diff options
Diffstat (limited to 'src')
3 files changed, 23 insertions, 29 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2661c83842c..e203f1240a0 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16663,11 +16663,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 //"resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " - // 40 41 42 43 44 45 46 47 - //"conquestPoints, totalHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " - // 48 49 50 51 52 53 54 55 56 57 58 + // 40 41 42 43 44 45 + //"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " + // 46 47 48 49 50 51 52 53 54 55 56 //"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, " - // 59 60 61 + // 57 58 59 //"knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid); PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADFROM); @@ -16733,8 +16733,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); - _LoadIntoDataField(fields[57].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); - _LoadIntoDataField(fields[59].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); + _LoadIntoDataField(fields[55].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); + _LoadIntoDataField(fields[57].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); @@ -16751,12 +16751,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32()); SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32()); SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8()); - SetByteValue(PLAYER_BYTES_3, 1, fields[47].GetUInt8()); + SetByteValue(PLAYER_BYTES_3, 1, fields[45].GetUInt8()); SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32()); - SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[46].GetUInt32()); + SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetUInt32()); // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[60].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[58].GetUInt8()); InitDisplayIds(); @@ -16789,7 +16789,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); uint32 mapId = fields[15].GetUInt16(); - uint32 instanceId = fields[54].GetUInt32(); + uint32 instanceId = fields[52].GetUInt32(); uint32 dungeonDiff = fields[39].GetUInt8() & 0x0F; if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY) @@ -16825,9 +16825,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) } _LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADCURRENCY)); - SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[42].GetUInt32()); - SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[43].GetUInt16()); - SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[44].GetUInt16()); + SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[40].GetUInt32()); + SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[41].GetUInt16()); + SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[42].GetUInt16()); _LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES)); _LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES)); @@ -17146,8 +17146,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) //mails are loaded only when needed ;-) - when player in game click on mailbox. //_LoadMail(); - SetSpecsCount(fields[55].GetUInt8()); - SetActiveSpec(fields[56].GetUInt8()); + SetSpecsCount(fields[53].GetUInt8()); + SetActiveSpec(fields[54].GetUInt8()); // sanity check if (GetSpecsCount() > MAX_TALENT_SPECS || GetActiveSpec() > MAX_TALENT_SPEC || GetSpecsCount() < MIN_TALENT_SPECS) @@ -17198,7 +17198,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded - uint32 curTitle = fields[45].GetUInt32(); + uint32 curTitle = fields[43].GetUInt32(); if (curTitle && !HasTitle(curTitle)) curTitle = 0; @@ -17221,14 +17221,14 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) UpdateAllStats(); // restore remembered power/health values (but not more max values) - uint32 savedHealth = fields[48].GetUInt32(); + uint32 savedHealth = fields[46].GetUInt32(); SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth); uint32 loadedPowers = 0; for (uint32 i = 0; i < MAX_POWERS; ++i) { if (GetPowerIndexByClass(Powers(i), getClass()) != MAX_POWERS) { - uint32 savedPower = fields[49+loadedPowers].GetUInt32(); + uint32 savedPower = fields[47+loadedPowers].GetUInt32(); uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER1 + loadedPowers); SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower); if (++loadedPowers >= MAX_STORED_POWERS) @@ -17307,7 +17307,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) } // RaF stuff. - m_grantableLevels = fields[61].GetUInt8(); + m_grantableLevels = fields[59].GetUInt8(); if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); @@ -18727,8 +18727,6 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS)); - stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); @@ -18849,8 +18847,6 @@ void Player::SaveToDB(bool create /*=false*/) ss << m_taxi.SaveTaxiDestinationsToString(); stmt->setString(index++, ss.str()); - stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS)); - stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS)); stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index b441ad6939f..cf8a5880032 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -65,7 +65,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " "resettalents_time, talentTree, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, " - "conquestPoints, totalHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " + "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " "health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH) PREPARE_STATEMENT(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC) @@ -369,14 +369,14 @@ void CharacterDatabaseConnection::DoPrepareStatements() "taximask, cinematic, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, talentTree, " "extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path, conquestPoints, totalHonorPoints, totalKills, " + "death_expire_time, taxi_path, totalKills, " "todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " "power4, power5, latency, speccount, activespec, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels) VALUES " - "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?," "map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,talentTree=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," - "conquestPoints=?,totalHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," + "totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,latency=?,speccount=?,activespec=?,exploredZones=?," "equipmentCache=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC); @@ -539,7 +539,6 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS_DAILY, "DELETE FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_CHAR_TALENT, "DELETE FROM character_talent WHERE guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_CHAR_SKILLS, "DELETE FROM character_skills WHERE guid = ?", CONNECTION_ASYNC); - PREPARE_STATEMENT(CHAR_UDP_CHAR_HONOR_POINTS, "UPDATE characters SET totalHonorPoints = ? WHERE guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UDP_CHAR_MONEY, "UPDATE characters SET money = ? WHERE guid = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_CHAR_ACTION, "INSERT INTO character_action (guid, spec, button, action, type) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_UPD_CHAR_ACTION, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?", CONNECTION_ASYNC); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 9682a6ab641..b63b67914f2 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -501,7 +501,6 @@ enum CharacterDatabaseStatements CHAR_DEL_CHAR_QUESTSTATUS_DAILY, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHAR_SKILLS, - CHAR_UDP_CHAR_HONOR_POINTS, CHAR_UDP_CHAR_MONEY, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, |