diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 14 |
3 files changed, 18 insertions, 9 deletions
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index dc3347c5b4f..a28874c51e7 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -72,6 +72,7 @@ class Minion : public TempSummon float GetFollowAngle() const { return m_followAngle; } void SetFollowAngle(float angle) { m_followAngle = angle; } bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet + bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits bool IsGuardianPet() const; protected: Unit* const m_owner; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index d11f6d94734..e4981ee8483 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -1003,15 +1003,11 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) if (!pInfo) SetCreateHealth(30*petlevel); - float dmg_multiplier = 0.3f; - if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit - dmg_multiplier = 0.6f; + // wolf attack speed is 1.5s + SetAttackTime(BASE_ATTACK, cinfo->baseattacktime); - SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)); - - // 14AP == 1dps, wolf's strike speed == 2s so dmg = basedmg + AP / 14 * 2 - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14))); - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + (m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier * 2 / 14))); + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel))); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel))); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor) SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina) diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 0024d726060..94b4047e943 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -441,6 +441,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field Pet* pet = GetPet(); //update pet's AP + Guardian* guardian = GetGuardianPet(); //automatically update weapon damage after attack power modification if (ranged) { @@ -456,8 +457,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness UpdateSpellDamageAndHealingBonus(); - if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet + if (pet && pet->IsPetGhoul()) // At melee attack power change for DK pet pet->UpdateAttackPowerAndDamage(); + + if (guardian && guardian->IsSpiritWolf()) // At melee attack power change for Shaman feral spirit + guardian->UpdateAttackPowerAndDamage(); } } @@ -1305,6 +1309,14 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } + else if (IsSpiritWolf()) //wolf benefit from shaman's attack power + { + float dmg_multiplier = 0.31f; + if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit + dmg_multiplier = 0.61f; + bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier; + SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)); + } //demons benefit from warlocks shadow or fire damage else if (isPet()) { |