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-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h3
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.cpp16
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.h1
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp18
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp30
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h51
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp55
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp76
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h183
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp8
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp12
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.h2
-rwxr-xr-xsrc/server/game/Chat/Chat.cpp10
-rwxr-xr-xsrc/server/game/Chat/Chat.h5
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp160
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp4
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h14
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp49
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.h1
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp7
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp14
-rwxr-xr-xsrc/server/game/Entities/Creature/TemporarySummon.h1
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp20
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h8
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h1
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp157
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h1
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp179
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h23
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp13
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp178
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h38
-rwxr-xr-xsrc/server/game/Groups/Group.cpp76
-rwxr-xr-xsrc/server/game/Groups/Group.h14
-rwxr-xr-xsrc/server/game/Groups/GroupRefManager.h3
-rwxr-xr-xsrc/server/game/Groups/GroupReference.h1
-rwxr-xr-xsrc/server/game/Handlers/AuthHandler.cpp2
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp22
-rwxr-xr-xsrc/server/game/Handlers/LootHandler.cpp8
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp38
-rwxr-xr-xsrc/server/game/Handlers/MovementHandler.cpp40
-rwxr-xr-xsrc/server/game/Handlers/PetHandler.cpp6
-rwxr-xr-xsrc/server/game/Handlers/QueryHandler.cpp10
-rwxr-xr-xsrc/server/game/Handlers/QuestHandler.cpp4
-rwxr-xr-xsrc/server/game/Handlers/SpellHandler.cpp23
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp5
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp23
-rwxr-xr-xsrc/server/game/Maps/Map.cpp133
-rwxr-xr-xsrc/server/game/Maps/Map.h36
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp2
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp1
-rwxr-xr-xsrc/server/game/Maps/MapManager.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h76
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp29
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h31
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h4
-rwxr-xr-xsrc/server/game/OutdoorPvP/OutdoorPvP.cpp4
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp62
-rw-r--r--[-rwxr-xr-x]src/server/game/Server/Protocol/PacketLog.h (renamed from src/server/game/Server/Protocol/WorldLog.h)45
-rwxr-xr-xsrc/server/game/Server/Protocol/WorldLog.cpp114
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp6
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp54
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp512
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp13
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp182
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp398
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp32
-rw-r--r--src/server/game/Warden/Warden.cpp6
-rwxr-xr-xsrc/server/game/World/World.cpp7
-rwxr-xr-xsrc/server/game/World/World.h1
-rw-r--r--src/server/scripts/Commands/CMakeLists.txt2
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp193
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp140
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp102
-rw-r--r--src/server/scripts/Kalimdor/winterspring.cpp113
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp62
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp54
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp139
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp66
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp39
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp42
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp86
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp78
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp42
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp61
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp89
-rw-r--r--src/server/scripts/Outland/boss_doomlord_kazzak.cpp54
-rw-r--r--src/server/scripts/Outland/netherstorm.cpp8
-rw-r--r--src/server/scripts/Spells/CMakeLists.txt1
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp32
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp262
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp370
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp82
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp47
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp110
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp1744
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp87
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp100
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp106
-rw-r--r--src/server/scripts/World/go_scripts.cpp31
-rw-r--r--src/server/scripts/World/npcs_special.cpp11
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp17
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h1
-rw-r--r--src/server/worldserver/worldserver.conf.dist30
-rw-r--r--src/tools/map_extractor/System.cpp12
109 files changed, 5313 insertions, 2514 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index f4555649210..fbc8675cc47 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -53,7 +53,8 @@ class GameObjectAI
virtual uint64 GetData64(uint32 /*id*/) { return 0; }
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
- virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) { }
+ virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {}
+ virtual void EventInform(uint32 /*eventId*/) {}
};
class NullGameObjectAI : public GameObjectAI
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 160b406a6ea..97ae0581a18 100755
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -532,3 +532,19 @@ bool PetAI::CanAttack(Unit* target)
// default, though we shouldn't ever get here
return false;
}
+
+void PetAI::ReceiveEmote(Player* player, uint32 emote)
+{
+ if (me->GetOwnerGUID() && me->GetOwnerGUID() == player->GetGUID())
+ switch (emote)
+ {
+ case TEXT_EMOTE_COWER:
+ if (me->isPet() && me->ToPet()->IsPetGhoul())
+ me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+ break;
+ case TEXT_EMOTE_ANGRY:
+ if (me->isPet() && me->ToPet()->IsPetGhoul())
+ me->HandleEmoteCommand(EMOTE_ONESHOT_COWER);
+ break;
+ }
+}
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index ed3e2305556..8e5311fa000 100755
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -42,6 +42,7 @@ class PetAI : public CreatureAI
void MovementInform(uint32 moveType, uint32 data);
void OwnerDamagedBy(Unit* attacker);
void OwnerAttacked(Unit* target);
+ void ReceiveEmote(Player* player, uint32 textEmote);
private:
bool _isVisible(Unit*) const;
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index f95645611f1..a863f2f89cf 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -204,12 +204,17 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
temp.raw.param3 = fields[8].GetInt32();
temp.raw.param4 = fields[9].GetInt32();
+ CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
//Creature does not exist in database
- if (!sObjectMgr->GetCreatureTemplate(temp.creature_id))
+ if (!cInfo)
{
- sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
+ sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
continue;
}
+
+ // Only on the first script
+ if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
+ sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
//No chance of this event occuring
if (temp.event_chance == 0)
@@ -735,15 +740,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
while (result->NextRow());
- for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr)
- {
- if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(itr->first))
- {
- if (cInfo->AIName != "EventAI")
- sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", itr->first);
- }
- }
-
sLog->outString(">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 08f1b18ffad..f8658dd8689 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -696,8 +696,9 @@ void SmartAI::OnCharmed(bool apply)
GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
}
-void SmartAI::DoAction(const int32 /*param*/)
+void SmartAI::DoAction(const int32 param)
{
+ GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
}
uint32 SmartAI::GetData(uint32 /*id*/)
@@ -825,28 +826,6 @@ void SmartAI::sOnGameEvent(bool start, uint16 eventId)
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
}
-/*
-SMART_EVENT_UPDATE_OOC
-SMART_EVENT_SPELLHIT
-SMART_EVENT_RANGE
-SMART_EVENT_RESPAWN
-SMART_EVENT_SUMMONED_UNIT
-SMART_EVENT_ACCEPTED_QUEST
-SMART_EVENT_REWARD_QUEST
-SMART_EVENT_TARGET_BUFFED
-SMART_EVENT_SUMMON_DESPAWNED
-SMART_EVENT_AI_INIT
-SMART_EVENT_DATA_SET
-SMART_EVENT_TEXT_OVER
-SMART_EVENT_TIMED_EVENT_TRIGGERED
-SMART_EVENT_UPDATE
-SMART_EVENT_LINK
-SMART_EVENT_GOSSIP_SELECT
-SMART_EVENT_JUST_CREATED
-SMART_EVENT_GOSSIP_HELLO
-SMART_EVENT_DEATH
-*/
-
int SmartGameObjectAI::Permissible(const GameObject* g)
{
if (g->GetAIName() == "SmartGameObjectAI")
@@ -937,6 +916,11 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, unit, state);
}
+void SmartGameObjectAI::EventInform(uint32 eventId)
+{
+ GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
+}
+
class SmartTrigger : public AreaTriggerScript
{
public:
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 435aa176d4d..3a3a7dc9510 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -235,30 +235,31 @@ class SmartAI : public CreatureAI
class SmartGameObjectAI : public GameObjectAI
{
-public:
- SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {}
- ~SmartGameObjectAI() {}
-
- void UpdateAI(uint32 diff);
- void InitializeAI();
- void Reset();
- SmartScript* GetScript() { return &mScript; }
- static int Permissible(const GameObject* g);
-
- bool GossipHello(Player* player);
- bool GossipSelect(Player* player, uint32 sender, uint32 action);
- bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/);
- bool QuestAccept(Player* player, Quest const* quest);
- bool QuestReward(Player* player, Quest const* quest, uint32 opt);
- uint32 GetDialogStatus(Player* /*player*/);
- void Destroyed(Player* player, uint32 eventId);
- void SetData(uint32 id, uint32 value);
- void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
- void OnGameEvent(bool start, uint16 eventId);
- void OnStateChanged(uint32 state, Unit* unit);
-
-protected:
- GameObject* const go;
- SmartScript mScript;
+ public:
+ SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {}
+ ~SmartGameObjectAI() {}
+
+ void UpdateAI(uint32 diff);
+ void InitializeAI();
+ void Reset();
+ SmartScript* GetScript() { return &mScript; }
+ static int Permissible(const GameObject* g);
+
+ bool GossipHello(Player* player);
+ bool GossipSelect(Player* player, uint32 sender, uint32 action);
+ bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/);
+ bool QuestAccept(Player* player, Quest const* quest);
+ bool QuestReward(Player* player, Quest const* quest, uint32 opt);
+ uint32 GetDialogStatus(Player* /*player*/);
+ void Destroyed(Player* player, uint32 eventId);
+ void SetData(uint32 id, uint32 value);
+ void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
+ void OnGameEvent(bool start, uint16 eventId);
+ void OnStateChanged(uint32 state, Unit* unit);
+ void EventInform(uint32 eventId);
+
+ protected:
+ GameObject* const go;
+ SmartScript mScript;
};
#endif
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 21dc92b25d1..4bc5671b84b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -160,9 +160,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
case SMART_ACTION_TALK:
{
- if (!me)
- break;
-
ObjectList* targets = GetTargets(e, unit);
Creature* talker = me;
Player* targetPlayer = NULL;
@@ -185,6 +182,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
}
+ if (!talker)
+ break;
+
mTalkerEntry = talker->GetEntry();
mLastTextID = e.action.talk.textGroupID;
mTextTimer = e.action.talk.duration;
@@ -2020,16 +2020,16 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e)
if (!go)
return;
//store hostage as id1
- AddEvent(SMART_EVENT_GOSSIP_HELLO, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0);
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0);
//store invoker as id2
- AddEvent(SMART_EVENT_GOSSIP_HELLO, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0);
//signal hostage
- AddEvent(SMART_EVENT_GOSSIP_HELLO, 0, 0, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0);
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0);
//when hostage raeched end point, give credit to invoker
if (e.action.installTtemplate.param2)
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0);
else
- AddEvent(SMART_EVENT_GOSSIP_HELLO, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0);
+ AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0);
break;
}
case SMARTAI_TEMPLATE_BASIC:
@@ -2123,12 +2123,20 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
case SMART_TARGET_INVOKER_PARTY:
if (trigger)
{
- l->push_back(trigger);
if (Player* player = trigger->ToPlayer())
+ {
if (Group* group = player->GetGroup())
+ {
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
if (Player* member = groupRef->getSource())
l->push_back(member);
+ }
+ // We still add the player to the list if there is no group. If we do
+ // this even if there is a group (thus the else-check), it will add the
+ // same player to the list twice. We don't want that to happen.
+ else
+ l->push_back(trigger);
+ }
}
break;
case SMART_TARGET_CREATURE_RANGE:
@@ -2763,6 +2771,20 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, unit, var0, var1);
break;
}
+ case SMART_EVENT_GO_EVENT_INFORM:
+ {
+ if (e.event.eventInform.eventId != var0)
+ return;
+ ProcessAction(e, NULL, var0);
+ break;
+ }
+ case SMART_EVENT_ACTION_DONE:
+ {
+ if (e.event.doAction.eventId != var0)
+ return;
+ ProcessAction(e, unit, var0);
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
@@ -2879,23 +2901,6 @@ void SmartScript::InstallEvents()
}
}
-bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
-{
- if (c == 0)
- return true;
-
- if (!u || !u->ToPlayer())
- return false;
-
- Condition cond;
- cond.ConditionType = ConditionTypes(uint32(c));
- cond.ConditionValue1 = uint32(v1);
- cond.ConditionValue1 = uint32(v2);
- cond.ConditionValue1 = uint32(v3);
- ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer());
- return cond.Meets(srcInfo);
-}
-
void SmartScript::OnUpdate(uint32 const diff)
{
if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 5fb691c87f2..03d533e69e5 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -83,8 +83,6 @@ class SmartScript
return obj && obj->GetTypeId() == TYPEID_GAMEOBJECT;
}
- bool ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3);
-
void OnUpdate(const uint32 diff);
void OnMoveInLineOfSight(Unit* who);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index d529479d9dd..426593d1757 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -475,64 +475,78 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
}
case SMART_EVENT_TRANSPORT_ADDCREATURE:
- {
- if (e.event.transportAddCreature.creature && !IsCreatureValid(e, e.event.transportAddCreature.creature))
- return false;
- break;
- }
+ {
+ if (e.event.transportAddCreature.creature && !IsCreatureValid(e, e.event.transportAddCreature.creature))
+ return false;
+ break;
+ }
case SMART_EVENT_MOVEMENTINFORM:
+ {
+ if (e.event.movementInform.type > NULL_MOTION_TYPE)
{
- if (e.event.movementInform.type > NULL_MOTION_TYPE)
- {
- sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Motion type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.movementInform.type);
- return false;
- }
- break;
+ sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Motion type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.movementInform.type);
+ return false;
}
+ break;
+ }
case SMART_EVENT_DATA_SET:
- {
- if (!IsMinMaxValid(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax))
- return false;
- break;
- }
+ {
+ if (!IsMinMaxValid(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax))
+ return false;
+ break;
+ }
case SMART_EVENT_AREATRIGGER_ONTRIGGER:
- {
- if (e.event.areatrigger.id && !IsAreaTriggerValid(e, e.event.areatrigger.id))
- return false;
- break;
- }
+ {
+ if (e.event.areatrigger.id && !IsAreaTriggerValid(e, e.event.areatrigger.id))
+ return false;
+ break;
+ }
case SMART_EVENT_TEXT_OVER:
//if (e.event.textOver.textGroupID && !IsTextValid(e, e.event.textOver.textGroupID)) return false;// 0 is a valid text group!
break;
case SMART_EVENT_LINK:
+ {
+ if (e.link && e.link == e.event_id)
{
- if (e.link && e.link == e.event_id)
- {
- sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u, Event %u, Link Event is linking self (infinite loop), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id);
- return false;
- }
- break;
+ sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u, Event %u, Link Event is linking self (infinite loop), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id);
+ return false;
}
+ break;
+ }
case SMART_EVENT_DUMMY_EFFECT:
+ {
if (!IsSpellValid(e, e.event.dummy.spell))
return false;
if (e.event.dummy.effIndex > EFFECT_2)
return false;
break;
+ }
case SMART_EVENT_IS_BEHIND_TARGET:
+ {
if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax))
return false;
break;
+ }
case SMART_EVENT_GAME_EVENT_START:
case SMART_EVENT_GAME_EVENT_END:
+ {
+ GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
+ if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid())
+ return false;
+ break;
+ }
+ case SMART_EVENT_ACTION_DONE:
+ {
+ if (e.event.doAction.eventId < EVENT_SPELLCLICK || e.event.doAction.eventId > EVENT_CHARGE)
{
- GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
- if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid())
- return false;
- break;
+ sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid event id %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.doAction.eventId);
+ return false;
}
+ break;
+ }
case SMART_EVENT_GO_STATE_CHANGED:
+ case SMART_EVENT_GO_EVENT_INFORM:
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 5b54a4d3048..0f50985cef4 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -22,7 +22,6 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
-#include "ConditionMgr.h"
#include "Spell.h"
//#include "SmartScript.h"
@@ -82,80 +81,81 @@ const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
enum SMART_EVENT
{
- SMART_EVENT_UPDATE_IC = 0, //1 // InitialMin, InitialMax, RepeatMin, RepeatMax
- SMART_EVENT_UPDATE_OOC = 1, //1 // InitialMin, InitialMax, RepeatMin, RepeatMax
- SMART_EVENT_HEALT_PCT = 2, //1 // HPMin%, HPMax%, RepeatMin, RepeatMax
- SMART_EVENT_MANA_PCT = 3, //1 // ManaMin%, ManaMax%, RepeatMin, RepeatMax
- SMART_EVENT_AGGRO = 4, //1 // NONE
- SMART_EVENT_KILL = 5, //1 // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
- SMART_EVENT_DEATH = 6, //1 // NONE
- SMART_EVENT_EVADE = 7, //1 // NONE
- SMART_EVENT_SPELLHIT = 8, //1 // SpellID, School, CooldownMin, CooldownMax
- SMART_EVENT_RANGE = 9, //1 // MinDist, MaxDist, RepeatMin, RepeatMax
- SMART_EVENT_OOC_LOS = 10, //1 // NoHostile, MaxRnage, CooldownMin, CooldownMax
- SMART_EVENT_RESPAWN = 11, //1 // type, MapId, ZoneId
- SMART_EVENT_TARGET_HEALTH_PCT = 12, //1 // HPMin%, HPMax%, RepeatMin, RepeatMax
- SMART_EVENT_TARGET_CASTING = 13, //1 // RepeatMin, RepeatMax
- SMART_EVENT_FRIENDLY_HEALTH = 14, //1 // HPDeficit, Radius, RepeatMin, RepeatMax
- SMART_EVENT_FRIENDLY_IS_CC = 15, //1 // Radius, RepeatMin, RepeatMax
- SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, //1 // SpellId, Radius, RepeatMin, RepeatMax
- SMART_EVENT_SUMMONED_UNIT = 17, //1 // CreatureId(0 all), CooldownMin, CooldownMax
- SMART_EVENT_TARGET_MANA_PCT = 18, //1 // ManaMin%, ManaMax%, RepeatMin, RepeatMax
- SMART_EVENT_ACCEPTED_QUEST = 19, //1 // QuestID(0any)
- SMART_EVENT_REWARD_QUEST = 20, //1 // QuestID(0any)
- SMART_EVENT_REACHED_HOME = 21, //1 // NONE
- SMART_EVENT_RECEIVE_EMOTE = 22, //1 // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
- SMART_EVENT_HAS_AURA = 23, //1 // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
- SMART_EVENT_TARGET_BUFFED = 24, //1 // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
- SMART_EVENT_RESET = 25, //1 // Called after combat, when the creature respawn and spawn.
-
- SMART_EVENT_IC_LOS = 26, //1 // NoHostile, MaxRnage, CooldownMin, CooldownMax
- SMART_EVENT_PASSENGER_BOARDED = 27, //1 // CooldownMin, CooldownMax
- SMART_EVENT_PASSENGER_REMOVED = 28, //1 // CooldownMin, CooldownMax
- SMART_EVENT_CHARMED = 29, //1 // NONE
- SMART_EVENT_CHARMED_TARGET = 30, //1 // NONE
- SMART_EVENT_SPELLHIT_TARGET = 31, //1 // SpellID, School, CooldownMin, CooldownMax
- SMART_EVENT_DAMAGED = 32, //1 // MinDmg, MaxDmg, CooldownMin, CooldownMax
- SMART_EVENT_DAMAGED_TARGET = 33, //1 // MinDmg, MaxDmg, CooldownMin, CooldownMax
- SMART_EVENT_MOVEMENTINFORM = 34, //1 // MovementType(any), PointID
- SMART_EVENT_SUMMON_DESPAWNED = 35, //1 // Entry, CooldownMin, CooldownMax
- SMART_EVENT_CORPSE_REMOVED = 36, //1 // NONE
- SMART_EVENT_AI_INIT = 37, //1 // NONE
- SMART_EVENT_DATA_SET = 38, //1 // Id, Value, CooldownMin, CooldownMax
- SMART_EVENT_WAYPOINT_START = 39, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_WAYPOINT_REACHED = 40, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_TRANSPORT_ADDPLAYER = 41, //1 // NONE
- SMART_EVENT_TRANSPORT_ADDCREATURE = 42, //1 // Entry (0 any)
- SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, //1 // NONE
- SMART_EVENT_TRANSPORT_RELOCATE = 44, //1 // PointId
- SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, //1 // Team (0 any), CooldownMin, CooldownMax
- SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, //1 // TriggerId(0 any)
- SMART_EVENT_QUEST_ACCEPTED = 47, //1 // none
- SMART_EVENT_QUEST_OBJ_COPLETETION = 48, //1 // none
- SMART_EVENT_QUEST_COMPLETION = 49, //1 // none
- SMART_EVENT_QUEST_REWARDED = 50, //1 // none
- SMART_EVENT_QUEST_FAIL = 51, //1 // none
- SMART_EVENT_TEXT_OVER = 52, //1 // GroupId from creature_text, creature entry who talks (0 any)
- SMART_EVENT_RECEIVE_HEAL = 53, //1 // MinHeal, MaxHeal, CooldownMin, CooldownMax
- SMART_EVENT_JUST_SUMMONED = 54, //1 // none
- SMART_EVENT_WAYPOINT_PAUSED = 55, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_WAYPOINT_RESUMED = 56, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_WAYPOINT_STOPPED = 57, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_WAYPOINT_ENDED = 58, //1 // PointId(0any), pathID(0any)
- SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, //1 // id
- SMART_EVENT_UPDATE = 60, //1 // InitialMin, InitialMax, RepeatMin, RepeatMax
- SMART_EVENT_LINK = 61, //1 // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
- SMART_EVENT_GOSSIP_SELECT = 62, //1 // menuID, actionID
- SMART_EVENT_JUST_CREATED = 63, //1 // none
- SMART_EVENT_GOSSIP_HELLO = 64, //1 // none
- SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none
- SMART_EVENT_DUMMY_EFFECT = 66, //1 // spellId, effectIndex
- SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
- SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
- SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
- SMART_EVENT_GO_STATE_CHANGED = 70, // go state
-
- SMART_EVENT_END = 71,
+ SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
+ SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
+ SMART_EVENT_HEALT_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax
+ SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
+ SMART_EVENT_AGGRO = 4, // NONE
+ SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
+ SMART_EVENT_DEATH = 6, // NONE
+ SMART_EVENT_EVADE = 7, // NONE
+ SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
+ SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
+ SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax
+ SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
+ SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
+ SMART_EVENT_TARGET_CASTING = 13, // RepeatMin, RepeatMax
+ SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
+ SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
+ SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
+ SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
+ SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
+ SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID(0any)
+ SMART_EVENT_REWARD_QUEST = 20, // QuestID(0any)
+ SMART_EVENT_REACHED_HOME = 21, // NONE
+ SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
+ SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
+ SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 RepeatMin, RepeatMax
+ SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
+ SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax
+ SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
+ SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
+ SMART_EVENT_CHARMED = 29, // NONE
+ SMART_EVENT_CHARMED_TARGET = 30, // NONE
+ SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
+ SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
+ SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
+ SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID
+ SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax
+ SMART_EVENT_CORPSE_REMOVED = 36, // NONE
+ SMART_EVENT_AI_INIT = 37, // NONE
+ SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
+ SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any)
+ SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any)
+ SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
+ SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
+ SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE
+ SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId
+ SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax
+ SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any)
+ SMART_EVENT_QUEST_ACCEPTED = 47, // none
+ SMART_EVENT_QUEST_OBJ_COPLETETION = 48, // none
+ SMART_EVENT_QUEST_COMPLETION = 49, // none
+ SMART_EVENT_QUEST_REWARDED = 50, // none
+ SMART_EVENT_QUEST_FAIL = 51, // none
+ SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any)
+ SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax
+ SMART_EVENT_JUST_SUMMONED = 54, // none
+ SMART_EVENT_WAYPOINT_PAUSED = 55, // PointId(0any), pathID(0any)
+ SMART_EVENT_WAYPOINT_RESUMED = 56, // PointId(0any), pathID(0any)
+ SMART_EVENT_WAYPOINT_STOPPED = 57, // PointId(0any), pathID(0any)
+ SMART_EVENT_WAYPOINT_ENDED = 58, // PointId(0any), pathID(0any)
+ SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id
+ SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax
+ SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
+ SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
+ SMART_EVENT_JUST_CREATED = 63, // none
+ SMART_EVENT_GOSSIP_HELLO = 64, // none
+ SMART_EVENT_FOLLOW_COMPLETED = 65, // none
+ SMART_EVENT_DUMMY_EFFECT = 66, // spellId, effectIndex
+ SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax
+ SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
+ SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
+ SMART_EVENT_GO_STATE_CHANGED = 70, // go state
+ SMART_EVENT_GO_EVENT_INFORM = 71, // eventId
+ SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId)
+
+ SMART_EVENT_END = 73,
};
struct SmartEvent
@@ -352,6 +352,16 @@ struct SmartEvent
struct
{
+ uint32 eventId;
+ } eventInform;
+
+ struct
+ {
+ uint32 eventId;
+ } doAction;
+
+ struct
+ {
uint32 param1;
uint32 param2;
uint32 param3;
@@ -1166,7 +1176,8 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
-
+ {SMART_EVENT_GO_EVENT_INFORM, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
+ {SMART_EVENT_ACTION_DONE, SMART_SCRIPT_TYPE_MASK_CREATURE },
};
enum SmartEventFlags
@@ -1379,26 +1390,6 @@ class SmartAIMgr
}
return true;
}
- /*inline bool IsConditionValid(SmartScriptHolder e, int32 t, int32 v1, int32 v2, int32 v3)
- {
- bool error = false;
- if (t > 0 && v1 >= 0 && v2 >= 0 && v3 >= 0)
- {
- Condition cond;
- cond.mConditionType = ConditionType(t);
- cond.mConditionValue1 = uint32(v1);
- cond.mConditionValue2 = uint32(v2);
- cond.mConditionValue3 = uint32(v3);
- if (!sConditionMgr->isConditionTypeValid(&cond))
- error = true;
- }
- if (error)
- {
- sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Condition, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
- return false;
- }
- return true;
- }*/
bool IsTextEmoteValid(SmartScriptHolder const& e, uint32 entry)
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index c589edcee7a..85bbd2f3b89 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -850,12 +850,8 @@ void Battleground::EndBattleground(uint32 winner)
if (team == winner)
{
// update achievement BEFORE personal rating update
- if (ArenaTeamMember* member = winner_arena_team->GetMember(player->GetGUID()))
- {
- uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot());
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA,
- rating ? rating : 1);
- }
+ uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot());
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change);
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index a106f11ae82..2b2265dad84 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -55,7 +55,7 @@ BattlegroundMgr::BattlegroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
{
for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
m_Battlegrounds[i].clear();
- m_NextRatingDiscardUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
+ m_NextRatedArenaUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER);
m_Testing=false;
}
@@ -143,10 +143,10 @@ void BattlegroundMgr::Update(uint32 diff)
}
// if rating difference counts, maybe force-update queues
- if (sWorld->getIntConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld->getIntConfig(CONFIG_ARENA_RATING_DISCARD_TIMER))
+ if (sWorld->getIntConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER))
{
// it's time to force update
- if (m_NextRatingDiscardUpdate < diff)
+ if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr: UPDATING ARENA QUEUES");
@@ -156,10 +156,10 @@ void BattlegroundMgr::Update(uint32 diff)
BATTLEGROUND_AA, BattlegroundBracketId(bracket),
BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
- m_NextRatingDiscardUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
+ m_NextRatedArenaUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER);
}
else
- m_NextRatingDiscardUpdate -= diff;
+ m_NextRatedArenaUpdate -= diff;
}
if (sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
{
@@ -1137,4 +1137,4 @@ BattlegroundTypeId BattlegroundMgr::WeekendHolidayIdToBGType(HolidayIds holiday)
bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId)
{
return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId));
-} \ No newline at end of file
+}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index 7afb83da0a6..10a49408c06 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -141,7 +141,7 @@ class BattlegroundMgr
BattlegroundSelectionWeightMap m_BGSelectionWeights;
std::vector<uint64> m_QueueUpdateScheduler;
std::set<uint32> m_ClientBattlegroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client
- uint32 m_NextRatingDiscardUpdate;
+ uint32 m_NextRatedArenaUpdate;
time_t m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
bool m_ArenaTesting;
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index cc64a8e22dd..72011a339f8 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -156,15 +156,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand instanceCommandTable[] =
- {
- { "listbinds", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceListBindsCommand>, "", NULL },
- { "unbind", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceUnbindCommand>, "", NULL },
- { "stats", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleInstanceStatsCommand>, "", NULL },
- { "savedata", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleInstanceSaveDataCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand listCommandTable[] =
{
{ "creature", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleListCreatureCommand>, "", NULL },
@@ -339,7 +330,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
- { "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index e88914a2daf..0a5cd9391f6 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -180,11 +180,6 @@ class ChatHandler
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
- bool HandleInstanceListBindsCommand(const char* args);
- bool HandleInstanceUnbindCommand(const char* args);
- bool HandleInstanceStatsCommand(const char* args);
- bool HandleInstanceSaveDataCommand(const char * args);
-
bool HandleListAurasCommand(const char * args);
bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args);
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index 30562bb9662..4decc7a523f 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -1144,15 +1144,20 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
{
QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
- if (status == QUEST_STATUS_COMPLETE)
+ switch (status)
{
- if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
- else
+ case QUEST_STATUS_COMPLETE:
statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ break;
+ case QUEST_STATUS_INCOMPLETE:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ break;
+ case QUEST_STATUS_REWARDED:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ break;
+ default:
+ break;
}
- else if (status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
}
if (m_session)
@@ -1187,15 +1192,20 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
{
QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
- if (status == QUEST_STATUS_COMPLETE)
+ switch (status)
{
- if (target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
- else
+ case QUEST_STATUS_COMPLETE:
statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
+ break;
+ case QUEST_STATUS_INCOMPLETE:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
+ break;
+ case QUEST_STATUS_REWARDED:
+ statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
+ break;
+ default:
+ break;
}
- else if (status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
}
if (m_session)
@@ -4086,132 +4096,6 @@ bool ChatHandler::HandleCastSelfCommand(const char *args)
return true;
}
-std::string GetTimeString(uint64 time)
-{
- uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
- std::ostringstream ss;
- if (days) ss << days << "d ";
- if (hours) ss << hours << "h ";
- ss << minute << 'm';
- return ss.str();
-}
-
-bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
-{
- Player* player = getSelectedPlayer();
- if (!player) player = m_session->GetPlayer();
- uint32 counter = 0;
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- PSendSysMessage("player binds: %d", counter);
- counter = 0;
- Group* group = player->GetGroup();
- if (group)
- {
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
- for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave* save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- }
- PSendSysMessage("group binds: %d", counter);
-
- return true;
-}
-
-bool ChatHandler::HandleInstanceUnbindCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player* player = getSelectedPlayer();
- if (!player)
- player = m_session->GetPlayer();
-
- char* map = strtok((char*)args, " ");
- char* pDiff = strtok(NULL, " ");
- int8 diff = -1;
- if (pDiff)
- diff = atoi(pDiff);
- uint16 counter = 0;
- uint16 MapId = 0;
-
- if (strcmp(map, "all"))
- {
- MapId = uint16(atoi(map));
- if (!MapId)
- return false;
- }
-
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
- for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
- {
- InstanceSave* save = itr->second.save;
- if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
- {
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
- player->UnbindInstance(itr, Difficulty(i));
- counter++;
- }
- else
- ++itr;
- }
- }
- PSendSysMessage("instances unbound: %d", counter);
- return true;
-}
-
-bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/)
-{
- PSendSysMessage("instances loaded: %d", sMapMgr->GetNumInstances());
- PSendSysMessage("players in instances: %d", sMapMgr->GetNumPlayersInInstances());
- PSendSysMessage("instance saves: %d", sInstanceSaveMgr->GetNumInstanceSaves());
- PSendSysMessage("players bound: %d", sInstanceSaveMgr->GetNumBoundPlayersTotal());
- PSendSysMessage("groups bound: %d", sInstanceSaveMgr->GetNumBoundGroupsTotal());
- return true;
-}
-
-bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
-{
- Player* player = m_session->GetPlayer();
-
- Map* map = player->GetMap();
- if (!map->IsDungeon())
- {
- PSendSysMessage("Map is not a dungeon.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!((InstanceMap*)map)->GetInstanceScript())
- {
- PSendSysMessage("Map has no instance data.");
- SetSentErrorMessage(true);
- return false;
- }
-
- ((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
- return true;
-}
-
/// Define the 'Message of the day' for the realm
bool ChatHandler::HandleServerSetMotdCommand(const char *args)
{
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 9737d4584ea..0c43c9ece0e 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -354,7 +354,9 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
// list sorted and and we check current target, then this is best case
if (currentVictim == currentRef || currentRef->getThreat() <= 1.1f * currentVictim->getThreat())
{
- currentRef = currentVictim; // for second case
+ if (currentVictim != currentRef && attacker->canCreatureAttack(currentVictim->getTarget()))
+ currentRef = currentVictim; // for second case, if currentvictim is attackable
+
found = true;
break;
}
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 23578a55816..e73480cb4de 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -416,16 +416,27 @@ enum SummonPropFlags
enum VehicleSeatFlags
{
+ VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001,
+ VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE = 0x00000002,
+ VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT = 0x00000008,
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
- VEHICLE_SEAT_FLAG_UNK1 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
+ VEHICLE_SEAT_FLAG_ALLOW_TURNING = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle
+ VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIMN_ON_FORCED_EXIT = 0x00008000,
+ VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT = 0x00040000,
+ VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT = 0x00080000,
+ VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM = 0x00400000,
+ VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM = 0x01000000,
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
+ VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER = 0x08000000,
+ VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT = 0x10000000,
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2
+ VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION = 0x80000000,
};
enum VehicleSeatFlagsB
@@ -437,6 +448,7 @@ enum VehicleSeatFlagsB
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 = 0x02000000,
+ VEHICLE_SEAT_FLAG_B_CAN_SWITCH = 0x04000000,
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 47c298d7467..a5ff89136b8 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1417,6 +1417,10 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
waitTimesMap[(*it)->GetGUID()] = int32(joinTime - itQueue->second->joinTime);
}
+ // Set the dungeon difficulty
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(pProposal->dungeonId);
+ ASSERT(dungeon);
+
// Create a new group (if needed)
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
Group* grp = pProposal->groupLowGuid ? sGroupMgr->GetGroupByGUID(pProposal->groupLowGuid) : NULL;
@@ -1427,6 +1431,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
Group* group = player->GetGroup();
if (sendUpdate)
player->GetSession()->SendLfgUpdateProposal(proposalId, pProposal);
+
if (group)
{
player->GetSession()->SendLfgUpdateParty(updateData);
@@ -1478,14 +1483,16 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
break;
}
}
+
m_teleport.push_back(pguid);
grp->SetLfgRoles(pguid, pProposal->players[pguid]->role);
SetState(pguid, LFG_STATE_DUNGEON);
+
+ // Add the cooldown spell if queued for a random dungeon
+ if (dungeon->type == LFG_TYPE_RANDOM)
+ player->CastSpell(player, LFG_SPELL_DUNGEON_COOLDOWN, false);
}
- // Set the dungeon difficulty
- LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(pProposal->dungeonId);
- ASSERT(dungeon);
grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty));
uint64 gguid = grp->GetGUID();
SetDungeon(gguid, dungeon->Entry());
@@ -1626,6 +1633,7 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas
{
if (!grp)
return;
+
uint64 gguid = grp->GetGUID();
SetState(gguid, LFG_STATE_BOOT);
@@ -1635,7 +1643,6 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas
pBoot->reason = reason;
pBoot->victim = victim;
pBoot->votedNeeded = GetVotesNeeded(gguid);
- PlayerSet players;
// Set votes
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1651,15 +1658,11 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas
else
{
pBoot->votes[guid] = LFG_ANSWER_PENDING; // Other members need to vote
- players.insert(plrg);
+ plrg->GetSession()->SendLfgBootPlayer(pBoot);
}
}
}
- // Notify players
- for (PlayerSet::const_iterator it = players.begin(); it != players.end(); ++it)
- (*it)->GetSession()->SendLfgBootPlayer(pBoot);
-
m_Boots[grp->GetLowGUID()] = pBoot;
}
@@ -1748,14 +1751,7 @@ void LFGMgr::UpdateBoot(Player* player, bool accept)
void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*/)
{
sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::TeleportPlayer: [" UI64FMTD "] is being teleported %s", player->GetGUID(), out ? "out" : "in");
- if (out)
- {
- player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
- player->TeleportToBGEntryPoint();
- return;
- }
- // TODO Add support for LFG_TELEPORTERROR_FATIGUE
LfgTeleportError error = LFG_TELEPORTERROR_OK;
Group* grp = player->GetGroup();
@@ -1765,10 +1761,25 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
error = LFG_TELEPORTERROR_PLAYER_DEAD;
else if (player->IsFalling() || player->HasUnitState(UNIT_STATE_JUMPING))
error = LFG_TELEPORTERROR_FALLING;
+ else if (player->IsMirrorTimerActive(FATIGUE_TIMER))
+ error = LFG_TELEPORTERROR_FATIGUE;
else
{
- uint64 gguid = grp->GetGUID();
- LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(GetDungeon(gguid));
+ LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(GetDungeon(grp->GetGUID()));
+
+ if (out)
+ {
+ // Player needs to be inside the LFG dungeon to be able to teleport out
+ if (dungeon && player->GetMapId() == uint32(dungeon->map))
+ {
+ player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
+ player->TeleportToBGEntryPoint();
+ }
+ else
+ player->GetSession()->SendLfgTeleportError(LFG_TELEPORTERROR_DONT_REPORT); // Not sure which error message to send
+
+ return;
+ }
if (!dungeon)
error = LFG_TELEPORTERROR_INVALID_LOCATION;
@@ -1817,7 +1828,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (error == LFG_TELEPORTERROR_OK)
{
- if (!player->GetMap()->IsDungeon() && !player->GetMap()->IsRaid())
+ if (!player->GetMap()->IsDungeon())
player->SetBattlegroundEntryPoint();
if (player->isInFlight())
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index d10902b9553..f21818deb64 100755
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -68,6 +68,7 @@ enum LfgTeleportError
LFG_TELEPORTERROR_OK = 0, // Internal use
LFG_TELEPORTERROR_PLAYER_DEAD = 1,
LFG_TELEPORTERROR_FALLING = 2,
+ LFG_TELEPORTERROR_DONT_REPORT = 3,
LFG_TELEPORTERROR_FATIGUE = 4,
LFG_TELEPORTERROR_INVALID_LOCATION = 6
};
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 6175addfae2..1fa7fe0ca9f 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -117,13 +117,14 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
return;
}
+ uint32 state = sLFGMgr->GetState(gguid);
sLFGMgr->ClearState(guid);
sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
+ if (method == GROUP_REMOVEMETHOD_LEAVE && state != LFG_STATE_FINISHED_DUNGEON && player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
+ player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, false);
/*
- if (method == GROUP_REMOVEMETHOD_LEAVE)
- // Add deserter flag
else if (group->isLfgKickActive())
// Update internal kick cooldown of kicked
*/
@@ -134,7 +135,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
sLFGMgr->TeleportPlayer(player, true);
}
- if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
+ if (state != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
sLFGMgr->OfferContinue(group);
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index e8ec686daf5..4d54d1599a8 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -486,7 +486,7 @@ void Creature::Update(uint32 diff)
break;
uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_UNIT);
- time_t linkedRespawntime = sObjectMgr->GetLinkedRespawnTime(dbtableHighGuid, GetMap()->GetInstanceId());
+ time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
if (!linkedRespawntime) // Can respawn
Respawn();
else // the master is dead
@@ -1303,7 +1303,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
m_respawnDelay = data->spawntimesecs;
m_deathState = ALIVE;
- m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
+ m_respawnTime = GetMap()->GetCreatureRespawnTime(m_DBTableGuid);
if (m_respawnTime) // respawn on Update
{
m_deathState = DEAD;
@@ -1398,7 +1398,7 @@ void Creature::DeleteFromDB()
return;
}
- sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
+ GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid);
sObjectMgr->DeleteCreatureData(m_DBTableGuid);
SQLTransaction trans = WorldDatabase.BeginTransaction();
@@ -1598,7 +1598,7 @@ void Creature::Respawn(bool force)
if (getDeathState() == DEAD)
{
if (m_DBTableGuid)
- sObjectMgr->RemoveCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
+ GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid);
sLog->outStaticDebug("Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)", GetName(), GetGUIDLow(), GetGUID(), GetEntry());
m_respawnTime = 0;
@@ -1676,11 +1676,15 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo)
// the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
bool immunedToAllEffects = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immunedToAllEffects = false;
break;
}
+ }
if (immunedToAllEffects)
return true;
@@ -2013,7 +2017,7 @@ void Creature::SaveRespawnTime()
if (isSummon() || !m_DBTableGuid || (m_creatureData && !m_creatureData->dbData))
return;
- sObjectMgr->SaveCreatureRespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
+ GetMap()->SaveCreatureRespawnTime(m_DBTableGuid, m_respawnTime);
}
// this should not be called by petAI or
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 829eb73bf80..537bbd9c099 100755
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -36,6 +36,7 @@ class TempSummon : public Creature
Unit* GetSummoner() const;
uint64 GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
+ uint32 GetTimer() { return m_timer; }
const SummonPropertiesEntry* const m_Properties;
private:
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5101d01899d..1d9958a6524 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -338,7 +338,7 @@ void GameObject::Update(uint32 diff)
if (m_respawnTime <= now) // timer expired
{
uint64 dbtableHighGuid = MAKE_NEW_GUID(m_DBTableGuid, GetEntry(), HIGHGUID_GAMEOBJECT);
- time_t linkedRespawntime = sObjectMgr->GetLinkedRespawnTime(dbtableHighGuid, GetMap()->GetInstanceId());
+ time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
if (linkedRespawntime) // Can't respawn, the master is dead
{
uint64 targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
@@ -761,13 +761,13 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
else
{
m_respawnDelayTime = data->spawntimesecs;
- m_respawnTime = sObjectMgr->GetGORespawnTime(m_DBTableGuid, map->GetInstanceId());
+ m_respawnTime = GetMap()->GetGORespawnTime(m_DBTableGuid);
// ready to respawn
if (m_respawnTime && m_respawnTime <= time(NULL))
{
m_respawnTime = 0;
- sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId());
+ GetMap()->RemoveGORespawnTime(m_DBTableGuid);
}
}
}
@@ -788,7 +788,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
void GameObject::DeleteFromDB()
{
- sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId());
+ GetMap()->RemoveGORespawnTime(m_DBTableGuid);
sObjectMgr->DeleteGOData(m_DBTableGuid);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
@@ -863,7 +863,7 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime()
{
if (m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
- sObjectMgr->SaveGORespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
+ GetMap()->SaveGORespawnTime(m_DBTableGuid, m_respawnTime);
}
bool GameObject::IsAlwaysVisibleFor(WorldObject const* seer) const
@@ -908,7 +908,7 @@ void GameObject::Respawn()
if (m_spawnedByDefault && m_respawnTime > 0)
{
m_respawnTime = time(NULL);
- sObjectMgr->RemoveGORespawnTime(m_DBTableGuid, GetInstanceId());
+ GetMap()->RemoveGORespawnTime(m_DBTableGuid);
}
}
@@ -1711,7 +1711,13 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
void GameObject::EventInform(uint32 eventId)
{
- if (eventId && m_zoneScript)
+ if (!eventId)
+ return;
+
+ if (AI())
+ AI()->EventInform(eventId);
+
+ if (m_zoneScript)
m_zoneScript->ProcessEvent(this, eventId);
}
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 64b780bb6c3..5a6a5799fee 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -34,11 +34,11 @@
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
#define ATTACK_DISTANCE 5.0f
-#define MAX_VISIBILITY_DISTANCE 500.0f // max distance for visible objects
+#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects
#define SIGHT_RANGE_UNIT 50.0f
-#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
-#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards
-#define DEFAULT_VISIBILITY_BGARENAS 180.0f // default visible distance in BG/Arenas, 180 yards
+#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents
+#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
+#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_COMBAT_REACH 1.5f
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 1b1a6c0f62d..3475817816d 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -164,6 +164,7 @@ class Pet : public Guardian
bool HaveInDiet(ItemTemplate const* item) const;
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
void SetDuration(int32 dur) { m_duration = dur; }
+ int32 GetDuration() { return m_duration; }
/*
bool UpdateStats(Stats stat);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4cf6d4ad979..42d342cbcf9 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -3322,7 +3322,7 @@ void Player::SendInitialSpells()
uint16 spellCooldowns = m_spellCooldowns.size();
data << uint16(spellCooldowns);
- for (SpellCooldowns::const_iterator itr=m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
+ for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
{
SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
if (!sEntry)
@@ -9103,7 +9103,6 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->loot_type = loot_type;
WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
-
data << uint64(guid);
data << uint8(loot_type);
data << LootView(*loot, this, permission);
@@ -13555,9 +13554,9 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
}
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
{
- data << uint64(0);
- data << uint32(0);
- data << uint64(0);
+ data << uint64(0); // item guid
+ data << uint32(0); // slot
+ data << uint64(0); // container
break;
}
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED:
@@ -14242,7 +14241,7 @@ void Player::SendNewItem(Item* item, uint32 count, bool received, bool created,
data << uint64(GetGUID()); // player GUID
data << uint32(received); // 0=looted, 1=from npc
data << uint32(created); // 0=received, 1=created
- data << uint32(1); // always 0x01 (probably meant to be count of listed items)
+ data << uint32(1); // bool print error to chat
data << uint8(item->GetBagSlot()); // bagslot
// item slot, but when added to stack: 0xFFFFFFFF
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
@@ -20121,8 +20120,10 @@ void Player::PetSpellInitialize()
WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1);
data << uint64(pet->GetGUID());
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
- data << uint32(0);
- data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
+ data << uint32(pet->GetDuration());
+ data << uint8(pet->GetReactState());
+ data << uint8(charmInfo->GetCommandState());
+ data << uint16(0); // Flags, mostly unknown
// action bar loop
charmInfo->BuildActionBar(&data);
@@ -20155,22 +20156,33 @@ void Player::PetSpellInitialize()
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
{
- time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0;
-
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(cooldown); // cooldown
- data << uint32(0); // category cooldown
- }
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ if (!spellInfo)
+ {
+ data << uint32(0);
+ data << uint16(0);
+ data << uint32(0);
+ data << uint32(0);
+ continue;
+ }
- for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
- {
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0;
+ data << uint32(itr->first); // spell ID
- data << uint32(itr->first); // spellid
- data << uint16(0); // spell category?
- data << uint32(0); // cooldown
- data << uint32(cooldown); // category cooldown
+ CreatureSpellCooldowns::const_iterator categoryitr = pet->m_CreatureCategoryCooldowns.find(spellInfo->Category);
+ if (categoryitr != pet->m_CreatureCategoryCooldowns.end())
+ {
+ time_t categoryCooldown = (categoryitr->second > curTime) ? (categoryitr->second - curTime) * IN_MILLISECONDS : 0;
+ data << uint16(spellInfo->Category); // spell category
+ data << uint32(cooldown); // spell cooldown
+ data << uint32(categoryCooldown); // category cooldown
+ }
+ else
+ {
+ data << uint16(0);
+ data << uint32(cooldown);
+ data << uint32(0);
+ }
}
GetSession()->SendPacket(&data);
@@ -20206,24 +20218,24 @@ void Player::PossessSpellInitialize()
void Player::VehicleSpellInitialize()
{
- Creature* veh = GetVehicleCreatureBase();
- if (!veh)
+ Creature* vehicle = GetVehicleCreatureBase();
+ if (!vehicle)
return;
- uint8 cooldownCount = veh->m_CreatureSpellCooldowns.size() + veh->m_CreatureCategoryCooldowns.size();
+ uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
- data << uint64(veh->GetGUID());
- data << uint16(veh->GetCreatureTemplate()->family);
- data << uint32(0);
- // The following three segments are read as one uint32
- data << uint8(veh->GetReactState());
- data << uint8(0); // CommandState?
- data << uint16(0); // unk
+ data << uint64(vehicle->GetGUID()); // Guid
+ data << uint16(0); // Pet Family (0 for all vehicles)
+ data << uint32(vehicle->isSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
+ // The following three segments are read by the client as one uint32
+ data << uint8(vehicle->GetReactState()); // React State
+ data << uint8(0); // Command State
+ data << uint16(0x800); // DisableActions (set for all vehicles)
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
- uint32 spellId = veh->m_spells[i];
+ uint32 spellId = vehicle->m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
@@ -20231,54 +20243,59 @@ void Player::VehicleSpellInitialize()
continue;
}
- ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(veh->GetEntry(), spellId);
- if (!sConditionMgr->IsObjectMeetToConditions(this, veh, conditions))
+ ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
+ if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", veh->ToCreature()->GetEntry(), spellId);
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
continue;
}
if (spellInfo->IsPassive())
- {
- veh->CastSpell(veh, spellId, true);
- data << uint16(0) << uint8(0) << uint8(i+8);
- }
- else
- data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8));
+ vehicle->CastSpell(vehicle, spellId, true);
+
+ data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8));
}
for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
- data << uint16(0) << uint8(0) << uint8(i+8);
+ data << uint32(0);
- data << uint8(0);
- /*if (v23 > 0)
- {
- for (uint32 i = 0; i < v23; ++i)
- data << uint32(v16); // Some spellid?
- }*/
+ data << uint8(0); // Auras?
// Cooldowns
- data << cooldownCount;
+ data << uint8(cooldownCount);
time_t now = sWorld->GetGameTime();
- CreatureSpellCooldowns::const_iterator itr;
- for (itr = veh->m_CreatureSpellCooldowns.begin(); itr != veh->m_CreatureSpellCooldowns.end(); ++itr)
- {
- time_t cooldown = (itr->second > now) ? (itr->second - now) * IN_MILLISECONDS : 0;
- data << uint32(itr->first); // SpellId
- data << uint16(0); // unk
- data << uint32(cooldown); // spell cooldown
- data << uint32(0); // category cooldown
- }
- for (itr = veh->m_CreatureCategoryCooldowns.begin(); itr != veh->m_CreatureCategoryCooldowns.end(); ++itr)
+ for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
{
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+ if (!spellInfo)
+ {
+ data << uint32(0);
+ data << uint16(0);
+ data << uint32(0);
+ data << uint32(0);
+ continue;
+ }
+
time_t cooldown = (itr->second > now) ? (itr->second - now) * IN_MILLISECONDS : 0;
- data << uint32(itr->first); // SpellId
- data << uint16(0); // unk
- data << uint32(0); // spell cooldown
- data << uint32(cooldown); // category cooldown
+ data << uint32(itr->first); // spell ID
+
+ CreatureSpellCooldowns::const_iterator categoryitr = vehicle->m_CreatureCategoryCooldowns.find(spellInfo->Category);
+ if (categoryitr != vehicle->m_CreatureCategoryCooldowns.end())
+ {
+ time_t categoryCooldown = (categoryitr->second > now) ? (categoryitr->second - now) * IN_MILLISECONDS : 0;
+ data << uint16(spellInfo->Category); // spell category
+ data << uint32(cooldown); // spell cooldown
+ data << uint32(categoryCooldown); // category cooldown
+ }
+ else
+ {
+ data << uint16(0);
+ data << uint32(cooldown);
+ data << uint32(0);
+ }
}
GetSession()->SendPacket(&data);
@@ -20317,7 +20334,7 @@ void Player::CharmSpellInitialize()
if (charm->GetTypeId() != TYPEID_PLAYER)
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
else
- data << uint8(0) << uint8(0) << uint16(0);
+ data << uint32(0);
charmInfo->BuildActionBar(&data);
@@ -22299,8 +22316,8 @@ void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint3
data << uint32(time);
if (type == RAID_INSTANCE_WELCOME)
{
- data << uint8(0); // is your (1)
- data << uint8(0); // is extended (1), ignored if prev field is 0
+ data << uint8(0); // is locked
+ data << uint8(0); // is extended, ignored if prev field is 0
}
GetSession()->SendPacket(&data);
}
@@ -23345,7 +23362,7 @@ Player* Player::GetNextRandomRaidMember(float radius)
PartyResult Player::CanUninviteFromGroup() const
{
- const Group* grp = GetGroup();
+ Group const* grp = GetGroup();
if (!grp)
return ERR_NOT_IN_GROUP;
@@ -23368,8 +23385,12 @@ PartyResult Player::CanUninviteFromGroup() const
if (grp->isRollLootActive())
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
+ // TODO: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
+ for (GroupReference const* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (itr->getSource() && itr->getSource()->isInCombat())
+ return ERR_PARTY_LFG_BOOT_IN_COMBAT;
+
/* Missing support for these types
- return ERR_PARTY_LFG_BOOT_IN_COMBAT; // also have a cooldown (some secs after combat finish
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
*/
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index ed887994bca..b0cbb5c7927 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1970,6 +1970,7 @@ class Player : public Unit, public GridObject<Player>
StopMirrorTimer(BREATH_TIMER);
StopMirrorTimer(FIRE_TIMER);
}
+ bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
void SetMovement(PlayerMovementType pType);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c90b86f2349..a261a633499 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -424,50 +424,6 @@ void Unit::DisableSpline()
movespline->_Interrupt();
}
-void Unit::SendMonsterMoveExitVehicle(Position const* newPos)
-{
- WorldPacket data(SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
- data.append(GetPackGUID());
-
- data << uint8(GetTypeId() == TYPEID_PLAYER ? 1 : 0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- data << getMSTime();
-
- data << uint8(SPLINETYPE_FACING_ANGLE);
- data << float(GetOrientation()); // guess
- data << uint32(SPLINEFLAG_EXIT_VEHICLE);
- data << uint32(0); // Time in between points
- data << uint32(1); // 1 single waypoint
- data << newPos->GetPositionX();
- data << newPos->GetPositionY();
- data << newPos->GetPositionZ();
-
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendMonsterMoveTransport(Unit* vehicleOwner)
-{
- // TODO: Turn into BuildMonsterMoveTransport packet and allow certain variables (for npc movement aboard vehicles)
- WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size() + 47);
- data.append(GetPackGUID());
- data.append(vehicleOwner->GetPackGUID());
- data << int8(GetTransSeat());
- data << uint8(0); // sets/unsets MOVEMENTFLAG2_UNK7 (0x40)
- data << GetPositionX() - vehicleOwner->GetPositionX();
- data << GetPositionY() - vehicleOwner->GetPositionY();
- data << GetPositionZ() - vehicleOwner->GetPositionZ();
- data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
- data << uint8(SPLINETYPE_FACING_ANGLE);
- data << GetTransOffsetO(); // facing angle?
- data << uint32(SPLINEFLAG_TRANSPORT);
- data << uint32(GetTransTime()); // move time
- data << uint32(1); // amount of waypoints
- data << uint32(0); // waypoint X
- data << uint32(0); // waypoint Y
- data << uint32(0); // waypoint Z
- SendMessageToSet(&data, true);
-}
-
void Unit::resetAttackTimer(WeaponAttackType type)
{
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
@@ -2509,12 +2465,12 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Chance resist debuff
if (!spell->IsPositive())
{
- bool bNegativeAura = false;
+ bool bNegativeAura = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (spell->Effects[i].ApplyAuraName != 0)
+ if (spell->Effects[i].ApplyAuraName == 0)
{
- bNegativeAura = true;
+ bNegativeAura = false;
break;
}
}
@@ -2937,9 +2893,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
- AddUnitState(UNIT_STATE_CASTING);
- } break;
+ if (pSpell->m_spellInfo->CalcCastTime(this) > 0)
+ AddUnitState(UNIT_STATE_CASTING);
+ break;
+ }
case CURRENT_CHANNELED_SPELL:
{
// channel spells always break generic non-delayed and any channeled spells
@@ -2951,8 +2909,9 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
AddUnitState(UNIT_STATE_CASTING);
- } break;
+ break;
+ }
case CURRENT_AUTOREPEAT_SPELL:
{
// only Auto Shoot does not break anything
@@ -2964,12 +2923,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
- } break;
+ break;
+ }
default:
- {
- // other spell types don't break anything now
- } break;
+ break; // other spell types don't break anything now
}
// current spell (if it is still here) may be safely deleted now
@@ -3644,87 +3602,6 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
// Call AfterDispel hook on AuraScript
aura->CallScriptAfterDispel(&dispelInfo);
- switch (aura->GetSpellInfo()->SpellFamilyName)
- {
- case SPELLFAMILY_WARLOCK:
- {
- // Unstable Affliction (crash if before removeaura?)
- if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x0100)
- {
- Unit* caster = aura->GetCaster();
- if (!caster)
- break;
- if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_0))
- {
- int32 damage = aurEff->GetAmount() * 9;
- // backfire damage and silence
- caster->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, aurEff);
- }
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Lifebloom
- if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x10)
- {
- if (AuraEffect const* aurEff = aura->GetEffect(EFFECT_1))
- {
- // final heal
- int32 healAmount = aurEff->GetAmount();
- if (Unit* caster = aura->GetCaster())
- {
- healAmount = caster->SpellHealingBonusDone(this, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges());
- healAmount = this->SpellHealingBonusTaken(caster, aura->GetSpellInfo(), healAmount, HEAL, dispelInfo.GetRemovedCharges());
- }
- CastCustomSpell(this, 33778, &healAmount, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
-
- // mana
- if (Unit* caster = aura->GetCaster())
- {
- int32 mana = CalculatePctU(caster->GetCreateMana(), aura->GetSpellInfo()->ManaCostPercentage) * chargesRemoved / 2;
- caster->CastCustomSpell(caster, 64372, &mana, NULL, NULL, true, NULL, NULL, aura->GetCasterGUID());
- }
- }
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- // Flame Shock
- if (aura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10000000)
- {
- if (Unit* caster = aura->GetCaster())
- {
- uint32 triggeredSpellId = 0;
- // Lava Flows
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 3087, 0))
- {
- switch (aurEff->GetId())
- {
- case 51482: // Rank 3
- triggeredSpellId = 65264;
- break;
- case 51481: // Rank 2
- triggeredSpellId = 65263;
- break;
- case 51480: // Rank 1
- triggeredSpellId = 64694;
- break;
- default:
- sLog->outError("Unit::RemoveAurasDueToSpellByDispel: Unknown rank of Lava Flows (%d) found", aurEff->GetId());
- }
- }
-
- if (triggeredSpellId)
- caster->CastSpell(caster, triggeredSpellId, true);
- }
- }
- break;
- }
- default:
- break;
- }
return;
}
else
@@ -11580,6 +11457,8 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
{
// State/effect immunities applied by aura expect full spell immunity
// Ignore effects with mechanic, they are supposed to be checked separately
+ if (!spellInfo->Effects[i].IsEffect())
+ continue;
if (!IsImmunedToSpellEffect(spellInfo, i))
{
immuneToAllEffects = false;
@@ -13081,7 +12960,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if (target && _IsTargetAcceptable(target))
+ if (target && _IsTargetAcceptable(target) && canCreatureAttack(target))
{
SetInFront(target);
return target;
@@ -13107,7 +12986,7 @@ Unit* Creature::SelectVictim()
{
target = SelectNearestTargetInAttackDistance(m_CombatDistance ? m_CombatDistance : ATTACK_DISTANCE);
- if (target && _IsTargetAcceptable(target))
+ if (target && _IsTargetAcceptable(target) && canCreatureAttack(target))
return target;
}
@@ -14567,6 +14446,11 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
takeCharges = true;
break;
+ case SPELL_AURA_SPELL_MAGNET:
+ // Skip Melee hits and targets with magnet aura
+ if (procSpell && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
+ takeCharges = true;
+ break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
// Skip melee hits and spells ws wrong school or zero cost
@@ -16308,7 +16192,7 @@ Creature* Unit::GetVehicleCreatureBase() const
uint64 Unit::GetTransGUID() const
{
if (GetVehicle())
- return GetVehicle()->GetBase()->GetGUID();
+ return GetVehicleBase()->GetGUID();
if (GetTransport())
return GetTransport()->GetGUID();
@@ -17171,11 +17055,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
Vehicle* vehicle = m_vehicle;
m_vehicle = NULL;
- SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
+ SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
Position pos;
- if (!exitPosition) // Exit position not specified
- vehicle->GetBase()->GetPosition(&pos);
+ if (!exitPosition) // Exit position not specified
+ vehicle->GetBase()->GetPosition(&pos); // This should use passenger's current position, leaving it as it is now
+ // because we calculate positions incorrect (sometimes under map)
else
pos = *exitPosition;
@@ -17190,14 +17075,17 @@ void Unit::_ExitVehicle(Position const* exitPosition)
SendMessageToSet(&data, false);
}
- SendMonsterMoveExitVehicle(&pos);
- Relocate(&pos);
+ Movement::MoveSplineInit init(*this);
+ init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
+ init.SetFacing(GetOrientation());
+ init.SetTransportExit();
+ init.Launch();
+
+ //GetMotionMaster()->MoveFall(); // Enable this once passenger positions are calculater properly (see above)
if (Player* player = ToPlayer())
player->ResummonPetTemporaryUnSummonedIfAny();
- SendMovementFlagUpdate();
-
if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
if (((Minion*)vehicle->GetBase())->GetOwner() == this)
vehicle->Dismiss();
@@ -17593,6 +17481,7 @@ void Unit::SetInFront(Unit const* target)
void Unit::SetFacingTo(float ori)
{
Movement::MoveSplineInit init(*this);
+ init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.SetFacing(ori);
init.Launch();
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index f246f595dec..98088f9ef6a 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -735,19 +735,6 @@ enum MovementFlags2
MOVEMENTFLAG2_UNK16 = 0x00008000,
};
-enum SplineFlags
-{
- SPLINEFLAG_WALKMODE = 0x00001000,
- SPLINEFLAG_FLYING = 0x00002000,
- SPLINEFLAG_TRANSPORT = 0x00800000,
- SPLINEFLAG_EXIT_VEHICLE = 0x01000000,
-};
-
-enum SplineType
-{
- SPLINETYPE_FACING_ANGLE = 4,
-};
-
enum UnitTypeMask
{
UNIT_MASK_NONE = 0x00000000,
@@ -1350,10 +1337,10 @@ class Unit : public WorldObject
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
- bool HealthBelowPct(int32 pct) const { return GetHealth() * uint64(100) < GetMaxHealth() * uint64(pct); }
- bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * int64(100) < GetMaxHealth() * int64(pct); }
- bool HealthAbovePct(int32 pct) const { return GetHealth() * uint64(100) > GetMaxHealth() * uint64(pct); }
- bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return (GetHealth() + heal) * uint64(100) > GetMaxHealth() * uint64(pct); }
+ bool HealthBelowPct(int32 pct) const { return GetHealth() < CountPctFromMaxHealth(pct); }
+ bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
+ bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); }
+ bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return uint64(GetHealth()) + uint64(heal) > CountPctFromMaxHealth(pct); }
float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); }
uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); }
@@ -1629,9 +1616,7 @@ class Unit : public WorldObject
void MonsterMoveWithSpeed(float x, float y, float z, float speed);
//void SetFacing(float ori, WorldObject* obj = NULL);
- void SendMonsterMoveExitVehicle(Position const* newPos);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
- void SendMonsterMoveTransport(Unit* vehicleOwner);
void SendMovementFlagUpdate();
/*! These methods send the same packet to the client in apply and unapply case.
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index c297ce1e792..710821f2f24 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -28,6 +28,7 @@
#include "ZoneScript.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
+#include "MoveSplineInit.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{
@@ -338,7 +339,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
}
}
- if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK1))
+ if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING))
unit->AddUnitState(UNIT_STATE_ONVEHICLE);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
@@ -364,7 +365,12 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
unit->SendClearTarget(); // SMSG_BREAK_TARGET
unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
// also adds MOVEMENTFLAG_ROOT
- unit->SendMonsterMoveTransport(_me); // SMSG_MONSTER_MOVE_TRANSPORT
+ Movement::MoveSplineInit init(*unit);
+ init.DisableTransportPathTransformations();
+ init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
+ init.SetFacing(0.0f);
+ init.SetTransportEnter();
+ init.Launch();
if (_me->GetTypeId() == TYPEID_UNIT)
{
@@ -372,7 +378,8 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
// update all passenger's positions
- RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
+ //Passenger's spline OR vehicle movement will update positions
+ //RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
}
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index df6018faf39..65f2ccff476 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1872,71 +1872,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
}
}
-void ObjectMgr::LoadCreatureRespawnTimes()
-{
- uint32 oldMSTime = getMSTime();
-
- uint32 count = 0;
-
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS));
- if (!result)
- {
- sLog->outString(">> Loaded 0 creature respawn time.");
- sLog->outString();
- return;
- }
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 loguid = fields[0].GetUInt32();
- uint32 respawn_time = fields[1].GetUInt32();
- uint32 instance = fields[2].GetUInt32();
-
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
-
- ++count;
- } while (result->NextRow());
-
- sLog->outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)_creatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
-}
-
-void ObjectMgr::LoadGameobjectRespawnTimes()
-{
- uint32 oldMSTime = getMSTime();
-
- // Remove outdated data
- CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())");
-
- uint32 count = 0;
-
- PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS));
- if (!result)
- {
- sLog->outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!");
- sLog->outString();
- return;
- }
-
- do
- {
- Field* fields = result->Fetch();
-
- uint32 loguid = fields[0].GetUInt32();
- uint32 respawn_time = fields[1].GetUInt32();
- uint32 instance = fields[2].GetUInt32();
-
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = time_t(respawn_time);
-
- ++count;
- } while (result->NextRow());
-
- sLog->outString();
- sLog->outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)_goRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime));
-}
-
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
@@ -7172,44 +7107,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
sLog->outString();
}
-void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
-{
- if (!t)
- {
- // Delete only
- RemoveCreatureRespawnTime(loguid, instance);
- return;
- }
-
- // This function can be called from various map threads concurrently
- {
- _creatureRespawnTimesMutex.acquire();
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
- _creatureRespawnTimesMutex.release();
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, uint32(t));
- stmt->setUInt32(2, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance)
-{
- // This function can be called from various map threads concurrently
- {
- _creatureRespawnTimesMutex.acquire();
- _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
- _creatureRespawnTimesMutex.release();
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, instance);
- CharacterDatabase.Execute(stmt);
-}
-
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
@@ -7220,81 +7117,6 @@ void ObjectMgr::DeleteCreatureData(uint32 guid)
_creatureDataStore.erase(guid);
}
-void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
-{
- if (!t)
- {
- // Delete only
- RemoveGORespawnTime(loguid, instance);
- return;
- }
-
- // This function can be called from different map threads concurrently
- {
- _goRespawnTimesMutex.acquire();
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = t;
- _goRespawnTimesMutex.release();
- }
-
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt64(1, uint64(t));
- stmt->setUInt32(2, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance)
-{
- // This function can be called from different map threads concurrently
- {
- _goRespawnTimesMutex.acquire();
- _goRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0;
- _goRespawnTimesMutex.release();
- }
-
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
- stmt->setUInt32(0, loguid);
- stmt->setUInt32(1, instance);
- CharacterDatabase.Execute(stmt);
-}
-
-void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
-{
- // This function can be called from different map threads concurrently
- RespawnTimes::iterator next;
-
- {
- _goRespawnTimesMutex.acquire();
- for (RespawnTimes::iterator itr = _goRespawnTimes.begin(); itr != _goRespawnTimes.end(); itr = next)
- {
- next = itr;
- ++next;
-
- if (GUID_HIPART(itr->first) == instance)
- _goRespawnTimes.erase(itr);
- }
- _goRespawnTimesMutex.release();
- }
- {
- _creatureRespawnTimesMutex.acquire();
- for (RespawnTimes::iterator itr = _creatureRespawnTimes.begin(); itr != _creatureRespawnTimes.end(); itr = next)
- {
- next = itr;
- ++next;
-
- if (GUID_HIPART(itr->first) == instance)
- _creatureRespawnTimes.erase(itr);
- }
- _creatureRespawnTimesMutex.release();
- }
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
- stmt->setUInt32(0, instance);
- CharacterDatabase.Execute(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
- stmt->setUInt32(0, instance);
- CharacterDatabase.Execute(stmt);
-}
-
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index f81e7f1f074..97c2f0234ba 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -367,8 +367,6 @@ struct CellObjectGuids
typedef UNORDERED_MAP<uint32/*cell_id*/, CellObjectGuids> CellObjectGuidsMap;
typedef UNORDERED_MAP<uint32/*(mapid, spawnMode) pair*/, CellObjectGuidsMap> MapObjectGuids;
-typedef UNORDERED_MAP<uint64/*(instance, guid) pair*/, time_t> RespawnTimes;
-
// Trinity string ranges
#define MIN_TRINITY_STRING_ID 1 // 'trinity_string'
#define MAX_TRINITY_STRING_ID 2000000000
@@ -854,13 +852,11 @@ class ObjectMgr
void LoadCreatures();
void LoadLinkedRespawn();
bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
- void LoadCreatureRespawnTimes();
void LoadCreatureAddons();
void LoadCreatureModelInfo();
void LoadEquipmentTemplates();
void LoadGameObjectLocales();
void LoadGameobjects();
- void LoadGameobjectRespawnTimes();
void LoadItemTemplates();
void LoadItemLocales();
void LoadItemSetNames();
@@ -1048,36 +1044,6 @@ class ObjectMgr
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
- time_t GetLinkedRespawnTime(uint64 guid, uint32 instance)
- {
- uint64 linkedGuid = GetLinkedRespawnGuid(guid);
- switch (GUID_HIPART(linkedGuid))
- {
- case HIGHGUID_UNIT:
- return GetCreatureRespawnTime(GUID_LOPART(linkedGuid), instance);
- case HIGHGUID_GAMEOBJECT:
- return GetGORespawnTime(GUID_LOPART(linkedGuid), instance);
- default:
- return 0;
- }
- }
-
- time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance)
- {
- TRINITY_GUARD(ACE_Thread_Mutex, _creatureRespawnTimesMutex);
- return _creatureRespawnTimes[MAKE_PAIR64(loguid, instance)];
- }
- void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
- void RemoveCreatureRespawnTime(uint32 loguid, uint32 instance);
- time_t GetGORespawnTime(uint32 loguid, uint32 instance)
- {
- TRINITY_GUARD(ACE_Thread_Mutex, _goRespawnTimesMutex);
- return _goRespawnTimes[MAKE_PAIR64(loguid, instance)];
- }
- void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
- void RemoveGORespawnTime(uint32 loguid, uint32 instance);
- void DeleteRespawnTimeForInstance(uint32 instance);
-
// grid objects
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
@@ -1307,10 +1273,6 @@ class ObjectMgr
TrinityStringLocaleContainer _trinityStringLocaleStore;
GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore;
PointOfInterestLocaleContainer _pointOfInterestLocaleStore;
- RespawnTimes _creatureRespawnTimes;
- ACE_Thread_Mutex _creatureRespawnTimesMutex;
- RespawnTimes _goRespawnTimes;
- ACE_Thread_Mutex _goRespawnTimesMutex;
CacheVendorItemContainer _cacheVendorItemStore;
CacheTrainerSpellContainer _cacheTrainerSpellStore;
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index c7648bf1ccc..3a6390cd83a 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -525,7 +525,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
roll->playerVote.erase(itr2);
- CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE);
+ CountRollVote(guid, roll->itemGUID, MAX_ROLL_TYPE);
}
// Update subgroups
@@ -732,7 +732,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
data << uint64(r.itemGUID); // guid of rolled item
data << uint32(mapid); // 3.3.3 mapid
- data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
+ data << uint32(r.itemSlot); // itemslot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID
@@ -759,7 +759,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
WorldPacket data(SMSG_LOOT_START_ROLL, (8 + 4 + 4 + 4 + 4 + 4 + 4 + 1));
data << uint64(r.itemGUID); // guid of rolled item
data << uint32(mapId); // 3.3.3 mapid
- data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
+ data << uint32(r.itemSlot); // itemslot
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID
@@ -773,20 +773,20 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
p->GetSession()->SendPacket(&data);
}
-void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
+void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
- data << uint64(SourceGuid); // guid of the item rolled
- data << uint32(0); // unknown, maybe amount of players
- data << uint64(TargetGuid);
- data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomSuffix); // randomSuffix
- data << uint32(r.itemRandomPropId); // Item random property ID
- data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
- data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
- data << uint8(0); // auto pass on NeedBeforeGreed loot because player cannot use the object
+ data << uint64(sourceGuid); // guid of the item rolled
+ data << uint32(roll.itemSlot); // slot
+ data << uint64(targetGuid);
+ data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for
+ data << uint32(roll.itemRandomSuffix); // randomSuffix
+ data << uint32(roll.itemRandomPropId); // Item random property ID
+ data << uint8(rollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
+ data << uint8(rollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
+ data << uint8(0); // 1: "You automatically passed on: %s because you cannot loot that item." - Possibly used in need befor greed
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
{
Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
@@ -797,19 +797,19 @@ void Group::SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber,
}
}
-void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
+void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
- data << uint64(SourceGuid); // guid of the item rolled
- data << uint32(0); // unknown, maybe amount of players
- data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomSuffix); // randomSuffix
- data << uint32(r.itemRandomPropId); // Item random property
- data << uint64(TargetGuid); // guid of the player who won.
- data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
- data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
+ data << uint64(sourceGuid); // guid of the item rolled
+ data << uint32(roll.itemSlot); // slot
+ data << uint32(roll.itemid); // the itemEntryId for the item that shall be rolled for
+ data << uint32(roll.itemRandomSuffix); // randomSuffix
+ data << uint32(roll.itemRandomPropId); // Item random property
+ data << uint64(targetGuid); // guid of the player who won.
+ data << uint8(rollNumber); // rollnumber realted to SMSG_LOOT_ROLL
+ data << uint8(rollType); // rollType related to SMSG_LOOT_ROLL
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
+ for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
{
Player* p = ObjectAccessor::FindPlayer(itr->first);
if (!p || !p->GetSession())
@@ -820,11 +820,11 @@ void Group::SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumb
}
}
-void Group::SendLootAllPassed(uint32 numberOfPlayers, Roll const& roll)
+void Group::SendLootAllPassed(Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
data << uint64(roll.itemGUID); // Guid of the item rolled
- data << uint32(numberOfPlayers); // The number of players rolling for it
+ data << uint32(roll.itemSlot); // Item loot slot
data << uint32(roll.itemid); // The itemEntryId for the item that shall be rolled for
data << uint32(roll.itemRandomPropId); // Item random property ID
data << uint32(roll.itemRandomSuffix); // Item random suffix ID
@@ -1067,7 +1067,7 @@ void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
}
}
-void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choice)
+void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
{
Rolls::iterator rollI = GetRoll(Guid);
if (rollI == RollId.end())
@@ -1108,7 +1108,7 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers
}
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
- CountTheRoll(rollI, NumberOfPlayers);
+ CountTheRoll(rollI);
}
//called when roll timer expires
@@ -1117,7 +1117,7 @@ void Group::EndRoll(Loot* pLoot)
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
{
if ((*itr)->getLoot() == pLoot) {
- CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass
+ CountTheRoll(itr); //i don't have to edit player votes, who didn't vote ... he will pass
itr = RollId.begin();
}
else
@@ -1125,7 +1125,7 @@ void Group::EndRoll(Loot* pLoot)
}
}
-void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
+void Group::CountTheRoll(Rolls::iterator rollI)
{
Roll* roll = *rollI;
if (!roll->isValid()) // is loot already deleted ?
@@ -1248,7 +1248,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
}
else
{
- SendLootAllPassed(NumberOfPlayers, *roll);
+ SendLootAllPassed(*roll);
// remove is_blocked so that the item is lootable by all players
LootItem* item = &(roll->getLoot()->items[roll->itemSlot]);
@@ -2076,20 +2076,6 @@ bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
}
-Group::MemberSlotList const& Group::GetMemberSlots() const
-{
- return m_memberSlots;
-}
-
-GroupReference* Group::GetFirstMember()
-{
- return m_memberMgr.getFirst();
-}
-
-uint32 Group::GetMembersCount() const
-{
- return m_memberSlots.size();
-}
uint8 Group::GetMemberGroup(uint64 guid) const
{
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 03f946cd3b6..e5f174c4230 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -230,9 +230,11 @@ class Group
bool SameSubGroup(Player const* member1, Player const* member2) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const;
- MemberSlotList const& GetMemberSlots() const;
- GroupReference* GetFirstMember();
- uint32 GetMembersCount() const;
+ MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
+ GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
+ GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
+ uint32 GetMembersCount() const { return m_memberSlots.size(); }
+
uint8 GetMemberGroup(uint64 guid) const;
void ConvertToLFG();
@@ -276,14 +278,14 @@ class Group
void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
- void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
+ void SendLootAllPassed(Roll const& roll);
void SendLooter(Creature* creature, Player* pLooter);
void GroupLoot(Loot* loot, WorldObject* pLootedObject);
void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
void MasterLoot(Loot* loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid);
- void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
- void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise);
+ void CountTheRoll(Rolls::iterator roll);
+ void CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
void EndRoll(Loot* loot);
// related to disenchant rolls
diff --git a/src/server/game/Groups/GroupRefManager.h b/src/server/game/Groups/GroupRefManager.h
index 9bcc05f8724..d9fef8611de 100755
--- a/src/server/game/Groups/GroupRefManager.h
+++ b/src/server/game/Groups/GroupRefManager.h
@@ -28,7 +28,8 @@ class GroupReference;
class GroupRefManager : public RefManager<Group, Player>
{
public:
- GroupReference* getFirst() { return ((GroupReference*) RefManager<Group, Player>::getFirst()); }
+ GroupReference* getFirst() { return ((GroupReference*)RefManager<Group, Player>::getFirst()); }
+ GroupReference const* getFirst() const { return ((GroupReference const*)RefManager<Group, Player>::getFirst()); }
};
#endif
diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
index 2048fd9cb0d..7960dd21035 100755
--- a/src/server/game/Groups/GroupReference.h
+++ b/src/server/game/Groups/GroupReference.h
@@ -35,6 +35,7 @@ class GroupReference : public Reference<Group, Player>
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
~GroupReference() { unlink(); }
GroupReference* next() { return (GroupReference*)Reference<Group, Player>::next(); }
+ GroupReference const* next() const { return (GroupReference const*)Reference<Group, Player>::next(); }
uint8 getSubGroup() const { return iSubGroup; }
void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
};
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 9a3e756dda3..49027bdf497 100755
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -31,7 +31,7 @@ void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
if (!shortForm)
{
packet << uint32(queuePos); // Queue position
- packet << uint8(0); // Unk 3.3.0
+ packet << uint8(0); // Realm has a free character migration - bool
}
SendPacket(&packet);
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index de8dc2b90f6..18435263b2e 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -429,24 +429,20 @@ void WorldSession::HandleLootMethodOpcode(WorldPacket & recv_data)
group->SendUpdate();
}
-void WorldSession::HandleLootRoll(WorldPacket &recv_data)
+void WorldSession::HandleLootRoll(WorldPacket& recvData)
{
+ uint64 guid;
+ uint32 itemSlot;
+ uint8 rollType;
+ recvData >> guid; // guid of the item rolled
+ recvData >> itemSlot;
+ recvData >> rollType; // 0: pass, 1: need, 2: greed
+
Group* group = GetPlayer()->GetGroup();
if (!group)
- {
- recv_data.rfinish();
return;
- }
- uint64 Guid;
- uint32 NumberOfPlayers;
- uint8 rollType;
- recv_data >> Guid; //guid of the item rolled
- recv_data >> NumberOfPlayers;
- recv_data >> rollType; //0: pass, 1: need, 2: greed
-
- // everything's fine, do it
- group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
+ group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
switch (rollType)
{
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 8e4b41a9be4..339c7a44d9f 100755
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -220,16 +220,18 @@ void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
GetPlayer()->InterruptNonMeleeSpells(false);
}
-void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data)
+void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
- recv_data.read_skip<uint64>(); // guid;
+ uint64 guid;
+ recvData >> guid;
if (uint64 lguid = GetPlayer()->GetLootGUID())
- DoLootRelease(lguid);
+ if (lguid == guid)
+ DoLootRelease(lguid);
}
void WorldSession::DoLootRelease(uint64 lguid)
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 8484ac52d27..11f0857ca2b 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -494,7 +494,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket & recv_data)
uint32 newZone;
recv_data >> newZone;
- sLog->outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server size data
uint32 newzone, newarea;
@@ -730,7 +730,7 @@ void WorldSession::HandleBugOpcode(WorldPacket & recv_data)
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
{
- sLog->outDetail("WORLD: Received CMSG_RECLAIM_CORPSE");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
recv_data >> guid;
@@ -767,7 +767,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
{
- sLog->outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
@@ -938,7 +938,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
{
- sLog->outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recv_data >> type >> timestamp >> decompressedSize;
@@ -993,7 +993,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
{
- sLog->outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recv_data >> type;
@@ -1072,18 +1072,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
{
- sLog->outStaticDebug("WORLD: Player is watching cinema");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
{
- sLog->outStaticDebug("WORLD: Which movie to play");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
{
/* WorldSession::Update(getMSTime());*/
- sLog->outStaticDebug("WORLD: Time Lag/Synchronization Resent/Update");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
uint64 guid;
recv_data.readPackGUID(guid);
@@ -1105,7 +1105,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
{
- sLog->outStaticDebug("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recv_data.rfinish(); // prevent warnings spam
@@ -1193,13 +1193,17 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
- sLog->outStaticDebug("Inspected guid is " UI64FMTD, guid);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
_player->SetSelection(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player) // wrong player
+ if (!player)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
return;
+ }
uint32 talent_points = 0x47;
uint32 guid_size = player->GetPackGUID().wpos();
@@ -1230,7 +1234,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
if (!player)
{
- sLog->outError("InspectHonorStats: WTF, player not found...");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
return;
}
@@ -1246,10 +1250,6 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
{
- // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180
- // Received opcode CMSG_WORLD_TELEPORT
- // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593
-
uint32 time;
uint32 mapid;
float PositionX;
@@ -1264,20 +1264,20 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
recv_data >> PositionZ;
recv_data >> Orientation; // o (3.141593 = 180 degrees)
- //sLog->outDebug("Received opcode CMSG_WORLD_TELEPORT");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
+
if (GetPlayer()->isInFlight())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
- sLog->outStaticDebug("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (AccountMgr::IsAdminAccount(GetSecurity()))
GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
else
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received worldport command from player %s", GetPlayer()->GetName());
}
void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index c271a43462a..ff9030f04d5 100755
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -295,16 +295,42 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
}
// if we boarded a transport, add us to it
- if (plrMover && !plrMover->GetTransport())
+ if (plrMover)
{
- // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
- for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
+ if (!plrMover->GetTransport())
{
- if ((*iter)->GetGUID() == movementInfo.t_guid)
+ // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
+ for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
- plrMover->m_transport = (*iter);
- (*iter)->AddPassenger(plrMover);
- break;
+ if ((*iter)->GetGUID() == movementInfo.t_guid)
+ {
+ plrMover->m_transport = *iter;
+ (*iter)->AddPassenger(plrMover);
+ break;
+ }
+ }
+ }
+ else if (plrMover->GetTransport()->GetGUID() != movementInfo.t_guid)
+ {
+ bool foundNewTransport = false;
+ plrMover->m_transport->RemovePassenger(plrMover);
+ for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
+ {
+ if ((*iter)->GetGUID() == movementInfo.t_guid)
+ {
+ foundNewTransport = true;
+ plrMover->m_transport = *iter;
+ (*iter)->AddPassenger(plrMover);
+ break;
+ }
+ }
+
+ if (!foundNewTransport)
+ {
+ plrMover->m_transport = NULL;
+ movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
+ movementInfo.t_time = 0;
+ movementInfo.t_seat = -1;
}
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index e54bee96b8b..321c0ada247 100755
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -339,9 +339,11 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
if (unit_target2->GetTypeId() == TYPEID_PLAYER)
pet->SendUpdateToPlayer((Player*)unit_target2);
}
+
if (Unit* powner = pet->GetCharmerOrOwner())
if (powner->GetTypeId() == TYPEID_PLAYER)
- pet->SendUpdateToPlayer(powner->ToPlayer());
+ pet->SendUpdateToPlayer(powner->ToPlayer());
+
result = SPELL_CAST_OK;
}
@@ -741,7 +743,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
- sLog->outDetail("WORLD: CMSG_PET_CAST_SPELL");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint8 castCount;
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 628cdbbdd5e..4fb90bed10b 100755
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -113,7 +113,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data)
ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
}
}
- sLog->outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
// guess size
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
data << uint32(entry); // creature entry
@@ -179,7 +179,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
}
}
- sLog->outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);
data << uint32(info->type);
@@ -209,7 +209,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data)
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
{
- sLog->outDetail("WORLD: Received MSG_CORPSE_QUERY");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
Corpse* corpse = GetPlayer()->GetCorpse();
@@ -264,7 +264,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> textID;
- sLog->outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recv_data >> guid;
GetPlayer()->SetSelection(guid);
@@ -344,7 +344,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data)
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data)
{
- sLog->outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
recv_data >> pageID;
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 34fed5e9a97..d13c2fb0956 100755
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -324,7 +324,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
_player->AddQuest(nextQuest, object);
if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
@@ -343,7 +343,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data)
// Send next quest
if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
{
- if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true))
+ if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
_player->AddQuest(nextQuest, object);
if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 1affdf0aff7..c02bb43a353 100755
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -99,7 +99,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
- sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
ItemTemplate const* proto = pItem->GetTemplate();
if (!proto)
@@ -175,7 +175,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
- sLog->outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
Player* pUser = _player;
@@ -658,13 +658,16 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
recvPacket >> z;
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
- Spell* spell = caster ? caster->FindCurrentSpellBySpellId(spellId) : NULL;
- if (spell && spell->m_targets.HasDst())
- {
- Position pos = *spell->m_targets.GetDstPos();
- pos.Relocate(x, y, z);
- spell->m_targets.ModDst(pos);
- }
+ if (!caster)
+ return;
+
+ Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
+ if (!spell || !spell->m_targets.HasDst())
+ return;
+
+ Position pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(x, y, z);
+ spell->m_targets.ModDst(pos);
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
data << uint64(casterGuid);
@@ -672,5 +675,5 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
data << float(x);
data << float(y);
data << float(z);
- SendPacket(&data);
+ caster->SendMessageToSet(&data, true);
}
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 8078a91d082..59bb86cb68e 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -543,7 +543,10 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
if (iMap && iMap->IsDungeon())
((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
- sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
+ if (iMap)
+ iMap->DeleteRespawnTimes();
+ else
+ Map::DeleteRespawnTimesInDB(mapid, instanceId);
// Free up the instance id and allow it to be reused
sMapMgr->FreeInstanceId(instanceId);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index a5ad46c9ec4..53b560e0b77 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -358,7 +358,12 @@ bool LootItem::AllowedForPlayer(Player const* player) const
// check quest requirements
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
- return false;
+ if (Group const* group = player->GetGroup())
+ {
+ if (pProto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT || ((pProto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0 && (group->GetLootMethod() != MASTER_LOOT || group->GetLooterGuid() != player->GetGUID())))
+ return false;
+ }
+ else return false;
return true;
}
@@ -889,6 +894,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
}
LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
+ LootSlotType partySlotType = lv.permission == MASTER_PERMISSION ? LOOT_SLOT_TYPE_MASTER : (lv.permission == GROUP_PERMISSION ? LOOT_SLOT_TYPE_ROLL_ONGOING : slotType);
QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems();
QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
if (q_itr != lootPlayerQuestItems.end())
@@ -901,7 +907,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(l.items.size() + (qi - q_list->begin()));
b << item;
- b << uint8(slotType);
+ if (!item.freeforall)
+ b << uint8(partySlotType);
+ else
+ b << uint8(slotType);
++itemsShown;
}
}
@@ -919,7 +928,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(fi->index);
b << item;
- b << uint8(slotType);
+ if (!item.freeforall)
+ b << uint8(partySlotType);
+ else
+ b << uint8(slotType);
++itemsShown;
}
}
@@ -937,7 +949,10 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
b << uint8(ci->index);
b << item;
- b << uint8(slotType);
+ if (!item.freeforall)
+ b << uint8(partySlotType);
+ else
+ b << uint8(slotType);
++itemsShown;
}
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 162dd12d121..82659e32016 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2632,7 +2632,7 @@ void InstanceMap::UnloadAll()
ASSERT(!HavePlayers());
if (m_resetAfterUnload == true)
- sObjectMgr->DeleteRespawnTimeForInstance(GetInstanceId());
+ DeleteRespawnTimes();
Map::UnloadAll();
}
@@ -2781,3 +2781,134 @@ void Map::UpdateIteratorBack(Player* player)
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
}
+
+void Map::SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime)
+{
+ if (!respawnTime)
+ {
+ // Delete only
+ RemoveCreatureRespawnTime(dbGuid);
+ return;
+ }
+
+ _creatureRespawnTimes[dbGuid] = respawnTime;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt32(1, uint32(respawnTime));
+ stmt->setUInt16(2, GetId());
+ stmt->setUInt32(3, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::RemoveCreatureRespawnTime(uint32 dbGuid)
+{
+ _creatureRespawnTimes.erase(dbGuid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt16(1, GetId());
+ stmt->setUInt32(2, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::SaveGORespawnTime(uint32 dbGuid, time_t respawnTime)
+{
+ if (!respawnTime)
+ {
+ // Delete only
+ RemoveGORespawnTime(dbGuid);
+ return;
+ }
+
+ _goRespawnTimes[dbGuid] = respawnTime;
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GO_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt32(1, uint32(respawnTime));
+ stmt->setUInt16(2, GetId());
+ stmt->setUInt32(3, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::RemoveGORespawnTime(uint32 dbGuid)
+{
+ _goRespawnTimes.erase(dbGuid);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
+ stmt->setUInt32(0, dbGuid);
+ stmt->setUInt16(1, GetId());
+ stmt->setUInt32(2, GetInstanceId());
+ CharacterDatabase.Execute(stmt);
+}
+
+void Map::LoadRespawnTimes()
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
+ stmt->setUInt16(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 loguid = fields[0].GetUInt32();
+ uint32 respawnTime = fields[1].GetUInt32();
+
+ _creatureRespawnTimes[loguid] = time_t(respawnTime);
+ } while (result->NextRow());
+ }
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
+ stmt->setUInt16(0, GetId());
+ stmt->setUInt32(1, GetInstanceId());
+ if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ uint32 loguid = fields[0].GetUInt32();
+ uint32 respawnTime = fields[1].GetUInt32();
+
+ _goRespawnTimes[loguid] = time_t(respawnTime);
+ } while (result->NextRow());
+ }
+}
+
+void Map::DeleteRespawnTimes()
+{
+ _creatureRespawnTimes.clear();
+ _goRespawnTimes.clear();
+
+ DeleteRespawnTimesInDB(GetId(), GetInstanceId());
+}
+
+void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
+{
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
+ stmt->setUInt16(0, mapId);
+ stmt->setUInt32(1, instanceId);
+ CharacterDatabase.Execute(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
+ stmt->setUInt16(0, mapId);
+ stmt->setUInt32(1, instanceId);
+ CharacterDatabase.Execute(stmt);
+}
+
+time_t Map::GetLinkedRespawnTime(uint64 guid) const
+{
+ uint64 linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
+ switch (GUID_HIPART(linkedGuid))
+ {
+ case HIGHGUID_UNIT:
+ return GetCreatureRespawnTime(GUID_LOPART(linkedGuid));
+ case HIGHGUID_GAMEOBJECT:
+ return GetGORespawnTime(GUID_LOPART(linkedGuid));
+ default:
+ break;
+ }
+
+ return time_t(0);
+}
+
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 6ba08646f25..214f50e6d3c 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -443,6 +443,38 @@ class Map : public GridRefManager<NGridType>
void Insert(const GameObjectModel& mdl) { _dynamicTree.insert(mdl); }
bool Contains(const GameObjectModel& mdl) const { return _dynamicTree.contains(mdl);}
bool getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float modifyDist);
+
+ /*
+ RESPAWN TIMES
+ */
+ time_t GetLinkedRespawnTime(uint64 guid) const;
+ time_t GetCreatureRespawnTime(uint32 dbGuid) const
+ {
+ UNORDERED_MAP<uint32 /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
+ if (itr != _creatureRespawnTimes.end())
+ return itr->second;
+
+ return time_t(0);
+ }
+
+ time_t GetGORespawnTime(uint32 dbGuid) const
+ {
+ UNORDERED_MAP<uint32 /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
+ if (itr != _goRespawnTimes.end())
+ return itr->second;
+
+ return time_t(0);
+ }
+
+ void SaveCreatureRespawnTime(uint32 dbGuid, time_t respawnTime);
+ void RemoveCreatureRespawnTime(uint32 dbGuid);
+ void SaveGORespawnTime(uint32 dbGuid, time_t respawnTime);
+ void RemoveGORespawnTime(uint32 dbGuid);
+ void LoadRespawnTimes();
+ void DeleteRespawnTimes();
+
+ static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId);
+
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
@@ -488,6 +520,7 @@ class Map : public GridRefManager<NGridType>
void ScriptsProcess();
void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff);
+
protected:
void SetUnloadReferenceLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
@@ -570,6 +603,9 @@ class Map : public GridRefManager<NGridType>
else
m_activeNonPlayers.erase(obj);
}
+
+ UNORDERED_MAP<uint32 /*dbGUID*/, time_t> _creatureRespawnTimes;
+ UNORDERED_MAP<uint32 /*dbGUID*/, time_t> _goRespawnTimes;
};
enum InstanceResetMethod
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 5543251e115..2c1bdb00834 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -211,6 +211,8 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
+ map->LoadRespawnTimes();
+
bool load_data = save != NULL;
map->CreateInstanceData(load_data);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index eb09538721d..e9de3ae001f 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -110,6 +110,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
else
{
map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
+ map->LoadRespawnTimes();
}
i_maps[id] = map;
}
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 1049325237a..106c2189c65 100755
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -71,7 +71,7 @@ class MapManager
void SetMapUpdateInterval(uint32 t)
{
- if (t > MIN_MAP_UPDATE_DELAY)
+ if (t < MIN_MAP_UPDATE_DELAY)
t = MIN_MAP_UPDATE_DELAY;
i_timer.SetInterval(t);
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index 33973064e09..cfc2fdee450 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -34,43 +34,43 @@ namespace Movement
{
public:
enum eFlags{
- None = 0x00000000,
- // x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
- Done = 0x00000100,
- Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag
- No_Spline = 0x00000400,
- Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag
- Walkmode = 0x00001000,
- Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation
- OrientationFixed = 0x00004000, // Model orientation fixed
- Final_Point = 0x00008000,
- Final_Target = 0x00010000,
- Final_Angle = 0x00020000,
- Catmullrom = 0x00040000, // Used Catmullrom interpolation mode
- Cyclic = 0x00080000, // Movement by cycled spline
- Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
- Animation = 0x00200000, // Plays animation after some time passed
- Frozen = 0x00400000, // Will never arrive
- Unknown5 = 0x00800000,
- Unknown6 = 0x01000000,
- Unknown7 = 0x02000000,
- Unknown8 = 0x04000000,
+ None = 0x00000000,
+ // x00-xFF(first byte) used as animation Ids storage in pair with Animation flag
+ Done = 0x00000100,
+ Falling = 0x00000200, // Affects elevation computation, can't be combined with Parabolic flag
+ No_Spline = 0x00000400,
+ Parabolic = 0x00000800, // Affects elevation computation, can't be combined with Falling flag
+ Walkmode = 0x00001000,
+ Flying = 0x00002000, // Smooth movement(Catmullrom interpolation mode), flying animation
+ OrientationFixed = 0x00004000, // Model orientation fixed
+ Final_Point = 0x00008000,
+ Final_Target = 0x00010000,
+ Final_Angle = 0x00020000,
+ Catmullrom = 0x00040000, // Used Catmullrom interpolation mode
+ Cyclic = 0x00080000, // Movement by cycled spline
+ Enter_Cycle = 0x00100000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
+ Animation = 0x00200000, // Plays animation after some time passed
+ Frozen = 0x00400000, // Will never arrive
+ TransportEnter = 0x00800000,
+ TransportExit = 0x01000000,
+ Unknown7 = 0x02000000,
+ Unknown8 = 0x04000000,
OrientationInversed = 0x08000000,
- Unknown10 = 0x10000000,
- Unknown11 = 0x20000000,
- Unknown12 = 0x40000000,
- Unknown13 = 0x80000000,
+ Unknown10 = 0x10000000,
+ Unknown11 = 0x20000000,
+ Unknown12 = 0x40000000,
+ Unknown13 = 0x80000000,
// Masks
- Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
+ Mask_Final_Facing = Final_Point | Final_Target | Final_Angle,
// animation ids stored here, see AnimType enum, used with Animation flag
- Mask_Animations = 0xFF,
+ Mask_Animations = 0xFF,
// flags that shouldn't be appended into SMSG_MONSTER_MOVE\SMSG_MONSTER_MOVE_TRANSPORT packet, should be more probably
Mask_No_Monster_Move = Mask_Final_Facing | Mask_Animations | Done,
// CatmullRom interpolation mode used
- Mask_CatmullRom = Flying | Catmullrom,
+ Mask_CatmullRom = Flying | Catmullrom,
// Unused, not suported flags
- Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown5|Unknown6|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13,
+ Mask_Unused = No_Spline|Enter_Cycle|Frozen|Unknown7|Unknown8|Unknown10|Unknown11|Unknown12|Unknown13,
};
inline uint32& raw() { return (uint32&)*this;}
@@ -98,14 +98,16 @@ namespace Movement
void operator &= (uint32 f) { raw() &= f;}
void operator |= (uint32 f) { raw() |= f;}
- void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations|Falling|Parabolic)) | Animation|anim;}
- void EnableParabolic() { raw() = (raw() & ~(Mask_Animations|Falling|Animation)) | Parabolic;}
- void EnableFalling() { raw() = (raw() & ~(Mask_Animations|Parabolic|Animation)) | Falling;}
+ void EnableAnimation(uint8 anim) { raw() = (raw() & ~(Mask_Animations | Falling | Parabolic)) | Animation | anim; }
+ void EnableParabolic() { raw() = (raw() & ~(Mask_Animations | Falling | Animation)) | Parabolic; }
+ void EnableFalling() { raw() = (raw() & ~(Mask_Animations | Parabolic | Animation)) | Falling; }
void EnableFlying() { raw() = (raw() & ~Catmullrom) | Flying; }
void EnableCatmullRom() { raw() = (raw() & ~Flying) | Catmullrom; }
- void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point;}
- void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle;}
- void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target;}
+ void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point; }
+ void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle; }
+ void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target; }
+ void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
+ void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
uint8 animId : 8;
bool done : 1;
@@ -123,8 +125,8 @@ namespace Movement
bool enter_cycle : 1;
bool animation : 1;
bool frozen : 1;
- bool unknown5 : 1;
- bool unknown6 : 1;
+ bool transportEnter: 1;
+ bool transportExit : 1;
bool unknown7 : 1;
bool unknown8 : 1;
bool orientationInversed : 1;
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index b8440e06076..c539dd3cc39 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -62,7 +62,8 @@ namespace Movement
bool transport = false;
Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZMinusOffset(), unit.GetOrientation());
- if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
+ if (unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID())
{
transport = true;
real_position.x = unit.GetTransOffsetX();
@@ -108,13 +109,7 @@ namespace Movement
data.append(unit.GetPackGUID());
if (transport)
{
- if (unit.GetVehicle())
- data.appendPackGUID(unit.GetVehicleBase()->GetGUID());
- else if (unit.GetTransport())
- data.appendPackGUID(unit.GetTransGUID());
- else
- data << uint8(0);
-
+ data.appendPackGUID(unit.GetTransGUID());
data << int8(unit.GetTransSeat());
}
@@ -124,6 +119,8 @@ namespace Movement
MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
{
+ // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
+ args.TransformForTransport = unit.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && unit.GetTransGUID();
// mix existing state into new
args.flags.walkmode = unit.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY));
@@ -132,12 +129,19 @@ namespace Movement
void MoveSplineInit::SetFacing(const Unit * target)
{
args.flags.EnableFacingTarget();
- //args.facing.target = target->GetObjectGuid().GetRawValue();
- args.facing.target = target->GetUInt64Value(OBJECT_FIELD_GUID);
+ args.facing.target = target->GetGUID();
}
void MoveSplineInit::SetFacing(float angle)
{
+ if (args.TransformForTransport)
+ {
+ if (Unit* vehicle = unit.GetVehicleBase())
+ angle -= vehicle->GetOrientation();
+ else if (Transport* transport = unit.GetTransport())
+ angle -= transport->GetOrientation();
+ }
+
args.facing.angle = G3D::wrap(angle, 0.f, (float)G3D::twoPi());
args.flags.EnableFacingAngle();
}
@@ -146,13 +150,13 @@ namespace Movement
{
args.path_Idx_offset = 0;
args.path.resize(2);
- TransportPathTransform transform(unit);
+ TransportPathTransform transform(unit, args.TransformForTransport);
args.path[1] = transform(dest);
}
Vector3 TransportPathTransform::operator()(Vector3 input)
{
- if (_owner.HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
+ if (_transformForTransport)
{
if (Unit* vehicle = _owner.GetVehicleBase())
{
@@ -169,5 +173,4 @@ namespace Movement
return input;
}
-
}
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index b1b08d97cfa..ef847809ac8 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -37,11 +37,13 @@ namespace Movement
class TransportPathTransform
{
public:
- TransportPathTransform(Unit& owner) : _owner(owner) { }
+ TransportPathTransform(Unit& owner, bool transformForTransport)
+ : _owner(owner), _transformForTransport(transformForTransport) { }
Vector3 operator()(Vector3 input);
private:
Unit& _owner;
+ bool _transformForTransport;
};
/* Initializes and launches spline movement
@@ -107,6 +109,12 @@ namespace Movement
/* Enables falling mode. Disabled by default
*/
void SetFall();
+ /* Enters transport. Disabled by default
+ */
+ void SetTransportEnter();
+ /* Exits transport. Disabled by default
+ */
+ void SetTransportExit();
/* Inverses unit model orientation. Disabled by default
*/
void SetOrientationInversed();
@@ -123,31 +131,36 @@ namespace Movement
PointsArray& Path() { return args.path; }
+ /* Disables transport coordinate transformations for cases where raw offsets are available
+ */
+ void DisableTransportPathTransformations();
protected:
MoveSplineInitArgs args;
Unit& unit;
};
- inline void MoveSplineInit::SetFly() { args.flags.EnableFlying();}
+ inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
inline void MoveSplineInit::SetWalk(bool enable) { args.flags.walkmode = enable;}
inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom();}
inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true;}
inline void MoveSplineInit::SetFall() { args.flags.EnableFalling();}
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
+ inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
+ inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset)
{
args.path_Idx_offset = path_offset;
args.path.resize(controls.size());
- std::transform(controls.begin(), controls.end(), args.path.begin(), TransportPathTransform(unit));
+ std::transform(controls.begin(), controls.end(), args.path.begin(), TransportPathTransform(unit, args.TransformForTransport));
}
inline void MoveSplineInit::MoveTo(float x, float y, float z)
{
- Vector3 v(x,y,z);
+ Vector3 v(x, y, z);
MoveTo(v);
}
@@ -166,10 +179,14 @@ namespace Movement
inline void MoveSplineInit::SetFacing(Vector3 const& spot)
{
- args.facing.f.x = spot.x;
- args.facing.f.y = spot.y;
- args.facing.f.z = spot.z;
+ TransportPathTransform transform(unit, args.TransformForTransport);
+ Vector3 finalSpot = transform(spot);
+ args.facing.f.x = finalSpot.x;
+ args.facing.f.y = finalSpot.y;
+ args.facing.f.z = finalSpot.z;
args.flags.EnableFacingPoint();
}
+
+ inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; }
}
#endif // TRINITYSERVER_MOVESPLINEINIT_H
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index 74409c9562b..de02b35d0a0 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -42,7 +42,8 @@ namespace Movement
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0),
- velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f), HasVelocity(false)
+ velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
+ HasVelocity(false), TransformForTransport(true)
{
path.reserve(path_capacity);
}
@@ -57,6 +58,7 @@ namespace Movement
uint32 splineId;
float initialOrientation;
bool HasVelocity;
+ bool TransformForTransport;
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate() const;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 465fca75030..dfdd4fc4ffc 100755
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -166,8 +166,10 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
//if (Map* map = sMapMgr->FindMap(cr->GetMapId()))
// map->Remove(cr, false);
// delete respawn time for this creature
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_GUID);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
stmt->setUInt32(0, guid);
+ stmt->setUInt16(1, cr->GetMapId());
+ stmt->setUInt32(2, 0); // instance id, always 0 for world maps
CharacterDatabase.Execute(stmt);
cr->AddObjectToRemoveList();
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index f64d0953e86..a1a23ca7074 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -52,6 +52,7 @@ void AddSC_gm_commandscript();
void AddSC_go_commandscript();
void AddSC_gobject_commandscript();
void AddSC_honor_commandscript();
+void AddSC_instance_commandscript();
void AddSC_learn_commandscript();
void AddSC_misc_commandscript();
void AddSC_modify_commandscript();
@@ -654,6 +655,7 @@ void AddCommandScripts()
AddSC_go_commandscript();
AddSC_gobject_commandscript();
AddSC_honor_commandscript();
+ AddSC_instance_commandscript();
AddSC_learn_commandscript();
AddSC_misc_commandscript();
AddSC_modify_commandscript();
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
new file mode 100644
index 00000000000..cb6dcdbdb9e
--- /dev/null
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -0,0 +1,62 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "PacketLog.h"
+#include "Config.h"
+#include "ByteBuffer.h"
+#include "WorldPacket.h"
+
+PacketLog::PacketLog() : _file(NULL)
+{
+ Initialize();
+}
+
+PacketLog::~PacketLog()
+{
+ if (_file)
+ fclose(_file);
+
+ _file = NULL;
+}
+
+void PacketLog::Initialize()
+{
+ std::string logsDir = ConfigMgr::GetStringDefault("LogsDir", "");
+
+ if (!logsDir.empty())
+ if ((logsDir.at(logsDir.length()-1) != '/') && (logsDir.at(logsDir.length()-1) != '\\'))
+ logsDir.push_back('/');
+
+ std::string logname = ConfigMgr::GetStringDefault("PacketLogFile", "");
+ if (!logname.empty())
+ _file = fopen((logsDir + logname).c_str(), "wb");
+}
+
+void PacketLog::LogPacket(WorldPacket const& packet, Direction direction)
+{
+ ByteBuffer data(4+4+4+1+packet.size());
+ data << int32(packet.GetOpcode());
+ data << int32(packet.size());
+ data << uint32(time(NULL));
+ data << uint8(direction);
+
+ for (uint32 i = 0; i < packet.size(); i++)
+ data << const_cast<WorldPacket&>(packet)[i];
+
+ fwrite(data.contents(), 1, data.size(), _file);
+ fflush(_file);
+}
diff --git a/src/server/game/Server/Protocol/WorldLog.h b/src/server/game/Server/Protocol/PacketLog.h
index fb344f195de..b899daae198 100755..100644
--- a/src/server/game/Server/Protocol/WorldLog.h
+++ b/src/server/game/Server/Protocol/PacketLog.h
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,46 +15,36 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/// \addtogroup u2w
-/// @{
-/// \file
-
-#ifndef TRINITY_WORLDLOG_H
-#define TRINITY_WORLDLOG_H
+#ifndef TRINITY_PACKETLOG_H
+#define TRINITY_PACKETLOG_H
#include "Common.h"
#include <ace/Singleton.h>
-#include "Errors.h"
-#include <stdarg.h>
+enum Direction
+{
+ CLIENT_TO_SERVER,
+ SERVER_TO_CLIENT
+};
+
+class WorldPacket;
-/// %Log packets to a file
-class WorldLog
+class PacketLog
{
- friend class ACE_Singleton<WorldLog, ACE_Thread_Mutex>;
+ friend class ACE_Singleton<PacketLog, ACE_Thread_Mutex>;
private:
- WorldLog();
- ~WorldLog();
- WorldLog(const WorldLog &);
- WorldLog& operator=(const WorldLog &);
- ACE_Thread_Mutex Lock;
+ PacketLog();
+ ~PacketLog();
public:
void Initialize();
- /// Is the world logger active?
- bool LogWorld(void) const { return (i_file != NULL); }
- /// %Log to the file
- void outLog(char const* fmt, ...);
- void outTimestampLog(char const* fmt, ...);
+ bool CanLogPacket() const { return (_file != NULL); }
+ void LogPacket(WorldPacket const& packet, Direction direction);
private:
- FILE* i_file;
-
- bool m_dbWorld;
+ FILE* _file;
};
-#define sWorldLog ACE_Singleton<WorldLog, ACE_Thread_Mutex>::instance()
+#define sPacketLog ACE_Singleton<PacketLog, ACE_Thread_Mutex>::instance()
#endif
-/// @}
-
diff --git a/src/server/game/Server/Protocol/WorldLog.cpp b/src/server/game/Server/Protocol/WorldLog.cpp
deleted file mode 100755
index 38b13dff095..00000000000
--- a/src/server/game/Server/Protocol/WorldLog.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** \file
- \ingroup u2w
-*/
-
-#include "WorldLog.h"
-#include "Config.h"
-#include "Log.h"
-#include "DatabaseWorkerPool.h"
-
-WorldLog::WorldLog() : i_file(NULL)
-{
- Initialize();
-}
-
-WorldLog::~WorldLog()
-{
- if (i_file != NULL)
- fclose(i_file);
-
- i_file = NULL;
-}
-
-/// Open the log file (if specified so in the configuration file)
-void WorldLog::Initialize()
-{
- std::string logsDir = ConfigMgr::GetStringDefault("LogsDir", "");
-
- if (!logsDir.empty())
- {
- if ((logsDir.at(logsDir.length()-1) != '/') && (logsDir.at(logsDir.length()-1) != '\\'))
- logsDir.push_back('/');
- }
-
- std::string logname = ConfigMgr::GetStringDefault("WorldLogFile", "");
- if (!logname.empty())
- {
- i_file = fopen((logsDir+logname).c_str(), "w");
- }
-
- m_dbWorld = ConfigMgr::GetBoolDefault("LogDB.World", false); // can be VERY heavy if enabled
-}
-
-void WorldLog::outTimestampLog(char const* fmt, ...)
-{
- if (LogWorld())
- {
- TRINITY_GUARD(ACE_Thread_Mutex, Lock);
- ASSERT(i_file);
-
- Log::outTimestamp(i_file);
- va_list args;
- va_start(args, fmt);
- vfprintf(i_file, fmt, args);
- //fprintf(i_file, "\n");
- va_end(args);
-
- fflush(i_file);
- }
-
- if (sLog->GetLogDB() && m_dbWorld)
- {
- va_list ap2;
- va_start(ap2, fmt);
- char nnew_str[MAX_QUERY_LEN];
- vsnprintf(nnew_str, MAX_QUERY_LEN, fmt, ap2);
- sLog->outDB(LOG_TYPE_WORLD, nnew_str);
- va_end(ap2);
- }
-}
-
-void WorldLog::outLog(char const* fmt, ...)
-{
- if (LogWorld())
- {
- TRINITY_GUARD(ACE_Thread_Mutex, Lock);
- ASSERT(i_file);
-
- va_list args;
- va_start(args, fmt);
- vfprintf(i_file, fmt, args);
- //fprintf(i_file, "\n");
- va_end(args);
-
- fflush(i_file);
- }
-
- if (sLog->GetLogDB() && m_dbWorld)
- {
- va_list ap2;
- va_start(ap2, fmt);
- char nnew_str[MAX_QUERY_LEN];
- vsnprintf(nnew_str, MAX_QUERY_LEN, fmt, ap2);
- sLog->outDB(LOG_TYPE_WORLD, nnew_str);
- va_end(ap2);
- }
-}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 7756e686388..81ec5495421 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -208,7 +208,7 @@ void WorldSession::QueuePacket(WorldPacket* new_packet)
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
{
- sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), status, reason);
}
@@ -216,7 +216,7 @@ void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status,
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket* packet)
{
- sLog->outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos()));
packet->print_storage();
}
@@ -334,7 +334,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogUnprocessedTail(packet);
break;
case STATUS_NEVER:
- sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
break;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 64137dfe7c7..74e414a43a9 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -42,7 +42,7 @@
#include "WorldSession.h"
#include "WorldSocketMgr.h"
#include "Log.h"
-#include "WorldLog.h"
+#include "PacketLog.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
@@ -152,7 +152,7 @@ const std::string& WorldSocket::GetRemoteAddress (void) const
return m_Address;
}
-int WorldSocket::SendPacket(const WorldPacket& pct)
+int WorldSocket::SendPacket(WorldPacket const& pct)
{
ACE_GUARD_RETURN (LockType, Guard, m_OutBufferLock, -1);
@@ -160,24 +160,8 @@ int WorldSocket::SendPacket(const WorldPacket& pct)
return -1;
// Dump outgoing packet.
- if (sWorldLog->LogWorld())
- {
- sWorldLog->outTimestampLog ("SERVER:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
- (uint32) get_handle(),
- pct.size(),
- LookupOpcodeName (pct.GetOpcode()),
- pct.GetOpcode());
-
- uint32 p = 0;
- while (p < pct.size())
- {
- for (uint32 j = 0; j < 16 && p < pct.size(); j++)
- sWorldLog->outLog("%.2X ", const_cast<WorldPacket&>(pct)[p++]);
-
- sWorldLog->outLog("\n");
- }
- sWorldLog->outLog("\n");
- }
+ if (sPacketLog->CanLogPacket())
+ sPacketLog->LogPacket(pct, SERVER_TO_CLIENT);
// Create a copy of the original packet; this is to avoid issues if a hook modifies it.
sScriptMgr->OnPacketSend(this, WorldPacket(pct));
@@ -674,7 +658,7 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
return 0;
}
-int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
+int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
{
ACE_ASSERT (new_pct);
@@ -687,24 +671,8 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
return -1;
// Dump received packet.
- if (sWorldLog->LogWorld())
- {
- sWorldLog->outTimestampLog ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
- (uint32) get_handle(),
- new_pct->size(),
- LookupOpcodeName (new_pct->GetOpcode()),
- new_pct->GetOpcode());
-
- uint32 p = 0;
- while (p < new_pct->size())
- {
- for (uint32 j = 0; j < 16 && p < new_pct->size(); j++)
- sWorldLog->outLog ("%.2X ", (*new_pct)[p++]);
-
- sWorldLog->outLog ("\n");
- }
- sWorldLog->outLog ("\n");
- }
+ if (sPacketLog->CanLogPacket())
+ sPacketLog->LogPacket(*new_pct, CLIENT_TO_SERVER);
try
{
@@ -955,6 +923,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
sha.UpdateBigNumbers (&k, NULL);
sha.Finalize();
+ std::string address = GetRemoteAddress();
+
if (memcmp (sha.GetDigest(), digest, 20))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
@@ -962,13 +932,11 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
SendPacket(packet);
- sLog->outError("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
+ sLog->outError("WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
return -1;
}
- std::string address = GetRemoteAddress();
-
- sLog->outStaticDebug ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
+ sLog->outStaticDebug("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
account.c_str(),
address.c_str());
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 05114c8bc07..e1285eb2db9 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -781,33 +781,18 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load)
m_amplitude = 1 * IN_MILLISECONDS;
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_POWER_BURN:
- m_isPeriodic = true;
- break;
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- if (GetId() == 51912)
- m_amplitude = 3000;
- m_isPeriodic = true;
- break;
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
case SPELL_AURA_PERIODIC_DUMMY:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
m_isPeriodic = true;
break;
- case SPELL_AURA_DUMMY:
- // Haunting Spirits - perdiodic trigger demon
- if (GetId() == 7057)
- {
- m_isPeriodic = true;
- m_amplitude = irand (0, 60) + 30;
- m_amplitude *= IN_MILLISECONDS;
- }
- break;
default:
break;
}
@@ -1103,14 +1088,6 @@ void AuraEffect::UpdatePeriodic(Unit* caster)
{
switch (GetAuraType())
{
- case SPELL_AURA_DUMMY:
- // Haunting Spirits
- if (GetId() == 7057)
- {
- m_amplitude = irand (0, 60) + 30;
- m_amplitude *= IN_MILLISECONDS;
- }
- break;
case SPELL_AURA_PERIODIC_DUMMY:
switch (GetSpellInfo()->SpellFamilyName)
{
@@ -1312,11 +1289,6 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
case SPELL_AURA_POWER_BURN:
HandlePeriodicPowerBurnAuraTick(target, caster);
break;
- case SPELL_AURA_DUMMY:
- // Haunting Spirits
- if (GetId() == 7057)
- target->CastSpell((Unit*)NULL, GetAmount(), true);
- break;
default:
break;
}
@@ -3368,41 +3340,244 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const* aurApp, uint8
return;
Unit* target = aurApp->GetTarget();
+ std::list <AuraType> aura_immunity_list;
+ uint32 mechanic_immunity_list;
+ int32 miscVal = GetMiscValue();
- std::list <AuraType> immunity_list;
- if (GetMiscValue() & (1<<10))
- immunity_list.push_back(SPELL_AURA_MOD_STUN);
- if (GetMiscValue() & (1<<1))
- immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ switch (miscVal)
+ {
+ case 96:
+ case 1615:
+ {
+ if (GetAmount())
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 679:
+ {
+ if (GetId() == 57742)
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 1557:
+ {
+ if (GetId() == 64187)
+ {
+ mechanic_immunity_list = (1 << MECHANIC_STUN);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ }
+ else
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 1614:
+ case 1694:
+ {
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_TAUNT);
+ break;
+ }
+ case 1630:
+ {
+ if (!GetAmount())
+ {
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_TAUNT);
+ }
+ else
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 477:
+ case 1733:
+ {
+ if (!GetAmount())
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP) | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED) | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH) | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_TURN);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_ROOT, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FEAR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SLEEP, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_CHARM, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SAPPED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_HORROR, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_TURN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ }
+ break;
+ }
+ case 878:
+ {
+ if (GetAmount() == 1)
+ {
+ mechanic_immunity_list = (1 << MECHANIC_SNARE) | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_DISORIENTED) | (1 << MECHANIC_FREEZE);
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_SNARE, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_STUN, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_DISORIENTED, apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_FREEZE, apply);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ }
+ break;
+ }
+ default:
+ break;
+ }
- // These flag can be recognized wrong:
- if (GetMiscValue() & (1<<6))
- immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
- if (GetMiscValue() & (1<<0))
- immunity_list.push_back(SPELL_AURA_MOD_ROOT);
- if (GetMiscValue() & (1<<2))
- immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
- if (GetMiscValue() & (1<<9))
- immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ if (aura_immunity_list.size() == 0)
+ {
+ if (miscVal & (1<<10))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ if (miscVal & (1<<1))
+ aura_immunity_list.push_back(SPELL_AURA_TRANSFORM);
- // an exception for Bladestorm
- if ((GetMiscValue() & (1<<7)) && (GetId() != 46924))
- immunity_list.push_back(SPELL_AURA_MOD_DISARM);
+ // These flag can be recognized wrong:
+ if (miscVal & (1<<6))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (miscVal & (1<<0))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ if (miscVal & (1<<2))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ if (miscVal & (1<<9))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+ if (miscVal & (1<<7))
+ aura_immunity_list.push_back(SPELL_AURA_MOD_DISARM);
+ }
// apply immunities
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
+ for (std::list <AuraType>::iterator iter = aura_immunity_list.begin(); iter != aura_immunity_list.end(); ++iter)
target->ApplySpellImmune(GetId(), IMMUNITY_STATE, *iter, apply);
- // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
- if (apply && GetId() == 46924)
- {
- target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
- target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
- }
-
if (apply && GetSpellInfo()->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
- for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
+ {
+ target->RemoveAurasWithMechanic(mechanic_immunity_list, AURA_REMOVE_BY_DEFAULT, GetId());
+ for (std::list <AuraType>::iterator iter = aura_immunity_list.begin(); iter != aura_immunity_list.end(); ++iter)
target->RemoveAurasByType(*iter);
+ }
}
void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -4808,38 +4983,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
if (Unit* spellTarget = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
target->CastSpell(spellTarget, 51699, true);
break;
- case 28832: // Mark of Korth'azz
- case 28833: // Mark of Blaumeux
- case 28834: // Mark of Rivendare
- case 28835: // Mark of Zeliek
- if (caster) // actually we can also use cast(this, originalcasterguid)
- {
- int32 damage;
- switch (GetBase()->GetStackAmount())
- {
- case 1: damage = 0; break;
- case 2: damage = 500; break;
- case 3: damage = 1000; break;
- case 4: damage = 1500; break;
- case 5: damage = 4000; break;
- case 6: damage = 12000; break;
- default:damage = 20000 + 1000 * (GetBase()->GetStackAmount() - 7); break;
- }
- if (damage)
- caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, target);
- }
- break;
- case 63322: // Saronite Vapors
- {
- if (caster)
- {
- int32 mana = int32(GetAmount() * pow(2.0f, GetBase()->GetStackAmount())); // mana restore - bp * 2^stackamount
- int32 damage = mana * 2; // damage
- caster->CastCustomSpell(target, 63337, &mana, NULL, NULL, true);
- caster->CastCustomSpell(target, 63338, &damage, NULL, NULL, true);
- }
- break;
- }
case 71563:
if (Aura* newAura = target->AddAura(71564, target))
newAura->SetStackAmount(newAura->GetSpellInfo()->StackAmount);
@@ -4933,57 +5076,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
break;
}
break;
- case SPELLFAMILY_MAGE:
- // Living Bomb
- if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
- {
- AuraRemoveMode removeMode = aurApp->GetRemoveMode();
- if (caster && (removeMode == AURA_REMOVE_BY_ENEMY_SPELL || removeMode == AURA_REMOVE_BY_EXPIRE))
- caster->CastSpell(target, GetAmount(), true);
- }
- break;
- case SPELLFAMILY_PRIEST:
- // Vampiric Touch
- if (m_spellInfo->SpellFamilyFlags[1] & 0x0400 && aurApp->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL && GetEffIndex() == 0)
- if (AuraEffect const* aurEff = GetBase()->GetEffect(1))
- {
- int32 damage = aurEff->GetAmount() * 8;
- // backfire damage
- target->CastCustomSpell(target, 64085, &damage, NULL, NULL, true, NULL, NULL, GetCasterGUID());
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Haunt
- if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
- if (caster)
- target->CastCustomSpell(caster, 48210, &m_amount, 0, 0, true, NULL, this, GetCasterGUID());
- break;
- case SPELLFAMILY_DRUID:
- // Lifebloom
- if (GetSpellInfo()->SpellFamilyFlags[1] & 0x10)
- {
- // Final heal only on duration end
- if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
- return;
-
- // final heal
- int32 stack = GetBase()->GetStackAmount();
- int32 heal = m_amount;
- if (caster)
- {
- heal = caster->SpellHealingBonusDone(target, GetSpellInfo(), heal, HEAL, stack);
- heal = target->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, HEAL, stack);
- }
- target->CastCustomSpell(target, 33778, &heal, &stack, NULL, true, NULL, this, GetCasterGUID());
-
- // restore mana
- if (caster)
- {
- int32 returnmana = CalculatePctU(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2;
- caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
- }
- }
- break;
case SPELLFAMILY_DEATHKNIGHT:
// Summon Gargoyle (Dismiss Gargoyle at remove)
if (GetId() == 61777)
@@ -5059,48 +5151,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
target->SetEntry(apply ? 17654 : 17326);
break;
}
- //Summon Fire Elemental
- case 40133:
- {
- if (!caster)
- break;
-
- Unit* owner = caster->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- {
- if (apply)
- owner->CastSpell(owner, 8985, true);
- else
- owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- }
- break;
- }
- //Summon Earth Elemental
- case 40132 :
- {
- if (!caster)
- break;
-
- Unit* owner = caster->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- {
- if (apply)
- owner->CastSpell(owner, 19704, true);
- else
- owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- }
- break;
- }
- case 57723: // Exhaustion
- case 57724: // Sated
- {
- switch (GetId())
- {
- case 57723: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism
- case 57724: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust
- }
- break;
- }
case 57819: // Argent Champion
case 57820: // Ebon Champion
case 57821: // Champion of the Kirin Tor
@@ -5193,69 +5243,14 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
}
case SPELLFAMILY_DRUID:
{
- if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
- break;
- switch (GetId())
- {
- case 52610: // Savage Roar
- {
- uint32 spellId = 62071;
- if (apply)
- {
- if (target->GetShapeshiftForm() != FORM_CAT)
- break;
-
- target->CastSpell(target, spellId, true, NULL, NULL, GetCasterGUID());
- break;
- }
- target->RemoveAurasDueToSpell(spellId);
- break;
- }
- case 61336: // Survival Instincts
- {
- if (!(mode & AURA_EFFECT_HANDLE_REAL))
- break;
-
- if (apply)
- {
- if (!target->IsInFeralForm())
- break;
-
- int32 bp0 = int32(target->CountPctFromMaxHealth(GetAmount()));
- target->CastCustomSpell(target, 50322, &bp0, NULL, NULL, true);
- }
- else
- target->RemoveAurasDueToSpell(50322);
- break;
- }
- }
- // Predatory Strikes
- if (target->GetTypeId() == TYPEID_PLAYER && GetSpellInfo()->SpellIconID == 1563)
- {
- target->ToPlayer()->UpdateAttackPowerAndDamage();
- }
+ //if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ //break;
break;
}
case SPELLFAMILY_SHAMAN:
{
- if (!(mode & AURA_EFFECT_HANDLE_REAL))
- break;
- // Sentry Totem
- if (GetId() == 6495 && caster && caster->GetTypeId() == TYPEID_PLAYER)
- {
- if (apply)
- {
- if (uint64 guid = caster->m_SummonSlot[4])
- {
- if (Creature* totem = caster->GetMap()->GetCreature(guid))
- if (totem->isTotem())
- caster->ToPlayer()->CastSpell(totem, 6277, true);
- }
- }
- else
- caster->ToPlayer()->StopCastingBindSight();
- return;
- }
+ //if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ //break;
break;
}
case SPELLFAMILY_PALADIN:
@@ -5885,14 +5880,6 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
if (caster)
caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, int32(target->CountPctFromMaxHealth(21)), target, true, NULL, this);
return;
- // Detonate Mana
- case 27819:
- if (int32 mana = (int32)(target->GetMaxPower(POWER_MANA) / 10))
- {
- mana = target->ModifyPower(POWER_MANA, -mana);
- target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*10, target, true, NULL, this);
- }
- return;
// Inoculate Nestlewood Owlkin
case 29528:
if (target->GetTypeId() != TYPEID_UNIT) // prevent error reports in case ignored player target
@@ -6557,33 +6544,6 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
target->AddThreat(caster, float(gainedAmount) * 0.5f, GetSpellInfo()->GetSchoolMask(), GetSpellInfo());
}
- // spell-specific code
- switch (GetId())
- {
- case 31447: // Mark of Kaz'rogal
- if (target->GetPower(powerType) == 0)
- {
- target->CastSpell(target, 31463, true, 0, this);
- // Remove aura
- GetBase()->SetDuration(0);
- }
- break;
- case 32960: // Mark of Kazzak
- {
- int32 modifier = int32(target->GetPower(powerType) * 0.05f);
- target->ModifyPower(powerType, -modifier);
-
- if (target->GetPower(powerType) == 0)
- {
- target->CastSpell(target, 32961, true, 0, this);
- // Remove aura
- GetBase()->SetDuration(0);
- }
- break;
- }
- default:
- break;
- }
// Drain Mana
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK
&& m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 4dda1c731a7..9456a219274 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1221,19 +1221,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
caster->CastCustomSpell(caster, 75999, &heal, NULL, NULL, true, NULL, GetEffect(0));
}
}
- // Renew
- else if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00000040 && GetEffect(0))
- {
- // Empowered Renew
- if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 3021, 1))
- {
- uint32 damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), HEAL);
- damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, HEAL);
-
- int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100;
- caster->CastCustomSpell(target, 63544, &basepoints0, NULL, NULL, true, NULL, GetEffect(0));
- }
- }
// Power Word: Shield
else if (m_spellInfo->SpellFamilyFlags[0] & 0x1 && m_spellInfo->SpellFamilyFlags[2] & 0x400 && GetEffect(0))
{
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 58a89f75fd3..f823e45525d 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1286,18 +1286,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
power = POWER_HEALTH;
}
- else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
- {
- // Remove targets not in LoS or in stealth
- for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end();)
- {
- if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
- itr = unitTargets.erase(itr);
- else
- ++itr;
- }
- break;
- }
else
break;
@@ -1338,6 +1326,11 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
}
}
+ // todo: move to scripts, but we must call it before resize list by MaxAffectedTargets
+ // Intimidating Shout
+ if (m_spellInfo->Id == 5246 && effIndex != EFFECT_0)
+ unitTargets.remove(m_targets.GetUnitTarget());
+
// Other special target selection goes here
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
{
@@ -1346,8 +1339,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
if ((*j)->IsAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
- if (m_spellInfo->Id == 5246) //Intimidating Shout
- unitTargets.remove(m_targets.GetUnitTarget());
Trinity::Containers::RandomResizeList(unitTargets, maxTargets);
}
@@ -2473,12 +2464,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
- // Haunt
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1))
- {
- AuraEffect* aurEff = m_spellAura->GetEffect(1);
- aurEff->SetAmount(CalculatePctU(aurEff->GetAmount(), damageInfo.damage));
- }
m_damage = damageInfo.damage;
@@ -2547,12 +2532,31 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
return SPELL_MISS_EVADE;
// For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
+ if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
+ return SPELL_MISS_IMMUNE;
+
// disable effects to which unit is immune
+ SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
- if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
- effectMask &= ~(1 << effectNumber);
- if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))))
- return SPELL_MISS_IMMUNE;
+ {
+ if (effectMask & (1 << effectNumber))
+ if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
+ effectMask &= ~(1 << effectNumber);
+ else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
+ {
+ int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
+ debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
+
+ if (debuff_resist_chance > 0)
+ if (irand(0,10000) <= (debuff_resist_chance * 100))
+ {
+ effectMask &= ~(1 << effectNumber);
+ returnVal = SPELL_MISS_RESIST;
+ }
+ }
+ }
+ if (!effectMask)
+ return returnVal;
PrepareScriptHitHandlers();
CallScriptBeforeHitHandlers();
@@ -4839,19 +4843,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
}
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
- {
- // Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000)
- if (target->HasAura(61988)) // Immunity shield marker
- return SPELL_FAILED_TARGET_AURASTATE;
- }
- }
}
- //Check for line of sight for spells with dest
+ // Check for line of sight for spells with dest
if (m_targets.HasDst())
{
float x, y, z;
@@ -4950,7 +4944,8 @@ SpellCastResult Spell::CheckCast(bool strict)
bool hasDispellableAura = false;
bool hasNonDispelEffect = false;
- for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ uint32 dispelMask = 0;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
{
if (m_spellInfo->Effects[i].IsTargetingArea() || m_spellInfo->AttributesEx & SPELL_ATTR1_MELEE_COMBAT_START)
@@ -4958,17 +4953,8 @@ SpellCastResult Spell::CheckCast(bool strict)
hasDispellableAura = true;
break;
}
- if (Unit* target = m_targets.GetUnitTarget())
- {
- DispelChargesList dispelList;
- uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
- target->GetDispellableAuraList(m_caster, dispelMask, dispelList);
- if (!dispelList.empty())
- {
- hasDispellableAura = true;
- break;
- }
- }
+
+ dispelMask |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
}
else if (m_spellInfo->Effects[i].IsEffect())
{
@@ -4976,34 +4962,22 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
}
- if (!hasNonDispelEffect && !hasDispellableAura && m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL) && !IsTriggered())
- return SPELL_FAILED_NOTHING_TO_DISPEL;
+ if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
+ {
+ if (Unit* target = m_targets.GetUnitTarget())
+ {
+ DispelChargesList dispelList;
+ target->GetDispellableAuraList(m_caster, dispelMask, dispelList);
+ if (dispelList.empty())
+ return SPELL_FAILED_NOTHING_TO_DISPEL;
+ }
+ }
- for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// for effects of spells that have only one target
switch (m_spellInfo->Effects[i].Effect)
{
- case SPELL_EFFECT_DUMMY:
- {
- if (m_spellInfo->Id == 19938) // Awaken Peon
- {
- Unit* unit = m_targets.GetUnitTarget();
- if (!unit || !unit->HasAura(17743))
- return SPELL_FAILED_BAD_TARGETS;
- }
- else if (m_spellInfo->Id == 31789) // Righteous Defense
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_DONT_REPORT;
-
- Unit* target = m_targets.GetUnitTarget();
- if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
- return SPELL_FAILED_BAD_TARGETS;
-
- }
- break;
- }
case SPELL_EFFECT_LEARN_SPELL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -5320,10 +5294,6 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_LEAP_BACK:
{
- // Spell 781 (Disengage) requires player to be in combat
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 781 && !m_caster->isInCombat())
- return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
-
if (m_caster->HasUnitState(UNIT_STATE_ROOT))
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -5345,66 +5315,10 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
- for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch (m_spellInfo->Effects[i].ApplyAuraName)
{
- case SPELL_AURA_DUMMY:
- {
- //custom check
- switch (m_spellInfo->Id)
- {
- // Tag Murloc
- case 30877:
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target || target->GetEntry() != 17326)
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
- case 61336:
- if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsInFeralForm())
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- break;
- case 1515:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
-
- if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
-
- Creature* target = m_targets.GetUnitTarget()->ToCreature();
-
- if (target->getLevel() > m_caster->getLevel())
- return SPELL_FAILED_HIGHLEVEL;
-
- // use SMSG_PET_TAME_FAILURE?
- if (!target->GetCreatureTemplate()->isTameable (m_caster->ToPlayer()->CanTameExoticPets()))
- return SPELL_FAILED_BAD_TARGETS;
-
- if (m_caster->GetPetGUID())
- return SPELL_FAILED_ALREADY_HAVE_SUMMON;
-
- if (m_caster->GetCharmGUID())
- return SPELL_FAILED_ALREADY_HAVE_CHARM;
-
- break;
- }
- case 44795: // Parachute
- {
- float x, y, z;
- m_caster->GetPosition(x, y, z);
- float ground_Z = m_caster->GetMap()->GetHeight(m_caster->GetPhaseMask(), x, y, z);
- if (fabs(ground_Z - z) < 0.1f)
- return SPELL_FAILED_DONT_REPORT;
- break;
- }
- default:
- break;
- }
- break;
- }
case SPELL_AURA_MOD_POSSESS_PET:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -7164,12 +7078,6 @@ void Spell::PrepareTriggersExecutedOnHit()
// todo: move this to scripts
switch (m_spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- {
- if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
- m_preCastSpell = 11196; // Recently Bandaged
- break;
- }
case SPELLFAMILY_MAGE:
{
// Permafrost
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 17e79501d16..b4a1ba19a08 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -353,43 +353,6 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
return;
break;
}
- case 33671: // gruul's shatter
- case 50811: // krystallus shatter ( Normal )
- case 61547: // krystallus shatter ( Heroic )
- {
- // don't damage self and only players
- if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = m_spellInfo->Effects[EFFECT_0].CalcRadius(m_caster);
- if (!radius)
- return;
- float distance = m_caster->GetDistance2d(unitTarget);
- damage = (distance > radius) ? 0 : int32(m_spellInfo->Effects[EFFECT_0].CalcValue(m_caster) * ((radius - distance)/radius));
- break;
- }
- // Loken Pulsing Shockwave
- case 59837:
- case 52942:
- {
- // don't damage self and only players
- if (unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- float radius = m_spellInfo->Effects[EFFECT_0].CalcRadius(m_caster);
- if (!radius)
- return;
- float distance = m_caster->GetDistance2d(unitTarget);
- damage = (distance > radius) ? 0 : int32(m_spellInfo->Effects[EFFECT_0].CalcValue(m_caster) * distance);
- break;
- }
- // TODO: add spell specific target requirement hook for spells
- // Shadowbolts only affects targets with Shadow Mark (Gothik)
- case 27831:
- case 55638:
- if (!unitTarget->HasAura(27825))
- return;
- break;
// Gargoyle Strike
case 51963:
{
@@ -3317,6 +3280,14 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
fixed_bonus += (aur->GetStackAmount() - 1) * CalculateDamage(2, unitTarget);
}
}
+ if (m_spellInfo->SpellFamilyFlags[0] & 0x8000000) // Mocking Blow
+ {
+ if (unitTarget->IsImmunedToSpellEffect(m_spellInfo,EFFECT_1) || unitTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ m_damage = 0;
+ return;
+ }
+ }
break;
}
case SPELLFAMILY_ROGUE:
@@ -3417,7 +3388,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Blood Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
{
- AddPctF(totalDamagePercentMod, m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f;
+ // Death Knight T8 Melee 4P Bonus
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
+ AddPctF(bonusPct, aurEff->GetAmount());
+ AddPctF(totalDamagePercentMod, bonusPct);
// Glyph of Blood Strike
if (m_caster->GetAuraEffect(59332, EFFECT_0))
@@ -3444,7 +3419,11 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
if (roll_chance_i(aurEff->GetAmount()))
consumeDiseases = false;
- AddPctF(totalDamagePercentMod, m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f;
+ // Death Knight T8 Melee 4P Bonus
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
+ AddPctF(bonusPct, aurEff->GetAmount());
+ AddPctF(totalDamagePercentMod, bonusPct);
break;
}
// Blood-Caked Strike - Blood-Caked Blade
@@ -3456,7 +3435,12 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
// Heart Strike
if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
{
- AddPctN(totalDamagePercentMod, m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
+ float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
+ // Death Knight T8 Melee 4P Bonus
+ if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0))
+ AddPctF(bonusPct, aurEff->GetAmount());
+
+ AddPctF(totalDamagePercentMod, bonusPct);
break;
}
break;
@@ -3566,15 +3550,6 @@ void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
return;
int32 addhealth = 0;
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN) // Lay on Hands
- {
- if (m_caster->GetGUID() == unitTarget->GetGUID())
- {
- m_caster->CastSpell(m_caster, 25771, true); // Forbearance
- m_caster->CastSpell(m_caster, 61988, true); // Immune shield marker (serverside)
- m_caster->CastSpell(m_caster, 61987, true); // Avenging Wrath marker
- }
- }
// damage == 0 - heal for caster max health
if (damage == 0)
@@ -3805,12 +3780,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- uint32 spell_id = 0;
- switch (urand(1, 5))
- {
- case 1: spell_id = 8854; break;
- default: spell_id = 8855; break;
- }
+ uint32 spell_id = roll_chance_i(20) ? 8854 : 8855;
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
@@ -3857,10 +3827,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE);
return;
}
- // Escape artist
- case 20589:
- m_caster->RemoveMovementImpairingAuras();
- return;
// Decimate
case 28374:
case 54426:
@@ -3891,15 +3857,8 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
DoCreateItem(effIndex, item);
break;
}
- // Improved Sprint
- case 30918:
- {
- // Removes snares and roots.
- unitTarget->RemoveMovementImpairingAuras();
- break;
- }
- // Spirit Walk
- case 58876:
+ case 20589: // Escape artist
+ case 30918: // Improved Sprint
{
// Removes snares and roots.
unitTarget->RemoveMovementImpairingAuras();
@@ -3917,96 +3876,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
}
break;
- case 48025: // Headless Horseman's Mount
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
- if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
- canFly = false;
-
- switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 51617, true);
- else
- unitTarget->CastSpell(unitTarget, 48024, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 48023, true);
- else
- unitTarget->CastSpell(unitTarget, 48024, true);
- }break;
- }
- return;
- }
- case 47977: // Magic Broom
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
- if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
- canFly = false;
-
- switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 42683, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 42667, true);
- else
- unitTarget->CastSpell(unitTarget, 42683, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 42668, true);
- else
- unitTarget->CastSpell(unitTarget, 42683, true);
- }break;
- }
- return;
- }
// Mug Transformation
case 41931:
{
@@ -4198,25 +4067,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
if (unitTarget)
unitTarget->CastSpell(m_caster, damage, true);
return;
- // Winged Steed of the Ebon Blade
- case 54729:
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- unitTarget->CastSpell(unitTarget, 54727, true);
- else
- unitTarget->CastSpell(unitTarget, 54726, true);
- }
- return;
- }
case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -4299,188 +4149,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
m_caster->CastSpell(m_caster, 63919, true);
return;
}
- case 71342: // Big Love Rocket
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
- if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
- canFly = false;
-
- switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 0: unitTarget->CastSpell(unitTarget, 71343, true); break;
- case 75: unitTarget->CastSpell(unitTarget, 71344, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 71345, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 71346, true);
- else
- unitTarget->CastSpell(unitTarget, 71345, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 71347, true);
- else
- unitTarget->CastSpell(unitTarget, 71345, true);
- }break;
- }
- return;
- }
- case 72286: // Invincible
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
- if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
- canFly = false;
-
- switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 72281, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 72282, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 72283, true);
- else
- unitTarget->CastSpell(unitTarget, 72282, true);
- }break;
- case 300:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 72284, true);
- else
- unitTarget->CastSpell(unitTarget, 72282, true);
- }break;
- }
- return;
- }
- case 74856: // Blazing Hippogryph
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- unitTarget->CastSpell(unitTarget, 74855, true);
- else
- unitTarget->CastSpell(unitTarget, 74854, true);
- }
- return;
- }
- case 75614: // Celestial Steed
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts and client crashes upon dismounting
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill and zone
- bool canFly = true;
- uint32 v_map = GetVirtualMapForMapAndZone(unitTarget->GetMapId(), unitTarget->GetZoneId());
- if (v_map != 530 && v_map != 571)
- canFly = false;
-
- if (canFly && v_map == 571 && !unitTarget->ToPlayer()->HasSpell(54197))
- canFly = false;
-
- float x, y, z;
- unitTarget->GetPosition(x, y, z);
- uint32 areaFlag = unitTarget->GetBaseMap()->GetAreaFlag(x, y, z);
- AreaTableEntry const* pArea = sAreaStore.LookupEntry(areaFlag);
- if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE)))
- canFly = false;
-
- switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING))
- {
- case 75: unitTarget->CastSpell(unitTarget, 75619, true); break;
- case 150: unitTarget->CastSpell(unitTarget, 75620, true); break;
- case 225:
- {
- if (canFly)
- unitTarget->CastSpell(unitTarget, 75617, true);
- else
- unitTarget->CastSpell(unitTarget, 75620, true);
- }break;
- case 300:
- {
- if (canFly)
- {
- if (unitTarget->ToPlayer()->Has310Flyer(false))
- unitTarget->CastSpell(unitTarget, 76153, true);
- else
- unitTarget->CastSpell(unitTarget, 75618, true);
- }
- else
- unitTarget->CastSpell(unitTarget, 75620, true);
- }break;
- }
- return;
- }
- case 75973: // X-53 Touring Rocket
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // Prevent stacking of mounts
- unitTarget->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- // Triggered spell id dependent on riding skill
- if (uint16 skillval = unitTarget->ToPlayer()->GetSkillValue(SKILL_RIDING))
- {
- if (skillval >= 300)
- {
- if (unitTarget->ToPlayer()->Has310Flyer(false))
- unitTarget->CastSpell(unitTarget, 76154, true);
- else
- unitTarget->CastSpell(unitTarget, 75972, true);
- }
- else
- unitTarget->CastSpell(unitTarget, 75957, true);
- }
- return;
- }
case 59317: // Teleporting
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
@@ -5096,16 +4764,14 @@ void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* p_caster = (Player*)m_caster;
if (!itemTarget || !itemTarget->GetTemplate()->DisenchantID)
return;
- p_caster->UpdateCraftSkill(m_spellInfo->Id);
-
- m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
+ if (Player* caster = m_caster->ToPlayer())
+ {
+ caster->UpdateCraftSkill(m_spellInfo->Id);
+ caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
+ }
// item will be removed at disenchanting end
}
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index a931f759163..7995087f2c1 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -450,6 +450,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
if (!basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) &&
Effect != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
Effect != SPELL_EFFECT_KNOCK_BACK &&
+ Effect != SPELL_EFFECT_ADD_EXTRA_ATTACKS &&
ApplyAuraName != SPELL_AURA_MOD_SPEED_ALWAYS &&
ApplyAuraName != SPELL_AURA_MOD_SPEED_NOT_STACK &&
ApplyAuraName != SPELL_AURA_MOD_INCREASE_SPEED &&
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 06e4978eb58..834da088c56 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2960,8 +2960,10 @@ void SpellMgr::LoadDbcDataCorrections()
switch (spellInfo->Id)
{
- case 40244: case 40245: // Simon Game Visual
- case 40246: case 40247: // Simon Game Visual
+ case 40244: // Simon Game Visual
+ case 40245: // Simon Game Visual
+ case 40246: // Simon Game Visual
+ case 40247: // Simon Game Visual
case 42835: // Spout, remove damage effect, only anim is needed
spellInfo->Effect[0] = 0;
break;
@@ -2973,7 +2975,6 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->EffectImplicitTargetB[0] = 0;
break;
case 63665: // Charge (Argent Tournament emote on riders)
- case 31447: // Mark of Kaz'rogal (needs target selection script)
case 31298: // Sleep (needs target selection script)
case 51904: // Summon Ghouls On Scarlet Crusade (this should use conditions table, script for this spell needs to be fixed)
case 2895: // Wrath of Air Totem rank 1 (Aura)
@@ -3045,6 +3046,9 @@ void SpellMgr::LoadDbcDataCorrections()
case 48246: // Ball of Flame
spellInfo->MaxAffectedTargets = 1;
break;
+ case 36384: // Skartax Purple Beam
+ spellInfo->MaxAffectedTargets = 2;
+ break;
case 41376: // Spite
case 39992: // Needle Spine
case 29576: // Multi-Shot
@@ -3084,7 +3088,7 @@ void SpellMgr::LoadDbcDataCorrections()
case 50312: // Unholy Frenzy
spellInfo->MaxAffectedTargets = 15;
break;
- case 33711: //Murmur's Touch
+ case 33711: // Murmur's Touch
case 38794:
spellInfo->MaxAffectedTargets = 1;
spellInfo->EffectTriggerSpell[0] = 33760;
@@ -3125,6 +3129,9 @@ void SpellMgr::LoadDbcDataCorrections()
case 51852: // The Eye of Acherus (no spawn in phase 2 in db)
spellInfo->EffectMiscValue[0] |= 1;
break;
+ case 51912: // Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
+ spellInfo->EffectAmplitude[0] = 3000;
+ break;
case 29809: // Desecration Arm - 36 instead of 37 - typo? :/
spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_7_YARDS;
break;
@@ -3238,6 +3245,9 @@ void SpellMgr::LoadDbcDataCorrections()
spellInfo->EffectDieSides[0] = 0; // was 1, that should probably mean seat 0, but instead it's treated as spell 1
spellInfo->EffectBasePoints[0] = 52391; // Ride Vehicle (forces seat 0)
break;
+ case 45602: // Ride Carpet
+ spellInfo->EffectBasePoints[EFFECT_0] = 0; // force seat 0, vehicle doesn't have the required seat flags for "no seat specified (-1)"
+ break;
case 64745: // Item - Death Knight T8 Tank 4P Bonus
case 64936: // Item - Warrior T8 Protection 4P Bonus
spellInfo->EffectBasePoints[0] = 100; // 100% chance of procc'ing, not -10% (chance calculated in PrepareTriggersExecutedOnHit)
@@ -3252,6 +3262,10 @@ void SpellMgr::LoadDbcDataCorrections()
case 53313: // Entangling Roots (Rank 8) -- Nature's Grasp Proc
spellInfo->CastingTimeIndex = 1;
break;
+ case 59414: // Pulsing Shockwave Aura (Loken)
+ // this flag breaks movement, remove it
+ spellInfo->AttributesEx &= ~SPELL_ATTR1_CHANNELED_1;
+ break;
case 61719: // Easter Lay Noblegarden Egg Aura - Interrupt flags copied from aura which this aura is linked with
spellInfo->AuraInterruptFlags = AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE;
break;
@@ -3293,11 +3307,6 @@ void SpellMgr::LoadDbcDataCorrections()
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
break;
- case 62584: // Lifebinder's Gift
- case 64185: // Lifebinder's Gift
- spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_NEARBY_ENTRY;
- spellInfo->EffectImplicitTargetB[2] = TARGET_UNIT_NEARBY_ENTRY;
- break;
case 62301: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 1;
break;
@@ -3539,11 +3548,6 @@ void SpellMgr::LoadDbcDataCorrections()
switch (spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_DRUID:
- // Starfall Target Selection
- if (spellInfo->SpellFamilyFlags[2] & 0x100)
- spellInfo->MaxAffectedTargets = 2;
- break;
case SPELLFAMILY_PALADIN:
// Seals of the Pure should affect Seal of Righteousness
if (spellInfo->SpellIconID == 25 && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp
index 0734e0a0f63..cc1c2ff50c6 100644
--- a/src/server/game/Warden/Warden.cpp
+++ b/src/server/game/Warden/Warden.cpp
@@ -188,7 +188,11 @@ std::string Warden::Penalty(WardenCheck* check /*= NULL*/)
std::string accountName;
AccountMgr::GetName(_session->GetAccountId(), accountName);
std::stringstream banReason;
- banReason << "Warden Anticheat Violation: " << check->Comment << " (CheckId: " << check->CheckId << ")";
+ banReason << "Warden Anticheat Violation";
+ // Check can be NULL, for example if the client sent a wrong signature in the warden packet (CHECKSUM FAIL)
+ if (check)
+ banReason << ": " << check->Comment << " (CheckId: " << check->CheckId << ")";
+
sWorld->BanAccount(BAN_ACCOUNT, accountName, duration.str(), banReason.str(),"Server");
return "Ban";
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6e32d33a7bb..3aee1dc429e 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1022,6 +1022,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_BG_XP_FOR_KILL] = ConfigMgr::GetBoolDefault("Battleground.GiveXPForKills", false);
m_int_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = ConfigMgr::GetIntDefault ("Arena.MaxRatingDifference", 150);
m_int_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = ConfigMgr::GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
+ m_int_configs[CONFIG_ARENA_RATED_UPDATE_TIMER] = ConfigMgr::GetIntDefault ("Arena.RatedUpdateTimer", 5 * IN_MILLISECONDS);
m_bool_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = ConfigMgr::GetBoolDefault("Arena.AutoDistributePoints", false);
m_int_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = ConfigMgr::GetIntDefault ("Arena.AutoDistributeInterval", 7);
m_bool_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = ConfigMgr::GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
@@ -1410,15 +1411,9 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Creature Addon Data...");
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
- sLog->outString("Loading Creature Respawn Data..."); // must be after PackInstances()
- sObjectMgr->LoadCreatureRespawnTimes();
-
sLog->outString("Loading Gameobject Data...");
sObjectMgr->LoadGameobjects();
- sLog->outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
- sObjectMgr->LoadGameobjectRespawnTimes();
-
sLog->outString("Loading Creature Linked Respawn...");
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 95e9fbda8ca..f0dbc3c84ad 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -279,6 +279,7 @@ enum WorldIntConfigs
CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
CONFIG_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_ARENA_RATING_DISCARD_TIMER,
+ CONFIG_ARENA_RATED_UPDATE_TIMER,
CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
CONFIG_ARENA_SEASON_ID,
CONFIG_ARENA_START_RATING,
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt
index 86fe984e197..867d54a3cc6 100644
--- a/src/server/scripts/Commands/CMakeLists.txt
+++ b/src/server/scripts/Commands/CMakeLists.txt
@@ -18,6 +18,7 @@ set(scripts_STAT_SRCS
Commands/cs_go.cpp
Commands/cs_gobject.cpp
Commands/cs_honor.cpp
+ Commands/cs_instance.cpp
Commands/cs_learn.cpp
Commands/cs_misc.cpp
Commands/cs_modify.cpp
@@ -34,7 +35,6 @@ set(scripts_STAT_SRCS
# Commands/cs_guild.cpp
# Commands/cs_cast.cpp
# Commands/cs_reset.cpp
-# Commands/cs_instance.cpp
# Commands/cs_server.cpp
# Commands/cs_channel.cpp
# Commands/cs_pet.cpp
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
new file mode 100644
index 00000000000..127a3848ebc
--- /dev/null
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -0,0 +1,193 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: instance_commandscript
+%Complete: 100
+Comment: All instance related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "Chat.h"
+#include "Group.h"
+#include "InstanceSaveMgr.h"
+#include "InstanceScript.h"
+#include "MapManager.h"
+
+class instance_commandscript : public CommandScript
+{
+public:
+ instance_commandscript() : CommandScript("instance_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand instanceCommandTable[] =
+ {
+ { "listbinds", SEC_ADMINISTRATOR, false, &HandleInstanceListBindsCommand, "", NULL },
+ { "unbind", SEC_ADMINISTRATOR, false, &HandleInstanceUnbindCommand, "", NULL },
+ { "stats", SEC_ADMINISTRATOR, true, &HandleInstanceStatsCommand, "", NULL },
+ { "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+
+ static ChatCommand commandTable[] =
+ {
+ { "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+
+ return commandTable;
+ }
+
+ static std::string GetTimeString(uint64 time)
+ {
+ uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
+ std::ostringstream ss;
+ if (days)
+ ss << days << "d ";
+ if (hours)
+ ss << hours << "h ";
+ ss << minute << 'm';
+ return ss.str();
+ }
+
+ static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ player = handler->GetSession()->GetPlayer();
+
+ uint32 counter = 0;
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
+ for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ {
+ InstanceSave* save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ counter++;
+ }
+ }
+ handler->PSendSysMessage("player binds: %d", counter);
+
+ counter = 0;
+ if (Group* group = player->GetGroup())
+ {
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i));
+ for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ {
+ InstanceSave* save = itr->second.save;
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ counter++;
+ }
+ }
+ }
+ handler->PSendSysMessage("group binds: %d", counter);
+
+ return true;
+ }
+
+ static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ player = handler->GetSession()->GetPlayer();
+
+ char* map = strtok((char*)args, " ");
+ char* pDiff = strtok(NULL, " ");
+ int8 diff = -1;
+ if (pDiff)
+ diff = atoi(pDiff);
+ uint16 counter = 0;
+ uint16 MapId = 0;
+
+ if (strcmp(map, "all"))
+ {
+ MapId = uint16(atoi(map));
+ if (!MapId)
+ return false;
+ }
+
+ for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
+ {
+ Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i));
+ for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ {
+ InstanceSave* save = itr->second.save;
+ if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
+ {
+ std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
+ handler->PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str());
+ player->UnbindInstance(itr, Difficulty(i));
+ counter++;
+ }
+ else
+ ++itr;
+ }
+ }
+ handler->PSendSysMessage("instances unbound: %d", counter);
+
+ return true;
+ }
+
+ static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ handler->PSendSysMessage("instances loaded: %d", sMapMgr->GetNumInstances());
+ handler->PSendSysMessage("players in instances: %d", sMapMgr->GetNumPlayersInInstances());
+ handler->PSendSysMessage("instance saves: %d", sInstanceSaveMgr->GetNumInstanceSaves());
+ handler->PSendSysMessage("players bound: %d", sInstanceSaveMgr->GetNumBoundPlayersTotal());
+ handler->PSendSysMessage("groups bound: %d", sInstanceSaveMgr->GetNumBoundGroupsTotal());
+
+ return true;
+ }
+
+ static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+ Map* map = player->GetMap();
+ if (!map->IsDungeon())
+ {
+ handler->PSendSysMessage("Map is not a dungeon.");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!((InstanceMap*)map)->GetInstanceScript())
+ {
+ handler->PSendSysMessage("Map has no instance data.");
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ ((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
+
+ return true;
+ }
+};
+
+void AddSC_instance_commandscript()
+{
+ new instance_commandscript();
+}
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
index 63e753a18ba..676cd7be4f0 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
@@ -27,7 +27,11 @@ EndScriptData */
npc_shadowfang_prisoner
EndContentData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "ScriptedGossip.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "ScriptedEscortAI.h"
#include "shadowfang_keep.h"
@@ -193,8 +197,48 @@ public:
};
+class spell_shadowfang_keep_haunting_spirits : public SpellScriptLoader
+{
+ public:
+ spell_shadowfang_keep_haunting_spirits() : SpellScriptLoader("spell_shadowfang_keep_haunting_spirits") { }
+
+ class spell_shadowfang_keep_haunting_spirits_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_shadowfang_keep_haunting_spirits_AuraScript);
+
+ void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
+ {
+ isPeriodic = true;
+ amplitude = (irand(0, 60) + 30) * IN_MILLISECONDS;
+ }
+
+ void HandleDummyTick(AuraEffect const* aurEff)
+ {
+ GetTarget()->CastSpell((Unit*)NULL, aurEff->GetAmount(), true);
+ }
+
+ void HandleUpdatePeriodic(AuraEffect* aurEff)
+ {
+ aurEff->CalculatePeriodic(GetCaster());
+ }
+
+ void Register()
+ {
+ DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
+ OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_shadowfang_keep_haunting_spirits_AuraScript();
+ }
+};
+
void AddSC_shadowfang_keep()
{
new npc_shadowfang_prisoner();
new npc_arugal_voidwalker();
+ new spell_shadowfang_keep_haunting_spirits();
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index b5698d851f8..4fcfa8a046e 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -23,7 +23,10 @@ SDComment:
SDCategory: Zul'Aman
EndScriptData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "zulaman.h"
#define YELL_AGGRO "Da shadow gonna fall on you... "
@@ -47,54 +50,58 @@ EndScriptData */
//Defines for various powers he uses after using soul drain
-//Druid
-#define SPELL_DR_LIFEBLOOM 43421
-#define SPELL_DR_THORNS 43420
-#define SPELL_DR_MOONFIRE 43545
-
-//Hunter
-#define SPELL_HU_EXPLOSIVE_TRAP 43444
-#define SPELL_HU_FREEZING_TRAP 43447
-#define SPELL_HU_SNAKE_TRAP 43449
-
-//Mage
-#define SPELL_MG_FIREBALL 41383
-#define SPELL_MG_FROSTBOLT 43428
-#define SPELL_MG_FROST_NOVA 43426
-#define SPELL_MG_ICE_LANCE 43427
-
-//Paladin
-#define SPELL_PA_CONSECRATION 43429
-#define SPELL_PA_HOLY_LIGHT 43451
-#define SPELL_PA_AVENGING_WRATH 43430
-
-//Priest
-#define SPELL_PR_HEAL 41372
-#define SPELL_PR_MIND_CONTROL 43550
-#define SPELL_PR_MIND_BLAST 41374
-#define SPELL_PR_SW_DEATH 41375
-#define SPELL_PR_PSYCHIC_SCREAM 43432
-#define SPELL_PR_PAIN_SUPP 44416
-
-//Rogue
-#define SPELL_RO_BLIND 43433
-#define SPELL_RO_SLICE_DICE 43457
-#define SPELL_RO_WOUND_POISON 39665
-
-//Shaman
-#define SPELL_SH_FIRE_NOVA 43436
-#define SPELL_SH_HEALING_WAVE 43548
-#define SPELL_SH_CHAIN_LIGHT 43435
-
-//Warlock
-#define SPELL_WL_CURSE_OF_DOOM 43439
-#define SPELL_WL_RAIN_OF_FIRE 43440
-#define SPELL_WL_UNSTABLE_AFFL 35183
-
-//Warrior
-#define SPELL_WR_SPELL_REFLECT 43443
-#define SPELL_WR_WHIRLWIND 43442
-#define SPELL_WR_MORTAL_STRIKE 43441
+enum Spells
+{
+ // Druid
+ SPELL_DR_THORNS = 43420,
+ SPELL_DR_LIFEBLOOM = 43421,
+ SPELL_DR_MOONFIRE = 43545,
+
+ // Hunter
+ SPELL_HU_EXPLOSIVE_TRAP = 43444,
+ SPELL_HU_FREEZING_TRAP = 43447,
+ SPELL_HU_SNAKE_TRAP = 43449,
+
+ // Mage
+ SPELL_MG_FIREBALL = 41383,
+ SPELL_MG_FROST_NOVA = 43426,
+ SPELL_MG_ICE_LANCE = 43427,
+ SPELL_MG_FROSTBOLT = 43428,
+
+ // Paladin
+ SPELL_PA_CONSECRATION = 43429,
+ SPELL_PA_AVENGING_WRATH = 43430,
+ SPELL_PA_HOLY_LIGHT = 43451,
+
+ // Priest
+ SPELL_PR_HEAL = 41372,
+ SPELL_PR_MIND_BLAST = 41374,
+ SPELL_PR_SW_DEATH = 41375,
+ SPELL_PR_PSYCHIC_SCREAM = 43432,
+ SPELL_PR_MIND_CONTROL = 43550,
+ SPELL_PR_PAIN_SUPP = 44416,
+
+ // Rogue
+ SPELL_RO_BLIND = 43433,
+ SPELL_RO_SLICE_DICE = 43457,
+ SPELL_RO_WOUND_POISON = 43461,
+
+ // Shaman
+ SPELL_SH_CHAIN_LIGHT = 43435,
+ SPELL_SH_FIRE_NOVA = 43436,
+ SPELL_SH_HEALING_WAVE = 43548,
+
+ // Warlock
+ SPELL_WL_CURSE_OF_DOOM = 43439,
+ SPELL_WL_RAIN_OF_FIRE = 43440,
+ SPELL_WL_UNSTABLE_AFFL = 43522,
+ SPELL_WL_UNSTABLE_AFFL_DISPEL = 43523,
+
+ // Warrior
+ SPELL_WR_MORTAL_STRIKE = 43441,
+ SPELL_WR_WHIRLWIND = 43442,
+ SPELL_WR_SPELL_REFLECT = 43443
+};
#define ORIENT 1.5696f
#define POS_Y 921.2795f
@@ -936,6 +943,40 @@ class boss_koragg : public CreatureScript
}
};
+class spell_hexlord_unstable_affliction : public SpellScriptLoader
+{
+ public:
+ spell_hexlord_unstable_affliction() : SpellScriptLoader("spell_hexlord_unstable_affliction") { }
+
+ class spell_hexlord_unstable_affliction_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hexlord_unstable_affliction_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_WL_UNSTABLE_AFFL_DISPEL))
+ return false;
+ return true;
+ }
+
+ void HandleDispel(DispelInfo* dispelInfo)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, NULL, GetEffect(EFFECT_0));
+ }
+
+ void Register()
+ {
+ AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hexlord_unstable_affliction_AuraScript();
+ }
+};
+
void AddSC_boss_hex_lord_malacrass()
{
new boss_hexlord_malacrass();
@@ -947,5 +988,6 @@ void AddSC_boss_hex_lord_malacrass()
new boss_fenstalker();
new boss_koragg();
new boss_alyson_antille();
+ new spell_hexlord_unstable_affliction();
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index 407faa19eaa..c1ae04cf4c0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -15,13 +15,20 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellAuraEffects.h"
+#include "SpellScript.h"
#include "hyjal.h"
#include "hyjal_trash.h"
-#define SPELL_CLEAVE 31436
-#define SPELL_WARSTOMP 31480
-#define SPELL_MARK 31447
+enum Spells
+{
+ SPELL_CLEAVE = 31436,
+ SPELL_WARSTOMP = 31480,
+ SPELL_MARK = 31447,
+ SPELL_MARK_DAMAGE = 31463
+};
#define SOUND_ONDEATH 11018
@@ -162,22 +169,10 @@ public:
WarStompTimer = 60000;
} else WarStompTimer -= diff;
- if (me->HasAura(SPELL_MARK))
- me->RemoveAurasDueToSpell(SPELL_MARK);
if (MarkTimer <= diff)
{
- //cast dummy, useful for bos addons
- me->CastCustomSpell(me, SPELL_MARK, NULL, NULL, NULL, false, NULL, NULL, me->GetGUID());
+ DoCastAOE(SPELL_MARK);
- std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
- {
- Unit* target = Unit::GetUnit(*me, (*itr)->getUnitGuid());
- if (target && target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA)
- {
- target->CastSpell(target, SPELL_MARK, true);//only cast on mana users
- }
- }
MarkTimerBase -= 5000;
if (MarkTimerBase < 5500)
MarkTimerBase = 5500;
@@ -201,7 +196,80 @@ public:
};
+class MarkTargetFilter
+{
+ public:
+ bool operator()(Unit* target) const
+ {
+ if (target->getPowerType() != POWER_MANA)
+ return true;
+
+ return false;
+ }
+};
+
+class spell_mark_of_kazrogal : public SpellScriptLoader
+{
+ public:
+ spell_mark_of_kazrogal() : SpellScriptLoader("spell_mark_of_kazrogal") { }
+
+ class spell_mark_of_kazrogal_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mark_of_kazrogal_SpellScript);
+
+ void FilterTargets(std::list<Unit*>& unitList)
+ {
+ unitList.remove_if(MarkTargetFilter());
+ }
+
+ void Register()
+ {
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_mark_of_kazrogal_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ }
+ };
+
+ class spell_mark_of_kazrogal_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mark_of_kazrogal_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MARK_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void OnPeriodic(AuraEffect const* aurEff)
+ {
+ Unit* target = GetTarget();
+
+ if (target->GetPower(POWER_MANA) == 0)
+ {
+ target->CastSpell(target, SPELL_MARK_DAMAGE, true, NULL, aurEff);
+ // Remove aura
+ SetDuration(0);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazrogal_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_mark_of_kazrogal_SpellScript();
+ }
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_mark_of_kazrogal_AuraScript();
+ }
+};
+
void AddSC_boss_kazrogal()
{
new boss_kazrogal();
+ new spell_mark_of_kazrogal();
}
diff --git a/src/server/scripts/Kalimdor/winterspring.cpp b/src/server/scripts/Kalimdor/winterspring.cpp
index a02156ee110..2c4da0fdf7c 100644
--- a/src/server/scripts/Kalimdor/winterspring.cpp
+++ b/src/server/scripts/Kalimdor/winterspring.cpp
@@ -18,15 +18,13 @@
/* ScriptData
SDName: Winterspring
-SD%Complete: 90
-SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari
+SD%Complete: Almost Completely Emptied
+SDComment: Vendor Rivern Frostwind.
SDCategory: Winterspring
EndScriptData */
/* ContentData
-npc_lorax
npc_rivern_frostwind
-npc_witch_doctor_mauari
EndContentData */
#include "ScriptMgr.h"
@@ -34,71 +32,6 @@ EndContentData */
#include "ScriptedGossip.h"
/*######
-## npc_lorax
-######*/
-
-#define GOSSIP_HL "Talk to me"
-
-#define GOSSIP_SL1 "What do you do here?"
-#define GOSSIP_SL2 "I can help you"
-#define GOSSIP_SL3 "What deal?"
-#define GOSSIP_SL4 "Then what happened?"
-#define GOSSIP_SL5 "He is not safe, i'll make sure of that."
-
-class npc_lorax : public CreatureScript
-{
-public:
- npc_lorax() : CreatureScript("npc_lorax") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(3759, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(3760, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(3761, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->SEND_GOSSIP_MENU(3762, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->SEND_GOSSIP_MENU(3763, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(5126);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_rivern_frostwind
######*/
@@ -131,49 +64,7 @@ public:
};
-/*######
-## npc_witch_doctor_mauari
-######*/
-
-#define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please."
-
-class npc_witch_doctor_mauari : public CreatureScript
-{
-public:
- npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF+1)
- {
- player->CLOSE_GOSSIP_MENU();
- creature->CastSpell(player, 16351, false);
- }
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestRewardStatus(975))
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(3377, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(3375, creature->GetGUID());
-
- return true;
- }
-};
-
void AddSC_winterspring()
{
- new npc_lorax();
new npc_rivern_frostwind();
- new npc_witch_doctor_mauari();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 79bbb470edf..3b0aeb958cb 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -27,7 +27,10 @@ EndScriptData */
// All - untested
// Pets aren't being summoned by their masters
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "trial_of_the_crusader.h"
enum eYell
@@ -945,18 +948,18 @@ public:
};
-enum eWarlockSpells
+enum WarlockSpells
{
- SPELL_HELLFIRE = 65816,
- SPELL_CORRUPTION = 65810,
- SPELL_CURSE_OF_AGONY = 65814,
- SPELL_CURSE_OF_EXHAUSTION = 65815,
- SPELL_FEAR = 65809, //8s
- SPELL_SEARING_PAIN = 65819,
- SPELL_SHADOW_BOLT = 65821,
- SPELL_UNSTABLE_AFFLICTION = 65812,
- SPELL_SUMMON_FELHUNTER = 67514,
- H_SPELL_UNSTABLE_AFFLICTION = 68155, //15s
+ SPELL_HELLFIRE = 65816,
+ SPELL_CORRUPTION = 65810,
+ SPELL_CURSE_OF_AGONY = 65814,
+ SPELL_CURSE_OF_EXHAUSTION = 65815,
+ SPELL_FEAR = 65809, // 8s
+ SPELL_SEARING_PAIN = 65819,
+ SPELL_SHADOW_BOLT = 65821,
+ SPELL_UNSTABLE_AFFLICTION = 65812, // 15s
+ SPELL_UNSTABLE_AFFLICTION_DISPEL = 65813,
+ SPELL_SUMMON_FELHUNTER = 67514,
};
class mob_toc_warlock : public CreatureScript
@@ -2030,6 +2033,40 @@ public:
};
};
+class spell_faction_champion_warl_unstable_affliction : public SpellScriptLoader
+{
+ public:
+ spell_faction_champion_warl_unstable_affliction() : SpellScriptLoader("spell_faction_champion_warl_unstable_affliction") { }
+
+ class spell_faction_champion_warl_unstable_affliction_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_faction_champion_warl_unstable_affliction_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_UNSTABLE_AFFLICTION_DISPEL))
+ return false;
+ return true;
+ }
+
+ void HandleDispel(DispelInfo* dispelInfo)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(dispelInfo->GetDispeller(), SPELL_UNSTABLE_AFFLICTION_DISPEL, true, NULL, GetEffect(EFFECT_0));
+ }
+
+ void Register()
+ {
+ AfterDispel += AuraDispelFn(spell_faction_champion_warl_unstable_affliction_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_faction_champion_warl_unstable_affliction_AuraScript();
+ }
+};
+
void AddSC_boss_faction_champions()
{
new boss_toc_champion_controller();
@@ -2049,4 +2086,5 @@ void AddSC_boss_faction_champions()
new mob_toc_retro_paladin();
new mob_toc_pet_warlock();
new mob_toc_pet_hunter();
+ new spell_faction_champion_warl_unstable_affliction();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 734639a8b51..fdc9a6a21d6 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -200,7 +200,7 @@ class boss_sindragosa : public CreatureScript
struct boss_sindragosaAI : public BossAI
{
- boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA)
+ boss_sindragosaAI(Creature* creature) : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
{
}
@@ -220,7 +220,7 @@ class boss_sindragosa : public CreatureScript
_isInAirPhase = false;
_isThirdPhase = false;
- if (instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) != 255)
+ if (!_summoned)
{
me->SetCanFly(true);
me->SetDisableGravity(true);
@@ -266,10 +266,13 @@ class boss_sindragosa : public CreatureScript
{
if (action == ACTION_START_FROSTWYRM)
{
+ if (_summoned)
+ return;
+
+ _summoned = true;
if (TempSummon* summon = me->ToTempSummon())
summon->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
- instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 255);
if (me->isDead())
return;
@@ -550,6 +553,7 @@ class boss_sindragosa : public CreatureScript
uint8 _mysticBuffetStack;
bool _isInAirPhase;
bool _isThirdPhase;
+ bool _summoned;
};
CreatureAI* GetAI(Creature* creature) const
@@ -642,7 +646,7 @@ class npc_spinestalker : public CreatureScript
struct npc_spinestalkerAI : public ScriptedAI
{
- npc_spinestalkerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
+ npc_spinestalkerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
{
}
@@ -651,7 +655,7 @@ class npc_spinestalker : public CreatureScript
// Increase add count
if (!me->isDead())
{
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -664,7 +668,7 @@ class npc_spinestalker : public CreatureScript
_events.ScheduleEvent(EVENT_TAIL_SWEEP, urand(8000, 12000));
me->SetReactState(REACT_DEFENSIVE);
- if (_instance->GetData(DATA_SPINESTALKER) != 255)
+ if (!_summoned)
{
me->SetCanFly(true);
me->SetDisableGravity(true);
@@ -674,20 +678,22 @@ class npc_spinestalker : public CreatureScript
void JustRespawned()
{
ScriptedAI::JustRespawned();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
}
void JustDied(Unit* /*killer*/)
{
_events.Reset();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
}
void DoAction(int32 const action)
{
if (action == ACTION_START_FROSTWYRM)
{
- _instance->SetData(DATA_SPINESTALKER, 255);
+ if (_summoned)
+ return;
+
+ _summoned = true;
if (me->isDead())
return;
@@ -754,6 +760,7 @@ class npc_spinestalker : public CreatureScript
private:
EventMap _events;
InstanceScript* _instance;
+ bool _summoned;
};
CreatureAI* GetAI(Creature* creature) const
@@ -769,7 +776,7 @@ class npc_rimefang : public CreatureScript
struct npc_rimefangAI : public ScriptedAI
{
- npc_rimefangAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
+ npc_rimefangAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
{
}
@@ -778,7 +785,7 @@ class npc_rimefang : public CreatureScript
// Increase add count
if (!me->isDead())
{
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -791,7 +798,7 @@ class npc_rimefang : public CreatureScript
me->SetReactState(REACT_DEFENSIVE);
_icyBlastCounter = 0;
- if (_instance->GetData(DATA_RIMEFANG) != 255)
+ if (!_summoned)
{
me->SetCanFly(true);
me->SetDisableGravity(true);
@@ -801,20 +808,22 @@ class npc_rimefang : public CreatureScript
void JustRespawned()
{
ScriptedAI::JustRespawned();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
}
void JustDied(Unit* /*killer*/)
{
_events.Reset();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0);
}
void DoAction(int32 const action)
{
if (action == ACTION_START_FROSTWYRM)
{
- _instance->SetData(DATA_RIMEFANG, 255);
+ if (_summoned)
+ return;
+
+ _summoned = true;
if (me->isDead())
return;
@@ -908,6 +917,7 @@ class npc_rimefang : public CreatureScript
EventMap _events;
InstanceScript* _instance;
uint8 _icyBlastCounter;
+ bool _summoned;
};
CreatureAI* GetAI(Creature* creature) const
@@ -934,7 +944,8 @@ class npc_sindragosa_trash : public CreatureScript
// Increase add count
if (!me->isDead())
{
- _instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade
+ if (me->GetEntry() == NPC_FROSTWING_WHELP)
+ _instance->SetData(_frostwyrmId, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -956,13 +967,8 @@ class npc_sindragosa_trash : public CreatureScript
ScriptedAI::JustRespawned();
// Increase add count
- _instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade
- }
-
- void JustDied(Unit* /*killer*/)
- {
- // Decrease add count
- _instance->SetData(_frostwyrmId, 0);
+ if (me->GetEntry() == NPC_FROSTWING_WHELP)
+ _instance->SetData(_frostwyrmId, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
}
void SetData(uint32 type, uint32 data)
@@ -1509,7 +1515,7 @@ class at_sindragosa_lair : public AreaTriggerScript
if (Creature* rimefang = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_RIMEFANG)))
rimefang->AI()->DoAction(ACTION_START_FROSTWYRM);
- if (!instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) && instance->GetBossState(DATA_SINDRAGOSA) != DONE)
+ if (!instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) && !instance->GetData64(DATA_SINDRAGOSA) && instance->GetBossState(DATA_SINDRAGOSA) != DONE)
{
if (player->GetMap()->IsHeroic() && !instance->GetData(DATA_HEROIC_ATTEMPTS))
return true;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index cb83efc748f..704c3c2b0c2 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -138,9 +138,6 @@ class instance_icecrown_citadel : public InstanceMapScript
FrozenThroneEdgeGUID = 0;
FrozenThroneWindGUID = 0;
FrozenThroneWarningGUID = 0;
- FrostwyrmCount = 0;
- SpinestalkerTrashCount = 0;
- RimefangTrashCount = 0;
IsBonedEligible = true;
IsOozeDanceEligible = true;
IsNauseaEligible = true;
@@ -298,6 +295,12 @@ class instance_icecrown_citadel : public InstanceMapScript
}
}
+ void OnCreatureRemove(Creature* creature)
+ {
+ if (creature->GetEntry() == NPC_SINDRAGOSA)
+ SindragosaGUID = 0;
+ }
+
// Weekly quest spawn prevention
uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data)
{
@@ -347,6 +350,43 @@ class instance_icecrown_citadel : public InstanceMapScript
if (Creature* crok = instance->GetCreature(CrokScourgebaneGUID))
crok->AI()->SetGUID(creature->GetGUID(), ACTION_VRYKUL_DEATH);
break;
+ case NPC_FROSTWING_WHELP:
+ if (FrostwyrmGUIDs.empty())
+ return;
+
+ if (creature->AI()->GetData(1/*DATA_FROSTWYRM_OWNER*/) == DATA_SPINESTALKER)
+ {
+ SpinestalkerTrash.erase(creature->GetDBTableGUIDLow());
+ if (SpinestalkerTrash.empty())
+ if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID))
+ spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
+ }
+ else
+ {
+ RimefangTrash.erase(creature->GetDBTableGUIDLow());
+ if (RimefangTrash.empty())
+ if (Creature* spinestalk = instance->GetCreature(RimefangGUID))
+ spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
+ }
+ break;
+ case NPC_RIMEFANG:
+ case NPC_SPINESTALKER:
+ {
+ if (instance->IsHeroic() && !HeroicAttempts)
+ return;
+
+ if (GetBossState(DATA_SINDRAGOSA) == DONE)
+ return;
+
+ FrostwyrmGUIDs.erase(creature->GetDBTableGUIDLow());
+ if (FrostwyrmGUIDs.empty())
+ {
+ instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
+ if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
+ boss->AI()->DoAction(ACTION_START_FROSTWYRM);
+ }
+ break;
+ }
default:
break;
}
@@ -538,11 +578,11 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (type)
{
case DATA_SINDRAGOSA_FROSTWYRMS:
- return FrostwyrmCount;
+ return FrostwyrmGUIDs.size();
case DATA_SPINESTALKER:
- return SpinestalkerTrashCount;
+ return SpinestalkerTrash.size();
case DATA_RIMEFANG:
- return RimefangTrashCount;
+ return RimefangTrash.size();
case DATA_COLDFLAME_JETS:
return ColdflameJetsState;
case DATA_TEAM_IN_INSTANCE:
@@ -798,89 +838,14 @@ class instance_icecrown_citadel : public InstanceMapScript
IsOrbWhispererEligible = data ? true : false;
break;
case DATA_SINDRAGOSA_FROSTWYRMS:
- {
- if (FrostwyrmCount == 255)
- return;
-
- if (instance->IsHeroic() && !HeroicAttempts)
- return;
-
- if (GetBossState(DATA_SINDRAGOSA) == DONE)
- return;
-
- switch (data)
- {
- case 0:
- if (FrostwyrmCount)
- {
- --FrostwyrmCount;
- if (!FrostwyrmCount)
- {
- instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
- if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
- boss->AI()->DoAction(ACTION_START_FROSTWYRM);
- }
- }
- break;
- case 1:
- ++FrostwyrmCount;
- break;
- default:
- FrostwyrmCount = data;
- break;
- }
+ FrostwyrmGUIDs.insert(data);
break;
- }
case DATA_SPINESTALKER:
- {
- if (SpinestalkerTrashCount == 255)
- return;
-
- switch (data)
- {
- case 0:
- if (SpinestalkerTrashCount)
- {
- --SpinestalkerTrashCount;
- if (!SpinestalkerTrashCount)
- if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID))
- spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
- }
- break;
- case 1:
- ++SpinestalkerTrashCount;
- break;
- default:
- SpinestalkerTrashCount = data;
- break;
- }
+ SpinestalkerTrash.insert(data);
break;
- }
case DATA_RIMEFANG:
- {
- if (RimefangTrashCount == 255)
- return;
-
- switch (data)
- {
- case 0:
- if (RimefangTrashCount)
- {
- --RimefangTrashCount;
- if (!RimefangTrashCount)
- if (Creature* rime = instance->GetCreature(RimefangGUID))
- rime->AI()->DoAction(ACTION_START_FROSTWYRM);
- }
- break;
- case 1:
- ++RimefangTrashCount;
- break;
- default:
- RimefangTrashCount = data;
- break;
- }
+ RimefangTrash.insert(data);
break;
- }
case DATA_COLDFLAME_JETS:
ColdflameJetsState = data;
if (ColdflameJetsState == DONE)
@@ -1289,9 +1254,9 @@ class instance_icecrown_citadel : public InstanceMapScript
uint64 PillarsUnchainedGUID;
uint32 TeamInInstance;
uint32 ColdflameJetsState;
- uint32 FrostwyrmCount;
- uint32 SpinestalkerTrashCount;
- uint32 RimefangTrashCount;
+ std::set<uint32> FrostwyrmGUIDs;
+ std::set<uint32> SpinestalkerTrash;
+ std::set<uint32> RimefangTrash;
uint32 BloodQuickeningState;
uint32 HeroicAttempts;
uint16 BloodQuickeningMinutes;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 17ed6a79c76..f81ddbf6bf8 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -15,7 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "naxxramas.h"
enum Horsemen
@@ -26,6 +29,11 @@ enum Horsemen
HORSEMEN_SIR,
};
+enum Spells
+{
+ SPELL_MARK_DAMAGE = 28836
+};
+
enum Events
{
EVENT_NONE,
@@ -395,7 +403,63 @@ public:
};
+class spell_four_horsemen_mark : public SpellScriptLoader
+{
+ public:
+ spell_four_horsemen_mark() : SpellScriptLoader("spell_four_horsemen_mark") { }
+
+ class spell_four_horsemen_mark_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_four_horsemen_mark_AuraScript);
+
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ {
+ int32 damage;
+ switch (GetStackAmount())
+ {
+ case 1:
+ damage = 0;
+ break;
+ case 2:
+ damage = 500;
+ break;
+ case 3:
+ damage = 1000;
+ break;
+ case 4:
+ damage = 1500;
+ break;
+ case 5:
+ damage = 4000;
+ break;
+ case 6:
+ damage = 12000;
+ break;
+ default:
+ damage = 20000 + 1000 * (GetStackAmount() - 7);
+ break;
+ }
+ if (damage)
+ caster->CastCustomSpell(SPELL_MARK_DAMAGE, SPELLVALUE_BASE_POINT0, damage, GetTarget());
+ }
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_four_horsemen_mark_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_four_horsemen_mark_AuraScript();
+ }
+};
+
void AddSC_boss_four_horsemen()
{
new boss_four_horsemen();
+ new spell_four_horsemen_mark();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 8d23de5427c..7f4915cb3f1 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -15,7 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "GridNotifiers.h"
+#include "CombatAI.h"
#include "naxxramas.h"
enum Yells
@@ -25,6 +29,7 @@ enum Yells
SAY_DEATH = -1533042,
SAY_TELEPORT = -1533043
};
+
//Gothik
enum Spells
{
@@ -36,8 +41,11 @@ enum Spells
SPELL_INFORM_LIVE_RIDER = 27935,
SPELL_INFORM_DEAD_TRAINEE = 27915,
SPELL_INFORM_DEAD_KNIGHT = 27931,
- SPELL_INFORM_DEAD_RIDER = 27937
+ SPELL_INFORM_DEAD_RIDER = 27937,
+
+ SPELL_SHADOW_MARK = 27825
};
+
enum Creatures
{
MOB_LIVE_TRAINEE = 16124,
@@ -585,8 +593,35 @@ class mob_gothik_minion : public CreatureScript
}
};
+class spell_gothik_shadow_bolt_volley : public SpellScriptLoader
+{
+ public:
+ spell_gothik_shadow_bolt_volley() : SpellScriptLoader("spell_gothik_shadow_bolt_volley") { }
+
+ class spell_gothik_shadow_bolt_volley_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gothik_shadow_bolt_volley_SpellScript);
+
+ void FilterTargets(std::list<Unit*>& unitList)
+ {
+ unitList.remove_if(Trinity::UnitAuraCheck(false, SPELL_SHADOW_MARK));
+ }
+
+ void Register()
+ {
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_gothik_shadow_bolt_volley_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gothik_shadow_bolt_volley_SpellScript();
+ }
+};
+
void AddSC_boss_gothik()
{
new boss_gothik();
new mob_gothik_minion();
+ new spell_gothik_shadow_bolt_volley();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 0a4fdec7222..38c22a93ac4 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -86,6 +86,7 @@ enum Spells
SPELL_SHADOW_FISURE = 27810,
SPELL_VOID_BLAST = 27812,
SPELL_MANA_DETONATION = 27819,
+ SPELL_MANA_DETONATION_DAMAGE = 27820,
SPELL_FROST_BLAST = 27808,
SPELL_CHAINS_OF_KELTHUZAD = 28410, //28408 script effect
SPELL_KELTHUZAD_CHANNEL = 29423,
@@ -773,6 +774,46 @@ class npc_kelthuzad_abomination : public CreatureScript
}
};
+class spell_kelthuzad_detonate_mana : public SpellScriptLoader
+{
+ public:
+ spell_kelthuzad_detonate_mana() : SpellScriptLoader("spell_kelthuzad_detonate_mana") { }
+
+ class spell_kelthuzad_detonate_mana_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_kelthuzad_detonate_mana_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MANA_DETONATION_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void HandleScript(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+
+ Unit* target = GetTarget();
+ if (int32 mana = int32(target->GetMaxPower(POWER_MANA) / 10))
+ {
+ mana = target->ModifyPower(POWER_MANA, -mana);
+ target->CastCustomSpell(SPELL_MANA_DETONATION_DAMAGE, SPELLVALUE_BASE_POINT0, -mana * 10, target, true, NULL, aurEff);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_kelthuzad_detonate_mana_AuraScript::HandleScript, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_kelthuzad_detonate_mana_AuraScript();
+ }
+};
+
class achievement_just_cant_get_enough : public AchievementCriteriaScript
{
public:
@@ -796,5 +837,6 @@ void AddSC_boss_kelthuzad()
new boss_kelthuzad();
new at_kelthuzad_center();
new npc_kelthuzad_abomination();
+ new spell_kelthuzad_detonate_mana();
new achievement_just_cant_get_enough();
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
index 2e2744baa3c..f42fd87c643 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
@@ -19,11 +19,13 @@
/* ScriptData
SDName: Boss Loken
SD%Complete: 60%
-SDComment: Missing intro. Remove hack of Pulsing Shockwave when core supports. Aura is not working (59414)
+SDComment: Missing intro.
SDCategory: Halls of Lightning
EndScriptData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
#include "halls_of_lightning.h"
enum eEnums
@@ -73,23 +75,17 @@ public:
InstanceScript* instance;
- bool m_bIsAura;
-
uint32 m_uiArcLightning_Timer;
uint32 m_uiLightningNova_Timer;
- uint32 m_uiPulsingShockwave_Timer;
uint32 m_uiResumePulsingShockwave_Timer;
uint32 m_uiHealthAmountModifier;
void Reset()
{
- m_bIsAura = false;
-
m_uiArcLightning_Timer = 15000;
m_uiLightningNova_Timer = 20000;
- m_uiPulsingShockwave_Timer = 2000;
- m_uiResumePulsingShockwave_Timer = 15000;
+ m_uiResumePulsingShockwave_Timer = 1000;
m_uiHealthAmountModifier = 1;
@@ -116,7 +112,10 @@ public:
Talk(SAY_DEATH);
if (instance)
+ {
instance->SetData(TYPE_LOKEN, DONE);
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PULSING_SHOCKWAVE_AURA);
+ }
}
void KilledUnit(Unit* /*victim*/)
@@ -130,44 +129,13 @@ public:
if (!UpdateVictim())
return;
- if (m_bIsAura)
- {
- // workaround for PULSING_SHOCKWAVE
- if (m_uiPulsingShockwave_Timer <= uiDiff)
- {
- Map* map = me->GetMap();
- if (map->IsDungeon())
- {
- Map::PlayerList const &PlayerList = map->GetPlayers();
-
- if (PlayerList.isEmpty())
- return;
-
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->getSource() && i->getSource()->isAlive() && i->getSource()->isTargetableForAttack())
- {
- int32 dmg;
- float m_fDist = me->GetExactDist(i->getSource()->GetPositionX(), i->getSource()->GetPositionY(), i->getSource()->GetPositionZ());
-
- dmg = DUNGEON_MODE(100, 150); // need to correct damage
- if (m_fDist > 1.0f) // Further from 1 yard
- dmg = int32(dmg*m_fDist);
-
- me->CastCustomSpell(i->getSource(), DUNGEON_MODE(52942, 59837), &dmg, 0, 0, false);
- }
- }
- m_uiPulsingShockwave_Timer = 2000;
- } else m_uiPulsingShockwave_Timer -= uiDiff;
- }
- else
+ if (m_uiResumePulsingShockwave_Timer)
{
if (m_uiResumePulsingShockwave_Timer <= uiDiff)
{
- //breaks at movement, can we assume when it's time, this spell is casted and also must stop movement?
DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
- DoCast(me, SPELL_PULSING_SHOCKWAVE_N); // need core support
- m_bIsAura = true;
+ DoCast(me, SPELL_PULSING_SHOCKWAVE_N, true);
m_uiResumePulsingShockwave_Timer = 0;
}
else
@@ -190,7 +158,7 @@ public:
Talk(EMOTE_NOVA);
DoCast(me, SPELL_LIGHTNING_NOVA_N);
- m_bIsAura = false;
+ me->RemoveAurasDueToSpell(DUNGEON_MODE<uint32>(SPELL_PULSING_SHOCKWAVE_N, SPELL_PULSING_SHOCKWAVE_H));
m_uiResumePulsingShockwave_Timer = DUNGEON_MODE(5000, 4000); // Pause Pulsing Shockwave aura
m_uiLightningNova_Timer = urand(20000, 21000);
}
@@ -216,7 +184,39 @@ public:
};
+class spell_loken_pulsing_shockwave : public SpellScriptLoader
+{
+ public:
+ spell_loken_pulsing_shockwave() : SpellScriptLoader("spell_loken_pulsing_shockwave") { }
+
+ class spell_loken_pulsing_shockwave_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_loken_pulsing_shockwave_SpellScript);
+
+ void CalculateDamage(SpellEffIndex /*effIndex*/)
+ {
+ if (!GetHitUnit())
+ return;
+
+ float distance = GetCaster()->GetDistance2d(GetHitUnit());
+ if (distance > 1.0f)
+ SetHitDamage(int32(GetHitDamage() * distance));
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave_SpellScript::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_loken_pulsing_shockwave_SpellScript();
+ }
+};
+
void AddSC_boss_loken()
{
new boss_loken();
+ new spell_loken_pulsing_shockwave();
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
index bc57ce21a4d..e5e3daede91 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp
@@ -23,7 +23,9 @@ SDComment:
SDCategory:
Script Data End */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
#include "halls_of_stone.h"
enum Spells
@@ -162,12 +164,7 @@ public:
//this part should be in the core
if (pSpell->Id == SPELL_SHATTER || pSpell->Id == H_SPELL_SHATTER)
{
- //this spell must have custom handling in the core, dealing damage based on distance
- target->CastSpell(target, DUNGEON_MODE(SPELL_SHATTER_EFFECT, H_SPELL_SHATTER_EFFECT), true);
-
- if (target->HasAura(SPELL_STONED))
- target->RemoveAurasDueToSpell(SPELL_STONED);
-
+ // todo: we need eventmap to kill this stuff
//clear this, if we are still performing
if (bIsSlam)
{
@@ -186,7 +183,74 @@ public:
};
+class spell_krystallus_shatter : public SpellScriptLoader
+{
+ public:
+ spell_krystallus_shatter() : SpellScriptLoader("spell_krystallus_shatter") { }
+
+ class spell_krystallus_shatter_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_krystallus_shatter_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ {
+ target->RemoveAurasDueToSpell(SPELL_STONED);
+ target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_krystallus_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_krystallus_shatter_SpellScript();
+ }
+};
+
+class spell_krystallus_shatter_effect : public SpellScriptLoader
+{
+ public:
+ spell_krystallus_shatter_effect() : SpellScriptLoader("spell_krystallus_shatter_effect") { }
+
+ class spell_krystallus_shatter_effect_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_krystallus_shatter_effect_SpellScript);
+
+ void CalculateDamage()
+ {
+ if (!GetHitUnit())
+ return;
+
+ float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
+ if (!radius)
+ return;
+
+ float distance = GetCaster()->GetDistance2d(GetHitUnit());
+ if (distance > 1.0f)
+ SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
+ }
+
+ void Register()
+ {
+ OnHit += SpellHitFn(spell_krystallus_shatter_effect_SpellScript::CalculateDamage);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_krystallus_shatter_effect_SpellScript();
+ }
+};
+
void AddSC_boss_krystallus()
{
new boss_krystallus();
+ new spell_krystallus_shatter();
+ new spell_krystallus_shatter_effect();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 3556bf188de..8090b9e8a3e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -51,6 +51,8 @@ enum VezaxSpells
SPELL_SHADOW_CRASH_HIT = 62659,
SPELL_SURGE_OF_DARKNESS = 62662,
SPELL_SARONITE_VAPORS = 63323,
+ SPELL_SARONITE_VAPORS_ENERGIZE = 63337,
+ SPELL_SARONITE_VAPORS_DAMAGE = 63338,
SPELL_SUMMON_SARONITE_VAPORS = 63081,
SPELL_BERSERK = 26662,
@@ -463,6 +465,45 @@ class spell_mark_of_the_faceless : public SpellScriptLoader
}
};
+class spell_general_vezax_saronite_vapors : public SpellScriptLoader
+{
+ public:
+ spell_general_vezax_saronite_vapors() : SpellScriptLoader("spell_general_vezax_saronite_vapors") { }
+
+ class spell_general_vezax_saronite_vapors_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_general_vezax_saronite_vapors_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SARONITE_VAPORS_ENERGIZE) || !sSpellMgr->GetSpellInfo(SPELL_SARONITE_VAPORS_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ {
+ int32 mana = int32(aurEff->GetAmount() * pow(2.0f, GetStackAmount())); // mana restore - bp * 2^stackamount
+ int32 damage = mana * 2;
+ caster->CastCustomSpell(GetTarget(), SPELL_SARONITE_VAPORS_ENERGIZE, &mana, NULL, NULL, true);
+ caster->CastCustomSpell(GetTarget(), SPELL_SARONITE_VAPORS_DAMAGE, &damage, NULL, NULL, true);
+ }
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_general_vezax_saronite_vapors_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_general_vezax_saronite_vapors_AuraScript();
+ }
+};
+
class achievement_shadowdodger : public AchievementCriteriaScript
{
public:
@@ -509,6 +550,7 @@ void AddSC_boss_general_vezax()
new boss_saronite_animus();
new npc_saronite_vapors();
new spell_mark_of_the_faceless();
+ new spell_general_vezax_saronite_vapors();
new achievement_shadowdodger();
new achievement_smell_saronite();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index c7091b42c5a..a2044854672 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -170,7 +170,11 @@ enum AchievementCredits
ACHIEV_MUST_DECONSTRUCT_FASTER = 21027,
};
-#define HEART_VEHICLE_SEAT 0
+enum VehicleSeats
+{
+ HEART_VEHICLE_SEAT_NORMAL = 0,
+ HEART_VEHICLE_SEAT_EXPOSED = 1,
+};
/*-------------------------------------------------------
*
@@ -198,6 +202,8 @@ class boss_xt002 : public CreatureScript
_Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ DoCast(me, SPELL_STAND);
_healthRecovered = false;
_gravityBombCasualty = false;
@@ -356,15 +362,16 @@ class boss_xt002 : public CreatureScript
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
- Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : NULL;
+ Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT_NORMAL) : NULL;
if (heart)
{
heart->CastSpell(heart, SPELL_HEART_OVERLOAD, false);
heart->CastSpell(me, SPELL_HEART_LIGHTNING_TETHER, false);
heart->CastSpell(heart, SPELL_HEART_HEAL_TO_FULL, true);
heart->CastSpell(heart, SPELL_EXPOSED_HEART, false); // Channeled
-
- heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ heart->ChangeSeat(HEART_VEHICLE_SEAT_EXPOSED, true);
+ heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
}
events.CancelEvent(EVENT_SEARING_LIGHT);
@@ -392,11 +399,13 @@ class boss_xt002 : public CreatureScript
events.RescheduleEvent(EVENT_GRAVITY_BOMB, TIMER_GRAVITY_BOMB);
events.RescheduleEvent(EVENT_TYMPANIC_TANTRUM, urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX));
- Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : NULL;
+ Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT_EXPOSED) : NULL;
if (!heart)
return;
- heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
+ heart->ChangeSeat(HEART_VEHICLE_SEAT_NORMAL, false);
+ heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
heart->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART);
if (!_hardMode)
@@ -425,43 +434,39 @@ class boss_xt002 : public CreatureScript
* XT-002 HEART
*
*///----------------------------------------------------
+
class mob_xt002_heart : public CreatureScript
{
public:
mob_xt002_heart() : CreatureScript("mob_xt002_heart") { }
- CreatureAI* GetAI(Creature* creature) const
+ struct mob_xt002_heartAI : public Scripted_NoMovementAI
{
- return new mob_xt002_heartAI(creature);
- }
-
- struct mob_xt002_heartAI : public ScriptedAI
- {
- mob_xt002_heartAI(Creature* creature) : ScriptedAI(creature)
+ mob_xt002_heartAI(Creature* creature) : Scripted_NoMovementAI(creature),
+ _instance(creature->GetInstanceScript())
{
- _instance = creature->GetInstanceScript();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->SetReactState(REACT_PASSIVE);
}
- void DamageTaken(Unit* /*pDone*/, uint32 &damage)
+ void UpdateAI(uint32 const /*diff*/) { }
+
+ void JustDied(Unit* /*killer*/)
{
- Creature* xt002 = me->GetCreature(*me, _instance->GetData64(BOSS_XT002));
+ Creature* xt002 = _instance ? me->GetCreature(*me, _instance->GetData64(BOSS_XT002)) : NULL;
if (!xt002 || !xt002->AI())
return;
- if (damage >= me->GetHealth())
- {
- xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth());
- xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
- damage = 0;
- }
+ xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetHealth());
+ xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE);
}
- private:
- InstanceScript* _instance;
- uint32 _damageTaken;
+ private:
+ InstanceScript* _instance;
};
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mob_xt002_heartAI(creature);
+ }
};
/*-------------------------------------------------------
@@ -915,7 +920,7 @@ class spell_xt002_heart_overload_periodic : public SpellScriptLoader
{
uint8 a = urand(0, 4);
uint32 spellId = spells[a];
- toyPile->CastSpell(toyPile, spellId, true);
+ toyPile->CastSpell(toyPile, spellId, true, NULL, NULL, instance->GetData64(BOSS_XT002));
}
}
}
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index 0e654ade995..3443103fa70 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -19,11 +19,13 @@
/* ScriptData
SDName: Boss_Gruul
SD%Complete: 60
-SDComment: Ground Slam need further development (knock back effect and shatter effect must be added to the core)
+SDComment: Ground Slam need further development (knock back effect must be added to the core)
SDCategory: Gruul's Lair
EndScriptData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
#include "gruuls_lair.h"
enum eEnums
@@ -144,12 +146,7 @@ public:
//this part should be in the core
if (pSpell->Id == SPELL_SHATTER)
{
- //this spell must have custom handling in the core, dealing damage based on distance
- target->CastSpell(target, SPELL_SHATTER_EFFECT, true);
-
- if (target->HasAura(SPELL_STONED))
- target->RemoveAurasDueToSpell(SPELL_STONED);
-
+ // todo: use eventmap to kill this stuff
//clear this, if we are still performing
if (m_bPerformingGroundSlam)
{
@@ -258,7 +255,83 @@ public:
};
+class spell_gruul_shatter : public SpellScriptLoader
+{
+ public:
+ spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
+
+ class spell_gruul_shatter_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gruul_shatter_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_STONED))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_SHATTER_EFFECT))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ {
+ target->RemoveAurasDueToSpell(SPELL_STONED);
+ target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gruul_shatter_SpellScript();
+ }
+};
+
+class spell_gruul_shatter_effect : public SpellScriptLoader
+{
+ public:
+ spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
+
+ class spell_gruul_shatter_effect_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
+
+ void CalculateDamage()
+ {
+ if (!GetHitUnit())
+ return;
+
+ float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
+ if (!radius)
+ return;
+
+ float distance = GetCaster()->GetDistance2d(GetHitUnit());
+ if (distance > 1.0f)
+ SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
+ }
+
+ void Register()
+ {
+ OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gruul_shatter_effect_SpellScript();
+ }
+};
+
void AddSC_boss_gruul()
{
new boss_gruul();
+ new spell_gruul_shatter();
+ new spell_gruul_shatter_effect();
}
diff --git a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
index a213713ae1a..ab568249027 100644
--- a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
+++ b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
@@ -16,7 +16,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellAuraEffects.h"
+#include "SpellScript.h"
enum Texts
{
@@ -36,6 +39,7 @@ enum Spells
SPELL_THUNDERCLAP = 36706,
SPELL_VOID_BOLT = 39329,
SPELL_MARK_OF_KAZZAK = 32960,
+ SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
SPELL_ENRAGE = 32964,
SPELL_CAPTURE_SOUL = 32966,
SPELL_TWISTED_REFLECTION = 21063,
@@ -171,7 +175,55 @@ class boss_doomlord_kazzak : public CreatureScript
}
};
+class spell_mark_of_kazzak : public SpellScriptLoader
+{
+ public:
+ spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
+
+ class spell_mark_of_kazzak_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_KAZZAK_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* owner = GetUnitOwner())
+ amount = CalculatePctU(owner->GetPower(POWER_MANA), 5);
+ }
+
+ void OnPeriodic(AuraEffect const* aurEff)
+ {
+ Unit* target = GetTarget();
+
+ if (target->GetPower(POWER_MANA) == 0)
+ {
+ target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, NULL, aurEff);
+ // Remove aura
+ SetDuration(0);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_mark_of_kazzak_AuraScript();
+ }
+};
+
void AddSC_boss_doomlordkazzak()
{
new boss_doomlord_kazzak();
+ new spell_mark_of_kazzak();
}
diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp
index afc18c71b92..16dac13d1a9 100644
--- a/src/server/scripts/Outland/netherstorm.cpp
+++ b/src/server/scripts/Outland/netherstorm.cpp
@@ -777,10 +777,10 @@ public:
PlayerGUID = who->GetGUID();
}
- void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
- {
- DoCast(me, SPELL_DE_MATERIALIZE);
- }
+ //void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
+ //{
+ // DoCast(me, SPELL_DE_MATERIALIZE);
+ //}
void UpdateAI(const uint32 diff)
{
diff --git a/src/server/scripts/Spells/CMakeLists.txt b/src/server/scripts/Spells/CMakeLists.txt
index 04dcee9287c..2bb695bd8a9 100644
--- a/src/server/scripts/Spells/CMakeLists.txt
+++ b/src/server/scripts/Spells/CMakeLists.txt
@@ -24,6 +24,7 @@ set(scripts_STAT_SRCS
Spells/spell_paladin.cpp
Spells/spell_item.cpp
Spells/spell_holiday.cpp
+ Spells/spell_pet.cpp
)
message(" -> Prepared: Spells")
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index 36dcb53ad00..38901287e0d 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -40,6 +40,7 @@ enum DeathKnightSpells
DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611,
DK_SPELL_UNHOLY_PRESENCE = 48265,
DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622,
+ SPELL_DK_ITEM_T8_MALEE_4P_BONUS = 64736,
};
// 50462 - Anti-Magic Shell (on raid member)
@@ -111,8 +112,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
- // Set absorbtion amount to unlimited
- amount = -1;
+ amount = GetCaster()->CountPctFromMaxHealth(hpPct);
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
@@ -381,6 +381,13 @@ class spell_dk_scourge_strike : public SpellScriptLoader
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
+ float multiplier;
+
+ bool Load()
+ {
+ multiplier = 1.0f;
+ return true;
+ }
bool Validate(SpellInfo const* /*spellEntry*/)
{
@@ -394,7 +401,19 @@ class spell_dk_scourge_strike : public SpellScriptLoader
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
- int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()));
+ multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f);
+ // Death Knight T8 Melee 4P Bonus
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MALEE_4P_BONUS, EFFECT_0))
+ AddPctF(multiplier, aurEff->GetAmount());
+ }
+ }
+
+ void HandleAfterHit()
+ {
+ Unit* caster = GetCaster();
+ if (Unit* unitTarget = GetHitUnit())
+ {
+ int32 bp = GetHitDamage() * multiplier;
caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true);
}
}
@@ -402,6 +421,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
+ AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit);
}
};
@@ -588,7 +608,7 @@ public:
if (!target->HasAura(DK_SPELL_BLOOD_PRESENCE) && !target->HasAura(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
{
int32 basePoints1 = aurEff->GetAmount();
- target->CastCustomSpell(target, 63611, NULL, &basePoints1, NULL, true, 0, aurEff);
+ target->CastCustomSpell(target, DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED, NULL, &basePoints1, NULL, true, 0, aurEff);
}
}
@@ -723,14 +743,14 @@ class spell_dk_death_coil : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
- bool Validate(SpellInfo const* /*SpellEntry*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL))
return false;
return true;
}
- void HandleDummy(SpellEffIndex /* effIndex */)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
Unit* caster = GetCaster();
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 898350dbd71..4c8a9db1571 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -28,7 +28,11 @@
enum DruidSpells
{
DRUID_INCREASED_MOONFIRE_DURATION = 38414,
- DRUID_NATURES_SPLENDOR = 57865
+ DRUID_NATURES_SPLENDOR = 57865,
+ DRUID_LIFEBLOOM_FINAL_HEAL = 33778,
+ DRUID_LIFEBLOOM_ENERGIZE = 64372,
+ DRUID_SURVIVAL_INSTINCTS = 50322,
+ DRUID_SAVAGE_ROAR = 62071
};
// 54846 Glyph of Starfire
@@ -154,7 +158,7 @@ class spell_dru_primal_tenacity : public SpellScriptLoader
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while Stunned in Cat Form
- if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
+ if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
}
@@ -337,7 +341,12 @@ class spell_dru_starfall_dummy : public SpellScriptLoader
{
PrepareSpellScript(spell_dru_starfall_dummy_SpellScript);
- void HandleDummy(SpellEffIndex /* effIndex */)
+ void FilterTargets(std::list<Unit*>& unitList)
+ {
+ Trinity::Containers::RandomResizeList(unitList, 2);
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
// Shapeshifting into an animal form or mounting cancels the effect
@@ -348,15 +357,16 @@ class spell_dru_starfall_dummy : public SpellScriptLoader
return;
}
- //Any effect which causes you to lose control of your character will supress the starfall effect.
+ // Any effect which causes you to lose control of your character will supress the starfall effect.
if (caster->HasUnitState(UNIT_STATE_CONTROLLED))
return;
- caster->CastSpell(GetHitUnit(), GetEffectValue(), true);
+ caster->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true);
}
void Register()
{
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_dru_starfall_dummy_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
@@ -367,6 +377,244 @@ class spell_dru_starfall_dummy : public SpellScriptLoader
}
};
+class spell_dru_lifebloom : public SpellScriptLoader
+{
+ public:
+ spell_dru_lifebloom() : SpellScriptLoader("spell_dru_lifebloom") { }
+
+ class spell_dru_lifebloom_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dru_lifebloom_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_FINAL_HEAL))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_ENERGIZE))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ // Final heal only on duration end
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ // final heal
+ int32 stack = GetStackAmount();
+ int32 healAmount = aurEff->GetAmount();
+ if (Unit* caster = GetCaster())
+ {
+ healAmount = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), healAmount, HEAL, stack);
+ healAmount = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, stack);
+
+ GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
+
+ // restore mana
+ int32 returnMana = CalculatePctU(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2;
+ caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
+ return;
+ }
+
+ GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
+ }
+
+ void HandleDispel(DispelInfo* dispelInfo)
+ {
+ if (Unit* target = GetUnitOwner())
+ {
+ if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
+ {
+ // final heal
+ int32 healAmount = aurEff->GetAmount();
+ if (Unit* caster = GetCaster())
+ {
+ healAmount = caster->SpellHealingBonusDone(target, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
+ healAmount = target->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
+ target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());
+
+ // restore mana
+ int32 returnMana = CalculatePctU(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * dispelInfo->GetRemovedCharges() / 2;
+ caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID());
+ return;
+ }
+
+ target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());
+ }
+ }
+ }
+
+ void Register()
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_dru_lifebloom_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterDispel += AuraDispelFn(spell_dru_lifebloom_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dru_lifebloom_AuraScript();
+ }
+};
+
+class spell_dru_predatory_strikes : public SpellScriptLoader
+{
+ public:
+ spell_dru_predatory_strikes() : SpellScriptLoader("spell_dru_predatory_strikes") { }
+
+ class spell_dru_predatory_strikes_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dru_predatory_strikes_AuraScript);
+
+ void UpdateAmount(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Player* target = GetTarget()->ToPlayer())
+ target->UpdateAttackPowerAndDamage();
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_dru_predatory_strikes_AuraScript::UpdateAmount, EFFECT_ALL, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_dru_predatory_strikes_AuraScript::UpdateAmount, EFFECT_ALL, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dru_predatory_strikes_AuraScript();
+ }
+};
+
+class spell_dru_savage_roar : public SpellScriptLoader
+{
+ public:
+ spell_dru_savage_roar() : SpellScriptLoader("spell_dru_savage_roar") { }
+
+ class spell_dru_savage_roar_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dru_savage_roar_SpellScript);
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (caster->GetShapeshiftForm() != FORM_CAT)
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+
+ return SPELL_CAST_OK;
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_dru_savage_roar_SpellScript::CheckCast);
+ }
+ };
+
+ class spell_dru_savage_roar_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dru_savage_roar_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(DRUID_SAVAGE_ROAR))
+ return false;
+ return true;
+ }
+
+ void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ target->CastSpell(target, DRUID_SAVAGE_ROAR, true, NULL, aurEff, GetCasterGUID());
+ }
+
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(DRUID_SAVAGE_ROAR);
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_dru_savage_roar_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_dru_savage_roar_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dru_savage_roar_SpellScript();
+ }
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dru_savage_roar_AuraScript();
+ }
+};
+
+class spell_dru_survival_instincts : public SpellScriptLoader
+{
+ public:
+ spell_dru_survival_instincts() : SpellScriptLoader("spell_dru_survival_instincts") { }
+
+ class spell_dru_survival_instincts_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dru_survival_instincts_SpellScript);
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (!caster->IsInFeralForm())
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+
+ return SPELL_CAST_OK;
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_dru_survival_instincts_SpellScript::CheckCast);
+ }
+ };
+
+ class spell_dru_survival_instincts_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dru_survival_instincts_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(DRUID_SURVIVAL_INSTINCTS))
+ return false;
+ return true;
+ }
+
+ void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ int32 bp0 = target->CountPctFromMaxHealth(aurEff->GetAmount());
+ target->CastCustomSpell(target, DRUID_SURVIVAL_INSTINCTS, &bp0, NULL, NULL, true);
+ }
+
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(DRUID_SURVIVAL_INSTINCTS);
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_dru_survival_instincts_AuraScript::AfterApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_dru_survival_instincts_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dru_survival_instincts_SpellScript();
+ }
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dru_survival_instincts_AuraScript();
+ }
+};
+
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
@@ -377,4 +625,8 @@ void AddSC_druid_spell_scripts()
new spell_dru_starfall_aoe();
new spell_dru_swift_flight_passive();
new spell_dru_starfall_dummy();
+ new spell_dru_lifebloom();
+ new spell_dru_predatory_strikes();
+ new spell_dru_savage_roar();
+ new spell_dru_survival_instincts();
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index e23e21cf2cd..e7cc7360aab 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -239,7 +239,7 @@ class spell_gen_parachute : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_parachute_AuraScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
return false;
@@ -660,22 +660,16 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
return true;
}
- void HandleScript(SpellEffIndex /*effIndex*/)
+ void HandleScript()
{
- Player* caster = GetCaster()->ToPlayer();
- SpellInfo const* spellInfo = GetSpellInfo();
- caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)->GetRecoveryTime() / IN_MILLISECONDS);
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
- data << uint64(caster->GetGUID());
- data << uint8(0);
- data << uint32(spellInfo->Id);
- data << uint32(0);
- caster->GetSession()->SendPacket(&data);
+ // This is only needed because spells cast from spell_linked_spell are triggered by default
+ // Spell::SendSpellCooldown() skips all spells with TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
+ GetCaster()->ToPlayer()->AddSpellAndCategoryCooldowns(GetSpellInfo(), GetCastItem() ? GetCastItem()->GetEntry() : 0, GetSpell());
}
void Register()
{
- OnEffectHit += SpellEffectFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ AfterCast += SpellCastFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript);
}
};
@@ -2697,7 +2691,7 @@ public:
{
PrepareSpellScript(spell_gen_touch_the_nightmare_SpellScript);
- void HandleDamageCalc(SpellEffIndex effIndex)
+ void HandleDamageCalc(SpellEffIndex /*effIndex*/)
{
uint32 bp = GetCaster()->GetMaxHealth() * 0.3f;
SetHitDamage(bp);
@@ -2745,6 +2739,340 @@ public:
}
};
+enum GenericBandage
+{
+ SPELL_RECENTLY_BANDAGED = 11196,
+};
+
+class spell_gen_bandage : public SpellScriptLoader
+{
+ public:
+ spell_gen_bandage() : SpellScriptLoader("spell_gen_bandage") { }
+
+ class spell_gen_bandage_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_bandage_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_RECENTLY_BANDAGED))
+ return false;
+ return true;
+ }
+
+ SpellCastResult CheckCast()
+ {
+ if (Unit* target = GetExplTargetUnit())
+ {
+ if (target->HasAura(SPELL_RECENTLY_BANDAGED))
+ return SPELL_FAILED_TARGET_AURASTATE;
+ }
+ return SPELL_CAST_OK;
+ }
+
+ void HandleScript()
+ {
+ if (Unit* target = GetHitUnit())
+ GetCaster()->CastSpell(target, SPELL_RECENTLY_BANDAGED, true);
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_gen_bandage_SpellScript::CheckCast);
+ AfterHit += SpellHitFn(spell_gen_bandage_SpellScript::HandleScript);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_bandage_SpellScript();
+ }
+};
+
+enum GenericLifebloom
+{
+ SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL = 43422,
+ SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL = 52552,
+ SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL = 53692,
+ SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL = 57763,
+ SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL = 66094,
+};
+
+class spell_gen_lifebloom : public SpellScriptLoader
+{
+ public:
+ spell_gen_lifebloom(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }
+
+ class spell_gen_lifebloom_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_lifebloom_AuraScript);
+
+ public:
+ spell_gen_lifebloom_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(_spellId))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ // Final heal only on duration end
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
+ return;
+
+ // final heal
+ GetTarget()->CastSpell(GetTarget(), _spellId, true, NULL, aurEff, GetCasterGUID());
+ }
+
+ void Register()
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_gen_lifebloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
+ }
+
+ private:
+ uint32 _spellId;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_gen_lifebloom_AuraScript(_spellId);
+ }
+
+ private:
+ uint32 _spellId;
+};
+
+enum SummonElemental
+{
+ SPELL_SUMMON_FIRE_ELEMENTAL = 8985,
+ SPELL_SUMMON_EARTH_ELEMENTAL = 19704
+};
+
+class spell_gen_summon_elemental : public SpellScriptLoader
+{
+ public:
+ spell_gen_summon_elemental(const char* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }
+
+ class spell_gen_summon_elemental_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_summon_elemental_AuraScript);
+
+ public:
+ spell_gen_summon_elemental_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(_spellId))
+ return false;
+ return true;
+ }
+
+ void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetCaster())
+ if (Unit* owner = GetCaster()->GetOwner())
+ owner->CastSpell(owner, _spellId, true);
+ }
+
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetCaster())
+ if (Unit* owner = GetCaster()->GetOwner())
+ if (owner->GetTypeId() == TYPEID_PLAYER) // todo: this check is maybe wrong
+ owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_summon_elemental_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_gen_summon_elemental_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+
+ private:
+ uint32 _spellId;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_gen_summon_elemental_AuraScript(_spellId);
+ }
+
+ private:
+ uint32 _spellId;
+};
+
+enum Mounts
+{
+ SPELL_COLD_WEATHER_FLYING = 54197,
+
+ // Magic Broom
+ SPELL_MAGIC_BROOM_60 = 42680,
+ SPELL_MAGIC_BROOM_100 = 42683,
+ SPELL_MAGIC_BROOM_150 = 42667,
+ SPELL_MAGIC_BROOM_280 = 42668,
+
+ // Headless Horseman's Mount
+ SPELL_HEADLESS_HORSEMAN_MOUNT_60 = 51621,
+ SPELL_HEADLESS_HORSEMAN_MOUNT_100 = 48024,
+ SPELL_HEADLESS_HORSEMAN_MOUNT_150 = 51617,
+ SPELL_HEADLESS_HORSEMAN_MOUNT_280 = 48023,
+
+ // Winged Steed of the Ebon Blade
+ SPELL_WINGED_STEED_150 = 54726,
+ SPELL_WINGED_STEED_280 = 54727,
+
+ // Big Love Rocket
+ SPELL_BIG_LOVE_ROCKET_0 = 71343,
+ SPELL_BIG_LOVE_ROCKET_60 = 71344,
+ SPELL_BIG_LOVE_ROCKET_100 = 71345,
+ SPELL_BIG_LOVE_ROCKET_150 = 71346,
+ SPELL_BIG_LOVE_ROCKET_310 = 71347,
+
+ // Invincible
+ SPELL_INVINCIBLE_60 = 72281,
+ SPELL_INVINCIBLE_100 = 72282,
+ SPELL_INVINCIBLE_150 = 72283,
+ SPELL_INVINCIBLE_310 = 72284,
+
+ // Blazing Hippogryph
+ SPELL_BLAZING_HIPPOGRYPH_150 = 74854,
+ SPELL_BLAZING_HIPPOGRYPH_280 = 74855,
+
+ // Celestial Steed
+ SPELL_CELESTIAL_STEED_60 = 75619,
+ SPELL_CELESTIAL_STEED_100 = 75620,
+ SPELL_CELESTIAL_STEED_150 = 75617,
+ SPELL_CELESTIAL_STEED_280 = 75618,
+ SPELL_CELESTIAL_STEED_310 = 76153,
+
+ // X-53 Touring Rocket
+ SPELL_X53_TOURING_ROCKET_150 = 75957,
+ SPELL_X53_TOURING_ROCKET_280 = 75972,
+ SPELL_X53_TOURING_ROCKET_310 = 76154,
+};
+
+class spell_gen_mount : public SpellScriptLoader
+{
+ public:
+ spell_gen_mount(const char* name, uint32 mount0 = 0, uint32 mount60 = 0, uint32 mount100 = 0, uint32 mount150 = 0, uint32 mount280 = 0, uint32 mount310 = 0) : SpellScriptLoader(name),
+ _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }
+
+ class spell_gen_mount_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_mount_SpellScript);
+
+ public:
+ spell_gen_mount_SpellScript(uint32 mount0, uint32 mount60, uint32 mount100, uint32 mount150, uint32 mount280, uint32 mount310) : SpellScript(),
+ _mount0(mount0), _mount60(mount60), _mount100(mount100), _mount150(mount150), _mount280(mount280), _mount310(mount310) { }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (_mount0 && !sSpellMgr->GetSpellInfo(_mount0))
+ return false;
+ if (_mount60 && !sSpellMgr->GetSpellInfo(_mount60))
+ return false;
+ if (_mount100 && !sSpellMgr->GetSpellInfo(_mount100))
+ return false;
+ if (_mount150 && !sSpellMgr->GetSpellInfo(_mount150))
+ return false;
+ if (_mount280 && !sSpellMgr->GetSpellInfo(_mount280))
+ return false;
+ if (_mount310 && !sSpellMgr->GetSpellInfo(_mount310))
+ return false;
+ return true;
+ }
+
+ void HandleMount(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+
+ if (Player* target = GetHitPlayer())
+ {
+ // Prevent stacking of mounts and client crashes upon dismounting
+ target->RemoveAurasByType(SPELL_AURA_MOUNTED, 0, GetHitAura());
+
+ // Triggered spell id dependent on riding skill and zone
+ bool canFly = false;
+ uint32 map = target->GetMapId();
+ if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
+ canFly = true;
+
+ AreaTableEntry const* area = sAreaStore.LookupEntry(target->GetAreaId());
+ if (!area || (canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE)))
+ canFly = false;
+
+ uint32 mount = 0;
+ switch (target->GetBaseSkillValue(SKILL_RIDING))
+ {
+ case 0:
+ mount = _mount0;
+ break;
+ case 75:
+ mount = _mount60;
+ break;
+ case 150:
+ mount = _mount100;
+ break;
+ case 225:
+ if (canFly)
+ mount = _mount150;
+ else
+ mount = _mount100;
+ break;
+ case 300:
+ if (canFly)
+ {
+ if (_mount310 && target->Has310Flyer(false))
+ mount = _mount310;
+ else
+ mount = _mount280;
+ }
+ else
+ mount = _mount100;
+ break;
+ default:
+ break;
+ }
+
+ if (mount)
+ {
+ PreventHitAura();
+ target->CastSpell(target, mount, true);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_mount_SpellScript::HandleMount, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+
+ private:
+ uint32 _mount0;
+ uint32 _mount60;
+ uint32 _mount100;
+ uint32 _mount150;
+ uint32 _mount280;
+ uint32 _mount310;
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_mount_SpellScript(_mount0, _mount60, _mount100, _mount150, _mount280, _mount310);
+ }
+
+ private:
+ uint32 _mount0;
+ uint32 _mount60;
+ uint32 _mount100;
+ uint32 _mount150;
+ uint32 _mount280;
+ uint32 _mount310;
+};
+
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -2801,4 +3129,20 @@ void AddSC_generic_spell_scripts()
new spell_gen_despawn_self();
new spell_gen_touch_the_nightmare();
new spell_gen_dream_funnel();
+ new spell_gen_bandage();
+ new spell_gen_lifebloom("spell_hexlord_lifebloom", SPELL_HEXLORD_MALACRASS_LIFEBLOOM_FINAL_HEAL);
+ new spell_gen_lifebloom("spell_tur_ragepaw_lifebloom", SPELL_TUR_RAGEPAW_LIFEBLOOM_FINAL_HEAL);
+ new spell_gen_lifebloom("spell_cenarion_scout_lifebloom", SPELL_CENARION_SCOUT_LIFEBLOOM_FINAL_HEAL);
+ new spell_gen_lifebloom("spell_twisted_visage_lifebloom", SPELL_TWISTED_VISAGE_LIFEBLOOM_FINAL_HEAL);
+ new spell_gen_lifebloom("spell_faction_champion_dru_lifebloom", SPELL_FACTION_CHAMPIONS_DRU_LIFEBLOOM_FINAL_HEAL);
+ new spell_gen_summon_elemental("spell_gen_summon_fire_elemental", SPELL_SUMMON_FIRE_ELEMENTAL);
+ new spell_gen_summon_elemental("spell_gen_summon_earth_elemental", SPELL_SUMMON_EARTH_ELEMENTAL);
+ new spell_gen_mount("spell_magic_broom", 0, SPELL_MAGIC_BROOM_60, SPELL_MAGIC_BROOM_100, SPELL_MAGIC_BROOM_150, SPELL_MAGIC_BROOM_280);
+ new spell_gen_mount("spell_headless_horseman_mount", 0, SPELL_HEADLESS_HORSEMAN_MOUNT_60, SPELL_HEADLESS_HORSEMAN_MOUNT_100, SPELL_HEADLESS_HORSEMAN_MOUNT_150, SPELL_HEADLESS_HORSEMAN_MOUNT_280);
+ new spell_gen_mount("spell_winged_steed_of_the_ebon_blade", 0, 0, 0, SPELL_WINGED_STEED_150, SPELL_WINGED_STEED_280);
+ new spell_gen_mount("spell_big_love_rocket", SPELL_BIG_LOVE_ROCKET_0, SPELL_BIG_LOVE_ROCKET_60, SPELL_BIG_LOVE_ROCKET_100, SPELL_BIG_LOVE_ROCKET_150, SPELL_BIG_LOVE_ROCKET_310);
+ new spell_gen_mount("spell_invincible", 0, SPELL_INVINCIBLE_60, SPELL_INVINCIBLE_100, SPELL_INVINCIBLE_150, SPELL_INVINCIBLE_310);
+ new spell_gen_mount("spell_blazing_hippogryph", 0, 0, 0, SPELL_BLAZING_HIPPOGRYPH_150, SPELL_BLAZING_HIPPOGRYPH_280);
+ new spell_gen_mount("spell_celestial_steed", 0, SPELL_CELESTIAL_STEED_60, SPELL_CELESTIAL_STEED_100, SPELL_CELESTIAL_STEED_150, SPELL_CELESTIAL_STEED_280, SPELL_CELESTIAL_STEED_310);
+ new spell_gen_mount("spell_x53_touring_rocket", 0, 0, 0, SPELL_X53_TOURING_ROCKET_150, SPELL_X53_TOURING_ROCKET_280, SPELL_X53_TOURING_ROCKET_310);
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 896ed331bde..a2ee6c1c3a3 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -618,6 +618,86 @@ class spell_hun_misdirection_proc : public SpellScriptLoader
}
};
+class spell_hun_disengage : public SpellScriptLoader
+{
+ public:
+ spell_hun_disengage() : SpellScriptLoader("spell_hun_disengage") { }
+
+ class spell_hun_disengage_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_hun_disengage_SpellScript);
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (caster->GetTypeId() == TYPEID_PLAYER && !caster->isInCombat())
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+
+ return SPELL_CAST_OK;
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_hun_disengage_SpellScript::CheckCast);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_hun_disengage_SpellScript();
+ }
+};
+
+class spell_hun_tame_beast : public SpellScriptLoader
+{
+ public:
+ spell_hun_tame_beast() : SpellScriptLoader("spell_hun_tame_beast") { }
+
+ class spell_hun_tame_beast_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_hun_tame_beast_SpellScript);
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ if (!GetExplTargetUnit())
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ if (Creature* target = GetExplTargetUnit()->ToCreature())
+ {
+ if (target->getLevel() > caster->getLevel())
+ return SPELL_FAILED_HIGHLEVEL;
+
+ // use SMSG_PET_TAME_FAILURE?
+ if (!target->GetCreatureTemplate()->isTameable(caster->ToPlayer()->CanTameExoticPets()))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ if (caster->GetPetGUID())
+ return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
+ if (caster->GetCharmGUID())
+ return SPELL_FAILED_ALREADY_HAVE_CHARM;
+ }
+ else
+ return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
+ return SPELL_CAST_OK;
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_hun_tame_beast_SpellScript::CheckCast);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_hun_tame_beast_SpellScript();
+ }
+};
void AddSC_hunter_spell_scripts()
{
@@ -633,4 +713,6 @@ void AddSC_hunter_spell_scripts()
new spell_hun_pet_carrion_feeder();
new spell_hun_misdirection();
new spell_hun_misdirection_proc();
+ new spell_hun_disengage();
+ new spell_hun_tame_beast();
}
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 050741ffaba..0edfbaee437 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -342,13 +342,52 @@ public:
}
};
+class spell_mage_living_bomb : public SpellScriptLoader
+{
+ public:
+ spell_mage_living_bomb() : SpellScriptLoader("spell_mage_living_bomb") { }
+
+ class spell_mage_living_bomb_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mage_living_bomb_AuraScript);
+
+ bool Validate(SpellInfo const* spell)
+ {
+ if (!sSpellMgr->GetSpellInfo(uint32(spell->Effects[EFFECT_1].CalcValue())))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode();
+ if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(GetTarget(), uint32(aurEff->GetAmount()), true, NULL, aurEff);
+ }
+
+ void Register()
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_mage_living_bomb_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_mage_living_bomb_AuraScript();
+ }
+};
+
void AddSC_mage_spell_scripts()
{
- new spell_mage_blast_wave;
- new spell_mage_cold_snap;
+ new spell_mage_blast_wave();
+ new spell_mage_cold_snap();
new spell_mage_frost_warding_trigger();
new spell_mage_incanters_absorbtion_absorb();
new spell_mage_incanters_absorbtion_manashield();
- new spell_mage_polymorph_cast_visual;
- new spell_mage_summon_water_elemental;
+ new spell_mage_polymorph_cast_visual();
+ new spell_mage_summon_water_elemental();
+ new spell_mage_living_bomb();
}
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 4baa1eb3735..329e0d2e170 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -43,6 +43,10 @@ enum PaladinSpells
SPELL_DIVINE_STORM = 53385,
SPELL_DIVINE_STORM_DUMMY = 54171,
SPELL_DIVINE_STORM_HEAL = 54172,
+
+ SPELL_FORBEARANCE = 25771,
+ SPELL_AVENGING_WRATH_MARKER = 61987,
+ SPELL_IMMUNE_SHIELD_MARKER = 61988,
};
// 31850 - Ardent Defender
@@ -255,17 +259,18 @@ class spell_pal_holy_shock : public SpellScriptLoader
class spell_pal_holy_shock_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_pal_holy_shock_SpellScript)
- bool Validate(SpellInfo const* spellEntry)
+ PrepareSpellScript(spell_pal_holy_shock_SpellScript);
+
+ bool Validate(SpellInfo const* spell)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
// can't use other spell than holy shock due to spell_ranks dependency
- if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
+ if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spell->Id))
return false;
- uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
+ uint8 rank = sSpellMgr->GetSpellRank(spell->Id);
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
@@ -287,7 +292,7 @@ class spell_pal_holy_shock : public SpellScriptLoader
SpellCastResult CheckCast()
{
- Player* caster = GetCaster()->ToPlayer();
+ Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
@@ -433,6 +438,99 @@ class spell_pal_divine_storm_dummy : public SpellScriptLoader
}
};
+class spell_pal_lay_on_hands : public SpellScriptLoader
+{
+ public:
+ spell_pal_lay_on_hands() : SpellScriptLoader("spell_pal_lay_on_hands") { }
+
+ class spell_pal_lay_on_hands_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_pal_lay_on_hands_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FORBEARANCE))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_AVENGING_WRATH_MARKER))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_IMMUNE_SHIELD_MARKER))
+ return false;
+ return true;
+ }
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetExplTargetUnit())
+ if (caster == target)
+ if (target->HasAura(SPELL_FORBEARANCE) || target->HasAura(SPELL_AVENGING_WRATH_MARKER) || target->HasAura(SPELL_IMMUNE_SHIELD_MARKER))
+ return SPELL_FAILED_TARGET_AURASTATE;
+
+ return SPELL_CAST_OK;
+ }
+
+ void HandleScript()
+ {
+ Unit* caster = GetCaster();
+ if (caster == GetHitUnit())
+ {
+ caster->CastSpell(caster, SPELL_FORBEARANCE, true);
+ caster->CastSpell(caster, SPELL_AVENGING_WRATH_MARKER, true);
+ caster->CastSpell(caster, SPELL_IMMUNE_SHIELD_MARKER, true);
+ }
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands_SpellScript::CheckCast);
+ AfterHit += SpellHitFn(spell_pal_lay_on_hands_SpellScript::HandleScript);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_pal_lay_on_hands_SpellScript();
+ }
+};
+
+class spell_pal_righteous_defense : public SpellScriptLoader
+{
+ public:
+ spell_pal_righteous_defense() : SpellScriptLoader("spell_pal_righteous_defense") { }
+
+ class spell_pal_righteous_defense_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_pal_righteous_defense_SpellScript);
+
+ SpellCastResult CheckCast()
+ {
+ Unit* caster = GetCaster();
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return SPELL_FAILED_DONT_REPORT;
+
+ if (Unit* target = GetExplTargetUnit())
+ {
+ if (!target->IsFriendlyTo(caster) || target->getAttackers().empty())
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+
+ return SPELL_CAST_OK;
+ }
+
+ void Register()
+ {
+ OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense_SpellScript::CheckCast);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_pal_righteous_defense_SpellScript();
+ }
+};
+
void AddSC_paladin_spell_scripts()
{
new spell_pal_ardent_defender();
@@ -443,4 +541,6 @@ void AddSC_paladin_spell_scripts()
new spell_pal_judgement_of_command();
new spell_pal_divine_storm();
new spell_pal_divine_storm_dummy();
+ new spell_pal_lay_on_hands();
+ new spell_pal_righteous_defense();
}
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
new file mode 100644
index 00000000000..78bdbb7f127
--- /dev/null
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -0,0 +1,1744 @@
+ /*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/*
+ * Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
+ * Ordered alphabetically using scriptname.
+ * Scriptnames of files in this file should be prefixed with "spell_dk_".
+ */
+
+#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
+#include "Unit.h"
+#include "Player.h"
+#include "Pet.h"
+
+enum HunterPetCalculate
+{
+ SPELL_TAMED_PET_PASSIVE_06 = 19591,
+ SPELL_TAMED_PET_PASSIVE_07 = 20784,
+ SPELL_TAMED_PET_PASSIVE_08 = 34666,
+ SPELL_TAMED_PET_PASSIVE_09 = 34667,
+ SPELL_TAMED_PET_PASSIVE_10 = 34675,
+ SPELL_HUNTER_PET_SCALING_01 = 34902,
+ SPELL_HUNTER_PET_SCALING_02 = 34903,
+ SPELL_HUNTER_PET_SCALING_03 = 34904,
+ SPELL_HUNTER_PET_SCALING_04 = 61017,
+ SPELL_HUNTER_ANIMAL_HANDLER = 34453,
+};
+
+enum WarlockPetCalculate
+{
+ SPELL_PET_PASSIVE_CRIT = 35695,
+ SPELL_PET_PASSIVE_DAMAGE_TAKEN = 35697,
+ SPELL_WARLOCK_PET_SCALING_01 = 34947,
+ SPELL_WARLOCK_PET_SCALING_02 = 34956,
+ SPELL_WARLOCK_PET_SCALING_03 = 34957,
+ SPELL_WARLOCK_PET_SCALING_04 = 34958,
+ SPELL_WARLOCK_PET_SCALING_05 = 61013,
+ ENTRY_FELGUARD = 17252,
+ ENTRY_VOIDWALKER = 1860,
+ ENTRY_FELHUNTER = 417,
+ ENTRY_SUCCUBUS = 1863,
+ ENTRY_IMP = 416,
+ SPELL_WARLOCK_GLYPH_OF_VOIDWALKER = 56247,
+};
+
+enum DKPetCalculate
+{
+ SPELL_DEATH_KNIGHT_RUNE_WEAPON_02 = 51906,
+ SPELL_DEATH_KNIGHT_PET_SCALING_01 = 54566,
+ SPELL_DEATH_KNIGHT_PET_SCALING_02 = 51996,
+ SPELL_DEATH_KNIGHT_PET_SCALING_03 = 61697,
+ SPELL_NIGHT_OF_THE_DEAD = 55620,
+ ENTRY_ARMY_OF_THE_DEAD_GHOUL = 24207,
+ SPELL_DEATH_KNIGHT_GLYPH_OF_GHOUL = 58686,
+};
+
+enum ShamanPetCalculate
+{
+ SPELL_FERAL_SPIRIT_PET_UNK_01 = 35674,
+ SPELL_FERAL_SPIRIT_PET_UNK_02 = 35675,
+ SPELL_FERAL_SPIRIT_PET_UNK_03 = 35676,
+ SPELL_FERAL_SPIRIT_PET_SCALING_04 = 61783,
+};
+
+enum MiscPetCalculate
+{
+ SPELL_MAGE_PET_PASSIVE_ELEMENTAL = 44559,
+ SPELL_PET_HEALTH_SCALING = 61679,
+ SPELL_PET_UNK_01 = 67561,
+ SPELL_PET_UNK_02 = 67557,
+};
+
+class spell_gen_pet_calculate : public SpellScriptLoader
+{
+ public:
+ spell_gen_pet_calculate() : SpellScriptLoader("spell_gen_pet_calculate") { }
+
+ class spell_gen_pet_calculate_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_pet_calculate_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritSpell = 0.0f;
+ // Crit from Intellect
+ CritSpell += owner->GetSpellCritFromIntellect();
+ // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit spell from spell crit ratings
+ CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);
+
+ amount += int32(CritSpell);
+ }
+ }
+
+ void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritMelee = 0.0f;
+ // Crit from Agility
+ CritMelee += owner->GetMeleeCritFromAgility();
+ // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
+ CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit melee from melee crit ratings
+ CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);
+
+ amount += int32(CritMelee);
+ }
+ }
+
+ void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ // Increase hit melee from meele hit ratings
+ HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
+
+ amount += int32(HitMelee);
+ }
+ }
+
+ void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitSpell = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitSpell);
+ }
+ }
+
+ void CalculateAmountExpertise(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float Expertise = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_EXPERTISE
+ Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE);
+ // Increase Expertise from Expertise ratings
+ Expertise += owner->GetRatingBonusValue(CR_EXPERTISE);
+
+ amount += int32(Expertise);
+ }
+ }
+
+ void Register()
+ {
+ switch (m_scriptSpellId)
+ {
+ case SPELL_TAMED_PET_PASSIVE_06:
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ break;
+ case SPELL_PET_PASSIVE_CRIT:
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ break;
+ case SPELL_WARLOCK_PET_SCALING_05:
+ case SPELL_HUNTER_PET_SCALING_04:
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);
+ break;
+ case SPELL_DEATH_KNIGHT_PET_SCALING_03:
+// case SPELL_SHAMAN_PET_HIT:
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ break;
+ default:
+ break;
+ }
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_gen_pet_calculate_AuraScript();
+ }
+};
+
+class spell_warl_pet_scaling_01 : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_scaling_01() : SpellScriptLoader("spell_warl_pet_scaling_01") { }
+
+ class spell_warl_pet_scaling_01_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_scaling_01_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ _tempBonus = 0;
+ return true;
+ }
+
+ void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void ApplyEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (_tempBonus)
+ {
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ uint32 healthMod = 0;
+ uint32 baseHealth = pInfo->health;
+ switch (pet->GetEntry())
+ {
+ case ENTRY_IMP:
+ healthMod = uint32(_tempBonus * 8.4f);
+ break;
+ case ENTRY_FELGUARD:
+ case ENTRY_VOIDWALKER:
+ healthMod = _tempBonus * 11;
+ break;
+ case ENTRY_SUCCUBUS:
+ healthMod = uint32(_tempBonus * 9.1f);
+ break;
+ case ENTRY_FELHUNTER:
+ healthMod = uint32(_tempBonus * 9.5f);
+ break;
+ default:
+ healthMod = 0;
+ break;
+ }
+ if (healthMod)
+ pet->ToPet()->SetCreateHealth(baseHealth + healthMod);
+ }
+ }
+
+ void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ {
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ pet->ToPet()->SetCreateHealth(pInfo->health);
+ }
+ }
+
+ void CalculateAttackPowerAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
+ int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
+ int32 maximum = (fire > shadow) ? fire : shadow;
+ if (maximum < 0)
+ maximum = 0;
+ float bonusAP = maximum * 0.57f;
+
+ amount += bonusAP;
+
+ // Glyph of felguard
+ if (pet->GetEntry() == ENTRY_FELGUARD)
+ {
+ if (AuraEffect* /* aurEff */ect = owner->GetAuraEffect(56246, EFFECT_0))
+ {
+ float base_attPower = pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE) * pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_PCT);
+ amount += CalculatePctN(amount+base_attPower, /* aurEff */ect->GetAmount());
+ }
+ }
+ }
+ }
+
+ void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ //the damage bonus used for pets is either fire or shadow damage, whatever is higher
+ int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
+ int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
+ int32 maximum = (fire > shadow) ? fire : shadow;
+ float bonusDamage = 0.0f;
+
+ if (maximum > 0)
+ bonusDamage = maximum * 0.15f;
+
+ amount += bonusDamage;
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
+ }
+
+ private:
+ uint32 _tempBonus;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_scaling_01_AuraScript();
+ }
+};
+
+class spell_warl_pet_scaling_02 : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_scaling_02() : SpellScriptLoader("spell_warl_pet_scaling_02") { }
+
+ class spell_warl_pet_scaling_02_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_scaling_02_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ _tempBonus = 0;
+ return true;
+ }
+
+ void CalculateIntellectAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetStat(STAT_INTELLECT), 30);
+
+ amount += ownerBonus;
+ _tempBonus = ownerBonus;
+ }
+ }
+
+ void ApplyEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (_tempBonus)
+ {
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ uint32 manaMod = 0;
+ uint32 baseMana = pInfo->mana;
+ switch (pet->GetEntry())
+ {
+ case ENTRY_IMP:
+ manaMod = uint32(_tempBonus * 4.9f);
+ break;
+ case ENTRY_VOIDWALKER:
+ case ENTRY_SUCCUBUS:
+ case ENTRY_FELHUNTER:
+ case ENTRY_FELGUARD:
+ manaMod = uint32(_tempBonus * 11.5f);
+ break;
+ default:
+ manaMod = 0;
+ break;
+ }
+ if (manaMod)
+ pet->ToPet()->SetCreateMana(baseMana + manaMod);
+ }
+ }
+
+ void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ {
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ pet->ToPet()->SetCreateMana(pInfo->mana);
+ }
+ }
+
+ void CalculateArmorAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetArmor(), 35);
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateFireResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40);
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_02_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_02_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateIntellectAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateArmorAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
+ }
+
+ private:
+ uint32 _tempBonus;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_scaling_02_AuraScript();
+ }
+};
+
+class spell_warl_pet_scaling_03 : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_scaling_03() : SpellScriptLoader("spell_warl_pet_scaling_03") { }
+
+ class spell_warl_pet_scaling_03_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_scaling_03_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateFrostResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40);
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateArcaneResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40);
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateNatureResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40);
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateFrostResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_scaling_03_AuraScript();
+ }
+};
+
+
+class spell_warl_pet_scaling_04 : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_scaling_04() : SpellScriptLoader("spell_warl_pet_scaling_04") { }
+
+ class spell_warl_pet_scaling_04_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_scaling_04_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateShadowResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float ownerBonus = 0.0f;
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40);
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_04_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_scaling_04_AuraScript();
+ }
+};
+
+class spell_warl_pet_scaling_05 : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_scaling_05() : SpellScriptLoader("spell_warl_pet_scaling_05") { }
+
+ class spell_warl_pet_scaling_05_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_scaling_05_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitMelee += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitMelee);
+ }
+ }
+
+ void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitSpell = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitSpell);
+ }
+ }
+
+ void CalculateAmountExpertise(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float Expertise = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ Expertise += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(Expertise);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_scaling_05_AuraScript();
+ }
+};
+
+class spell_warl_pet_passive : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_passive() : SpellScriptLoader("spell_warl_pet_passive") { }
+
+ class spell_warl_pet_passive_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_passive_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritSpell = 0.0f;
+ // Crit from Intellect
+ CritSpell += owner->GetSpellCritFromIntellect();
+ // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit spell from spell crit ratings
+ CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);
+
+ if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
+ if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
+ if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
+ amount += CalculatePctN(CritSpell, improvedDemonicTacticsEffect->GetAmount());
+ }
+ }
+
+ void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritMelee = 0.0f;
+ // Crit from Agility
+ CritMelee += owner->GetMeleeCritFromAgility();
+ // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
+ CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit melee from melee crit ratings
+ CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);
+
+ if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
+ if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
+ if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
+ amount += CalculatePctN(CritMelee, improvedDemonicTacticsEffect->GetAmount());
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_passive_AuraScript();
+ }
+};
+// this doesnt actually fit in here
+class spell_warl_pet_passive_damage_done : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_passive_damage_done() : SpellScriptLoader("spell_warl_pet_passive_damage_done") { }
+
+ class spell_warl_pet_passive_damage_done_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_passive_damage_done_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountDamageDone(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (GetCaster()->GetOwner()->ToPlayer())
+ {
+ switch (GetCaster()->GetEntry())
+ {
+ case ENTRY_VOIDWALKER:
+ amount += -16;
+ break;
+ case ENTRY_FELHUNTER:
+ amount += -20;
+ break;
+ case ENTRY_SUCCUBUS:
+ case ENTRY_FELGUARD:
+ amount += 5;
+ break;
+ }
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_passive_damage_done_AuraScript();
+ }
+};
+
+class spell_warl_pet_passive_voidwalker : public SpellScriptLoader
+{
+public:
+ spell_warl_pet_passive_voidwalker() : SpellScriptLoader("spell_warl_pet_passive_voidwalker") { }
+
+ class spell_warl_pet_passive_voidwalker_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_pet_passive_voidwalker_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ if (AuraEffect* /* aurEff */ect = owner->GetAuraEffect(SPELL_WARLOCK_GLYPH_OF_VOIDWALKER, EFFECT_0))
+ amount += /* aurEff */ect->GetAmount();
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_voidwalker_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_pet_passive_voidwalker_AuraScript();
+ }
+};
+
+
+class spell_sha_pet_scaling_04 : public SpellScriptLoader
+{
+public:
+ spell_sha_pet_scaling_04() : SpellScriptLoader("spell_sha_pet_scaling_04") { }
+
+ class spell_sha_pet_scaling_04_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_sha_pet_scaling_04_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ // Increase hit melee from meele hit ratings
+ HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
+
+ amount += int32(HitMelee);
+ }
+ }
+
+ void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitSpell = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitSpell);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_sha_pet_scaling_04_AuraScript();
+ }
+};
+
+class spell_hun_pet_scaling_01 : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_scaling_01() : SpellScriptLoader("spell_hun_pet_scaling_01") { }
+
+ class spell_hun_pet_scaling_01_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_scaling_01_AuraScript);
+
+ void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (pet->isPet())
+ if (Unit* owner = pet->ToPet()->GetOwner())
+ {
+ float mod = 0.45f;
+ float ownerBonus = 0.0f;
+
+ PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
+ if (itr == pet->ToPet()->m_spells.end())
+ itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2
+
+ if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
+ AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue());
+ }
+
+ ownerBonus = owner->GetStat(STAT_STAMINA)*mod;
+
+ amount += ownerBonus;
+ }
+ }
+
+ void ApplyEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (_tempHealth)
+ pet->SetHealth(_tempHealth);
+ }
+
+ void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ _tempHealth = pet->GetHealth();
+ }
+
+ void CalculateAttackPowerAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float mod = 1.0f; //Hunter contribution modifier
+ float bonusAP = 0.0f;
+
+ PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
+ if (itr == pet->ToPet()->m_spells.end())
+ itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2
+
+ if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
+ mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue());
+ }
+
+ bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
+
+ amount += bonusAP;
+ }
+ }
+
+ void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float mod = 1.0f; //Hunter contribution modifier
+ float bonusDamage = 0.0f;
+
+ PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
+ if (itr == pet->ToPet()->m_spells.end())
+ itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2
+
+ if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value
+ mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue());
+ }
+
+ bonusDamage = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod;
+
+ amount += bonusDamage;
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_hun_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectApply += AuraEffectApplyFn(spell_hun_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
+ }
+
+ private:
+ uint32 _tempHealth;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_scaling_01_AuraScript();
+ }
+};
+
+class spell_hun_pet_scaling_02 : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_scaling_02() : SpellScriptLoader("spell_hun_pet_scaling_02") { }
+
+ class spell_hun_pet_scaling_02_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_scaling_02_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateFrostResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateFireResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateNatureResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFrostResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_scaling_02_AuraScript();
+ }
+};
+
+class spell_hun_pet_scaling_03 : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_scaling_03() : SpellScriptLoader("spell_hun_pet_scaling_03") { }
+
+ class spell_hun_pet_scaling_03_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_scaling_03_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateShadowResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateArcaneResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void CalculateArmorAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isPet())
+ return;
+
+ Unit* owner = pet->ToPet()->GetOwner();
+ if (!owner)
+ return;
+
+ float ownerBonus = 0.0f;
+
+ ownerBonus = CalculatePctN(owner->GetArmor(), 35);
+
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArmorAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_scaling_03_AuraScript();
+ }
+};
+
+class spell_hun_pet_scaling_04 : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_scaling_04() : SpellScriptLoader("spell_hun_pet_scaling_04") { }
+
+ class spell_hun_pet_scaling_04_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_scaling_04_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ // Increase hit melee from meele hit ratings
+ HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
+
+ amount += int32(HitMelee);
+ }
+ }
+
+ void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitSpell = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitSpell);
+ }
+ }
+
+ void CalculateAmountExpertise(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float Expertise = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_EXPERTISE
+ Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE);
+ // Increase Expertise from Expertise ratings
+ Expertise += owner->GetRatingBonusValue(CR_EXPERTISE);
+
+ amount += int32(Expertise);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_scaling_04_AuraScript();
+ }
+};
+
+class spell_hun_pet_passive_crit : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_passive_crit() : SpellScriptLoader("spell_hun_pet_passive_crit") { }
+
+ class spell_hun_pet_passive_crit_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_passive_crit_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritSpell = 0.0f;
+ // Crit from Intellect
+ // CritSpell += owner->GetSpellCritFromIntellect();
+ // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit spell from spell crit ratings
+ // CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);
+
+ amount += (CritSpell*0.8f);
+ }
+ }
+
+ void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float CritMelee = 0.0f;
+ // Crit from Agility
+ // CritMelee += owner->GetMeleeCritFromAgility();
+ // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
+ // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ // Increase crit from SPELL_AURA_MOD_CRIT_PCT
+ // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
+ // Increase crit melee from melee crit ratings
+ // CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);
+
+ amount += (CritMelee*0.8f);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_passive_crit_AuraScript();
+ }
+};
+
+class spell_hun_pet_passive_damage_done : public SpellScriptLoader
+{
+public:
+ spell_hun_pet_passive_damage_done() : SpellScriptLoader("spell_hun_pet_passive_damage_done") { }
+
+ class spell_hun_pet_passive_damage_done_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_pet_passive_damage_done_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountDamageDone(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (GetCaster()->GetOwner()->ToPlayer())
+ {
+ // Pet's base damage changes depending on happiness
+ if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet())
+ {
+ switch (GetCaster()->ToPet()->GetHappinessState())
+ {
+ case HAPPY:
+ // 125% of normal damage
+ amount += 25.0f;
+ break;
+ case CONTENT:
+ // 100% of normal damage, nothing to modify
+ break;
+ case UNHAPPY:
+ // 75% of normal damage
+ amount += -25.0f;
+ break;
+ }
+ }
+ // Cobra Reflexes
+ if (AuraEffect* cobraReflexes = GetCaster()->GetAuraEffectOfRankedSpell(61682, EFFECT_0))
+ amount -= cobraReflexes->GetAmount();
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_pet_passive_damage_done_AuraScript();
+ }
+};
+
+class spell_hun_animal_handler : public SpellScriptLoader
+{
+public:
+ spell_hun_animal_handler() : SpellScriptLoader("spell_hun_animal_handler") { }
+
+ class spell_hun_animal_handler_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_animal_handler_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountDamageDone(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ if (AuraEffect* /* aurEff */ect = owner->GetAuraEffectOfRankedSpell(SPELL_HUNTER_ANIMAL_HANDLER, EFFECT_1))
+ amount = /* aurEff */ect->GetAmount();
+ else
+ amount = 0;
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_animal_handler_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_ATTACK_POWER_PCT);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_hun_animal_handler_AuraScript();
+ }
+};
+
+
+class spell_dk_avoidance_passive : public SpellScriptLoader
+{
+public:
+ spell_dk_avoidance_passive() : SpellScriptLoader("spell_dk_avoidance_passive") { }
+
+ class spell_dk_avoidance_passive_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_avoidance_passive_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAvoidanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (Unit* owner = pet->GetOwner())
+ {
+ // Army of the dead ghoul
+ if (pet->GetEntry() == ENTRY_ARMY_OF_THE_DEAD_GHOUL)
+ amount = -90;
+ // Night of the dead
+ else if ( Aura * aur = owner->GetAuraOfRankedSpell(SPELL_NIGHT_OF_THE_DEAD))
+ amount = aur->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
+ }
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_avoidance_passive_AuraScript::CalculateAvoidanceAmount, EFFECT_0, SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dk_avoidance_passive_AuraScript();
+ }
+};
+
+class spell_dk_pet_scaling_01 : public SpellScriptLoader
+{
+public:
+ spell_dk_pet_scaling_01() : SpellScriptLoader("spell_dk_pet_scaling_01") { }
+
+ class spell_dk_pet_scaling_01_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_pet_scaling_01_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ _tempHealth = 0;
+ return true;
+ }
+
+ void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (pet->isGuardian())
+ {
+ if (Unit* owner = pet->GetOwner())
+ {
+ float mod = 0.3f;
+
+ // Ravenous Dead. Check just if owner has Ravenous Dead since it's effect is not an aura
+ if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0))
+ {
+ mod += aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()/100; // Ravenous Dead edits the original scale
+ }
+ // Glyph of the Ghoul
+ if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_DEATH_KNIGHT_GLYPH_OF_GHOUL, 0))
+ mod += aurEff->GetAmount()/100;
+
+ float ownerBonus = float(owner->GetStat(STAT_STAMINA)) * mod;
+ amount += ownerBonus;
+ }
+ }
+ }
+ }
+
+ void ApplyEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ if (_tempHealth)
+ pet->SetHealth(_tempHealth);
+ }
+
+ void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ _tempHealth = pet->GetHealth();
+ }
+
+ void CalculateStrengthAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ if (!pet->isGuardian())
+ return;
+
+ Unit* owner = pet->GetOwner();
+ if (!owner)
+ return;
+
+ float mod = 0.7f;
+
+ // Ravenous Dead
+ AuraEffect const* aurEff = NULL;
+ // Check just if owner has Ravenous Dead since it's effect is not an aura
+ aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
+ if (aurEff)
+ {
+ mod += CalculatePctN(mod, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale
+ }
+ // Glyph of the Ghoul
+ aurEff = owner->GetAuraEffect(58686, 0);
+ if (aurEff)
+ mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod
+ float ownerBonus = float(owner->GetStat(STAT_STRENGTH)) * mod;
+ amount += ownerBonus;
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_dk_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ AfterEffectApply += AuraEffectApplyFn(spell_dk_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStrengthAmount, EFFECT_1, SPELL_AURA_MOD_STAT);
+ }
+
+ private:
+ uint32 _tempHealth;
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dk_pet_scaling_01_AuraScript();
+ }
+};
+
+class spell_dk_pet_scaling_02 : public SpellScriptLoader
+{
+public:
+ spell_dk_pet_scaling_02() : SpellScriptLoader("spell_dk_pet_scaling_02") { }
+
+ class spell_dk_pet_scaling_02_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_pet_scaling_02_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountMeleeHaste(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HasteMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100;
+
+ amount += int32(HasteMelee);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dk_pet_scaling_02_AuraScript();
+ }
+};
+
+class spell_dk_pet_scaling_03 : public SpellScriptLoader
+{
+public:
+ spell_dk_pet_scaling_03() : SpellScriptLoader("spell_dk_pet_scaling_03") { }
+
+ class spell_dk_pet_scaling_03_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_pet_scaling_03_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
+ // Increase hit melee from meele hit ratings
+ HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
+
+ amount += int32(HitMelee);
+ }
+ }
+
+ void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HitSpell = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ // Increase hit spell from spell hit ratings
+ HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
+
+ amount += int32(HitSpell);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dk_pet_scaling_03_AuraScript();
+ }
+};
+
+class spell_dk_rune_weapon_scaling_02 : public SpellScriptLoader
+{
+public:
+ spell_dk_rune_weapon_scaling_02() : SpellScriptLoader("spell_dk_rune_weapon_scaling_02") { }
+
+ class spell_dk_rune_weapon_scaling_02_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_dk_rune_weapon_scaling_02_AuraScript);
+
+ bool Load()
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return true;
+ }
+
+ void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (Unit* pet = GetUnitOwner())
+ {
+ Unit* owner = pet->GetOwner();
+ if (!owner)
+ return;
+
+ if (pet->isGuardian())
+ ((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK));
+
+ amount += owner->CalculateDamage(BASE_ATTACK, true, true);;
+ }
+ }
+
+ void CalculateAmountMeleeHaste(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
+ {
+ if (!GetCaster() || !GetCaster()->GetOwner())
+ return;
+ if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
+ {
+ // For others recalculate it from:
+ float HasteMelee = 0.0f;
+ // Increase hit from SPELL_AURA_MOD_HIT_CHANCE
+ HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100;
+
+ amount += int32(HasteMelee);
+ }
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateDamageDoneAmount, EFFECT_0, SPELL_AURA_MOD_DAMAGE_DONE);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_dk_rune_weapon_scaling_02_AuraScript();
+ }
+};
+
+void AddSC_pet_spell_scripts()
+{
+ new spell_gen_pet_calculate();
+}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 8088004c9d1..6910bf47805 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -34,6 +34,9 @@ enum PriestSpells
PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED = 33619,
PRIEST_SPELL_REFLECTIVE_SHIELD_R1 = 33201,
+ PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL = 64085,
+ PRIEST_SPELL_EMPOWERED_RENEW = 63544,
+ PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT = 3021,
};
// Guardian Spirit
@@ -330,6 +333,88 @@ public:
}
};
+class spell_pri_vampiric_touch : public SpellScriptLoader
+{
+ public:
+ spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { }
+
+ class spell_pri_vampiric_touch_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_pri_vampiric_touch_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL))
+ return false;
+ return true;
+ }
+
+ void HandleDispel(DispelInfo* /*dispelInfo*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (Unit* target = GetUnitOwner())
+ if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
+ {
+ int32 damage = aurEff->GetAmount() * 8;
+ // backfire damage
+ caster->CastCustomSpell(target, PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff);
+ }
+ }
+
+ void Register()
+ {
+ AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_pri_vampiric_touch_AuraScript();
+ }
+};
+
+class spell_priest_renew : public SpellScriptLoader
+{
+ public:
+ spell_priest_renew() : SpellScriptLoader("spell_priest_renew") { }
+
+ class spell_priest_renew_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_priest_renew_AuraScript);
+
+ bool Load()
+ {
+ return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleApplyEffect(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ {
+ // Empowered Renew
+ if (AuraEffect const* empoweredRenewAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT, EFFECT_1))
+ {
+ uint32 heal = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), GetEffect(EFFECT_0)->GetAmount(), DOT);
+ heal = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT);
+
+ int32 basepoints0 = empoweredRenewAurEff->GetAmount() * GetEffect(EFFECT_0)->GetTotalTicks() * int32(heal) / 100;
+ caster->CastCustomSpell(GetTarget(), PRIEST_SPELL_EMPOWERED_RENEW, &basepoints0, NULL, NULL, true, NULL, aurEff);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_priest_renew_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_priest_renew_AuraScript();
+ }
+};
+
void AddSC_priest_spell_scripts()
{
new spell_pri_guardian_spirit();
@@ -339,4 +424,6 @@ void AddSC_priest_spell_scripts()
new spell_pri_reflective_shield_trigger();
new spell_pri_mind_sear();
new spell_pri_prayer_of_mending_heal();
+ new spell_pri_vampiric_touch();
+ new spell_priest_renew();
}
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index c9c036d5329..fce3d0415a6 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -35,13 +35,19 @@ enum ShamanSpells
SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349,
SHAMAN_SPELL_SATED = 57724,
SHAMAN_SPELL_EXHAUSTION = 57723,
-
+
SHAMAN_SPELL_STORM_EARTH_AND_FIRE = 51483,
EARTHBIND_TOTEM_SPELL_EARTHGRAB = 64695,
// For Earthen Power
SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474,
SHAMAN_TOTEM_SPELL_EARTHEN_POWER = 59566,
+
+ SHAMAN_BIND_SIGHT = 6277,
+
+ ICON_ID_SHAMAN_LAVA_FLOW = 3087,
+ SHAMAN_LAVA_FLOWS_R1 = 51480,
+ SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694,
};
// 51474 - Astral shift
@@ -255,7 +261,7 @@ class EarthenPowerTargetSelector
{
public:
EarthenPowerTargetSelector() { }
-
+
bool operator() (Unit* target)
{
if (!target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
@@ -652,6 +658,94 @@ class spell_sha_chain_heal : public SpellScriptLoader
}
};
+class spell_sha_flame_shock : public SpellScriptLoader
+{
+ public:
+ spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
+
+ class spell_sha_flame_shock_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_sha_flame_shock_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_R1))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_TRIGGERED_R1))
+ return false;
+ return true;
+ }
+
+ void HandleDispel(DispelInfo* /*dispelInfo*/)
+ {
+ if (Unit* caster = GetCaster())
+ // Lava Flows
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
+ {
+ if (sSpellMgr->GetFirstSpellInChain(SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId()))
+ return;
+
+ uint8 rank = sSpellMgr->GetSpellRank(aurEff->GetId());
+ caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true);
+ }
+ }
+
+ void Register()
+ {
+ AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_sha_flame_shock_AuraScript();
+ }
+};
+
+class spell_sha_sentry_totem : public SpellScriptLoader
+{
+ public:
+ spell_sha_sentry_totem() : SpellScriptLoader("spell_sha_sentry_totem") { }
+
+ class spell_sha_sentry_totem_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_sha_sentry_totem_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_BIND_SIGHT))
+ return false;
+ return true;
+ }
+
+ void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
+ if (totem->isTotem())
+ caster->CastSpell(totem, SHAMAN_BIND_SIGHT, true);
+ }
+
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ caster->ToPlayer()->StopCastingBindSight();
+ }
+
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_sha_sentry_totem_AuraScript();
+ }
+};
+
void AddSC_shaman_spell_scripts()
{
new spell_sha_astral_shift();
@@ -667,4 +761,6 @@ void AddSC_shaman_spell_scripts()
new spell_sha_mana_spring_totem();
new spell_sha_lava_lash();
new spell_sha_chain_heal();
+ new spell_sha_flame_shock();
+ new spell_sha_sentry_totem();
}
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 838b9e4f932..e20eb07d45a 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -37,6 +37,9 @@ enum WarlockSpells
WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018,
WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020,
WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388,
+ WARLOCK_HAUNT = 48181,
+ WARLOCK_HAUNT_HEAL = 48210,
+ WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117,
};
class spell_warl_banish : public SpellScriptLoader
@@ -523,6 +526,107 @@ class spell_warl_demonic_circle_teleport : public SpellScriptLoader
}
};
+class spell_warl_haunt : public SpellScriptLoader
+{
+ public:
+ spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { }
+
+ class spell_warl_haunt_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warl_haunt_SpellScript);
+
+ void HandleOnHit()
+ {
+ if (Aura* aura = GetHitAura())
+ if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1))
+ aurEff->SetAmount(CalculatePctN(aurEff->GetAmount(), GetHitDamage()));
+ }
+
+ void Register()
+ {
+ OnHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleOnHit);
+ }
+ };
+
+ class spell_warl_haunt_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_haunt_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(WARLOCK_HAUNT_HEAL))
+ return false;
+ return true;
+ }
+
+ void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ if (Unit* caster = GetCaster())
+ {
+ int32 amount = aurEff->GetAmount();
+ GetTarget()->CastCustomSpell(caster, WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
+ }
+ }
+
+ void Register()
+ {
+ OnEffectRemove += AuraEffectApplyFn(spell_warl_haunt_AuraScript::HandleRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warl_haunt_SpellScript();
+ }
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_haunt_AuraScript();
+ }
+};
+
+class spell_warl_unstable_affliction : public SpellScriptLoader
+{
+ public:
+ spell_warl_unstable_affliction() : SpellScriptLoader("spell_warl_unstable_affliction") { }
+
+ class spell_warl_unstable_affliction_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_warl_unstable_affliction_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(WARLOCK_UNSTABLE_AFFLICTION_DISPEL))
+ return false;
+ return true;
+ }
+
+ void HandleDispel(DispelInfo* dispelInfo)
+ {
+ if (Unit* caster = GetCaster())
+ if (AuraEffect const* aurEff = GetEffect(EFFECT_0))
+ {
+ int32 damage = aurEff->GetAmount() * 9;
+ // backfire damage and silence
+ caster->CastCustomSpell(dispelInfo->GetDispeller(), WARLOCK_UNSTABLE_AFFLICTION_DISPEL, &damage, NULL, NULL, true, NULL, aurEff);
+ }
+ }
+
+ void Register()
+ {
+ AfterDispel += AuraDispelFn(spell_warl_unstable_affliction_AuraScript::HandleDispel);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_warl_unstable_affliction_AuraScript();
+ }
+};
+
void AddSC_warlock_spell_scripts()
{
new spell_warl_banish();
@@ -535,4 +639,6 @@ void AddSC_warlock_spell_scripts()
new spell_warl_life_tap();
new spell_warl_demonic_circle_summon();
new spell_warl_demonic_circle_teleport();
+ new spell_warl_haunt();
+ new spell_warl_unstable_affliction();
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 790a9d0f814..308c7f9afa3 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1245,6 +1245,36 @@ class go_veil_skith_cage : public GameObjectScript
}
};
+/*######
+## go_frostblade_shrine
+######*/
+
+enum TheCleansing
+{
+ QUEST_THE_CLEANSING_HORDE = 11317,
+ QUEST_THE_CLEANSING_ALLIANCE = 11322,
+ SPELL_CLEANSING_SOUL = 43351,
+ SPELL_RECENT_MEDITATION = 61720,
+};
+
+class go_frostblade_shrine : public GameObjectScript
+{
+public:
+ go_frostblade_shrine() : GameObjectScript("go_frostblade_shrine") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ if (!player->HasAura(SPELL_RECENT_MEDITATION))
+ if (player->GetQuestStatus(QUEST_THE_CLEANSING_HORDE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_CLEANSING_ALLIANCE) == QUEST_STATUS_INCOMPLETE)
+ {
+ go->UseDoorOrButton(10);
+ player->CastSpell(player, SPELL_CLEANSING_SOUL);
+ player->SetStandState(UNIT_STAND_STATE_SIT);
+ }
+ return true;
+ }
+};
+
void AddSC_go_scripts()
{
new go_cat_figurine;
@@ -1285,4 +1315,5 @@ void AddSC_go_scripts()
new go_gjalerbron_cage;
new go_large_gjalerbron_cage;
new go_veil_skith_cage;
+ new go_frostblade_shrine;
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index c9aeea07382..57a65423b6f 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -47,6 +47,7 @@ EndContentData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "World.h"
+#include "PetAI.h"
/*########
# npc_air_force_bots
@@ -2100,16 +2101,18 @@ class npc_shadowfiend : public CreatureScript
public:
npc_shadowfiend() : CreatureScript("npc_shadowfiend") { }
- struct npc_shadowfiendAI : public ScriptedAI
+ struct npc_shadowfiendAI : public PetAI
{
- npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {}
+ npc_shadowfiendAI(Creature* creature) : PetAI(creature) {}
- void DamageTaken(Unit* /*killer*/, uint32& damage)
+ void JustDied(Unit* killer)
{
if (me->isSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
- if (owner->HasAura(GLYPH_OF_SHADOWFIEND) && damage >= me->GetHealth())
+ if (owner->HasAura(GLYPH_OF_SHADOWFIEND))
owner->CastSpell(owner, GLYPH_OF_SHADOWFIEND_MANA, true);
+
+ PetAI::JustDied(killer);
}
};
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index d315c6417ea..89cc6ab25e5 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -314,18 +314,17 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
// Creature respawn
- PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM creature_respawn", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH)
// Gameobject respawn
- PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
// GM Tickets
PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH)
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index cf6bbd7bdfa..e1530f36e44 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -296,7 +296,6 @@ enum CharacterDatabaseStatements
CHAR_SEL_CREATURE_RESPAWNS,
CHAR_REP_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN,
- CHAR_DEL_CREATURE_RESPAWN_BY_GUID,
CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
CHAR_SEL_MAX_CREATURE_RESPAWNS,
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 5d837100b0e..cc4c4a555c2 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -483,12 +483,13 @@ LogFileLevel = 0
DebugLogMask = 0
#
-# WorldLogFile
-# Description: Packet logging file for the world server.
-# Example: "World.log" - (Enabled)
+# PacketLogFile
+# Description: Binary packet logging file for the world server.
+# Filename extension must be .bin to be parsable with WowPacketParser.
+# Example: "World.bin" - (Enabled)
# Default: "" - (Disabled)
-WorldLogFile = ""
+PacketLogFile = ""
#
# DBErrorLogFile
@@ -2024,17 +2025,17 @@ Visibility.GroupMode = 1
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
-# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
-# For instances default ~120.
-# Max limited by active player zone: ~ 333
+# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
+# For instances default ~170.
+# Max limited by grid size: 533.33333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 90 - (Visibility.Distance.Continents)
-# 120 - (Visibility.Distance.Instances)
-# 180 - (Visibility.Distance.BGArenas)
+# 170 - (Visibility.Distance.Instances)
+# 533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
-Visibility.Distance.Instances = 120
-Visibility.Distance.BGArenas = 180
+Visibility.Distance.Instances = 170
+Visibility.Distance.BGArenas = 533
#
# Visibility.Notify.Period.OnContinents
@@ -2514,6 +2515,13 @@ Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
#
+# Arena.RatedUpdateTimer
+# Description: Time (in milliseconds) between checks for matchups in rated arena
+# Default: 5000 - (5 seconds)
+
+Arena.RatedUpdateTimer = 5000
+
+#
# Arena.AutoDistributePoints
# Description: Automatically distribute arena points.
# Default: 0 - (Disabled)
diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp
index 1505f2c2cee..d64276c6363 100644
--- a/src/tools/map_extractor/System.cpp
+++ b/src/tools/map_extractor/System.cpp
@@ -48,9 +48,9 @@ char output_path[128] = ".";
char input_path[128] = ".";
uint32 maxAreaId = 0;
-//**************************************************
+// **************************************************
// Extractor options
-//**************************************************
+// **************************************************
enum Extract
{
EXTRACT_MAP = 1,
@@ -221,7 +221,7 @@ uint32 ReadMapDBC()
map_ids[x].id = dbc.getRecord(x).getUInt(0);
strcpy(map_ids[x].name, dbc.getRecord(x).getString(1));
}
- printf("Done! (%u maps loaded)\n", map_count);
+ printf("Done! (%zu maps loaded)\n", map_count);
return map_count;
}
@@ -246,7 +246,7 @@ void ReadAreaTableDBC()
maxAreaId = dbc.getMaxId();
- printf("Done! (%u areas loaded)\n", area_count);
+ printf("Done! (%zu areas loaded)\n", area_count);
}
void ReadLiquidTypeTableDBC()
@@ -267,7 +267,7 @@ void ReadLiquidTypeTableDBC()
for(uint32 x = 0; x < liqTypeCount; ++x)
LiqType[dbc.getRecord(x).getUInt(0)] = dbc.getRecord(x).getUInt(3);
- printf("Done! (%u LiqTypes loaded)\n", liqTypeCount);
+ printf("Done! (%zu LiqTypes loaded)\n", liqTypeCount);
}
//
@@ -572,7 +572,7 @@ bool ConvertADT(char *filename, char *filename2, int /*cell_y*/, int /*cell_x*/,
// Try store as packed in uint16 or uint8 values
if (!(heightHeader.flags & MAP_HEIGHT_NO_HEIGHT))
{
- float step;
+ float step = 0;
// Try Store as uint values
if (CONF_allow_float_to_int)
{