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-rw-r--r--src/game/BattleGroundAV.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 63511c87111..27cd169ffc3 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -280,7 +280,7 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type )
data.spawndist = 5;
}
//else spawndist will be 15, so creatures move maximum=10
- creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
+ //creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
creature->setDeathState(JUST_DIED);
creature->Respawn();