diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 1 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 21 |
3 files changed, 14 insertions, 15 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 94e9306b29f..4c7d1669233 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1590,9 +1590,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) { - if (_player->IsInCombat()) - return; - TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE"); for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) @@ -1609,6 +1606,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) if (itemGuid == 1) continue; + // Only equip weapons in combat + if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) + continue; + Item* item = _player->GetItemByGuid(itemGuid); uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 4e57c538c4d..1369d915773 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5072,6 +5072,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/) hadPet = false; } + // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends Pet* pet = player->GetPet(); // Attempt to get current pet if (!pet || pet->IsAlive()) return; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 1b8f50b5eab..eb45e8f49f5 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1337,23 +1337,20 @@ public: return false; } - std::string tNameLink = handler->GetNameLink(target); + bool targetHasSkill = target->GetSkillValue(skill); - if (!target->GetSkillValue(skill)) - { - handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name[handler->GetSessionDbcLocale()]); - handler->SetSentErrorMessage(true); - return false; - } - - uint16 max = maxPureSkill ? atol (maxPureSkill) : target->GetPureMaxSkillValue(skill); + // If our target does not yet have the skill they are trying to add to them, the chosen level also becomes + // the max level of the new profession. + uint16 max = maxPureSkill ? atol (maxPureSkill) : targetHasSkill ? target->GetPureMaxSkillValue(skill) : uint16(level); if (level <= 0 || level > max || max <= 0) return false; - target->SetSkill(skill, target->GetSkillStep(skill), level, max); - handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], tNameLink.c_str(), level, max); - + // If the player has the skill, we get the current skill step. If they don't have the skill, we + // add the skill to the player's book with step 1 (which is the first rank, in most cases something + // like 'Apprentice <skill>'. + target->SetSkill(skill, targetHasSkill ? target->GetSkillStep(skill) : 1, level, max); + handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name[handler->GetSessionDbcLocale()], handler->GetNameLink(target).c_str(), level, max); return true; } |