aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h15
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp45
-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp27
-rw-r--r--src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h3
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp9
9 files changed, 71 insertions, 40 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 6074cf0316c..857c3d0ee22 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -57,12 +57,14 @@ std::string CreatureMovementData::ToString() const
{
char const* const GroundStates[] = { "None", "Run", "Hover" };
char const* const FlightStates[] = { "None", "DisableGravity", "CanFly" };
+ char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" };
std::ostringstream str;
str << std::boolalpha
<< "Ground: " << GroundStates[AsUnderlyingType(Ground)]
<< ", Swim: " << Swim
- << ", Flight: " << FlightStates[AsUnderlyingType(Flight)];
+ << ", Flight: " << FlightStates[AsUnderlyingType(Flight)]
+ << ", Chase: " << ChaseStates[AsUnderlyingType(Chase)];
if (Rooted)
str << ", Rooted";
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index c08b2ae86a6..adaa8afd0f9 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -93,20 +93,33 @@ enum class CreatureFlightMovementType : uint8
Max
};
+enum class CreatureChaseMovementType : uint8
+{
+ Run,
+ CanWalk,
+ AlwaysWalk,
+
+ Max
+};
+
struct TC_GAME_API CreatureMovementData
{
- CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false) { }
+ CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None),
+ Swim(true), Rooted(false), Chase(CreatureChaseMovementType::Run) { }
CreatureGroundMovementType Ground;
CreatureFlightMovementType Flight;
bool Swim;
bool Rooted;
+ CreatureChaseMovementType Chase;
bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; }
bool IsSwimAllowed() const { return Swim; }
bool IsFlightAllowed() const { return Flight != CreatureFlightMovementType::None; }
bool IsRooted() const { return Rooted; }
+ CreatureChaseMovementType GetChase() const { return Chase; }
+
std::string ToString() const;
};
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b267c52aa32..f58aa21689f 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -371,9 +371,9 @@ void ObjectMgr::LoadCreatureTemplates()
"dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 44 45 46 47 48 49 50 51 52 53 54 55 56 57
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 58 59 60 61 62 63 64 65 66
- "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, "
- // 67 68 69 70 71 72 73 74
+ // 58 59 60 61 62 63 64 65 66 67
+ "ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, "
+ // 68 69 70 71 72 73 74 75
"ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
@@ -467,20 +467,23 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
if (!fields[61].IsNull())
creatureTemplate.Movement.Rooted = fields[61].GetBool();
- creatureTemplate.HoverHeight = fields[62].GetFloat();
- creatureTemplate.ModHealth = fields[63].GetFloat();
- creatureTemplate.ModMana = fields[64].GetFloat();
- creatureTemplate.ModArmor = fields[65].GetFloat();
- creatureTemplate.ModDamage = fields[66].GetFloat();
- creatureTemplate.ModExperience = fields[67].GetFloat();
- creatureTemplate.RacialLeader = fields[68].GetBool();
+ if (!fields[62].IsNull())
+ creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[62].GetUInt8());
- creatureTemplate.movementId = fields[69].GetUInt32();
- creatureTemplate.RegenHealth = fields[70].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[71].GetUInt32();
- creatureTemplate.SpellSchoolImmuneMask = fields[72].GetUInt32();
- creatureTemplate.flags_extra = fields[73].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[74].GetString());
+ creatureTemplate.HoverHeight = fields[63].GetFloat();
+ creatureTemplate.ModHealth = fields[64].GetFloat();
+ creatureTemplate.ModMana = fields[65].GetFloat();
+ creatureTemplate.ModArmor = fields[66].GetFloat();
+ creatureTemplate.ModDamage = fields[67].GetFloat();
+ creatureTemplate.ModExperience = fields[68].GetFloat();
+ creatureTemplate.RacialLeader = fields[69].GetBool();
+
+ creatureTemplate.movementId = fields[70].GetUInt32();
+ creatureTemplate.RegenHealth = fields[71].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[72].GetUInt32();
+ creatureTemplate.SpellSchoolImmuneMask = fields[73].GetUInt32();
+ creatureTemplate.flags_extra = fields[74].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[75].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -985,6 +988,13 @@ void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMove
table, uint32(creatureMovement.Flight), id);
creatureMovement.Flight = CreatureFlightMovementType::None;
}
+
+ if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
+ {
+ TC_LOG_ERROR("sql.sql", "`%s`.`Chase` wrong value (%u) for Id " UI64FMTD ", setting to Run.",
+ table, uint32(creatureMovement.Chase), id);
+ creatureMovement.Chase = CreatureChaseMovementType::Run;
+ }
}
void ObjectMgr::LoadCreatureAddons()
@@ -1281,7 +1291,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
_creatureMovementOverrides.clear();
- QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted from creature_movement_override");
+ QueryResult result = WorldDatabase.Query("SELECT SpawnId, Ground, Swim, Flight, Rooted, Chase from creature_movement_override");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -1303,6 +1313,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
movement.Swim = fields[2].GetBool();
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].GetUInt8());
movement.Rooted = fields[4].GetBool();
+ movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].GetUInt8());
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 7fd49a1d359..50ab36fba84 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -585,14 +585,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Moveme
Add(new FollowMovementGenerator(target, dist, angle), slot);
}
-void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle, bool walk)
+void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle)
{
// Ignore movement request if target not exist
if (!target || target == _owner)
return;
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '%s', starts chasing '%s'", _owner->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str());
- Add(new ChaseMovementGenerator(target, dist, angle, walk));
+ Add(new ChaseMovementGenerator(target, dist, angle));
}
void MotionMaster::MoveConfused()
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index b3a61d833e8..5f89f2304da 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -140,7 +140,7 @@ class TC_GAME_API MotionMaster
void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
- void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}, bool walk = false);
+ void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
void MoveChase(Unit* target, float dist) { MoveChase(target, ChaseRange(dist)); }
void MoveConfused();
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
index a723b5dc3fe..ca4155d1bf3 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.cpp
@@ -56,9 +56,8 @@ static void DoMovementInform(Unit* owner, Unit* target)
AI->MovementInform(CHASE_MOTION_TYPE, target->GetGUID().GetCounter());
}
-ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle,
- bool walk) : AbstractFollower(ASSERT_NOTNULL(target)), _range(range),
- _angle(angle), _walk(walk)
+ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange> range, Optional<ChaseAngle> angle)
+ : AbstractFollower(ASSERT_NOTNULL(target)), _range(range), _angle(angle)
{
Mode = MOTION_MODE_DEFAULT;
Priority = MOTION_PRIORITY_NORMAL;
@@ -67,12 +66,11 @@ ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange
}
ChaseMovementGenerator::~ChaseMovementGenerator() = default;
-void ChaseMovementGenerator::Initialize(Unit* owner)
+void ChaseMovementGenerator::Initialize(Unit* /*owner*/)
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
- owner->SetWalk(_walk);
_path = nullptr;
_lastTargetPosition.reset();
}
@@ -203,9 +201,26 @@ bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
owner->AddUnitState(UNIT_STATE_CHASE_MOVE);
+ bool walk = false;
+ if (cOwner && !cOwner->IsPet())
+ {
+ switch (cOwner->GetMovementTemplate().GetChase())
+ {
+ case CreatureChaseMovementType::CanWalk:
+ if (owner->IsWalking())
+ walk = true;
+ break;
+ case CreatureChaseMovementType::AlwaysWalk:
+ walk = true;
+ break;
+ default:
+ break;
+ }
+ }
+
Movement::MoveSplineInit init(owner);
init.MovebyPath(_path->GetPath());
- init.SetWalk(_walk);
+ init.SetWalk(walk);
init.SetFacing(target);
init.Launch();
diff --git a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
index e390465b441..f4fc1d4a1e5 100644
--- a/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/ChaseMovementGenerator.h
@@ -30,7 +30,7 @@ class Unit;
class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
{
public:
- explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {}, bool walk = false);
+ explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {});
~ChaseMovementGenerator();
void Initialize(Unit*) override;
@@ -47,7 +47,6 @@ class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
Optional<ChaseRange> const _range;
Optional<ChaseAngle> const _angle;
- bool _walk;
std::unique_ptr<PathGenerator> _path;
Optional<Position> _lastTargetPosition;
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index c312bca4268..03997159001 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -671,7 +671,7 @@ struct npc_dark_rider_of_acherus : public ScriptedAI
case EVENT_START_MOVING:
me->SetTarget(_horseGUID);
if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID))
- me->GetMotionMaster()->MoveChase(horse, {}, {}, true);
+ me->GetMotionMaster()->MoveChase(horse);
_events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s);
break;
case EVENT_DESPAWN_HORSE:
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index aca35a0c537..0e606ec8830 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -908,15 +908,6 @@ class boss_thaladred_the_darkener : public CreatureScript
advisorbase_ai::Reset();
}
- void AttackStart(Unit* who) override
- {
- if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (me->Attack(who, true))
- me->GetMotionMaster()->MoveChase(who, {}, {}, true);
- }
-
void JustEngagedWith(Unit* who) override
{
Talk(SAY_THALADRED_AGGRO);