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-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 2cfc262371d..17e28add397 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -898,10 +898,10 @@ WorldPacket BattlefieldWG::BuildInitWorldStates()
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000));
- data << uint32(3490) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
- data << uint32(3491) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
- data << uint32(3680) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
- data << uint32(3681) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
+ data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
{
@@ -936,7 +936,7 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr)
{
if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
- IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true);
+ IncrementQuest(player, WGQuest[killer->GetTeamId()][2], true);
}
}
}