diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DBCEnums.h | 42 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 40 | ||||
-rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp | 26 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_item.cpp | 14 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_paladin.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_shaman.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_warrior.cpp | 2 |
8 files changed, 66 insertions, 64 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 15cd4554cb7..07857ce472c 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -299,6 +299,48 @@ enum class ChrSpecializationRole : int8 Dps = 2 }; +enum ChrSpecialization : uint32 +{ + MageArcane = 62, + MageFire = 63, + MageFrost = 64, + PaladinHoly = 65, + PaladinProtection = 66, + PaladinRetribution = 70, + WarriorArms = 71, + WarriorFury = 72, + WarriorProtection = 73, + DruidBalance = 102, + DruidFeral = 103, + DruidGuardian = 104, + DruidRestoration = 105, + DeathKnightBlood = 250, + DeathKnightFrost = 251, + DeathKnightUnholy = 252, + HunterBeastMastery = 253, + HunterMarksmanship = 254, + HunterSurvival = 255, + PriestDiscipline = 256, + PriestHoly = 257, + PriestShadow = 258, + RogueAssassination = 259, + RogueOutlaw = 260, + RogueSubtely = 261, + ShamanElemental = 262, + ShamanEnhancement = 263, + ShamanRestoration = 264, + WarlockAffliction = 265, + WarlockDemonology = 266, + WarlockDestruction = 267, + MonkBrewmaster = 268, + MonkWindwalker = 269, + MonkMistweaver = 270, + DemonHunterHavoc = 577, + DemonHunterVengeance = 581, + EvokerDevastation = 1467, + EvokerPreservation = 1468 +}; + enum class ContentTuningCalcType : int32 { Base = 0, diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 46820e470ea..5e298ea8b06 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -205,46 +205,6 @@ struct StoredAuraTeleportLocation } State; }; -enum TalentSpecialization // talent tabs -{ - TALENT_SPEC_MAGE_ARCANE = 62, - TALENT_SPEC_MAGE_FIRE = 63, - TALENT_SPEC_MAGE_FROST = 64, - TALENT_SPEC_PALADIN_HOLY = 65, - TALENT_SPEC_PALADIN_PROTECTION = 66, - TALENT_SPEC_PALADIN_RETRIBUTION = 70, - TALENT_SPEC_WARRIOR_ARMS = 71, - TALENT_SPEC_WARRIOR_FURY = 72, - TALENT_SPEC_WARRIOR_PROTECTION = 73, - TALENT_SPEC_DRUID_BALANCE = 102, - TALENT_SPEC_DRUID_CAT = 103, - TALENT_SPEC_DRUID_BEAR = 104, - TALENT_SPEC_DRUID_RESTORATION = 105, - TALENT_SPEC_DEATHKNIGHT_BLOOD = 250, - TALENT_SPEC_DEATHKNIGHT_FROST = 251, - TALENT_SPEC_DEATHKNIGHT_UNHOLY = 252, - TALENT_SPEC_HUNTER_BEASTMASTER = 253, - TALENT_SPEC_HUNTER_MARKSMAN = 254, - TALENT_SPEC_HUNTER_SURVIVAL = 255, - TALENT_SPEC_PRIEST_DISCIPLINE = 256, - TALENT_SPEC_PRIEST_HOLY = 257, - TALENT_SPEC_PRIEST_SHADOW = 258, - TALENT_SPEC_ROGUE_ASSASSINATION = 259, - TALENT_SPEC_ROGUE_COMBAT = 260, - TALENT_SPEC_ROGUE_SUBTLETY = 261, - TALENT_SPEC_SHAMAN_ELEMENTAL = 262, - TALENT_SPEC_SHAMAN_ENHANCEMENT = 263, - TALENT_SPEC_SHAMAN_RESTORATION = 264, - TALENT_SPEC_WARLOCK_AFFLICTION = 265, - TALENT_SPEC_WARLOCK_DEMONOLOGY = 266, - TALENT_SPEC_WARLOCK_DESTRUCTION = 267, - TALENT_SPEC_MONK_BREWMASTER = 268, - TALENT_SPEC_MONK_BATTLEDANCER = 269, - TALENT_SPEC_MONK_MISTWEAVER = 270, - TALENT_SPEC_DEMON_HUNTER_HAVOC = 577, - TALENT_SPEC_DEMON_HUNTER_VENGEANCE = 581 -}; - enum SpecResetType { SPEC_RESET_TALENTS = 0, diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index 41bce531c60..6f66ed7d1fd 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -443,7 +443,7 @@ struct npc_twisted_visage : public ScriptedAI case CLASS_WARRIOR: switch (data) { - case TALENT_SPEC_WARRIOR_ARMS: + case ChrSpecialization::WarriorArms: _scheduler.Schedule(3s, [this](TaskContext mortalStrike) { DoCastVictim(SPELL_TWISTED_VISAGE_MORTAL_STRIKE); @@ -455,7 +455,7 @@ struct npc_twisted_visage : public ScriptedAI }); break; default: - case TALENT_SPEC_WARRIOR_FURY: + case ChrSpecialization::WarriorFury: _scheduler.Schedule(2s, [this](TaskContext intercept) { if (!me->IsWithinCombatRange(me->GetVictim(), 8.0f)) @@ -471,7 +471,7 @@ struct npc_twisted_visage : public ScriptedAI bloodthirst.Repeat(3s, 5s); }); break; - case TALENT_SPEC_WARRIOR_PROTECTION: + case ChrSpecialization::WarriorProtection: _scheduler.Schedule(5s, [this](TaskContext thunderClap) { DoCastSelf(SPELL_TWISTED_VISAGE_THUNDER_CLAP); @@ -487,7 +487,7 @@ struct npc_twisted_visage : public ScriptedAI case CLASS_PALADIN: switch (data) { - case TALENT_SPEC_PALADIN_PROTECTION: + case ChrSpecialization::PaladinProtection: _scheduler.Schedule(5s, [this](TaskContext consecration) { DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION); @@ -499,7 +499,7 @@ struct npc_twisted_visage : public ScriptedAI }); break; default: - case TALENT_SPEC_PALADIN_RETRIBUTION: + case ChrSpecialization::PaladinRetribution: _scheduler.Schedule(5s, [this](TaskContext consecration) { DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION); @@ -546,7 +546,7 @@ struct npc_twisted_visage : public ScriptedAI case CLASS_PRIEST: switch (data) { - case TALENT_SPEC_PRIEST_SHADOW: + case ChrSpecialization::PriestShadow: _scheduler.Schedule(5s, [this](TaskContext shadowWordPain) { DoCastVictim(SPELL_TWISTED_VISAGE_SHADOW_WORD_PAIN); @@ -600,7 +600,7 @@ struct npc_twisted_visage : public ScriptedAI switch (data) { default: - case TALENT_SPEC_SHAMAN_ELEMENTAL: + case ChrSpecialization::ShamanElemental: _scheduler.Schedule(5s, [this](TaskContext thunderstorm) { DoCastSelf(SPELL_TWISTED_VISAGE_THUNDERSTORM); @@ -611,14 +611,14 @@ struct npc_twisted_visage : public ScriptedAI lightningBolt.Repeat(3s, 5s); }); break; - case TALENT_SPEC_SHAMAN_ENHANCEMENT: + case ChrSpecialization::ShamanEnhancement: _scheduler.Schedule(2s, [this](TaskContext earthShock) { DoCastVictim(SPELL_TWISTED_VISAGE_EARTH_SHOCK); earthShock.Repeat(3s, 5s); }); break; - case TALENT_SPEC_SHAMAN_RESTORATION: + case ChrSpecialization::ShamanRestoration: _scheduler.Schedule(2s, [this](TaskContext earthShield) { if (Unit* target = DoSelectLowestHpFriendly(40.f)) @@ -666,7 +666,7 @@ struct npc_twisted_visage : public ScriptedAI case CLASS_DRUID: switch (data) { - case TALENT_SPEC_DRUID_BALANCE: + case ChrSpecialization::DruidBalance: _scheduler.Schedule(2s, [this](TaskContext moonfire) { DoCastVictim(SPELL_TWISTED_VISAGE_MOONFIRE); @@ -677,8 +677,8 @@ struct npc_twisted_visage : public ScriptedAI wrath.Repeat(3s, 5s); }); break; - case TALENT_SPEC_DRUID_BEAR: - case TALENT_SPEC_DRUID_CAT: + case ChrSpecialization::DruidGuardian: + case ChrSpecialization::DruidFeral: _scheduler.Schedule(1ms, [this](TaskContext /*catForm*/) { DoCastSelf(SPELL_TWISTED_VISAGE_CAT_FORM); @@ -693,7 +693,7 @@ struct npc_twisted_visage : public ScriptedAI }); break; default: - case TALENT_SPEC_DRUID_RESTORATION: + case ChrSpecialization::DruidRestoration: _scheduler.Schedule(2s, [this](TaskContext lifebloom) { if (Unit* target = DoSelectLowestHpFriendly(40.f)) diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 499c289c70e..96d597c3eb3 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -454,7 +454,7 @@ class spell_hun_multi_shot : public SpellScript void HandleOnHit() { // We need to check hunter's spec because it doesn't generate focus on other specs than MM - if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN) + if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::HunterMarksmanship) GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true); } diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 81f90e8fd7c..0efa1ec332e 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -4342,7 +4342,7 @@ class spell_item_amalgams_seventh_spine : public AuraScript if (!target) return; - auto updateAuraIfInCorrectSpec = [&](TalentSpecialization spec, AmalgamsSeventhSpine aura) + auto updateAuraIfInCorrectSpec = [&](ChrSpecialization spec, AmalgamsSeventhSpine aura) { if (target->GetPrimarySpecialization() != uint32(spec)) target->RemoveAurasDueToSpell(aura); @@ -4353,20 +4353,20 @@ class spell_item_amalgams_seventh_spine : public AuraScript switch (target->GetClass()) { case CLASS_MONK: - updateAuraIfInCorrectSpec(TALENT_SPEC_MONK_MISTWEAVER, SPELL_FRAGILE_ECHOES_MONK); + updateAuraIfInCorrectSpec(ChrSpecialization::MonkMistweaver, SPELL_FRAGILE_ECHOES_MONK); break; case CLASS_SHAMAN: - updateAuraIfInCorrectSpec(TALENT_SPEC_SHAMAN_RESTORATION, SPELL_FRAGILE_ECHOES_SHAMAN); + updateAuraIfInCorrectSpec(ChrSpecialization::ShamanRestoration, SPELL_FRAGILE_ECHOES_SHAMAN); break; case CLASS_PRIEST: - updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_DISCIPLINE, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE); - updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_HOLY, SPELL_FRAGILE_ECHOES_PRIEST_HOLY); + updateAuraIfInCorrectSpec(ChrSpecialization::PriestDiscipline, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE); + updateAuraIfInCorrectSpec(ChrSpecialization::PriestHoly, SPELL_FRAGILE_ECHOES_PRIEST_HOLY); break; case CLASS_PALADIN: - updateAuraIfInCorrectSpec(TALENT_SPEC_PALADIN_HOLY, SPELL_FRAGILE_ECHOES_PALADIN); + updateAuraIfInCorrectSpec(ChrSpecialization::PaladinHoly, SPELL_FRAGILE_ECHOES_PALADIN); break; case CLASS_DRUID: - updateAuraIfInCorrectSpec(TALENT_SPEC_DRUID_RESTORATION, SPELL_FRAGILE_ECHOES_DRUID); + updateAuraIfInCorrectSpec(ChrSpecialization::DruidRestoration, SPELL_FRAGILE_ECHOES_DRUID); break; default: break; diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index f0d865b7e5a..e561f11f268 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -429,7 +429,7 @@ struct areatrigger_pal_consecration : AreaTriggerAI if (Unit* caster = at->GetCaster()) { // 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen - if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_PALADIN_PROTECTION) + if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::PaladinProtection) caster->CastSpell(caster, SPELL_PALADIN_CONSECRATION_PROTECTION_AURA); if (caster->IsValidAttackTarget(unit)) diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index d179e94d0b0..a4a01575978 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -773,7 +773,7 @@ class spell_sha_flametongue_weapon : public SpellScript { Player* player = GetCaster()->ToPlayer(); uint8 slot = EQUIPMENT_SLOT_MAINHAND; - if (player->GetPrimarySpecialization() == TALENT_SPEC_SHAMAN_ENHANCEMENT) + if (player->GetPrimarySpecialization() == ChrSpecialization::ShamanEnhancement) slot = EQUIPMENT_SLOT_OFFHAND; Item* targetItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 9ea8f2cf89a..1da3fd42cbd 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -752,7 +752,7 @@ class spell_warr_victorious_state : public AuraScript void HandleOnProc(AuraEffect* /*aurEff*/, ProcEventInfo& procInfo) { - if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_WARRIOR_FURY) + if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::WarriorFury) PreventDefaultAction(); procInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_IMPENDING_VICTORY, true); |