diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 96 | ||||
-rw-r--r-- | src/bindings/scripts/include/sc_creature.h | 12 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/world/go_scripts.cpp | 2 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/world/item_scripts.cpp | 18 | ||||
-rw-r--r-- | src/game/GridNotifiers.h | 4 | ||||
-rw-r--r-- | src/game/Object.cpp | 54 | ||||
-rw-r--r-- | src/game/Object.h | 6 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 22 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 26 |
9 files changed, 83 insertions, 157 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 9f643eae30d..bb4d3e68888 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -637,50 +637,50 @@ void BossAI::TeleportCheaters() float x, y, z; me->GetPosition(x, y, z); std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList(); - for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget())) (*itr)->getTarget()->NearTeleportTo(x, y, z, 0); } bool BossAI::CheckBoundary(Unit *who) { - if(!boundary || !who) + if (!boundary || !who) return true; for (BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr) { - switch(itr->first) + switch (itr->first) { case BOUNDARY_N: - if(me->GetPositionX() > itr->second) + if (me->GetPositionX() > itr->second) return false; break; case BOUNDARY_S: - if(me->GetPositionX() < itr->second) + if (me->GetPositionX() < itr->second) return false; break; case BOUNDARY_E: - if(me->GetPositionY() < itr->second) + if (me->GetPositionY() < itr->second) return false; break; case BOUNDARY_W: - if(me->GetPositionY() > itr->second) + if (me->GetPositionY() > itr->second) return false; break; case BOUNDARY_NW: - if(me->GetPositionX() + me->GetPositionY() > itr->second) + if (me->GetPositionX() + me->GetPositionY() > itr->second) return false; break; case BOUNDARY_SE: - if(me->GetPositionX() + me->GetPositionY() < itr->second) + if (me->GetPositionX() + me->GetPositionY() < itr->second) return false; break; case BOUNDARY_NE: - if(me->GetPositionX() - me->GetPositionY() > itr->second) + if (me->GetPositionX() - me->GetPositionY() > itr->second) return false; break; case BOUNDARY_SW: - if(me->GetPositionX() - me->GetPositionY() < itr->second) + if (me->GetPositionX() - me->GetPositionY() < itr->second) return false; break; } @@ -752,76 +752,20 @@ void LoadOverridenDBCData() } } -//return closest GO in grid, with range from pSource -GameObject* GetClosestGameObjectWithEntry(WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange) +// SD2 grid searchers. +Creature *GetClosestCreatureWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange, bool bAlive) { - GameObject* pGo = NULL; - - CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*pSource, uiEntry, fMaxSearchRange); - MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> searcher(pSource, pGo, go_check); - - TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, go_searcher, *pSource->GetMap(), *pSource, fMaxSearchRange); - - return pGo; + return pSource->FindNearestCreature(uiEntry, fMaxSearchRange, bAlive); } - -//return closest creature alive in grid, with range from pSource -Creature* GetClosestCreatureWithEntry(WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange) +GameObject *GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) { - Creature* pCreature = NULL; - - CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*pSource, uiEntry, true, fMaxSearchRange); - MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pSource, pCreature, creature_check); - - TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher); - - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, creature_searcher,*(pSource->GetMap()), *pSource, fMaxSearchRange); - - return pCreature; + return pSource->FindNearestGameObject(uiEntry, fMaxSearchRange); } - -/* -void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList , WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange) +void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) { - CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - AllGameObjectsWithEntryInRange check(pSource, uiEntry, fMaxSearchRange); - MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInRange> searcher(pSource, lList, check); - TypeContainerVisitor<MaNGOS::GameObjectListSearcher<AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(pSource->GetMap()), *pSource, fMaxSearchRange); + return pSource->GetCreatureListWithEntryInGrid(lList, uiEntry, fMaxSearchRange); } - -void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange) +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) { - CellPair pair(MaNGOS::ComputeCellPair(pSource->GetPositionX(), pSource->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - AllCreaturesOfEntryInRange check(pSource, uiEntry, fMaxSearchRange); - MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange> searcher(pSource, lList, check); - TypeContainerVisitor<MaNGOS::CreatureListSearcher<AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(pSource->GetMap()), *pSource, fMaxSearchRange); + return pSource->GetGameObjectListWithEntryInGrid(lList, uiEntry, fMaxSearchRange); } -*/ diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 4b461296775..fdeea02997c 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -221,13 +221,11 @@ struct TRINITY_DLL_DECL BossAI : public ScriptedAI void TeleportCheaters(); }; -// SD2's grid searchers - -//return closest gameobject in grid, with range from pSource -GameObject* GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange); - -//return closest creature alive in grid, with range from pSource -Creature* GetClosestCreatureWithEntry(WorldObject *pSource, uint32 Entry, float fMaxSearchRange); +// SD2 grid searchers. +Creature *GetClosestCreatureWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); +GameObject *GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange); +void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange); +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange); #endif diff --git a/src/bindings/scripts/scripts/world/go_scripts.cpp b/src/bindings/scripts/scripts/world/go_scripts.cpp index 9f6b90f6af0..052310ad057 100644 --- a/src/bindings/scripts/scripts/world/go_scripts.cpp +++ b/src/bindings/scripts/scripts/world/go_scripts.cpp @@ -521,7 +521,7 @@ bool GOHello_go_matrix_punchograph(Player *pPlayer, GameObject *pGO) if(pPlayer->HasItemCount(ITEM_RED_PUNCH_CARD, 1)) { pPlayer->DestroyItemCount(ITEM_RED_PUNCH_CARD, 1, true); - pPlayer->CastSpell(pPlayer,SPELL_PRISMATIC_PUNCH_CARD,true); + pPlayer->CastSpell(pPlayer, SPELL_PRISMATIC_PUNCH_CARD, true); } break; default: diff --git a/src/bindings/scripts/scripts/world/item_scripts.cpp b/src/bindings/scripts/scripts/world/item_scripts.cpp index 0c3b470ce1d..04654be37b5 100644 --- a/src/bindings/scripts/scripts/world/item_scripts.cpp +++ b/src/bindings/scripts/scripts/world/item_scripts.cpp @@ -148,7 +148,7 @@ bool ItemUse_item_flying_machine(Player* pPlayer, Item* pItem, SpellCastTargets # item_gor_dreks_ointment #####*/ -bool ItemUse_item_gor_dreks_ointment(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) +bool ItemUse_item_gor_dreks_ointment(Player *pPlayer, Item *pItem, SpellCastTargets const& targets) { if (targets.getUnitTarget() && targets.getUnitTarget()->GetTypeId() == TYPEID_UNIT && targets.getUnitTarget()->GetEntry() == 20748 && !targets.getUnitTarget()->HasAura(32578)) @@ -162,7 +162,7 @@ bool ItemUse_item_gor_dreks_ointment(Player* pPlayer, Item* pItem, SpellCastTarg # item_incendiary_explosives #####*/ -bool ItemUse_item_incendiary_explosives(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) +bool ItemUse_item_incendiary_explosives(Player *pPlayer, Item *pItem, SpellCastTargets const &targets) { if (pPlayer->FindNearestCreature(26248,15) || pPlayer->FindNearestCreature(26249,15)) return false; @@ -177,7 +177,7 @@ bool ItemUse_item_incendiary_explosives(Player* pPlayer, Item* pItem, SpellCastT # item_mysterious_egg #####*/ -bool ItemExpire_item_mysterious_egg(Player* pPlayer, ItemPrototype const * pItemProto) +bool ItemExpire_item_mysterious_egg(Player *pPlayer, ItemPrototype const *pItemProto) { ItemPosCountVec dest; uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1); // Cracked Egg @@ -191,7 +191,7 @@ bool ItemExpire_item_mysterious_egg(Player* pPlayer, ItemPrototype const * pItem # item_disgusting_jar #####*/ -bool ItemExpire_item_disgusting_jar(Player* pPlayer, ItemPrototype const * pItemProto) +bool ItemExpire_item_disgusting_jar(Player *pPlayer, ItemPrototype const *pItemProto) { ItemPosCountVec dest; uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1); // Ripe Disgusting Jar @@ -226,8 +226,7 @@ bool ItemUse_item_harvesters_gift(Player* pPlayer, Item* pItem, SpellCastTargets else return false; } - else - return true; + return true; } /*##### @@ -254,7 +253,7 @@ enum ePileFakeFur GO_HIGH_QUALITY_FUR = 187983, NPC_NESINGWARY_TRAPPER = 25835 }; -bool ItemUse_item_pile_fake_furs(Player* pPlayer, Item* _Item, SpellCastTargets const& targets) +bool ItemUse_item_pile_fake_furs(Player *pPlayer, Item *pItem, SpellCastTargets const &targets) { GameObject* pGo; if ((pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) || @@ -273,7 +272,7 @@ bool ItemUse_item_pile_fake_furs(Player* pPlayer, Item* _Item, SpellCastTargets (pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) || (pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f))) { - if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER,10.0f,true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER,10.0f,false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR,2.0f)) + if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f)) return true; float x, y, z; pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f); @@ -284,8 +283,7 @@ bool ItemUse_item_pile_fake_furs(Player* pPlayer, Item* _Item, SpellCastTargets summon->SetReactState(REACT_PASSIVE); summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); } - } else - return true; + } } void AddSC_item_scripts() diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 424be2121d2..ed6232b101f 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -1072,12 +1072,12 @@ namespace Trinity class NearestCreatureEntryWithLiveStateInObjectRangeCheck { public: - NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj,uint32 entry, bool alive, float range) + NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj, uint32 entry, bool alive, float range) : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {} bool operator()(Creature* u) { - if(u->GetEntry() == i_entry && u->isAlive()==i_alive && i_obj.IsWithinDistInMap(u, i_range)) + if (u->GetEntry() == i_entry && u->isAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range)) { i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check return true; diff --git a/src/game/Object.cpp b/src/game/Object.cpp index bfca0c91861..68f7d08be68 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1931,52 +1931,38 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } -Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) +Creature* WorldObject::FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive) { - Creature *creature = NULL; - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); - VisitNearbyObject(range, searcher); - return creature; + Creature *pCreature = NULL; + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, uiEntry, bAlive, fMaxSearchRange); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, pCreature, checker); + VisitNearbyObject(fMaxSearchRange, searcher); + return pCreature; } -GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) +GameObject* WorldObject::FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange) { - GameObject *go = NULL; - Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); - return go; -} - -void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) -{ - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); - Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); + GameObject *pGO = NULL; + Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, uiEntry, fMaxSearchRange); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, pGO, checker); + VisitNearbyGridObject(fMaxSearchRange, searcher); + return pGO; } void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) { - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); + VisitNearbyObject(fMaxSearchRange, searcher); +} - CellLock<GridReadGuard> cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); +void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) +{ + Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); + TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); + VisitNearbyGridObject(fMaxSearchRange, searcher); } /* diff --git a/src/game/Object.h b/src/game/Object.h index 826775500d2..3d07b4625e6 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -610,11 +610,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); - Creature* FindNearestCreature(uint32 entry, float range, bool alive = true); - GameObject* FindNearestGameObject(uint32 entry, float range); + Creature* FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); + GameObject* FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange); - void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange); + void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange); void DestroyForNearbyPlayers(); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index fb4c36ced1a..538a945ee26 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4637,10 +4637,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } bool normalized = false; - float weaponDamagePercentMod = 1.0; - for (int j = 0; j < 3; ++j) + float weaponDamagePercentMod = 1.0f; + for (uint8 j = 0; j < 3; ++j) { - switch(m_spellInfo->Effect[j]) + switch (m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: @@ -4659,10 +4659,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } // apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage - if(fixed_bonus || spell_bonus) + if (fixed_bonus || spell_bonus) { UnitMods unitMod; - switch(m_attackType) + switch (m_attackType) { default: case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break; @@ -4671,23 +4671,23 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } float weapon_total_pct = 1.0f; - if ( m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL ) + if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL) weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); - if(fixed_bonus) + if (fixed_bonus) fixed_bonus = int32(fixed_bonus * weapon_total_pct); - if(spell_bonus) + if (spell_bonus) spell_bonus = int32(spell_bonus * weapon_total_pct); } int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true); // Sequence is important - for (int j = 0; j < 3; ++j) + for (uint8 j = 0; j < 3; ++j) { // We assume that a spell have at most one fixed_bonus // and at most one weaponDamagePercentMod - switch(m_spellInfo->Effect[j]) + switch (m_spellInfo->Effect[j]) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: @@ -4714,7 +4714,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Add melee damage bonuses (also check for negative) m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); - m_damage+= eff_damage; + m_damage += eff_damage; } void Spell::EffectThreat(uint32 /*i*/) diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index da5a6affde7..b3f98ec7fe3 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -810,7 +810,7 @@ class SpellMgr uint32 GetSpellElixirMask(uint32 spellid) const { SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); - if(itr==mSpellElixirs.end()) + if (itr == mSpellElixirs.end()) return 0x0; return itr->second; @@ -819,13 +819,13 @@ class SpellMgr SpellSpecific GetSpellElixirSpecific(uint32 spellid) const { uint32 mask = GetSpellElixirMask(spellid); - if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK) + if ((mask & ELIXIR_FLASK_MASK) == ELIXIR_FLASK_MASK) return SPELL_FLASK_ELIXIR; - else if(mask & ELIXIR_BATTLE_MASK) + else if (mask & ELIXIR_BATTLE_MASK) return SPELL_BATTLE_ELIXIR; - else if(mask & ELIXIR_GUARDIAN_MASK) + else if (mask & ELIXIR_GUARDIAN_MASK) return SPELL_GUARDIAN_ELIXIR; - else if(mask & ELIXIR_WELL_FED) + else if (mask & ELIXIR_WELL_FED) return SPELL_WELL_FED; else return SPELL_NORMAL; @@ -834,7 +834,7 @@ class SpellMgr uint16 GetSpellThreat(uint32 spellid) const { SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid); - if(itr==mSpellThreatMap.end()) + if (itr == mSpellThreatMap.end()) return 0; return itr->second; @@ -844,7 +844,7 @@ class SpellMgr SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const { SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); - if( itr != mSpellProcEventMap.end( ) ) + if (itr != mSpellProcEventMap.end()) return &itr->second; return NULL; } @@ -854,7 +854,7 @@ class SpellMgr SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const { SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId); - if( itr != mSpellEnchantProcEventMap.end( ) ) + if (itr != mSpellEnchantProcEventMap.end()) return &itr->second; return NULL; } @@ -864,13 +864,13 @@ class SpellMgr { // Lookup data SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); - if( itr != mSpellBonusMap.end( ) ) + if (itr != mSpellBonusMap.end()) return &itr->second; // Not found, try lookup for 1 spell rank if exist if (uint32 rank_1 = GetFirstSpellInChain(spellId)) { SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1); - if( itr2 != mSpellBonusMap.end( ) ) + if (itr2 != mSpellBonusMap.end()) return &itr2->second; } return NULL; @@ -880,7 +880,7 @@ class SpellMgr SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const { SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id ); - if( itr != mSpellTargetPositions.end( ) ) + if (itr != mSpellTargetPositions.end()) return &itr->second; return NULL; } @@ -889,7 +889,7 @@ class SpellMgr SpellChainNode const* GetSpellChainNode(uint32 spell_id) const { SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); - if(itr == mSpellChains.end()) + if (itr == mSpellChains.end()) return NULL; return &itr->second; @@ -1009,7 +1009,7 @@ class SpellMgr { SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1); for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i) - if (i->second.spell==spell_id2) + if (i->second.spell == spell_id2) return true; return false; } |