aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 4eab03aad33..58c80c966f2 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -465,8 +465,8 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
- SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0x00);
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena
MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0a468c6ac06..a4a051e39ce 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5159,7 +5159,7 @@ void Player::KillPlayer()
setDeathState(CORPSE);
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
- SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
// 6 minutes until repop at graveyard
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 58023ff9e52..e5846e21a1f 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -6187,8 +6187,8 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
_player->GetPosition(x, y, z);
_player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
- pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
- pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
+ pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState(ALIVE);
pet->ClearUnitState(uint32(UNIT_STAT_ALL_STATE));
pet->SetHealth(pet->CountPctFromMaxHealth(damage));