diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Creature.cpp | 7 | ||||
-rw-r--r-- | src/game/GameEvent.cpp | 77 | ||||
-rw-r--r-- | src/game/GameEvent.h | 3 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 15 | ||||
-rw-r--r-- | src/game/Level2.cpp | 37 | ||||
-rw-r--r-- | src/game/Makefile.am | 2 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 58 | ||||
-rw-r--r-- | src/game/World.cpp | 7 |
8 files changed, 167 insertions, 39 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index e6fc9e394ba..6810b07de93 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -29,6 +29,7 @@ #include "QuestDef.h" #include "GossipDef.h" #include "Player.h" +#include "PoolHandler.h" #include "Opcodes.h" #include "Log.h" #include "LootMgr.h" @@ -423,7 +424,11 @@ void Creature::Update(uint32 diff) //Call AI respawn virtual function i_AI->JustRespawned(); - GetMap()->Add(this); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId()); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId()); + else + GetMap()->Add(this); } break; } diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 6c2be2b5267..49b55f727e6 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -21,6 +21,7 @@ #include "GameEvent.h" #include "World.h" #include "ObjectMgr.h" +#include "PoolHandler.h" #include "ProgressBar.h" #include "Language.h" #include "Log.h" @@ -916,6 +917,61 @@ void GameEvent::LoadFromDB() delete result; } + + //////////////////////// + // GameEventPool + //////////////////////// + + mGameEventPoolIds.resize(mGameEvent.size()*2-1); + // 1 2 + result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event " + "FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry"); + + count = 0; + if( !result ) + { + barGoLink bar2(1); + bar2.step(); + + sLog.outString(); + sLog.outString(">> Loaded %u pools in game events", count ); + } + else + { + + barGoLink bar2( result->GetRowCount() ); + do + { + Field *fields = result->Fetch(); + + bar2.step(); + + uint32 entry = fields[0].GetUInt16(); + int16 event_id = fields[1].GetInt16(); + + int32 internal_event_id = mGameEvent.size() + event_id - 1; + + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id); + continue; + } + + if (!poolhandler.CheckPool(entry)) + { + sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry); + continue; + } + + ++count; + IdList& poollist = mGameEventPoolIds[internal_event_id]; + poollist.push_back(entry); + + } while( result->NextRow() ); + sLog.outString(); + sLog.outString( ">> Loaded %u pools in game events", count ); + delete result; + } } uint32 GameEvent::GetNPCFlag(Creature * cr) @@ -1188,6 +1244,17 @@ void GameEvent::GameEventSpawn(int16 event_id) } } } + + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size()); + return; + } + + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + { + poolhandler.SpawnPool(*itr); + } } void GameEvent::GameEventUnspawn(int16 event_id) @@ -1238,6 +1305,16 @@ void GameEvent::GameEventUnspawn(int16 event_id) pGameobject->AddObjectToRemoveList(); } } + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size()); + return; + } + + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + { + poolhandler.DespawnPool(*itr); + } } void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate) diff --git a/src/game/GameEvent.h b/src/game/GameEvent.h index 6333d906256..184f4934b5d 100644 --- a/src/game/GameEvent.h +++ b/src/game/GameEvent.h @@ -127,7 +127,9 @@ class GameEvent bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id); protected: typedef std::list<uint32> GuidList; + typedef std::list<uint16> IdList; typedef std::vector<GuidList> GameEventGuidMap; + typedef std::vector<IdList> GameEventIdMap; typedef std::pair<uint32, ModelEquip> ModelEquipPair; typedef std::list<ModelEquipPair> ModelEquipList; typedef std::vector<ModelEquipList> GameEventModelEquipMap; @@ -149,6 +151,7 @@ class GameEvent GameEventModelEquipMap mGameEventModelEquip; GameEventGuidMap mGameEventCreatureGuids; GameEventGuidMap mGameEventGameobjectGuids; + GameEventIdMap mGameEventPoolIds; GameEventDataMap mGameEvent; GameEventBitmask mGameEventBattleGroundHolidays; QuestIdToEventConditionMap mQuestToEventConditions; diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 8c51259e9f0..dc04388ef59 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -22,6 +22,7 @@ #include "QuestDef.h" #include "GameObject.h" #include "ObjectMgr.h" +#include "PoolHandler.h" #include "SpellMgr.h" #include "Spell.h" #include "UpdateMask.h" @@ -66,7 +67,7 @@ GameObject::~GameObject() { if(m_uint32Values) // field array can be not exist if GameOBject not loaded { - // crash possible at access to deleted GO in Unit::m_gameobj + // Possible crash at access to deleted GO in Unit::m_gameobj uint64 owner_guid = GetOwnerGUID(); if(owner_guid) { @@ -281,7 +282,11 @@ void GameObject::Update(uint32 /*p_time*/) return; } // respawn timer - GetMap()->Add(this); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT); + else + GetMap()->Add(this); break; } } @@ -484,7 +489,11 @@ void GameObject::Delete() SetGoState(1); SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); - AddObjectToRemoveList(); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT); + else + AddObjectToRemoveList(); } void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner) diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 21f196c74e2..42fbea8255d 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -35,6 +35,7 @@ #include "World.h" #include "GameEvent.h" #include "SpellMgr.h" +#include "PoolHandler.h" #include "AccountMgr.h" //#include "GMTicketMgr.h" #include "WaypointManager.h" @@ -204,7 +205,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args) result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, " "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject " - "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1", + "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10", m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str()); } @@ -214,16 +215,34 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args) return true; } - Field *fields = result->Fetch(); - uint32 lowguid = fields[0].GetUInt32(); - uint32 id = fields[1].GetUInt32(); - float x = fields[2].GetFloat(); - float y = fields[3].GetFloat(); - float z = fields[4].GetFloat(); - float o = fields[5].GetFloat(); - int mapid = fields[6].GetUInt16(); + bool found = false; + float x, y, z, o; + uint32 lowguid, id; + uint16 mapid, pool_id; + + do + { + Field *fields = result->Fetch(); + lowguid = fields[0].GetUInt32(); + id = fields[1].GetUInt32(); + x = fields[2].GetFloat(); + y = fields[3].GetFloat(); + z = fields[4].GetFloat(); + o = fields[5].GetFloat(); + mapid = fields[6].GetUInt16(); + pool_id = poolhandler.IsPartOfAPool(lowguid, TYPEID_GAMEOBJECT); + if (!pool_id || (pool_id && poolhandler.IsSpawnedObject(pool_id, lowguid, TYPEID_GAMEOBJECT))) + found = true; + } while( result->NextRow() && (!found) ); + delete result; + if (!found) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + return false; + } + GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id); if (!goI) diff --git a/src/game/Makefile.am b/src/game/Makefile.am index 2623472b2c0..256d24ada5b 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -227,6 +227,8 @@ libmangosgame_a_SOURCES = \ PossessedAI.h \ PointMovementGenerator.cpp \ PointMovementGenerator.h \ + PoolHandler.cpp \ + PoolHandler.h \ QueryHandler.cpp \ QuestDef.cpp \ QuestDef.h \ diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 651c710deb2..85706bc088e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -939,9 +939,10 @@ void ObjectMgr::LoadCreatures() QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," - // 12 13 14 15 16 17 18 - "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event " - "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); + // 12 13 14 15 16 17 18 19 + "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry " + "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " + "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); if(!result) { @@ -968,11 +969,19 @@ void ObjectMgr::LoadCreatures() Field *fields = result->Fetch(); bar.step(); - uint32 guid = fields[0].GetUInt32(); + uint32 guid = fields[ 0].GetUInt32(); + uint32 entry = fields[ 1].GetUInt32(); + + CreatureInfo const* cInfo = GetCreatureTemplate(entry); + if(!cInfo) + { + sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); + continue; + } CreatureData& data = mCreatureDataMap[guid]; - data.id = fields[ 1].GetUInt32(); + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); @@ -990,13 +999,7 @@ void ObjectMgr::LoadCreatures() data.spawnMask = fields[16].GetUInt8(); data.phaseMask = fields[17].GetUInt16(); int16 gameEvent = fields[18].GetInt16(); - - CreatureInfo const* cInfo = GetCreatureTemplate(data.id); - if(!cInfo) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); - continue; - } + int16 PoolId = fields[19].GetInt16(); if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { @@ -1081,7 +1084,7 @@ void ObjectMgr::LoadCreatures() } } - if (gameEvent==0) // if not this is to be managed by GameEvent System + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); ++count; @@ -1131,9 +1134,10 @@ void ObjectMgr::LoadGameobjects() // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," - // 7 8 9 10 11 12 13 14 15 16 - "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event " - "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); + // 7 8 9 10 11 12 13 14 15 16 17 + "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry " + "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " + "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); if(!result) { @@ -1153,11 +1157,19 @@ void ObjectMgr::LoadGameobjects() Field *fields = result->Fetch(); bar.step(); - uint32 guid = fields[0].GetUInt32(); + uint32 guid = fields[ 0].GetUInt32(); + uint32 entry = fields[ 1].GetUInt32(); + + GameObjectInfo const* gInfo = GetGameObjectInfo(entry); + if(!gInfo) + { + sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); + continue; + } GameObjectData& data = mGameObjectDataMap[guid]; - data.id = fields[ 1].GetUInt32(); + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); @@ -1174,13 +1186,7 @@ void ObjectMgr::LoadGameobjects() data.spawnMask = fields[14].GetUInt8(); data.phaseMask = fields[15].GetUInt16(); int16 gameEvent = fields[16].GetInt16(); - - GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); - if(!gInfo) - { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); - continue; - } + int16 PoolId = fields[17].GetInt16(); if(data.phaseMask==0) { @@ -1188,7 +1194,7 @@ void ObjectMgr::LoadGameobjects() data.phaseMask = 1; } - if (gameEvent==0) // if not this is to be managed by GameEvent System + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; diff --git a/src/game/World.cpp b/src/game/World.cpp index 084be8f691b..21fb07d5794 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -57,6 +57,7 @@ #include "VMapFactory.h" #include "GlobalEvents.h" #include "GameEvent.h" +#include "PoolHandler.h" #include "Database/DatabaseImpl.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" @@ -1220,6 +1221,9 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() objmgr.LoadGameobjectRespawnTimes(); + sLog.outString( "Loading Objects Pooling Data..."); + poolhandler.LoadFromDB(); + sLog.outString( "Loading Game Event Data..."); sLog.outString(); gameeventmgr.LoadFromDB(); @@ -1455,6 +1459,9 @@ void World::SetInitialWorldSettings() sLog.outString("Calculate next daily quest reset time..." ); InitDailyQuestResetTime(); + sLog.outString("Starting objects Pooling system..." ); + poolhandler.Initialize(); + sLog.outString("Starting Game Event system..." ); uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event |