diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/ArenaScore.h | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundScore.h | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 6 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 |
9 files changed, 13 insertions, 14 deletions
diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h index dcb41c114c4..c3d6ee88dbf 100644 --- a/src/server/game/Battlegrounds/ArenaScore.h +++ b/src/server/game/Battlegrounds/ArenaScore.h @@ -36,7 +36,7 @@ struct ArenaScore : public BattlegroundScore void AppendToPacket(WorldPacket& data, ByteBuffer& content) final { - int32 primaryTree; + uint32 primaryTree = 0; if (Player* player = ObjectAccessor::FindPlayer(PlayerGuid)) primaryTree = player->GetPrimaryTalentTree(player->GetActiveSpec()); diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 9089e75c1cd..ce00fe5776d 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1451,7 +1451,6 @@ void Battleground::BuildPvPLogDataPacket(WorldPacket& data) size_t countPos = data.bitwpos(); data.WriteBits(0, 21); - uint32 count = 0; for (auto const& score : PlayerScores) score.second->AppendToPacket(data, buff); diff --git a/src/server/game/Battlegrounds/BattlegroundScore.h b/src/server/game/Battlegrounds/BattlegroundScore.h index c5c1fc07d29..498999cfed7 100644 --- a/src/server/game/Battlegrounds/BattlegroundScore.h +++ b/src/server/game/Battlegrounds/BattlegroundScore.h @@ -91,14 +91,14 @@ struct BattlegroundScore virtual void AppendToPacket(WorldPacket& data, ByteBuffer& content) { - int32 primaryTree; + uint32 primaryTree = 0; if (Player* player = ObjectAccessor::FindPlayer(PlayerGuid)) primaryTree = player->GetPrimaryTalentTree(player->GetActiveSpec()); data.WriteBit(0); // Unk 1 data.WriteBit(0); // Unk 2 data.WriteBit(PlayerGuid[2]); - data.WriteBit(/*!IsArena*/ 1); // IsArena + data.WriteBit(/*!IsArena*/ 1); // IsArena data.WriteBit(0); // Unk 4 data.WriteBit(0); // Unk 5 data.WriteBit(0); // Unk 6 diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index b6b46ff45df..9c50cec6ab8 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -182,7 +182,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) m_time = time_t(fields[11].GetUInt32()); uint32 instanceId = fields[13].GetUInt32(); - uint32 phaseMask = fields[14].GetUInt32(); + //uint32 phaseMask = fields[14].GetUInt32(); // place SetLocationInstanceId(instanceId); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 3a171c3c23b..45f71b096f8 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -743,7 +743,7 @@ void Creature::Motion_Initialize() GetMotionMaster()->Initialize(); } -bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/) +bool Creature::Create(uint32 guidlow, Map* map, uint32 /*phaseMask*/, uint32 entry, float x, float y, float z, float ang, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/) { ASSERT(map); SetMap(map); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a2528c78516..b0d1b252c5b 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -167,7 +167,7 @@ void GameObject::RemoveFromWorld() } } -bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit) +bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 /*phaseMask*/, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit) { ASSERT(map); SetMap(map); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index e82533b1cb2..313240a2391 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -195,13 +195,13 @@ namespace Trinity template<class Check> struct WorldObjectLastSearcher { - uint32 i_mapTypeMask; - WorldObject* &i_object; WorldObject const* _searcher; + WorldObject* &i_object; Check &i_check; + uint32 i_mapTypeMask; WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) - : i_mapTypeMask(mapTypeMask), _searcher(searcher), i_object(result), i_check(check) { } + : _searcher(searcher), i_object(result), i_check(check), i_mapTypeMask(mapTypeMask) { } void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 52886d60c4b..d88d46e8ea6 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1390,14 +1390,14 @@ public: return true; } - static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/) + static bool HandleDebugPhaseCommand(ChatHandler* /*handler*/, char const* /*args*/) { + /*/ Unit* unit = handler->getSelectedUnit(); Player* player = handler->GetSession()->GetPlayer(); if (unit && unit->GetTypeId() == TYPEID_PLAYER) player = unit->ToPlayer(); - - + */ return true; } }; diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index de23c33e591..352142baea4 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -508,7 +508,7 @@ public: } //set phasemask for selected object - static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args) + static bool HandleGameObjectSetPhaseCommand(ChatHandler* /*handler*/, char const* /*args*/) { /*// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); 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