diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 48 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 3 |
2 files changed, 31 insertions, 20 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index eb5f9f1eb89..8f931432529 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14297,6 +14297,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo)) continue; + bool procSuccess = RollProcResult(target, triggerData.aura, attType, isVictim, triggerData.spellProcEvent); + if (!procSuccess) + continue; + // Triggered spells not triggering additional spells bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ? (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false; @@ -15204,23 +15208,23 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id) return true; } -bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent) +bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent) { - SpellInfo const* spellProto = aura->GetSpellInfo(); + SpellInfo const* spellInfo = aura->GetSpellInfo(); // let the aura be handled by new proc system if it has new entry - if (sSpellMgr->GetSpellProcEntry(spellProto->Id)) + if (sSpellMgr->GetSpellProcEntry(spellInfo->Id)) return false; // Get proc Event Entry - spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id); + spellProcEvent = sSpellMgr->GetSpellProcEvent(spellInfo->Id); // Get EventProcFlag uint32 EventProcFlag; if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags EventProcFlag = spellProcEvent->procFlags; else - EventProcFlag = spellProto->ProcFlags; // else get from spell proto + EventProcFlag = spellInfo->ProcFlags; // else get from spell proto // Continue if no trigger exist if (!EventProcFlag) return false; @@ -15228,12 +15232,12 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const // Additional checks for triggered spells (ignore trap casts) if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) { - if (!spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED)) + if (!spellInfo->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED)) return false; } // Check spellProcEvent data requirements - if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) + if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellInfo, spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) return false; // In most cases req get honor or XP from kill if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) @@ -15251,15 +15255,15 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const } // Aura added by spell can`t trigger from self (prevent drop charges/do triggers) // But except periodic and kill triggers (can triggered from self) - if (procSpell && procSpell->Id == spellProto->Id - && !(spellProto->ProcFlags&(PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL))) + if (procSpell && procSpell->Id == spellInfo->Id + && !(spellInfo->ProcFlags&(PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL))) return false; // Check if current equipment allows aura to proc if (!isVictim && GetTypeId() == TYPEID_PLAYER) { Player* player = ToPlayer(); - if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON) { Item* item = NULL; if (attType == BASE_ATTACK) @@ -15272,19 +15276,26 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const if (player->IsInFeralForm()) return false; - if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask)) + if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetTemplate()->SubClass) & spellInfo->EquippedItemSubClassMask)) return false; } - else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + else if (spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR) { // Check if player is wearing shield Item* item = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask)) + if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetTemplate()->SubClass) & spellInfo->EquippedItemSubClassMask)) return false; } } + + return true; +} + +bool Unit::RollProcResult(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, SpellProcEventEntry const* spellProcEvent) +{ + SpellInfo const* spellInfo = aura->GetSpellInfo(); // Get chance from spell - float chance = float(spellProto->ProcChance); + float chance = float(spellInfo->ProcChance); // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance; if (spellProcEvent && spellProcEvent->customChance) chance = spellProcEvent->customChance; @@ -15294,19 +15305,18 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const if (!isVictim) { uint32 weaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(weaponSpeed, spellProcEvent->ppmRate, spellProto); + chance = GetPPMProcChance(weaponSpeed, spellProcEvent->ppmRate, spellInfo); } else if (victim) { uint32 weaponSpeed = victim->GetAttackTime(attType); - chance = victim->GetPPMProcChance(weaponSpeed, spellProcEvent->ppmRate, spellProto); + chance = victim->GetPPMProcChance(weaponSpeed, spellProcEvent->ppmRate, spellInfo); } } // Apply chance modifer aura if (Player* modOwner = GetSpellModOwner()) - { - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance); - } + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance); + return roll_chance_f(chance); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b1571e4379f..190f581d4b8 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2255,7 +2255,8 @@ class TC_GAME_API Unit : public WorldObject void DisableSpline(); private: - bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const* & spellProcEvent); + bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent); + bool RollProcResult(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, SpellProcEventEntry const* spellProcEvent); bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled); bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); |