aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/MotionMaster.h8
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp14
13 files changed, 32 insertions, 38 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 808491495a9..c08d1508774 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1998,7 +1998,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* creature = (*itr)->ToCreature())
{
creature->GetMotionMaster()->Clear();
- creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, 0.0f, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); // @todo add optional jump orientation support?
}
}
/// @todo Resume path when reached jump location
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c224ef78ec8..4454b344741 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -16859,12 +16859,12 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward)
}
}
-void Unit::JumpTo(WorldObject* obj, float speedZ)
+void Unit::JumpTo(WorldObject* obj, float speedZ, bool withOrientation)
{
float x, y, z;
obj->GetContactPoint(this, x, y, z);
float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
- GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+ GetMotionMaster()->MoveJump(x, y, z, GetAngle(obj), speedXY, speedZ, EVENT_JUMP, withOrientation);
}
bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 8572c791d67..4565160dc93 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1567,7 +1567,7 @@ class Unit : public WorldObject
void KnockbackFrom(float x, float y, float speedXY, float speedZ);
void JumpTo(float speedXY, float speedZ, bool forward = true);
- void JumpTo(WorldObject* obj, float speedZ);
+ void JumpTo(WorldObject* obj, float speedZ, bool withOrientation = false);
void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false);
//void SetFacing(float ori, WorldObject* obj = NULL);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 3fcae1398f9..05948b987ad 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -366,10 +366,10 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
_owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
- MoveJump(x, y, z, speedXY, speedZ);
+ MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
-void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
+void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
{
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUID().GetCounter(), x, y, z);
if (speedXY <= 0.1f)
@@ -382,6 +382,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
+ if (hasOrientation)
+ init.SetFacing(o);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index ce0f1f7836e..76ae12986d5 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -181,9 +181,11 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
- void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP)
- { MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }
- void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
+ void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false)
+ {
+ MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), speedXY, speedZ, id, hasOrientation);
+ }
+ void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk);
void MoveFall(uint32 id = 0);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b2aa44e28df..9535ca291eb 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1021,7 +1021,7 @@ void Spell::EffectJump(SpellEffIndex effIndex)
float speedXY, speedZ;
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
- m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+ m_caster->GetMotionMaster()->MoveJump(x, y, z, 0.0f, speedXY, speedZ, EVENT_JUMP, false);
}
void Spell::EffectJumpDest(SpellEffIndex effIndex)
@@ -1035,13 +1035,9 @@ void Spell::EffectJumpDest(SpellEffIndex effIndex)
if (!m_targets.HasDst())
return;
- // Init dest coordinates
- float x, y, z;
- destTarget->GetPosition(x, y, z);
-
float speedXY, speedZ;
- CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(x, y), speedXY, speedZ);
- m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
+ CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(destTarget), speedXY, speedZ);
+ m_caster->GetMotionMaster()->MoveJump(*destTarget, speedXY, speedZ, EVENT_JUMP, true);
}
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float & speedXY, float & speedZ)
@@ -4903,7 +4899,7 @@ void Spell::EffectPullTowards(SpellEffIndex effIndex)
float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f;
float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
- unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
+ unitTarget->GetMotionMaster()->MoveJump(pos, speedXY, speedZ);
}
void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index c0b4e06cfff..99556587e65 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -157,7 +157,7 @@ public:
{
if (Creature* target = ObjectAccessor::GetCreature(*summoned, targetGUID))
{
- target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, 0);
+ target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, me->GetOrientation(), 0);
target->SetPosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 1e860fb6ec5..6c1b516c7de 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -461,13 +461,13 @@ class boss_toc_champion_controller : public CreatureScript
if (playerTeam == ALLIANCE)
{
temp->SetHomePosition(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 0);
- temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->GetMotionMaster()->MoveJump(vChampionJumpTarget[pos], 20.0f, 20.0f);
temp->SetOrientation(0);
}
else
{
temp->SetHomePosition((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 3);
- temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX()*2)-vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), 20.0f, 20.0f);
+ temp->GetMotionMaster()->MoveJump((ToCCommonLoc[1].GetPositionX() * 2) - vChampionJumpTarget[pos].GetPositionX(), vChampionJumpTarget[pos].GetPositionY(), vChampionJumpTarget[pos].GetPositionZ(), vChampionJumpTarget[pos].GetOrientation(), 20.0f, 20.0f);
temp->SetOrientation(3);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 83daa6e35a2..e3720503d0a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -390,7 +390,7 @@ class npc_snobold_vassal : public CreatureScript
else if (Unit* target2 = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
_targetGUID = target2->GetGUID();
- me->GetMotionMaster()->MoveJump(target2->GetPositionX(), target2->GetPositionY(), target2->GetPositionZ(), 15.0f, 15.0f);
+ me->GetMotionMaster()->MoveJump(*target2, 15.0f, 15.0f);
}
}
}
@@ -981,7 +981,7 @@ class boss_icehowl : public CreatureScript
events.ScheduleEvent(EVENT_WHIRL, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS));
return;
case EVENT_MASSIVE_CRASH:
- me->GetMotionMaster()->MoveJump(ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 20.0f, 20.0f, 0); // 1: Middle of the room
+ me->GetMotionMaster()->MoveJump(ToCCommonLoc[1], 20.0f, 20.0f, 0); // 1: Middle of the room
SetCombatMovement(false);
me->AttackStop();
_stage = 7; //Invalid (Do nothing more than move)
@@ -1034,7 +1034,7 @@ class boss_icehowl : public CreatureScript
_trampleTargetY = target->GetPositionY();
_trampleTargetZ = target->GetPositionZ();
// 2: Hop Backwards
- me->GetMotionMaster()->MoveJump(2*me->GetPositionX() - _trampleTargetX, 2*me->GetPositionY() - _trampleTargetY, me->GetPositionZ(), 30.0f, 20.0f, 0);
+ me->GetMotionMaster()->MoveJump(2*me->GetPositionX() - _trampleTargetX, 2*me->GetPositionY() - _trampleTargetY, me->GetPositionZ(), me->GetOrientation(), 30.0f, 20.0f, 0);
_stage = 7; //Invalid (Do nothing more than move)
}
else
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 01c4704592f..6dfc3bf01e7 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -1768,9 +1768,7 @@ class spell_vehicle_throw_passenger : public SpellScriptLoader
else
{
passenger->ExitVehicle();
- float x, y, z;
- targets.GetDstPos()->GetPosition(x, y, z);
- passenger->GetMotionMaster()->MoveJump(x, y, z, targets.GetSpeedXY(), targets.GetSpeedZ());
+ passenger->GetMotionMaster()->MoveJump(*targets.GetDstPos(), targets.GetSpeedXY(), targets.GetSpeedZ());
}
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index f435c669935..e694433c614 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -444,7 +444,7 @@ class boss_mimiron : public CreatureScript
DoCastAOE(SPELL_DESPAWN_ASSAULT_BOTS);
me->ExitVehicle();
// ExitVehicle() offset position is not implemented, so we make up for that with MoveJump()...
- me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), 10.f, 5.f);
+ me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), me->GetOrientation(), 10.f, 5.f);
events.ScheduleEvent(EVENT_OUTTRO_1, 7000);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 77b376bf7d5..d7b65093898 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -238,7 +238,7 @@ public:
me->SetInCombatWithZone();
instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
- me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f);
+ me->GetMotionMaster()->MoveJump(Location[0], 5.0f, 10.0f);
me->SetWalk(false);
m_uiMountTimer = 1000;
Summons.DespawnEntry(NPC_GRAUF);
@@ -289,7 +289,7 @@ public:
pGrauf->GetMotionMaster()->MoveFall();
pGrauf->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
}
- me->GetMotionMaster()->MoveJump(Location[4].GetPositionX(), Location[4].GetPositionY(), Location[4].GetPositionZ(), 5.0f, 10.0f);
+ me->GetMotionMaster()->MoveJump(Location[4], 5.0f, 10.0f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_DRAKE_DEATH);
m_uiCrushTimer = 8000;
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 14d862eca39..68121e940c9 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -206,7 +206,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
class StartLaunchEvent : public BasicEvent
{
public:
- StartLaunchEvent(float x, float y, float z, ObjectGuid::LowType lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
+ StartLaunchEvent(Position const& pos, ObjectGuid::LowType lowGuid) : _pos(pos), _lowGuid(lowGuid)
{
}
@@ -218,15 +218,15 @@ class StartLaunchEvent : public BasicEvent
player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE, player); // prevents falling damage
float speedZ = 10.0f;
- float dist = player->GetExactDist2d(_x, _y);
+ float dist = player->GetExactDist2d(&_pos);
player->ExitVehicle();
- player->GetMotionMaster()->MoveJump(_x, _y, _z, dist, speedZ);
+ player->GetMotionMaster()->MoveJump(_pos, dist, speedZ, EVENT_JUMP, true);
return true;
}
private:
- float _x, _y, _z;
+ Position _pos;
ObjectGuid::LowType _lowGuid;
};
@@ -244,11 +244,7 @@ class spell_ioc_launch : public SpellScriptLoader
if (!GetCaster()->ToCreature() || !GetExplTargetDest())
return;
- float x, y, z;
- x = GetExplTargetDest()->GetPositionX();
- y = GetExplTargetDest()->GetPositionY();
- z = GetExplTargetDest()->GetPositionZ();
- GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(x, y, z, GetHitPlayer()->GetGUID().GetCounter()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500));
+ GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(*GetExplTargetDest(), GetHitPlayer()->GetGUID().GetCounter()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500));
}
void Register() override