMgr
return &itr->second;
}
- GameObjectData const* GetGOData(uint32 guid) const
+ GameObjectData const* GetGOData(ObjectGuid::LowType guid) const
{
GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid);
if (itr == _gameObjectDataStore.end()) return NULL;
return &itr->second;
}
- GameObjectData& NewGOData(uint32 guid) { return _gameObjectDataStore[guid]; }
- void DeleteGOData(uint32 guid);
+ GameObjectData& NewGOData(ObjectGuid::LowType guid) { return _gameObjectDataStore[guid]; }
+ void DeleteGOData(ObjectGuid::LowType guid);
TrinityString const* GetTrinityString(uint32 entry) const
{
@@ -1218,20 +1218,20 @@ class ObjectMgr
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
// grid objects
- void AddCreatureToGrid(uint32 guid, CreatureData const* data);
- void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
- void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
- void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
- uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
- uint32 AddCreatureData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
+ void AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data);
+ void RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data);
+ void AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data);
+ void RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data);
+ ObjectGuid::LowType AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
+ ObjectGuid::LowType AddCreatureData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
// reserved names
void LoadReservedPlayersNames();
bool IsReservedName(std::string const& name) const;
// name with valid structure and symbols
- static ResponseCodes CheckPlayerName(std::string const& name, bool create = false);
- static PetNameInvalidReason CheckPetName(std::string const& name);
+ static ResponseCodes CheckPlayerName(std::string const& name, LocaleConstant locale, bool create = false);
+ static PetNameInvalidReason CheckPetName(std::string const& name, LocaleConstant locale);
static bool IsValidCharterName(std::string const& name);
static bool CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names);
@@ -1439,7 +1439,7 @@ class ObjectMgr
CreatureTemplateContainer _creatureTemplateStore;
CreatureModelContainer _creatureModelStore;
CreatureAddonContainer _creatureAddonStore;
- CreatureAddonContainer _creatureTemplateAddonStore;
+ CreatureAddonTemplateContainer _creatureTemplateAddonStore;
GameObjectAddonContainer _gameObjectAddonStore;
GameObjectQuestItemMap _gameObjectQuestItemStore;
CreatureQuestItemMap _creatureQuestItemStore;
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index de0ab490e9c..2c292c43785 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -118,7 +118,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
T* obj = new T;
- uint32 guid = *i_guid;
+ ObjectGuid::LowType guid = *i_guid;
//TC_LOG_INFO("misc", "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
@@ -152,7 +152,12 @@ void ObjectWorldLoader::Visit(CorpseMapType& /*m*/)
for (Corpse* corpse : *corpses)
{
corpse->AddToWorld();
- i_grid.GetGridType(i_cell.CellX(), i_cell.CellY()).AddWorldObject(corpse);
+ GridType& cell = i_grid.GetGridType(i_cell.CellX(), i_cell.CellY());
+ if (corpse->IsWorldObject())
+ cell.AddWorldObject(corpse);
+ else
+ cell.AddGridObject(corpse);
+
++i_corpses;
}
}
@@ -230,7 +235,7 @@ void ObjectGridCleaner::Visit(GridRefManager<T> &m)
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
-template void ObjectGridUnloader::Visit(CorpseMapType &);
+
template void ObjectGridCleaner::Visit(CreatureMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 54dadaefdb3..126ebd0d0a3 100644
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -82,6 +82,7 @@ class ObjectGridCleaner
class ObjectGridUnloader
{
public:
+ void Visit(CorpseMapType& /*m*/) { } // corpses are deleted with Map
template<class T> void Visit(GridRefManager<T> &m);
};
#endif
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index cc9ef29a8e8..5f500156f58 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -91,7 +91,7 @@ Group::~Group()
bool Group::Create(Player* leader)
{
ObjectGuid leaderGuid = leader->GetGUID();
- uint32 lowguid = sGroupMgr->GenerateGroupId();
+ ObjectGuid::LowType lowguid = sGroupMgr->GenerateGroupId();
m_guid = ObjectGuid(HighGuid::Group, lowguid);
m_leaderGuid = leaderGuid;
@@ -198,7 +198,7 @@ void Group::LoadGroupFromDB(Field* fields)
sLFGMgr->_LoadFromDB(fields, GetGUID());
}
-void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
+void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
member.guid = ObjectGuid(HighGuid::Player, guidLow);
@@ -2224,7 +2224,7 @@ ObjectGuid Group::GetGUID() const
return m_guid;
}
-uint32 Group::GetLowGUID() const
+ObjectGuid::LowType Group::GetLowGUID() const
{
return m_guid.GetCounter();
}
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 732afce9517..b814ab08026 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -186,7 +186,7 @@ class Group
// group manipulation methods
bool Create(Player* leader);
void LoadGroupFromDB(Field* field);
- void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
+ void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player* player);
void RemoveInvite(Player* player);
void RemoveAllInvites();
@@ -211,7 +211,7 @@ class Group
bool IsCreated() const;
ObjectGuid GetLeaderGUID() const;
ObjectGuid GetGUID() const;
- uint32 GetLowGUID() const;
+ ObjectGuid::LowType GetLowGUID() const;
const char * GetLeaderName() const;
LootMethod GetLootMethod() const;
ObjectGuid GetLooterGuid() const;
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index ab80a208765..b8c8157b6d9 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -82,7 +82,7 @@ Group* GroupMgr::GetGroupByDbStoreId(uint32 storageId) const
return NULL;
}
-uint32 GroupMgr::GenerateGroupId()
+ObjectGuid::LowType GroupMgr::GenerateGroupId()
{
if (NextGroupId >= 0xFFFFFFFE)
{
@@ -92,7 +92,7 @@ uint32 GroupMgr::GenerateGroupId()
return NextGroupId++;
}
-Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
+Group* GroupMgr::GetGroupByGUID(ObjectGuid::LowType groupId) const
{
GroupContainer::const_iterator itr = GroupStore.find(groupId);
if (itr != GroupStore.end())
diff --git a/src/server/game/Groups/GroupMgr.h b/src/server/game/Groups/GroupMgr.h
index 737c1771c14..ec02de16bc2 100644
--- a/src/server/game/Groups/GroupMgr.h
+++ b/src/server/game/Groups/GroupMgr.h
@@ -33,10 +33,10 @@ public:
return &instance;
}
- typedef std::map<uint32, Group*> GroupContainer;
+ typedef std::map<ObjectGuid::LowType, Group*> GroupContainer;
typedef std::vector<Group*> GroupDbContainer;
- Group* GetGroupByGUID(uint32 guid) const;
+ Group* GetGroupByGUID(ObjectGuid::LowType guid) const;
uint32 GenerateNewGroupDbStoreId();
void RegisterGroupDbStoreId(uint32 storageId, Group* group);
@@ -46,13 +46,13 @@ public:
void SetGroupDbStoreSize(uint32 newSize) { GroupDbStore.resize(newSize); }
void LoadGroups();
- uint32 GenerateGroupId();
+ ObjectGuid::LowType GenerateGroupId();
void AddGroup(Group* group);
void RemoveGroup(Group* group);
protected:
- uint32 NextGroupId;
+ ObjectGuid::LowType NextGroupId;
uint32 NextGroupDbStoreId;
GroupContainer GroupStore;
GroupDbContainer GroupDbStore;
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index fab22b30f47..d2fcad512bb 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -395,7 +395,7 @@ void Guild::BankTab::LoadFromDB(Field* fields)
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[13].GetUInt8();
- uint32 itemGuid = fields[14].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[14].GetUInt32();
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
@@ -784,7 +784,7 @@ void EmblemInfo::WritePacket(WorldPacket& data) const
data << uint32(m_backgroundColor);
}
-void EmblemInfo::SaveToDB(uint32 guildId) const
+void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
@@ -1972,7 +1972,7 @@ void Guild::LoadRankFromDB(Field* fields)
bool Guild::LoadMemberFromDB(Field* fields)
{
- uint32 lowguid = fields[1].GetUInt32();
+ ObjectGuid::LowType lowguid = fields[1].GetUInt32();
Member *member = new Member(m_id, ObjectGuid(HighGuid::Player, lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
@@ -2019,7 +2019,7 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
- uint32 guid = fields[2].GetUInt32();
+ ObjectGuid::LowType guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
@@ -2222,7 +2222,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
- uint32 lowguid = guid.GetCounter();
+ ObjectGuid::LowType lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
@@ -2284,7 +2284,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
- uint32 lowguid = guid.GetCounter();
+ ObjectGuid::LowType lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
@@ -2635,7 +2635,7 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 righ
}
// Add new event log record
-inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
+inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
@@ -2645,7 +2645,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, u
}
// Add new bank event log record
-void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index b0ea9e1f4e5..ca5ea95ee2c 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -229,7 +229,7 @@ public:
EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
void LoadFromDB(Field* fields);
- void SaveToDB(uint32 guildId) const;
+ void SaveToDB(ObjectGuid::LowType guildId) const;
void ReadPacket(WorldPacket& recv);
void WritePacket(WorldPacket& data) const;
@@ -286,7 +286,7 @@ private:
class Member
{
public:
- Member(uint32 guildId, ObjectGuid guid, uint8 rankId) :
+ Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
@@ -345,7 +345,7 @@ private:
inline Player* FindConnectedPlayer() const { return ObjectAccessor::FindConnectedPlayer(m_guid); }
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
// Fields from characters table
ObjectGuid m_guid;
std::string m_name;
@@ -367,8 +367,8 @@ private:
class LogEntry
{
public:
- LogEntry(uint32 guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(NULL)) { }
- LogEntry(uint32 guildId, uint32 guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
+ LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(NULL)) { }
+ LogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
virtual ~LogEntry() { }
uint32 GetGUID() const { return m_guid; }
@@ -378,7 +378,7 @@ private:
virtual void WritePacket(WorldPacket& data) const = 0;
protected:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint32 m_guid;
uint64 m_timestamp;
};
@@ -387,10 +387,10 @@ private:
class EventLogEntry : public LogEntry
{
public:
- EventLogEntry(uint32 guildId, uint32 guid, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) :
+ EventLogEntry(ObjectGuid::LowType guildId, uint32 guid, GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) :
LogEntry(guildId, guid), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
- EventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) :
+ EventLogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp, GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank) :
LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { }
~EventLogEntry() { }
@@ -400,8 +400,8 @@ private:
private:
GuildEventLogTypes m_eventType;
- uint32 m_playerGuid1;
- uint32 m_playerGuid2;
+ ObjectGuid::LowType m_playerGuid1;
+ ObjectGuid::LowType m_playerGuid2;
uint8 m_newRank;
};
@@ -417,11 +417,11 @@ private:
eventType == GUILD_BANK_LOG_REPAIR_MONEY;
}
- BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
+ BankEventLogEntry(ObjectGuid::LowType guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
LogEntry(guildId, guid), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
- BankEventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
+ BankEventLogEntry(ObjectGuid::LowType guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) :
LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid),
m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { }
@@ -433,7 +433,7 @@ private:
private:
GuildBankEventLogTypes m_eventType;
uint8 m_bankTabId;
- uint32 m_playerGuid;
+ ObjectGuid::LowType m_playerGuid;
uint32 m_itemOrMoney;
uint16 m_itemStackCount;
uint8 m_destTabId;
@@ -470,8 +470,8 @@ private:
{
public:
RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
- RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
- RankInfo(uint32 guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) :
+ RankInfo(ObjectGuid::LowType guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }
+ RankInfo(ObjectGuid::LowType guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) :
m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights),
m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { }
@@ -505,7 +505,7 @@ private:
void CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans, bool logOnCreate = false);
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint8 m_rankId;
std::string m_name;
@@ -517,7 +517,7 @@ private:
class BankTab
{
public:
- BankTab(uint32 guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
+ BankTab(ObjectGuid::LowType guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
{
memset(m_items, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
}
@@ -542,7 +542,7 @@ private:
bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem);
private:
- uint32 m_guildId;
+ ObjectGuid::LowType m_guildId;
uint8 m_tabId;
Item* m_items[GUILD_BANK_MAX_SLOTS];
@@ -653,7 +653,7 @@ public:
void Disband();
// Getters
- uint32 GetId() const { return m_id; }
+ ObjectGuid::LowType GetId() const { return m_id; }
ObjectGuid GetLeaderGUID() const { return m_leaderGuid; }
std::string const& GetName() const { return m_name; }
std::string const& GetMOTD() const { return m_motd; }
@@ -745,7 +745,7 @@ public:
void ResetTimes();
protected:
- uint32 m_id;
+ ObjectGuid::LowType m_id;
std::string m_name;
ObjectGuid m_leaderGuid;
std::string m_motd;
@@ -803,7 +803,7 @@ private:
return NULL;
}
- inline void _DeleteMemberFromDB(uint32 lowguid) const
+ inline void _DeleteMemberFromDB(ObjectGuid::LowType lowguid) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
@@ -838,8 +838,8 @@ private:
void _UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId);
bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
- void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0);
- void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
+ void _LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2 = 0, uint8 newRank = 0);
+ void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
Item* _GetItem(uint8 tabId, uint8 slotId) const;
void _RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId);
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 2603a60ee0e..6a75761ded0 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -32,12 +32,12 @@ void GuildMgr::AddGuild(Guild* guild)
GuildStore[guild->GetId()] = guild;
}
-void GuildMgr::RemoveGuild(uint32 guildId)
+void GuildMgr::RemoveGuild(ObjectGuid::LowType guildId)
{
GuildStore.erase(guildId);
}
-uint32 GuildMgr::GenerateGuildId()
+ObjectGuid::LowType GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
@@ -48,7 +48,7 @@ uint32 GuildMgr::GenerateGuildId()
}
// Guild collection
-Guild* GuildMgr::GetGuildById(uint32 guildId) const
+Guild* GuildMgr::GetGuildById(ObjectGuid::LowType guildId) const
{
GuildContainer::const_iterator itr = GuildStore.find(guildId);
if (itr != GuildStore.end())
@@ -71,7 +71,7 @@ Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
return NULL;
}
-std::string GuildMgr::GetGuildNameById(uint32 guildId) const
+std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
{
if (Guild* guild = GetGuildById(guildId))
return guild->GetName();
diff --git a/src/server/game/Guilds/GuildMgr.h b/src/server/game/Guilds/GuildMgr.h
index 2a73d53a740..1450769c578 100644
--- a/src/server/game/Guilds/GuildMgr.h
+++ b/src/server/game/Guilds/GuildMgr.h
@@ -34,21 +34,21 @@ public:
}
Guild* GetGuildByLeader(ObjectGuid guid) const;
- Guild* GetGuildById(uint32 guildId) const;
+ Guild* GetGuildById(ObjectGuid::LowType guildId) const;
Guild* GetGuildByName(std::string const& guildName) const;
- std::string GetGuildNameById(uint32 guildId) const;
+ std::string GetGuildNameById(ObjectGuid::LowType guildId) const;
void LoadGuilds();
void AddGuild(Guild* guild);
- void RemoveGuild(uint32 guildId);
+ void RemoveGuild(ObjectGuid::LowType guildId);
- uint32 GenerateGuildId();
- void SetNextGuildId(uint32 Id) { NextGuildId = Id; }
+ ObjectGuid::LowType GenerateGuildId();
+ void SetNextGuildId(ObjectGuid::LowType Id) { NextGuildId = Id; }
void ResetTimes();
protected:
- typedef std::unordered_map<uint32, Guild*> GuildContainer;
- uint32 NextGuildId;
+ typedef std::unordered_map<ObjectGuid::LowType, Guild*> GuildContainer;
+ ObjectGuid::LowType NextGuildId;
GuildContainer GuildStore;
};
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 0293901c9e3..8ecf86680ca 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -265,6 +265,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (!auctioneerData)
{
TC_LOG_ERROR("misc", "Data for auctioneer not found (%s)", auctioneer.ToString().c_str());
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ delete AH;
return;
}
@@ -272,6 +274,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (!auctioneerInfo)
{
TC_LOG_ERROR("misc", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ delete AH;
return;
}
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index fec0b8e0d40..d4291e34df6 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -506,6 +506,16 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
SendPacket(&data);
TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetTypeID(), bgQueueTypeId);
+
+ // track if player refuses to join the BG after being invited
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
+ CharacterDatabase.Execute(stmt);
+ }
}
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index ba22ab6aa07..e5b32f548f9 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -65,7 +65,7 @@ bool LoginQueryHolder::Initialize()
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
- uint32 lowGuid = m_guid.GetCounter();
+ ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
@@ -231,8 +231,8 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(*result)[20].GetUInt32())
_legitCharacters.insert(guid);
- if (!sWorld->HasCharacterNameData(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
- sWorld->AddCharacterNameData(guid, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
+ if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
+ sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
++num;
}
}
@@ -363,7 +363,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
}
// check name limitations
- ResponseCodes res = ObjectMgr::CheckPlayerName(createInfo.Name, true);
+ ResponseCodes res = ObjectMgr::CheckPlayerName(createInfo.Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCreate(res);
@@ -433,14 +433,11 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
case 1:
{
- uint16 acctCharCount = 0;
+ uint64 acctCharCount = 0;
if (result)
{
Field* fields = result->Fetch();
- // SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
- const char* ch = fields[0].GetCString();
- if (ch)
- acctCharCount = atoi(ch);
+ acctCharCount = uint64(fields[0].GetDouble());
}
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
@@ -645,7 +642,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
- sWorld->AddCharacterNameData(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
+ sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
newChar.CleanupsBeforeDelete();
delete createInfo;
@@ -887,7 +884,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
}
}
- if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
+ if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
{
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
@@ -1095,7 +1092,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
return;
}
- ResponseCodes res = ObjectMgr::CheckPlayerName(renameInfo.Name, true);
+ ResponseCodes res = ObjectMgr::CheckPlayerName(renameInfo.Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharRename(res, renameInfo);
@@ -1134,7 +1131,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
Field* fields = result->Fetch();
- uint32 guidLow = fields[0].GetUInt32();
+ ObjectGuid::LowType guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
// Update name and at_login flag in the db
@@ -1157,7 +1154,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
SendCharRename(RESPONSE_SUCCESS, *renameInfo);
- sWorld->UpdateCharacterNameData(renameInfo->Guid, renameInfo->Name);
+ sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
@@ -1394,7 +1391,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
return;
}
- ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo.Name, true);
+ ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo.Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCustomize(res, customizeInfo);
@@ -1447,7 +1444,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
- sWorld->UpdateCharacterNameData(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
+ sWorld->UpdateCharacterInfo(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
}
@@ -1593,19 +1590,19 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
>> factionChangeInfo.Face
>> factionChangeInfo.Race;
- uint32 lowGuid = factionChangeInfo.Guid.GetCounter();
+ ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
// get the players old (at this moment current) race
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid);
+ CharacterInfo const* nameData = sWorld->GetCharacterInfo(factionChangeInfo.Guid);
if (!nameData)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
- uint8 oldRace = nameData->m_race;
- uint8 playerClass = nameData->m_class;
- uint8 level = nameData->m_level;
+ uint8 oldRace = nameData->Race;
+ uint8 playerClass = nameData->Class;
+ uint8 level = nameData->Level;
// TO Do: Make async
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES);
@@ -1652,7 +1649,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
return;
}
- ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo.Name, true);
+ ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo.Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharFactionChange(res, factionChangeInfo);
@@ -1695,7 +1692,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- sWorld->UpdateCharacterNameData(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
+ sWorld->UpdateCharacterInfo(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
if (oldRace != factionChangeInfo.Race)
{
diff --git a/src/server/game/Handlers/DuelHandler.cpp b/src/server/game/Handlers/DuelHandler.cpp
index 6e8ff5547d7..2f39a91afbe 100644
--- a/src/server/game/Handlers/DuelHandler.cpp
+++ b/src/server/game/Handlers/DuelHandler.cpp
@@ -43,9 +43,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUID().GetCounter(), player->GetName().c_str());
TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", plTarget->GetGUID().GetCounter(), plTarget->GetName().c_str());
- player->UpdateHasCoolDownBeforeDuel();
- plTarget->UpdateHasCoolDownBeforeDuel();
-
time_t now = time(NULL);
player->duel->startTimer = now;
plTarget->duel->startTimer = now;
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 13987c983f7..b1f46c381bf 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -786,8 +786,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!_player->IsGameMaster() && !leftInStock)
continue;
- ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
- if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
+ if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), item->item, _player, vendor))
{
TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item);
continue;
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 4495c044c61..8c3c3e9082b 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -600,7 +600,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
- PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
+ PetNameInvalidReason res = ObjectMgr::CheckPetName(name, GetSessionDbcLocale());
if (res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index c7a3f419d62..952659dcea5 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -243,7 +243,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
ObjectGuid petitionguid;
recvData >> petitionguid; // petition guid
- uint32 petitionGuidLow = petitionguid.GetCounter();
+ ObjectGuid::LowType petitionGuidLow = petitionguid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
@@ -284,7 +284,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
- uint32 lowGuid = fields2[0].GetUInt32();
+ ObjectGuid::LowType lowGuid = fields2[0].GetUInt32();
data << ObjectGuid(HighGuid::Player, 0, lowGuid); // Player GUID
data << uint32(0); // there 0 ...
@@ -298,7 +298,7 @@ void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
- uint32 guildguid;
+ ObjectGuid::LowType guildguid;
ObjectGuid petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
@@ -470,7 +470,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
uint64 signs = fields[1].GetUInt64();
uint8 type = fields[2].GetUInt8();
- uint32 playerGuid = _player->GetGUID().GetCounter();
+ ObjectGuid::LowType playerGuid = _player->GetGUID().GetCounter();
if (ownerGuid == _player->GetGUID())
return;
@@ -735,7 +735,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "Petition %s turned in by %u", petitionGuid.ToString().c_str(), _player->GetGUID().GetCounter());
// Get petition data from db
- uint32 ownerguidlo;
+ ObjectGuid::LowType ownerguidlo;
uint32 type;
std::string name;
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 6d896bee26c..153ce736946 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -31,7 +31,7 @@
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
+ CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data << guid.WriteAsPacked();
@@ -43,11 +43,11 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
}
data << uint8(0); // name known
- data << nameData->m_name; // played name
+ data << nameData->Name; // played name
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
- data << uint8(nameData->m_race);
- data << uint8(nameData->m_gender);
- data << uint8(nameData->m_class);
+ data << uint8(nameData->Race);
+ data << uint8(nameData->Sex);
+ data << uint8(nameData->Class);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
{
@@ -96,9 +96,9 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
{
- std::string Name, SubName;
+ std::string Name, Title;
Name = ci->Name;
- SubName = ci->SubName;
+ Title = ci->Title;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
@@ -106,7 +106,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
{
ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
+ ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title);
}
}
TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
@@ -115,7 +115,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
data << uint32(entry); // creature entry
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
- data << SubName;
+ data << Title;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags
data << uint32(ci->type); // CreatureType.dbc
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 91bc8309b18..fd7c4439c8f 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -124,8 +124,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
if (Player* playerQuestObject = object->ToPlayer())
{
- if ((_player->GetDivider() && _player->GetDivider() != guid) ||
- ((object != _player && !playerQuestObject->CanShareQuest(questId))))
+ if ((_player->GetDivider() && _player->GetDivider() != guid) || !playerQuestObject->CanShareQuest(questId))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 5d44f3ec696..a8cf42ea49e 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -652,3 +652,25 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
}
}
}
+
+std::string InstanceScript::GetBossStateName(uint8 state)
+{
+ // See enum EncounterState in InstanceScript.h
+ switch (state)
+ {
+ case NOT_STARTED:
+ return "NOT_STARTED";
+ case IN_PROGRESS:
+ return "IN_PROGRESS";
+ case FAIL:
+ return "FAIL";
+ case DONE:
+ return "DONE";
+ case SPECIAL:
+ return "SPECIAL";
+ case TO_BE_DECIDED:
+ return "TO_BE_DECIDED";
+ default:
+ return "INVALID";
+ }
+}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e832d7cdffe..93dafea0413 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -220,6 +220,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
+ static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 22ebe6c679e..b7a19a72bf5 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -95,7 +95,7 @@ class LootTemplate::LootGroup // A set of loot def
void CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_set) const;
LootStoreItemList* GetExplicitlyChancedItemList() { return &ExplicitlyChanced; }
LootStoreItemList* GetEqualChancedItemList() { return &EqualChanced; }
- void CopyConditions(ConditionList conditions);
+ void CopyConditions(ConditionContainer conditions);
private:
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
@@ -218,7 +218,7 @@ void LootStore::ResetConditions()
{
for (LootTemplateMap::iterator itr = m_LootTemplates.begin(); itr != m_LootTemplates.end(); ++itr)
{
- ConditionList empty;
+ ConditionContainer empty;
itr->second->CopyConditions(empty);
}
}
@@ -481,7 +481,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
void Loot::FillNotNormalLootFor(Player* player, bool presentAtLooting)
{
- uint32 plguid = player->GetGUID().GetCounter();
+ ObjectGuid::LowType plguid = player->GetGUID().GetCounter();
QuestItemMap::const_iterator qmapitr = PlayerQuestItems.find(plguid);
if (qmapitr == PlayerQuestItems.end())
@@ -1155,7 +1155,7 @@ bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const
return false;
}
-void LootTemplate::LootGroup::CopyConditions(ConditionList /*conditions*/)
+void LootTemplate::LootGroup::CopyConditions(ConditionContainer /*conditions*/)
{
for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i)
(*i)->conditions.clear();
@@ -1260,7 +1260,7 @@ void LootTemplate::AddEntry(LootStoreItem* item)
Entries.push_back(item);
}
-void LootTemplate::CopyConditions(const ConditionList& conditions)
+void LootTemplate::CopyConditions(const ConditionContainer& conditions)
{
for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i)
(*i)->conditions.clear();
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 7d7580fd49f..08cd224cd0b 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -132,7 +132,7 @@ struct LootStoreItem
uint8 groupid : 7;
uint8 mincount; // mincount for drop items
uint8 maxcount; // max drop count for the item mincount or Ref multiplicator
- ConditionList conditions; // additional loot condition
+ ConditionContainer conditions; // additional loot condition
// Constructor
// displayid is filled in IsValid() which must be called after
@@ -146,14 +146,14 @@ struct LootStoreItem
// Checks correctness of values
};
-typedef std::set<uint32> AllowedLooterSet;
+typedef std::set<ObjectGuid::LowType> AllowedLooterSet;
struct LootItem
{
uint32 itemid;
uint32 randomSuffix;
int32 randomPropertyId;
- ConditionList conditions; // additional loot condition
+ ConditionContainer conditions; // additional loot condition
AllowedLooterSet allowedGUIDs;
uint8 count : 8;
bool is_looted : 1;
@@ -252,7 +252,7 @@ class LootTemplate
void AddEntry(LootStoreItem* item);
// Rolls for every item in the template and adds the rolled items the the loot
void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const;
- void CopyConditions(const ConditionList& conditions);
+ void CopyConditions(const ConditionContainer& conditions);
void CopyConditions(LootItem* li) const;
// True if template includes at least 1 quest drop entry
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index fd9392fb62f..78cd4d3692c 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -72,7 +72,7 @@ MailSender::MailSender(Player* sender)
MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUID().GetCounter()) { }
-MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
+MailReceiver::MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
{
ASSERT(!receiver || receiver->GetGUID().GetCounter() == receiver_lowguid);
}
@@ -127,7 +127,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
m_items.clear();
}
-void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
+void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, SQLTransaction& trans)
{
ObjectGuid receiverGuid(HighGuid::Player, receiver_guid);
Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
diff --git a/src/server/game/Mails/Mail.h b/src/server/game/Mails/Mail.h
index f4f155c5926..f044996bd0a 100644
--- a/src/server/game/Mails/Mail.h
+++ b/src/server/game/Mails/Mail.h
@@ -20,6 +20,7 @@
#define TRINITY_MAIL_H
#include "Common.h"
+#include "ObjectGuid.h"
#include <map>
struct AuctionEntry;
@@ -81,7 +82,7 @@ enum MailShowFlags
class MailSender
{
public: // Constructors
- MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
+ MailSender(MailMessageType messageType, ObjectGuid::LowType sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
{
}
@@ -91,31 +92,31 @@ class MailSender
MailSender(Player* sender);
public: // Accessors
MailMessageType GetMailMessageType() const { return m_messageType; }
- uint32 GetSenderId() const { return m_senderId; }
+ ObjectGuid::LowType GetSenderId() const { return m_senderId; }
MailStationery GetStationery() const { return m_stationery; }
private:
MailMessageType m_messageType;
- uint32 m_senderId; // player low guid or other object entry
+ ObjectGuid::LowType m_senderId; // player low guid or other object entry
MailStationery m_stationery;
};
class MailReceiver
{
public: // Constructors
- explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) { }
+ explicit MailReceiver(ObjectGuid::LowType receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) { }
MailReceiver(Player* receiver);
- MailReceiver(Player* receiver, uint32 receiver_lowguid);
+ MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid);
public: // Accessors
Player* GetPlayer() const { return m_receiver; }
- uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
+ ObjectGuid::LowType GetPlayerGUIDLow() const { return m_receiver_lowguid; }
private:
Player* m_receiver;
- uint32 m_receiver_lowguid;
+ ObjectGuid::LowType m_receiver_lowguid;
};
class MailDraft
{
- typedef std::map<uint32, Item*> MailItemMap;
+ typedef std::map<ObjectGuid::LowType, Item*> MailItemMap;
public: // Constructors
explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
@@ -136,7 +137,7 @@ class MailDraft
MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
public: // finishers
- void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
+ void SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, SQLTransaction& trans);
void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0);
private:
@@ -156,7 +157,7 @@ class MailDraft
struct MailItemInfo
{
- uint32 item_guid;
+ ObjectGuid::LowType item_guid;
uint32 item_template;
};
typedef std::vector<MailItemInfo> MailItemInfoVec;
@@ -167,12 +168,12 @@ struct Mail
uint8 messageType;
uint8 stationery;
uint16 mailTemplateId;
- uint32 sender;
- uint32 receiver;
+ ObjectGuid::LowType sender;
+ ObjectGuid::LowType receiver;
std::string subject;
std::string body;
std::vector<MailItemInfo> items;
- std::vector<uint32> removedItems;
+ std::vector<ObjectGuid::LowType> removedItems;
time_t expire_time;
time_t deliver_time;
uint32 money;
@@ -180,7 +181,7 @@ struct Mail
uint32 checked;
MailState state;
- void AddItem(uint32 itemGuidLow, uint32 item_template)
+ void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
{
MailItemInfo mii;
mii.item_guid = itemGuidLow;
@@ -188,7 +189,7 @@ struct Mail
items.push_back(mii);
}
- bool RemoveItem(uint32 item_guid)
+ bool RemoveItem(ObjectGuid::LowType item_guid)
{
for (MailItemInfoVec::iterator itr = items.begin(); itr != items.end(); ++itr)
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2af77ffdec3..4893b742a16 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -299,6 +299,25 @@ void Map::AddToGrid(DynamicObject* obj, Cell const& cell)
obj->SetCurrentCell(cell);
}
+template<>
+void Map::AddToGrid(Corpse* obj, Cell const& cell)
+{
+ NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
+ if (obj->IsWorldObject())
+ {
+ // Corpses are a special object type - they can be added to grid via a call to AddToMap
+ // or loaded through ObjectGridLoader.
+ // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
+ // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
+ // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
+ // to avoid failing an assertion in GridObject::AddToGrid
+ if (grid->isGridObjectDataLoaded())
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
+ }
+ else
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); // bones. nothing special here
+}
+
template<class T>
void Map::SwitchGridContainers(T* /*obj*/, bool /*on*/) { }
@@ -1601,6 +1620,20 @@ void Map::UnloadAll()
RemoveFromMap<Transport>(transport, true);
}
+
+ for (auto& cellCorpsePair : _corpsesByCell)
+ {
+ for (Corpse* corpse : cellCorpsePair.second)
+ {
+ corpse->RemoveFromWorld();
+ corpse->ResetMap();
+ delete corpse;
+ }
+ }
+
+ _corpsesByCell.clear();
+ _corpsesByPlayer.clear();
+ _corpseBones.clear();
}
// *****************************
@@ -3216,8 +3249,8 @@ void InstanceMap::PermBindAllPlayers(Player* source)
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
data << uint32(0);
player->GetSession()->SendPacket(&data);
-
- player->GetSession()->SendCalendarRaidLockout(save, true);
+ if (!player->IsGameMaster())
+ player->GetSession()->SendCalendarRaidLockout(save, true);
}
// if the leader is not in the instance the group will not get a perm bind
@@ -3396,7 +3429,7 @@ void Map::UpdateIteratorBack(Player* player)
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
-void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
+void Map::SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
@@ -3415,7 +3448,7 @@ void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
CharacterDatabase.Execute(stmt);
}
-void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
+void Map::RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
{
_creatureRespawnTimes.erase(dbGuid);
@@ -3426,7 +3459,7 @@ void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
CharacterDatabase.Execute(stmt);
}
-void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
+void Map::SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime)
{
if (!respawnTime)
{
@@ -3445,7 +3478,7 @@ void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
CharacterDatabase.Execute(stmt);
}
-void Map::RemoveGORespawnTime(uint32 dbGuid)
+void Map::RemoveGORespawnTime(ObjectGuid::LowType dbGuid)
{
_goRespawnTimes.erase(dbGuid);
@@ -3466,7 +3499,7 @@ void Map::LoadRespawnTimes()
do
{
Field* fields = result->Fetch();
- uint32 loguid = fields[0].GetUInt32();
+ ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_creatureRespawnTimes[loguid] = time_t(respawnTime);
@@ -3481,7 +3514,7 @@ void Map::LoadRespawnTimes()
do
{
Field* fields = result->Fetch();
- uint32 loguid = fields[0].GetUInt32();
+ ObjectGuid::LowType loguid = fields[0].GetUInt32();
uint32 respawnTime = fields[1].GetUInt32();
_goRespawnTimes[loguid] = time_t(respawnTime);
@@ -3542,7 +3575,7 @@ void Map::LoadCorpseData()
{
Field* fields = result->Fetch();
CorpseType type = CorpseType(fields[13].GetUInt8());
- uint32 guid = fields[16].GetUInt32();
+ ObjectGuid::LowType guid = fields[16].GetUInt32();
if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
{
TC_LOG_ERROR("misc", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
@@ -3575,14 +3608,16 @@ void Map::AddCorpse(Corpse* corpse)
{
corpse->SetMap(this);
- CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
- _corpsesByCell[cellCoord.GetId()].insert(corpse);
- _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
+ _corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
+ if (corpse->GetType() != CORPSE_BONES)
+ _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
+ else
+ _corpseBones.insert(corpse);
}
void Map::RemoveCorpse(Corpse* corpse)
{
- ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
+ ASSERT(corpse);
corpse->DestroyForNearbyPlayers();
if (corpse->IsInGrid())
@@ -3593,9 +3628,11 @@ void Map::RemoveCorpse(Corpse* corpse)
corpse->ResetMap();
}
- CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
- _corpsesByCell[cellCoord.GetId()].erase(corpse);
- _corpsesByPlayer.erase(corpse->GetOwnerGUID());
+ _corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
+ if (corpse->GetType() != CORPSE_BONES)
+ _corpsesByPlayer.erase(corpse->GetOwnerGUID());
+ else
+ _corpseBones.erase(corpse);
}
Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/)
@@ -3621,12 +3658,12 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
{
// Create bones, don't change Corpse
bones = new Corpse();
- bones->Create(corpse->GetGUID().GetCounter(), this);
+ bones->Create(corpse->GetGUID().GetCounter());
for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
- bones->SetGridCoord(corpse->GetGridCoord());
+ bones->SetCellCoord(corpse->GetCellCoord());
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
@@ -3637,6 +3674,8 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
+ AddCorpse(bones);
+
// add bones in grid store if grid loaded where corpse placed
AddToMap(bones);
}
@@ -3660,6 +3699,17 @@ void Map::RemoveOldCorpses()
for (ObjectGuid const& ownerGuid : corpses)
ConvertCorpseToBones(ownerGuid);
+
+ std::vector<Corpse*> expiredBones;
+ for (Corpse* bones : _corpseBones)
+ if (bones->IsExpired(now))
+ expiredBones.push_back(bones);
+
+ for (Corpse* bones : expiredBones)
+ {
+ RemoveCorpse(bones);
+ delete bones;
+ }
}
void Map::SendZoneDynamicInfo(Player* player)
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 2ba5e10c82c..0962bcc9d6c 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -499,28 +499,28 @@ class Map : public GridRefManager<NGridType>
RESPAWN TIMES
*/
time_t GetLinkedRespawnTime(ObjectGuid guid) const;
- time_t GetCreatureRespawnTime(uint32 dbGuid) const
+ time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
{
- std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
if (itr != _creatureRespawnTimes.end())
return itr->second;
return time_t(0);
}
- time_t GetGORespawnTime(uint32 dbGuid) const
+ time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
{
- std::unordered_map<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
if (itr != _goRespawnTimes.end())
return itr->second;
return time_t(0);
}
- void SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime);
- void RemoveCreatureRespawnTime(uint32 dbGuid);
- void SaveGORespawnTime(uint32 dbGuid, time_t respawnTime);
- void RemoveGORespawnTime(uint32 dbGuid);
+ void SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
+ void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid);
+ void SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t respawnTime);
+ void RemoveGORespawnTime(ObjectGuid::LowType dbGuid);
void LoadRespawnTimes();
void DeleteRespawnTimes();
@@ -561,7 +561,7 @@ class Map : public GridRefManager<NGridType>
{
_updateObjects.insert(obj);
}
-
+
void RemoveUpdateObject(Object* obj)
{
_updateObjects.erase(obj);
@@ -659,7 +659,7 @@ class Map : public GridRefManager<NGridType>
Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
- GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const;
+ GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const;
time_t i_gridExpiry;
@@ -711,8 +711,8 @@ class Map : public GridRefManager<NGridType>
m_activeNonPlayers.erase(obj);
}
- std::unordered_map<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes;
- std::unordered_map<uint32 /*dbGUID*/, time_t> _goRespawnTimes;
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _creatureRespawnTimes;
+ std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t> _goRespawnTimes;
ZoneDynamicInfoMap _zoneDynamicInfo;
uint32 _defaultLight;
@@ -733,6 +733,7 @@ class Map : public GridRefManager<NGridType>
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore;
std::unordered_map<uint32/*cellId*/, std::unordered_set<Corpse*>> _corpsesByCell;
std::unordered_map<ObjectGuid, Corpse*> _corpsesByPlayer;
+ std::unordered_set<Corpse*> _corpseBones;
std::unordered_set<Object*> _updateObjects;
};
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index cac6e3b91ea..84eba74c6dc 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -348,7 +348,7 @@ void TransportMgr::AddPathNodeToTransport(uint32 transportEntry, uint32 timeSeg,
animNode.Path[timeSeg] = node;
}
-Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= NULL*/)
+Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid /*= 0*/, Map* map /*= NULL*/)
{
// instance case, execute GetGameObjectEntry hook
if (map)
@@ -425,7 +425,7 @@ void TransportMgr::SpawnContinentTransports()
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
if (TransportTemplate const* tInfo = GetTransportTemplate(entry))
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index c273ea7fb15..d100f60c604 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -21,6 +21,7 @@
#include <G3D/Quat.h>
#include "Spline.h"
#include "DBCStores.h"
+#include "ObjectGuid.h"
struct KeyFrame;
struct GameObjectTemplate;
@@ -111,7 +112,7 @@ class TransportMgr
void LoadTransportTemplates();
// Creates a transport using given GameObject template entry
- Transport* CreateTransport(uint32 entry, uint32 guid = 0, Map* map = NULL);
+ Transport* CreateTransport(uint32 entry, ObjectGuid::LowType guid = 0, Map* map = NULL);
// Spawns all continent transports, used at core startup
void SpawnContinentTransports();
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index ba39723b19d..6edc3d74a5d 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -158,7 +158,7 @@ namespace Trinity
return baseGain;
}
- inline uint32 Gain(Player* player, Unit* u)
+ inline uint32 Gain(Player* player, Unit* u, bool isBattleGround = false)
{
Creature* creature = u->ToCreature();
uint32 gain = 0;
@@ -175,7 +175,7 @@ namespace Trinity
if (creature->isElite())
{
// Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
- if (u->GetMap() && u->GetMap()->IsDungeon())
+ if (u->GetMap()->IsDungeon())
xpMod *= 2.75f;
else
xpMod *= 2.0f;
@@ -184,7 +184,7 @@ namespace Trinity
xpMod *= creature->GetCreatureTemplate()->ModExperience;
}
- xpMod *= sWorld->getRate(RATE_XP_KILL);
+ xpMod *= isBattleGround ? sWorld->getRate(RATE_XP_BG_KILL) : sWorld->getRate(RATE_XP_KILL);
gain = uint32(gain * xpMod);
}
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index d374c8c509a..de117905b3d 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1202,8 +1202,7 @@ enum TrinityStrings
LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD = 11007,
LANG_NPCINFO_INHABIT_TYPE = 11008,
- LANG_NPCINFO_FLAGS_EXTRA = 11009,
+ LANG_NPCINFO_FLAGS_EXTRA = 11009
- LANG_COOLDOWN_NOT_RESET_AFTER_DUEL = 11010
};
#endif
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index d914ef01108..9046d9e6991 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -85,7 +85,7 @@ void OPvPCapturePoint::SendChangePhase()
SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldstate3, m_neutralValuePct);
}
-void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
+void OPvPCapturePoint::AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry)
{
if (!entry)
{
@@ -99,7 +99,7 @@ void OPvPCapturePoint::AddGO(uint32 type, uint32 guid, uint32 entry)
m_ObjectTypes[m_Objects[type]] = type;
}
-void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
+void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry)
{
if (!entry)
{
@@ -115,7 +115,7 @@ void OPvPCapturePoint::AddCre(uint32 type, uint32 guid, uint32 entry)
bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
- if (uint32 guid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3))
+ if (ObjectGuid::LowType guid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3))
{
AddGO(type, guid, entry);
return true;
@@ -126,7 +126,7 @@ bool OPvPCapturePoint::AddObject(uint32 type, uint32 entry, uint32 map, float x,
bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 map, float x, float y, float z, float o, TeamId /*teamId = TEAM_NEUTRAL*/, uint32 spawntimedelay /*= 0*/)
{
- if (uint32 guid = sObjectMgr->AddCreatureData(entry, map, x, y, z, o, spawntimedelay))
+ if (ObjectGuid::LowType guid = sObjectMgr->AddCreatureData(entry, map, x, y, z, o, spawntimedelay))
{
AddCre(type, guid, entry);
return true;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index d075da19ebc..b35147a8502 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -128,12 +128,12 @@ class OPvPCapturePoint
virtual void DeleteSpawns();
- uint32 m_capturePointSpawnId;
+ ObjectGuid::LowType m_capturePointSpawnId;
GameObject* m_capturePoint;
- void AddGO(uint32 type, uint32 guid, uint32 entry = 0);
- void AddCre(uint32 type, uint32 guid, uint32 entry = 0);
+ void AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
+ void AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entry = 0);
bool SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o = 0,
float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
@@ -178,10 +178,10 @@ class OPvPCapturePoint
// map to store the various gameobjects and creatures spawned by the objective
// type, guid
- std::map<uint32, uint32> m_Objects;
- std::map<uint32, uint32> m_Creatures;
- std::map<uint32, uint32> m_ObjectTypes;
- std::map<uint32, uint32> m_CreatureTypes;
+ std::map<uint32, ObjectGuid::LowType> m_Objects;
+ std::map<uint32, ObjectGuid::LowType> m_Creatures;
+ std::map<ObjectGuid::LowType, uint32> m_ObjectTypes;
+ std::map<ObjectGuid::LowType, uint32> m_CreatureTypes;
};
// base class for specific outdoor pvp handlers
@@ -200,7 +200,7 @@ class OutdoorPvP : public ZoneScript
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
- typedef std::map<uint32/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
+ typedef std::map<ObjectGuid::LowType/*spawnId*/, OPvPCapturePoint*> OPvPCapturePointMap;
typedef std::pair<ObjectGuid::LowType, GameObject*> GoScriptPair;
typedef std::pair<ObjectGuid::LowType, Creature*> CreatureScriptPair;
@@ -292,7 +292,7 @@ class OutdoorPvP : public ZoneScript
m_capturePoints[cp->m_capturePointSpawnId] = cp;
}
- OPvPCapturePoint * GetCapturePoint(uint32 guid) const
+ OPvPCapturePoint * GetCapturePoint(ObjectGuid::LowType guid) const
{
OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(guid);
if (itr != m_capturePoints.end())
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 8f3d4a758f3..1e7826f280b 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -184,7 +184,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
// If no guid is passed, the pool is just removed (event end case)
// If guid is filled, cache will be used and no removal will occur, it just fill the cache
template<class T>
-void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
+void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid)
{
for (size_t i=0; i < EqualChanced.size(); ++i)
{
@@ -215,7 +215,7 @@ void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
// Method that is actualy doing the removal job on one creature
template<>
-void PoolGroup<Creature>::Despawn1Object(uint32 guid)
+void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
{
@@ -237,7 +237,7 @@ void PoolGroup<Creature>::Despawn1Object(uint32 guid)
// Same on one gameobject
template<>
-void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
+void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
{
@@ -621,7 +621,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
@@ -677,7 +677,7 @@ void PoolMgr::LoadFromDB()
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 pool_id = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 4ffcbe1faac..e165f9bd397 100644
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -31,16 +31,16 @@ struct PoolTemplateData
struct PoolObject
{
- uint32 guid;
+ ObjectGuid::LowType guid;
float chance;
- PoolObject(uint32 _guid, float _chance) : guid(_guid), chance(std::fabs(_chance)) { }
+ PoolObject(ObjectGuid::LowType _guid, float _chance) : guid(_guid), chance(std::fabs(_chance)) { }
};
class Pool // for Pool of Pool case
{
};
-typedef std::set<uint32> ActivePoolObjects;
+typedef std::set<ObjectGuid::LowType> ActivePoolObjects;
typedef std::map<uint32, uint32> ActivePoolPools;
class ActivePoolData
@@ -77,8 +77,8 @@ class PoolGroup
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
- void DespawnObject(ActivePoolData& spawns, uint32 guid=0);
- void Despawn1Object(uint32 guid);
+ void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid=0);
+ void Despawn1Object(ObjectGuid::LowType guid);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
void Spawn1Object(PoolObject* obj);
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index a369750b0c6..63006bc6ed6 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -220,7 +220,7 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
bool bOpen = false;
- uint32 guid = scriptInfo->ToggleDoor.GOGuid;
+ ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
@@ -266,7 +266,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
}
-inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
+inline GameObject* Map::_FindGameObject(WorldObject* searchObject, ObjectGuid::LowType guid) const
{
auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
if (bounds.first == bounds.second)
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 7c4b11769b5..a6a8eca6004 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -92,6 +92,7 @@ void AddSC_npcs_special();
void AddSC_npc_taxi();
void AddSC_achievement_scripts();
void AddSC_action_ip_logger();
+void AddSC_duel_reset();
//eastern kingdoms
void AddSC_alterac_valley(); //Alterac Valley
@@ -789,6 +790,7 @@ void AddWorldScripts()
// To avoid duplicate code, we check once /*ONLY*/ if logging is permitted or not.
if (sWorld->getBoolConfig(CONFIG_IP_BASED_ACTION_LOGGING))
AddSC_action_ip_logger(); // location: scripts\World\action_ip_logger.cpp
+ AddSC_duel_reset();
#endif
}
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 0ece05f1d93..c47df973692 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -33,6 +33,7 @@
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
+#include "Chat.h"
// namespace
// {
@@ -972,12 +973,15 @@ OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
return tmpscript->GetOutdoorPvP();
}
-std::vector<ChatCommand*> ScriptMgr::GetChatCommands()
+std::vector<ChatCommand> ScriptMgr::GetChatCommands()
{
- std::vector<ChatCommand*> table;
+ std::vector<ChatCommand> table;
FOR_SCRIPTS_RET(CommandScript, itr, end, table)
- table.push_back(itr->second->GetCommands());
+ {
+ std::vector<ChatCommand> cmds = itr->second->GetCommands();
+ table.insert(table.end(), cmds.begin(), cmds.end());
+ }
return table;
}
@@ -1030,7 +1034,7 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
-bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
+bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo)
{
ASSERT(condition);
@@ -1392,12 +1396,12 @@ void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool
FOREACH_SCRIPT(GuildScript)->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
}
-void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
+void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
FOREACH_SCRIPT(GuildScript)->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
}
-void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
+void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
FOREACH_SCRIPT(GuildScript)->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index a226f1b7ed2..025cedd84e0 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -554,7 +554,7 @@ class CommandScript : public ScriptObject
public:
// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
- virtual ChatCommand* GetCommands() const = 0;
+ virtual std::vector<ChatCommand> GetCommands() const = 0;
};
class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
@@ -603,7 +603,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
+ virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -839,9 +839,9 @@ class GuildScript : public ScriptObject
virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/,
bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
- virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, uint32 /*playerGuid1*/, uint32 /*playerGuid2*/, uint8 /*newRank*/) { }
+ virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, ObjectGuid::LowType /*playerGuid1*/, ObjectGuid::LowType /*playerGuid2*/, uint8 /*newRank*/) { }
- virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, uint32 /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
+ virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint32 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { }
};
class GroupScript : public ScriptObject
@@ -1014,7 +1014,7 @@ class ScriptMgr
public: /* CommandScript */
- std::vector<ChatCommand*> GetChatCommands();
+ std::vector<ChatCommand> GetChatCommands();
public: /* WeatherScript */
@@ -1030,7 +1030,7 @@ class ScriptMgr
public: /* ConditionScript */
- bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo);
+ bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo);
public: /* VehicleScript */
@@ -1111,8 +1111,8 @@ class ScriptMgr
void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId);
- void OnGuildEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank);
- void OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
+ void OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank);
+ void OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId);
public: /* GroupScript */
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 45a816eda9b..b1a043c4b5b 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -95,7 +95,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
}
/// WorldSession constructor
-WorldSession::WorldSession(uint32 id, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
+WorldSession::WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
m_muteTime(mute_time),
m_timeOutTime(0),
AntiDOS(this),
@@ -104,6 +104,7 @@ WorldSession::WorldSession(uint32 id, std::shared_ptr<WorldSocket> sock, Account
m_Socket(sock),
_security(sec),
_accountId(id),
+ _accountName(std::move(name)),
m_expansion(expansion),
_warden(NULL),
_logoutTime(0),
@@ -170,17 +171,17 @@ std::string WorldSession::GetPlayerInfo() const
{
std::ostringstream ss;
- ss << "[Player: " << GetPlayerName() << " (";
- if (_player != NULL)
- ss << _player->GetGUID().ToString() << ", ";
+ ss << "[Player: ";
+ if (!m_playerLoading && _player)
+ ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
- ss << "Account: " << GetAccountId() << ")]";
+ ss << "Account: " << GetAccountId() << "]";
return ss.str();
}
/// Get player guid if available. Use for logging purposes only
-uint32 WorldSession::GetGUIDLow() const
+ObjectGuid::LowType WorldSession::GetGUIDLow() const
{
return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
}
@@ -483,6 +484,15 @@ void WorldSession::LogoutPlayer(bool save)
{
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
+ // track if player logs out after invited to join BG
+ if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
+ CharacterDatabase.Execute(stmt);
+ }
+
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
queue.RemovePlayer(_player->GetGUID(), true);
@@ -666,13 +676,6 @@ void WorldSession::SendAuthWaitQue(uint32 position)
}
}
-void WorldSession::LoadGlobalAccountData()
-{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
- stmt->setUInt32(0, GetAccountId());
- LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
-}
-
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
@@ -748,13 +751,11 @@ void WorldSession::SendAccountDataTimes(uint32 mask)
SendPacket(&data);
}
-void WorldSession::LoadTutorialsData()
+void WorldSession::LoadTutorialsData(PreparedQueryResult result)
{
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
- stmt->setUInt32(0, GetAccountId());
- if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ if (result)
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
m_Tutorials[i] = (*result)[i].GetUInt32();
@@ -957,7 +958,7 @@ void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
*data << mi->splineElevation;
}
-void WorldSession::ReadAddonsInfo(WorldPacket &data)
+void WorldSession::ReadAddonsInfo(ByteBuffer &data)
{
if (data.rpos() + 4 > data.size())
return;
@@ -1116,6 +1117,9 @@ void WorldSession::ProcessQueryCallbacks()
{
PreparedQueryResult result;
+ if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ InitializeSessionCallback(_realmAccountLoginCallback.get());
+
//! HandleCharEnumOpcode
if (_charEnumCallback.valid() && _charEnumCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
@@ -1215,15 +1219,84 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os)
void WorldSession::LoadPermissions()
{
uint32 id = GetAccountId();
- std::string name;
- AccountMgr::GetName(id, name);
uint8 secLevel = GetSecurity();
- _RBACData = new rbac::RBACData(id, name, realmID, secLevel);
+ _RBACData = new rbac::RBACData(id, _accountName, realmID, secLevel);
_RBACData->LoadFromDB();
+}
+
+PreparedQueryResultFuture WorldSession::LoadPermissionsAsync()
+{
+ uint32 id = GetAccountId();
+ uint8 secLevel = GetSecurity();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
- id, name.c_str(), realmID, secLevel);
+ id, _accountName.c_str(), realmID, secLevel);
+
+ _RBACData = new rbac::RBACData(id, _accountName, realmID, secLevel);
+ return _RBACData->LoadFromDBAsync();
+}
+
+class AccountInfoQueryHolderPerRealm : public SQLQueryHolder
+{
+public:
+ enum
+ {
+ GLOBAL_ACCOUNT_DATA = 0,
+ TUTORIALS,
+
+ MAX_QUERIES
+ };
+
+ AccountInfoQueryHolderPerRealm() { SetSize(MAX_QUERIES); }
+
+ bool Initialize(uint32 accountId)
+ {
+ bool ok = true;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
+ stmt->setUInt32(0, accountId);
+ ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
+ stmt->setUInt32(0, accountId);
+ ok = SetPreparedQuery(TUTORIALS, stmt) && ok;
+
+ return ok;
+ }
+};
+
+void WorldSession::InitializeSession()
+{
+ AccountInfoQueryHolderPerRealm* realmHolder = new AccountInfoQueryHolderPerRealm();
+ if (!realmHolder->Initialize(GetAccountId()))
+ {
+ delete realmHolder;
+ SendAuthResponse(AUTH_SYSTEM_ERROR, false);
+ return;
+ }
+
+ _realmAccountLoginCallback = CharacterDatabase.DelayQueryHolder(realmHolder);
+}
+
+void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder)
+{
+ LoadAccountData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA), GLOBAL_CACHE_MASK);
+ LoadTutorialsData(realmHolder->GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
+
+ if (!m_inQueue)
+ SendAuthResponse(AUTH_OK, true);
+ else
+ SendAuthWaitQue(0);
+
+ SetInQueue(false);
+ ResetTimeOutTime();
+
+ SendAddonsInfo();
+ SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
+ SendTutorialsData();
+
+ delete realmHolder;
}
rbac::RBACData* WorldSession::GetRBACData()
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index e597cbff27b..af2d2d22c57 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -249,7 +249,7 @@ struct PacketCounter
class WorldSession
{
public:
- WorldSession(uint32 id, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
+ WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
@@ -258,7 +258,7 @@ class WorldSession
bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
bool PlayerDisconnected() const { return !m_Socket; }
- void ReadAddonsInfo(WorldPacket& data);
+ void ReadAddonsInfo(ByteBuffer& data);
void SendAddonsInfo();
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
@@ -276,9 +276,13 @@ class WorldSession
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
+ void InitializeSession();
+ void InitializeSessionCallback(SQLQueryHolder* realmHolder);
+
rbac::RBACData* GetRBACData();
bool HasPermission(uint32 permissionId);
void LoadPermissions();
+ PreparedQueryResultFuture LoadPermissionsAsync();
void InvalidateRBACData(); // Used to force LoadPermissions at next HasPermission check
AccountTypes GetSecurity() const { return _security; }
@@ -287,7 +291,7 @@ class WorldSession
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
- uint32 GetGUIDLow() const;
+ ObjectGuid::LowType GetGUIDLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() const { return m_Address; }
void SetPlayer(Player* player);
@@ -358,10 +362,9 @@ class WorldSession
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
void SendAccountDataTimes(uint32 mask);
- void LoadGlobalAccountData();
void LoadAccountData(PreparedQueryResult result, uint32 mask);
- void LoadTutorialsData();
+ void LoadTutorialsData(PreparedQueryResult result);
void SendTutorialsData();
void SaveTutorialsData(SQLTransaction& trans);
uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
@@ -965,6 +968,7 @@ class WorldSession
void InitializeQueryCallbackParameters();
void ProcessQueryCallbacks();
+ QueryResultHolderFuture _realmAccountLoginCallback;
PreparedQueryResultFuture _charEnumCallback;
PreparedQueryResultFuture _addIgnoreCallback;
PreparedQueryResultFuture _stablePetCallback;
@@ -1026,7 +1030,7 @@ class WorldSession
// characters who failed on Player::BuildEnumData shouldn't login
GuidSet _legitCharacters;
- uint32 m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
+ ObjectGuid::LowType m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
std::shared_ptr<WorldSocket> m_Socket;
std::string m_Address; // Current Remote Address
@@ -1034,6 +1038,7 @@ class WorldSession
AccountTypes _security;
uint32 _accountId;
+ std::string _accountName;
uint8 m_expansion;
typedef std::list<AddonInfo> AddonsList;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 066a4e501be..1dc470744a1 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -35,10 +35,65 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
void WorldSocket::Start()
{
+ std::string ip_address = GetRemoteIpAddress().to_string();
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
+ stmt->setString(0, ip_address);
+ stmt->setUInt32(1, inet_addr(ip_address.c_str()));
+
+ {
+ std::lock_guard<std::mutex> guard(_queryLock);
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1));
+ _queryFuture = LoginDatabase.AsyncQuery(stmt);
+ }
+}
+
+void WorldSocket::CheckIpCallback(PreparedQueryResult result)
+{
+ if (result)
+ {
+ bool banned = false;
+ do
+ {
+ Field* fields = result->Fetch();
+ if (fields[0].GetUInt64() != 0)
+ banned = true;
+
+ if (!fields[1].GetString().empty())
+ _ipCountry = fields[1].GetString();
+
+ } while (result->NextRow());
+
+ if (banned)
+ {
+ SendAuthResponseError(AUTH_REJECT);
+ TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
+ DelayedCloseSocket();
+ return;
+ }
+ }
+
AsyncRead();
HandleSendAuthSession();
}
+bool WorldSocket::Update()
+{
+ if (!BaseSocket::Update())
+ return false;
+
+ {
+ std::lock_guard<std::mutex> guard(_queryLock);
+ if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ {
+ auto callback = std::move(_queryCallback);
+ _queryCallback = nullptr;
+ callback(_queryFuture.get());
+ }
+ }
+
+ return true;
+}
+
void WorldSocket::HandleSendAuthSession()
{
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
@@ -111,13 +166,15 @@ void WorldSocket::ReadHandler()
}
// just received fresh new payload
- if (!ReadDataHandler())
+ ReadDataHandlerResult result = ReadDataHandler();
+ _headerBuffer.Reset();
+ if (result != ReadDataHandlerResult::Ok)
{
- CloseSocket();
+ if (result != ReadDataHandlerResult::WaitingForQuery)
+ CloseSocket();
+
return;
}
-
- _headerBuffer.Reset();
}
AsyncRead();
@@ -145,7 +202,72 @@ bool WorldSocket::ReadHeaderHandler()
return true;
}
-bool WorldSocket::ReadDataHandler()
+struct AuthSession
+{
+ uint32 BattlegroupID = 0;
+ uint32 LoginServerType = 0;
+ uint32 RealmID = 0;
+ uint32 Build = 0;
+ uint32 LocalChallenge = 0;
+ uint32 LoginServerID = 0;
+ uint32 RegionID = 0;
+ uint64 DosResponse = 0;
+ uint8 Digest[SHA_DIGEST_LENGTH] = {};
+ std::string Account;
+ ByteBuffer AddonInfo;
+};
+
+struct AccountInfo
+{
+ uint32 Id;
+ BigNumber SessionKey;
+ std::string LastIP;
+ bool IsLockedToIP;
+ std::string LockCountry;
+ uint8 Expansion;
+ int64 MuteTime;
+ LocaleConstant Locale;
+ uint32 Recruiter;
+ std::string OS;
+ bool IsRectuiter;
+ AccountTypes Security;
+ bool IsBanned;
+
+ explicit AccountInfo(Field* fields)
+ {
+ // 0 1 2 3 4 5 6 7 8 9 10
+ // SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, aa.gmLevel,
+ // 11 12
+ // ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
+ // FROM account a
+ // LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
+ // LEFT JOIN account_banned ab ON a.id = ab.id
+ // LEFT JOIN account r ON a.id = r.recruiter
+ // WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
+ Id = fields[0].GetUInt32();
+ SessionKey.SetHexStr(fields[1].GetCString());
+ LastIP = fields[2].GetString();
+ IsLockedToIP = fields[3].GetBool();
+ LockCountry = fields[4].GetString();
+ Expansion = fields[5].GetUInt8();
+ MuteTime = fields[6].GetInt64();
+ Locale = LocaleConstant(fields[7].GetUInt8());
+ Recruiter = fields[8].GetUInt32();
+ OS = fields[9].GetString();
+ Security = AccountTypes(fields[10].GetUInt8());
+ IsBanned = fields[11].GetUInt64() != 0;
+ IsRectuiter = fields[12].GetUInt32() != 0;
+
+ uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
+ if (Expansion > world_expansion)
+ Expansion = world_expansion;
+
+ if (Locale >= TOTAL_LOCALES)
+ Locale = LOCALE_enUS;
+ }
+};
+
+WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
{
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
@@ -162,7 +284,7 @@ bool WorldSocket::ReadDataHandler()
{
case CMSG_PING:
LogOpcodeText(opcode, sessionGuard);
- return HandlePing(packet);
+ return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error;
case CMSG_AUTH_SESSION:
LogOpcodeText(opcode, sessionGuard);
if (_authed)
@@ -170,11 +292,11 @@ bool WorldSocket::ReadDataHandler()
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
if (sessionGuard.try_lock())
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
- return false;
+ return ReadDataHandlerResult::Error;
}
HandleAuthSession(packet);
- break;
+ return ReadDataHandlerResult::WaitingForQuery;
case CMSG_KEEP_ALIVE:
LogOpcodeText(opcode, sessionGuard);
break;
@@ -186,7 +308,7 @@ bool WorldSocket::ReadDataHandler()
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
CloseSocket();
- return false;
+ return ReadDataHandlerResult::Error;
}
// Our Idle timer will reset on any non PING opcodes.
@@ -199,7 +321,7 @@ bool WorldSocket::ReadDataHandler()
}
}
- return true;
+ return ReadDataHandlerResult::Ok;
}
void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const
@@ -256,48 +378,35 @@ void WorldSocket::SendPacket(WorldPacket const& packet)
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
- uint8 digest[SHA_DIGEST_LENGTH];
- uint32 clientSeed;
- uint8 security;
- uint32 id;
- LocaleConstant locale;
- std::string account;
- SHA1Hash sha;
- uint32 clientBuild;
- uint32 serverId, loginServerType, region, battlegroup, realmIndex;
- uint64 unk4;
- WorldPacket packet, SendAddonPacked;
- BigNumber k;
- bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
+ std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>();
// Read the content of the packet
- recvPacket >> clientBuild;
- recvPacket >> serverId; // Used for GRUNT only
- recvPacket >> account;
- recvPacket >> loginServerType; // 0 GRUNT, 1 Battle.net
- recvPacket >> clientSeed;
- recvPacket >> region >> battlegroup; // Used for Battle.net only
- recvPacket >> realmIndex; // realmId from auth_database.realmlist table
- recvPacket >> unk4;
- recvPacket.read(digest, 20);
-
- TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, loginServerType %u, clientseed %u, realmIndex %u",
- clientBuild,
- serverId,
- account.c_str(),
- loginServerType,
- clientSeed,
- realmIndex);
+ recvPacket >> authSession->Build;
+ recvPacket >> authSession->LoginServerID;
+ recvPacket >> authSession->Account;
+ recvPacket >> authSession->LoginServerType;
+ recvPacket >> authSession->LocalChallenge;
+ recvPacket >> authSession->RegionID;
+ recvPacket >> authSession->BattlegroupID;
+ recvPacket >> authSession->RealmID; // realmId from auth_database.realmlist table
+ recvPacket >> authSession->DosResponse;
+ recvPacket.read(authSession->Digest, 20);
+ authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos());
// Get the account information from the auth database
- // 0 1 2 3 4 5 6 7 8
- // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
+ stmt->setInt32(0, int32(realmID));
+ stmt->setString(1, authSession->Account);
- stmt->setString(0, account);
-
- PreparedQueryResult result = LoginDatabase.Query(stmt);
+ {
+ std::lock_guard<std::mutex> guard(_queryLock);
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1));
+ _queryFuture = LoginDatabase.AsyncQuery(stmt);
+ }
+}
+void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result)
+{
// Stop if the account is not found
if (!result)
{
@@ -308,32 +417,20 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return;
}
- Field* fields = result->Fetch();
-
- uint8 expansion = fields[4].GetUInt8();
- uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
- if (expansion > world_expansion)
- expansion = world_expansion;
+ AccountInfo account(result->Fetch());
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
-
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
- stmt->setString(1, account);
-
+ stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
- // id has to be fetched at this point, so that first actual account response that fails can be logged
- id = fields[0].GetUInt32();
-
- k.SetHexStr(fields[1].GetCString());
-
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
- _authCrypt.Init(&k);
+ _authCrypt.Init(&account.SessionKey);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
@@ -344,7 +441,7 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return;
}
- if (realmIndex != realmID)
+ if (authSession->RealmID != realmID)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
@@ -352,13 +449,12 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
return;
}
- std::string os = fields[8].GetString();
-
// Must be done before WorldSession is created
- if (wardenActive && os != "Win" && os != "OSX")
+ bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
+ if (wardenActive && account.OS != "Win" && account.OS != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
+ TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.OS.c_str());
DelayedCloseSocket();
return;
}
@@ -366,135 +462,112 @@ void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
// Check that Key and account name are the same on client and server
uint32 t = 0;
- sha.UpdateData(account);
+ SHA1Hash sha;
+ sha.UpdateData(authSession->Account);
sha.UpdateData((uint8*)&t, 4);
- sha.UpdateData((uint8*)&clientSeed, 4);
+ sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
- sha.UpdateBigNumbers(&k, NULL);
+ sha.UpdateBigNumbers(&account.SessionKey, NULL);
sha.Finalize();
- if (memcmp(sha.GetDigest(), digest, SHA_DIGEST_LENGTH) != 0)
+ if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
{
SendAuthResponseError(AUTH_FAILED);
- TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
+ TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Id, authSession->Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
///- Re-check ip locking (same check as in auth).
- if (fields[3].GetUInt8() == 1) // if ip is locked
+ if (account.IsLockedToIP)
{
- if (strcmp(fields[2].GetCString(), address.c_str()) != 0)
+ if (account.LastIP != address)
{
SendAuthResponseError(AUTH_FAILED);
- TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
+ TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.LastIP.c_str(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
- sScriptMgr->OnFailedAccountLogin(id);
+ sScriptMgr->OnFailedAccountLogin(account.Id);
+ DelayedCloseSocket();
+ return;
+ }
+ }
+ else if (!account.LockCountry.empty() && account.LockCountry != "00" && !_ipCountry.empty())
+ {
+ if (account.LockCountry != _ipCountry)
+ {
+ SendAuthResponseError(AUTH_FAILED);
+ TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.LockCountry.c_str(), _ipCountry.c_str());
+ // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
+ sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
}
- int64 mutetime = fields[5].GetInt64();
+ int64 mutetime = account.MuteTime;
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
-
stmt->setInt64(0, mutetime);
- stmt->setUInt32(1, id);
-
+ stmt->setUInt32(1, account.Id);
LoginDatabase.Execute(stmt);
}
- locale = LocaleConstant(fields[6].GetUInt8());
- if (locale >= TOTAL_LOCALES)
- locale = LOCALE_enUS;
-
- uint32 recruiter = fields[7].GetUInt32();
- // Checks gmlevel per Realm
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
-
- stmt->setUInt32(0, id);
- stmt->setInt32(1, int32(realmID));
-
- result = LoginDatabase.Query(stmt);
-
- if (!result)
- security = 0;
- else
- {
- fields = result->Fetch();
- security = fields[0].GetUInt8();
- }
-
- // Re-check account ban (same check as in auth)
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
-
- stmt->setUInt32(0, id);
- stmt->setString(1, address);
-
- PreparedQueryResult banresult = LoginDatabase.Query(stmt);
-
- if (banresult) // if account banned
+ if (account.IsBanned)
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
- sScriptMgr->OnFailedAccountLogin(id);
+ sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
- TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
- if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
+ TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Security);
+ if (allowedAccountType > SEC_PLAYER && account.Security < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
- sScriptMgr->OnFailedAccountLogin(id);
+ sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
- TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
- account.c_str(),
- address.c_str());
-
- // Check if this user is by any chance a recruiter
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
-
- stmt->setUInt32(0, id);
-
- result = LoginDatabase.Query(stmt);
-
- bool isRecruiter = false;
- if (result)
- isRecruiter = true;
+ TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
- stmt->setString(1, account);
+ stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// At this point, we can safely hook a successful login
- sScriptMgr->OnAccountLogin(id);
+ sScriptMgr->OnAccountLogin(account.Id);
_authed = true;
- _worldSession = new WorldSession(id, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
- _worldSession->LoadGlobalAccountData();
- _worldSession->LoadTutorialsData();
- _worldSession->ReadAddonsInfo(recvPacket);
- _worldSession->LoadPermissions();
+ _worldSession = new WorldSession(account.Id, std::move(authSession->Account), shared_from_this(), account.Security,
+ account.Expansion, mutetime, account.Locale, account.Recruiter, account.IsRectuiter);
+ _worldSession->ReadAddonsInfo(authSession->AddonInfo);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
- _worldSession->InitWarden(&k, os);
+ _worldSession->InitWarden(&account.SessionKey, account.OS);
+
+ _queryCallback = io_service().wrap(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1));
+ _queryFuture = _worldSession->LoadPermissionsAsync();
+ AsyncRead();
+}
+
+void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
+{
+ // RBAC must be loaded before adding session to check for skip queue permission
+ _worldSession->GetRBACData()->LoadFromDBCallback(result);
sWorld->AddSession(_worldSession);
}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 0f6acd0d72c..f0da520cf4c 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -45,8 +45,12 @@ struct ClientPktHeader
#pragma pack(pop)
+struct AuthSession;
+
class WorldSocket : public Socket<WorldSocket>
{
+ typedef Socket<WorldSocket> BaseSocket;
+
public:
WorldSocket(tcp::socket&& socket);
@@ -54,6 +58,7 @@ public:
WorldSocket& operator=(WorldSocket const& right) = delete;
void Start() override;
+ bool Update() override;
void SendPacket(WorldPacket const& packet);
@@ -61,9 +66,19 @@ protected:
void OnClose() override;
void ReadHandler() override;
bool ReadHeaderHandler();
- bool ReadDataHandler();
+
+ enum class ReadDataHandlerResult
+ {
+ Ok = 0,
+ Error = 1,
+ WaitingForQuery = 2
+ };
+
+ ReadDataHandlerResult ReadDataHandler();
private:
+ void CheckIpCallback(PreparedQueryResult result);
+
/// writes network.opcode log
/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
void LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const;
@@ -71,6 +86,8 @@ private:
void SendPacketAndLogOpcode(WorldPacket const& packet);
void HandleSendAuthSession();
void HandleAuthSession(WorldPacket& recvPacket);
+ void HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result);
+ void LoadSessionPermissionsCallback(PreparedQueryResult result);
void SendAuthResponseError(uint8 code);
bool HandlePing(WorldPacket& recvPacket);
@@ -87,6 +104,11 @@ private:
MessageBuffer _headerBuffer;
MessageBuffer _packetBuffer;
+
+ std::mutex _queryLock;
+ PreparedQueryResultFuture _queryFuture;
+ std::function<void(PreparedQueryResult&&)> _queryCallback;
+ std::string _ipCountry;
};
#endif
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 8df9ce86f9a..2c9a2a7bcfd 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -20,11 +20,98 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
+#include "ObjectMgr.h"
#include <map>
// some type definitions
// no use putting them in the header file, they're only used in this .cpp
+// struct to store information about perfection procs
+// one entry per spell
+struct SkillPerfectItemEntry
+{
+ // the spell id of the spell required - it's named "specialization" to conform with SkillExtraItemEntry
+ uint32 requiredSpecialization;
+ // perfection proc chance
+ float perfectCreateChance;
+ // itemid of the resulting perfect item
+ uint32 perfectItemType;
+
+ SkillPerfectItemEntry()
+ : requiredSpecialization(0), perfectCreateChance(0.0f), perfectItemType(0) { }
+ SkillPerfectItemEntry(uint32 rS, float pCC, uint32 pIT)
+ : requiredSpecialization(rS), perfectCreateChance(pCC), perfectItemType(pIT) { }
+};
+
+// map to store perfection info. key = spellId of the creation spell, value is the perfectitementry as specified above
+typedef std::map<uint32, SkillPerfectItemEntry> SkillPerfectItemMap;
+
+SkillPerfectItemMap SkillPerfectItemStore;
+
+// loads the perfection proc info from DB
+void LoadSkillPerfectItemTable()
+{
+ uint32 oldMSTime = getMSTime();
+
+ SkillPerfectItemStore.clear(); // reload capability
+
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, perfectCreateChance, perfectItemType FROM skill_perfect_item_template");
+
+ if (!result)
+ {
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+
+ do /* fetch data and run sanity checks */
+ {
+ Field* fields = result->Fetch();
+
+ uint32 spellId = fields[0].GetUInt32();
+
+ if (!sSpellMgr->GetSpellInfo(spellId))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 requiredSpecialization = fields[1].GetUInt32();
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
+ continue;
+ }
+
+ float perfectCreateChance = fields[2].GetFloat();
+ if (perfectCreateChance <= 0.0f)
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 perfectItemType = fields[3].GetUInt32();
+ if (!sObjectMgr->GetItemTemplate(perfectItemType))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
+ continue;
+ }
+
+ SkillPerfectItemEntry& skillPerfectItemEntry = SkillPerfectItemStore[spellId];
+
+ skillPerfectItemEntry.requiredSpecialization = requiredSpecialization;
+ skillPerfectItemEntry.perfectCreateChance = perfectCreateChance;
+ skillPerfectItemEntry.perfectItemType = perfectItemType;
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
// struct to store information about extra item creation
// one entry for every spell that is able to create an extra item
struct SkillExtraItemEntry
@@ -112,6 +199,30 @@ void LoadSkillExtraItemTable()
TC_LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
+{
+ SkillPerfectItemMap::const_iterator ret = SkillPerfectItemStore.find(spellId);
+ // no entry in DB means no perfection proc possible
+ if (ret == SkillPerfectItemStore.end())
+ return false;
+
+ SkillPerfectItemEntry const* thisEntry = &ret->second;
+ // lack of entry means no perfection proc possible
+ if (!thisEntry)
+ return false;
+
+ // if you don't have the spell needed, then no procs for you
+ if (!player->HasSpell(thisEntry->requiredSpecialization))
+ return false;
+
+ // set values as appropriate
+ perfectCreateChance = thisEntry->perfectCreateChance;
+ perfectItemType = thisEntry->perfectItemType;
+
+ // and tell the caller to start rolling the dice
+ return true;
+}
+
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
{
// get the info for the specified spell
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 0cdfff74ed2..118c49ed00f 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,6 +23,10 @@
// predef classes used in functions
class Player;
+// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+// load perfection proc info from DB
+void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 0cc075a3dde..5e70d953be9 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1134,7 +1134,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
if (!spellInfo || !(spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) || spellInfo->HasAttribute(SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
continue;
- if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
+ if (spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, itr->first, true, NULL, this);
}
@@ -1148,7 +1148,8 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyph->SpellId);
if (!spellInfo || !(spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) || spellInfo->HasAttribute(SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
continue;
- if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
+
+ if (spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, glyph->SpellId, true, NULL, this);
}
}
@@ -1158,7 +1159,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
if (target->ToPlayer()->HasSpell(17007))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24932);
- if (spellInfo && spellInfo->Stances & (1<<(GetMiscValue()-1)))
+ if (spellInfo && spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, 24932, true, NULL, this);
}
// Improved Barkskin - apply/remove armor bonus due to shapeshift
@@ -1278,14 +1279,8 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
{
// Use the new aura to see on what stance the target will be
- uint32 newStance = 0;
- if (newAura)
- {
- if (newAura->GetMiscValue() > 0 && newAura->GetMiscValue() <= 32) //Not null and GetMiscValue is not == FORM_NONE
- newStance = 1 << (newAura->GetMiscValue() - 1);
- else
- TC_LOG_ERROR("spell.aura", "newAura->GetMiscValue() returned value %i for SpellID: %u when it was expecting a value in range [0..31] for a bitshift", newAura->GetMiscValue(), newAura->GetId());
- }
+ uint64 newStance = newAura ? (UI64LIT(1) << (newAura->GetMiscValue() - 1)) : 0;
+
// If the stances are not compatible with the spell, remove it
if (itr->second->GetBase()->IsRemovedOnShapeLost(target) && !(itr->second->GetBase()->GetSpellInfo()->Stances & newStance))
target->RemoveAura(itr);
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index e42f66c6ffb..93b8c3eb368 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1487,7 +1487,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// This additional check is needed to add a minimal delay before cooldown in in effect
// to allow all bubbles broken by a single damage source proc mana return
- if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetId()) <= 11)
+ if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11)
break;
}
else // and add if needed
@@ -1920,9 +1920,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
return false;
// do checks using conditions table
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId());
- ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
- if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL_PROC, GetId(), eventInfo.GetActor(), eventInfo.GetActionTarget()))
return false;
// AuraScript Hook
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e1302d48d2f..76eefa0bb0e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1019,7 +1019,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
break;
}
- ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+ ConditionContainer* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
// handle emergency case - try to use other provided targets if no conditions provided
if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
@@ -1105,7 +1105,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
std::list<WorldObject*> targets;
SpellTargetObjectTypes objectType = targetType.GetObjectType();
SpellTargetCheckTypes selectionType = targetType.GetCheckType();
- ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+ ConditionContainer* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
float coneAngle = float(M_PI) / 2;
float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
@@ -1725,7 +1725,7 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
}
}
-uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList)
+uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionContainer* condList)
{
// this function selects which containers need to be searched for spell target
uint32 retMask = GRID_MAP_TYPE_MASK_ALL;
@@ -1793,7 +1793,7 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
}
}
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer* condList)
{
WorldObject* target = NULL;
uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
@@ -1805,7 +1805,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objec
return target;
}
-void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer* condList)
{
uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
if (!containerTypeMask)
@@ -1815,7 +1815,7 @@ void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Pos
SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
}
-void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal)
+void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionContainer* condList, bool isChainHeal)
{
// max dist for jump target selection
float jumpRadius = 0.0f;
@@ -4253,7 +4253,7 @@ void Spell::TakeCastItem()
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
- if (proto->Spells[i].SpellId)
+ if (proto->Spells[i].SpellId > 0)
{
// item has limited charges
if (proto->Spells[i].SpellCharges)
@@ -4668,7 +4668,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_READY;
}
- if (!m_caster->GetSpellHistory()->IsReady(m_spellInfo))
+ if (!m_caster->GetSpellHistory()->IsReady(m_spellInfo, m_castItemEntry))
{
if (m_triggeredByAuraSpell)
return SPELL_FAILED_DONT_REPORT;
@@ -4789,10 +4789,8 @@ SpellCastResult Spell::CheckCast(bool strict)
// check spell cast conditions from database
{
- ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster);
- condInfo.mConditionTargets[1] = m_targets.GetObjectTarget();
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
- if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
+ ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster, m_targets.GetObjectTarget());
+ if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id, condInfo))
{
// mLastFailedCondition can be NULL if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
@@ -6046,7 +6044,7 @@ SpellCastResult Spell::CheckItems()
for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
{
ItemTemplate const* proto = targetItem->GetTemplate();
- if (proto->Spells[e].SpellId && (
+ if (proto->Spells[e].SpellId > 0 && (
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
proto->Spells[e].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE))
{
@@ -7315,7 +7313,7 @@ namespace Trinity
{
WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
- SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
+ SpellTargetCheckTypes selectionType, ConditionContainer* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
_targetSelectionType(selectionType), _condList(condList)
{
if (condList)
@@ -7389,7 +7387,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
}
WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo,
- SpellTargetCheckTypes selectionType, ConditionList* condList)
+ SpellTargetCheckTypes selectionType, ConditionContainer* condList)
: WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster) { }
bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target)
@@ -7404,7 +7402,7 @@ bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target)
}
WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster,
- Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer* condList)
: WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position) { }
bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
@@ -7415,7 +7413,7 @@ bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
}
WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
- SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer* condList)
: WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle) { }
bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 1aac88ac602..6b96f56c538 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -374,12 +374,12 @@ class Spell
void SelectEffectTypeImplicitTargets(uint8 effIndex);
- uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList);
+ uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionContainer* condList);
template<class SEARCHER> void SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius);
- WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList = NULL);
- void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList);
- void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal);
+ WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer* condList = NULL);
+ void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer* condList);
+ void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionContainer* condList, bool isChainHeal);
GameObject* SearchSpellFocus();
@@ -583,6 +583,8 @@ class Spell
// Targets store structures and data
struct TargetInfo
{
+ // a bug in gcc-4.7 needs a destructor to call move operator instead of copy operator in std::vector remove
+ ~TargetInfo() { }
ObjectGuid targetGUID;
uint64 timeDelay;
SpellMissInfo missCondition:8;
@@ -712,10 +714,10 @@ namespace Trinity
SpellInfo const* _spellInfo;
SpellTargetCheckTypes _targetSelectionType;
ConditionSourceInfo* _condSrcInfo;
- ConditionList* _condList;
+ ConditionContainer* _condList;
WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
- SpellTargetCheckTypes selectionType, ConditionList* condList);
+ SpellTargetCheckTypes selectionType, ConditionContainer* condList);
~WorldObjectSpellTargetCheck();
bool operator()(WorldObject* target);
};
@@ -725,7 +727,7 @@ namespace Trinity
float _range;
Position const* _position;
WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo,
- SpellTargetCheckTypes selectionType, ConditionList* condList);
+ SpellTargetCheckTypes selectionType, ConditionContainer* condList);
bool operator()(WorldObject* target);
};
@@ -734,7 +736,7 @@ namespace Trinity
float _range;
Position const* _position;
WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster,
- Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
+ Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer* condList);
bool operator()(WorldObject* target);
};
@@ -742,7 +744,7 @@ namespace Trinity
{
float _coneAngle;
WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
- SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
+ SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer* condList);
bool operator()(WorldObject* target);
};
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 10dfbd511df..b345c5affea 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1571,6 +1571,22 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
+ /* == gem perfection handling == */
+
+ // the chance of getting a perfect result
+ float perfectCreateChance = 0.0f;
+ // the resulting perfect item if successful
+ uint32 perfectItemType = itemtype;
+ // get perfection capability and chance
+ if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
+ if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
+ newitemid = perfectItemType; // the perfect item replaces the regular one
+
+ /* == gem perfection handling over == */
+
+
+ /* == profession specialization handling == */
+
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
@@ -1579,15 +1595,16 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if (CanCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
- {
// roll with this chance till we roll not to create or we create the max num
while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
- }
// really will be created more items
num_to_add *= items_count;
+ /* == profession specialization handling over == */
+
+
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
@@ -4356,11 +4373,14 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
if (m_spellInfo->Effects[effIndex].MiscValue)
{
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
- int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
+ int32 duration = m_spellInfo->GetDuration(); // Try duration index first ..
if (!duration)
- duration = damage;//+1; //Base points after ..
+ duration = damage;//+1; // Base points after ..
if (!duration)
- duration = 10; //10 seconds for enchants which don't have listed duration
+ duration = 10 * IN_MILLISECONDS; // 10 seconds for enchants which don't have listed duration
+
+ if (m_spellInfo->Id == 14792) // Venomhide Poison
+ duration = 5 * MINUTE * IN_MILLISECONDS;
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
@@ -4374,7 +4394,7 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
return;
// Apply the temporary enchantment
- item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0, m_caster->GetGUID());
+ item->SetEnchantment(slot, enchant_id, duration, 0, m_caster->GetGUID());
item_owner->ApplyEnchantment(item, slot, true);
}
}
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index 208b4cf7ed9..d2cf03dc936 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -43,6 +43,8 @@ struct SpellHistory::PersistenceHelper<Player>
cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[2].GetUInt32()));
cooldownEntry->ItemId = fields[1].GetUInt32();
+ cooldownEntry->CategoryId = fields[3].GetUInt32();
+ cooldownEntry->CategoryEnd = Clock::from_time_t(time_t(fields[4].GetUInt32()));
return true;
}
@@ -51,6 +53,8 @@ struct SpellHistory::PersistenceHelper<Player>
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, cooldown.second.ItemId);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
+ stmt->setUInt32(index++, cooldown.second.CategoryId);
+ stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CategoryEnd)));
}
};
@@ -70,6 +74,8 @@ struct SpellHistory::PersistenceHelper<Pet>
cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[1].GetUInt32()));
cooldownEntry->ItemId = 0;
+ cooldownEntry->CategoryId = fields[2].GetUInt32();
+ cooldownEntry->CategoryEnd = Clock::from_time_t(time_t(fields[3].GetUInt32()));
return true;
}
@@ -77,6 +83,8 @@ struct SpellHistory::PersistenceHelper<Pet>
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
+ stmt->setUInt32(index++, cooldown.second.CategoryId);
+ stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CategoryEnd)));
}
};
@@ -92,7 +100,11 @@ void SpellHistory::LoadFromDB(PreparedQueryResult cooldownsResult)
uint32 spellId;
CooldownEntry cooldown;
if (StatementInfo::ReadCooldown(cooldownsResult->Fetch(), &spellId, &cooldown))
+ {
_spellCooldowns[spellId] = cooldown;
+ if (cooldown.CategoryId)
+ _categoryCooldowns[cooldown.CategoryId] = &_spellCooldowns[spellId];
+ }
} while (cooldownsResult->NextRow());
}
@@ -125,10 +137,18 @@ void SpellHistory::Update()
{
SQLTransaction t;
Clock::time_point now = Clock::now();
+ for (auto itr = _categoryCooldowns.begin(); itr != _categoryCooldowns.end();)
+ {
+ if (itr->second->CategoryEnd < now)
+ itr = _categoryCooldowns.erase(itr);
+ else
+ ++itr;
+ }
+
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
{
if (itr->second.CooldownEnd < now)
- itr = _spellCooldowns.erase(itr);
+ itr = EraseCooldown(itr);
else
++itr;
}
@@ -136,29 +156,37 @@ void SpellHistory::Update()
void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, Item const* item, Spell* spell /*= nullptr*/)
{
+ HandleCooldowns(spellInfo, item ? item->GetEntry() : 0, spell);
+}
+
+void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, uint32 itemID, Spell* spell /*= nullptr*/)
+{
if (Player* player = _owner->ToPlayer())
{
// potions start cooldown until exiting combat
- if (item && (item->IsPotion() || spellInfo->IsCooldownStartedOnEvent()))
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemID))
{
- player->SetLastPotionId(item->GetEntry());
- return;
+ if (itemTemplate->IsPotion() || spellInfo->IsCooldownStartedOnEvent())
+ {
+ player->SetLastPotionId(itemID);
+ return;
+ }
}
}
if (spellInfo->IsCooldownStartedOnEvent() || spellInfo->IsPassive() || (spell && spell->IsIgnoringCooldowns()))
return;
- StartCooldown(spellInfo, item ? item->GetEntry() : 0, spell);
+ StartCooldown(spellInfo, itemID, spell);
}
-bool SpellHistory::IsReady(SpellInfo const* spellInfo) const
+bool SpellHistory::IsReady(SpellInfo const* spellInfo, uint32 itemId /*= 0*/) const
{
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
if (IsSchoolLocked(spellInfo->GetSchoolMask()))
return false;
- if (HasCooldown(spellInfo->Id))
+ if (HasCooldown(spellInfo->Id, itemId))
return false;
return true;
@@ -168,42 +196,33 @@ template<>
void SpellHistory::WritePacket<Pet>(WorldPacket& packet) const
{
Clock::time_point now = Clock::now();
-
+
uint8 cooldownsCount = _spellCooldowns.size();
packet << uint8(cooldownsCount);
for (auto const& spellCooldown : _spellCooldowns)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellCooldown.first);
- if (!spellInfo)
- {
- packet << uint32(0);
- packet << uint16(0);
- packet << uint32(0);
- packet << uint32(0);
- continue;
- }
-
- packet << uint32(spellCooldown.first); // spell ID
- packet << uint16(spellInfo->GetCategory()); // spell category
+ packet << uint32(spellCooldown.first); // spell ID
+ packet << uint16(spellCooldown.second.CategoryId); // spell category
if (!spellCooldown.second.OnHold)
{
- uint32 cooldownDuration = spellCooldown.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now).count() : 0;
- if (cooldownDuration <= 0)
+ std::chrono::milliseconds cooldownDuration = std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now);
+ if (cooldownDuration.count() <= 0)
{
packet << uint32(0);
packet << uint32(0);
continue;
}
- if (spellInfo->GetCategory())
+ std::chrono::milliseconds categoryDuration = std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CategoryEnd - now);
+ if (categoryDuration.count() > 0)
{
packet << uint32(0);
- packet << uint32(cooldownDuration);
+ packet << uint32(categoryDuration.count());
}
else
{
- packet << uint32(cooldownDuration);
+ packet << uint32(cooldownDuration.count());
packet << uint32(0);
}
}
@@ -216,23 +235,13 @@ void SpellHistory::WritePacket<Player>(WorldPacket& packet) const
Clock::time_point now = Clock::now();
Clock::time_point infTime = now + InfinityCooldownDelayCheck;
- uint16 cooldownsCount = _spellCooldowns.size();
- size_t dataPos = packet.wpos();
- packet << uint16(cooldownsCount);
+ packet << uint16(_spellCooldowns.size());
for (auto const& spellCooldown : _spellCooldowns)
{
- SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(spellCooldown.first);
- if (!sEntry)
- {
- --cooldownsCount;
- continue;
- }
-
packet << uint32(spellCooldown.first);
-
packet << uint16(spellCooldown.second.ItemId); // cast item id
- packet << uint16(sEntry->GetCategory()); // spell category
+ packet << uint16(spellCooldown.second.CategoryId); // spell category
// send infinity cooldown in special format
if (spellCooldown.second.CooldownEnd >= infTime)
@@ -242,21 +251,26 @@ void SpellHistory::WritePacket<Player>(WorldPacket& packet) const
continue;
}
- uint32 cooldownDuration = spellCooldown.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now).count() : 0;
+ std::chrono::milliseconds cooldownDuration = std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now);
+ if (cooldownDuration.count() <= 0)
+ {
+ packet << uint32(0);
+ packet << uint32(0);
+ continue;
+ }
- if (sEntry->GetCategory()) // may be wrong, but anyway better than nothing...
+ std::chrono::milliseconds categoryDuration = std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CategoryEnd - now);
+ if (categoryDuration.count() >= 0)
{
packet << uint32(0); // cooldown
- packet << uint32(cooldownDuration); // category cooldown
+ packet << uint32(categoryDuration.count()); // category cooldown
}
else
{
- packet << uint32(cooldownDuration); // cooldown
+ packet << uint32(cooldownDuration.count()); // cooldown
packet << uint32(0); // category cooldown
}
}
-
- packet.put<uint16>(dataPos, cooldownsCount);
}
void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spell* spell /*= nullptr*/, bool onHold /*= false*/)
@@ -351,7 +365,7 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
// self spell cooldown
if (recTime != curTime)
{
- AddCooldown(spellInfo->Id, itemId, recTime, onHold);
+ AddCooldown(spellInfo->Id, itemId, recTime, categoryId, catrecTime, onHold);
if (needsCooldownPacket)
{
@@ -363,22 +377,6 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
}
}
}
-
- // category spells
- if (categoryId && catrecTime != curTime)
- {
- SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
- if (i_scstore != sSpellsByCategoryStore.end())
- {
- for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
- {
- if (*i_scset == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- AddCooldown(*i_scset, itemId, catrecTime, onHold);
- }
- }
- }
}
void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool startCooldown /*= true*/)
@@ -387,49 +385,27 @@ void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /
if (startCooldown)
StartCooldown(spellInfo, itemId, spell);
+ // Send activate cooldown timer (possible 0) at client side
if (Player* player = GetPlayerOwner())
{
- // Send activate cooldown timer (possible 0) at client side
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(spellInfo->Id);
data << uint64(_owner->GetGUID());
player->SendDirectMessage(&data);
-
- uint32 category = spellInfo->GetCategory();
- if (category && spellInfo->CategoryRecoveryTime)
- {
- SpellCategoryStore::const_iterator ct = sSpellsByCategoryStore.find(category);
- if (ct != sSpellsByCategoryStore.end())
- {
- for (auto const& cooldownPair : _spellCooldowns)
- {
- uint32 categorySpell = cooldownPair.first;
- if (!ct->second.count(categorySpell))
- continue;
-
- if (categorySpell == spellInfo->Id) // skip main spell, already handled above
- continue;
-
- SpellInfo const* spellInfo2 = sSpellMgr->EnsureSpellInfo(categorySpell);
- if (!spellInfo2->IsCooldownStartedOnEvent())
- continue;
-
- data.Initialize(SMSG_COOLDOWN_EVENT, 4 + 8);
- data << uint32(categorySpell);
- data << uint64(_owner->GetGUID());
- player->SendDirectMessage(&data);
- }
- }
- }
}
}
-void SpellHistory::AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, bool onHold /*= false*/)
+void SpellHistory::AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, uint32 categoryId, Clock::time_point categoryEnd, bool onHold /*= false*/)
{
CooldownEntry& cooldownEntry = _spellCooldowns[spellId];
cooldownEntry.CooldownEnd = cooldownEnd;
cooldownEntry.ItemId = itemId;
+ cooldownEntry.CategoryId = categoryId;
+ cooldownEntry.CategoryEnd = categoryEnd;
cooldownEntry.OnHold = onHold;
+
+ if (categoryId)
+ _categoryCooldowns[categoryId] = &cooldownEntry;
}
void SpellHistory::ModifyCooldown(uint32 spellId, int32 cooldownModMs)
@@ -443,7 +419,7 @@ void SpellHistory::ModifyCooldown(uint32 spellId, int32 cooldownModMs)
if (itr->second.CooldownEnd + offset > now)
itr->second.CooldownEnd += offset;
else
- _spellCooldowns.erase(itr);
+ EraseCooldown(itr);
if (Player* playerOwner = GetPlayerOwner())
{
@@ -477,7 +453,7 @@ void SpellHistory::ResetCooldown(CooldownStorageType::iterator& itr, bool update
}
}
- itr = _spellCooldowns.erase(itr);
+ itr = EraseCooldown(itr);
}
void SpellHistory::ResetAllCooldowns()
@@ -492,31 +468,69 @@ void SpellHistory::ResetAllCooldowns()
SendClearCooldowns(cooldowns);
}
+ _categoryCooldowns.clear();
_spellCooldowns.clear();
}
-bool SpellHistory::HasCooldown(uint32 spellId) const
+bool SpellHistory::HasCooldown(SpellInfo const* spellInfo, uint32 itemId /*= 0*/) const
+{
+ if (_spellCooldowns.count(spellInfo->Id) != 0)
+ return true;
+
+ uint32 category = 0;
+ if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId))
+ {
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ if (uint32(itemTemplate->Spells[i].SpellId) == spellInfo->Id)
+ {
+ category = itemTemplate->Spells[i].SpellCategory;
+ break;
+ }
+ }
+ }
+
+ if (!category)
+ category = spellInfo->GetCategory();
+
+ if (!category)
+ return false;
+
+ return _categoryCooldowns.count(category) != 0;
+}
+
+bool SpellHistory::HasCooldown(uint32 spellId, uint32 itemId /*= 0*/) const
{
- return _spellCooldowns.count(spellId) != 0;
+ return HasCooldown(sSpellMgr->EnsureSpellInfo(spellId), itemId);
}
-uint32 SpellHistory::GetRemainingCooldown(uint32 spellId) const
+uint32 SpellHistory::GetRemainingCooldown(SpellInfo const* spellInfo) const
{
- auto itr = _spellCooldowns.find(spellId);
- if (itr == _spellCooldowns.end())
- return 0;
+ Clock::time_point end;
+ auto itr = _spellCooldowns.find(spellInfo->Id);
+ if (itr != _spellCooldowns.end())
+ end = itr->second.CooldownEnd;
+ else
+ {
+ auto catItr = _categoryCooldowns.find(spellInfo->GetCategory());
+ if (catItr == _categoryCooldowns.end())
+ return 0;
+
+ end = catItr->second->CategoryEnd;
+ }
Clock::time_point now = Clock::now();
- if (itr->second.CooldownEnd < now)
+ if (end < now)
return 0;
- Clock::duration remaining = itr->second.CooldownEnd - now;
+ Clock::duration remaining = end - now;
return uint32(std::chrono::duration_cast<std::chrono::milliseconds>(remaining).count());
}
void SpellHistory::LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTime)
{
- Clock::time_point lockoutEnd = Clock::now() + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(lockoutTime));
+ Clock::time_point now = Clock::now();
+ Clock::time_point lockoutEnd = now + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(lockoutTime));
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (SpellSchoolMask(1 << i) & schoolMask)
_schoolLockouts[i] = lockoutEnd;
@@ -553,10 +567,10 @@ void SpellHistory::LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTim
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
continue;
- if ((schoolMask & spellInfo->GetSchoolMask()) && GetRemainingCooldown(spellId) < lockoutTime)
+ if ((schoolMask & spellInfo->GetSchoolMask()) && GetRemainingCooldown(spellInfo) < lockoutTime)
{
cooldowns[spellId] = lockoutTime;
- AddCooldown(spellId, 0, lockoutEnd);
+ AddCooldown(spellId, 0, lockoutEnd, 0, now);
}
}
@@ -637,21 +651,59 @@ void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCoo
}
}
-uint16 SpellHistory::GetArenaCooldownsSize()
+void SpellHistory::SaveCooldownStateBeforeDuel()
{
- uint16 count = 0;
+ _spellCooldownsBeforeDuel = _spellCooldowns;
+}
- for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
+void SpellHistory::RestoreCooldownStateAfterDuel()
+{
+ // category cooldows are not preserved.
+ if (Player* player = _owner->ToPlayer())
{
- SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
+ // add all profession CDs created while in duel (if any)
+ for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
- if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS &&
- spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS)
- ++count;
- ++itr;
- }
+ if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
+ spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
+ _spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first];
+ }
+
+ _spellCooldowns = _spellCooldownsBeforeDuel;
+
+ // update the client: clear all cooldowns
+ std::vector<int32> resetCooldowns;
+ resetCooldowns.reserve(_spellCooldowns.size());
+
+ for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
+ resetCooldowns.push_back(itr->first);
- return count;
+ if (resetCooldowns.empty())
+ return;
+
+ SendClearCooldowns(resetCooldowns);
+
+ // update the client: restore old cooldowns
+ PacketCooldowns cooldowns;
+
+ for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
+ {
+ Clock::time_point now = Clock::now();
+ uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
+
+ // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
+ if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS)
+ continue;
+
+ cooldowns[itr->first] = cooldownDuration;
+ }
+
+ WorldPacket data;
+ BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
+ player->SendDirectMessage(&data);
+ }
}
template void SpellHistory::LoadFromDB<Player>(PreparedQueryResult cooldownsResult);
diff --git a/src/server/game/Spells/SpellHistory.h b/src/server/game/Spells/SpellHistory.h
index 4d0642d644e..572f407da96 100644
--- a/src/server/game/Spells/SpellHistory.h
+++ b/src/server/game/Spells/SpellHistory.h
@@ -38,15 +38,15 @@ public:
struct CooldownEntry
{
- CooldownEntry() : ItemId(0), OnHold(false) { }
- CooldownEntry(Clock::time_point endTime, uint32 itemId) : CooldownEnd(endTime), ItemId(itemId), OnHold(false) { }
-
Clock::time_point CooldownEnd;
- uint32 ItemId;
- bool OnHold;
+ uint32 ItemId = 0;
+ uint32 CategoryId = 0;
+ Clock::time_point CategoryEnd;
+ bool OnHold = false;
};
typedef std::unordered_map<uint32 /*spellId*/, CooldownEntry> CooldownStorageType;
+ typedef std::unordered_map<uint32 /*categoryId*/, CooldownEntry*> CategoryCooldownStorageType;
typedef std::unordered_map<uint32 /*categoryId*/, Clock::time_point> GlobalCooldownStorageType;
explicit SpellHistory(Unit* owner) : _owner(owner), _schoolLockouts() { }
@@ -60,7 +60,8 @@ public:
void Update();
void HandleCooldowns(SpellInfo const* spellInfo, Item const* item, Spell* spell = nullptr);
- bool IsReady(SpellInfo const* spellInfo) const;
+ void HandleCooldowns(SpellInfo const* spellInfo, uint32 itemID, Spell* spell = nullptr);
+ bool IsReady(SpellInfo const* spellInfo, uint32 itemId = 0) const;
template<class OwnerType>
void WritePacket(WorldPacket& packet) const;
@@ -74,10 +75,11 @@ public:
template<class Type, class Period>
void AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration<Type, Period> cooldownDuration)
{
- AddCooldown(spellId, itemId, Clock::now() + std::chrono::duration_cast<Clock::duration>(cooldownDuration));
+ Clock::time_point now = Clock::now();
+ AddCooldown(spellId, itemId, now + std::chrono::duration_cast<Clock::duration>(cooldownDuration), 0, now);
}
- void AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, bool onHold = false);
+ void AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, uint32 categoryId, Clock::time_point categoryEnd, bool onHold = false);
void ModifyCooldown(uint32 spellId, int32 cooldownModMs);
void ResetCooldown(uint32 spellId, bool update = false);
void ResetCooldown(CooldownStorageType::iterator& itr, bool update = false);
@@ -102,8 +104,9 @@ public:
}
void ResetAllCooldowns();
- bool HasCooldown(uint32 spellId) const;
- uint32 GetRemainingCooldown(uint32 spellId) const;
+ bool HasCooldown(SpellInfo const* spellInfo, uint32 itemId = 0) const;
+ bool HasCooldown(uint32 spellId, uint32 itemId = 0) const;
+ uint32 GetRemainingCooldown(SpellInfo const* spellInfo) const;
// School lockouts
void LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTime);
@@ -117,17 +120,25 @@ public:
void BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown) const;
CooldownStorageType::size_type GetCooldownsSizeForPacket() const { return _spellCooldowns.size(); }
- uint16 GetArenaCooldownsSize();
+ void SaveCooldownStateBeforeDuel();
+ void RestoreCooldownStateAfterDuel();
private:
Player* GetPlayerOwner() const;
void SendClearCooldowns(std::vector<int32> const& cooldowns) const;
+ CooldownStorageType::iterator EraseCooldown(CooldownStorageType::iterator itr)
+ {
+ _categoryCooldowns.erase(itr->second.CategoryId);
+ return _spellCooldowns.erase(itr);
+ }
typedef std::unordered_map<uint32, uint32> PacketCooldowns;
void BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns) const;
Unit* _owner;
CooldownStorageType _spellCooldowns;
+ CooldownStorageType _spellCooldownsBeforeDuel;
+ CategoryCooldownStorageType _categoryCooldowns;
Clock::time_point _schoolLockouts[MAX_SPELL_SCHOOL];
GlobalCooldownStorageType _globalCooldowns;
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ea5e4c8df0b..6486a7eada7 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -776,8 +776,8 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry)
AttributesEx6 = spellEntry->AttributesEx6;
AttributesEx7 = spellEntry->AttributesEx7;
AttributesCu = 0;
- Stances = spellEntry->Stances;
- StancesNot = spellEntry->StancesNot;
+ Stances = MAKE_PAIR64(spellEntry->Stances[0], spellEntry->Stances[1]);
+ StancesNot = MAKE_PAIR64(spellEntry->StancesNot[0], spellEntry->StancesNot[1]);
Targets = spellEntry->Targets;
TargetCreatureType = spellEntry->TargetCreatureType;
RequiresSpellFocus = spellEntry->RequiresSpellFocus;
@@ -1309,7 +1309,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
(Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[1].Effect == SPELL_EFFECT_LEARN_SPELL || Effects[2].Effect == SPELL_EFFECT_LEARN_SPELL))
return SPELL_CAST_OK;
- uint32 stanceMask = (form ? 1 << (form - 1) : 0);
+ uint64 stanceMask = (form ? UI64LIT(1) << (form - 1) : 0);
if (stanceMask & StancesNot) // can explicitly not be cast in this stance
return SPELL_FAILED_NOT_SHAPESHIFT;
@@ -2658,7 +2658,7 @@ void SpellInfo::_UnloadImplicitTargetConditionLists()
// find the same instances of ConditionList and delete them.
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- ConditionList* cur = Effects[i].ImplicitTargetConditions;
+ ConditionContainer* cur = Effects[i].ImplicitTargetConditions;
if (!cur)
continue;
for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j)
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index cfa9877405d..241e7df9544 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -249,7 +249,7 @@ public:
uint32 ItemType;
uint32 TriggerSpell;
flag96 SpellClassMask;
- std::list<Condition*>* ImplicitTargetConditions;
+ std::vector<Condition*>* ImplicitTargetConditions;
SpellEffectInfo() : _spellInfo(NULL), _effIndex(0), Effect(0), ApplyAuraName(0), Amplitude(0), DieSides(0),
RealPointsPerLevel(0), BasePoints(0), PointsPerComboPoint(0), ValueMultiplier(0), DamageMultiplier(0),
@@ -306,8 +306,8 @@ public:
uint32 AttributesEx6;
uint32 AttributesEx7;
uint32 AttributesCu;
- uint32 Stances;
- uint32 StancesNot;
+ uint64 Stances;
+ uint64 StancesNot;
uint32 Targets;
uint32 TargetCreatureType;
uint32 RequiresSpellFocus;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f27f9220aaa..6305d0a456f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3105,11 +3105,13 @@ void SpellMgr::LoadSpellInfoCorrections()
case 28796: // Poison Bolt Volly - Faerlina
spellInfo->MaxAffectedTargets = 5;
break;
+ case 54835: // Curse of the Plaguebringer - Noth (H)
+ spellInfo->MaxAffectedTargets = 8;
+ break;
case 40827: // Sinful Beam
case 40859: // Sinister Beam
case 40860: // Vile Beam
case 40861: // Wicked Beam
- case 54835: // Curse of the Plaguebringer - Noth (H)
case 54098: // Poison Bolt Volly - Faerlina (H)
spellInfo->MaxAffectedTargets = 10;
break;
@@ -3180,13 +3182,13 @@ void SpellMgr::LoadSpellInfoCorrections()
// Master Shapeshifter: missing stance data for forms other than bear - bear version has correct data
// To prevent aura staying on target after talent unlearned
case 48420:
- spellInfo->Stances = 1 << (FORM_CAT - 1);
+ spellInfo->Stances = UI64LIT(1) << (FORM_CAT - 1);
break;
case 48421:
- spellInfo->Stances = 1 << (FORM_MOONKIN - 1);
+ spellInfo->Stances = UI64LIT(1) << (FORM_MOONKIN - 1);
break;
case 48422:
- spellInfo->Stances = 1 << (FORM_TREE - 1);
+ spellInfo->Stances = UI64LIT(1) << (FORM_TREE - 1);
break;
case 51466: // Elemental Oath (Rank 1)
case 51470: // Elemental Oath (Rank 2)
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 8710100d9b3..0a47da1c788 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -21,6 +21,7 @@
#include "DatabaseEnv.h"
#include "UpdateFields.h"
#include "ObjectMgr.h"
+#include "Player.h"
#include "AccountMgr.h"
#include "World.h"
@@ -63,11 +64,15 @@ static DumpTable dumpTables[DUMP_TABLE_COUNT] =
};
// Low level functions
-static bool findtoknth(std::string &str, int n, std::string::size_type &s, std::string::size_type &e)
+static bool FindTokNth(std::string const& str, uint32 n, std::string::size_type& s, std::string::size_type& e)
{
- int i; s = e = 0;
- std::string::size_type size = str.size();
- for (i = 1; s < size && i < n; s++) if (str[s] == ' ') ++i;
+ s = e = 0;
+
+ uint32 i = 1;
+ for (; s < str.size() && i < n; ++s)
+ if (str[s] == ' ')
+ ++i;
+
if (i < n)
return false;
@@ -76,80 +81,86 @@ static bool findtoknth(std::string &str, int n, std::string::size_type &s, std::
return e != std::string::npos;
}
-std::string gettoknth(std::string &str, int n)
+std::string GetTokNth(std::string const& str, uint32 n)
{
std::string::size_type s = 0, e = 0;
- if (!findtoknth(str, n, s, e))
+ if (!FindTokNth(str, n, s, e))
return "";
- return str.substr(s, e-s);
+ return str.substr(s, e - s);
}
-bool findnth(std::string &str, int n, std::string::size_type &s, std::string::size_type &e)
+bool FindNth(std::string const& str, uint32 n, std::string::size_type& s, std::string::size_type& e)
{
- s = str.find("VALUES ('")+9;
- if (s == std::string::npos) return false;
+ s = str.find("VALUES ('") + 9;
+ if (s == std::string::npos)
+ return false;
do
{
e = str.find('\'', s);
- if (e == std::string::npos) return false;
- } while (str[e-1] == '\\');
+ if (e == std::string::npos)
+ return false;
+ } while (str[e - 1] == '\\');
- for (int i = 1; i < n; ++i)
+ for (uint32 i = 1; i < n; ++i)
{
do
{
- s = e+4;
+ s = e + 4;
e = str.find('\'', s);
- if (e == std::string::npos) return false;
- } while (str[e-1] == '\\');
+ if (e == std::string::npos)
+ return false;
+ } while (str[e - 1] == '\\');
}
return true;
}
-std::string gettablename(std::string &str)
+std::string GetTableName(std::string const& str)
{
- std::string::size_type s = 13;
+ static std::string::size_type const s = 13;
std::string::size_type e = str.find(_TABLE_SIM_, s);
if (e == std::string::npos)
return "";
- return str.substr(s, e-s);
+ return str.substr(s, e - s);
}
-bool changenth(std::string &str, int n, char const* with, bool insert = false, bool nonzero = false)
+bool ChangeNth(std::string& str, uint32 n, char const* with, bool insert = false, bool allowZero = false)
{
std::string::size_type s, e;
- if (!findnth(str, n, s, e))
+ if (!FindNth(str, n, s, e))
return false;
- if (nonzero && str.substr(s, e-s) == "0")
+ if (allowZero && str.substr(s, e - s) == "0")
return true; // not an error
+
if (!insert)
- str.replace(s, e-s, with);
+ str.replace(s, e - s, with);
else
str.insert(s, with);
return true;
}
-std::string getnth(std::string &str, int n)
+std::string GetNth(std::string& str, uint32 n)
{
std::string::size_type s, e;
- if (!findnth(str, n, s, e))
+ if (!FindNth(str, n, s, e))
return "";
return str.substr(s, e-s);
}
-bool changetoknth(std::string &str, int n, char const* with, bool insert = false, bool nonzero = false)
+bool ChangeTokNth(std::string& str, uint32 n, char const* with, bool insert = false, bool allowZero = false)
{
std::string::size_type s = 0, e = 0;
- if (!findtoknth(str, n, s, e))
+ if (!FindTokNth(str, n, s, e))
return false;
- if (nonzero && str.substr(s, e-s) == "0")
+
+ if (allowZero && str.substr(s, e - s) == "0")
return true; // not an error
+
if (!insert)
str.replace(s, e-s, with);
else
@@ -158,41 +169,28 @@ bool changetoknth(std::string &str, int n, char const* with, bool insert = false
return true;
}
-uint32 registerNewGuid(uint32 oldGuid, std::map<uint32, uint32> &guidMap, uint32 hiGuid)
+ObjectGuid::LowType RegisterNewGuid(ObjectGuid::LowType oldGuid, PlayerDump::DumpGuidMap& guidMap, ObjectGuid::LowType guidOffset)
{
- std::map<uint32, uint32>::const_iterator itr = guidMap.find(oldGuid);
+ PlayerDumpWriter::DumpGuidMap::const_iterator itr = guidMap.find(oldGuid);
if (itr != guidMap.end())
return itr->second;
- uint32 newguid = hiGuid + guidMap.size();
+ ObjectGuid::LowType newguid = guidOffset + guidMap.size();
guidMap[oldGuid] = newguid;
return newguid;
}
-bool changeGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false)
+bool ChangeGuid(std::string& str, uint32 n, PlayerDump::DumpGuidMap& guidMap, ObjectGuid::LowType guidOffset, bool allowZero = false)
{
- char chritem[20];
- uint32 oldGuid = atoi(getnth(str, n).c_str());
- if (nonzero && oldGuid == 0)
+ ObjectGuid::LowType oldGuid = strtoull(GetNth(str, n).c_str(), nullptr, 10);
+ if (allowZero && !oldGuid)
return true; // not an error
- uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
- snprintf(chritem, 20, "%u", newGuid);
-
- return changenth(str, n, chritem, false, nonzero);
-}
-
-bool changetokGuid(std::string &str, int n, std::map<uint32, uint32> &guidMap, uint32 hiGuid, bool nonzero = false)
-{
char chritem[20];
- uint32 oldGuid = atoi(gettoknth(str, n).c_str());
- if (nonzero && oldGuid == 0)
- return true; // not an error
-
- uint32 newGuid = registerNewGuid(oldGuid, guidMap, hiGuid);
+ ObjectGuid::LowType newGuid = RegisterNewGuid(oldGuid, guidMap, guidOffset);
snprintf(chritem, 20, "%u", newGuid);
- return changetoknth(str, n, chritem, false, nonzero);
+ return ChangeNth(str, n, chritem, false, allowZero);
}
std::string CreateDumpString(char const* tableName, QueryResult result)
@@ -216,57 +214,54 @@ std::string CreateDumpString(char const* tableName, QueryResult result)
return ss.str();
}
-std::string PlayerDumpWriter::GenerateWhereStr(char const* field, uint32 guid)
+std::string PlayerDumpWriter::GenerateWhereStr(char const* field, ObjectGuid::LowType guid)
{
std::ostringstream wherestr;
wherestr << field << " = '" << guid << '\'';
return wherestr.str();
}
-std::string PlayerDumpWriter::GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr)
+std::string PlayerDumpWriter::GenerateWhereStr(char const* field, DumpGuidSet const& guids, DumpGuidSet::const_iterator& itr)
{
std::ostringstream wherestr;
wherestr << field << " IN ('";
- for (; itr != guids.end(); ++itr)
+ for (; itr != guids.end();)
{
wherestr << *itr;
+ ++itr;
if (wherestr.str().size() > MAX_QUERY_LEN - 50) // near to max query
- {
- ++itr;
break;
- }
- GUIDs::const_iterator itr2 = itr;
- if (++itr2 != guids.end())
+ if (itr != guids.end())
wherestr << "', '";
}
wherestr << "')";
return wherestr.str();
}
-void StoreGUID(QueryResult result, uint32 field, std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 field, PlayerDump::DumpGuidSet &guids)
{
Field* fields = result->Fetch();
- uint32 guid = fields[field].GetUInt32();
+ ObjectGuid::LowType guid = fields[field].GetUInt32();
if (guid)
guids.insert(guid);
}
-void StoreGUID(QueryResult result, uint32 data, uint32 field, std::set<uint32>& guids)
+void StoreGUID(QueryResult result, uint32 data, uint32 field, PlayerDump::DumpGuidSet& guids)
{
Field* fields = result->Fetch();
std::string dataStr = fields[data].GetString();
- uint32 guid = atoi(gettoknth(dataStr, field).c_str());
+ ObjectGuid::LowType guid = strtoull(GetTokNth(dataStr, field).c_str(), nullptr, 10);
if (guid)
guids.insert(guid);
}
// Writing - High-level functions
-bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type)
+bool PlayerDumpWriter::DumpTable(std::string& dump, ObjectGuid::LowType guid, char const* tableFrom, char const* tableTo, DumpTableType type)
{
- GUIDs const* guids = NULL;
- char const* fieldname = NULL;
+ DumpGuidSet const* guids = nullptr;
+ char const* fieldname = nullptr;
switch (type)
{
@@ -281,20 +276,20 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
// for guid set stop if set is empty
if (guids && guids->empty())
- return true; // nothing to do
+ return true; // nothing to do
// setup for guids case start position
- GUIDs::const_iterator guids_itr;
+ DumpGuidSet::const_iterator guidsItr;
if (guids)
- guids_itr = guids->begin();
+ guidsItr = guids->begin();
do
{
std::string wherestr;
- if (guids) // set case, get next guids string
- wherestr = GenerateWhereStr(fieldname, *guids, guids_itr);
- else // not set case, get single guid string
+ if (guids) // set case, get next guids string
+ wherestr = GenerateWhereStr(fieldname, *guids, guidsItr);
+ else // not set case, get single guid string
wherestr = GenerateWhereStr(fieldname, guid);
QueryResult result = CharacterDatabase.PQuery("SELECT * FROM %s WHERE %s", tableFrom, wherestr.c_str());
@@ -336,16 +331,16 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
}
while (result->NextRow());
}
- while (guids && guids_itr != guids->end()); // not set case iterate single time, set case iterate for all guids
+ while (guids && guidsItr != guids->end()); // not set case iterate single time, set case iterate for all guids
return true;
}
-bool PlayerDumpWriter::GetDump(uint32 guid, std::string &dump)
+bool PlayerDumpWriter::GetDump(ObjectGuid::LowType guid, std::string &dump)
{
dump = "IMPORTANT NOTE: THIS DUMPFILE IS MADE FOR USE WITH THE 'PDUMP' COMMAND ONLY - EITHER THROUGH INGAME CHAT OR ON CONSOLE!\n";
dump += "IMPORTANT NOTE: DO NOT apply it directly - it will irreversibly DAMAGE and CORRUPT your database! You have been warned!\n\n";
- for (int i = 0; i < DUMP_TABLE_COUNT; ++i)
+ for (uint8 i = 0; i < DUMP_TABLE_COUNT; ++i)
if (!DumpTable(dump, guid, dumpTables[i].name, dumpTables[i].name, dumpTables[i].type))
return false;
@@ -355,17 +350,19 @@ bool PlayerDumpWriter::GetDump(uint32 guid, std::string &dump)
return true;
}
-DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
+DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, ObjectGuid::LowType guid)
{
if (sWorld->getBoolConfig(CONFIG_PDUMP_NO_PATHS))
if (strstr(file.c_str(), "\\") || strstr(file.c_str(), "/"))
return DUMP_FILE_OPEN_ERROR;
+
if (sWorld->getBoolConfig(CONFIG_PDUMP_NO_OVERWRITE))
if (FILE* f = fopen(file.c_str(), "r"))
{
fclose(f);
return DUMP_FILE_OPEN_ERROR;
}
+
FILE* fout = fopen(file.c_str(), "w");
if (!fout)
return DUMP_FILE_OPEN_ERROR;
@@ -383,9 +380,9 @@ DumpReturn PlayerDumpWriter::WriteDump(const std::string& file, uint32 guid)
// Reading - High-level functions
#define ROLLBACK(DR) {fclose(fin); return (DR);}
-void fixNULLfields(std::string &line)
+void fixNULLfields(std::string& line)
{
- std::string nullString("'NULL'");
+ static std::string const nullString("'NULL'");
size_t pos = line.find(nullString);
while (pos != std::string::npos)
{
@@ -394,7 +391,7 @@ void fixNULLfields(std::string &line)
}
}
-DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, std::string name, uint32 guid)
+DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, std::string name, ObjectGuid::LowType guid)
{
uint32 charcount = AccountMgr::GetCharactersCount(account);
if (charcount >= 10)
@@ -404,7 +401,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (!fin)
return DUMP_FILE_OPEN_ERROR;
- char newguid[20], chraccount[20], newpetid[20], currpetid[20], lastpetid[20];
+ char newguid[20], chraccount[20];
// make sure the same guid doesn't already exist and is safe to use
bool incHighest = true;
@@ -418,7 +415,8 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (result)
guid = sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed(); // use first free if exists
- else incHighest = false;
+ else
+ incHighest = false;
}
else
guid = sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed();
@@ -428,7 +426,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (!normalizePlayerName(name))
name.clear();
- if (ObjectMgr::CheckPlayerName(name, true) == CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
@@ -444,22 +442,22 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
snprintf(newguid, 20, "%u", guid);
snprintf(chraccount, 20, "%u", account);
- snprintf(newpetid, 20, "%u", sObjectMgr->GeneratePetNumber());
- snprintf(lastpetid, 20, "%s", "");
- std::map<uint32, uint32> items;
- std::map<uint32, uint32> mails;
- char buf[32000] = "";
+ DumpGuidMap items;
+ DumpGuidMap mails;
+ char buf[32000];
+ memset(buf, 0, sizeof(buf));
- typedef std::map<uint32, uint32> PetIds; // old->new petid relation
- typedef PetIds::value_type PetIdsPair;
- PetIds petids;
+ typedef std::map<uint32 /*old*/, uint32 /*new*/> PetIds;
+ PetIds petIds;
uint8 gender = GENDER_NONE;
uint8 race = RACE_NONE;
uint8 playerClass = 0;
uint8 level = 1;
+ ObjectGuid::LowType itemLowGuidOffset = sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed();
+
SQLTransaction trans = CharacterDatabase.BeginTransaction();
while (!feof(fin))
{
@@ -495,7 +493,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
*/
// determine table name and load type
- std::string tn = gettablename(line);
+ std::string tn = GetTableName(line);
if (tn.empty())
{
TC_LOG_ERROR("misc", "LoadPlayerDump: Can't extract table name from line: '%s'!", line.c_str());
@@ -524,142 +522,139 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
{
case DTT_CHARACTER:
{
- if (!changenth(line, 1, newguid)) // characters.guid update
+ if (!ChangeNth(line, 1, newguid)) // characters.guid update
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changenth(line, 2, chraccount)) // characters.account update
+ if (!ChangeNth(line, 2, chraccount)) // characters.account update
ROLLBACK(DUMP_FILE_BROKEN);
- race = uint8(atoul(getnth(line, 4).c_str()));
- playerClass = uint8(atoul(getnth(line, 5).c_str()));
- gender = uint8(atoul(getnth(line, 6).c_str()));
- level = uint8(atoul(getnth(line, 7).c_str()));
+ race = uint8(atoul(GetNth(line, 4).c_str()));
+ playerClass = uint8(atoul(GetNth(line, 5).c_str()));
+ gender = uint8(atoul(GetNth(line, 6).c_str()));
+ level = uint8(atoul(GetNth(line, 7).c_str()));
if (name.empty())
{
// check if the original name already exists
- name = getnth(line, 3);
+ name = GetNth(line, 3);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
- if (!changenth(line, 37, "1")) // characters.at_login set to "rename on login"
+ if (!ChangeNth(line, 37, "1")) // characters.at_login set to "rename on login"
ROLLBACK(DUMP_FILE_BROKEN);
}
- else if (!changenth(line, 3, name.c_str())) // characters.name
+ else if (!ChangeNth(line, 3, name.c_str())) // characters.name
ROLLBACK(DUMP_FILE_BROKEN);
const char null[5] = "NULL";
- if (!changenth(line, 69, null)) // characters.deleteInfos_Account
+ if (!ChangeNth(line, 69, null)) // characters.deleteInfos_Account
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changenth(line, 70, null)) // characters.deleteInfos_Name
+ if (!ChangeNth(line, 70, null)) // characters.deleteInfos_Name
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changenth(line, 71, null)) // characters.deleteDate
+ if (!ChangeNth(line, 71, null)) // characters.deleteDate
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_CHAR_TABLE:
{
- if (!changenth(line, 1, newguid)) // character_*.guid update
+ if (!ChangeNth(line, 1, newguid)) // character_*.guid update
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_EQSET_TABLE:
{
- if (!changenth(line, 1, newguid))
+ if (!ChangeNth(line, 1, newguid))
ROLLBACK(DUMP_FILE_BROKEN); // character_equipmentsets.guid
char newSetGuid[24];
snprintf(newSetGuid, 24, UI64FMTD, sObjectMgr->GenerateEquipmentSetGuid());
- if (!changenth(line, 2, newSetGuid))
+ if (!ChangeNth(line, 2, newSetGuid))
ROLLBACK(DUMP_FILE_BROKEN); // character_equipmentsets.setguid
+
+ for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
+ if (!ChangeGuid(line, 7 + slot, items, itemLowGuidOffset, true))
+ ROLLBACK(DUMP_FILE_BROKEN); // character_equipmentsets.item
break;
}
case DTT_INVENTORY:
{
- if (!changenth(line, 1, newguid)) // character_inventory.guid update
+ if (!ChangeNth(line, 1, newguid)) // character_inventory.guid update
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changeGuid(line, 2, items,sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed(), true))
+ if (!ChangeGuid(line, 2, items, itemLowGuidOffset, true))
ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.bag update
- if (!changeGuid(line, 4, items, sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()))
+ if (!ChangeGuid(line, 4, items, itemLowGuidOffset))
ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.item update
break;
}
case DTT_MAIL: // mail
{
- if (!changeGuid(line, 1, mails, sObjectMgr->_mailId))
+ if (!ChangeGuid(line, 1, mails, sObjectMgr->_mailId))
ROLLBACK(DUMP_FILE_BROKEN); // mail.id update
- if (!changenth(line, 6, newguid)) // mail.receiver update
+ if (!ChangeNth(line, 6, newguid)) // mail.receiver update
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_MAIL_ITEM: // mail_items
{
- if (!changeGuid(line, 1, mails, sObjectMgr->_mailId))
+ if (!ChangeGuid(line, 1, mails, sObjectMgr->_mailId))
ROLLBACK(DUMP_FILE_BROKEN); // mail_items.id
- if (!changeGuid(line, 2, items, sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()))
+ if (!ChangeGuid(line, 2, items, itemLowGuidOffset))
ROLLBACK(DUMP_FILE_BROKEN); // mail_items.item_guid
- if (!changenth(line, 3, newguid)) // mail_items.receiver
+ if (!ChangeNth(line, 3, newguid)) // mail_items.receiver
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_ITEM:
{
// item, owner, data field:item, owner guid
- if (!changeGuid(line, 1, items, sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()))
+ if (!ChangeGuid(line, 1, items, itemLowGuidOffset))
ROLLBACK(DUMP_FILE_BROKEN); // item_instance.guid update
- if (!changenth(line, 3, newguid)) // item_instance.owner_guid update
+ if (!ChangeNth(line, 3, newguid)) // item_instance.owner_guid update
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_ITEM_GIFT:
{
- if (!changenth(line, 1, newguid)) // character_gifts.guid update
+ if (!ChangeNth(line, 1, newguid)) // character_gifts.guid update
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changeGuid(line, 2, items, sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed()))
+ if (!ChangeGuid(line, 2, items, itemLowGuidOffset))
ROLLBACK(DUMP_FILE_BROKEN); // character_gifts.item_guid update
break;
}
case DTT_PET:
{
- //store a map of old pet id to new inserted pet id for use by type 5 tables
- snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
- if (*lastpetid == '\0')
- snprintf(lastpetid, 20, "%s", currpetid);
- if (strcmp(lastpetid, currpetid) != 0)
- {
- snprintf(newpetid, 20, "%u", sObjectMgr->GeneratePetNumber());
- snprintf(lastpetid, 20, "%s", currpetid);
- }
+ // store a map of old pet id to new inserted pet id for use by DTT_PET_TABLE tables
+ std::string petIdStr = GetNth(line, 1);
- std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid));
+ uint32 currentPetId = atoul(petIdStr.c_str());
- if (petids_iter == petids.end())
- {
- petids.insert(PetIdsPair(atoi(currpetid), atoi(newpetid)));
- }
+ PetIds::const_iterator petIdsItr = petIds.find(currentPetId);
+ if (petIdsItr != petIds.end()) // duplicate pets
+ ROLLBACK(DUMP_FILE_BROKEN);
+
+ uint32 newPetId = sObjectMgr->GeneratePetNumber();
+ petIds[currentPetId] = newPetId;
- if (!changenth(line, 1, newpetid)) // character_pet.id update
+ if (!ChangeNth(line, 1, std::to_string(newPetId).c_str())) // character_pet.id update
ROLLBACK(DUMP_FILE_BROKEN);
- if (!changenth(line, 3, newguid)) // character_pet.owner update
+ if (!ChangeNth(line, 3, newguid)) // character_pet.owner update
ROLLBACK(DUMP_FILE_BROKEN);
break;
}
case DTT_PET_TABLE: // pet_aura, pet_spell, pet_spell_cooldown
{
- snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
+ std::string petIdStr = GetNth(line, 1);
// lookup currpetid and match to new inserted pet id
- std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid));
- if (petids_iter == petids.end()) // couldn't find new inserted id
+ PetIds::const_iterator petIdsItr = petIds.find(atoul(petIdStr.c_str()));
+ if (petIdsItr == petIds.end()) // couldn't find new inserted id
ROLLBACK(DUMP_FILE_BROKEN);
- snprintf(newpetid, 20, "%d", petids_iter->second);
-
- if (!changenth(line, 1, newpetid))
+ if (!ChangeNth(line, 1, std::to_string(petIdsItr->second).c_str()))
ROLLBACK(DUMP_FILE_BROKEN);
break;
@@ -677,7 +672,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
// in case of name conflict player has to rename at login anyway
- sWorld->AddCharacterNameData(ObjectGuid(HighGuid::Player, guid), name, gender, race, playerClass, level);
+ sWorld->AddCharacterInfo(ObjectGuid(HighGuid::Player, guid), account, name, gender, race, playerClass, level);
sObjectMgr->GetGenerator<HighGuid::Item>().Set(sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed() + items.size());
diff --git a/src/server/game/Tools/PlayerDump.h b/src/server/game/Tools/PlayerDump.h
index 5a26c10b7d8..5cdcc4b6bb8 100644
--- a/src/server/game/Tools/PlayerDump.h
+++ b/src/server/game/Tools/PlayerDump.h
@@ -22,6 +22,7 @@
#include <string>
#include <map>
#include <set>
+#include "ObjectGuid.h"
enum DumpTableType
{
@@ -63,6 +64,10 @@ enum DumpReturn
class PlayerDump
{
+ public:
+ typedef std::set<ObjectGuid::LowType> DumpGuidSet;
+ typedef std::map<ObjectGuid::LowType, ObjectGuid::LowType> DumpGuidMap;
+
protected:
PlayerDump() { }
};
@@ -72,18 +77,17 @@ class PlayerDumpWriter : public PlayerDump
public:
PlayerDumpWriter() { }
- bool GetDump(uint32 guid, std::string& dump);
- DumpReturn WriteDump(std::string const& file, uint32 guid);
- private:
- typedef std::set<uint32> GUIDs;
+ bool GetDump(ObjectGuid::LowType guid, std::string& dump);
+ DumpReturn WriteDump(std::string const& file, ObjectGuid::LowType guid);
- bool DumpTable(std::string& dump, uint32 guid, char const*tableFrom, char const*tableTo, DumpTableType type);
- std::string GenerateWhereStr(char const* field, GUIDs const& guids, GUIDs::const_iterator& itr);
- std::string GenerateWhereStr(char const* field, uint32 guid);
+ private:
+ bool DumpTable(std::string& dump, ObjectGuid::LowType guid, char const* tableFrom, char const* tableTo, DumpTableType type);
+ std::string GenerateWhereStr(char const* field, DumpGuidSet const& guids, DumpGuidSet::const_iterator& itr);
+ std::string GenerateWhereStr(char const* field, ObjectGuid::LowType guid);
- GUIDs pets;
- GUIDs mails;
- GUIDs items;
+ DumpGuidSet pets;
+ DumpGuidSet mails;
+ DumpGuidSet items;
};
class PlayerDumpReader : public PlayerDump
@@ -91,7 +95,7 @@ class PlayerDumpReader : public PlayerDump
public:
PlayerDumpReader() { }
- DumpReturn LoadDump(std::string const& file, uint32 account, std::string name, uint32 guid);
+ DumpReturn LoadDump(std::string const& file, uint32 account, std::string name, ObjectGuid::LowType guid);
};
#endif
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 85e79168b71..a0dd889876c 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -269,10 +269,7 @@ void World::AddSession_(WorldSession* s)
return;
}
- s->SendAuthResponse(AUTH_OK, true);
- s->SendAddonsInfo();
- s->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
- s->SendTutorialsData();
+ s->InitializeSession();
UpdateMaxSessionCounters();
@@ -362,15 +359,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
{
WorldSession* pop_sess = m_QueuedPlayer.front();
- pop_sess->SetInQueue(false);
- pop_sess->ResetTimeOutTime();
- pop_sess->SendAuthWaitQue(0);
- pop_sess->SendAddonsInfo();
-
- pop_sess->SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
- pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
- pop_sess->SendTutorialsData();
-
+ pop_sess->InitializeSession();
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now
@@ -456,6 +445,7 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_DROP_ITEM_REFERENCED_AMOUNT] = sConfigMgr->GetFloatDefault("Rate.Drop.Item.ReferencedAmount", 1.0f);
rate_values[RATE_DROP_MONEY] = sConfigMgr->GetFloatDefault("Rate.Drop.Money", 1.0f);
rate_values[RATE_XP_KILL] = sConfigMgr->GetFloatDefault("Rate.XP.Kill", 1.0f);
+ rate_values[RATE_XP_BG_KILL] = sConfigMgr->GetFloatDefault("Rate.XP.BattlegroundKill", 1.0f);
rate_values[RATE_XP_QUEST] = sConfigMgr->GetFloatDefault("Rate.XP.Quest", 1.0f);
rate_values[RATE_XP_EXPLORE] = sConfigMgr->GetFloatDefault("Rate.XP.Explore", 1.0f);
rate_values[RATE_REPAIRCOST] = sConfigMgr->GetFloatDefault("Rate.RepairCost", 1.0f);
@@ -1037,6 +1027,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.StoreStatistics.Enable", false);
+ m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetBoolDefault("Battleground.TrackDeserters.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault ("Battleground.InvitationType", 0);
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
@@ -1190,7 +1181,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_WHO] = sConfigMgr->GetIntDefault("MaxWhoListReturns", 49);
m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetBoolDefault("PlayerStart.AllSpells", false);
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0);
- m_bool_configs[CONFIG_RESET_COOLDOWN_AFTER_DUEL] = sConfigMgr->GetBoolDefault("ResetCoolDownAfterDuel", 0);
+ m_bool_configs[CONFIG_RESET_DUEL_COOLDOWNS] = sConfigMgr->GetBoolDefault("ResetDuelCooldowns", false);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false);
m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false);
@@ -1644,6 +1635,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
+ TC_LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+
TC_LOG_INFO("server.loading", "Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
@@ -1877,7 +1871,7 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Calculate guild limitation(s) reset time...");
InitGuildResetTime();
- LoadCharacterNameData();
+ LoadCharacterInfoStore();
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
@@ -2505,7 +2499,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
BanReturn World::BanCharacter(std::string const& name, std::string const& duration, std::string const& reason, std::string const& author)
{
Player* pBanned = ObjectAccessor::FindConnectedPlayerByName(name);
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
uint32 duration_secs = TimeStringToSecs(duration);
@@ -2546,7 +2540,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati
bool World::RemoveBanCharacter(std::string const& name)
{
Player* pBanned = ObjectAccessor::FindConnectedPlayerByName(name);
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
/// Pick a player to ban if not online
if (!pBanned)
@@ -3168,6 +3162,15 @@ void World::ProcessQueryCallbacks()
}
}
+CharacterInfo const* World::GetCharacterInfo(ObjectGuid const& guid) const
+{
+ CharacterInfoContainer::const_iterator itr = _characterInfoStore.find(guid);
+ if (itr != _characterInfoStore.end())
+ return &itr->second;
+
+ return nullptr;
+}
+
/**
* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
@@ -3177,87 +3180,78 @@ void World::ProcessQueryCallbacks()
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
-* CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID);
-* if (!nameData)
+* CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(GUID);
+* if (!characterInfo)
* return;
*
-* std::string playerName = nameData->m_name;
-* uint8 playerGender = nameData->m_gender;
-* uint8 playerRace = nameData->m_race;
-* uint8 playerClass = nameData->m_class;
-* uint8 playerLevel = nameData->m_level;
+* std::string playerName = characterInfo->Name;
+* uint8 playerGender = characterInfo->Sex;
+* uint8 playerRace = characterInfo->Race;
+* uint8 playerClass = characterInfo->Class;
+* uint8 playerLevel = characterInfo->Level;
* @endcode
**/
-void World::LoadCharacterNameData()
+void World::LoadCharacterInfoStore()
{
- TC_LOG_INFO("server.loading", "Loading character name data");
+ TC_LOG_INFO("server.loading", "Loading character info store");
+
+ _characterInfoStore.clear();
- QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class, level FROM characters WHERE deleteDate IS NULL");
+ QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
if (!result)
{
TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
return;
}
- uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
- AddCharacterNameData(ObjectGuid(HighGuid::Player, fields[0].GetUInt32()), fields[1].GetString(),
- fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/);
- ++count;
+ AddCharacterInfo(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()), fields[2].GetUInt32(), fields[1].GetString(),
+ fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/);
} while (result->NextRow());
- TC_LOG_INFO("server.loading", "Loaded name data for %u characters", count);
+ TC_LOG_INFO("server.loading", "Loaded character infos for " SZFMTD " characters", _characterInfoStore.size());
}
-void World::AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
+void World::AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
- CharacterNameData& data = _characterNameDataMap[guid];
- data.m_name = name;
- data.m_race = race;
- data.m_gender = gender;
- data.m_class = playerClass;
- data.m_level = level;
+ CharacterInfo& data = _characterInfoStore[guid];
+ data.Name = name;
+ data.AccountId = accountId;
+ data.Race = race;
+ data.Sex = gender;
+ data.Class = playerClass;
+ data.Level = level;
}
-void World::UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
+void World::UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
- std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
- if (itr == _characterNameDataMap.end())
+ CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
+ if (itr == _characterInfoStore.end())
return;
- itr->second.m_name = name;
+ itr->second.Name = name;
if (gender != GENDER_NONE)
- itr->second.m_gender = gender;
+ itr->second.Sex = gender;
if (race != RACE_NONE)
- itr->second.m_race = race;
+ itr->second.Race = race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
}
-void World::UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level)
+void World::UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level)
{
- std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
- if (itr == _characterNameDataMap.end())
+ CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
+ if (itr == _characterInfoStore.end())
return;
- itr->second.m_level = level;
-}
-
-CharacterNameData const* World::GetCharacterNameData(ObjectGuid guid) const
-{
- std::map<ObjectGuid, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
- if (itr != _characterNameDataMap.end())
- return &itr->second;
- else
- return NULL;
+ itr->second.Level = level;
}
void World::ReloadRBAC()
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 1f71975cde2..b8ffc946615 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -124,6 +124,7 @@ enum WorldBoolConfigs
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE,
+ CONFIG_BATTLEGROUND_TRACK_DESERTERS,
CONFIG_BG_XP_FOR_KILL,
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
@@ -161,7 +162,7 @@ enum WorldBoolConfigs
CONFIG_ALLOW_TRACK_BOTH_RESOURCES,
CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA,
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
- CONFIG_RESET_COOLDOWN_AFTER_DUEL,
+ CONFIG_RESET_DUEL_COOLDOWNS,
BOOL_CONFIG_VALUE_COUNT
};
@@ -374,6 +375,7 @@ enum Rates
RATE_DROP_ITEM_REFERENCED_AMOUNT,
RATE_DROP_MONEY,
RATE_XP_KILL,
+ RATE_XP_BG_KILL,
RATE_XP_QUEST,
RATE_XP_EXPLORE,
RATE_REPAIRCOST,
@@ -523,13 +525,14 @@ private:
typedef std::unordered_map<uint32, WorldSession*> SessionMap;
-struct CharacterNameData
+struct CharacterInfo
{
- std::string m_name;
- uint8 m_class;
- uint8 m_race;
- uint8 m_gender;
- uint8 m_level;
+ std::string Name;
+ uint32 AccountId;
+ uint8 Class;
+ uint8 Race;
+ uint8 Sex;
+ uint8 Level;
};
/// The World
@@ -749,12 +752,12 @@ class World
void UpdateAreaDependentAuras();
- CharacterNameData const* GetCharacterNameData(ObjectGuid guid) const;
- void AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
- void UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
- void UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level);
- void DeleteCharacterNameData(ObjectGuid guid) { _characterNameDataMap.erase(guid); }
- bool HasCharacterNameData(ObjectGuid guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
+ CharacterInfo const* GetCharacterInfo(ObjectGuid const& guid) const;
+ void AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
+ void DeleteCharacterInfo(ObjectGuid const& guid) { _characterInfoStore.erase(guid); }
+ bool HasCharacterInfo(ObjectGuid const& guid) { return _characterInfoStore.find(guid) != _characterInfoStore.end(); }
+ void UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
+ void UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level);
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
@@ -861,8 +864,9 @@ class World
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
- std::map<ObjectGuid, CharacterNameData> _characterNameDataMap;
- void LoadCharacterNameData();
+ typedef std::unordered_map<ObjectGuid, CharacterInfo> CharacterInfoContainer;
+ CharacterInfoContainer _characterInfoStore;
+ void LoadCharacterInfoStore();
void ProcessQueryCallbacks();
std::deque<std::future<PreparedQueryResult>> m_realmCharCallbacks;
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 04520101d15..8d9a40d9d1f 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -33,45 +33,40 @@ class account_commandscript : public CommandScript
public:
account_commandscript() : CommandScript("account_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand accountSetSecTable[] =
+ static std::vector<ChatCommand> accountSetSecTable =
{
- { "regmail", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_REGMAIL, true, &HandleAccountSetRegEmailCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_EMAIL, true, &HandleAccountSetEmailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "regmail", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_REGMAIL, true, &HandleAccountSetRegEmailCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_EMAIL, true, &HandleAccountSetEmailCommand, "" },
};
- static ChatCommand accountSetCommandTable[] =
+ static std::vector<ChatCommand> accountSetCommandTable =
{
- { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_ADDON, true, &HandleAccountSetAddonCommand, "", NULL },
+ { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_ADDON, true, &HandleAccountSetAddonCommand, "" },
{ "sec", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC, true, NULL, "", accountSetSecTable },
- { "gmlevel", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_GMLEVEL, true, &HandleAccountSetGmLevelCommand, "", NULL },
- { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_PASSWORD, true, &HandleAccountSetPasswordCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "gmlevel", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_GMLEVEL, true, &HandleAccountSetGmLevelCommand, "" },
+ { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_PASSWORD, true, &HandleAccountSetPasswordCommand, "" },
};
- static ChatCommand accountLockCommandTable[] =
+ static std::vector<ChatCommand> accountLockCommandTable =
{
- { "country", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_COUNTRY, false, &HandleAccountLockCountryCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_IP, false, &HandleAccountLockIpCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "country", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_COUNTRY, false, &HandleAccountLockCountryCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_IP, false, &HandleAccountLockIpCommand, "" },
};
- static ChatCommand accountCommandTable[] =
+ static std::vector<ChatCommand> accountCommandTable =
{
- { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_ADDON, false, &HandleAccountAddonCommand, "", NULL },
- { "create", rbac::RBAC_PERM_COMMAND_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_ACCOUNT_DELETE, true, &HandleAccountDeleteCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_EMAIL, false, &HandleAccountEmailCommand, "", NULL },
- { "onlinelist", rbac::RBAC_PERM_COMMAND_ACCOUNT_ONLINE_LIST, true, &HandleAccountOnlineListCommand, "", NULL },
+ { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_ADDON, false, &HandleAccountAddonCommand, "" },
+ { "create", rbac::RBAC_PERM_COMMAND_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_ACCOUNT_DELETE, true, &HandleAccountDeleteCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_EMAIL, false, &HandleAccountEmailCommand, "" },
+ { "onlinelist", rbac::RBAC_PERM_COMMAND_ACCOUNT_ONLINE_LIST, true, &HandleAccountOnlineListCommand, "" },
{ "lock", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK, false, NULL, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET, true, NULL, "", accountSetCommandTable },
- { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_ACCOUNT, false, &HandleAccountCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_ACCOUNT, false, &HandleAccountCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "account", rbac::RBAC_PERM_COMMAND_ACCOUNT, true, NULL, "", accountCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_achievement.cpp b/src/server/scripts/Commands/cs_achievement.cpp
index 8a038844ec1..ea77bc1f189 100644
--- a/src/server/scripts/Commands/cs_achievement.cpp
+++ b/src/server/scripts/Commands/cs_achievement.cpp
@@ -33,17 +33,15 @@ class achievement_commandscript : public CommandScript
public:
achievement_commandscript() : CommandScript("achievement_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand achievementCommandTable[] =
+ static std::vector<ChatCommand> achievementCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "achievement", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT, false, NULL, "", achievementCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_ahbot.cpp b/src/server/scripts/Commands/cs_ahbot.cpp
index 559a775da31..44889fccd37 100644
--- a/src/server/scripts/Commands/cs_ahbot.cpp
+++ b/src/server/scripts/Commands/cs_ahbot.cpp
@@ -33,44 +33,40 @@ class ahbot_commandscript : public CommandScript
public:
ahbot_commandscript(): CommandScript("ahbot_commandscript") {}
- ChatCommand* GetCommands() const
+ std::vector<ChatCommand> GetCommands() const
{
- static ChatCommand ahbotItemsAmountCommandTable[] =
+ static std::vector<ChatCommand> ahbotItemsAmountCommandTable =
{
- { "gray", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GRAY, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GRAY>, "", NULL },
- { "white", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_WHITE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>, "", NULL },
- { "green", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GREEN, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>, "", NULL },
- { "blue", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_BLUE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>, "", NULL },
- { "purple", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_PURPLE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>, "", NULL },
- { "orange", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_ORANGE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>, "", NULL },
- { "yellow", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_YELLOW, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, &HandleAHBotItemsAmountCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "gray", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GRAY, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GRAY>, "" },
+ { "white", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_WHITE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>, "" },
+ { "green", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GREEN, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>, "" },
+ { "blue", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_BLUE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>, "" },
+ { "purple", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_PURPLE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>, "" },
+ { "orange", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_ORANGE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>, "" },
+ { "yellow", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_YELLOW, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>, "" },
+ { "", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, &HandleAHBotItemsAmountCommand, "" },
};
- static ChatCommand ahbotItemsRatioCommandTable[] =
+ static std::vector<ChatCommand> ahbotItemsRatioCommandTable =
{
- { "alliance", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_ALLIANCE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>, "", NULL },
- { "horde", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_HORDE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>, "", NULL },
- { "neutral", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_NEUTRAL, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, &HandleAHBotItemsRatioCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "alliance", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_ALLIANCE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>, "" },
+ { "horde", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_HORDE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>, "" },
+ { "neutral", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_NEUTRAL, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>, "" },
+ { "", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, &HandleAHBotItemsRatioCommand, "" },
};
- static ChatCommand ahbotCommandTable[] =
+ static std::vector<ChatCommand> ahbotCommandTable =
{
{ "items", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, NULL, "", ahbotItemsAmountCommandTable },
{ "ratio", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, NULL, "", ahbotItemsRatioCommandTable },
- { "rebuild", rbac::RBAC_PERM_COMMAND_AHBOT_REBUILD, true, &HandleAHBotRebuildCommand, "", NULL },
- { "reload", rbac::RBAC_PERM_COMMAND_AHBOT_RELOAD, true, &HandleAHBotReloadCommand, "", NULL },
- { "status", rbac::RBAC_PERM_COMMAND_AHBOT_STATUS, true, &HandleAHBotStatusCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "rebuild", rbac::RBAC_PERM_COMMAND_AHBOT_REBUILD, true, &HandleAHBotRebuildCommand, "" },
+ { "reload", rbac::RBAC_PERM_COMMAND_AHBOT_RELOAD, true, &HandleAHBotReloadCommand, "" },
+ { "status", rbac::RBAC_PERM_COMMAND_AHBOT_STATUS, true, &HandleAHBotStatusCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ahbot", rbac::RBAC_PERM_COMMAND_AHBOT, false, NULL, "", ahbotCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index 4cafb651add..71657d51e7b 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -34,22 +34,20 @@ class arena_commandscript : public CommandScript
public:
arena_commandscript() : CommandScript("arena_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand arenaCommandTable[] =
+ static std::vector<ChatCommand> arenaCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_ARENA_CREATE, true, &HandleArenaCreateCommand, "", NULL },
- { "disband", rbac::RBAC_PERM_COMMAND_ARENA_DISBAND, true, &HandleArenaDisbandCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_ARENA_RENAME, true, &HandleArenaRenameCommand, "", NULL },
- { "captain", rbac::RBAC_PERM_COMMAND_ARENA_CAPTAIN, false, &HandleArenaCaptainCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_ARENA_INFO, true, &HandleArenaInfoCommand, "", NULL },
- { "lookup", rbac::RBAC_PERM_COMMAND_ARENA_LOOKUP, false, &HandleArenaLookupCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_ARENA_CREATE, true, &HandleArenaCreateCommand, "" },
+ { "disband", rbac::RBAC_PERM_COMMAND_ARENA_DISBAND, true, &HandleArenaDisbandCommand, "" },
+ { "rename", rbac::RBAC_PERM_COMMAND_ARENA_RENAME, true, &HandleArenaRenameCommand, "" },
+ { "captain", rbac::RBAC_PERM_COMMAND_ARENA_CAPTAIN, false, &HandleArenaCaptainCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_ARENA_INFO, true, &HandleArenaInfoCommand, "" },
+ { "lookup", rbac::RBAC_PERM_COMMAND_ARENA_LOOKUP, false, &HandleArenaLookupCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "arena", rbac::RBAC_PERM_COMMAND_ARENA, false, NULL, "", arenaCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -275,14 +273,14 @@ public:
arena->SetCaptain(targetGuid);
- CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
+ CharacterInfo const* oldCaptainNameData = sWorld->GetCharacterInfo(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
return false;
}
- handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
+ handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->Name.c_str(), target->GetName().c_str());
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index fc246898186..67015cd7d9c 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -35,45 +35,40 @@ class ban_commandscript : public CommandScript
public:
ban_commandscript() : CommandScript("ban_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand unbanCommandTable[] =
+ static std::vector<ChatCommand> unbanCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_UNBAN_ACCOUNT, true, &HandleUnBanAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_UNBAN_CHARACTER, true, &HandleUnBanCharacterCommand, "", NULL },
- { "playeraccount", rbac::RBAC_PERM_COMMAND_UNBAN_PLAYERACCOUNT, true, &HandleUnBanAccountByCharCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_UNBAN_IP, true, &HandleUnBanIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_UNBAN_ACCOUNT, true, &HandleUnBanAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_UNBAN_CHARACTER, true, &HandleUnBanCharacterCommand, "" },
+ { "playeraccount", rbac::RBAC_PERM_COMMAND_UNBAN_PLAYERACCOUNT, true, &HandleUnBanAccountByCharCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_UNBAN_IP, true, &HandleUnBanIPCommand, "" },
};
- static ChatCommand banlistCommandTable[] =
+ static std::vector<ChatCommand> banlistCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BANLIST_ACCOUNT, true, &HandleBanListAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BANLIST_CHARACTER, true, &HandleBanListCharacterCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BANLIST_IP, true, &HandleBanListIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BANLIST_ACCOUNT, true, &HandleBanListAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BANLIST_CHARACTER, true, &HandleBanListCharacterCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BANLIST_IP, true, &HandleBanListIPCommand, "" },
};
- static ChatCommand baninfoCommandTable[] =
+ static std::vector<ChatCommand> baninfoCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BANINFO_ACCOUNT, true, &HandleBanInfoAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BANINFO_CHARACTER, true, &HandleBanInfoCharacterCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BANINFO_IP, true, &HandleBanInfoIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BANINFO_ACCOUNT, true, &HandleBanInfoAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BANINFO_CHARACTER, true, &HandleBanInfoCharacterCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BANINFO_IP, true, &HandleBanInfoIPCommand, "" },
};
- static ChatCommand banCommandTable[] =
+ static std::vector<ChatCommand> banCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BAN_ACCOUNT, true, &HandleBanAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BAN_CHARACTER, true, &HandleBanCharacterCommand, "", NULL },
- { "playeraccount", rbac::RBAC_PERM_COMMAND_BAN_PLAYERACCOUNT, true, &HandleBanAccountByCharCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BAN_IP, true, &HandleBanIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BAN_ACCOUNT, true, &HandleBanAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BAN_CHARACTER, true, &HandleBanCharacterCommand, "" },
+ { "playeraccount", rbac::RBAC_PERM_COMMAND_BAN_PLAYERACCOUNT, true, &HandleBanAccountByCharCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BAN_IP, true, &HandleBanIPCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ban", rbac::RBAC_PERM_COMMAND_BAN, true, NULL, "", banCommandTable },
{ "baninfo", rbac::RBAC_PERM_COMMAND_BANINFO, true, NULL, "", baninfoCommandTable },
{ "banlist", rbac::RBAC_PERM_COMMAND_BANLIST, true, NULL, "", banlistCommandTable },
{ "unban", rbac::RBAC_PERM_COMMAND_UNBAN, true, NULL, "", unbanCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -300,7 +295,7 @@ public:
return false;
Player* target = ObjectAccessor::FindPlayerByName(args);
- uint32 targetGuid = 0;
+ ObjectGuid::LowType targetGuid = 0;
std::string name(args);
if (!target)
diff --git a/src/server/scripts/Commands/cs_bf.cpp b/src/server/scripts/Commands/cs_bf.cpp
index 830e801bcef..7101b89b5fa 100644
--- a/src/server/scripts/Commands/cs_bf.cpp
+++ b/src/server/scripts/Commands/cs_bf.cpp
@@ -31,21 +31,19 @@ class bf_commandscript : public CommandScript
public:
bf_commandscript() : CommandScript("bf_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand battlefieldcommandTable[] =
+ static std::vector<ChatCommand> battlefieldcommandTable =
{
- { "start", rbac::RBAC_PERM_COMMAND_BF_START, false, &HandleBattlefieldStart, "", NULL },
- { "stop", rbac::RBAC_PERM_COMMAND_BF_STOP, false, &HandleBattlefieldEnd, "", NULL },
- { "switch", rbac::RBAC_PERM_COMMAND_BF_SWITCH, false, &HandleBattlefieldSwitch, "", NULL },
- { "timer", rbac::RBAC_PERM_COMMAND_BF_TIMER, false, &HandleBattlefieldTimer, "", NULL },
- { "enable", rbac::RBAC_PERM_COMMAND_BF_ENABLE, false, &HandleBattlefieldEnable, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "start", rbac::RBAC_PERM_COMMAND_BF_START, false, &HandleBattlefieldStart, "" },
+ { "stop", rbac::RBAC_PERM_COMMAND_BF_STOP, false, &HandleBattlefieldEnd, "" },
+ { "switch", rbac::RBAC_PERM_COMMAND_BF_SWITCH, false, &HandleBattlefieldSwitch, "" },
+ { "timer", rbac::RBAC_PERM_COMMAND_BF_TIMER, false, &HandleBattlefieldTimer, "" },
+ { "enable", rbac::RBAC_PERM_COMMAND_BF_ENABLE, false, &HandleBattlefieldEnable, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "bf", rbac::RBAC_PERM_COMMAND_BF, false, NULL, "", battlefieldcommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_cast.cpp b/src/server/scripts/Commands/cs_cast.cpp
index dfd0bb36755..f45e73b7c58 100644
--- a/src/server/scripts/Commands/cs_cast.cpp
+++ b/src/server/scripts/Commands/cs_cast.cpp
@@ -33,26 +33,43 @@ class cast_commandscript : public CommandScript
public:
cast_commandscript() : CommandScript("cast_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand castCommandTable[] =
+ static std::vector<ChatCommand> castCommandTable =
{
- { "back", rbac::RBAC_PERM_COMMAND_CAST_BACK, false, &HandleCastBackCommand, "", NULL },
- { "dist", rbac::RBAC_PERM_COMMAND_CAST_DIST, false, &HandleCastDistCommand, "", NULL },
- { "self", rbac::RBAC_PERM_COMMAND_CAST_SELF, false, &HandleCastSelfCommand, "", NULL },
- { "target", rbac::RBAC_PERM_COMMAND_CAST_TARGET, false, &HandleCastTargetCommad, "", NULL },
- { "dest", rbac::RBAC_PERM_COMMAND_CAST_DEST, false, &HandleCastDestCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_CAST, false, &HandleCastCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "back", rbac::RBAC_PERM_COMMAND_CAST_BACK, false, &HandleCastBackCommand, "" },
+ { "dist", rbac::RBAC_PERM_COMMAND_CAST_DIST, false, &HandleCastDistCommand, "" },
+ { "self", rbac::RBAC_PERM_COMMAND_CAST_SELF, false, &HandleCastSelfCommand, "" },
+ { "target", rbac::RBAC_PERM_COMMAND_CAST_TARGET, false, &HandleCastTargetCommad, "" },
+ { "dest", rbac::RBAC_PERM_COMMAND_CAST_DEST, false, &HandleCastDestCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_CAST, false, &HandleCastCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "cast", rbac::RBAC_PERM_COMMAND_CAST, false, NULL, "", castCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
+ static bool CheckSpellExistsAndIsValid(ChatHandler* handler, uint32 spellId)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ if (!spellInfo)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ return true;
+ }
+
static bool HandleCastCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -71,20 +88,8 @@ public:
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
- return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -111,15 +116,13 @@ public:
return false;
}
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -146,20 +149,8 @@ public:
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
- return false;
- }
char* distStr = strtok(NULL, " ");
@@ -192,28 +183,14 @@ public:
return false;
Unit* target = handler->getSelectedUnit();
- if (!target)
- {
- handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- handler->SetSentErrorMessage(true);
- return false;
- }
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- return false;
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
target->CastSpell(target, spellId, false);
@@ -239,12 +216,11 @@ public:
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -273,12 +249,11 @@ public:
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* posX = strtok(NULL, " ");
char* posY = strtok(NULL, " ");
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 405f6fde624..65dd44f8563 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -35,43 +35,39 @@ class character_commandscript : public CommandScript
public:
character_commandscript() : CommandScript("character_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand pdumpCommandTable[] =
+ static std::vector<ChatCommand> pdumpCommandTable =
{
- { "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "", NULL },
- { "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "" },
+ { "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "" },
};
- static ChatCommand characterDeletedCommandTable[] =
+ static std::vector<ChatCommand> characterDeletedCommandTable =
{
- { "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "", NULL },
- { "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "", NULL },
- { "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "" },
+ { "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "" },
+ { "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "" },
};
- static ChatCommand characterCommandTable[] =
+ static std::vector<ChatCommand> characterCommandTable =
{
- { "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", NULL },
- { "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", NULL },
- { "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", NULL },
+ { "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", },
+ { "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", },
+ { "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", },
{ "deleted", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED, true, NULL, "", characterDeletedCommandTable },
- { "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", NULL },
- { "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", NULL },
- { "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", },
+ { "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", },
+ { "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", },
+ { "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", },
+ { "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "character", rbac::RBAC_PERM_COMMAND_CHARACTER, true, NULL, "", characterCommandTable },
- { "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "", NULL },
+ { "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "" },
{ "pdump", rbac::RBAC_PERM_COMMAND_PDUMP, true, NULL, "", pdumpCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -226,7 +222,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
+ sWorld->AddCharacterInfo(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
@@ -339,7 +335,7 @@ public:
return false;
}
- if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(newName, target ? target->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
@@ -386,7 +382,7 @@ public:
CharacterDatabase.Execute(stmt);
}
- sWorld->UpdateCharacterNameData(targetGuid, newName);
+ sWorld->UpdateCharacterInfo(targetGuid, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
@@ -899,7 +895,7 @@ public:
return false;
}
- if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
handler->SetSentErrorMessage(true);
@@ -909,7 +905,7 @@ public:
guidStr = strtok(NULL, " ");
}
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
if (guidStr)
{
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index 78ba5a4dc74..2dc2c17bdc2 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -32,27 +32,24 @@ class cheat_commandscript : public CommandScript
public:
cheat_commandscript() : CommandScript("cheat_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
-
- static ChatCommand cheatCommandTable[] =
+ static std::vector<ChatCommand> cheatCommandTable =
{
- { "god", rbac::RBAC_PERM_COMMAND_CHEAT_GOD, false, &HandleGodModeCheatCommand, "", NULL },
- { "casttime", rbac::RBAC_PERM_COMMAND_CHEAT_CASTTIME, false, &HandleCasttimeCheatCommand, "", NULL },
- { "cooldown", rbac::RBAC_PERM_COMMAND_CHEAT_COOLDOWN, false, &HandleCoolDownCheatCommand, "", NULL },
- { "power", rbac::RBAC_PERM_COMMAND_CHEAT_POWER, false, &HandlePowerCheatCommand, "", NULL },
- { "waterwalk", rbac::RBAC_PERM_COMMAND_CHEAT_WATERWALK, false, &HandleWaterWalkCheatCommand, "", NULL },
- { "status", rbac::RBAC_PERM_COMMAND_CHEAT_STATUS, false, &HandleCheatStatusCommand, "", NULL },
- { "taxi", rbac::RBAC_PERM_COMMAND_CHEAT_TAXI, false, &HandleTaxiCheatCommand, "", NULL },
- { "explore", rbac::RBAC_PERM_COMMAND_CHEAT_EXPLORE, false, &HandleExploreCheatCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "god", rbac::RBAC_PERM_COMMAND_CHEAT_GOD, false, &HandleGodModeCheatCommand, "" },
+ { "casttime", rbac::RBAC_PERM_COMMAND_CHEAT_CASTTIME, false, &HandleCasttimeCheatCommand, "" },
+ { "cooldown", rbac::RBAC_PERM_COMMAND_CHEAT_COOLDOWN, false, &HandleCoolDownCheatCommand, "" },
+ { "power", rbac::RBAC_PERM_COMMAND_CHEAT_POWER, false, &HandlePowerCheatCommand, "" },
+ { "waterwalk", rbac::RBAC_PERM_COMMAND_CHEAT_WATERWALK, false, &HandleWaterWalkCheatCommand, "" },
+ { "status", rbac::RBAC_PERM_COMMAND_CHEAT_STATUS, false, &HandleCheatStatusCommand, "" },
+ { "taxi", rbac::RBAC_PERM_COMMAND_CHEAT_TAXI, false, &HandleTaxiCheatCommand, "" },
+ { "explore", rbac::RBAC_PERM_COMMAND_CHEAT_EXPLORE, false, &HandleExploreCheatCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "cheat", rbac::RBAC_PERM_COMMAND_CHEAT, false, NULL, "", cheatCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 422104fedd5..7f517d09e90 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -42,66 +42,62 @@ class debug_commandscript : public CommandScript
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand debugPlayCommandTable[] =
+ static std::vector<ChatCommand> debugPlayCommandTable =
{
- { "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "", NULL },
- { "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "", NULL },
- { "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
+ { "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
+ { "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
};
- static ChatCommand debugSendCommandTable[] =
+ static std::vector<ChatCommand> debugSendCommandTable =
{
- { "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "", NULL },
- { "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "", NULL },
- { "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "", NULL },
- { "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "", NULL },
- { "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "", NULL },
- { "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "", NULL },
- { "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL },
- { "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "", NULL },
- { "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "", NULL },
- { "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL },
- { "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
+ { "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
+ { "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
+ { "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
+ { "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
+ { "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
+ { "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
+ { "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
+ { "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
+ { "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
+ { "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
};
- static ChatCommand debugCommandTable[] =
+ static std::vector<ChatCommand> debugCommandTable =
{
- { "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "", NULL },
- { "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "", NULL },
- { "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "", NULL },
- { "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "", NULL },
- { "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, false, &HandleDebugArenaCommand, "", NULL },
- { "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, false, &HandleDebugBattlegroundCommand, "", NULL },
- { "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "", NULL },
- { "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "", NULL },
- { "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "", NULL },
- { "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "", NULL },
- { "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "", NULL },
+ { "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "" },
+ { "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
+ { "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "" },
+ { "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
+ { "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, false, &HandleDebugArenaCommand, "" },
+ { "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, false, &HandleDebugBattlegroundCommand, "" },
+ { "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
+ { "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
+ { "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "" },
+ { "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "" },
+ { "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "" },
{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, NULL, "", debugPlayCommandTable },
{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, NULL, "", debugSendCommandTable },
- { "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "", NULL },
- { "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "", NULL },
- { "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "", NULL },
- { "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "", NULL },
- { "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "", NULL },
- { "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "", NULL },
- { "uws", rbac::RBAC_PERM_COMMAND_DEBUG_UWS, false, &HandleDebugUpdateWorldStateCommand, "", NULL },
- { "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "", NULL },
- { "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "", NULL },
- { "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "", NULL },
- { "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "", NULL },
- { "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "", NULL },
- { "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "", NULL },
- { "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
+ { "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "" },
+ { "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "" },
+ { "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
+ { "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "" },
+ { "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
+ { "uws", rbac::RBAC_PERM_COMMAND_DEBUG_UWS, false, &HandleDebugUpdateWorldStateCommand, "" },
+ { "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "" },
+ { "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
+ { "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
+ { "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
+ { "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
+ { "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
+ { "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, NULL, "", debugCommandTable },
- { "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
};
return commandTable;
}
@@ -971,7 +967,7 @@ public:
if (!e || !f)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
@@ -1001,7 +997,7 @@ public:
if (!e || !f || !g)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
@@ -1027,7 +1023,7 @@ public:
if (!e)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
diff --git a/src/server/scripts/Commands/cs_deserter.cpp b/src/server/scripts/Commands/cs_deserter.cpp
index 2887ac8c134..9f461207707 100644
--- a/src/server/scripts/Commands/cs_deserter.cpp
+++ b/src/server/scripts/Commands/cs_deserter.cpp
@@ -43,31 +43,27 @@ public:
* @brief Returns the command structure for the system.
*/
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand deserterInstanceCommandTable[] =
+ static std::vector<ChatCommand> deserterInstanceCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_ADD, false, &HandleDeserterInstanceAdd, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_REMOVE, false, &HandleDeserterInstanceRemove, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_ADD, false, &HandleDeserterInstanceAdd, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_REMOVE, false, &HandleDeserterInstanceRemove, "" },
};
- static ChatCommand deserterBGCommandTable[] =
+ static std::vector<ChatCommand> deserterBGCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_DESERTER_BG_ADD, false, &HandleDeserterBGAdd, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_BG_REMOVE, false, &HandleDeserterBGRemove, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_DESERTER_BG_ADD, false, &HandleDeserterBGAdd, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_BG_REMOVE, false, &HandleDeserterBGRemove, "" },
};
- static ChatCommand deserterCommandTable[] =
+ static std::vector<ChatCommand> deserterCommandTable =
{
{ "instance", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE, false, NULL, "", deserterInstanceCommandTable },
{ "bg", rbac::RBAC_PERM_COMMAND_DESERTER_BG, false, NULL, "", deserterBGCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "deserter", rbac::RBAC_PERM_COMMAND_DESERTER, false, NULL, "", deserterCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp
index 14f76945a80..8c73f3f41de 100644
--- a/src/server/scripts/Commands/cs_disable.cpp
+++ b/src/server/scripts/Commands/cs_disable.cpp
@@ -37,42 +37,38 @@ class disable_commandscript : public CommandScript
public:
disable_commandscript() : CommandScript("disable_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand removeDisableCommandTable[] =
+ static std::vector<ChatCommand> removeDisableCommandTable =
{
- { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_SPELL, true, &HandleRemoveDisableSpellCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_QUEST, true, &HandleRemoveDisableQuestCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MAP, true, &HandleRemoveDisableMapCommand, "", NULL },
- { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_BATTLEGROUND, true, &HandleRemoveDisableBattlegroundCommand, "", NULL },
- { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_ACHIEVEMENT_CRITERIA, true, &HandleRemoveDisableAchievementCriteriaCommand, "", NULL },
- { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_OUTDOORPVP, true, &HandleRemoveDisableOutdoorPvPCommand, "", NULL },
- { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_VMAP, true, &HandleRemoveDisableVmapCommand, "", NULL },
- { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MMAP, true, &HandleRemoveDisableMMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_SPELL, true, &HandleRemoveDisableSpellCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_QUEST, true, &HandleRemoveDisableQuestCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MAP, true, &HandleRemoveDisableMapCommand, "" },
+ { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_BATTLEGROUND, true, &HandleRemoveDisableBattlegroundCommand, "" },
+ { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_ACHIEVEMENT_CRITERIA, true, &HandleRemoveDisableAchievementCriteriaCommand, "" },
+ { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_OUTDOORPVP, true, &HandleRemoveDisableOutdoorPvPCommand, "" },
+ { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_VMAP, true, &HandleRemoveDisableVmapCommand, "" },
+ { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MMAP, true, &HandleRemoveDisableMMapCommand, "" },
};
- static ChatCommand addDisableCommandTable[] =
+ static std::vector<ChatCommand> addDisableCommandTable =
{
- { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_SPELL, true, &HandleAddDisableSpellCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_QUEST, true, &HandleAddDisableQuestCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MAP, true, &HandleAddDisableMapCommand, "", NULL },
- { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_BATTLEGROUND, true, &HandleAddDisableBattlegroundCommand, "", NULL },
- { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_ACHIEVEMENT_CRITERIA, true, &HandleAddDisableAchievementCriteriaCommand, "", NULL },
- { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_OUTDOORPVP, true, &HandleAddDisableOutdoorPvPCommand, "", NULL },
- { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_VMAP, true, &HandleAddDisableVmapCommand, "", NULL },
- { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MMAP, true, &HandleAddDisableMMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_SPELL, true, &HandleAddDisableSpellCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_QUEST, true, &HandleAddDisableQuestCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MAP, true, &HandleAddDisableMapCommand, "" },
+ { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_BATTLEGROUND, true, &HandleAddDisableBattlegroundCommand, "" },
+ { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_ACHIEVEMENT_CRITERIA, true, &HandleAddDisableAchievementCriteriaCommand, "" },
+ { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_OUTDOORPVP, true, &HandleAddDisableOutdoorPvPCommand, "" },
+ { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_VMAP, true, &HandleAddDisableVmapCommand, "" },
+ { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MMAP, true, &HandleAddDisableMMapCommand, "" },
};
- static ChatCommand disableCommandTable[] =
+ static std::vector<ChatCommand> disableCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_DISABLE_ADD, true, NULL, "", addDisableCommandTable },
{ "remove", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE, true, NULL, "", removeDisableCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "disable", rbac::RBAC_PERM_COMMAND_DISABLE, false, NULL, "", disableCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_event.cpp b/src/server/scripts/Commands/cs_event.cpp
index 37495289149..352bce4e7f0 100644
--- a/src/server/scripts/Commands/cs_event.cpp
+++ b/src/server/scripts/Commands/cs_event.cpp
@@ -33,20 +33,18 @@ class event_commandscript : public CommandScript
public:
event_commandscript() : CommandScript("event_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand eventCommandTable[] =
+ static std::vector<ChatCommand> eventCommandTable =
{
- { "activelist", rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, true, &HandleEventActiveListCommand, "", NULL },
- { "start", rbac::RBAC_PERM_COMMAND_EVENT_START, true, &HandleEventStartCommand, "", NULL },
- { "stop", rbac::RBAC_PERM_COMMAND_EVENT_STOP, true, &HandleEventStopCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_EVENT, true, &HandleEventInfoCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "activelist", rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, true, &HandleEventActiveListCommand, "" },
+ { "start", rbac::RBAC_PERM_COMMAND_EVENT_START, true, &HandleEventStartCommand, "" },
+ { "stop", rbac::RBAC_PERM_COMMAND_EVENT_STOP, true, &HandleEventStopCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_EVENT, true, &HandleEventInfoCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "event", rbac::RBAC_PERM_COMMAND_EVENT, false, NULL, "", eventCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index 94e974bea0b..81b70603680 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -36,22 +36,20 @@ class gm_commandscript : public CommandScript
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand gmCommandTable[] =
+ static std::vector<ChatCommand> gmCommandTable =
{
- { "chat", rbac::RBAC_PERM_COMMAND_GM_CHAT, false, &HandleGMChatCommand, "", NULL },
- { "fly", rbac::RBAC_PERM_COMMAND_GM_FLY, false, &HandleGMFlyCommand, "", NULL },
- { "ingame", rbac::RBAC_PERM_COMMAND_GM_INGAME, true, &HandleGMListIngameCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_GM_LIST, true, &HandleGMListFullCommand, "", NULL },
- { "visible", rbac::RBAC_PERM_COMMAND_GM_VISIBLE, false, &HandleGMVisibleCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GM, false, &HandleGMCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "chat", rbac::RBAC_PERM_COMMAND_GM_CHAT, false, &HandleGMChatCommand, "" },
+ { "fly", rbac::RBAC_PERM_COMMAND_GM_FLY, false, &HandleGMFlyCommand, "" },
+ { "ingame", rbac::RBAC_PERM_COMMAND_GM_INGAME, true, &HandleGMListIngameCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_GM_LIST, true, &HandleGMListFullCommand, "" },
+ { "visible", rbac::RBAC_PERM_COMMAND_GM_VISIBLE, false, &HandleGMVisibleCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GM, false, &HandleGMCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "gm", rbac::RBAC_PERM_COMMAND_GM, false, NULL, "", gmCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index ce1a42e6e78..a810106269e 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -36,27 +36,25 @@ class go_commandscript : public CommandScript
public:
go_commandscript() : CommandScript("go_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand goCommandTable[] =
- {
- { "creature", rbac::RBAC_PERM_COMMAND_GO_CREATURE, false, &HandleGoCreatureCommand, "", NULL },
- { "graveyard", rbac::RBAC_PERM_COMMAND_GO_GRAVEYARD, false, &HandleGoGraveyardCommand, "", NULL },
- { "grid", rbac::RBAC_PERM_COMMAND_GO_GRID, false, &HandleGoGridCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_GO_OBJECT, false, &HandleGoObjectCommand, "", NULL },
- { "taxinode", rbac::RBAC_PERM_COMMAND_GO_TAXINODE, false, &HandleGoTaxinodeCommand, "", NULL },
- { "trigger", rbac::RBAC_PERM_COMMAND_GO_TRIGGER, false, &HandleGoTriggerCommand, "", NULL },
- { "zonexy", rbac::RBAC_PERM_COMMAND_GO_ZONEXY, false, &HandleGoZoneXYCommand, "", NULL },
- { "xyz", rbac::RBAC_PERM_COMMAND_GO_XYZ, false, &HandleGoXYZCommand, "", NULL },
- { "ticket", rbac::RBAC_PERM_COMMAND_GO_TICKET, false, &HandleGoTicketCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoXYZCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> goCommandTable =
+ {
+ { "creature", rbac::RBAC_PERM_COMMAND_GO_CREATURE, false, &HandleGoCreatureCommand, "" },
+ { "graveyard", rbac::RBAC_PERM_COMMAND_GO_GRAVEYARD, false, &HandleGoGraveyardCommand, "" },
+ { "grid", rbac::RBAC_PERM_COMMAND_GO_GRID, false, &HandleGoGridCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_GO_OBJECT, false, &HandleGoObjectCommand, "" },
+ { "taxinode", rbac::RBAC_PERM_COMMAND_GO_TAXINODE, false, &HandleGoTaxinodeCommand, "" },
+ { "trigger", rbac::RBAC_PERM_COMMAND_GO_TRIGGER, false, &HandleGoTriggerCommand, "" },
+ { "zonexy", rbac::RBAC_PERM_COMMAND_GO_ZONEXY, false, &HandleGoZoneXYCommand, "" },
+ { "xyz", rbac::RBAC_PERM_COMMAND_GO_XYZ, false, &HandleGoXYZCommand, "" },
+ { "ticket", rbac::RBAC_PERM_COMMAND_GO_TICKET, false, &HandleGoTicketCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoXYZCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "go", rbac::RBAC_PERM_COMMAND_GO, false, NULL, "", goCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 0a45506c736..fda9101fc3f 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -37,37 +37,33 @@ class gobject_commandscript : public CommandScript
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand gobjectAddCommandTable[] =
+ static std::vector<ChatCommand> gobjectAddCommandTable =
{
- { "temp", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD_TEMP, false, &HandleGameObjectAddTempCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, &HandleGameObjectAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "temp", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD_TEMP, false, &HandleGameObjectAddTempCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, &HandleGameObjectAddCommand, "" },
};
- static ChatCommand gobjectSetCommandTable[] =
+ static std::vector<ChatCommand> gobjectSetCommandTable =
{
- { "phase", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_PHASE, false, &HandleGameObjectSetPhaseCommand, "", NULL },
- { "state", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_STATE, false, &HandleGameObjectSetStateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "phase", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_PHASE, false, &HandleGameObjectSetPhaseCommand, "" },
+ { "state", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_STATE, false, &HandleGameObjectSetStateCommand, "" },
};
- static ChatCommand gobjectCommandTable[] =
- {
- { "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "", NULL },
- { "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "", NULL },
- { "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "", NULL },
- { "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "", NULL },
+ static std::vector<ChatCommand> gobjectCommandTable =
+ {
+ { "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "" },
+ { "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "" },
+ { "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "" },
+ { "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "" },
{ "add", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, NULL, "", gobjectAddCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_GOBJECT_SET, false, NULL, "", gobjectSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "gobject", rbac::RBAC_PERM_COMMAND_GOBJECT, false, NULL, "", gobjectCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -81,7 +77,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -150,7 +146,7 @@ public:
Map* map = player->GetMap();
GameObject* object = new GameObject;
- uint32 guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
+ ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -292,7 +288,8 @@ public:
bool found = false;
float x, y, z, o;
- uint32 guidLow, id, phase;
+ ObjectGuid::LowType guidLow;
+ uint32 id, phase;
uint16 mapId;
uint32 poolId;
@@ -352,7 +349,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -400,7 +397,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -459,7 +456,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -533,7 +530,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -587,7 +584,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -656,7 +653,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index 8152508c5df..054cff996f9 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -28,23 +28,21 @@ class group_commandscript : public CommandScript
public:
group_commandscript() : CommandScript("group_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand groupCommandTable[] =
+ static std::vector<ChatCommand> groupCommandTable =
{
- { "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "", NULL },
- { "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "", NULL },
- { "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "", NULL },
- { "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "" },
+ { "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "" },
+ { "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "" },
+ { "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "group", rbac::RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index a735e296f59..04b633f6f40 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -34,23 +34,21 @@ class guild_commandscript : public CommandScript
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand guildCommandTable[] =
+ static std::vector<ChatCommand> guildCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "", NULL },
- { "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "", NULL },
- { "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "", NULL },
- { "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildInfoCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "" },
+ { "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "" },
+ { "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "" },
+ { "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "" },
+ { "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildInfoCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "guild", rbac::RBAC_PERM_COMMAND_GUILD, true, NULL, "", guildCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -158,7 +156,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
@@ -184,7 +182,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
diff --git a/src/server/scripts/Commands/cs_honor.cpp b/src/server/scripts/Commands/cs_honor.cpp
index ad2c53415bb..e8b41309d47 100644
--- a/src/server/scripts/Commands/cs_honor.cpp
+++ b/src/server/scripts/Commands/cs_honor.cpp
@@ -33,26 +33,23 @@ class honor_commandscript : public CommandScript
public:
honor_commandscript() : CommandScript("honor_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand honorAddCommandTable[] =
+ static std::vector<ChatCommand> honorAddCommandTable =
{
- { "kill", rbac::RBAC_PERM_COMMAND_HONOR_ADD_KILL, false, &HandleHonorAddKillCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, &HandleHonorAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "kill", rbac::RBAC_PERM_COMMAND_HONOR_ADD_KILL, false, &HandleHonorAddKillCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, &HandleHonorAddCommand, "" },
};
- static ChatCommand honorCommandTable[] =
+ static std::vector<ChatCommand> honorCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, NULL, "", honorAddCommandTable },
- { "update", rbac::RBAC_PERM_COMMAND_HONOR_UPDATE, false, &HandleHonorUpdateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "update", rbac::RBAC_PERM_COMMAND_HONOR_UPDATE, false, &HandleHonorUpdateCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "honor", rbac::RBAC_PERM_COMMAND_HONOR, false, NULL, "", honorCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index c960d3f3753..5651aaa12ee 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -36,23 +36,21 @@ class instance_commandscript : public CommandScript
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand instanceCommandTable[] =
+ static std::vector<ChatCommand> instanceCommandTable =
{
- { "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "", NULL },
- { "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "", NULL },
- { "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "", NULL },
- { "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "", NULL },
- { "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "" },
+ { "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "" },
+ { "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "" },
+ { "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "" },
+ { "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "instance", rbac::RBAC_PERM_COMMAND_INSTANCE, true, NULL, "", instanceCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
@@ -170,22 +168,22 @@ public:
static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!((InstanceMap*)map)->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
- ((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
+ map->GetInstanceScript()->SaveToDB();
return true;
}
@@ -227,15 +225,15 @@ public:
return false;
}
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!map->ToInstanceMap()->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
@@ -246,15 +244,16 @@ public:
state = atoi(param2);
// Reject improper values.
- if (state > TO_BE_DECIDED || encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
+ if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
- map->ToInstanceMap()->GetInstanceScript()->SetBossState(encounterId, (EncounterState)state);
- handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
+ map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
@@ -293,15 +292,15 @@ public:
return false;
}
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!map->ToInstanceMap()->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
@@ -310,15 +309,16 @@ public:
encounterId = atoi(param1);
- if (encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
+ if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
- uint8 state = map->ToInstanceMap()->GetInstanceScript()->GetBossState(encounterId);
- handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
+ uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
return true;
}
};
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index 21211afad50..d7fd4e6664c 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -36,40 +36,36 @@ class learn_commandscript : public CommandScript
public:
learn_commandscript() : CommandScript("learn_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand learnAllMyCommandTable[] =
+ static std::vector<ChatCommand> learnAllMyCommandTable =
{
- { "class", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_CLASS, false, &HandleLearnAllMyClassCommand, "", NULL },
- { "pettalents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_PETTALENTS, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
- { "spells", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_SPELLS, false, &HandleLearnAllMySpellsCommand, "", NULL },
- { "talents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_TALENTS, false, &HandleLearnAllMyTalentsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "class", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_CLASS, false, &HandleLearnAllMyClassCommand, "" },
+ { "pettalents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_PETTALENTS, false, &HandleLearnAllMyPetTalentsCommand, "" },
+ { "spells", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_SPELLS, false, &HandleLearnAllMySpellsCommand, "" },
+ { "talents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_TALENTS, false, &HandleLearnAllMyTalentsCommand, "" },
};
- static ChatCommand learnAllCommandTable[] =
+ static std::vector<ChatCommand> learnAllCommandTable =
{
{ "my", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY, false, NULL, "", learnAllMyCommandTable },
- { "gm", rbac::RBAC_PERM_COMMAND_LEARN_ALL_GM, false, &HandleLearnAllGMCommand, "", NULL },
- { "crafts", rbac::RBAC_PERM_COMMAND_LEARN_ALL_CRAFTS, false, &HandleLearnAllCraftsCommand, "", NULL },
- { "default", rbac::RBAC_PERM_COMMAND_LEARN_ALL_DEFAULT, false, &HandleLearnAllDefaultCommand, "", NULL },
- { "lang", rbac::RBAC_PERM_COMMAND_LEARN_ALL_LANG, false, &HandleLearnAllLangCommand, "", NULL },
- { "recipes", rbac::RBAC_PERM_COMMAND_LEARN_ALL_RECIPES, false, &HandleLearnAllRecipesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "gm", rbac::RBAC_PERM_COMMAND_LEARN_ALL_GM, false, &HandleLearnAllGMCommand, "" },
+ { "crafts", rbac::RBAC_PERM_COMMAND_LEARN_ALL_CRAFTS, false, &HandleLearnAllCraftsCommand, "" },
+ { "default", rbac::RBAC_PERM_COMMAND_LEARN_ALL_DEFAULT, false, &HandleLearnAllDefaultCommand, "" },
+ { "lang", rbac::RBAC_PERM_COMMAND_LEARN_ALL_LANG, false, &HandleLearnAllLangCommand, "" },
+ { "recipes", rbac::RBAC_PERM_COMMAND_LEARN_ALL_RECIPES, false, &HandleLearnAllRecipesCommand, "" },
};
- static ChatCommand learnCommandTable[] =
+ static std::vector<ChatCommand> learnCommandTable =
{
{ "all", rbac::RBAC_PERM_COMMAND_LEARN_ALL, false, NULL, "", learnAllCommandTable },
- { "", rbac::RBAC_PERM_COMMAND_LEARN, false, &HandleLearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "", rbac::RBAC_PERM_COMMAND_LEARN, false, &HandleLearnCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "learn", rbac::RBAC_PERM_COMMAND_LEARN, false, NULL, "", learnCommandTable },
- { "unlearn", rbac::RBAC_PERM_COMMAND_UNLEARN, false, &HandleUnLearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "unlearn", rbac::RBAC_PERM_COMMAND_UNLEARN, false, &HandleUnLearnCommand, "" },
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index 2de22714a15..9287d5553e3 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -43,22 +43,20 @@ class lfg_commandscript : public CommandScript
public:
lfg_commandscript() : CommandScript("lfg_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand lfgCommandTable[] =
+ static std::vector<ChatCommand> lfgCommandTable =
{
- { "player", rbac::RBAC_PERM_COMMAND_LFG_PLAYER, false, &HandleLfgPlayerInfoCommand, "", NULL },
- { "group", rbac::RBAC_PERM_COMMAND_LFG_GROUP, false, &HandleLfgGroupInfoCommand, "", NULL },
- { "queue", rbac::RBAC_PERM_COMMAND_LFG_QUEUE, true, &HandleLfgQueueInfoCommand, "", NULL },
- { "clean", rbac::RBAC_PERM_COMMAND_LFG_CLEAN, true, &HandleLfgCleanCommand, "", NULL },
- { "options", rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, true, &HandleLfgOptionsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "player", rbac::RBAC_PERM_COMMAND_LFG_PLAYER, false, &HandleLfgPlayerInfoCommand, "" },
+ { "group", rbac::RBAC_PERM_COMMAND_LFG_GROUP, false, &HandleLfgGroupInfoCommand, "" },
+ { "queue", rbac::RBAC_PERM_COMMAND_LFG_QUEUE, true, &HandleLfgQueueInfoCommand, "" },
+ { "clean", rbac::RBAC_PERM_COMMAND_LFG_CLEAN, true, &HandleLfgCleanCommand, "" },
+ { "options", rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, true, &HandleLfgOptionsCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "lfg", rbac::RBAC_PERM_COMMAND_LFG, true, NULL, "", lfgCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index fb051832d7b..a1b79a69605 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -36,21 +36,19 @@ class list_commandscript : public CommandScript
public:
list_commandscript() : CommandScript("list_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand listCommandTable[] =
+ static std::vector<ChatCommand> listCommandTable =
{
- { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "", NULL },
- { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "", NULL },
- { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "" },
+ { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "" },
+ { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "list", rbac::RBAC_PERM_COMMAND_LIST,true, NULL, "", listCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -109,7 +107,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -235,8 +233,8 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
- uint32 itemSender = fields[1].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType itemSender = fields[1].GetUInt32();
uint32 itemReceiver = fields[2].GetUInt32();
uint32 itemSenderAccountId = fields[3].GetUInt32();
std::string itemSenderName = fields[4].GetString();
@@ -398,7 +396,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -534,7 +532,7 @@ public:
{
do
{
- uint32 item_guid = (*result2)[0].GetUInt32();
+ ObjectGuid::LowType item_guid = (*result2)[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_ITEMS);
stmt->setUInt32(0, item_guid);
PreparedQueryResult result3 = CharacterDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 56aa6d0bf92..ec35c5a7b62 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -37,47 +37,43 @@ class lookup_commandscript : public CommandScript
public:
lookup_commandscript() : CommandScript("lookup_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand lookupPlayerCommandTable[] =
+ static std::vector<ChatCommand> lookupPlayerCommandTable =
{
- { "ip", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_IP, true, &HandleLookupPlayerIpCommand, "", NULL },
- { "account", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_ACCOUNT, true, &HandleLookupPlayerAccountCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_EMAIL, true, &HandleLookupPlayerEmailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "ip", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_IP, true, &HandleLookupPlayerIpCommand, "" },
+ { "account", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_ACCOUNT, true, &HandleLookupPlayerAccountCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_EMAIL, true, &HandleLookupPlayerEmailCommand, "" },
};
- static ChatCommand lookupSpellCommandTable[] =
+ static std::vector<ChatCommand> lookupSpellCommandTable =
{
- { "id", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL_ID, true, &HandleLookupSpellIdCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, &HandleLookupSpellCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "id", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL_ID, true, &HandleLookupSpellIdCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, &HandleLookupSpellCommand, "" },
};
- static ChatCommand lookupCommandTable[] =
+ static std::vector<ChatCommand> lookupCommandTable =
{
- { "area", rbac::RBAC_PERM_COMMAND_LOOKUP_AREA, true, &HandleLookupAreaCommand, "", NULL },
- { "creature", rbac::RBAC_PERM_COMMAND_LOOKUP_CREATURE, true, &HandleLookupCreatureCommand, "", NULL },
- { "event", rbac::RBAC_PERM_COMMAND_LOOKUP_EVENT, true, &HandleLookupEventCommand, "", NULL },
- { "faction", rbac::RBAC_PERM_COMMAND_LOOKUP_FACTION, true, &HandleLookupFactionCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEM, true, &HandleLookupItemCommand, "", NULL },
- { "itemset", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEMSET, true, &HandleLookupItemSetCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_LOOKUP_OBJECT, true, &HandleLookupObjectCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_LOOKUP_QUEST, true, &HandleLookupQuestCommand, "", NULL },
+ { "area", rbac::RBAC_PERM_COMMAND_LOOKUP_AREA, true, &HandleLookupAreaCommand, "" },
+ { "creature", rbac::RBAC_PERM_COMMAND_LOOKUP_CREATURE, true, &HandleLookupCreatureCommand, "" },
+ { "event", rbac::RBAC_PERM_COMMAND_LOOKUP_EVENT, true, &HandleLookupEventCommand, "" },
+ { "faction", rbac::RBAC_PERM_COMMAND_LOOKUP_FACTION, true, &HandleLookupFactionCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEM, true, &HandleLookupItemCommand, "" },
+ { "itemset", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEMSET, true, &HandleLookupItemSetCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_LOOKUP_OBJECT, true, &HandleLookupObjectCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_LOOKUP_QUEST, true, &HandleLookupQuestCommand, "" },
{ "player", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER, true, NULL, "", lookupPlayerCommandTable },
- { "skill", rbac::RBAC_PERM_COMMAND_LOOKUP_SKILL, true, &HandleLookupSkillCommand, "", NULL },
+ { "skill", rbac::RBAC_PERM_COMMAND_LOOKUP_SKILL, true, &HandleLookupSkillCommand, "" },
{ "spell", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, NULL, "", lookupSpellCommandTable },
- { "taxinode", rbac::RBAC_PERM_COMMAND_LOOKUP_TAXINODE, true, &HandleLookupTaxiNodeCommand, "", NULL },
- { "tele", rbac::RBAC_PERM_COMMAND_LOOKUP_TELE, true, &HandleLookupTeleCommand, "", NULL },
- { "title", rbac::RBAC_PERM_COMMAND_LOOKUP_TITLE, true, &HandleLookupTitleCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_LOOKUP_MAP, true, &HandleLookupMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "taxinode", rbac::RBAC_PERM_COMMAND_LOOKUP_TAXINODE, true, &HandleLookupTaxiNodeCommand, "" },
+ { "tele", rbac::RBAC_PERM_COMMAND_LOOKUP_TELE, true, &HandleLookupTeleCommand, "" },
+ { "title", rbac::RBAC_PERM_COMMAND_LOOKUP_TITLE, true, &HandleLookupTitleCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_LOOKUP_MAP, true, &HandleLookupMapCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "lookup", rbac::RBAC_PERM_COMMAND_LOOKUP, true, NULL, "", lookupCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -1410,7 +1406,7 @@ public:
do
{
Field* characterFields = result2->Fetch();
- uint32 guid = characterFields[0].GetUInt32();
+ ObjectGuid::LowType guid = characterFields[0].GetUInt32();
std::string name = characterFields[1].GetString();
handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid);
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index 922958f7222..f3c1f4d7df8 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -34,29 +34,26 @@ class message_commandscript : public CommandScript
public:
message_commandscript() : CommandScript("message_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand channelSetCommandTable[] =
+ static std::vector<ChatCommand> channelSetCommandTable =
{
- { "ownership", rbac::RBAC_PERM_COMMAND_CHANNEL_SET_OWNERSHIP, false, &HandleChannelSetOwnership, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "ownership", rbac::RBAC_PERM_COMMAND_CHANNEL_SET_OWNERSHIP, false, &HandleChannelSetOwnership, "" },
};
- static ChatCommand channelCommandTable[] =
+ static std::vector<ChatCommand> channelCommandTable =
{
{ "set", rbac::RBAC_PERM_COMMAND_CHANNEL_SET, true, NULL, "", channelSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "channel", rbac::RBAC_PERM_COMMAND_CHANNEL, true, NULL, "", channelCommandTable },
- { "nameannounce", rbac::RBAC_PERM_COMMAND_NAMEANNOUNCE, true, &HandleNameAnnounceCommand, "", NULL },
- { "gmnameannounce", rbac::RBAC_PERM_COMMAND_GMNAMEANNOUNCE, true, &HandleGMNameAnnounceCommand, "", NULL },
- { "announce", rbac::RBAC_PERM_COMMAND_ANNOUNCE, true, &HandleAnnounceCommand, "", NULL },
- { "gmannounce", rbac::RBAC_PERM_COMMAND_GMANNOUNCE, true, &HandleGMAnnounceCommand, "", NULL },
- { "notify", rbac::RBAC_PERM_COMMAND_NOTIFY, true, &HandleNotifyCommand, "", NULL },
- { "gmnotify", rbac::RBAC_PERM_COMMAND_GMNOTIFY, true, &HandleGMNotifyCommand, "", NULL },
- { "whispers", rbac::RBAC_PERM_COMMAND_WHISPERS, false, &HandleWhispersCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "nameannounce", rbac::RBAC_PERM_COMMAND_NAMEANNOUNCE, true, &HandleNameAnnounceCommand, "" },
+ { "gmnameannounce", rbac::RBAC_PERM_COMMAND_GMNAMEANNOUNCE, true, &HandleGMNameAnnounceCommand, "" },
+ { "announce", rbac::RBAC_PERM_COMMAND_ANNOUNCE, true, &HandleAnnounceCommand, "" },
+ { "gmannounce", rbac::RBAC_PERM_COMMAND_GMANNOUNCE, true, &HandleGMAnnounceCommand, "" },
+ { "notify", rbac::RBAC_PERM_COMMAND_NOTIFY, true, &HandleNotifyCommand, "" },
+ { "gmnotify", rbac::RBAC_PERM_COMMAND_GMNOTIFY, true, &HandleGMNotifyCommand, "" },
+ { "whispers", rbac::RBAC_PERM_COMMAND_WHISPERS, false, &HandleWhispersCommand, "" },
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 21a55b1558a..b81d6152c03 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -42,62 +42,61 @@ class misc_commandscript : public CommandScript
public:
misc_commandscript() : CommandScript("misc_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand commandTable[] =
- {
- { "additem", rbac::RBAC_PERM_COMMAND_ADDITEM, false, &HandleAddItemCommand, "", NULL },
- { "additemset", rbac::RBAC_PERM_COMMAND_ADDITEMSET, false, &HandleAddItemSetCommand, "", NULL },
- { "appear", rbac::RBAC_PERM_COMMAND_APPEAR, false, &HandleAppearCommand, "", NULL },
- { "aura", rbac::RBAC_PERM_COMMAND_AURA, false, &HandleAuraCommand, "", NULL },
- { "bank", rbac::RBAC_PERM_COMMAND_BANK, false, &HandleBankCommand, "", NULL },
- { "bindsight", rbac::RBAC_PERM_COMMAND_BINDSIGHT, false, &HandleBindSightCommand, "", NULL },
- { "combatstop", rbac::RBAC_PERM_COMMAND_COMBATSTOP, true, &HandleCombatStopCommand, "", NULL },
- { "cometome", rbac::RBAC_PERM_COMMAND_COMETOME, false, &HandleComeToMeCommand, "", NULL },
- { "commands", rbac::RBAC_PERM_COMMAND_COMMANDS, true, &HandleCommandsCommand, "", NULL },
- { "cooldown", rbac::RBAC_PERM_COMMAND_COOLDOWN, false, &HandleCooldownCommand, "", NULL },
- { "damage", rbac::RBAC_PERM_COMMAND_DAMAGE, false, &HandleDamageCommand, "", NULL },
- { "dev", rbac::RBAC_PERM_COMMAND_DEV, false, &HandleDevCommand, "", NULL },
- { "die", rbac::RBAC_PERM_COMMAND_DIE, false, &HandleDieCommand, "", NULL },
- { "dismount", rbac::RBAC_PERM_COMMAND_DISMOUNT, false, &HandleDismountCommand, "", NULL },
- { "distance", rbac::RBAC_PERM_COMMAND_DISTANCE, false, &HandleGetDistanceCommand, "", NULL },
- { "flusharenapoints", rbac::RBAC_PERM_COMMAND_FLUSHARENAPOINTS, false, &HandleFlushArenaPointsCommand, "", NULL },
- { "freeze", rbac::RBAC_PERM_COMMAND_FREEZE, false, &HandleFreezeCommand, "", NULL },
- { "gps", rbac::RBAC_PERM_COMMAND_GPS, false, &HandleGPSCommand, "", NULL },
- { "guid", rbac::RBAC_PERM_COMMAND_GUID, false, &HandleGUIDCommand, "", NULL },
- { "help", rbac::RBAC_PERM_COMMAND_HELP, true, &HandleHelpCommand, "", NULL },
- { "hidearea", rbac::RBAC_PERM_COMMAND_HIDEAREA, false, &HandleHideAreaCommand, "", NULL },
- { "itemmove", rbac::RBAC_PERM_COMMAND_ITEMMOVE, false, &HandleItemMoveCommand, "", NULL },
- { "kick", rbac::RBAC_PERM_COMMAND_KICK, true, &HandleKickPlayerCommand, "", NULL },
- { "linkgrave", rbac::RBAC_PERM_COMMAND_LINKGRAVE, false, &HandleLinkGraveCommand, "", NULL },
- { "listfreeze", rbac::RBAC_PERM_COMMAND_LISTFREEZE, false, &HandleListFreezeCommand, "", NULL },
- { "maxskill", rbac::RBAC_PERM_COMMAND_MAXSKILL, false, &HandleMaxSkillCommand, "", NULL },
- { "movegens", rbac::RBAC_PERM_COMMAND_MOVEGENS, false, &HandleMovegensCommand, "", NULL },
- { "mute", rbac::RBAC_PERM_COMMAND_MUTE, true, &HandleMuteCommand, "", NULL },
- { "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteInfoCommand, "", NULL },
- { "neargrave", rbac::RBAC_PERM_COMMAND_NEARGRAVE, false, &HandleNearGraveCommand, "", NULL },
- { "pinfo", rbac::RBAC_PERM_COMMAND_PINFO, true, &HandlePInfoCommand, "", NULL },
- { "playall", rbac::RBAC_PERM_COMMAND_PLAYALL, false, &HandlePlayAllCommand, "", NULL },
- { "possess", rbac::RBAC_PERM_COMMAND_POSSESS, false, &HandlePossessCommand, "", NULL },
- { "pvpstats", rbac::RBAC_PERM_COMMAND_PVPSTATS, true, &HandlePvPstatsCommand, "", NULL },
- { "recall", rbac::RBAC_PERM_COMMAND_RECALL, false, &HandleRecallCommand, "", NULL },
- { "repairitems", rbac::RBAC_PERM_COMMAND_REPAIRITEMS, true, &HandleRepairitemsCommand, "", NULL },
- { "respawn", rbac::RBAC_PERM_COMMAND_RESPAWN, false, &HandleRespawnCommand, "", NULL },
- { "revive", rbac::RBAC_PERM_COMMAND_REVIVE, true, &HandleReviveCommand, "", NULL },
- { "saveall", rbac::RBAC_PERM_COMMAND_SAVEALL, true, &HandleSaveAllCommand, "", NULL },
- { "save", rbac::RBAC_PERM_COMMAND_SAVE, false, &HandleSaveCommand, "", NULL },
- { "setskill", rbac::RBAC_PERM_COMMAND_SETSKILL, false, &HandleSetSkillCommand, "", NULL },
- { "showarea", rbac::RBAC_PERM_COMMAND_SHOWAREA, false, &HandleShowAreaCommand, "", NULL },
- { "summon", rbac::RBAC_PERM_COMMAND_SUMMON, false, &HandleSummonCommand, "", NULL },
- { "unaura", rbac::RBAC_PERM_COMMAND_UNAURA, false, &HandleUnAuraCommand, "", NULL },
- { "unbindsight", rbac::RBAC_PERM_COMMAND_UNBINDSIGHT, false, HandleUnbindSightCommand, "", NULL },
- { "unfreeze", rbac::RBAC_PERM_COMMAND_UNFREEZE, false, &HandleUnFreezeCommand, "", NULL },
- { "unmute", rbac::RBAC_PERM_COMMAND_UNMUTE, true, &HandleUnmuteCommand, "", NULL },
- { "unpossess", rbac::RBAC_PERM_COMMAND_UNPOSSESS, false, &HandleUnPossessCommand, "", NULL },
- { "unstuck", rbac::RBAC_PERM_COMMAND_UNSTUCK, true, &HandleUnstuckCommand, "", NULL },
- { "wchange", rbac::RBAC_PERM_COMMAND_WCHANGE, false, &HandleChangeWeather, "", NULL },
- { "mailbox", rbac::RBAC_PERM_COMMAND_MAILBOX, false, &HandleMailBoxCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> commandTable =
+ {
+ { "additem", rbac::RBAC_PERM_COMMAND_ADDITEM, false, &HandleAddItemCommand, "" },
+ { "additemset", rbac::RBAC_PERM_COMMAND_ADDITEMSET, false, &HandleAddItemSetCommand, "" },
+ { "appear", rbac::RBAC_PERM_COMMAND_APPEAR, false, &HandleAppearCommand, "" },
+ { "aura", rbac::RBAC_PERM_COMMAND_AURA, false, &HandleAuraCommand, "" },
+ { "bank", rbac::RBAC_PERM_COMMAND_BANK, false, &HandleBankCommand, "" },
+ { "bindsight", rbac::RBAC_PERM_COMMAND_BINDSIGHT, false, &HandleBindSightCommand, "" },
+ { "combatstop", rbac::RBAC_PERM_COMMAND_COMBATSTOP, true, &HandleCombatStopCommand, "" },
+ { "cometome", rbac::RBAC_PERM_COMMAND_COMETOME, false, &HandleComeToMeCommand, "" },
+ { "commands", rbac::RBAC_PERM_COMMAND_COMMANDS, true, &HandleCommandsCommand, "" },
+ { "cooldown", rbac::RBAC_PERM_COMMAND_COOLDOWN, false, &HandleCooldownCommand, "" },
+ { "damage", rbac::RBAC_PERM_COMMAND_DAMAGE, false, &HandleDamageCommand, "" },
+ { "dev", rbac::RBAC_PERM_COMMAND_DEV, false, &HandleDevCommand, "" },
+ { "die", rbac::RBAC_PERM_COMMAND_DIE, false, &HandleDieCommand, "" },
+ { "dismount", rbac::RBAC_PERM_COMMAND_DISMOUNT, false, &HandleDismountCommand, "" },
+ { "distance", rbac::RBAC_PERM_COMMAND_DISTANCE, false, &HandleGetDistanceCommand, "" },
+ { "flusharenapoints", rbac::RBAC_PERM_COMMAND_FLUSHARENAPOINTS, false, &HandleFlushArenaPointsCommand, "" },
+ { "freeze", rbac::RBAC_PERM_COMMAND_FREEZE, false, &HandleFreezeCommand, "" },
+ { "gps", rbac::RBAC_PERM_COMMAND_GPS, false, &HandleGPSCommand, "" },
+ { "guid", rbac::RBAC_PERM_COMMAND_GUID, false, &HandleGUIDCommand, "" },
+ { "help", rbac::RBAC_PERM_COMMAND_HELP, true, &HandleHelpCommand, "" },
+ { "hidearea", rbac::RBAC_PERM_COMMAND_HIDEAREA, false, &HandleHideAreaCommand, "" },
+ { "itemmove", rbac::RBAC_PERM_COMMAND_ITEMMOVE, false, &HandleItemMoveCommand, "" },
+ { "kick", rbac::RBAC_PERM_COMMAND_KICK, true, &HandleKickPlayerCommand, "" },
+ { "linkgrave", rbac::RBAC_PERM_COMMAND_LINKGRAVE, false, &HandleLinkGraveCommand, "" },
+ { "listfreeze", rbac::RBAC_PERM_COMMAND_LISTFREEZE, false, &HandleListFreezeCommand, "" },
+ { "maxskill", rbac::RBAC_PERM_COMMAND_MAXSKILL, false, &HandleMaxSkillCommand, "" },
+ { "movegens", rbac::RBAC_PERM_COMMAND_MOVEGENS, false, &HandleMovegensCommand, "" },
+ { "mute", rbac::RBAC_PERM_COMMAND_MUTE, true, &HandleMuteCommand, "" },
+ { "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteInfoCommand, "" },
+ { "neargrave", rbac::RBAC_PERM_COMMAND_NEARGRAVE, false, &HandleNearGraveCommand, "" },
+ { "pinfo", rbac::RBAC_PERM_COMMAND_PINFO, true, &HandlePInfoCommand, "" },
+ { "playall", rbac::RBAC_PERM_COMMAND_PLAYALL, false, &HandlePlayAllCommand, "" },
+ { "possess", rbac::RBAC_PERM_COMMAND_POSSESS, false, &HandlePossessCommand, "" },
+ { "pvpstats", rbac::RBAC_PERM_COMMAND_PVPSTATS, true, &HandlePvPstatsCommand, "" },
+ { "recall", rbac::RBAC_PERM_COMMAND_RECALL, false, &HandleRecallCommand, "" },
+ { "repairitems", rbac::RBAC_PERM_COMMAND_REPAIRITEMS, true, &HandleRepairitemsCommand, "" },
+ { "respawn", rbac::RBAC_PERM_COMMAND_RESPAWN, false, &HandleRespawnCommand, "" },
+ { "revive", rbac::RBAC_PERM_COMMAND_REVIVE, true, &HandleReviveCommand, "" },
+ { "saveall", rbac::RBAC_PERM_COMMAND_SAVEALL, true, &HandleSaveAllCommand, "" },
+ { "save", rbac::RBAC_PERM_COMMAND_SAVE, false, &HandleSaveCommand, "" },
+ { "setskill", rbac::RBAC_PERM_COMMAND_SETSKILL, false, &HandleSetSkillCommand, "" },
+ { "showarea", rbac::RBAC_PERM_COMMAND_SHOWAREA, false, &HandleShowAreaCommand, "" },
+ { "summon", rbac::RBAC_PERM_COMMAND_SUMMON, false, &HandleSummonCommand, "" },
+ { "unaura", rbac::RBAC_PERM_COMMAND_UNAURA, false, &HandleUnAuraCommand, "" },
+ { "unbindsight", rbac::RBAC_PERM_COMMAND_UNBINDSIGHT, false, HandleUnbindSightCommand, "" },
+ { "unfreeze", rbac::RBAC_PERM_COMMAND_UNFREEZE, false, &HandleUnFreezeCommand, "" },
+ { "unmute", rbac::RBAC_PERM_COMMAND_UNMUTE, true, &HandleUnmuteCommand, "" },
+ { "unpossess", rbac::RBAC_PERM_COMMAND_UNPOSSESS, false, &HandleUnPossessCommand, "" },
+ { "unstuck", rbac::RBAC_PERM_COMMAND_UNSTUCK, true, &HandleUnstuckCommand, "" },
+ { "wchange", rbac::RBAC_PERM_COMMAND_WCHANGE, false, &HandleChangeWeather, "" },
+ { "mailbox", rbac::RBAC_PERM_COMMAND_MAILBOX, false, &HandleMailBoxCommand, "" },
};
return commandTable;
}
@@ -1470,7 +1469,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
- uint32 lowguid = targetGuid.GetCounter();
+ ObjectGuid::LowType lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1659,7 +1658,7 @@ public:
{
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
- uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
+ ObjectGuid::LowType gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
xptotal = sObjectMgr->GetXPForLevel(level);
if (gguid != 0)
@@ -1774,21 +1773,13 @@ public:
PreparedQueryResult result6 = CharacterDatabase.Query(stmt4);
if (result6)
{
- // Define the variables, so the compiler knows they exist
- uint32 rmailint = 0;
-
- // Fetch the fields - readmail is a SUM(x) and given out as char! Thus...
- // ... while totalmail is a COUNT(x), which is given out as INt64, which we just convert on fetch...
Field* fields = result6->Fetch();
- std::string readmail = fields[0].GetString();
+ uint32 readmail = uint32(fields[0].GetDouble());
uint32 totalmail = uint32(fields[1].GetUInt64());
- // ... we have to convert it from Char to int. We can use totalmail as it is
- rmailint = atoul(readmail.c_str());
-
// Output XXI. LANG_INFO_CHR_MAILS if at least one mail is given
if (totalmail >= 1)
- handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, rmailint, totalmail);
+ handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
}
return true;
@@ -2487,7 +2478,7 @@ public:
// If player found: delete his freeze aura
Field* fields = result->Fetch();
- uint32 lowGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType lowGuid = fields[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, lowGuid);
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index e06159a6748..479c34dd90c 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -42,22 +42,20 @@ class mmaps_commandscript : public CommandScript
public:
mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand mmapCommandTable[] =
+ static std::vector<ChatCommand> mmapCommandTable =
{
- { "loadedtiles", rbac::RBAC_PERM_COMMAND_MMAP_LOADEDTILES, false, &HandleMmapLoadedTilesCommand, "", NULL },
- { "loc", rbac::RBAC_PERM_COMMAND_MMAP_LOC, false, &HandleMmapLocCommand, "", NULL },
- { "path", rbac::RBAC_PERM_COMMAND_MMAP_PATH, false, &HandleMmapPathCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_MMAP_STATS, false, &HandleMmapStatsCommand, "", NULL },
- { "testarea", rbac::RBAC_PERM_COMMAND_MMAP_TESTAREA, false, &HandleMmapTestArea, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "loadedtiles", rbac::RBAC_PERM_COMMAND_MMAP_LOADEDTILES, false, &HandleMmapLoadedTilesCommand, "" },
+ { "loc", rbac::RBAC_PERM_COMMAND_MMAP_LOC, false, &HandleMmapLocCommand, "" },
+ { "path", rbac::RBAC_PERM_COMMAND_MMAP_PATH, false, &HandleMmapPathCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_MMAP_STATS, false, &HandleMmapStatsCommand, "" },
+ { "testarea", rbac::RBAC_PERM_COMMAND_MMAP_TESTAREA, false, &HandleMmapTestArea, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
- { "mmap", rbac::RBAC_PERM_COMMAND_MMAP, true, NULL, "", mmapCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { "mmap", rbac::RBAC_PERM_COMMAND_MMAP, true, NULL, "", mmapCommandTable },
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index bf82b81a8b7..a3eed4dfd5d 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -36,49 +36,46 @@ class modify_commandscript : public CommandScript
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand modifyspeedCommandTable[] =
+ static std::vector<ChatCommand> modifyspeedCommandTable =
{
- { "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "", NULL },
- { "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "", NULL },
- { "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "", NULL },
- { "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "", NULL },
- { "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "" },
+ { "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "" },
+ { "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "" },
+ { "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "" },
+ { "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "" },
};
- static ChatCommand modifyCommandTable[] =
+ static std::vector<ChatCommand> modifyCommandTable =
{
- { "arenapoints", rbac::RBAC_PERM_COMMAND_MODIFY_ARENAPOINTS, false, &HandleModifyArenaCommand, "", NULL },
- { "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "", NULL },
- { "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "", NULL },
- { "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "", NULL },
- { "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "", NULL },
- { "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "", NULL },
- { "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "", NULL },
- { "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "", NULL },
- { "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "", NULL },
- { "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "", NULL },
- { "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "", NULL },
- { "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "", NULL },
- { "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "", NULL },
- { "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "", NULL },
- { "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "", NULL },
- { "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "", NULL },
+ { "arenapoints", rbac::RBAC_PERM_COMMAND_MODIFY_ARENAPOINTS, false, &HandleModifyArenaCommand, "" },
+ { "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "" },
+ { "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "" },
+ { "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "" },
+ { "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "" },
+ { "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "" },
+ { "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "" },
+ { "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "" },
+ { "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "" },
+ { "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "" },
+ { "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "" },
+ { "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "" },
+ { "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "" },
+ { "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "" },
+ { "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "" },
{ "speed", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, NULL, "", modifyspeedCommandTable },
- { "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "", NULL },
- { "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "", NULL },
- { "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "", NULL },
- { "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "" },
+ { "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "" },
+ { "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "" },
+ { "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
- { "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "", NULL },
- { "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "", NULL },
+ { "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "" },
+ { "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "" },
{ "modify", rbac::RBAC_PERM_COMMAND_MODIFY, false, NULL, "", modifyCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index dcf75d0c5db..99c10b074a0 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -170,69 +170,61 @@ class npc_commandscript : public CommandScript
public:
npc_commandscript() : CommandScript("npc_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand npcAddCommandTable[] =
- {
- { "formation", rbac::RBAC_PERM_COMMAND_NPC_ADD_FORMATION, false, &HandleNpcAddFormationCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_NPC_ADD_ITEM, false, &HandleNpcAddVendorItemCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_NPC_ADD_MOVE, false, &HandleNpcAddMoveCommand, "", NULL },
- { "temp", rbac::RBAC_PERM_COMMAND_NPC_ADD_TEMP, false, &HandleNpcAddTempSpawnCommand, "", NULL },
- //{ "weapon", rbac::RBAC_PERM_COMMAND_NPC_ADD_WEAPON, false, &HandleNpcAddWeaponCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, &HandleNpcAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> npcAddCommandTable =
+ {
+ { "formation", rbac::RBAC_PERM_COMMAND_NPC_ADD_FORMATION, false, &HandleNpcAddFormationCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_NPC_ADD_ITEM, false, &HandleNpcAddVendorItemCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_NPC_ADD_MOVE, false, &HandleNpcAddMoveCommand, "" },
+ { "temp", rbac::RBAC_PERM_COMMAND_NPC_ADD_TEMP, false, &HandleNpcAddTempSpawnCommand, "" },
+ //{ "weapon", rbac::RBAC_PERM_COMMAND_NPC_ADD_WEAPON, false, &HandleNpcAddWeaponCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, &HandleNpcAddCommand, "" },
};
- static ChatCommand npcDeleteCommandTable[] =
+ static std::vector<ChatCommand> npcDeleteCommandTable =
{
- { "item", rbac::RBAC_PERM_COMMAND_NPC_DELETE_ITEM, false, &HandleNpcDeleteVendorItemCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, &HandleNpcDeleteCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "item", rbac::RBAC_PERM_COMMAND_NPC_DELETE_ITEM, false, &HandleNpcDeleteVendorItemCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, &HandleNpcDeleteCommand, "" },
};
- static ChatCommand npcFollowCommandTable[] =
+ static std::vector<ChatCommand> npcFollowCommandTable =
{
- { "stop", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW_STOP, false, &HandleNpcUnFollowCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, &HandleNpcFollowCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "stop", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW_STOP, false, &HandleNpcUnFollowCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, &HandleNpcFollowCommand, "" },
};
- static ChatCommand npcSetCommandTable[] =
- {
- { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "", NULL },
- { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "", NULL },
- { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "", NULL },
- { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "", NULL },
- { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "", NULL },
- { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "", NULL },
- { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "", NULL },
- { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "", NULL },
- { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "", NULL },
- { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "", NULL },
- { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "", NULL },
- //{ "name", rbac::RBAC_PERM_COMMAND_NPC_SET_NAME, false, &HandleNpcSetNameCommand, "", NULL },
- //{ "subname", rbac::RBAC_PERM_COMMAND_NPC_SET_SUBNAME, false, &HandleNpcSetSubNameCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> npcSetCommandTable =
+ {
+ { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
+ { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
+ { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
+ { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
+ { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
+ { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
+ { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
+ { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" },
+ { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
+ { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
};
- static ChatCommand npcCommandTable[] =
- {
- { "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "", NULL },
- { "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "", NULL },
- { "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "", NULL },
- { "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "", NULL },
- { "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "", NULL },
- { "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "", NULL },
- { "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "", NULL },
- { "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "", NULL },
+ static std::vector<ChatCommand> npcCommandTable =
+ {
+ { "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "" },
+ { "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "" },
+ { "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "" },
+ { "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "" },
+ { "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "" },
+ { "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "" },
+ { "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "" },
+ { "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "" },
{ "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, NULL, "", npcAddCommandTable },
{ "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, NULL, "", npcDeleteCommandTable },
{ "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, NULL, "", npcFollowCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, NULL, "", npcSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "npc", rbac::RBAC_PERM_COMMAND_NPC, false, NULL, "", npcCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -260,7 +252,7 @@ public:
if (Transport* trans = chr->GetTransport())
{
- uint32 guid = map->GenerateLowGuid<HighGuid::Unit>();
+ ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
@@ -286,7 +278,7 @@ public:
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- uint32 db_guid = creature->GetSpawnId();
+ ObjectGuid::LowType db_guid = creature->GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
@@ -368,7 +360,7 @@ public:
char* guidStr = strtok((char*)args, " ");
char* waitStr = strtok((char*)NULL, " ");
- uint32 lowGuid = atoi((char*)guidStr);
+ ObjectGuid::LowType lowGuid = atoi((char*)guidStr);
// attempt check creature existence by DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
@@ -489,7 +481,7 @@ public:
if (!cId)
return false;
- uint32 lowguid = atoi(cId);
+ ObjectGuid::LowType lowguid = atoi(cId);
if (!lowguid)
return false;
@@ -764,7 +756,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -790,7 +782,7 @@ public:
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
{
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = handler->getSelectedCreature();
@@ -939,7 +931,7 @@ public:
if (!guid_str)
return false;
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = NULL;
if (dontdel_str)
@@ -1101,7 +1093,7 @@ public:
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1150,7 +1142,7 @@ public:
}
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
guidLow = creature->GetSpawnId();
@@ -1414,7 +1406,7 @@ public:
if (!*args)
return false;
- uint32 leaderGUID = (uint32) atoi((char*)args);
+ ObjectGuid::LowType leaderGUID = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
if (!creature || !creature->GetSpawnId())
@@ -1424,7 +1416,7 @@ public:
return false;
}
- uint32 lowguid = creature->GetSpawnId();
+ ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
@@ -1466,7 +1458,7 @@ public:
if (!*args)
return false;
- uint32 linkguid = (uint32) atoi((char*)args);
+ ObjectGuid::LowType linkguid = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
@@ -1563,98 +1555,6 @@ public:
*/
return true;
}
-
- static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, char const* /*args*/)
- {
- /* Temp. disabled
- if (!*args)
- return false;
-
- if (strlen((char*)args)>75)
- {
- handler->PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); ++i)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- handler->SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
-
- uint64 guid;
- guid = handler->GetSession()->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- handler->SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
-
- if (!creature)
- {
- handler->SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- creature->SetName(args);
- uint32 idname = sObjectMgr->AddCreatureTemplate(creature->GetName());
- creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- creature->SaveToDB();
- */
-
- return true;
- }
-
- static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, char const* /*args*/)
- {
- /* Temp. disabled
-
- if (!*args)
- args = "";
-
- if (strlen((char*)args)>75)
- {
- handler->PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); i++)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- handler->SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
- uint64 guid;
- guid = handler->GetSession()->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- handler->SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
-
- if (!creature)
- {
- handler->SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- uint32 idname = sObjectMgr->AddCreatureSubName(creature->GetName(), args, creature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
- creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- creature->SaveToDB();
- */
- return true;
- }
};
void AddSC_npc_commandscript()
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index fdac9d1a35f..e3046817821 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -27,20 +27,18 @@ class pet_commandscript : public CommandScript
public:
pet_commandscript() : CommandScript("pet_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand petCommandTable[] =
+ static std::vector<ChatCommand> petCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "", NULL },
- { "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "", NULL },
- { "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "" },
+ { "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "" },
+ { "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "pet", rbac::RBAC_PERM_COMMAND_PET, false, NULL, "", petCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 82904efc949..442950bca96 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -33,20 +33,18 @@ class quest_commandscript : public CommandScript
public:
quest_commandscript() : CommandScript("quest_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand questCommandTable[] =
+ static std::vector<ChatCommand> questCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_QUEST_ADD, false, &HandleQuestAdd, "", NULL },
- { "complete", rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, false, &HandleQuestComplete, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, false, &HandleQuestRemove, "", NULL },
- { "reward", rbac::RBAC_PERM_COMMAND_QUEST_REWARD, false, &HandleQuestReward, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_QUEST_ADD, false, &HandleQuestAdd, "" },
+ { "complete", rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, false, &HandleQuestComplete, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, false, &HandleQuestRemove, "" },
+ { "reward", rbac::RBAC_PERM_COMMAND_QUEST_REWARD, false, &HandleQuestReward, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "quest", rbac::RBAC_PERM_COMMAND_QUEST, false, NULL, "", questCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
index 03f35e6ba65..c28aa04175f 100644
--- a/src/server/scripts/Commands/cs_rbac.cpp
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -49,28 +49,25 @@ class rbac_commandscript : public CommandScript
public:
rbac_commandscript() : CommandScript("rbac_commandscript") { }
- ChatCommand* GetCommands() const
+ std::vector<ChatCommand> GetCommands() const
{
- static ChatCommand rbacAccountCommandTable[] =
+ static std::vector<ChatCommand> rbacAccountCommandTable =
{
- { "list", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_LIST, true, &HandleRBACPermListCommand, "", NULL },
- { "grant", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_GRANT, true, &HandleRBACPermGrantCommand, "", NULL },
- { "deny", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_DENY, true, &HandleRBACPermDenyCommand, "", NULL },
- { "revoke", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_REVOKE, true, &HandleRBACPermRevokeCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "list", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_LIST, true, &HandleRBACPermListCommand, "" },
+ { "grant", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_GRANT, true, &HandleRBACPermGrantCommand, "" },
+ { "deny", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_DENY, true, &HandleRBACPermDenyCommand, "" },
+ { "revoke", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_REVOKE, true, &HandleRBACPermRevokeCommand, "" },
};
- static ChatCommand rbacCommandTable[] =
+ static std::vector<ChatCommand> rbacCommandTable =
{
{ "account", rbac::RBAC_PERM_COMMAND_RBAC_ACC, true, NULL, "", rbacAccountCommandTable },
- { "list", rbac::RBAC_PERM_COMMAND_RBAC_LIST, true, &HandleRBACListPermissionsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "list", rbac::RBAC_PERM_COMMAND_RBAC_LIST, true, &HandleRBACListPermissionsCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "rbac", rbac::RBAC_PERM_COMMAND_RBAC, true, NULL, "", rbacCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index f4b442de92a..44e34b8e2a9 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -47,122 +47,119 @@ class reload_commandscript : public CommandScript
public:
reload_commandscript() : CommandScript("reload_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand reloadAllCommandTable[] =
+ static std::vector<ChatCommand> reloadAllCommandTable =
{
- { "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true, &HandleReloadAllAchievementCommand, "", NULL },
- { "area", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA, true, &HandleReloadAllAreaCommand, "", NULL },
- { "gossips", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP, true, &HandleReloadAllGossipsCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM, true, &HandleReloadAllItemCommand, "", NULL },
- { "locales", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES, true, &HandleReloadAllLocalesCommand, "", NULL },
- { "loot", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOOT, true, &HandleReloadAllLootCommand, "", NULL },
- { "npc", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_NPC, true, &HandleReloadAllNpcCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_QUEST, true, &HandleReloadAllQuestCommand, "", NULL },
- { "scripts", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SCRIPTS, true, &HandleReloadAllScriptsCommand, "", NULL },
- { "spell", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SPELL, true, &HandleReloadAllSpellCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, &HandleReloadAllCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true, &HandleReloadAllAchievementCommand, "" },
+ { "area", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA, true, &HandleReloadAllAreaCommand, "" },
+ { "gossips", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP, true, &HandleReloadAllGossipsCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM, true, &HandleReloadAllItemCommand, "" },
+ { "locales", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES, true, &HandleReloadAllLocalesCommand, "" },
+ { "loot", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOOT, true, &HandleReloadAllLootCommand, "" },
+ { "npc", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_NPC, true, &HandleReloadAllNpcCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_QUEST, true, &HandleReloadAllQuestCommand, "" },
+ { "scripts", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SCRIPTS, true, &HandleReloadAllScriptsCommand, "" },
+ { "spell", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SPELL, true, &HandleReloadAllSpellCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, &HandleReloadAllCommand, "" },
};
- static ChatCommand reloadCommandTable[] =
+ static std::vector<ChatCommand> reloadCommandTable =
{
- { "auctions", rbac::RBAC_PERM_COMMAND_RELOAD_AUCTIONS, true, &HandleReloadAuctionsCommand, "", NULL },
- { "access_requirement", rbac::RBAC_PERM_COMMAND_RELOAD_ACCESS_REQUIREMENT, true, &HandleReloadAccessRequirementCommand, "", NULL },
- { "achievement_criteria_data", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_CRITERIA_DATA, true, &HandleReloadAchievementCriteriaDataCommand, "", NULL },
- { "achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_REWARD, true, &HandleReloadAchievementRewardCommand, "", NULL },
+ { "auctions", rbac::RBAC_PERM_COMMAND_RELOAD_AUCTIONS, true, &HandleReloadAuctionsCommand, "" },
+ { "access_requirement", rbac::RBAC_PERM_COMMAND_RELOAD_ACCESS_REQUIREMENT, true, &HandleReloadAccessRequirementCommand, "" },
+ { "achievement_criteria_data", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_CRITERIA_DATA, true, &HandleReloadAchievementCriteriaDataCommand, "" },
+ { "achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_REWARD, true, &HandleReloadAchievementRewardCommand, "" },
{ "all", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, NULL, "", reloadAllCommandTable },
- { "areatrigger_involvedrelation", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_INVOLVEDRELATION, true, &HandleReloadQuestAreaTriggersCommand, "", NULL },
- { "areatrigger_tavern", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TAVERN, true, &HandleReloadAreaTriggerTavernCommand, "", NULL },
- { "areatrigger_teleport", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TELEPORT, true, &HandleReloadAreaTriggerTeleportCommand, "", NULL },
- { "autobroadcast", rbac::RBAC_PERM_COMMAND_RELOAD_AUTOBROADCAST, true, &HandleReloadAutobroadcastCommand, "", NULL },
- { "battleground_template", rbac::RBAC_PERM_COMMAND_RELOAD_BATTLEGROUND_TEMPLATE, true, &HandleReloadBattlegroundTemplate, "", NULL },
- { "broadcast_text", rbac::RBAC_PERM_COMMAND_RELOAD_BROADCAST_TEXT, true, &HandleReloadBroadcastTextCommand, "", NULL },
- { "command", rbac::RBAC_PERM_COMMAND_RELOAD_COMMAND, true, &HandleReloadCommandCommand, "", NULL },
- { "conditions", rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true, &HandleReloadConditions, "", NULL },
- { "config", rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true, &HandleReloadConfigCommand, "", NULL },
- { "creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true, &HandleReloadCreatureText, "", NULL },
- { "creature_questender", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true, &HandleReloadCreatureQuestEnderCommand, "", NULL },
- { "creature_linked_respawn", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN, true, &HandleReloadLinkedRespawnCommand, "", NULL },
- { "creature_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
- { "creature_onkill_reputation", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_ONKILL_REPUTATION, true, &HandleReloadOnKillReputationCommand, "", NULL },
- { "creature_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTSTARTER, true, &HandleReloadCreatureQuestStarterCommand, "", NULL },
- { "creature_summon_groups", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_SUMMON_GROUPS, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL },
- { "creature_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEMPLATE, true, &HandleReloadCreatureTemplateCommand, "", NULL },
- { "disables", rbac::RBAC_PERM_COMMAND_RELOAD_DISABLES, true, &HandleReloadDisablesCommand, "", NULL },
- { "disenchant_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_DISENCHANT_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesDisenchantCommand, "", NULL },
- { "event_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS, true, &HandleReloadEventScriptsCommand, "", NULL },
- { "fishing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesFishingCommand, "", NULL },
- { "game_graveyard_zone", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_GRAVEYARD_ZONE, true, &HandleReloadGameGraveyardZoneCommand, "", NULL },
- { "game_tele", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_TELE, true, &HandleReloadGameTeleCommand, "", NULL },
- { "gameobject_questender", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER, true, &HandleReloadGOQuestEnderCommand, "", NULL },
- { "gameobject_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
- { "gameobject_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER, true, &HandleReloadGOQuestStarterCommand, "", NULL },
- { "gm_tickets", rbac::RBAC_PERM_COMMAND_RELOAD_GM_TICKETS, true, &HandleReloadGMTicketsCommand, "", NULL },
- { "gossip_menu", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU, true, &HandleReloadGossipMenuCommand, "", NULL },
- { "gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
- { "item_enchantment_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_ENCHANTMENT_TEMPLATE, true, &HandleReloadItemEnchantementsCommand, "", NULL },
- { "item_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
- { "item_set_names", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_SET_NAMES, true, &HandleReloadItemSetNamesCommand, "", NULL },
- { "lfg_dungeon_rewards", rbac::RBAC_PERM_COMMAND_RELOAD_LFG_DUNGEON_REWARDS, true, &HandleReloadLfgRewardsCommand, "", NULL },
- { "locales_achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ACHIEVEMENT_REWARD, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
- { "locales_creature", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE, true, &HandleReloadLocalesCreatureCommand, "", NULL },
- { "locales_creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE_TEXT, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
- { "locales_gameobject", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GAMEOBJECT, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
- { "locales_gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GOSSIP_MENU_OPTION, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
- { "locales_item", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM, true, &HandleReloadLocalesItemCommand, "", NULL },
- { "locales_item_set_name", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM_SET_NAME, true, &HandleReloadLocalesItemSetNameCommand, "", NULL },
- { "locales_npc_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_NPC_TEXT, true, &HandleReloadLocalesNpcTextCommand, "", NULL },
- { "locales_page_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_PAGE_TEXT, true, &HandleReloadLocalesPageTextCommand, "", NULL },
- { "locales_points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_POINTS_OF_INTEREST, true, &HandleReloadLocalesPointsOfInterestCommand, "", NULL },
- { "locales_quest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_QUEST, true, &HandleReloadLocalesQuestCommand, "", NULL },
- { "mail_level_reward", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LEVEL_REWARD, true, &HandleReloadMailLevelRewardCommand, "", NULL },
- { "mail_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMailCommand, "", NULL },
- { "milling_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MILLING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMillingCommand, "", NULL },
- { "npc_spellclick_spells", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_SPELLCLICK_SPELLS, true, &HandleReloadSpellClickSpellsCommand, "", NULL },
- { "npc_trainer", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_TRAINER, true, &HandleReloadNpcTrainerCommand, "", NULL },
- { "npc_vendor", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_VENDOR, true, &HandleReloadNpcVendorCommand, "", NULL },
- { "page_text", rbac::RBAC_PERM_COMMAND_RELOAD_PAGE_TEXT, true, &HandleReloadPageTextsCommand, "", NULL },
- { "pickpocketing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PICKPOCKETING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesPickpocketingCommand, "", NULL },
- { "points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_POINTS_OF_INTEREST, true, &HandleReloadPointsOfInterestCommand, "", NULL },
- { "prospecting_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PROSPECTING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesProspectingCommand, "", NULL },
- { "quest_poi", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_POI, true, &HandleReloadQuestPOICommand, "", NULL },
- { "quest_template", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE, true, &HandleReloadQuestTemplateCommand, "", NULL },
- { "rbac", rbac::RBAC_PERM_COMMAND_RELOAD_RBAC, true, &HandleReloadRBACCommand, "", NULL },
- { "reference_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesReferenceCommand, "", NULL },
- { "reserved_name", rbac::RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME, true, &HandleReloadReservedNameCommand, "", NULL },
- { "reputation_reward_rate", rbac::RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
- { "reputation_spillover_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
- { "skill_discovery_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE, true, &HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
- { "skill_extra_item_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE, true, &HandleReloadSkillExtraItemTemplateCommand, "", NULL },
- { "skill_fishing_base_level", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL, true, &HandleReloadSkillFishingBaseLevelCommand, "", NULL },
- { "skinning_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSkinningCommand, "", NULL },
- { "smart_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS, true, &HandleReloadSmartScripts, "", NULL },
- { "spell_required", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED, true, &HandleReloadSpellRequiredCommand, "", NULL },
- { "spell_area", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_AREA, true, &HandleReloadSpellAreaCommand, "", NULL },
- { "spell_bonus_data", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA, true, &HandleReloadSpellBonusesCommand, "", NULL },
- { "spell_group", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP, true, &HandleReloadSpellGroupsCommand, "", NULL },
- { "spell_learn_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL, true, &HandleReloadSpellLearnSpellCommand, "", NULL },
- { "spell_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSpellCommand, "", NULL },
- { "spell_linked_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL, true, &HandleReloadSpellLinkedSpellCommand, "", NULL },
- { "spell_pet_auras", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS, true, &HandleReloadSpellPetAurasCommand, "", NULL },
- { "spell_proc_event", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT, true, &HandleReloadSpellProcEventCommand, "", NULL },
- { "spell_proc", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC, true, &HandleReloadSpellProcsCommand, "", NULL },
- { "spell_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS, true, &HandleReloadSpellScriptsCommand, "", NULL },
- { "spell_target_position", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION, true, &HandleReloadSpellTargetPositionCommand, "", NULL },
- { "spell_threats", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS, true, &HandleReloadSpellThreatsCommand, "", NULL },
- { "spell_group_stack_rules", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL },
- { "trinity_string", rbac::RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING, true, &HandleReloadTrinityStringCommand, "", NULL },
- { "warden_action", rbac::RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION, true, &HandleReloadWardenactionCommand, "", NULL },
- { "waypoint_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS, true, &HandleReloadWpScriptsCommand, "", NULL },
- { "waypoint_data", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA, true, &HandleReloadWpCommand, "", NULL },
- { "vehicle_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY, true, &HandleReloadVehicleAccessoryCommand, "", NULL },
- { "vehicle_template_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY, true, &HandleReloadVehicleTemplateAccessoryCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "areatrigger_involvedrelation", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_INVOLVEDRELATION, true, &HandleReloadQuestAreaTriggersCommand, "" },
+ { "areatrigger_tavern", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TAVERN, true, &HandleReloadAreaTriggerTavernCommand, "" },
+ { "areatrigger_teleport", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TELEPORT, true, &HandleReloadAreaTriggerTeleportCommand, "" },
+ { "autobroadcast", rbac::RBAC_PERM_COMMAND_RELOAD_AUTOBROADCAST, true, &HandleReloadAutobroadcastCommand, "" },
+ { "battleground_template", rbac::RBAC_PERM_COMMAND_RELOAD_BATTLEGROUND_TEMPLATE, true, &HandleReloadBattlegroundTemplate, "" },
+ { "broadcast_text", rbac::RBAC_PERM_COMMAND_RELOAD_BROADCAST_TEXT, true, &HandleReloadBroadcastTextCommand, "" },
+ { "command", rbac::RBAC_PERM_COMMAND_RELOAD_COMMAND, true, &HandleReloadCommandCommand, "" },
+ { "conditions", rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true, &HandleReloadConditions, "" },
+ { "config", rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true, &HandleReloadConfigCommand, "" },
+ { "creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true, &HandleReloadCreatureText, "" },
+ { "creature_questender", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true, &HandleReloadCreatureQuestEnderCommand, "" },
+ { "creature_linked_respawn", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN, true, &HandleReloadLinkedRespawnCommand, "" },
+ { "creature_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesCreatureCommand, "" },
+ { "creature_onkill_reputation", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_ONKILL_REPUTATION, true, &HandleReloadOnKillReputationCommand, "" },
+ { "creature_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTSTARTER, true, &HandleReloadCreatureQuestStarterCommand, "" },
+ { "creature_summon_groups", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_SUMMON_GROUPS, true, &HandleReloadCreatureSummonGroupsCommand, "" },
+ { "creature_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEMPLATE, true, &HandleReloadCreatureTemplateCommand, "" },
+ { "disables", rbac::RBAC_PERM_COMMAND_RELOAD_DISABLES, true, &HandleReloadDisablesCommand, "" },
+ { "disenchant_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_DISENCHANT_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesDisenchantCommand, "" },
+ { "event_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS, true, &HandleReloadEventScriptsCommand, "" },
+ { "fishing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesFishingCommand, "" },
+ { "game_graveyard_zone", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_GRAVEYARD_ZONE, true, &HandleReloadGameGraveyardZoneCommand, "" },
+ { "game_tele", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_TELE, true, &HandleReloadGameTeleCommand, "" },
+ { "gameobject_questender", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER, true, &HandleReloadGOQuestEnderCommand, "" },
+ { "gameobject_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesGameobjectCommand, "" },
+ { "gameobject_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER, true, &HandleReloadGOQuestStarterCommand, "" },
+ { "gm_tickets", rbac::RBAC_PERM_COMMAND_RELOAD_GM_TICKETS, true, &HandleReloadGMTicketsCommand, "" },
+ { "gossip_menu", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU, true, &HandleReloadGossipMenuCommand, "" },
+ { "gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION, true, &HandleReloadGossipMenuOptionCommand, "" },
+ { "item_enchantment_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_ENCHANTMENT_TEMPLATE, true, &HandleReloadItemEnchantementsCommand, "" },
+ { "item_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesItemCommand, "" },
+ { "item_set_names", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_SET_NAMES, true, &HandleReloadItemSetNamesCommand, "" },
+ { "lfg_dungeon_rewards", rbac::RBAC_PERM_COMMAND_RELOAD_LFG_DUNGEON_REWARDS, true, &HandleReloadLfgRewardsCommand, "" },
+ { "locales_achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ACHIEVEMENT_REWARD, true, &HandleReloadLocalesAchievementRewardCommand, "" },
+ { "locales_creature", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE, true, &HandleReloadLocalesCreatureCommand, "" },
+ { "locales_creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE_TEXT, true, &HandleReloadLocalesCreatureTextCommand, "" },
+ { "locales_gameobject", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GAMEOBJECT, true, &HandleReloadLocalesGameobjectCommand, "" },
+ { "locales_gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GOSSIP_MENU_OPTION, true, &HandleReloadLocalesGossipMenuOptionCommand, "" },
+ { "locales_item", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM, true, &HandleReloadLocalesItemCommand, "" },
+ { "locales_item_set_name", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM_SET_NAME, true, &HandleReloadLocalesItemSetNameCommand, "" },
+ { "locales_npc_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_NPC_TEXT, true, &HandleReloadLocalesNpcTextCommand, "" },
+ { "locales_page_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_PAGE_TEXT, true, &HandleReloadLocalesPageTextCommand, "" },
+ { "locales_points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_POINTS_OF_INTEREST, true, &HandleReloadLocalesPointsOfInterestCommand, "" },
+ { "locales_quest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_QUEST, true, &HandleReloadLocalesQuestCommand, "" },
+ { "mail_level_reward", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LEVEL_REWARD, true, &HandleReloadMailLevelRewardCommand, "" },
+ { "mail_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMailCommand, "" },
+ { "milling_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MILLING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMillingCommand, "" },
+ { "npc_spellclick_spells", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_SPELLCLICK_SPELLS, true, &HandleReloadSpellClickSpellsCommand, "" },
+ { "npc_trainer", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_TRAINER, true, &HandleReloadNpcTrainerCommand, "" },
+ { "npc_vendor", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_VENDOR, true, &HandleReloadNpcVendorCommand, "" },
+ { "page_text", rbac::RBAC_PERM_COMMAND_RELOAD_PAGE_TEXT, true, &HandleReloadPageTextsCommand, "" },
+ { "pickpocketing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PICKPOCKETING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesPickpocketingCommand, "" },
+ { "points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_POINTS_OF_INTEREST, true, &HandleReloadPointsOfInterestCommand, "" },
+ { "prospecting_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PROSPECTING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesProspectingCommand, "" },
+ { "quest_poi", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_POI, true, &HandleReloadQuestPOICommand, "" },
+ { "quest_template", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE, true, &HandleReloadQuestTemplateCommand, "" },
+ { "rbac", rbac::RBAC_PERM_COMMAND_RELOAD_RBAC, true, &HandleReloadRBACCommand, "" },
+ { "reference_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesReferenceCommand, "" },
+ { "reserved_name", rbac::RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME, true, &HandleReloadReservedNameCommand, "" },
+ { "reputation_reward_rate", rbac::RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE, true, &HandleReloadReputationRewardRateCommand, "" },
+ { "reputation_spillover_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE, true, &HandleReloadReputationRewardRateCommand, "" },
+ { "skill_discovery_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE, true, &HandleReloadSkillDiscoveryTemplateCommand, "" },
+ { "skill_extra_item_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE, true, &HandleReloadSkillExtraItemTemplateCommand, "" },
+ { "skill_fishing_base_level", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL, true, &HandleReloadSkillFishingBaseLevelCommand, "" },
+ { "skinning_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSkinningCommand, "" },
+ { "smart_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS, true, &HandleReloadSmartScripts, "" },
+ { "spell_required", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED, true, &HandleReloadSpellRequiredCommand, "" },
+ { "spell_area", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_AREA, true, &HandleReloadSpellAreaCommand, "" },
+ { "spell_bonus_data", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA, true, &HandleReloadSpellBonusesCommand, "" },
+ { "spell_group", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP, true, &HandleReloadSpellGroupsCommand, "" },
+ { "spell_learn_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL, true, &HandleReloadSpellLearnSpellCommand, "" },
+ { "spell_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSpellCommand, "" },
+ { "spell_linked_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL, true, &HandleReloadSpellLinkedSpellCommand, "" },
+ { "spell_pet_auras", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS, true, &HandleReloadSpellPetAurasCommand, "" },
+ { "spell_proc_event", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT, true, &HandleReloadSpellProcEventCommand, "" },
+ { "spell_proc", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC, true, &HandleReloadSpellProcsCommand, "" },
+ { "spell_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS, true, &HandleReloadSpellScriptsCommand, "" },
+ { "spell_target_position", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION, true, &HandleReloadSpellTargetPositionCommand, "" },
+ { "spell_threats", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS, true, &HandleReloadSpellThreatsCommand, "" },
+ { "spell_group_stack_rules", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES, true, &HandleReloadSpellGroupStackRulesCommand, "" },
+ { "trinity_string", rbac::RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING, true, &HandleReloadTrinityStringCommand, "" },
+ { "warden_action", rbac::RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION, true, &HandleReloadWardenactionCommand, "" },
+ { "waypoint_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS, true, &HandleReloadWpScriptsCommand, "" },
+ { "waypoint_data", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA, true, &HandleReloadWpCommand, "" },
+ { "vehicle_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY, true, &HandleReloadVehicleAccessoryCommand, "" },
+ { "vehicle_template_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY, true, &HandleReloadVehicleTemplateAccessoryCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "reload", rbac::RBAC_PERM_COMMAND_RELOAD, true, NULL, "", reloadCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -749,12 +746,21 @@ public:
return true;
}
- static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ { // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
+ TC_LOG_INFO("misc", "Re-Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+ handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
+ return true;
+ }
+
+ static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
{
TC_LOG_INFO("misc", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
- return true;
+
+ return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
}
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index b2bccfd884a..d1c7421b761 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -35,23 +35,21 @@ class reset_commandscript : public CommandScript
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand resetCommandTable[] =
+ static std::vector<ChatCommand> resetCommandTable =
{
- { "achievements", rbac::RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS, true, &HandleResetAchievementsCommand, "", NULL },
- { "honor", rbac::RBAC_PERM_COMMAND_RESET_HONOR, true, &HandleResetHonorCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_RESET_LEVEL, true, &HandleResetLevelCommand, "", NULL },
- { "spells", rbac::RBAC_PERM_COMMAND_RESET_SPELLS, true, &HandleResetSpellsCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_RESET_STATS, true, &HandleResetStatsCommand, "", NULL },
- { "talents", rbac::RBAC_PERM_COMMAND_RESET_TALENTS, true, &HandleResetTalentsCommand, "", NULL },
- { "all", rbac::RBAC_PERM_COMMAND_RESET_ALL, true, &HandleResetAllCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "achievements", rbac::RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS, true, &HandleResetAchievementsCommand, "" },
+ { "honor", rbac::RBAC_PERM_COMMAND_RESET_HONOR, true, &HandleResetHonorCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_RESET_LEVEL, true, &HandleResetLevelCommand, "" },
+ { "spells", rbac::RBAC_PERM_COMMAND_RESET_SPELLS, true, &HandleResetSpellsCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_RESET_STATS, true, &HandleResetStatsCommand, "" },
+ { "talents", rbac::RBAC_PERM_COMMAND_RESET_TALENTS, true, &HandleResetTalentsCommand, "" },
+ { "all", rbac::RBAC_PERM_COMMAND_RESET_ALL, true, &HandleResetAllCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "reset", rbac::RBAC_PERM_COMMAND_RESET, true, NULL, "", resetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp
index 57ea44a67bf..b7165ed339c 100644
--- a/src/server/scripts/Commands/cs_send.cpp
+++ b/src/server/scripts/Commands/cs_send.cpp
@@ -27,21 +27,19 @@ class send_commandscript : public CommandScript
public:
send_commandscript() : CommandScript("send_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand sendCommandTable[] =
+ static std::vector<ChatCommand> sendCommandTable =
{
- { "items", rbac::RBAC_PERM_COMMAND_SEND_ITEMS, true, &HandleSendItemsCommand, "", NULL },
- { "mail", rbac::RBAC_PERM_COMMAND_SEND_MAIL, true, &HandleSendMailCommand, "", NULL },
- { "message", rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, true, &HandleSendMessageCommand, "", NULL },
- { "money", rbac::RBAC_PERM_COMMAND_SEND_MONEY, true, &HandleSendMoneyCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "items", rbac::RBAC_PERM_COMMAND_SEND_ITEMS, true, &HandleSendItemsCommand, "" },
+ { "mail", rbac::RBAC_PERM_COMMAND_SEND_MAIL, true, &HandleSendMailCommand, "" },
+ { "message", rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, true, &HandleSendMessageCommand, "" },
+ { "money", rbac::RBAC_PERM_COMMAND_SEND_MONEY, true, &HandleSendMoneyCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "send", rbac::RBAC_PERM_COMMAND_SEND, false, NULL, "", sendCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp
index fe5ae940f88..e41a7d161d2 100644
--- a/src/server/scripts/Commands/cs_server.cpp
+++ b/src/server/scripts/Commands/cs_server.cpp
@@ -35,64 +35,57 @@ class server_commandscript : public CommandScript
public:
server_commandscript() : CommandScript("server_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand serverIdleRestartCommandTable[] =
+ static std::vector<ChatCommand> serverIdleRestartCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, &HandleServerIdleRestartCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, &HandleServerIdleRestartCommand, "" },
};
- static ChatCommand serverIdleShutdownCommandTable[] =
+ static std::vector<ChatCommand> serverIdleShutdownCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, &HandleServerIdleShutDownCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, &HandleServerIdleShutDownCommand, "" },
};
- static ChatCommand serverRestartCommandTable[] =
+ static std::vector<ChatCommand> serverRestartCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "" },
};
- static ChatCommand serverShutdownCommandTable[] =
+ static std::vector<ChatCommand> serverShutdownCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "" },
};
- static ChatCommand serverSetCommandTable[] =
+ static std::vector<ChatCommand> serverSetCommandTable =
{
- { "difftime", rbac::RBAC_PERM_COMMAND_SERVER_SET_DIFFTIME, true, &HandleServerSetDiffTimeCommand, "", NULL },
- { "loglevel", rbac::RBAC_PERM_COMMAND_SERVER_SET_LOGLEVEL, true, &HandleServerSetLogLevelCommand, "", NULL },
- { "motd", rbac::RBAC_PERM_COMMAND_SERVER_SET_MOTD, true, &HandleServerSetMotdCommand, "", NULL },
- { "closed", rbac::RBAC_PERM_COMMAND_SERVER_SET_CLOSED, true, &HandleServerSetClosedCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "difftime", rbac::RBAC_PERM_COMMAND_SERVER_SET_DIFFTIME, true, &HandleServerSetDiffTimeCommand, "" },
+ { "loglevel", rbac::RBAC_PERM_COMMAND_SERVER_SET_LOGLEVEL, true, &HandleServerSetLogLevelCommand, "" },
+ { "motd", rbac::RBAC_PERM_COMMAND_SERVER_SET_MOTD, true, &HandleServerSetMotdCommand, "" },
+ { "closed", rbac::RBAC_PERM_COMMAND_SERVER_SET_CLOSED, true, &HandleServerSetClosedCommand, "" },
};
- static ChatCommand serverCommandTable[] =
+ static std::vector<ChatCommand> serverCommandTable =
{
- { "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "", NULL },
- { "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "", NULL },
+ { "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "" },
+ { "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "" },
{ "idlerestart", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, NULL, "", serverIdleShutdownCommandTable },
- { "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "", NULL },
- { "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "", NULL },
- { "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "", NULL },
+ { "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "" },
+ { "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "" },
+ { "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "" },
{ "restart", rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, NULL, "", serverRestartCommandTable },
{ "shutdown", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, NULL, "", serverShutdownCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_SERVER_SET, true, NULL, "", serverSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "server", rbac::RBAC_PERM_COMMAND_SERVER, true, NULL, "", serverCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 8e82f9980d3..9ea516f0972 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -35,21 +35,19 @@ class tele_commandscript : public CommandScript
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand teleCommandTable[] =
+ static std::vector<ChatCommand> teleCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_TELE_ADD, false, &HandleTeleAddCommand, "", NULL },
- { "del", rbac::RBAC_PERM_COMMAND_TELE_DEL, true, &HandleTeleDelCommand, "", NULL },
- { "name", rbac::RBAC_PERM_COMMAND_TELE_NAME, true, &HandleTeleNameCommand, "", NULL },
- { "group", rbac::RBAC_PERM_COMMAND_TELE_GROUP, false, &HandleTeleGroupCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_TELE, false, &HandleTeleCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_TELE_ADD, false, &HandleTeleAddCommand, "" },
+ { "del", rbac::RBAC_PERM_COMMAND_TELE_DEL, true, &HandleTeleDelCommand, "" },
+ { "name", rbac::RBAC_PERM_COMMAND_TELE_NAME, true, &HandleTeleNameCommand, "" },
+ { "group", rbac::RBAC_PERM_COMMAND_TELE_GROUP, false, &HandleTeleGroupCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_TELE, false, &HandleTeleCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "tele", rbac::RBAC_PERM_COMMAND_TELE, false, NULL, "", teleCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index f7634381fc9..9b771f734be 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -36,38 +36,35 @@ class ticket_commandscript : public CommandScript
public:
ticket_commandscript() : CommandScript("ticket_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand ticketResponseCommandTable[] =
+ static std::vector<ChatCommand> ticketResponseCommandTable =
{
- { "append", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPEND, true, &HandleGMTicketResponseAppendCommand, "", NULL },
- { "appendln", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPENDLN, true, &HandleGMTicketResponseAppendLnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "append", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPEND, true, &HandleGMTicketResponseAppendCommand, "" },
+ { "appendln", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPENDLN, true, &HandleGMTicketResponseAppendLnCommand, "" },
};
- static ChatCommand ticketCommandTable[] =
+ static std::vector<ChatCommand> ticketCommandTable =
{
- { "assign", rbac::RBAC_PERM_COMMAND_TICKET_ASSIGN, true, &HandleGMTicketAssignToCommand, "", NULL },
- { "close", rbac::RBAC_PERM_COMMAND_TICKET_CLOSE, true, &HandleGMTicketCloseByIdCommand, "", NULL },
- { "closedlist", rbac::RBAC_PERM_COMMAND_TICKET_CLOSEDLIST, true, &HandleGMTicketListClosedCommand, "", NULL },
- { "comment", rbac::RBAC_PERM_COMMAND_TICKET_COMMENT, true, &HandleGMTicketCommentCommand, "", NULL },
- { "complete", rbac::RBAC_PERM_COMMAND_TICKET_COMPLETE, true, &HandleGMTicketCompleteCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_TICKET_DELETE, true, &HandleGMTicketDeleteByIdCommand, "", NULL },
- { "escalate", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATE, true, &HandleGMTicketEscalateCommand, "", NULL },
- { "escalatedlist", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATEDLIST, true, &HandleGMTicketListEscalatedCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_TICKET_LIST, true, &HandleGMTicketListCommand, "", NULL },
- { "onlinelist", rbac::RBAC_PERM_COMMAND_TICKET_ONLINELIST, true, &HandleGMTicketListOnlineCommand, "", NULL },
- { "reset", rbac::RBAC_PERM_COMMAND_TICKET_RESET, true, &HandleGMTicketResetCommand, "", NULL },
+ { "assign", rbac::RBAC_PERM_COMMAND_TICKET_ASSIGN, true, &HandleGMTicketAssignToCommand, "" },
+ { "close", rbac::RBAC_PERM_COMMAND_TICKET_CLOSE, true, &HandleGMTicketCloseByIdCommand, "" },
+ { "closedlist", rbac::RBAC_PERM_COMMAND_TICKET_CLOSEDLIST, true, &HandleGMTicketListClosedCommand, "" },
+ { "comment", rbac::RBAC_PERM_COMMAND_TICKET_COMMENT, true, &HandleGMTicketCommentCommand, "" },
+ { "complete", rbac::RBAC_PERM_COMMAND_TICKET_COMPLETE, true, &HandleGMTicketCompleteCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_TICKET_DELETE, true, &HandleGMTicketDeleteByIdCommand, "" },
+ { "escalate", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATE, true, &HandleGMTicketEscalateCommand, "" },
+ { "escalatedlist", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATEDLIST, true, &HandleGMTicketListEscalatedCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_TICKET_LIST, true, &HandleGMTicketListCommand, "" },
+ { "onlinelist", rbac::RBAC_PERM_COMMAND_TICKET_ONLINELIST, true, &HandleGMTicketListOnlineCommand, "" },
+ { "reset", rbac::RBAC_PERM_COMMAND_TICKET_RESET, true, &HandleGMTicketResetCommand, "" },
{ "response", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE, true, NULL, "", ticketResponseCommandTable },
- { "togglesystem", rbac::RBAC_PERM_COMMAND_TICKET_TOGGLESYSTEM, true, &HandleToggleGMTicketSystem, "", NULL },
- { "unassign", rbac::RBAC_PERM_COMMAND_TICKET_UNASSIGN, true, &HandleGMTicketUnAssignCommand, "", NULL },
- { "viewid", rbac::RBAC_PERM_COMMAND_TICKET_VIEWID, true, &HandleGMTicketGetByIdCommand, "", NULL },
- { "viewname", rbac::RBAC_PERM_COMMAND_TICKET_VIEWNAME, true, &HandleGMTicketGetByNameCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "togglesystem", rbac::RBAC_PERM_COMMAND_TICKET_TOGGLESYSTEM, true, &HandleToggleGMTicketSystem, "" },
+ { "unassign", rbac::RBAC_PERM_COMMAND_TICKET_UNASSIGN, true, &HandleGMTicketUnAssignCommand, "" },
+ { "viewid", rbac::RBAC_PERM_COMMAND_TICKET_VIEWID, true, &HandleGMTicketGetByIdCommand, "" },
+ { "viewname", rbac::RBAC_PERM_COMMAND_TICKET_VIEWNAME, true, &HandleGMTicketGetByNameCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ticket", rbac::RBAC_PERM_COMMAND_TICKET, false, NULL, "", ticketCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index 74a2f9f5aaf..bc6027ce3c3 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -33,25 +33,22 @@ class titles_commandscript : public CommandScript
public:
titles_commandscript() : CommandScript("titles_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand titlesSetCommandTable[] =
+ static std::vector<ChatCommand> titlesSetCommandTable =
{
- { "mask", rbac::RBAC_PERM_COMMAND_TITLES_SET_MASK, false, &HandleTitlesSetMaskCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "mask", rbac::RBAC_PERM_COMMAND_TITLES_SET_MASK, false, &HandleTitlesSetMaskCommand, "" },
};
- static ChatCommand titlesCommandTable[] =
+ static std::vector<ChatCommand> titlesCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_TITLES_ADD, false, &HandleTitlesAddCommand, "", NULL },
- { "current", rbac::RBAC_PERM_COMMAND_TITLES_CURRENT, false, &HandleTitlesCurrentCommand, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_TITLES_REMOVE, false, &HandleTitlesRemoveCommand, "", NULL },
+ { "add", rbac::RBAC_PERM_COMMAND_TITLES_ADD, false, &HandleTitlesAddCommand, "" },
+ { "current", rbac::RBAC_PERM_COMMAND_TITLES_CURRENT, false, &HandleTitlesCurrentCommand, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_TITLES_REMOVE, false, &HandleTitlesRemoveCommand, "" },
{ "set", rbac::RBAC_PERM_COMMAND_TITLES_SET, false, NULL, "", titlesSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "titles", rbac::RBAC_PERM_COMMAND_TITLES, false, NULL, "", titlesCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index 00b8bec51c8..b35e71dbd50 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -34,23 +34,21 @@ class wp_commandscript : public CommandScript
public:
wp_commandscript() : CommandScript("wp_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand wpCommandTable[] =
+ static std::vector<ChatCommand> wpCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_WP_ADD, false, &HandleWpAddCommand, "", NULL },
- { "event", rbac::RBAC_PERM_COMMAND_WP_EVENT, false, &HandleWpEventCommand, "", NULL },
- { "load", rbac::RBAC_PERM_COMMAND_WP_LOAD, false, &HandleWpLoadCommand, "", NULL },
- { "modify", rbac::RBAC_PERM_COMMAND_WP_MODIFY, false, &HandleWpModifyCommand, "", NULL },
- { "unload", rbac::RBAC_PERM_COMMAND_WP_UNLOAD, false, &HandleWpUnLoadCommand, "", NULL },
- { "reload", rbac::RBAC_PERM_COMMAND_WP_RELOAD, false, &HandleWpReloadCommand, "", NULL },
- { "show", rbac::RBAC_PERM_COMMAND_WP_SHOW, false, &HandleWpShowCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_WP_ADD, false, &HandleWpAddCommand, "" },
+ { "event", rbac::RBAC_PERM_COMMAND_WP_EVENT, false, &HandleWpEventCommand, "" },
+ { "load", rbac::RBAC_PERM_COMMAND_WP_LOAD, false, &HandleWpLoadCommand, "" },
+ { "modify", rbac::RBAC_PERM_COMMAND_WP_MODIFY, false, &HandleWpModifyCommand, "" },
+ { "unload", rbac::RBAC_PERM_COMMAND_WP_UNLOAD, false, &HandleWpUnLoadCommand, "" },
+ { "reload", rbac::RBAC_PERM_COMMAND_WP_RELOAD, false, &HandleWpReloadCommand, "" },
+ { "show", rbac::RBAC_PERM_COMMAND_WP_SHOW, false, &HandleWpShowCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "wp", rbac::RBAC_PERM_COMMAND_WP, false, NULL, "", wpCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -150,7 +148,7 @@ public:
path_number = strtok((char*)args, " ");
uint32 pathid = 0;
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
Creature* target = handler->getSelectedCreature();
// Did player provide a path_id?
@@ -1037,7 +1035,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, guid));
if (!creature)
{
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 64513fece8b..c1470d3bc47 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -203,10 +203,6 @@ public:
void AggroAllPlayers(Creature* temp)
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
-
- if (PlList.isEmpty())
- return;
-
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* player = i->GetSource())
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 8965b64767a..0a287173ada 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -181,23 +181,21 @@ public:
// temporary store for the best suitable beam reciever
Unit* target = me;
- if (Map* map = me->GetMap())
- {
- Map::PlayerList const& players = map->GetPlayers();
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
- // get the best suitable target
- for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
- Player* p = i->GetSource();
- if (p && p->IsAlive() // alive
- && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
- && !p->HasAura(PlayerDebuff[j]) // not exhausted
- && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
- && !p->HasAura(PlayerBuff[(j + 2) % 3])
- && IsBetween(me, p, portal)) // on the beam
- target = p;
- }
+ // get the best suitable target
+ for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ {
+ Player* p = i->GetSource();
+ if (p && p->IsAlive() // alive
+ && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
+ && !p->HasAura(PlayerDebuff[j]) // not exhausted
+ && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
+ && !p->HasAura(PlayerBuff[(j + 2) % 3])
+ && IsBetween(me, p, portal)) // on the beam
+ target = p;
}
+
// buff the target
if (target->GetTypeId() == TYPEID_PLAYER)
target->AddAura(PlayerBuff[j], target);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 87945ccf916..8aba0a15462 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -309,11 +309,7 @@ public:
{
if (WipeTimer <= diff)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return;
@@ -518,8 +514,6 @@ public:
uint32 NextStep(uint32 step)
{
- Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID);
- Map* map = me->GetMap();
switch (step)
{
case 0: return 9999999;
@@ -527,21 +521,21 @@ public:
me->Yell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL);
return 10000;
case 2:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL);
return 20000;
case 3:
me->Yell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL);
return 10000;
case 4:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL);
return 20000;
case 5:
me->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL);
return 20000;
case 6:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL);
return 10000;
case 7:
@@ -555,15 +549,15 @@ public:
me->TextEmote(EMOTE_DIALOG_MEDIVH_7);
return 10000;
case 10:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
DoCast(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL);
return 5000;
case 12:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
{
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
arca->setActive(true);
@@ -575,27 +569,27 @@ public:
me->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL);
return 10000;
case 14:
+ {
me->SetVisible(false);
me->ClearInCombat();
- if (map->IsDungeon())
+ InstanceMap::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- InstanceMap::PlayerList const &PlayerList = map->GetPlayers();
- for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ if (i->GetSource()->IsAlive())
{
- if (i->GetSource()->IsAlive())
- {
- if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
- i->GetSource()->CompleteQuest(9645);
- }
+ if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
+ i->GetSource()->CompleteQuest(9645);
}
}
return 50000;
+ }
case 15:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->DealDamage(arca, arca->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return 5000;
- default : return 9999999;
+ default:
+ return 9999999;
}
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index 9b303fce89d..9c904dcada9 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -145,39 +145,13 @@ public:
m_uiTransformTimer = MINUTE*IN_MILLISECONDS;
}
- // some targeting issues with the spell, so use this workaround as temporary solution
- void DoWorkaroundForQuestCredit()
- {
- Map* map = me->GetMap();
-
- if (!map || map->IsHeroic())
- return;
-
- Map::PlayerList const &lList = map->GetPlayers();
-
- if (lList.isEmpty())
- return;
-
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_ORB_KILL_CREDIT);
-
- for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i)
- {
- if (Player* player = i->GetSource())
- {
- if (spell && spell->Effects[0].MiscValue)
- player->KilledMonsterCredit(spell->Effects[0].MiscValue);
- }
- }
- }
-
void UpdateAI(uint32 uiDiff) override
{
if (m_uiTransformTimer)
{
if (m_uiTransformTimer <= uiDiff)
{
- DoCast(me, SPELL_ORB_KILL_CREDIT, false);
- DoWorkaroundForQuestCredit();
+ DoCast(me, SPELL_ORB_KILL_CREDIT, true);
// Transform and update entry, now ready for quest/read gossip
DoCast(me, SPELL_TRANSFORM_TO_KAEL, false);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 9747d31952b..f2d7f23bdc7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -93,11 +93,6 @@ class npc_unworthy_initiate : public CreatureScript
public:
npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_unworthy_initiateAI(creature);
- }
-
struct npc_unworthy_initiateAI : public ScriptedAI
{
npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature)
@@ -156,7 +151,7 @@ public:
me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true);
if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID))
- sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, starter);
+ Talk(SAY_EVENT_ATTACK, starter);
phase = PHASE_TO_ATTACK;
}
@@ -286,6 +281,11 @@ public:
}
}
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_unworthy_initiateAI(creature);
+ }
};
class npc_unworthy_initiate_anchor : public CreatureScript
@@ -457,6 +457,7 @@ enum Spells_DKI
//SPELL_DUEL_TRIGGERED = 52990,
SPELL_DUEL_VICTORY = 52994,
SPELL_DUEL_FLAG = 52991,
+ SPELL_GROVEL = 7267,
};
enum Says_VBM
@@ -494,8 +495,6 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
- sCreatureTextMgr->SendChat(creature, SAY_DUEL, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
-
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
}
@@ -518,11 +517,6 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_death_knight_initiateAI(creature);
- }
-
struct npc_death_knight_initiateAI : public CombatAI
{
npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature)
@@ -557,6 +551,7 @@ public:
if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
{
m_uiDuelerGUID = pCaster->GetGUID();
+ Talk(SAY_DUEL, pCaster);
m_bIsDuelInProgress = true;
}
}
@@ -577,7 +572,7 @@ public:
pDoneBy->AttackStop();
me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true);
lose = true;
- me->CastSpell(me, 7267, true);
+ me->CastSpell(me, SPELL_GROVEL, true);
me->RestoreFaction();
}
}
@@ -607,13 +602,13 @@ public:
{
if (lose)
{
- if (!me->HasAura(7267))
+ if (!me->HasAura(SPELL_GROVEL))
EnterEvadeMode();
return;
}
else if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER && me->EnsureVictim()->HealthBelowPct(10))
{
- me->EnsureVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
+ me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_GROVEL, true); // beg
me->EnsureVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return;
@@ -626,6 +621,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_death_knight_initiateAI(creature);
+ }
};
/*######
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 3df07562d50..2714d65774f 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -1293,8 +1293,8 @@ public:
//if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
// go->SetPhaseMask(0, true);
{
- Map* map = me->GetMap(); // search players with in 50 yards for quest credit
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ // search players with in 50 yards for quest credit
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 14be8c51bc2..a78ad740c97 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -538,11 +538,7 @@ public:
Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return NULL;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return NULL;
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index 8d7d43048b4..f6f6dab866d 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -106,7 +106,8 @@ public:
void AttackStart(Unit* who) override
{
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
- instance->SetData(TYPE_BARON, IN_PROGRESS);
+ if (instance->GetData(TYPE_BARON) == NOT_STARTED)
+ instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index ae327dbb874..c8964b2ff31 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -551,13 +551,9 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
- Map* map = go->GetMap();
- if (!map->IsDungeon())
- return true;
-
#if MAX_PLAYERS_IN_SPECTRAL_REALM > 0
uint8 SpectralPlayers = 0;
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = go->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource() && i->GetSource()->GetPositionZ() < DEMON_REALM_Z + 5)
@@ -569,6 +565,8 @@ public:
player->GetSession()->SendNotification(GO_FAILED);
return true;
}
+#else
+ (void)go;
#endif
player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
@@ -688,12 +686,8 @@ public:
void TeleportAllPlayersBack()
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
- Map::PlayerList const &playerList = map->GetPlayers();
- Position homePos = me->GetHomePosition();
+ Map::PlayerList const &playerList = me->GetMap()->GetPlayers();
+ Position const& homePos = me->GetHomePosition();
for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
Player* player = itr->GetSource();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 780cf6646a3..33b8516657a 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -433,15 +433,11 @@ public:
}
//kill credit Creature for quest
- Map* map = me->GetMap();
- Map::PlayerList const& players = map->GetPlayers();
- if (!players.isEmpty() && map->IsDungeon())
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (Player* player = itr->GetSource())
- player->KilledMonsterCredit(20156);
- }
+ if (Player* player = itr->GetSource())
+ player->KilledMonsterCredit(20156);
}
//alot will happen here, thrall and taretha talk, erozion appear at spot to explain
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index d8966ec76c1..b57d1b78de0 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -54,14 +54,10 @@ public:
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
-
- if (!players.isEmpty())
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (Player* player = itr->GetSource())
- return player;
- }
+ if (Player* player = itr->GetSource())
+ return player;
}
TC_LOG_DEBUG("scripts", "Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
return NULL;
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
index 463d1ee7e0b..8ccc5f0b4ce 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
@@ -143,8 +143,6 @@ class boss_ossirian : public CreatureScript
Talk(SAY_AGGRO);
Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
@@ -153,7 +151,7 @@ class boss_ossirian : public CreatureScript
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
{
Position Point = me->GetRandomPoint(RoomCenter, RoomRadius);
- if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
+ if (Creature* Tornado = map->SummonCreature(NPC_SAND_VORTEX, Point))
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index f967bd6a217..8e84f1b4265 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -586,21 +586,10 @@ public:
//WisperTimer
if (WisperTimer <= diff)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
//Play random sound to the zone
- Map::PlayerList const &PlayerList = map->GetPlayers();
-
- if (!PlayerList.isEmpty())
- {
- for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- {
- if (Player* pPlr = itr->GetSource())
- pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
- }
- }
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
+ me->PlayDirectSound(RANDOM_SOUND_WHISPER, itr->GetSource());
//One random wisper every 90 - 300 seconds
WisperTimer = urand(90000, 300000);
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index c4ab8f76487..0ae870b27ee 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -808,7 +808,7 @@ public:
private:
int8 _phase;
uint32 _moveTimer;
- uint32 _eventStarterGuidLow;
+ ObjectGuid::LowType _eventStarterGuidLow;
GuidList _explosivesGuids;
EventMap _events;
};
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index cfed13a8f38..d8ebfbbd743 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -230,11 +230,7 @@ public:
// Roll Insanity
uint32 spell = GetSpellForPhaseMask(phase);
uint32 spell2 = GetSpellForPhaseMask(nextPhase);
- Map* map = me->GetMap();
- if (!map)
- return;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 7cb2c0e5178..5890b9cbec7 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -185,7 +185,7 @@ public:
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
}
- else if (me->GetMap()->IsDungeon())
+ else
{
who->SetInCombatWith(me);
me->AddThreat(who, 0.0f);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index b4627d7f941..eac84d1f6c9 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -652,23 +652,19 @@ class npc_acolyte_of_shadron : public CreatureScript
if (ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SHADRON)))
instance->SetBossState(DATA_PORTAL_OPEN, NOT_STARTED);
- Map* map = me->GetMap();
- if (map->IsDungeon())
- {
- Map::PlayerList const& PlayerList = map->GetPlayers();
+ Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
- if (PlayerList.isEmpty())
- return;
+ if (PlayerList.isEmpty())
+ return;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
{
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
- {
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
- }
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
}
@@ -740,26 +736,22 @@ class npc_acolyte_of_vesperon : public CreatureScript
vesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
}
- Map* map = me->GetMap();
- if (map->IsDungeon())
- {
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
- if (PlayerList.isEmpty())
- return;
+ if (PlayerList.isEmpty())
+ return;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
{
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
- {
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
- }
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP) && !i->GetSource()->GetVictim())
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP) && !i->GetSource()->GetVictim())
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
}
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index c375e5c1b95..512016c6eeb 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -254,7 +254,7 @@ public:
if (uiChargeTimer <= uiDiff)
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -281,7 +281,7 @@ public:
if (Unit* pPassenger = pVehicle->GetPassenger(SEAT_ID_0))
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -400,7 +400,7 @@ public:
if (uiInterceptTimer <= uiDiff)
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -867,7 +867,7 @@ public:
else
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index efc24b94cdb..a7ac5d1227e 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -203,7 +203,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
instance->SetData(DATA_BLOOD_QUICKENING_STATE, DONE);
if (Player* player = killer->ToPlayer())
- player->RewardPlayerAndGroupAtEvent(NPC_INFILTRATOR_MINCHAR_BQ, player);
+ player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player);
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index db0fcee22fa..e3e89d865ff 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -470,21 +470,11 @@ class spell_festergut_blighted_spores : public SpellScriptLoader
if (target->HasAura(SPELL_ORANGE_BLIGHT_RESIDUE))
return;
- if (target->GetMap() && !target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_10) != QUEST_STATUS_INCOMPLETE)
- return;
-
- target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
-
- if (target->GetMap() && target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_25) != QUEST_STATUS_INCOMPLETE)
- return;
+ uint32 questId = target->GetMap()->Is25ManRaid() ? QUEST_RESIDUE_RENDEZVOUS_25 : QUEST_RESIDUE_RENDEZVOUS_10;
+ if (target->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE)
+ return;
- target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
+ target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index c1d930cb62c..1a2ebd179fe 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -892,21 +892,11 @@ class spell_rotface_slime_spray : public SpellScriptLoader
if (target->HasAura(SPELL_GREEN_BLIGHT_RESIDUE))
return;
- if (target->GetMap() && !target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_10) != QUEST_STATUS_INCOMPLETE)
- return;
-
- target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
-
- if (target->GetMap() && target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_25) != QUEST_STATUS_INCOMPLETE)
- return;
+ uint32 questId = target->GetMap()->Is25ManRaid() ? QUEST_RESIDUE_RENDEZVOUS_25 : QUEST_RESIDUE_RENDEZVOUS_10;
+ if (target->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE)
+ return;
- target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
+ target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index f0835135890..f9d5a310526 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225);
+ uint32 spellId = RAND(71301, 72220, 72223, 72225);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
@@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483);
+ uint32 spellId = RAND(71977, 72481, 72482, 72483);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 091190b6b4e..e739f5a5036 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -155,6 +155,7 @@ enum CreaturesIds
NPC_ALCHEMIST_ADRIANNA = 38501,
NPC_ALRIN_THE_AGILE = 38551,
NPC_INFILTRATOR_MINCHAR_BQ = 38558,
+ NPC_INFILTRATOR_MINCHAR_BQ_25 = 39123,
NPC_MINCHAR_BEAM_STALKER = 38557,
NPC_VALITHRIA_DREAMWALKER_QUEST = 38589,
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index dd67f2b1ac0..3778d8d25a0 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -317,37 +317,30 @@ class boss_gothik : public CreatureScript
bool CheckGroupSplitted()
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
+ bool checklife = false;
+ bool checkdead = false;
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- if (!PlayerList.isEmpty())
+ if (i->GetSource() && i->GetSource()->IsAlive() &&
+ i->GetSource()->GetPositionX() <= POS_X_NORTH &&
+ i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
+ i->GetSource()->GetPositionY() <= POS_Y_GATE &&
+ i->GetSource()->GetPositionY() >= POS_Y_EAST)
{
- bool checklife = false;
- bool checkdead = false;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() &&
- i->GetSource()->GetPositionX() <= POS_X_NORTH &&
- i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
- i->GetSource()->GetPositionY() <= POS_Y_GATE &&
- i->GetSource()->GetPositionY() >= POS_Y_EAST)
- {
- checklife = true;
- }
- else if (i->GetSource() && i->GetSource()->IsAlive() &&
- i->GetSource()->GetPositionX() <= POS_X_NORTH &&
- i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
- i->GetSource()->GetPositionY() >= POS_Y_GATE &&
- i->GetSource()->GetPositionY() <= POS_Y_WEST)
- {
- checkdead = true;
- }
-
- if (checklife && checkdead)
- return true;
- }
+ checklife = true;
}
+ else if (i->GetSource() && i->GetSource()->IsAlive() &&
+ i->GetSource()->GetPositionX() <= POS_X_NORTH &&
+ i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
+ i->GetSource()->GetPositionY() >= POS_Y_GATE &&
+ i->GetSource()->GetPositionY() <= POS_Y_WEST)
+ {
+ checkdead = true;
+ }
+
+ if (checklife && checkdead)
+ return true;
}
return false;
@@ -555,20 +548,13 @@ class npc_gothik_minion : public CreatureScript
if (!_EnterEvadeMode())
return;
- Map* map = me->GetMap();
- if (map->IsDungeon())
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- if (!PlayerList.isEmpty())
+ if (i->GetSource() && i->GetSource()->IsAlive() && isOnSameSide(i->GetSource()))
{
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() && isOnSameSide(i->GetSource()))
- {
- AttackStart(i->GetSource());
- return;
- }
- }
+ AttackStart(i->GetSource());
+ return;
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 3d7c128c8dd..5248c48029c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -21,36 +21,42 @@
#include "naxxramas.h"
#include "Player.h"
-enum Heigan
+enum Spells
{
- SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
- SPELL_SPELL_DISRUPTION = 29310,
- SPELL_PLAGUE_CLOUD = 29350,
-
- SAY_AGGRO = 0,
- SAY_SLAY = 1,
- SAY_TAUNT = 2,
- SAY_DEATH = 3
+ SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
+ SPELL_SPELL_DISRUPTION = 29310,
+ SPELL_PLAGUE_CLOUD = 29350,
+ SPELL_TELEPORT_SELF = 30211,
+};
+
+enum Yells
+{
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_TAUNT = 2,
+ SAY_DEATH = 3,
+
+ EMOTE_DANCE = 4,
+ EMOTE_DANCE_END = 5,
};
enum Events
{
- EVENT_NONE,
- EVENT_DISRUPT,
+ EVENT_DISRUPT = 1,
EVENT_FEVER,
EVENT_ERUPT,
- EVENT_PHASE,
+ EVENT_DANCE,
+ EVENT_DANCE_END
};
enum Phases
{
PHASE_FIGHT = 1,
- PHASE_DANCE,
+ PHASE_DANCE
};
enum Misc
{
- ACTION_SAFETY_DANCE_FAIL = 1,
DATA_SAFETY_DANCE = 19962139
};
@@ -66,39 +72,25 @@ public:
struct boss_heiganAI : public BossAI
{
- boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN)
+ boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN), eruptSection(0), eruptDirection(false), safetyDance(false) { }
+
+ void Reset() override
{
- eruptSection = 0;
- eruptDirection = false;
- safetyDance = false;
- phase = PHASE_FIGHT;
+ me->SetReactState(REACT_AGGRESSIVE);
+ _Reset();
}
- uint32 eruptSection;
- bool eruptDirection;
- bool safetyDance;
- Phases phase;
-
void KilledUnit(Unit* who) override
{
- if (!(rand32() % 5))
- Talk(SAY_SLAY);
+ Talk(SAY_SLAY);
+
if (who->GetTypeId() == TYPEID_PLAYER)
safetyDance = false;
}
- void SetData(uint32 id, uint32 data) override
- {
- if (id == DATA_SAFETY_DANCE)
- safetyDance = data ? true : false;
- }
-
uint32 GetData(uint32 type) const override
{
- if (type == DATA_SAFETY_DANCE)
- return safetyDance ? 1 : 0;
-
- return 0;
+ return (type == DATA_SAFETY_DANCE && safetyDance) ? 1u : 0u;
}
void JustDied(Unit* /*killer*/) override
@@ -111,35 +103,14 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- EnterPhase(PHASE_FIGHT);
- safetyDance = true;
- }
-
- void EnterPhase(Phases newPhase)
- {
- phase = newPhase;
- events.Reset();
+
eruptSection = 3;
- if (phase == PHASE_FIGHT)
- {
- events.ScheduleEvent(EVENT_DISRUPT, urand(10000, 25000));
- events.ScheduleEvent(EVENT_FEVER, urand(15000, 20000));
- events.ScheduleEvent(EVENT_PHASE, 90000);
- events.ScheduleEvent(EVENT_ERUPT, 15000);
- me->GetMotionMaster()->MoveChase(me->GetVictim());
- }
- else
- {
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o - (float(M_PI) / 2));
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
- me->SetTarget(ObjectGuid::Empty);
- DoCastAOE(SPELL_PLAGUE_CLOUD);
- events.ScheduleEvent(EVENT_PHASE, 45000);
- events.ScheduleEvent(EVENT_ERUPT, 8000);
- }
+ events.ScheduleEvent(EVENT_DISRUPT, urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+
+ safetyDance = true;
}
void UpdateAI(uint32 diff) override
@@ -155,15 +126,36 @@ public:
{
case EVENT_DISRUPT:
DoCastAOE(SPELL_SPELL_DISRUPTION);
- events.ScheduleEvent(EVENT_DISRUPT, urand(5000, 10000));
+ events.ScheduleEvent(EVENT_DISRUPT, 11 * IN_MILLISECONDS);
break;
case EVENT_FEVER:
DoCastAOE(SPELL_DECREPIT_FEVER);
- events.ScheduleEvent(EVENT_FEVER, urand(20000, 25000));
+ events.ScheduleEvent(EVENT_FEVER, urand(20 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_DANCE:
+ events.SetPhase(PHASE_DANCE);
+ Talk(SAY_TAUNT);
+ Talk(EMOTE_DANCE);
+ eruptSection = 3;
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ me->StopMoving();
+ DoCast(SPELL_TELEPORT_SELF);
+ DoCastAOE(SPELL_PLAGUE_CLOUD);
+ events.ScheduleEvent(EVENT_DANCE_END, 45 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS);
break;
- case EVENT_PHASE:
- /// @todo Add missing texts for both phase switches
- EnterPhase(phase == PHASE_FIGHT ? PHASE_DANCE : PHASE_FIGHT);
+ case EVENT_DANCE_END:
+ events.SetPhase(PHASE_FIGHT);
+ Talk(EMOTE_DANCE_END);
+ eruptSection = 3;
+ events.ScheduleEvent(EVENT_DISRUPT, urand(10, 25) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(15, 20) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ me->CastStop();
+ me->SetReactState(REACT_AGGRESSIVE);
+ DoZoneInCombat();
break;
case EVENT_ERUPT:
instance->SetData(DATA_HEIGAN_ERUPT, eruptSection);
@@ -176,13 +168,22 @@ public:
eruptDirection ? ++eruptSection : --eruptSection;
- events.ScheduleEvent(EVENT_ERUPT, phase == PHASE_FIGHT ? 10000 : 3000);
+ if (events.IsInPhase(PHASE_DANCE))
+ events.ScheduleEvent(EVENT_ERUPT, 3 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ else
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS, 0, PHASE_FIGHT);
break;
}
}
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 eruptSection;
+ bool eruptDirection;
+
+ bool safetyDance; // is achievement still possible? (= no player deaths yet)
};
};
@@ -205,7 +206,7 @@ class spell_heigan_eruption : public SpellScriptLoader
if (GetHitDamage() >= int32(GetHitPlayer()->GetHealth()))
if (InstanceScript* instance = caster->GetInstanceScript())
if (Creature* Heigan = ObjectAccessor::GetCreature(*caster, instance->GetGuidData(DATA_HEIGAN)))
- Heigan->AI()->SetData(DATA_SAFETY_DANCE, 0);
+ Heigan->AI()->KilledUnit(GetHitPlayer());
}
void Register() override
@@ -223,9 +224,7 @@ class spell_heigan_eruption : public SpellScriptLoader
class achievement_safety_dance : public AchievementCriteriaScript
{
public:
- achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance")
- {
- }
+ achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index 33fb43b6bbc..494c173f5fc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -27,7 +27,10 @@ enum Spells
SPELL_WARN_NECROTIC_AURA = 59481,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM = 29865,
- SPELL_INEVITABLE_DOOM = 29204
+ SPELL_INEVITABLE_DOOM = 29204,
+ SPELL_FUNGAL_CREEP = 29232,
+
+ SPELL_DEATHBLOOM_FINAL_DAMAGE = 55594,
};
enum Texts
@@ -72,29 +75,35 @@ class boss_loatheb : public CreatureScript
void Reset() override
{
_Reset();
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FUNGAL_CREEP);
Initialize();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 17000);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 5000);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 17 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 5 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2 * MINUTE * IN_MILLISECONDS);
}
- void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
_sporeLoserData = false;
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
}
- uint32 GetData(uint32 id) const override
+ void SummonedCreatureDespawn(Creature* summon) override
{
- if (id != DATA_ACHIEVEMENT_SPORE_LOSER)
- return 0;
+ summons.Despawn(summon);
+ if (summon->IsAlive())
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
+ }
- return uint32(_sporeLoserData);
+ uint32 GetData(uint32 id) const override
+ {
+ return (_sporeLoserData && id == DATA_ACHIEVEMENT_SPORE_LOSER) ? 1u : 0u;
}
void UpdateAI(uint32 diff) override
@@ -111,21 +120,29 @@ class boss_loatheb : public CreatureScript
case EVENT_NECROTIC_AURA:
DoCastAOE(SPELL_NECROTIC_AURA);
DoCast(me, SPELL_WARN_NECROTIC_AURA);
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 20000);
- events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 20 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14 * IN_MILLISECONDS);
break;
case EVENT_DEATHBLOOM:
DoCastAOE(SPELL_DEATHBLOOM);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 30000);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_INEVITABLE_DOOM:
_doomCounter++;
DoCastAOE(SPELL_INEVITABLE_DOOM);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, std::max(120000 - _doomCounter * 15000, 15000)); // needs to be confirmed
+ if (_doomCounter > 6)
+ {
+ if (_doomCounter & 1) // odd
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 14 * IN_MILLISECONDS);
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 17 * IN_MILLISECONDS);
+ }
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_SPORE:
DoCast(me, SPELL_SUMMON_SPORE, false);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
break;
case EVENT_NECROTIC_AURA_FADING:
Talk(SAY_NECROTIC_AURA_FADING);
@@ -203,9 +220,46 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
}
};
+class spell_loatheb_deathbloom : public SpellScriptLoader
+{
+ public:
+ spell_loatheb_deathbloom() : SpellScriptLoader("spell_loatheb_deathbloom") { }
+
+ class spell_loatheb_deathbloom_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_loatheb_deathbloom_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATHBLOOM_FINAL_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* eff, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ GetTarget()->CastSpell(nullptr, SPELL_DEATHBLOOM_FINAL_DAMAGE, true, nullptr, eff, GetCasterGUID());
+ }
+
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_deathbloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_loatheb_deathbloom_AuraScript();
+ }
+};
+
void AddSC_boss_loatheb()
{
new boss_loatheb();
new achievement_spore_loser();
new spell_loatheb_necrotic_aura_warning();
+ new spell_loatheb_deathbloom();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index f5e5b287571..f6dc75c7b3b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -19,51 +19,58 @@
#include "ScriptedCreature.h"
#include "naxxramas.h"
-enum Noth
+enum Phases
{
- SAY_AGGRO = 0,
- SAY_SUMMON = 1,
- SAY_SLAY = 2,
- SAY_DEATH = 3,
-
- SOUND_DEATH = 8848,
-
- SPELL_CURSE_PLAGUEBRINGER = 29213, // 25-man: 54835
- SPELL_CRIPPLE = 29212, // 25-man: 54814
- SPELL_TELEPORT = 29216,
-
- NPC_WARRIOR = 16984,
- NPC_CHAMPION = 16983,
- NPC_GUARDIAN = 16981
+ PHASE_NONE,
+ PHASE_GROUND,
+ PHASE_BALCONY
};
-#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
+enum Events
+{
+ EVENT_CURSE = 1, // curse of the plaguebringer
+ EVENT_BLINK, // blink (25m only)
+ EVENT_WARRIOR, // summon warriors during ground phase
+ EVENT_BALCONY, // become untargetable and begin balcony phase
+ EVENT_BALCONY_TELEPORT, // actually teleport to balcony, this is slightly delayed
+ EVENT_WAVE, // spawn wave during balcony phase
+ EVENT_GROUND, // end balcony phase and teleport to ground
+ EVENT_GROUND_ATTACKABLE // become attackable and aggressive again at start of ground phase, once again slightly delayed to prevent motionmaster weirdness
+};
-// Teleport position of Noth on his balcony
-Position const Teleport = { 2631.370f, -3529.680f, 274.040f, 6.277f };
+enum Talk
+{
+ SAY_AGGRO = 0,
+ SAY_SUMMON = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
-#define MAX_SUMMON_POS 5
+ EMOTE_SUMMON = 4, // ground phase
+ EMOTE_SUMMON_WAVE = 5, // balcony phase
+ EMOTE_TELEPORT_1 = 6, // ground to balcony
+ EMOTE_TELEPORT_2 = 7 // balcony to ground
+};
-Position const SummonPos[MAX_SUMMON_POS] =
+enum Spells
{
- { 2728.12f, -3544.43f, 261.91f, 6.04f },
- { 2729.05f, -3544.47f, 261.91f, 5.58f },
- { 2728.24f, -3465.08f, 264.20f, 3.56f },
- { 2704.11f, -3456.81f, 265.53f, 4.51f },
- { 2663.56f, -3464.43f, 262.66f, 5.20f }
+ SPELL_CURSE = 29213, // 25-man: 54835
+ SPELL_CRIPPLE = 29212, // 25-man: 54814
+
+ SPELL_TELEPORT = 29216, // ground to balcony
+ SPELL_TELEPORT_BACK = 29231 // balcony to ground
};
-enum Events
+enum Adds
{
- EVENT_NONE,
- EVENT_BERSERK,
- EVENT_CURSE,
- EVENT_BLINK,
- EVENT_WARRIOR,
- EVENT_BALCONY,
- EVENT_WAVE,
- EVENT_GROUND
+ N_WARRIOR_SPELLS = 3,
+ N_CHAMPION_SPELLS = 6,
+ N_GUARDIAN_SPELLS = 3
};
+const uint32 SummonWarriorSpells[N_WARRIOR_SPELLS] = { 29247, 29248, 29249 };
+const uint32 SummonChampionSpells[N_CHAMPION_SPELLS] = { 29238, 29255, 29257, 29258, 29262, 29267 };
+const uint32 SummonGuardianSpells[N_GUARDIAN_SPELLS] = { 29239, 29256, 29268 };
+
+#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
class boss_noth : public CreatureScript
{
@@ -72,16 +79,38 @@ public:
struct boss_nothAI : public BossAI
{
- boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH)
+ boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH), balconyCount(0), justBlinked(false)
{
- balconyCount = 0;
- waveCount = 0;
+ std::copy(SummonWarriorSpells, SummonWarriorSpells + N_WARRIOR_SPELLS, _SummonWarriorSpells);
+ std::copy(SummonChampionSpells, SummonChampionSpells + N_CHAMPION_SPELLS, _SummonChampionSpells);
+ std::copy(SummonGuardianSpells, SummonGuardianSpells + N_GUARDIAN_SPELLS, _SummonGuardianSpells);
+
+ events.SetPhase(PHASE_NONE);
+ }
+
+ void EnterEvadeMode() override
+ {
+ Reset(); // teleport back first
+ _EnterEvadeMode();
}
void Reset() override
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ if (!me->IsAlive())
+ return;
+
+ // in case we reset during balcony phase
+ if (events.IsInPhase(PHASE_BALCONY))
+ {
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ balconyCount = 0;
+ events.SetPhase(PHASE_NONE);
+ justBlinked = false;
+
_Reset();
}
@@ -89,31 +118,44 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- balconyCount = 0;
EnterPhaseGround();
}
void EnterPhaseGround()
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ events.SetPhase(PHASE_GROUND);
+
DoZoneInCombat();
if (me->getThreatManager().isThreatListEmpty())
- EnterEvadeMode();
+ Reset();
else
{
- events.ScheduleEvent(EVENT_BALCONY, 110000);
- events.ScheduleEvent(EVENT_CURSE, 10000 + rand32() % 15000);
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
+ uint8 secondsGround;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsGround = 90;
+ break;
+ case 1:
+ secondsGround = 110;
+ break;
+ case 2:
+ default:
+ secondsGround = 180;
+ }
+ events.ScheduleEvent(EVENT_GROUND_ATTACKABLE, 2 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_BALCONY, secondsGround * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_CURSE, urand(10,25) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_WARRIOR, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- events.ScheduleEvent(EVENT_BLINK, urand(20000, 40000));
+ events.ScheduleEvent(EVENT_BLINK, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
}
}
- void KilledUnit(Unit* /*victim*/) override
+ void KilledUnit(Unit* victim) override
{
- if (!(rand32() % 5))
+ if(victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
@@ -121,7 +163,7 @@ public:
{
summons.Summon(summon);
summon->setActive(true);
- summon->AI()->DoZoneInCombat();
+ summon->AI()->DoZoneInCombat(nullptr, 250.0f); // specify range to cover entire room - default 50yd is not enough
}
void JustDied(Unit* /*killer*/) override
@@ -130,10 +172,35 @@ public:
Talk(SAY_DEATH);
}
- void SummonUndead(uint32 entry, uint32 num)
+ void DamageTaken(Unit* /*who*/, uint32& damage) override // prevent noth from somehow dying in the balcony phase
{
- for (uint32 i = 0; i < num; ++i)
- me->SummonCreature(entry, SummonPos[rand32() % MAX_SUMMON_POS], TEMPSUMMON_CORPSE_DESPAWN, 60000);
+ if (!events.IsInPhase(PHASE_BALCONY))
+ return;
+ if (damage < me->GetHealth())
+ return;
+
+ me->SetHealth(1u);
+ damage = 0u;
+ }
+
+ void HandleSummon(uint32* spellsList, const uint8 nSpells, uint8 num)
+ { // this ensures we do not spawn two mobs using the same spell (<=> in the same position) if we can help it
+ while (num)
+ for (uint8 it = 0; it < nSpells && num; ++it)
+ {
+ num--;
+ uint8 selected = urand(it, nSpells - 1);
+ DoCastAOE(spellsList[selected]);
+ if (selected != it) // shuffle the selected into the part of the array that is no longer being searched
+ std::swap(spellsList[selected], spellsList[it]);
+ }
+ }
+
+ void CastSummon(uint8 nWarrior, uint8 nChampion, uint8 nGuardian)
+ {
+ HandleSummon(_SummonWarriorSpells, N_WARRIOR_SPELLS, nWarrior);
+ HandleSummon(_SummonChampionSpells, N_CHAMPION_SPELLS, nChampion);
+ HandleSummon(_SummonGuardianSpells, N_GUARDIAN_SPELLS, nGuardian);
}
void UpdateAI(uint32 diff) override
@@ -151,72 +218,115 @@ public:
switch (eventId)
{
case EVENT_CURSE:
- DoCastAOE(SPELL_CURSE_PLAGUEBRINGER);
- events.ScheduleEvent(EVENT_CURSE, urand(50000, 60000));
- return;
+ {
+ DoCastAOE(SPELL_CURSE);
+ events.ScheduleEvent(EVENT_CURSE, urand(50, 70) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
+ }
case EVENT_WARRIOR:
Talk(SAY_SUMMON);
- SummonUndead(NPC_WARRIOR, RAID_MODE(2, 3));
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
- return;
+ Talk(EMOTE_SUMMON);
+
+ CastSummon(RAID_MODE(2, 3), 0, 0);
+
+ events.ScheduleEvent(EVENT_WARRIOR, 40 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
case EVENT_BLINK:
DoCastAOE(SPELL_CRIPPLE, true);
DoCastAOE(SPELL_BLINK);
DoResetThreat();
- events.ScheduleEvent(EVENT_BLINK, 40000);
- return;
+ justBlinked = true;
+
+ events.ScheduleEvent(EVENT_BLINK, 40000, 0, PHASE_GROUND);
+ break;
case EVENT_BALCONY:
+ events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
+ me->StopMoving();
me->RemoveAllAuras();
- me->NearTeleportTo(Teleport.GetPositionX(), Teleport.GetPositionY(), Teleport.GetPositionZ(), Teleport.GetOrientation());
- events.Reset();
- events.ScheduleEvent(EVENT_WAVE, urand(2000, 5000));
- waveCount = 0;
- return;
+
+ events.ScheduleEvent(EVENT_BALCONY_TELEPORT, 3 * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ events.ScheduleEvent(EVENT_WAVE, urand(5 * IN_MILLISECONDS, 8 * IN_MILLISECONDS), 0, PHASE_BALCONY);
+
+ uint8 secondsBalcony;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsBalcony = 70;
+ break;
+ case 1:
+ secondsBalcony = 97;
+ break;
+ case 2:
+ default:
+ secondsBalcony = 120;
+ break;
+ }
+ events.ScheduleEvent(EVENT_GROUND, secondsBalcony * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
+ case EVENT_BALCONY_TELEPORT:
+ Talk(EMOTE_TELEPORT_1);
+ DoCastAOE(SPELL_TELEPORT);
+ break;
case EVENT_WAVE:
- Talk(SAY_SUMMON);
+ Talk(EMOTE_SUMMON_WAVE);
switch (balconyCount)
{
case 0:
- SummonUndead(NPC_CHAMPION, RAID_MODE(2, 4));
+ CastSummon(0, RAID_MODE(2, 4), 0);
break;
case 1:
- SummonUndead(NPC_CHAMPION, RAID_MODE(1, 2));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(1, 2));
+ CastSummon(0, RAID_MODE(1, 2), RAID_MODE(1, 2));
break;
case 2:
- SummonUndead(NPC_GUARDIAN, RAID_MODE(2, 4));
+ CastSummon(0, 0, RAID_MODE(2, 4));
break;
default:
- SummonUndead(NPC_CHAMPION, RAID_MODE(5, 10));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(5, 10));
+ CastSummon(0, RAID_MODE(5, 10), RAID_MODE(5, 10));
break;
}
- ++waveCount;
- events.ScheduleEvent(waveCount < 2 ? EVENT_WAVE : EVENT_GROUND, urand(30000, 45000));
- return;
+ events.ScheduleEvent(EVENT_WAVE, urand(30, 45) * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
case EVENT_GROUND:
- {
++balconyCount;
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o);
- events.ScheduleEvent(EVENT_BALCONY, 110000);
+
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ Talk(EMOTE_TELEPORT_2);
+
EnterPhaseGround();
- return;
- }
+ break;
+ case EVENT_GROUND_ATTACKABLE:
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ break;
}
}
- if (me->HasReactState(REACT_AGGRESSIVE))
- DoMeleeAttackIfReady();
+ if (events.IsInPhase(PHASE_GROUND))
+ {
+ /* workaround for movechase breaking after blinking
+ without this noth would just stand there unless his current target moves */
+ if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim()))
+ {
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveChase(me->EnsureVictim());
+ justBlinked = false;
+ }
+ else
+ DoMeleeAttackIfReady();
+ }
}
private:
- uint32 waveCount;
uint32 balconyCount;
+
+ bool justBlinked;
+
+ uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS];
+ uint32 _SummonChampionSpells[N_CHAMPION_SPELLS];
+ uint32 _SummonGuardianSpells[N_GUARDIAN_SPELLS];
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index 1d7c7a2794a..37aaa639bb1 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -77,12 +77,13 @@ ObjectData const objectData[] =
{ 0, 0, }
};
-float const HeiganPos[2] = { 2796.0f, -3707.0f };
+// from P2 teleport spell stored target
+float const HeiganPos[2] = { 2793.86f, -3707.38f };
float const HeiganEruptionSlope[3] =
{
- (-3685.0f - HeiganPos[1]) / (2724.0f - HeiganPos[0]),
- (-3647.0f - HeiganPos[1]) / (2749.0f - HeiganPos[0]),
- (-3637.0f - HeiganPos[1]) / (2771.0f - HeiganPos[0])
+ (-3703.303223f - HeiganPos[1]) / (2777.494141f - HeiganPos[0]), // between right center and far right
+ (-3696.948242f - HeiganPos[1]) / (2785.624268f - HeiganPos[0]), // between left and right halves
+ (-3691.880615f - HeiganPos[1]) / (2790.280029f - HeiganPos[0]) // between far left and left center
};
// 0 H x
@@ -246,7 +247,6 @@ class instance_naxxramas : public InstanceMapScript
if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287)
{
uint32 section = GetEruptionSection(go->GetPositionX(), go->GetPositionY());
-
HeiganEruptionGUID[section].erase(go->GetGUID());
return;
}
@@ -557,7 +557,7 @@ class instance_naxxramas : public InstanceMapScript
// This Function is called in CheckAchievementCriteriaMeet and CheckAchievementCriteriaMeet is called before SetBossState(bossId, DONE),
// so to check if all bosses are done the checker must exclude 1 boss, the last done, if there is at most 1 encouter in progress when is
// called this function then all bosses are done. The one boss that check is the boss that calls this function, so it is dead.
- bool AreAllEncoutersDone()
+ bool AreAllEncountersDone()
{
uint32 numBossAlive = 0;
for (uint32 i = 0; i < EncounterCount; ++i)
@@ -594,7 +594,7 @@ class instance_naxxramas : public InstanceMapScript
case 13239: // Loatheb
case 13240: // Thaddius
case 7617: // Kel'Thuzad
- if (AreAllEncoutersDone() && !playerDied)
+ if (AreAllEncountersDone() && !playerDied)
return true;
return false;
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 25d1e214260..7618a0b9156 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -242,7 +242,7 @@ class ActivateLivingConstellation : public BasicEvent
{
}
- bool Execute(uint64 execTime, uint32 /*diff*/)
+ bool Execute(uint64 execTime, uint32 /*diff*/) override
{
if (!_instance || _instance->GetBossState(BOSS_ALGALON) != IN_PROGRESS)
return true; // delete event
@@ -264,7 +264,7 @@ class CosmicSmashDamageEvent : public BasicEvent
{
}
- bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_caster->CastSpell((Unit*)NULL, SPELL_COSMIC_SMASH_TRIGGERED, TRIGGERED_FULL_MASK);
return true;
@@ -281,7 +281,7 @@ class SummonUnleashedDarkMatter : public BasicEvent
{
}
- bool Execute(uint64 execTime, uint32 /*diff*/)
+ bool Execute(uint64 execTime, uint32 /*diff*/) override
{
_caster->CastSpell((Unit*)NULL, SPELL_SUMMON_UNLEASHED_DARK_MATTER, TRIGGERED_FULL_MASK);
_caster->m_Events.AddEvent(this, execTime + 30000);
@@ -322,7 +322,7 @@ class boss_algalon_the_observer : public CreatureScript
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() == TYPEID_UNIT)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
_fedOnTears = true;
if (!_hasYelled)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 64403ad40ca..7e005eff303 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -234,16 +234,12 @@ class boss_general_vezax : public CreatureScript
void CheckShamanisticRage()
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
- {
- // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
- Map::PlayerList const& Players = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
- if (Player* player = itr->GetSource())
- if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
- player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
- }
+ // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
+ Map::PlayerList const& Players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
+ if (Player* player = itr->GetSource())
+ if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
+ player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
}
uint32 GetData(uint32 type) const override
@@ -280,34 +276,28 @@ class boss_general_vezax : public CreatureScript
*/
Unit* CheckPlayersInRange(uint8 playersMin, float rangeMin, float rangeMax)
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
+ std::list<Player*> PlayerList;
+ Map::PlayerList const& Players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
{
- std::list<Player*> PlayerList;
- Map::PlayerList const& Players = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
+ if (Player* player = itr->GetSource())
{
- if (Player* player = itr->GetSource())
- {
- float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- if (rangeMin > distance || distance > rangeMax)
- continue;
+ float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
+ if (rangeMin > distance || distance > rangeMax)
+ continue;
- PlayerList.push_back(player);
- }
+ PlayerList.push_back(player);
}
+ }
- if (PlayerList.empty())
- return NULL;
-
- size_t size = PlayerList.size();
- if (size < playersMin)
- return NULL;
+ if (PlayerList.empty())
+ return NULL;
- return Trinity::Containers::SelectRandomContainerElement(PlayerList);
- }
+ size_t size = PlayerList.size();
+ if (size < playersMin)
+ return NULL;
- return NULL;
+ return Trinity::Containers::SelectRandomContainerElement(PlayerList);
}
};
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 79a20da9702..fccdc8098b6 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -206,7 +206,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
class StartLaunchEvent : public BasicEvent
{
public:
- StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
+ StartLaunchEvent(float x, float y, float z, ObjectGuid::LowType lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
{
}
@@ -227,7 +227,7 @@ class StartLaunchEvent : public BasicEvent
private:
float _x, _y, _z;
- uint32 _lowGuid;
+ ObjectGuid::LowType _lowGuid;
};
class spell_ioc_launch : public SpellScriptLoader
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index 94ec7acba1f..d2892541373 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -162,11 +162,6 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
// he dropped it further, summon mound
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!map)
- {
- delete go;
- return true;
- }
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
@@ -196,11 +191,6 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
// he dropped it further, summon mound
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!map)
- {
- delete go;
- return true;
- }
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 263fd8340b9..6e43cfa2d0f 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -109,8 +109,7 @@ public:
if (Inhibitmagic_Timer <= diff)
{
float dist;
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->GetSource())
if (i_pl->IsAlive() && (dist = i_pl->GetDistance(me)) < 45)
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index d0e12c87a55..b16a9630335 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -182,8 +182,7 @@ class boss_grandmaster_vorpil : public CreatureScript
break;
case EVENT_DRAW_SHADOWS:
{
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->GetSource())
if (i_pl->IsAlive() && !i_pl->HasAura(SPELL_BANISH))
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index d817c08d7f2..787b191e23d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -257,8 +257,7 @@ public:
void EnterCombat(Unit* who) override
{
// remove old tainted cores to prevent cheating in phase 2
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
if (Player* player = itr->GetSource())
player->DestroyItemCount(31088, 1, true);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 5d967a3546f..253c601e228 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -788,8 +788,7 @@ public:
if (Earthshock_Timer <= diff)
{
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
{
if (Player* i_pl = itr->GetSource())
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 096777163a6..7c4dbdeaab1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -259,8 +259,7 @@ public:
if (CheckTimer <= diff)//check if there are players in melee range
{
InRange = false;
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -274,15 +273,11 @@ public:
if (RotTimer)
{
- Map* map = me->GetMap();
- if (map->IsDungeon())
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() && me->HasInArc(diff/20000.f*float(M_PI)*2.f, i->GetSource()) && me->IsWithinDist(i->GetSource(), SPOUT_DIST) && !i->GetSource()->IsInWater())
- DoCast(i->GetSource(), SPELL_SPOUT, true); // only knock back players in arc, in 100yards, not in water
- }
+ if (i->GetSource() && i->GetSource()->IsAlive() && me->HasInArc(diff/20000.f*float(M_PI)*2.f, i->GetSource()) && me->IsWithinDist(i->GetSource(), SPOUT_DIST) && !i->GetSource()->IsInWater())
+ DoCast(i->GetSource(), SPELL_SPOUT, true); // only knock back players in arc, in 100yards, not in water
}
if (SpoutAnimTimer <= diff)
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 0ab7c2fcb54..ca8c9a9ef93 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3424,7 +3424,7 @@ class spell_gen_turkey_marker : public SpellScriptLoader
void Register() override
{
- AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index 4a60a80ee5a..f0ffbe1c7f3 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -96,7 +96,7 @@ class AccountActionIpLogger : public AccountScript
// We declare all the required variables
uint32 playerGuid = accountId;
- uint32 characterGuid = 0;
+ ObjectGuid::LowType characterGuid = 0;
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
// With this switch, we change systemNote so that we have a more accurate phrasing of what type it is.
@@ -201,7 +201,7 @@ class CharacterActionIpLogger : public PlayerScript
// We declare all the required variables
uint32 playerGuid = player->GetSession()->GetAccountId();
- uint32 characterGuid = player->GetGUID().GetCounter();
+ ObjectGuid::LowType characterGuid = player->GetGUID().GetCounter();
const std::string currentIp = player->GetSession()->GetRemoteAddress();
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it...
@@ -269,7 +269,7 @@ public:
// Else, this script isn't loaded in the first place: We require no config check.
// We declare all the required variables
- uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
+ ObjectGuid::LowType characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
// Query playerGuid/accountId, as we only have characterGuid
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
new file mode 100644
index 00000000000..f08469d5bd5
--- /dev/null
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "Player.h"
+
+class DuelResetScript : public PlayerScript
+{
+ public:
+ DuelResetScript() : PlayerScript("DuelResetScript") { }
+
+ // Called when a duel starts (after 3s countdown)
+ void OnDuelStart(Player* player1, Player* player2) override
+ {
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+ player1->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+ player2->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+
+ player1->RemoveArenaSpellCooldowns(true);
+ player2->RemoveArenaSpellCooldowns(true);
+ }
+ }
+
+ // Called when a duel ends
+ void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType /*type*/) override
+ {
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+ winner->RemoveArenaSpellCooldowns(true);
+ loser->RemoveArenaSpellCooldowns(true);
+
+ winner->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ loser->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ }
+ }
+};
+
+void AddSC_duel_reset()
+{
+ new DuelResetScript();
+}
+
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 44411b20aaf..9c05e4e2c08 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -179,6 +179,52 @@ enum ProfessionSpells
};
/*###
+# specialization trainers
+###*/
+enum SpecializationTrainers
+{
+ /* Alchemy */
+ N_TRAINER_TRANSMUTE = 22427, // Zarevhi
+ N_TRAINER_ELIXIR = 19052, // Lorokeem
+ N_TRAINER_POTION = 17909, // Lauranna Thar'well
+
+ /* Blacksmithing */
+ N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
+ N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
+ N_TRAINER_WEAPON1 = 11146, // Ironus Coldsteel
+ N_TRAINER_WEAPON2 = 11178, // Borgosh Corebender
+ N_TRAINER_ARMOR1 = 5164, // Grumnus Steelshaper
+ N_TRAINER_ARMOR2 = 11177, // Okothos Ironrager
+ N_TRAINER_HAMMER = 11191, // Lilith the Lithe
+ N_TRAINER_AXE = 11192, // Kilram
+ N_TRAINER_SWORD = 11193, // Seril Scourgebane
+
+ /* Leatherworking */
+ N_TRAINER_DRAGON1 = 7866, // Peter Galen
+ N_TRAINER_DRAGON2 = 7867, // Thorkaf Dragoneye
+ N_TRAINER_ELEMENTAL1 = 7868, // Sarah Tanner
+ N_TRAINER_ELEMENTAL2 = 7869, // Brumn Winterhoof
+ N_TRAINER_TRIBAL1 = 7870, // Caryssia Moonhunter
+ N_TRAINER_TRIBAL2 = 7871, // Se'Jib
+
+ /* Tailoring */
+ N_TRAINER_SPELLFIRE = 22213, // Gidge Spellweaver
+ N_TRAINER_MOONCLOTH = 22208, // Nasmara Moonsong
+ N_TRAINER_SHADOWEAVE = 22212, // Andrion Darkspinner
+};
+
+/*###
+# specialization quests
+###*/
+enum SpecializationQuests
+{
+ /* Alchemy */
+ Q_MASTER_TRANSMUTE = 10899,
+ Q_MASTER_ELIXIR = 10902,
+ Q_MASTER_POTION = 10897,
+};
+
+/*###
# formulas to calculate unlearning cost
###*/
@@ -395,23 +441,23 @@ public:
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
- if (player->GetQuestRewardStatus(10899) || player->GetQuestRewardStatus(10902) || player->GetQuestRewardStatus(10897))
+ if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE: //Zarevhi
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_TRANSMUTE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR: //Lorokeem
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_ELIXIR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION: //Lauranna Thar'well
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_POTION))
@@ -464,17 +510,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427:
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052:
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909:
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -489,17 +535,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -564,20 +610,20 @@ public:
{
switch (creatureId)
{
- case 11145: //Myolor Sunderfury
- case 11176: //Krathok Moltenfist
+ case N_TRAINER_SMITHOMNI1:
+ case N_TRAINER_SMITHOMNI2:
if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
if (player->HasSpell(S_WEAPON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
if (player->HasSpell(S_ARMOR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
@@ -588,19 +634,19 @@ public:
{
switch (creatureId)
{
- case 11191: //Lilith the Lithe
+ case N_TRAINER_HAMMER:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
if (player->HasSpell(S_HAMMER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
break;
- case 11192: //Kilram
+ case N_TRAINER_AXE:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
if (player->HasSpell(S_AXE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
break;
- case 11193: //Seril Scourgebane
+ case N_TRAINER_SWORD:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
if (player->HasSpell(S_SWORD))
@@ -685,17 +731,17 @@ public:
{
switch (creature->GetEntry())
{
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_HAMMER_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_AXE_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_SWORD_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -710,26 +756,26 @@ public:
{
switch (creature->GetEntry())
{
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(player), false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_HAMMER_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_AXE_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_SWORD_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -901,18 +947,18 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
if (player->HasSpell(S_DRAGON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
if (player->HasSpell(S_ELEMENTAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
if (player->HasSpell(S_TRIBAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
@@ -952,20 +998,20 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1027,19 +1073,19 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_SPELLFIRE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_MOONCLOTH))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_SHADOWEAVE))
@@ -1092,17 +1138,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213:
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208:
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212:
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1117,17 +1163,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/shared/Networking/MessageBuffer.h b/src/server/shared/Networking/MessageBuffer.h
index 95e26974626..5f9af33a45d 100644
--- a/src/server/shared/Networking/MessageBuffer.h
+++ b/src/server/shared/Networking/MessageBuffer.h
@@ -84,9 +84,9 @@ public:
// Ensures there's "some" free space, make sure to call Normalize() before this
void EnsureFreeSpace()
{
- // Double the size of the buffer if it's already full
+ // resize buffer if it's already full
if (GetRemainingSpace() == 0)
- _storage.resize(_storage.size() * 2);
+ _storage.resize(_storage.size() * 3 / 2);
}
void Write(void const* data, std::size_t size)
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index 1989411bccb..3f588298617 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -160,6 +160,8 @@ protected:
MessageBuffer _writeBuffer;
#endif
+ boost::asio::io_service& io_service() { return _socket.get_io_service(); }
+
private:
void ReadHandlerInternal(boost::system::error_code error, size_t transferredBytes)
{
diff --git a/src/server/worldserver/CommandLine/CliRunnable.cpp b/src/server/worldserver/CommandLine/CliRunnable.cpp
index ad9ae28f712..3901e17f9c2 100644
--- a/src/server/worldserver/CommandLine/CliRunnable.cpp
+++ b/src/server/worldserver/CommandLine/CliRunnable.cpp
@@ -36,9 +36,9 @@
char* command_finder(const char* text, int state)
{
- static int idx, len;
+ static size_t idx, len;
const char* ret;
- ChatCommand* cmd = ChatHandler::getCommandTable();
+ std::vector<ChatCommand> const& cmd = ChatHandler::getCommandTable();
if (!state)
{
@@ -46,20 +46,19 @@ char* command_finder(const char* text, int state)
len = strlen(text);
}
- while ((ret = cmd[idx].Name))
+ while (idx < cmd.size())
{
+ ret = cmd[idx].Name;
if (!cmd[idx].AllowConsole)
{
- idx++;
+ ++idx;
continue;
}
- idx++;
+ ++idx;
//printf("Checking %s \n", cmd[idx].Name);
if (strncmp(ret, text, len) == 0)
return strdup(ret);
- if (cmd[idx].Name == NULL)
- break;
}
return ((char*)NULL);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 1689f05966a..13b6b22bed4 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1855,7 +1855,7 @@ Rate.Drop.Item.ReferencedAmount = 1
# Rate.XP.Quest
# Rate.XP.Explore
# Description: Experience rates.
-# Default: 1 - (Rate.XP.Kill)
+# Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
# 1 - (Rate.XP.Quest)
# 1 - (Rate.XP.Explore)
@@ -1864,6 +1864,14 @@ Rate.XP.Quest = 1
Rate.XP.Explore = 1
#
+# Rate.XP.BattlegroundKill
+# Description: Experience rate for honorable kills in battlegrounds,
+# it works when Battleground.GiveXPForKills = 1
+# Default: 1
+
+Rate.XP.BattlegroundKill = 1
+
+#
# Rate.Quest.Money.Reward
# Rate.Quest.Money.Max.Level.Reward
# Description: Multiplier for money quest rewards. Can not be below 0.
@@ -2191,12 +2199,21 @@ Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.StoreStatistics.Enable = 0
#
+# Battleground.TrackDeserters.Enable
+# Description: Track deserters of Battlegrounds.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.TrackDeserters.Enable = 0
+
+#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
+# 2 - (Experimental, Try to have even teams)
Battleground.InvitationType = 0
@@ -2220,7 +2237,8 @@ BattleGround.PremadeGroupWaitForMatch = 1800000
#
# Battleground.GiveXPForKills
-# Description: Give experience for honorable kills in battlegrounds.
+# Description: Give experience for honorable kills in battlegrounds,
+# the rate can be changed in the Rate.XP.BattlegroundKill setting.
# Default: 0 - (Disabled)
# 1 - (Enabled)
@@ -2605,12 +2623,12 @@ PlayerStart.MapsExplored = 0
HonorPointsAfterDuel = 0
#
-# ResetCoolDownAfterDuel
-# Description: Reset all cooldowns after duel, but only if player has no cooldowns before the duel.
+# ResetDuelCooldowns
+# Description: Reset all cooldowns before duel starts and restore them when duel ends.
# Default: 0 - (Disabled)
# 1 - (Enabled)
-ResetCoolDownAfterDuel = 0
+ResetDuelCooldowns = 0
#
# AlwaysMaxWeaponSkill
diff --git a/src/tools/mmaps_generator/VMapExtensions.cpp b/src/tools/mmaps_generator/VMapExtensions.cpp
deleted file mode 100644
index 63c8e524542..00000000000
--- a/src/tools/mmaps_generator/VMapExtensions.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <vector>
-#include "MapTree.h"
-#include "VMapManager2.h"
-#include "WorldModel.h"
-#include "ModelInstance.h"
-
-namespace VMAP
-{
- // Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
- // maybe add MapBuilder as friend to all of the below classes would be better?
-
- // declared in src/shared/vmap/MapTree.h
- void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
- {
- models = iTreeValues;
- count = iNTreeValues;
- }
-
- // declared in src/shared/vmap/VMapManager2.h
- void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
- {
- instanceMapTree = iInstanceMapTrees;
- }
-
- // declared in src/shared/vmap/WorldModel.h
- void WorldModel::getGroupModels(std::vector<GroupModel> &groupModels)
- {
- groupModels = this->groupModels;
- }
-
- // declared in src/shared/vmap/WorldModel.h
- void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
- {
- vertices = this->vertices;
- triangles = this->triangles;
- liquid = iLiquid;
- }
-
- // declared in src/shared/vmap/ModelInstance.h
- WorldModel* ModelInstance::getWorldModel()
- {
- return iModel;
- }
-
- // declared in src/shared/vmap/WorldModel.h
- void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
- {
- tilesX = iTilesX;
- tilesY = iTilesY;
- corner = iCorner;
- }
-}