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-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp61
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp19
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp223
4 files changed, 263 insertions, 44 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
index e34e86c16a7..ed8c5351493 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h
@@ -39,5 +39,9 @@
#define DATA_PRISON_CELL6 18
#define DATA_PRISON_CELL7 19
#define DATA_PRISON_CELL8 20
+#define DATA_BROGGOK_LEVER 21
+#define ACTION_ACTIVATE_BROGGOK 22
+#define ACTION_RESET_BROGGOK 23
+#define ACTION_PREPARE_BROGGOK 24
#endif
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 3a2e0834fed..84d292e1fe4 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -47,9 +47,9 @@ class boss_broggok : public CreatureScript
{
}
- struct boss_broggokAI : public ScriptedAI
+ struct boss_broggokAI : public BossAI
{
- boss_broggokAI(Creature* creature) : ScriptedAI(creature)
+ boss_broggokAI(Creature* creature) : BossAI(creature, DATA_BROGGOK)
{
instance = creature->GetInstanceScript();
}
@@ -59,27 +59,21 @@ class boss_broggok : public CreatureScript
uint32 AcidSpray_Timer;
uint32 PoisonSpawn_Timer;
uint32 PoisonBolt_Timer;
+ bool canAttack;
void Reset()
{
+ _Reset();
AcidSpray_Timer = 10000;
PoisonSpawn_Timer = 5000;
PoisonBolt_Timer = 7000;
- if (instance)
- {
- instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
- instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true);
- }
+ DoAction(ACTION_RESET_BROGGOK);
+ instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
- if (instance)
- {
- instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
- instance->HandleGameObject(instance->GetData64(DATA_DOOR4), false);
- }
}
void JustSummoned(Creature* summoned)
@@ -94,7 +88,8 @@ class boss_broggok : public CreatureScript
{
if (!UpdateVictim())
return;
-
+ if (!canAttack)
+ return;
if (AcidSpray_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_SLIME_SPRAY);
@@ -132,6 +127,26 @@ class boss_broggok : public CreatureScript
}
}
+ void DoAction(int32 const action)
+ {
+ switch (action)
+ {
+ case ACTION_PREPARE_BROGGOK:
+ me->SetInCombatWithZone();
+ break;
+ case ACTION_ACTIVATE_BROGGOK:
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
+ canAttack = true;
+ break;
+ case ACTION_RESET_BROGGOK:
+ me->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
+ canAttack = false;
+ break;
+ }
+ }
+
};
CreatureAI* GetAI(Creature* creature) const
@@ -140,7 +155,27 @@ class boss_broggok : public CreatureScript
}
};
+class go_broggok_lever : public GameObjectScript
+{
+ public:
+ go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ if (InstanceScript* instance = go->GetInstanceScript())
+ if (instance->GetData(TYPE_BROGGOK_EVENT) != DONE && instance->GetData(TYPE_BROGGOK_EVENT) != IN_PROGRESS)
+ {
+ instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
+ if (Creature* broggok = Creature::GetCreature(*go, instance->GetData64(DATA_BROGGOK)))
+ broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
+ }
+ go->UseDoorOrButton();
+ return false;
+ }
+};
+
void AddSC_boss_broggok()
{
new boss_broggok();
+ new go_broggok_lever();
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index a0bcc396fdb..3c07862e0f6 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -57,7 +57,9 @@ enum eKelidan
SPELL_VORTEX = 37370,
ENTRY_KELIDAN = 17377,
- ENTRY_CHANNELER = 17653
+ ENTRY_CHANNELER = 17653,
+
+ ACTION_ACTIVATE_ADDS = 92
};
const float ShadowmoonChannelers[5][4]=
@@ -107,6 +109,8 @@ class boss_kelidan_the_breaker : public CreatureScript
Firenova = false;
addYell = false;
SummonChannelers();
+ me->SetReactState(REACT_PASSIVE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (instance)
instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
}
@@ -152,7 +156,8 @@ class boss_kelidan_the_breaker : public CreatureScript
if (channeler && channeler->isAlive())
return;
}
-
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
if (killer)
me->AI()->AttackStart(killer);
}
@@ -269,7 +274,6 @@ class boss_kelidan_the_breaker : public CreatureScript
DoMeleeAttackIfReady();
}
-
};
CreatureAI* GetAI(Creature* creature) const
@@ -295,16 +299,11 @@ class mob_shadowmoon_channeler : public CreatureScript
{
public:
- mob_shadowmoon_channeler()
- : CreatureScript("mob_shadowmoon_channeler")
- {
- }
+ mob_shadowmoon_channeler() : CreatureScript("mob_shadowmoon_channeler") {}
struct mob_shadowmoon_channelerAI : public ScriptedAI
{
- mob_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature)
- {
- }
+ mob_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){}
uint32 ShadowBolt_Timer;
uint32 MarkOfShadow_Timer;
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index 4c434feb4ec..b9d0d101c07 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -35,9 +35,7 @@ class instance_blood_furnace : public InstanceMapScript
{
public:
instance_blood_furnace()
- : InstanceMapScript("instance_blood_furnace", 542)
- {
- }
+ : InstanceMapScript("instance_blood_furnace", 542) {}
struct instance_blood_furnace_InstanceMapScript : public InstanceScript
{
@@ -63,6 +61,18 @@ class instance_blood_furnace : public InstanceMapScript
uint64 PrisonCell7GUID;
uint64 PrisonCell8GUID;
+ std::set<uint64> PrisonersCell5;
+ std::set<uint64> PrisonersCell6;
+ std::set<uint64> PrisonersCell7;
+ std::set<uint64> PrisonersCell8;
+
+ uint8 PrisonerCounter5;
+ uint8 PrisonerCounter6;
+ uint8 PrisonerCounter7;
+ uint8 PrisonerCounter8;
+
+ uint64 BroggokLeverGUID;
+
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
@@ -89,24 +99,45 @@ class instance_blood_furnace : public InstanceMapScript
PrisonCell6GUID = 0;
PrisonCell7GUID = 0;
PrisonCell8GUID = 0;
+
+ PrisonersCell5.clear();
+ PrisonersCell6.clear();
+ PrisonersCell7.clear();
+ PrisonersCell8.clear();
+
+ PrisonerCounter5 = 0;
+ PrisonerCounter6 = 0;
+ PrisonerCounter7 = 0;
+ PrisonerCounter8 = 0;
+
+ BroggokLeverGUID = 0;
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())
{
- case 17381:
- The_MakerGUID = creature->GetGUID();
- break;
- case 17380:
- BroggokGUID = creature->GetGUID();
- break;
- case 17377:
- Kelidan_The_BreakerGUID = creature->GetGUID();
- break;
+ case 17381:
+ The_MakerGUID = creature->GetGUID();
+ break;
+ case 17380:
+ BroggokGUID = creature->GetGUID();
+ break;
+ case 17377:
+ Kelidan_The_BreakerGUID = creature->GetGUID();
+ break;
+ case 17398:
+ StorePrisoner(creature);
+ break;
}
}
+ void OnCreatureDeath(Creature* unit)
+ {
+ if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == 17398)
+ PrisonerDied(unit->GetGUID());
+ }
+
void OnGameObjectCreate(GameObject* go)
{
if (go->GetEntry() == 181766) //Final exit door
@@ -138,6 +169,9 @@ class instance_blood_furnace : public InstanceMapScript
PrisonCell7GUID = go->GetGUID();
if (go->GetEntry() == 181817) //Broggok prison cell back left
PrisonCell8GUID = go->GetGUID();
+
+ if (go->GetEntry() == 181982)
+ BroggokLeverGUID = go->GetGUID(); //Broggok lever
}
uint64 GetData64(uint32 data)
@@ -161,18 +195,25 @@ class instance_blood_furnace : public InstanceMapScript
case DATA_PRISON_CELL6: return PrisonCell6GUID;
case DATA_PRISON_CELL7: return PrisonCell7GUID;
case DATA_PRISON_CELL8: return PrisonCell8GUID;
+ case DATA_BROGGOK_LEVER: return BroggokLeverGUID;
}
-
return 0;
}
- void SetData(uint32 /*type*/, uint32 data)
+ void SetData(uint32 type, uint32 data)
{
- switch (data)
+ switch (type)
{
- case TYPE_THE_MAKER_EVENT: m_auiEncounter[0] = data; break;
- case TYPE_BROGGOK_EVENT: m_auiEncounter[1] = data; break;
- case TYPE_KELIDAN_THE_BREAKER_EVENT: m_auiEncounter[2] = data; break;
+ case TYPE_THE_MAKER_EVENT:
+ m_auiEncounter[0] = data;
+ break;
+ case TYPE_BROGGOK_EVENT:
+ m_auiEncounter[1] = data;
+ UpdateBroggokEvent(data);
+ break;
+ case TYPE_KELIDAN_THE_BREAKER_EVENT:
+ m_auiEncounter[2] = data;
+ break;
}
if (data == DONE)
@@ -189,15 +230,14 @@ class instance_blood_furnace : public InstanceMapScript
}
}
- uint32 GetData(uint32 data)
+ uint32 GetData(uint32 type)
{
- switch (data)
+ switch (type)
{
case TYPE_THE_MAKER_EVENT: return m_auiEncounter[0];
case TYPE_BROGGOK_EVENT: return m_auiEncounter[1];
case TYPE_KELIDAN_THE_BREAKER_EVENT: return m_auiEncounter[2];
}
-
return 0;
}
@@ -225,6 +265,147 @@ class instance_blood_furnace : public InstanceMapScript
OUT_LOAD_INST_DATA_COMPLETE;
}
+
+ void UpdateBroggokEvent(uint32 data)
+ {
+ switch (data)
+ {
+ case IN_PROGRESS:
+ ActivateCell(DATA_PRISON_CELL5);
+ HandleGameObject(Door4GUID, false);
+ break;
+ case NOT_STARTED:
+ ResetPrisons();
+ HandleGameObject(Door5GUID, false);
+ HandleGameObject(Door4GUID, true);
+ if (GameObject* lever = instance->GetGameObject(BroggokLeverGUID))
+ lever->Respawn();
+ break;
+ }
+ }
+
+ void ResetPrisons()
+ {
+ PrisonerCounter5 = PrisonersCell5.size();
+ ResetPrisoners(PrisonersCell5);
+ HandleGameObject(PrisonCell5GUID, false);
+
+ PrisonerCounter6 = PrisonersCell6.size();
+ ResetPrisoners(PrisonersCell6);
+ HandleGameObject(PrisonCell6GUID, false);
+
+ PrisonerCounter7 = PrisonersCell7.size();
+ ResetPrisoners(PrisonersCell7);
+ HandleGameObject(PrisonCell7GUID, false);
+
+ PrisonerCounter8 = PrisonersCell8.size();
+ ResetPrisoners(PrisonersCell8);
+ HandleGameObject(PrisonCell8GUID, false);
+ }
+
+ void ResetPrisoners(std::set<uint64> prisoners)
+ {
+ for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
+ if (Creature* prisoner = instance->GetCreature(*i))
+ ResetPrisoner(prisoner);
+ }
+
+ void ResetPrisoner(Creature* prisoner)
+ {
+ if (!prisoner->isAlive())
+ prisoner->Respawn(true);
+ prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
+ }
+
+ void StorePrisoner(Creature* creature)
+ {
+ float posX = creature->GetPositionX();
+ float posY = creature->GetPositionY();
+
+ if (posX >= 405.0f && posX <= 423.0f)
+ {
+ if (posY >= 106.0f && posY <= 123.0f)
+ {
+ PrisonersCell5.insert(creature->GetGUID());
+ ++PrisonerCounter5;
+ }
+ else if (posY >= 76.0f && posY <= 91.0f)
+ {
+ PrisonersCell6.insert(creature->GetGUID());
+ ++PrisonerCounter6;
+ }
+ else return;
+ }
+ else if (posX >= 490.0f && posX <= 506.0f)
+ {
+ if (posY >= 106.0f && posY <= 123.0f)
+ {
+ PrisonersCell7.insert(creature->GetGUID());
+ ++PrisonerCounter7;
+ }
+ else if (posY >= 76.0f && posY <= 91.0f)
+ {
+ PrisonersCell8.insert(creature->GetGUID());
+ ++PrisonerCounter8;
+ }
+ else
+ return;
+ }
+ else
+ return;
+
+ ResetPrisoner(creature);
+ }
+
+ void PrisonerDied(uint64 guid)
+ {
+ if (PrisonersCell5.find(guid) != PrisonersCell5.end() && --PrisonerCounter5 <= 0)
+ ActivateCell(DATA_PRISON_CELL6);
+ else if (PrisonersCell6.find(guid) != PrisonersCell6.end() && --PrisonerCounter6 <= 0)
+ ActivateCell(DATA_PRISON_CELL7);
+ else if (PrisonersCell7.find(guid) != PrisonersCell7.end() && --PrisonerCounter7 <= 0)
+ ActivateCell(DATA_PRISON_CELL8);
+ else if (PrisonersCell8.find(guid) != PrisonersCell8.end() && --PrisonerCounter8 <= 0)
+ ActivateCell(DATA_DOOR5);
+ }
+
+ void ActivateCell(uint8 id)
+ {
+ switch (id)
+ {
+ case DATA_PRISON_CELL5:
+ HandleGameObject(PrisonCell5GUID,true);
+ ActivatePrisoners(PrisonersCell5);
+ break;
+ case DATA_PRISON_CELL6:
+ HandleGameObject(PrisonCell6GUID,true);
+ ActivatePrisoners(PrisonersCell6);
+ break;
+ case DATA_PRISON_CELL7:
+ HandleGameObject(PrisonCell7GUID,true);
+ ActivatePrisoners(PrisonersCell7);
+ break;
+ case DATA_PRISON_CELL8:
+ HandleGameObject(PrisonCell8GUID,true);
+ ActivatePrisoners(PrisonersCell8);
+ break;
+ case DATA_DOOR5:
+ HandleGameObject(Door5GUID,true);
+ if (Creature* broggok = instance->GetCreature(BroggokGUID))
+ broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK);
+ break;
+ }
+ }
+
+ void ActivatePrisoners(std::set<uint64> prisoners)
+ {
+ for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i)
+ if (Creature* prisoner = instance->GetCreature(*i))
+ {
+ prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
+ prisoner->SetInCombatWithZone();
+ }
+ }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const