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-rw-r--r--src/game/SpellEffects.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 25f40cb5455..350901b99dc 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1630,10 +1630,8 @@ void Spell::EffectDummy(uint32 i)
// Life Tap
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP)
{
- // Health = [effectBasePoints1 + SPI * 1.5]
- int32 damage = 1 + m_spellInfo->EffectBasePoints[0] + (m_caster->GetStat(STAT_SPIRIT) * 1.5);
- // Mana = [effectBasePoints1 + SPS * 0.5]
- int32 mana = 1 + m_spellInfo->EffectBasePoints[0] + (m_caster->ToPlayer()->GetBaseSpellPowerBonus() * 0.5);
+ int32 damage = m_spellInfo->EffectBasePoints[0] + (6 * m_spellInfo->baseLevel);
+ int32 mana = damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) / 2);
if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
{