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-rw-r--r--src/game/Spell.cpp3
-rw-r--r--src/game/SpellAuras.cpp6
-rw-r--r--src/game/SpellEffects.cpp8
3 files changed, 13 insertions, 4 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index ede108fe34d..6d635687013 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2342,7 +2342,8 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
{
for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry && (*itr)->IsWithinDistInMap(m_caster, radius))
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
+ /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
unitList.push_back(*itr);
}
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 546d6492300..ef260369b18 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2783,7 +2783,11 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
return;
case 46308: // Burning Winds casted only at creatures at spawn
m_target->CastSpell(m_target,47287,true,NULL,this);
- return;
+ return;
+ case 52173: // Coyote Spirit Despawn Aura
+ case 60244: // Blood Parrot Despawn Aura
+ m_target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this);
+ return;
}
break;
case SPELLFAMILY_WARLOCK:
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e35b7ea0ff3..9b414ed9f66 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -4646,7 +4646,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
-
((Creature*)unitTarget)->ForcedDespawn();
return;
}
@@ -5010,6 +5009,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
break;
}
+ case 52173: // Coyote Spirit Despawn
+ case 60243: // Blood Parrot Despawn
+ if (unitTarget->GetTypeId() == TYPEID_UNIT && ((Creature*)unitTarget)->isSummon())
+ ((TempSummon*)unitTarget)->UnSummon();
+ return;
// Sky Darkener Assault
case 52124:
if(unitTarget)
@@ -5085,7 +5089,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
}
return;
- case 58983:
+ case 58983: // Big Blizzard Bear
{
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;