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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp19
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp18
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
4 files changed, 4 insertions, 35 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index b5fdf38a4b6..09d70204a7b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -433,24 +433,13 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
void SmartAI::RemoveAuras()
{
+ // Only loop throught the applied auras, because here is where all auras on the current unit are stored
Unit::AuraApplicationMap appliedAuras = me->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end();)
+ for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
- if (!aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE) && !(iter->second->GetTarget() == me && aura->GetCaster() == me))
- me->_UnapplyAura(iter, AURA_REMOVE_BY_DEFAULT);
- else
- ++iter;
- }
-
- Unit::AuraMap ownedAuras = me->GetOwnedAuras();
- for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
- {
- Aura* aura = iter->second;
- if (!aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE))
- me->RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
- else
- ++iter;
+ if (!aura->GetSpellInfo()->IsPassive() && !aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE) && aura->GetCaster() != me)
+ me->RemoveAurasDueToSpell(aura->GetId());
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a2e70e9cbf2..d0c62f8092d 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -51,7 +51,6 @@ SmartScript::SmartScript()
mTemplate = SMARTAI_TEMPLATE_BASIC;
meOrigGUID = 0;
goOrigGUID = 0;
- mResumeActionList = true;
mLastInvoker = 0;
}
@@ -78,22 +77,6 @@ void SmartScript::OnReset()
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
- if (e == SMART_EVENT_AGGRO)
- {
- if (!mResumeActionList)
- mTimedActionList.clear();//clear action list if it is not resumable
- else
- {
- for (SmartAIEventList::iterator itr = mTimedActionList.begin(); itr != mTimedActionList.end(); ++itr)
- {
- if (itr->enableTimed)
- {
- InitTimer((*itr));//re-init the currently enabled timer, so it restarts the timer when resumed
- break;
- }
- }
- }
- }
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
@@ -3017,7 +3000,6 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
i->event.type = SMART_EVENT_UPDATE_IC;
else if (e.action.timedActionList.timerType > 1)
i->event.type = SMART_EVENT_UPDATE;
- mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 0193ac2bfb6..f55d91ed52f 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -228,7 +228,6 @@ class SmartScript
SmartAIEventList mEvents;
SmartAIEventList mInstallEvents;
SmartAIEventList mTimedActionList;
- bool mResumeActionList;
Creature* me;
uint64 meOrigGUID;
GameObject* go;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index ec4355111b9..7cf290affe3 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -824,7 +824,6 @@ struct SmartAction
struct
{
uint32 id;
- uint32 dontResume;
uint32 timerType;
} timedActionList;