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-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h2
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp42
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h2
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp64
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h2
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
6 files changed, 60 insertions, 61 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 8c1a2425f7c..04ca96dfdd9 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -168,7 +168,7 @@ enum AuctionBotConfigBoolValues
class AuctionBotConfig
{
private:
- AuctionBotConfig() {}
+ AuctionBotConfig(): _itemsPerCycleBoost(1000), _itemsPerCycleNormal(20) {}
~AuctionBotConfig() {}
AuctionBotConfig(const AuctionBotConfig&);
AuctionBotConfig& operator=(const AuctionBotConfig&);
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index f7c8003fc76..0043482c77f 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -20,7 +20,7 @@
#include "ItemPrototype.h"
#include "AuctionHouseBotBuyer.h"
-AuctionBotBuyer::AuctionBotBuyer()
+AuctionBotBuyer::AuctionBotBuyer(): _checkInterval(20)
{
// Define faction for our main data class.
for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
@@ -50,7 +50,7 @@ bool AuctionBotBuyer::Initialize()
//load Check interval
_checkInterval = sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYER_RECHECK_INTERVAL) * MINUTE;
- TC_LOG_INFO("ahbot", "AHBot buyer interval between 2 check = %u", _checkInterval);
+ TC_LOG_DEBUG("ahbot", "AHBot buyer interval between 2 check = %u", _checkInterval);
return true;
}
@@ -150,8 +150,8 @@ uint32 AuctionBotBuyer::GetBuyableEntry(BuyerConfiguration& config)
}
}
- TC_LOG_INFO("ahbot", "AHBot: %u items added to buyable vector for ah type: %u", count, config.GetHouseType());
- TC_LOG_INFO("ahbot", "AHBot: SameItemInfo size = %u", (uint32)config.SameItemInfo.size());
+ TC_LOG_DEBUG("ahbot", "AHBot: %u items added to buyable vector for ah type: %u", count, config.GetHouseType());
+ TC_LOG_DEBUG("ahbot", "AHBot: SameItemInfo size = %u", (uint32)config.SameItemInfo.size());
return count;
}
@@ -167,7 +167,7 @@ void AuctionBotBuyer::PrepareListOfEntry(BuyerConfiguration& config)
++itr;
}
- TC_LOG_INFO("ahbot", "AHBot: CheckedEntry size = %u", (uint32)config.CheckedEntry.size());
+ TC_LOG_DEBUG("ahbot", "AHBot: CheckedEntry size = %u", (uint32)config.CheckedEntry.size());
}
bool AuctionBotBuyer::IsBuyableEntry(uint32 buyoutPrice, double inGameBuyPrice, double maxBuyablePrice, uint32 minBuyPrice, uint32 maxChance, uint32 chanceRatio)
@@ -227,12 +227,12 @@ bool AuctionBotBuyer::IsBuyableEntry(uint32 buyoutPrice, double inGameBuyPrice,
if (urand(1, chanceRatio) <= chance)
{
- TC_LOG_INFO("ahbot", "AHBot: WIN BUY! Chance = %u, num = %u.", chance, chanceRatio);
+ TC_LOG_DEBUG("ahbot", "AHBot: WIN BUY! Chance = %u, num = %u.", chance, chanceRatio);
return true;
}
else
{
- TC_LOG_INFO("ahbot", "AHBot: LOOSE BUY! Chance = %u, num = %u.", chance, chanceRatio);
+ TC_LOG_DEBUG("ahbot", "AHBot: LOOSE BUY! Chance = %u, num = %u.", chance, chanceRatio);
return false;
}
}
@@ -274,25 +274,25 @@ bool AuctionBotBuyer::IsBidableEntry(uint32 bidPrice, double inGameBuyPrice, dou
if (urand(1, chanceRatio) <= chance)
{
- TC_LOG_INFO("ahbot", "AHBot: WIN BID! Chance = %u, num = %u.", chance, chanceRatio);
+ TC_LOG_DEBUG("ahbot", "AHBot: WIN BID! Chance = %u, num = %u.", chance, chanceRatio);
return true;
}
else
{
- TC_LOG_INFO("ahbot", "AHBot: LOOSE BID! Chance = %u, num = %u.", chance, chanceRatio);
+ TC_LOG_DEBUG("ahbot", "AHBot: LOOSE BID! Chance = %u, num = %u.", chance, chanceRatio);
return false;
}
}
void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
{
- TC_LOG_INFO("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / 10000.0f);
+ TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / 10000.0f);
auction->bid = bidPrice;
}
void AuctionBotBuyer::BuyEntry(AuctionEntry* auction)
{
- TC_LOG_INFO("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
+ TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
auction->bid = auction->buyout;
}
@@ -307,7 +307,7 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
if (config.CheckedEntry.size() > sAuctionBotConfig->GetItemPerCycleBoost())
{
buyCycles = sAuctionBotConfig->GetItemPerCycleBoost();
- TC_LOG_INFO("ahbot", "AHBot: Boost value used for Buyer! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
+ TC_LOG_DEBUG("ahbot", "AHBot: Boost value used for Buyer! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
}
else
buyCycles = sAuctionBotConfig->GetItemPerCycleNormal();
@@ -317,8 +317,8 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
AuctionEntry* auction = auctionHouse->GetAuction(itr->second.AuctionId);
if (!auction) // is auction not active now
{
- TC_LOG_INFO("ahbot", "AHBot: Entry %u on ah %u doesn't exists, perhaps bought already?",
- itr->second.AuctionId, auction->GetHouseId());
+ TC_LOG_DEBUG("ahbot", "AHBot: Entry %u doesn't exists, perhaps bought already?",
+ itr->second.AuctionId);
config.CheckedEntry.erase(itr++);
continue;
@@ -326,7 +326,7 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
if (itr->second.LastChecked != 0 && (now - itr->second.LastChecked) <= _checkInterval)
{
- TC_LOG_INFO("ahbot", "AHBot: In time interval wait for entry %u!", auction->Id);
+ TC_LOG_DEBUG("ahbot", "AHBot: In time interval wait for entry %u!", auction->Id);
++itr;
continue;
}
@@ -382,12 +382,12 @@ void AuctionBotBuyer::AddNewAuctionBuyerBotBid(BuyerConfiguration& config)
double maxBidablePrice = maxBuyablePrice - (maxBuyablePrice / 30); // Max Bidable price defined to 70% of max buyable price
- TC_LOG_INFO("ahbot", "AHBot: Auction added with data:");
- TC_LOG_INFO("ahbot", "AHBot: MaxPrice of Entry %u is %.1fg.", itr->second.AuctionId, maxBuyablePrice / 10000);
- TC_LOG_INFO("ahbot", "AHBot: GamePrice buy=%.1fg, bid=%.1fg.", inGameBuyPrice / 10000, inGameBidPrice / 10000);
- TC_LOG_INFO("ahbot", "AHBot: Minimal price see in AH Buy=%ug, Bid=%ug.",
+ TC_LOG_DEBUG("ahbot", "AHBot: Auction added with data:");
+ TC_LOG_DEBUG("ahbot", "AHBot: MaxPrice of Entry %u is %.1fg.", itr->second.AuctionId, maxBuyablePrice / 10000);
+ TC_LOG_DEBUG("ahbot", "AHBot: GamePrice buy=%.1fg, bid=%.1fg.", inGameBuyPrice / 10000, inGameBidPrice / 10000);
+ TC_LOG_DEBUG("ahbot", "AHBot: Minimal price see in AH Buy=%ug, Bid=%ug.",
sameItemItr->second.MinBuyPrice / 10000, sameItemItr->second.MinBidPrice / 10000);
- TC_LOG_INFO("ahbot", "AHBot: Actual Entry price, Buy=%ug, Bid=%ug.", buyoutPrice / 10000, bidPrice / 10000);
+ TC_LOG_DEBUG("ahbot", "AHBot: Actual Entry price, Buy=%ug, Bid=%ug.", buyoutPrice / 10000, bidPrice / 10000);
if (!auction->owner) // Original auction owner
maxChance = maxChance / 5; // if Owner is AHBot this mean player placed bid on this auction. We divide by 5 chance for AhBuyer to place bid on it. (This make more challenge than ignore entry)
@@ -422,7 +422,7 @@ bool AuctionBotBuyer::Update(AuctionHouseType houseType)
{
if (sAuctionBotConfig->GetConfigBuyerEnabled(houseType))
{
- TC_LOG_INFO("ahbot", "AHBot: %s buying ...", AuctionBotConfig::GetHouseTypeName(houseType));
+ TC_LOG_DEBUG("ahbot", "AHBot: %s buying ...", AuctionBotConfig::GetHouseTypeName(houseType));
if (GetBuyableEntry(_houseConfig[houseType]) > 0)
AddNewAuctionBuyerBotBid(_houseConfig[houseType]);
return true;
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
index 89be1b8b052..1148435f1c1 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.h
@@ -47,7 +47,7 @@ typedef std::map<uint32, BuyerAuctionEval> CheckEntryMap;
struct BuyerConfiguration
{
- BuyerConfiguration(): _houseType(AUCTION_HOUSE_NEUTRAL) {}
+ BuyerConfiguration(): FactionChance(3), BuyerEnabled(false), BuyerPriceRatio(100), _houseType(AUCTION_HOUSE_NEUTRAL) {}
void Initialize(AuctionHouseType houseType)
{
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 053b110e525..13aa1f22fa3 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -39,7 +39,7 @@ bool AuctionBotSeller::Initialize()
std::vector<uint32> includeItems;
std::vector<uint32> excludeItems;
- TC_LOG_INFO("ahbot", "AHBot seller filters:");
+ TC_LOG_DEBUG("ahbot", "AHBot seller filters:");
{
std::stringstream includeStream(sAuctionBotConfig->GetAHBotIncludes());
@@ -55,10 +55,10 @@ bool AuctionBotSeller::Initialize()
excludeItems.push_back(atoi(temp.c_str()));
}
- TC_LOG_INFO("ahbot", "Forced Inclusion %u items", (uint32)includeItems.size());
- TC_LOG_INFO("ahbot", "Forced Exclusion %u items", (uint32)excludeItems.size());
+ TC_LOG_DEBUG("ahbot", "Forced Inclusion %u items", (uint32)includeItems.size());
+ TC_LOG_DEBUG("ahbot", "Forced Exclusion %u items", (uint32)excludeItems.size());
- TC_LOG_INFO("ahbot", "Loading npc vendor items for filter..");
+ TC_LOG_DEBUG("ahbot", "Loading npc vendor items for filter..");
const CreatureTemplateContainer* creatures = sObjectMgr->GetCreatureTemplates();
std::set<uint32> tempItems;
for (CreatureTemplateContainer::const_iterator it = creatures->begin(); it != creatures->end(); ++it)
@@ -72,9 +72,9 @@ bool AuctionBotSeller::Initialize()
for (std::set<uint32>::const_iterator it = tempItems.begin(); it != tempItems.end(); ++it)
npcItems.push_back(*it);
- TC_LOG_INFO("ahbot", "Npc vendor filter has %u items", (uint32)npcItems.size());
+ TC_LOG_DEBUG("ahbot", "Npc vendor filter has %u items", (uint32)npcItems.size());
- TC_LOG_INFO("ahbot", "Loading loot items for filter..");
+ TC_LOG_DEBUG("ahbot", "Loading loot items for filter..");
QueryResult result = WorldDatabase.PQuery(
"SELECT `item` FROM `creature_loot_template` UNION "
"SELECT `item` FROM `disenchant_loot_template` UNION "
@@ -101,8 +101,8 @@ bool AuctionBotSeller::Initialize()
} while (result->NextRow());
}
- TC_LOG_INFO("ahbot", "Loot filter has %u items", (uint32)lootItems.size());
- TC_LOG_INFO("ahbot", "Sorting and cleaning items for AHBot seller...");
+ TC_LOG_DEBUG("ahbot", "Loot filter has %u items", (uint32)lootItems.size());
+ TC_LOG_DEBUG("ahbot", "Sorting and cleaning items for AHBot seller...");
uint32 itemsAdded = 0;
@@ -382,18 +382,18 @@ bool AuctionBotSeller::Initialize()
return false;
}
- TC_LOG_INFO("ahbot", "AuctionHouseBot seller will use %u items to fill auction house (according your config choices)", itemsAdded);
+ TC_LOG_DEBUG("ahbot", "AuctionHouseBot seller will use %u items to fill auction house (according your config choices)", itemsAdded);
LoadConfig();
- TC_LOG_INFO("ahbot", "Items loaded \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
+ TC_LOG_DEBUG("ahbot", "Items loaded \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i)
- TC_LOG_INFO("ahbot", "\t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
+ TC_LOG_DEBUG("ahbot", "\t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
(uint32)_itemPool[0][i].size(), (uint32)_itemPool[1][i].size(), (uint32)_itemPool[2][i].size(),
(uint32)_itemPool[3][i].size(), (uint32)_itemPool[4][i].size(), (uint32)_itemPool[5][i].size(),
(uint32)_itemPool[6][i].size());
- TC_LOG_INFO("ahbot", "AHBot seller configuration data loaded and initialized");
+ TC_LOG_DEBUG("ahbot", "AHBot seller configuration data loaded and initialized");
return true;
}
@@ -594,17 +594,17 @@ void AuctionBotSeller::LoadSellerValues(SellerConfiguration& config)
config.SetMinTime(sAuctionBotConfig->GetConfig(CONFIG_AHBOT_MINTIME));
config.SetMaxTime(sAuctionBotConfig->GetConfig(CONFIG_AHBOT_MAXTIME));
- TC_LOG_INFO("ahbot", "AHBot: minTime = %u", config.GetMinTime());
- TC_LOG_INFO("ahbot", "AHBot: maxTime = %u", config.GetMaxTime());
-
- TC_LOG_INFO("ahbot", "AHBot: For AH type %u", config.GetHouseType());
- TC_LOG_INFO("ahbot", "AHBot: GrayItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GRAY));
- TC_LOG_INFO("ahbot", "AHBot: WhiteItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_WHITE));
- TC_LOG_INFO("ahbot", "AHBot: GreenItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GREEN));
- TC_LOG_INFO("ahbot", "AHBot: BlueItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_BLUE));
- TC_LOG_INFO("ahbot", "AHBot: PurpleItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_PURPLE));
- TC_LOG_INFO("ahbot", "AHBot: OrangeItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_ORANGE));
- TC_LOG_INFO("ahbot", "AHBot: YellowItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_YELLOW));
+ TC_LOG_DEBUG("ahbot", "AHBot: minTime = %u", config.GetMinTime());
+ TC_LOG_DEBUG("ahbot", "AHBot: maxTime = %u", config.GetMaxTime());
+
+ TC_LOG_DEBUG("ahbot", "AHBot: For AH type %u", config.GetHouseType());
+ TC_LOG_DEBUG("ahbot", "AHBot: GrayItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GRAY));
+ TC_LOG_DEBUG("ahbot", "AHBot: WhiteItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_WHITE));
+ TC_LOG_DEBUG("ahbot", "AHBot: GreenItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_GREEN));
+ TC_LOG_DEBUG("ahbot", "AHBot: BlueItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_BLUE));
+ TC_LOG_DEBUG("ahbot", "AHBot: PurpleItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_PURPLE));
+ TC_LOG_DEBUG("ahbot", "AHBot: OrangeItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_ORANGE));
+ TC_LOG_DEBUG("ahbot", "AHBot: YellowItems = %u", config.GetItemsAmountPerQuality(AUCTION_QUALITY_YELLOW));
}
// Set static of items on one AH faction.
@@ -637,10 +637,10 @@ uint32 AuctionBotSeller::SetStat(SellerConfiguration& config)
}
}
- TC_LOG_INFO("ahbot", "AHBot: Missed Item \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
+ TC_LOG_DEBUG("ahbot", "AHBot: Missed Item \tGray\tWhite\tGreen\tBlue\tPurple\tOrange\tYellow");
for (uint32 i = 0; i < MAX_ITEM_CLASS; ++i)
{
- TC_LOG_INFO("ahbot", "AHBot: \t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
+ TC_LOG_DEBUG("ahbot", "AHBot: \t\t%u\t%u\t%u\t%u\t%u\t%u\t%u",
config.GetMissedItemsPerClass(AUCTION_QUALITY_GRAY, (ItemClass)i),
config.GetMissedItemsPerClass(AUCTION_QUALITY_WHITE, (ItemClass)i),
config.GetMissedItemsPerClass(AUCTION_QUALITY_GREEN, (ItemClass)i),
@@ -899,13 +899,13 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
if (config.LastMissedItem > sAuctionBotConfig->GetItemPerCycleBoost())
{
items = sAuctionBotConfig->GetItemPerCycleBoost();
- TC_LOG_INFO("ahbot", "AHBot: Boost value used to fill AH! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
+ TC_LOG_DEBUG("ahbot", "AHBot: Boost value used to fill AH! (if this happens often adjust both ItemsPerCycle in worldserver.conf)");
}
else
items = sAuctionBotConfig->GetItemPerCycleNormal();
- uint32 houseid;
- uint32 auctioneer;
+ uint32 houseid = 0;
+ uint32 auctioneer = 0;
switch (config.GetHouseType())
{
case AUCTION_HOUSE_ALLIANCE:
@@ -938,14 +938,14 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
if (!itemId)
{
- TC_LOG_INFO("ahbot", "AHBot: Item entry 0 auction creating attempt.");
+ TC_LOG_DEBUG("ahbot", "AHBot: Item entry 0 auction creating attempt.");
continue;
}
ItemTemplate const* prototype = sObjectMgr->GetItemTemplate(itemId);
if (!prototype)
{
- TC_LOG_INFO("ahbot", "AHBot: Unknown item %u auction creating attempt.", itemId);
+ TC_LOG_DEBUG("ahbot", "AHBot: Unknown item %u auction creating attempt.", itemId);
continue;
}
@@ -1012,14 +1012,14 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
}
CharacterDatabase.CommitTransaction(trans);
- TC_LOG_INFO("ahbot", "AHBot: Added %u items to auction", count);
+ TC_LOG_DEBUG("ahbot", "AHBot: Added %u items to auction", count);
}
bool AuctionBotSeller::Update(AuctionHouseType houseType)
{
if (sAuctionBotConfig->GetConfigItemAmountRatio(houseType) > 0)
{
- TC_LOG_INFO("ahbot", "AHBot: %s selling ...", AuctionBotConfig::GetHouseTypeName(houseType));
+ TC_LOG_DEBUG("ahbot", "AHBot: %s selling ...", AuctionBotConfig::GetHouseTypeName(houseType));
if (SetStat(_houseConfig[houseType]))
AddNewAuctions(_houseConfig[houseType]);
return true;
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
index a1820196dc8..014fe23f71a 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
@@ -55,7 +55,7 @@ struct SellerItemInfo
class SellerConfiguration
{
public:
- SellerConfiguration(): _houseType(AUCTION_HOUSE_NEUTRAL)
+ SellerConfiguration(): LastMissedItem(0), _houseType(AUCTION_HOUSE_NEUTRAL), _minTime(1), _maxTime(72)
{
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 824a1ae475e..9a78d74bb45 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2738,16 +2738,16 @@ AuctionHouseBot.LockBox.Enabled = 0
#
# AuctionHouseBot.ItemsPerCycle.Boost
-# Description: This value is used to fill DB faster than normal when there is more than this value on missed items (not auctioned items).
-# Normaly this value is only used once on server start with empty auction table.
+# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
+# Usually this value is only used once on server start with empty auction table.
# Default: 1000
AuctionHouseBot.ItemsPerCycle.Boost = 1000
#
# AuctionHouseBot.ItemsPerCycle.Normal
-# Description: This value is used to fill DB with way with less cpu/db using.
-# Normaly this value is used always when auction table is already initialised.
+# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
+# Usually this value is used always when auction table is already initialised.
# Default: 20
AuctionHouseBot.ItemsPerCycle.Normal = 20
@@ -2785,7 +2785,6 @@ AuctionHouseBot.Neutral.Price.Ratio = 100
# AuctionHouseBot.Items.ItemLevel.*
# Description: Prevent seller from listing items below/above this item level
# Default: 0 - (Disabled)
-# 1-80 (Levels)
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0