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-rw-r--r--src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp130
1 files changed, 129 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
index fdce0029e9d..6f3ca0149bb 100644
--- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
+++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Zangarmarsh
SD%Complete: 100
-SDComment: Quest support: 9785, 9803, 10009. Mark Of ... buffs.
+SDComment: Quest support: 9785, 9803, 10009, 9752. Mark Of ... buffs.
SDCategory: Zangarmarsh
EndScriptData */
@@ -26,9 +26,11 @@ npcs_ashyen_and_keleth
npc_cooshcoosh
npc_elder_kuruti
npc_mortog_steamhead
+npc_kayra_longmane
EndContentData */
#include "precompiled.h"
+#include "../../npc/npc_escortAI.h"
/*######
## npcs_ashyen_and_keleth
@@ -250,6 +252,126 @@ bool GossipSelect_npc_mortog_steamhead(Player *player, Creature *_Creature, uint
}
/*######
+## npc_kayra_longmane
+######*/
+
+#define SAY_PROGRESS_1 "Is the way clear? Let's get out while we can, $N."
+#define SAY_PROGRESS_2 "Looks like we won't get away so easy. Get ready!"
+#define SAY_PROGRESS_3 "Let's keep moving. We're not safe here!"
+#define SAY_PROGRESS_4 "Look out, $N! Enemies ahead!"
+#define SAY_PROGRESS_5 "We're almost to the refuge! Let's go."
+#define SAY_PROGRESS_6 "I can see my fellow druids from here. Thank you, $N. I'm sure Ysiel will reward you for your actions!"
+
+#define QUEST_EFU 9752
+#define MOB_AMBUSH 18042
+
+struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI
+{
+ npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {Reset();}
+
+ bool Completed;
+
+ void Reset()
+ {
+ Completed = false;
+ }
+
+ void Aggro(Unit* who){}
+
+ void JustSummoned(Creature *summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
+ summoned->setFaction(14);
+ }
+
+ void WaypointReached(uint32 i)
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+
+ switch(i)
+ {
+ case 0: DoSay(SAY_PROGRESS_1, LANG_UNIVERSAL, player); break;
+ case 5: DoSay(SAY_PROGRESS_2, LANG_UNIVERSAL, player);
+ m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ break;
+ case 6: DoSay(SAY_PROGRESS_3, LANG_UNIVERSAL, player);
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ break;
+ case 18: DoSay(SAY_PROGRESS_4, LANG_UNIVERSAL, player);
+ m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
+ break;
+ case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ DoSay(SAY_PROGRESS_5, LANG_UNIVERSAL, player); break;
+ case 26: DoSay(SAY_PROGRESS_6, LANG_UNIVERSAL, player);
+ if(player)
+ ((Player*)player)->GroupEventHappens(QUEST_EFU, m_creature);
+ break;
+ }
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if (PlayerGUID)
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+ if (player && !Completed)
+ ((Player*)player)->FailQuest(QUEST_EFU);
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+
+bool QuestAccept_npc_kayra_longmane(Player* player, Creature* creature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_EFU)
+ {
+ ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
+ creature->setFaction(775);
+ }
+ return true;
+}
+
+CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* _Creature)
+{
+ npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(_Creature);
+
+ thisAI->AddWaypoint(0, -931.88, 5283.56, 23.98);//SAY_PROGRESS_1
+ thisAI->AddWaypoint(1, -930.52, 5287.57, 23.82);
+ thisAI->AddWaypoint(2, -924.98, 5297.94, 17.78);
+ thisAI->AddWaypoint(3, -928.83, 5316.07, 18.18);
+ thisAI->AddWaypoint(4, -930.07, 5323.10, 18.63);
+ thisAI->AddWaypoint(5, -926.58, 5331.24, 18.74, 6000);//SAY_PROGRESS_2
+ thisAI->AddWaypoint(6, -926.58, 5331.24, 18.74, 3000);//SAY_PROGRESS_3 Run to the hills!
+ thisAI->AddWaypoint(7, -931.24, 5358.89, 18.14);
+ thisAI->AddWaypoint(8, -934.43, 5370.20, 22.41);
+ thisAI->AddWaypoint(9, -943.01, 5400.55, 22.74);
+ thisAI->AddWaypoint(10, -929.62, 5417.98, 23.07);
+ thisAI->AddWaypoint(11, -901.92, 5420.38, 24.19);
+ thisAI->AddWaypoint(12, -859.03, 5415.36, 23.64);
+ thisAI->AddWaypoint(13, -808.94, 5401.93, 23.11);
+ thisAI->AddWaypoint(14, -772.74, 5390.53, 22.97);
+ thisAI->AddWaypoint(15, -749.71, 5385.39, 22.75);
+ thisAI->AddWaypoint(16, -721.23, 5380.38, 22.47);
+ thisAI->AddWaypoint(17, -687.96, 5379.08, 22.16);
+ thisAI->AddWaypoint(18, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_4 Summon Ambush
+ thisAI->AddWaypoint(19, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_5
+ thisAI->AddWaypoint(20, -636.14, 5385.25, 22.20);
+ thisAI->AddWaypoint(21, -602.94, 5411.36, 21.48);
+ thisAI->AddWaypoint(22, -566.86, 5421.87, 21.25);
+ thisAI->AddWaypoint(23, -547.27, 5427.87, 21.10);
+ thisAI->AddWaypoint(24, -520.59, 5444.83, 21.15);
+ thisAI->AddWaypoint(25, -488.45, 5447.83, 22.38);
+ thisAI->AddWaypoint(26, -449.65, 5463.78, 21.77, 11000);//SAY_PROGRESS_6
+
+ return (CreatureAI*)thisAI;
+}
+/*######
## AddSC
######*/
@@ -280,4 +402,10 @@ void AddSC_zangarmarsh()
newscript->pGossipHello = &GossipHello_npc_mortog_steamhead;
newscript->pGossipSelect = &GossipSelect_npc_mortog_steamhead;
newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_kayra_longmane";
+ newscript->GetAI = &GetAI_npc_kayra_longmaneAI;
+ newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane;
+ newscript->RegisterSelf();
}