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-rw-r--r--src/server/game/Entities/Unit/Unit.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ed66354336b..4060628e3b3 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1213,10 +1213,10 @@ class Unit : public WorldObject
uint32 GetMaxHealth() const { return GetUInt32Value(UNIT_FIELD_MAXHEALTH); }
inline bool IsFullHealth() const { return GetHealth() == GetMaxHealth(); }
- inline bool HealthBelowPct(int32 pct) const { return GetHealth() * 100 < GetMaxHealth() * pct; }
- inline bool HealthBelowPctDamaged(int32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * 100 < GetMaxHealth() * pct; }
- inline bool HealthAbovePct(int32 pct) const { return GetHealth() * 100 > GetMaxHealth() * pct; }
- inline float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
+ inline bool HealthBelowPct(uint32 pct) const { return GetHealth() * (uint64)100 < GetMaxHealth() * (uint64)pct; }
+ inline bool HealthBelowPctDamaged(uint32 pct, uint32 damage) const { return (int32(GetHealth()) - damage) * (int64)100 < GetMaxHealth() * (int64)pct; }
+ inline bool HealthAbovePct(uint32 pct) const { return GetHealth() * (uint64)100 > GetMaxHealth() * (uint64)pct; }
+ inline float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; }
inline uint32 CountPctFromMaxHealth(int32 pct) const { return uint32(float(pct) * GetMaxHealth() / 100.0f); }
void SetHealth(uint32 val);