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-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 6b2e376b2dd..58ed8b496af 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -371,7 +371,7 @@ uint32 MapManager::GenerateInstanceId()
ASSERT(newInstanceId < _freeInstanceIds.size());
_freeInstanceIds[newInstanceId] = false;
- // Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId()
+ // Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId())
size_t nextFreedId = _freeInstanceIds.find_next(_nextInstanceId++);
if (nextFreedId == InstanceIds::npos)
{