diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DBCEnums.h | 22 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
2 files changed, 1 insertions, 25 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 0c269f618cb..7693ebc84fb 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -827,34 +827,14 @@ enum Difficulty : uint8 DIFFICULTY_LFR = 7, DIFFICULTY_MYTHIC_KEYSTONE = 8, DIFFICULTY_40 = 9, - DIFFICULTY_3_MAN_SCENARIO_HC = 11, - DIFFICULTY_3_MAN_SCENARIO_N = 12, DIFFICULTY_NORMAL_RAID = 14, DIFFICULTY_HEROIC_RAID = 15, DIFFICULTY_MYTHIC_RAID = 16, DIFFICULTY_LFR_NEW = 17, - DIFFICULTY_EVENT_RAID = 18, - DIFFICULTY_EVENT_DUNGEON = 19, - DIFFICULTY_EVENT_SCENARIO = 20, DIFFICULTY_MYTHIC = 23, DIFFICULTY_TIMEWALKING = 24, - DIFFICULTY_WORLD_PVP_SCENARIO = 25, - DIFFICULTY_5_MAN_SCENARIO_N = 26, - DIFFICULTY_20_MAN_SCENARIO_N = 27, - DIFFICULTY_PVEVP_SCENARIO = 29, - DIFFICULTY_EVENT_SCENARIO_6 = 30, - DIFFICULTY_WORLD_PVP_SCENARIO_2 = 32, DIFFICULTY_TIMEWALKING_RAID = 33, - DIFFICULTY_PVP = 34, - DIFFICULTY_NORMAL_ISLAND = 38, - DIFFICULTY_HEROIC_ISLAND = 39, - DIFFICULTY_MYTHIC_ISLAND = 40, - DIFFICULTY_PVP_ISLAND = 45, - DIFFICULTY_NORMAL_WARFRONT = 147, - DIFFICULTY_HEROIC_WARFRONT = 149, - DIFFICULTY_LFR_15TH_ANNIVERSARY = 151, - DIFFICULTY_VISIONS_OF_NZOTH = 152, - DIFFICULTY_TEEMING_ISLAND = 153 + DIFFICULTY_RAID_STORY = 220 }; enum DifficultyFlags diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9f1120da59e..091f9a3c207 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3258,7 +3258,6 @@ bool Map::IsLFR() const { case DIFFICULTY_LFR: case DIFFICULTY_LFR_NEW: - case DIFFICULTY_LFR_15TH_ANNIVERSARY: return true; default: return false; @@ -3273,8 +3272,6 @@ bool Map::IsNormal() const case DIFFICULTY_10_N: case DIFFICULTY_25_N: case DIFFICULTY_NORMAL_RAID: - case DIFFICULTY_NORMAL_ISLAND: - case DIFFICULTY_NORMAL_WARFRONT: return true; default: return false; @@ -3295,7 +3292,6 @@ bool Map::IsHeroic() const case DIFFICULTY_10_HC: case DIFFICULTY_25_HC: case DIFFICULTY_HEROIC: - case DIFFICULTY_3_MAN_SCENARIO_HC: return true; default: return false; |