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-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.cpp18
-rwxr-xr-xsrc/server/authserver/Server/AuthSocket.h1
-rw-r--r--src/server/collision/DynamicTree.h2
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp18
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
-rw-r--r--src/server/collision/Models/GameObjectModel.h4
-rw-r--r--src/server/collision/Models/WorldModel.cpp1
-rw-r--r--src/server/collision/RegularGrid.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp22
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h16
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.cpp6
-rw-r--r--src/server/game/CMakeLists.txt4
-rwxr-xr-xsrc/server/game/Chat/Commands/TicketCommands.cpp2
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp506
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h41
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp14
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp4
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h1
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp12
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h6
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp68
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h17
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp209
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp100
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h5
-rw-r--r--src/server/game/Grids/GridDefines.h10
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp13
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.h119
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiersImpl.h111
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp14
-rwxr-xr-xsrc/server/game/Handlers/CalendarHandler.cpp4
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp10
-rwxr-xr-xsrc/server/game/Handlers/NPCHandler.cpp16
-rwxr-xr-xsrc/server/game/Handlers/PetHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/TaxiHandler.cpp9
-rwxr-xr-xsrc/server/game/Maps/Map.cpp4
-rwxr-xr-xsrc/server/game/Maps/Map.h2
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h17
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp21
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp34
-rwxr-xr-xsrc/server/game/Server/WorldSession.h10
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp40
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp6
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h3
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp2543
-rwxr-xr-xsrc/server/game/Spells/Spell.h191
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp741
-rw-r--r--src/server/game/Spells/SpellInfo.cpp414
-rw-r--r--src/server/game/Spells/SpellInfo.h31
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp11
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h12
-rwxr-xr-xsrc/server/game/Spells/SpellScript.cpp5
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h4
-rw-r--r--src/server/game/Warden/Modules/WardenModuleMac.h614
-rw-r--r--src/server/game/Warden/Modules/WardenModuleWin.h1204
-rw-r--r--src/server/game/Warden/Warden.cpp234
-rw-r--r--src/server/game/Warden/Warden.h147
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp196
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h74
-rw-r--r--src/server/game/Warden/WardenMac.cpp260
-rw-r--r--src/server/game/Warden/WardenMac.h46
-rw-r--r--src/server/game/Warden/WardenWin.cpp523
-rw-r--r--src/server/game/Warden/WardenWin.h94
-rwxr-xr-xsrc/server/game/World/World.cpp23
-rwxr-xr-xsrc/server/game/World/World.h7
-rw-r--r--src/server/scripts/CMakeLists.txt2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_go.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp115
-rw-r--r--src/server/scripts/EasternKingdoms/arathi_highlands.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/blasted_lands.cpp111
-rw-r--r--src/server/scripts/EasternKingdoms/searing_gorge.cpp95
-rw-r--r--src/server/scripts/Examples/example_spell.cpp4
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp6
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp8
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp6
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp6
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp8
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp8
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp8
-rw-r--r--src/server/scripts/Kalimdor/desolace.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp7
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp45
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp9
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp69
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp30
-rw-r--r--src/server/scripts/Northrend/dalaran.cpp2
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp71
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp55
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp2
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp186
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp61
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp679
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp718
-rw-r--r--src/server/scripts/Spells/spell_item.cpp1811
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp142
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp501
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp52
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp1055
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp282
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp308
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp169
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp305
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/shared/Cryptography/WardenKeyGeneration.h73
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h2
-rwxr-xr-xsrc/server/shared/Database/Implementation/LoginDatabase.cpp2
-rwxr-xr-xsrc/server/shared/Logging/Log.cpp24
-rwxr-xr-xsrc/server/shared/Logging/Log.h3
-rwxr-xr-xsrc/server/shared/Threading/Callback.h2
-rwxr-xr-xsrc/server/shared/Utilities/Util.cpp13
-rwxr-xr-xsrc/server/shared/Utilities/Util.h1
-rw-r--r--src/server/worldserver/CMakeLists.txt2
-rw-r--r--src/server/worldserver/worldserver.conf.dist78
136 files changed, 10646 insertions, 5468 deletions
diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp
index 6d295a0bbee..e1d77c60286 100755
--- a/src/server/authserver/Server/AuthSocket.cpp
+++ b/src/server/authserver/Server/AuthSocket.cpp
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <algorithm>
#include <openssl/md5.h>
#include "Common.h"
@@ -343,6 +344,13 @@ bool AuthSocket::_HandleLogonChallenge()
_login = (const char*)ch->I;
_build = ch->build;
_expversion = (AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : NO_VALID_EXP_FLAG) | (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG);
+ _os = (const char*)ch->os;
+
+ if (_os.size() > 4)
+ return false;
+
+ // Restore string order as its byte order is reversed
+ std::reverse(_os.begin(), _os.end());
pkt << (uint8)AUTH_LOGON_CHALLENGE;
pkt << (uint8)0x00;
@@ -602,7 +610,8 @@ bool AuthSocket::_HandleLogonProof()
stmt->setString(0, K_hex);
stmt->setString(1, socket().getRemoteAddress().c_str());
stmt->setUInt32(2, GetLocaleByName(_localizationName));
- stmt->setString(3, _login);
+ stmt->setString(3, _os);
+ stmt->setString(4, _login);
LoginDatabase.Execute(stmt);
OPENSSL_free((void*)K_hex);
@@ -741,6 +750,13 @@ bool AuthSocket::_HandleReconnectChallenge()
// Reinitialize build, expansion and the account securitylevel
_build = ch->build;
_expversion = (AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : NO_VALID_EXP_FLAG) | (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG);
+ _os = (const char*)ch->os;
+
+ if (_os.size() > 4)
+ return false;
+
+ // Restore string order as its byte order is reversed
+ std::reverse(_os.begin(), _os.end());
Field* fields = result->Fetch();
uint8 secLevel = fields[2].GetUInt8();
diff --git a/src/server/authserver/Server/AuthSocket.h b/src/server/authserver/Server/AuthSocket.h
index 490b0db2149..9d59a9f7602 100755
--- a/src/server/authserver/Server/AuthSocket.h
+++ b/src/server/authserver/Server/AuthSocket.h
@@ -81,6 +81,7 @@ private:
// Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
// between enUS and enGB, which is important for the patch system
std::string _localizationName;
+ std::string _os;
uint16 _build;
uint8 _expversion;
AccountTypes _accountSecurityLevel;
diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h
index 0b4f5908c04..079c0adbf5e 100644
--- a/src/server/collision/DynamicTree.h
+++ b/src/server/collision/DynamicTree.h
@@ -16,7 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#ifndef _DYNTREE_H
#define _DYNTREE_H
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index cfd50c318df..68ea3ec80cd 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -258,7 +258,7 @@ namespace VMAP
uint32 groups = raw_model.groupsArray.size();
if (groups != 1)
printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
-
+
AABox modelBound;
bool boundEmpty=true;
@@ -308,7 +308,7 @@ namespace VMAP
WorldModel_Raw raw_model;
if (!raw_model.Read(filename.c_str()))
return false;
-
+
// write WorldModel
WorldModel model;
model.setRootWmoID(raw_model.RootWMOID);
@@ -327,12 +327,12 @@ namespace VMAP
model.setGroupModels(groupsArray);
}
-
+
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}
-
+
void TileAssembler::exportGameobjectModels()
{
FILE* model_list = fopen((iSrcDir + "/" + GAMEOBJECT_MODELS).c_str(), "rb");
@@ -405,13 +405,13 @@ namespace VMAP
READ_OR_RETURN(&mogpflags, sizeof(uint32));
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
-
+
Vector3 vec1, vec2;
READ_OR_RETURN(&vec1, sizeof(Vector3));
READ_OR_RETURN(&vec2, sizeof(Vector3));
bounds.set(vec1, vec2);
-
+
READ_OR_RETURN(&liquidflags, sizeof(uint32));
// will this ever be used? what is it good for anyway??
@@ -475,7 +475,7 @@ namespace VMAP
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
-
+
return true;
}
@@ -484,7 +484,7 @@ namespace VMAP
{
delete liquid;
}
-
+
bool WorldModel_Raw::Read(const char * path)
{
FILE* rf = fopen(path, "rb");
@@ -493,7 +493,7 @@ namespace VMAP
printf("ERROR: Can't open raw model file: %s\n", path);
return false;
}
-
+
char ident[8];
int readOperation = 0;
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 4c0a344f868..1abbc59a5b0 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 413061c0de0..0bb6c0f47bc 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
@@ -57,7 +57,7 @@ public:
const G3D::Vector3& getPosition() const { return iPos;}
- /** Enables\disables collision. */
+ /** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp
index b49538a485d..cda34510058 100644
--- a/src/server/collision/Models/WorldModel.cpp
+++ b/src/server/collision/Models/WorldModel.cpp
@@ -17,6 +17,7 @@
*/
#include "WorldModel.h"
+#include "ModelInstance.h"
#include "VMapDefinitions.h"
#include "MapTree.h"
diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h
index 2c11b1c257d..2867b29cfc1 100644
--- a/src/server/collision/RegularGrid.h
+++ b/src/server/collision/RegularGrid.h
@@ -135,7 +135,7 @@ public:
float ky_inv = ray.invDirection().y, by = ray.origin().y;
int stepX, stepY;
- float tMaxX, tMaxY;
+ float tMaxX, tMaxY;
if (kx_inv >= 0)
{
stepX = 1;
@@ -215,4 +215,4 @@ public:
#undef CELL_SIZE
#undef HGRID_MAP_SIZE
-#endif
+#endif
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 07a8e3fdca7..7838e6891fe 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -450,7 +450,7 @@ void SmartAI::EnterEvadeMode()
return;
RemoveAuras();
-
+
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();
@@ -480,15 +480,15 @@ void SmartAI::MoveInLineOfSight(Unit* who)
{
if (!who)
return;
-
+
GetScript()->OnMoveInLineOfSight(who);
-
+
if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who))
return;
if (!CanAIAttack(who))
return;
-
+
if (!me->canStartAttack(who, false))
return;
@@ -827,7 +827,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
}
-
+
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index a40254fe384..e82b35ec87a 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -195,7 +195,7 @@ class SmartAI : public CreatureAI
mDespawnState = t ? 1 : 0;
}
void StartDespawn() { mDespawnState = 2; }
-
+
void RemoveAuras();
private:
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index c716741371e..67d26ea06dd 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -88,7 +88,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject());
meets = sConditionMgr->IsObjectMeetToConditions(info, conds);
-
+
if (meets)
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
@@ -479,7 +479,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
me->InterruptNonMeleeSpells(false);
- me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
+ me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ else
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
@@ -505,7 +508,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
tempLastInvoker->InterruptNonMeleeSpells(false);
- tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
+ tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ else
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
+
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
@@ -1563,8 +1570,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
(*itr)->ToUnit()->InterruptNonMeleeSpells(false);
for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it)
+ {
if (IsUnit(*it))
- (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ {
+ if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell))
+ (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
+ else
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
+ }
+ }
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 9a23d9e1390..f99e317454c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -260,7 +260,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
- if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
+ if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry))
return false;
break;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index e08fe331d3d..0d182e1beb3 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -154,7 +154,7 @@ enum SMART_EVENT
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
- SMART_EVENT_GO_STATE_CHANGED = 70, // go state
+ SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_END = 71,
};
@@ -341,16 +341,16 @@ struct SmartEvent
uint32 cooldownMax;
} behindTarget;
- struct
+ struct
{
uint32 gameEventId;
} gameEvent;
-
+
struct
{
uint32 state;
} goStateChanged;
-
+
struct
{
uint32 param1;
@@ -872,7 +872,7 @@ struct SmartAction
{
uint32 goRespawnTime;
} RespawnTarget;
-
+
struct
{
uint32 gossipMenuId;
@@ -883,12 +883,12 @@ struct SmartAction
{
uint32 state;
} setGoLootState;
-
+
struct
{
uint32 id;
} sendTargetToTarget;
-
+
struct
{
uint32 param1;
@@ -1180,7 +1180,7 @@ enum SmartCastFlags
//CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
//CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
//CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
- //CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
+ SMARTCAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
};
// one line in DB is one event
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 3c3d5e1655b..98bb704661e 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -102,7 +102,7 @@ void BattlegroundRV::StartingEventOpenDoors()
setState(BG_RV_STATE_OPEN_FENCES);
setTimer(BG_RV_FIRST_TIMER);
-
+
TogglePillarCollision(true);
}
@@ -239,11 +239,11 @@ void BattlegroundRV::TogglePillarCollision(bool apply)
if (gob->GetGOInfo()->door.startOpen)
_state = GO_STATE_ACTIVE;
gob->SetGoState(apply ? (GOState)_state : (GOState)(!_state));
-
+
if (gob->GetGOInfo()->door.startOpen)
gob->EnableCollision(!apply); // Forced collision toggle
}
-
+
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
gob->SendUpdateToPlayer(player);
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index cf24c923655..1f680f6e9b0 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -48,6 +48,7 @@ file(GLOB_RECURSE sources_Spells Spells/*.cpp Spells/*.h)
file(GLOB_RECURSE sources_Texts Texts/*.cpp Texts/*.h)
file(GLOB_RECURSE sources_Tools Tools/*.cpp Tools/*.h)
file(GLOB_RECURSE sources_Tickets Tickets/*.cpp Tickets/*.h)
+file(GLOB_RECURSE sources_Warden Warden/*.cpp Warden/*.h)
file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
@@ -98,6 +99,7 @@ set(game_STAT_SRCS
${sources_Texts}
${sources_Tools}
${sources_Tickets}
+ ${sources_Warden}
${sources_Weather}
${sources_World}
)
@@ -191,6 +193,8 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Texts
${CMAKE_CURRENT_SOURCE_DIR}/Tools
${CMAKE_CURRENT_SOURCE_DIR}/Tickets
+ ${CMAKE_CURRENT_SOURCE_DIR}/Warden
+ ${CMAKE_CURRENT_SOURCE_DIR}/Warden/Modules
${CMAKE_CURRENT_SOURCE_DIR}/Weather
${CMAKE_CURRENT_SOURCE_DIR}/World
${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders
diff --git a/src/server/game/Chat/Commands/TicketCommands.cpp b/src/server/game/Chat/Commands/TicketCommands.cpp
index 138466f9623..177899efbf0 100755
--- a/src/server/game/Chat/Commands/TicketCommands.cpp
+++ b/src/server/game/Chat/Commands/TicketCommands.cpp
@@ -257,7 +257,7 @@ bool ChatHandler::HandleGMTicketUnAssignCommand(const char* args)
ticket->SaveToDB(trans);
sTicketMgr->UpdateLastChange();
- std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(),
+ std::string msg = ticket->FormatMessageString(*this, NULL, ticket->GetAssignedToName().c_str(),
m_session ? m_session->GetPlayer()->GetName() : "Console", NULL);
SendGlobalGMSysMessage(msg.c_str());
return true;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 320a02a30ed..7d21f94f372 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -26,6 +26,7 @@
#include "ConditionMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Spell.h"
// Checks if object meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
@@ -94,14 +95,14 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_CLASS:
{
- if (Player* player = object->ToPlayer())
- condMeets = player->getClassMask() & ConditionValue1;
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->getClassMask() & ConditionValue1;
break;
}
case CONDITION_RACE:
{
- if (Player* player = object->ToPlayer())
- condMeets = player->getRaceMask() & ConditionValue1;
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->getRaceMask() & ConditionValue1;
break;
}
case CONDITION_SKILL:
@@ -153,9 +154,6 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2;
break;
}
- case CONDITION_SPELL_SCRIPT_TARGET:
- condMeets = true;//spell target condition is handled in spellsystem, here it is always true
- break;
case CONDITION_MAPID:
condMeets = object->GetMapId() == ConditionValue1;
break;
@@ -193,7 +191,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_OBJECT_ENTRY:
{
if (object->GetTypeId() == ConditionValue1)
- condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
+ condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
break;
}
case CONDITION_TYPE_MASK:
@@ -291,19 +289,160 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
return condMeets && script;
}
+uint32 Condition::GetSearcherTypeMaskForCondition()
+{
+ // build mask of types for which condition can return true
+ // this is used for speeding up gridsearches
+ if (NegativeCondition)
+ return (GRID_MAP_TYPE_MASK_ALL);
+ uint32 mask = 0;
+ switch (ConditionType)
+ {
+ case CONDITION_NONE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_AURA:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ITEM:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ITEM_EQUIPPED:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ZONEID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_REPUTATION_RANK:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ACHIEVEMENT:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_TEAM:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_CLASS:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_RACE:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_SKILL:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUESTREWARDED:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUESTTAKEN:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUEST_COMPLETE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_QUEST_NONE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_ACTIVE_EVENT:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_INSTANCE_DATA:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_MAPID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_AREAID:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_SPELL:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_LEVEL:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_DRUNKENSTATE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_NEAR_CREATURE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_NEAR_GAMEOBJECT:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_OBJECT_ENTRY:
+ switch (ConditionValue1)
+ {
+ case TYPEID_UNIT:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE;
+ break;
+ case TYPEID_PLAYER:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case TYPEID_GAMEOBJECT:
+ mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ break;
+ case TYPEID_CORPSE:
+ mask |= GRID_MAP_TYPE_MASK_CORPSE;
+ break;
+ default:
+ break;
+ }
+ case CONDITION_TYPE_MASK:
+ if (ConditionValue1 & TYPEMASK_UNIT)
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ if (ConditionValue1 & TYPEMASK_PLAYER)
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ if (ConditionValue1 & TYPEMASK_GAMEOBJECT)
+ mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ if (ConditionValue1 & TYPEMASK_CORPSE)
+ mask |= GRID_MAP_TYPE_MASK_CORPSE;
+ break;
+ case CONDITION_RELATION_TO:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_REACTION_TO:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_DISTANCE_TO:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_ALIVE:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_HP_VAL:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_HP_PCT:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
+ case CONDITION_WORLD_STATE:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ case CONDITION_PHASEMASK:
+ mask |= GRID_MAP_TYPE_MASK_ALL;
+ break;
+ default:
+ ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
+ break;
+ }
+ return mask;
+}
+
uint32 Condition::GetMaxAvailableConditionTargets()
{
// returns number of targets which are available for given source type
switch(SourceType)
{
case CONDITION_SOURCE_TYPE_SPELL:
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
+ case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
+ case CONDITION_SOURCE_TYPE_SMART_EVENT:
return 2;
- case CONDITION_SOURCE_TYPE_SMART_EVENT:
- return 2;
default:
return 1;
}
@@ -327,8 +466,49 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId)
return conditions;
}
+uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions)
+{
+ if (conditions.empty())
+ return GRID_MAP_TYPE_MASK_ALL;
+ // groupId, typeMask
+ std::map<uint32, uint32> ElseGroupStore;
+ for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
+ {
+ // no point of having not loaded conditions in list
+ ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list");
+ std::map<uint32, uint32>::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup);
+ // group not filled yet, fill with widest mask possible
+ if (itr == ElseGroupStore.end())
+ ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL;
+ // no point of checking anymore, empty mask
+ else if (!(*itr).second)
+ continue;
+
+ if ((*i)->ReferenceId) // handle reference
+ {
+ ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId);
+ ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference");
+ ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second);
+ }
+ else // handle normal condition
+ {
+ // object will match conditions in one ElseGroupStore only when it matches all of them
+ // so, let's find a smallest possible mask which satisfies all conditions
+ ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition();
+ }
+ }
+ // object will match condition when one of the checks in ElseGroupStore is matching
+ // so, let's include all possible masks
+ uint32 mask = 0;
+ for (std::map<uint32, uint32>::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i)
+ mask |= i->second;
+
+ return mask;
+}
+
bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions)
{
+ // groupId, groupCheckPassed
std::map<uint32, bool> ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
@@ -391,6 +571,33 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con
return IsObjectMeetToConditionList(sourceInfo, conditions);
}
+bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const
+{
+ return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
+ sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
+ sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION ||
+ sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL ||
+ sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET ||
+ sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT ||
+ sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
+}
+
+bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const
+{
+ return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
+}
+
ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry)
{
ConditionList spellCond;
@@ -410,17 +617,34 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType
return spellCond;
}
-ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID)
+
+ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId)
{
ConditionList cond;
- VehicleSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureID);
+ CreatureSpellConditionContainer::const_iterator itr = SpellClickEventConditionStore.find(creatureId);
+ if (itr != SpellClickEventConditionStore.end())
+ {
+ ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
+ if (i != (*itr).second.end())
+ {
+ cond = (*i).second;
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
+ }
+ }
+ return cond;
+}
+
+ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId)
+{
+ ConditionList cond;
+ CreatureSpellConditionContainer::const_iterator itr = VehicleSpellConditionStore.find(creatureId);
if (itr != VehicleSpellConditionStore.end())
{
- ConditionTypeContainer::const_iterator i = (*itr).second.find(spellID);
+ ConditionTypeContainer::const_iterator i = (*itr).second.find(spellId);
if (i != (*itr).second.end())
{
cond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureID, spellID);
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
}
}
return cond;
@@ -470,6 +694,7 @@ void ConditionMgr::LoadConditions(bool isReload)
sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr->LoadGossipMenuItems();
+ sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists();
}
QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, "
@@ -566,16 +791,23 @@ void ConditionMgr::LoadConditions(bool isReload)
}
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
- if (cond->SourceGroup && !isGroupable(cond->SourceType))
+ if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType))
{
- sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup);
+ sLog->outErrorDb("Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup);
delete cond;
continue;
}
- else if (cond->SourceGroup)
+ if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType))
+ {
+ sLog->outErrorDb("Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId);
+ delete cond;
+ continue;
+ }
+
+ if (cond->SourceGroup)
{
bool valid = false;
- //handle grouped conditions
+ // handle grouped conditions
switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
@@ -620,6 +852,29 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
valid = addToGossipMenuItems(cond);
break;
+ case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
+ {
+ //if no list for npc create one
+ if (SpellClickEventConditionStore.find(cond->SourceGroup) == SpellClickEventConditionStore.end())
+ {
+ ConditionTypeContainer cmap;
+ SpellClickEventConditionStore[cond->SourceGroup] = cmap;
+ }
+ //if no list for spellclick spell create one
+ if (SpellClickEventConditionStore[cond->SourceGroup].find(cond->SourceEntry) == SpellClickEventConditionStore[cond->SourceGroup].end())
+ {
+ ConditionList clist;
+ SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry] = clist;
+ }
+ SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond);
+ valid = true;
+ ++count;
+ continue; // do not add to m_AllocatedMemory to avoid double deleting
+ break;
+ }
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
+ valid = addToSpellImplicitTargetConditions(cond);
+ break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
{
//if no list for vehicle create one
@@ -754,6 +1009,78 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
return false;
}
+bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
+{
+ uint32 conditionEffMask = cond->SourceGroup;
+ SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(cond->SourceEntry));
+ ASSERT(spellInfo);
+ std::list<uint32> sharedMasks;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ // check if effect is already a part of some shared mask
+ bool found = false;
+ for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
+ {
+ if ((1<<i) & *itr)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ continue;
+
+ // build new shared mask with found effect
+ uint32 sharedMask = (1<<i);
+ ConditionList* cmp = spellInfo->Effects[i].ImplicitTargetConditions;
+ for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
+ {
+ if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp)
+ sharedMask |= 1<<effIndex;
+ }
+ sharedMasks.push_back(sharedMask);
+ }
+
+ for (std::list<uint32>::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr)
+ {
+ // some effect indexes should have same data
+ if (uint32 commonMask = *itr & conditionEffMask)
+ {
+ uint8 firstEffIndex = 0;
+ for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex)
+ if ((1<<firstEffIndex) & *itr)
+ break;
+
+ // get shared data
+ ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions;
+
+ // there's already data entry for that sharedMask
+ if (sharedList)
+ {
+ // we have overlapping masks in db
+ if (conditionEffMask != *itr)
+ {
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - "
+ "effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup);
+ return false;
+ }
+ }
+ // no data for shared mask, we can create new submask
+ else
+ {
+ // add new list, create new shared mask
+ sharedList = new ConditionList();
+ for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i)
+ if ((1<<i) & commonMask)
+ spellInfo->Effects[i].ImplicitTargetConditions = sharedList;
+ }
+ sharedList->push_back(cond);
+ break;
+ }
+ }
+ return true;
+}
+
bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
@@ -968,64 +1295,54 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
break;
}
- case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
+ case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET:
{
- if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry);
+ if (!spellInfo)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
- if (!spellProto)
+ if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
- bool targetfound = false;
+ uint32 origGroup = cond->SourceGroup;
+
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY ||
- spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY ||
- spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY)
+ if (!((1<<i) & cond->SourceGroup))
+ continue;
+
+ switch (spellInfo->Effects[i].TargetA.GetSelectionCategory())
{
- targetfound = true;
- //break;
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ continue;
+ default:
+ break;
}
- else if (cond->ConditionValue3 & (1 << i))
+
+ switch (spellInfo->Effects[i].TargetB.GetSelectionCategory())
{
- cond->ConditionValue3 &= ~(1 << i);
- sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
- ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i));
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ continue;
+ default:
+ break;
}
+
+ sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
+ cond->SourceGroup &= ~(1<<i);
}
- if (!targetfound && !cond->ConditionValue3) // cond->mConditionValue3 already errored up there
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
- ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry);
- return false;
- }
- if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget())
- {
- sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry);
+ // all effects were removed, no need to add the condition at all
+ if (!cond->SourceGroup)
return false;
- }
break;
}
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
@@ -1074,9 +1391,19 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
return false;
}
break;
- case CONDITION_SOURCE_TYPE_UNUSED_18:
- sLog->outErrorDb("Found SourceTypeOrReferenceId = CONDITION_SOURCE_TYPE_UNUSED_18 in `conditions` table - ignoring");
- return false;
+ case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
+ if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
+ {
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
+ return false;
+ }
+
+ if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
+ {
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ return false;
+ }
+ break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
case CONDITION_SOURCE_TYPE_SMART_EVENT:
@@ -1111,7 +1438,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
return false;
}
- if (cond->ConditionValue2 > 2)
+ if (cond->ConditionValue2 > EFFECT_2)
{
sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2);
return false;
@@ -1291,46 +1618,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
- case CONDITION_SPELL_SCRIPT_TARGET:
- {
- if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE)
- {
- sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1);
- return false;
- }
-
- switch (cond->ConditionValue1)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
- {
- sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2);
- return false;
- }
- break;
- }
- case SPELL_TARGET_TYPE_CONTROLLED:
- case SPELL_TARGET_TYPE_CREATURE:
- case SPELL_TARGET_TYPE_DEAD:
- {
- if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
- {
- sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2);
- return false;
- }
-
- const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2);
- if (cond->SourceEntry == 30427 && !cInfo->SkinLootId)
- {
- sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2);
- return false;
- }
- break;
- }
- }
- break;
- }
case CONDITION_MAPID:
{
MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
@@ -1437,7 +1724,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
return false;
}
if (cond->ConditionValue3)
- sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
@@ -1571,17 +1858,20 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
+ case CONDITION_UNUSED_18:
+ sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring");
+ return false;
case CONDITION_UNUSED_19:
sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_20:
- sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
+ sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_20 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_21:
- sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
+ sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_21 in `conditions` table - ignoring");
return false;
case CONDITION_UNUSED_24:
- sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
+ sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
return false;
default:
break;
@@ -1613,7 +1903,7 @@ void ConditionMgr::Clean()
ConditionStore.clear();
- for (VehicleSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr)
+ for (CreatureSpellConditionContainer::iterator itr = VehicleSpellConditionStore.begin(); itr != VehicleSpellConditionStore.end(); ++itr)
{
for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
{
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 79a2122ae29..5a5e2dd1c2e 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -48,7 +48,7 @@ enum ConditionTypes
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
- CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
+ CONDITION_UNUSED_18 = 18, //
CONDITION_UNUSED_19 = 19, //
CONDITION_UNUSED_20 = 20, //
CONDITION_UNUSED_21 = 21, //
@@ -87,12 +87,12 @@ enum ConditionSourceType
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
- CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,
+ CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13,
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
CONDITION_SOURCE_TYPE_SPELL = 17,
- CONDITION_SOURCE_TYPE_UNUSED_18 = 18,
+ CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18,
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
@@ -167,12 +167,13 @@ struct Condition
ConditionValue2 = 0;
ConditionValue3 = 0;
ReferenceId = 0;
- ErrorTextId = 0;
+ ErrorTextId = 0;
ScriptId = 0;
NegativeCondition = false;
}
bool Meets(ConditionSourceInfo& sourceInfo);
+ uint32 GetSearcherTypeMaskForCondition();
bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; }
uint32 GetMaxAvailableConditionTargets();
};
@@ -180,7 +181,7 @@ struct Condition
typedef std::list<Condition*> ConditionList;
typedef std::map<uint32, ConditionList> ConditionTypeContainer;
typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer;
-typedef std::map<uint32, ConditionTypeContainer> VehicleSpellConditionContainer;
+typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer;
typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer;
typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references
@@ -198,46 +199,32 @@ class ConditionMgr
bool isConditionTypeValid(Condition* cond);
ConditionList GetConditionReferences(uint32 refId);
+ uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions);
bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions);
bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
+ bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const;
+ bool CanHaveSourceIdSet(ConditionSourceType sourceType) const;
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
+ ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId);
ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
- ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
+ ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId);
private:
bool isSourceTypeValid(Condition* cond);
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
bool addToGossipMenus(Condition* cond);
bool addToGossipMenuItems(Condition* cond);
+ bool addToSpellImplicitTargetConditions(Condition* cond);
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
- bool isGroupable(ConditionSourceType sourceType) const
- {
- return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE ||
- sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU ||
- sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION ||
- sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL ||
- sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT);
- }
-
void Clean(); // free up resources
std::list<Condition*> AllocatedMemoryStore; // some garbage collection :)
ConditionContainer ConditionStore;
ConditionReferenceContainer ConditionReferenceStore;
- VehicleSpellConditionContainer VehicleSpellConditionStore;
+ CreatureSpellConditionContainer VehicleSpellConditionStore;
+ CreatureSpellConditionContainer SpellClickEventConditionStore;
SmartEventConditionContainer SmartEventConditionStore;
};
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index cccb780e412..e6039880b63 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -83,12 +83,12 @@ void LFGMgr::_LoadFromDB(Field* fields, uint64 guid)
uint32 dungeon = fields[16].GetUInt32();
uint8 state = fields[17].GetUInt8();
-
+
if (!dungeon || !state)
return;
SetDungeon(guid, dungeon);
-
+
switch (state)
{
case LFG_STATE_DUNGEON:
@@ -104,19 +104,19 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid)
{
if (!IS_GROUP(guid))
return;
-
+
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, db_guid);
CharacterDatabase.Execute(stmt);
-
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LFG_DATA);
stmt->setUInt32(0, db_guid);
-
+
stmt->setUInt32(1, GetDungeon(guid));
stmt->setUInt32(2, GetState(guid));
-
+
CharacterDatabase.Execute(stmt);
}
@@ -999,7 +999,7 @@ bool LFGMgr::CheckCompatibility(LfgGuidList check, LfgProposal*& pProposal)
LfgQueueInfo* queue = itQueue->second;
if (!queue)
continue;
-
+
for (LfgRolesMap::const_iterator itPlayer = queue->roles.begin(); itPlayer != queue->roles.end(); ++itPlayer)
{
if (*itPlayers == ObjectAccessor::FindPlayer(itPlayer->first))
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d40ee89e774..3dfa1cece61 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -141,7 +141,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapCreature(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
-m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
+m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
@@ -1415,7 +1415,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
return false;
-
+
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 1e360342852..bfe186329e1 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -721,7 +721,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
static float _GetHealthMod(int32 Rank);
- uint32 m_lootMoney;
uint64 m_lootRecipient;
uint32 m_lootRecipientGroup;
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index a4635ca6dfb..a4fece4d301 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -710,7 +710,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, uint32 lowguid = 0);
-
+
void SetPhaseMask(uint32 newPhaseMask, bool update);
void EnableCollision(bool enable);
@@ -795,7 +795,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
std::string GetAIName() const;
void SetDisplayId(uint32 displayid);
-
+
GameObjectModel * m_model;
protected:
bool AIM_Initialize();
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index aadf9f44b0b..c98364ecb2d 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1085,9 +1085,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const
return false;
}
-bool Position::HasInLine(Unit const* target, float distance, float width) const
+bool Position::HasInLine(WorldObject const* target, float width) const
{
- if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance))
+ if (!HasInArc(M_PI, target))
return false;
width += target->GetObjectSize();
float angle = GetRelativeAngle(target);
@@ -1502,14 +1502,14 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2,
return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist);
}
-bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const
+bool WorldObject::isInFront(WorldObject const* target, float arc) const
{
- return IsWithinDist(target, distance) && HasInArc(arc, target);
+ return HasInArc(arc, target);
}
-bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const
+bool WorldObject::isInBack(WorldObject const* target, float arc) const
{
- return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target);
+ return !HasInArc(2 * M_PI - arc, target);
}
void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index c14b7599d5f..7b3fcc4a337 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -451,7 +451,7 @@ struct Position
bool IsInDist(const Position* pos, float dist) const
{ return GetExactDistSq(pos) < dist * dist; }
bool HasInArc(float arcangle, const Position* pos) const;
- bool HasInLine(Unit const* target, float distance, float width) const;
+ bool HasInLine(WorldObject const* target, float width) const;
std::string ToString() const;
};
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
@@ -707,8 +707,8 @@ class WorldObject : public Object, public WorldLocation
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
- bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const;
- bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const;
+ bool isInFront(WorldObject const* target, float arc = M_PI) const;
+ bool isInBack(WorldObject const* target, float arc = M_PI) const;
bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 941d898c1fb..fde4f4c6959 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14828,7 +14828,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
uint16 log_slot = FindQuestSlot(0);
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
- return;
+ return;
uint32 quest_id = quest->GetQuestId();
@@ -20269,9 +20269,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
if (GetSession()->isLogingOut() || isInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
return false;
}
@@ -20284,26 +20282,20 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// not let cheating with start flight mounted
if (IsMounted())
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERALREADYMOUNTED);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED);
return false;
}
if (IsInDisallowedMountForm())
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERSHAPESHIFTED);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
return false;
}
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
if (IsNonMeleeSpellCasted(false))
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIPLAYERBUSY);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
return false;
}
}
@@ -20332,9 +20324,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
if (!node)
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOSUCHPATH);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
return false;
}
@@ -20347,18 +20337,14 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
(node->z - GetPositionZ())*(node->z - GetPositionZ()) >
(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE)*(2*INTERACTION_DISTANCE))
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXITOOFARAWAY);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXITOOFARAWAY);
return false;
}
}
// node must have pos if taxi master case (npc != NULL)
else if (npc)
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
return false;
}
@@ -20421,9 +20407,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
m_taxi.ClearTaxiDestinations();
return false;
}
@@ -20435,9 +20419,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
if (money < totalcost)
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXINOTENOUGHMONEY);
- GetSession()->SendPacket(&data);
+ GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
m_taxi.ClearTaxiDestinations();
return false;
}
@@ -20459,10 +20441,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
}
else
{
- WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
- data << uint32(ERR_TAXIOK);
- GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
+ GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
GetSession()->SendDoFlight(mount_display_id, sourcepath);
}
return true;
@@ -22386,11 +22365,21 @@ void Player::UpdateForQuestWorldObjects()
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
- if (_itr->second.questStart || _itr->second.questEnd)
+ {
+ //! This code doesn't look right, but it was logically converted to condition system to do the exact
+ //! same thing it did before. It definitely needs to be overlooked for intended functionality.
+ ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
+ bool buildUpdateBlock = false;
+ for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
+ if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
+ buildUpdateBlock = true;
+
+ if (buildUpdateBlock)
{
obj->BuildCreateUpdateBlockForPlayer(&udata, this);
break;
}
+ }
}
}
udata.BuildPacket(&packet);
@@ -24163,10 +24152,17 @@ bool Player::canSeeSpellClickOn(Creature const* c) const
return true;
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
- if (itr->second.IsFitToRequirements(this, c))
- return true;
+ {
+ if (!itr->second.IsFitToRequirements(this, c))
+ return false;
- return false;
+ ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
+ ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
+ if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
+ return false;
+ }
+
+ return true;
}
void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 7f08f03b5f8..82bbd1b38d5 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -466,23 +466,6 @@ enum PlayerFieldByte2Flags
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
};
-enum ActivateTaxiReplies
-{
- ERR_TAXIOK = 0,
- ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
- ERR_TAXINOSUCHPATH = 2,
- ERR_TAXINOTENOUGHMONEY = 3,
- ERR_TAXITOOFARAWAY = 4,
- ERR_TAXINOVENDORNEARBY = 5,
- ERR_TAXINOTVISITED = 6,
- ERR_TAXIPLAYERBUSY = 7,
- ERR_TAXIPLAYERALREADYMOUNTED = 8,
- ERR_TAXIPLAYERSHAPESHIFTED = 9,
- ERR_TAXIPLAYERMOVING = 10,
- ERR_TAXISAMENODE = 11,
- ERR_TAXINOTSTANDING = 12
-};
-
enum MirrorTimerType
{
FATIGUE_TIMER = 0,
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 183267d1dbf..70ca35b7203 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -55,6 +55,7 @@
#include "SpellInfo.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
+#include "ConditionMgr.h"
#include <math.h>
@@ -1884,7 +1885,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
else
{
// attack can be redirected to another target
- victim = SelectMagnetTarget(victim);
+ victim = GetMeleeHitRedirectTarget(victim);
CalcDamageInfo damageInfo;
CalculateMeleeDamage(victim, 0, &damageInfo, attType);
@@ -9768,6 +9769,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
+
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL, true);
}
@@ -9987,44 +9989,44 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth)
return gain;
}
-Unit* Unit::SelectMagnetTarget(Unit* victim, SpellInfo const* spellInfo)
+Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
{
- if (!victim)
- return NULL;
+ // Patch 1.2 notes: Spell Reflection no longer reflects abilities
+ if (spellInfo->Attributes & SPELL_ATTR0_ABILITY || spellInfo->AttributesEx & SPELL_ATTR1_CANT_BE_REDIRECTED || spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
+ return victim;
- // Magic case
- if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
+ Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
+ for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
{
- // Patch 1.2 notes: Spell Reflection no longer reflects abilities
- if (spellInfo->Attributes & SPELL_ATTR0_ABILITY || spellInfo->AttributesEx & SPELL_ATTR1_CANT_BE_REDIRECTED || spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
- return victim;
- // I am not sure if this should be redirected.
- if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
- return victim;
+ if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
+ if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
+ && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
+ && _IsValidAttackTarget(magnet, spellInfo)
+ && IsWithinLOSInMap(magnet))
+ {
+ // TODO: handle this charge drop by proc in cast phase on explicit target
+ (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
+ return magnet;
+ }
+ }
+ return victim;
+}
- Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
- for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
- if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
- if (magnet->isAlive() && IsWithinLOSInMap(magnet))
+Unit* Unit::GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
+{
+ AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
+ for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
+ {
+ if (Unit* magnet = (*i)->GetBase()->GetCaster())
+ if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
+ && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
+ && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
+ if (roll_chance_i((*i)->GetAmount()))
{
- (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
+ (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
return magnet;
}
}
- // Melee && ranged case
- else
- {
- AuraEffectList const& hitTriggerAuras = victim->GetAuraEffectsByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
- for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
- if (Unit* magnet = (*i)->GetBase()->GetCaster())
- if (magnet->isAlive() && magnet->IsWithinLOSInMap(this))
- if (roll_chance_i((*i)->GetAmount()))
- {
- (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
- return magnet;
- }
- }
-
return victim;
}
@@ -12164,7 +12166,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
if (FactionTemplateEntry const* factionTemplate = creature->getFactionTemplateEntry())
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
- if (repState->Flags & FACTION_FLAG_PEACE_FORCED)
+ if (!(repState->Flags & FACTION_FLAG_AT_WAR))
return false;
}
}
@@ -13690,7 +13692,6 @@ void Unit::RemoveFromWorld()
RemoveAllGameObjects();
RemoveAllDynObjects();
- ExitVehicle();
UnsummonAllTotems();
RemoveAllControlled();
@@ -14825,7 +14826,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove current target
if (getVictim())
targets.remove(getVictim());
-
+
if (exclude)
targets.remove(exclude);
@@ -15327,14 +15328,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!victim->GetHealth())
return;
- // Inform pets (if any) when player kills target)
- if (Player* player = ToPlayer())
- {
- Pet* pet = player->GetPet();
- if (pet && pet->isAlive() && pet->isControlled())
- pet->AI()->KilledUnit(victim);
- }
-
// find player: owner of controlled `this` or `this` itself maybe
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
Creature* creature = victim->ToCreature();
@@ -15463,6 +15456,16 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
victim->setDeathState(JUST_DIED);
}
+ // Inform pets (if any) when player kills target)
+ // MUST come after victim->setDeathState(JUST_DIED); or pet next target
+ // selection will get stuck on same target and break pet react state
+ if (Player* player = ToPlayer())
+ {
+ Pet* pet = player->GetPet();
+ if (pet && pet->isAlive() && pet->isControlled())
+ pet->AI()->KilledUnit(victim);
+ }
+
// 10% durability loss on death
// clean InHateListOf
if (Player* plrVictim = victim->ToPlayer())
@@ -15587,9 +15590,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (Player* killed = victim->ToPlayer())
sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
}
-
- if (victim->GetVehicle())
- victim->ExitVehicle();
}
void Unit::SetControlled(bool apply, UnitState state)
@@ -16175,26 +16175,6 @@ bool Unit::IsInRaidWith(Unit const* unit) const
return false;
}
-bool Unit::IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const
-{
- switch (check)
- {
- case TARGET_SELECT_CHECK_ENEMY:
- if (IsControlledByPlayer())
- return !IsFriendlyTo(target);
- else
- return IsHostileTo(target);
- case TARGET_SELECT_CHECK_ALLY:
- return IsFriendlyTo(target);
- case TARGET_SELECT_CHECK_PARTY:
- return IsInPartyWith(target);
- case TARGET_SELECT_CHECK_RAID:
- return IsInRaidWith(target);
- default:
- return true;
- }
-}
-
void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself();
@@ -16870,57 +16850,61 @@ void Unit::JumpTo(WorldObject* obj, float speedZ)
bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
{
- bool success = false;
uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
- if (itr->second.IsFitToRequirements(clicker, this))
- {
- Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
- Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
- uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
+ //! First check simple relations from clicker to clickee
+ if (!itr->second.IsFitToRequirements(clicker, this))
+ return false;
- SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId);
- // if (!spellEntry) should be checked at npc_spellclick load
+ //! Check database conditions
+ ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
+ ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
+ if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
+ return false;
- if (seatId > -1)
- {
- uint8 i = 0;
- bool valid = false;
- while (i < MAX_SPELL_EFFECTS && !valid)
- {
- if (spellEntry->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
- {
- valid = true;
- break;
- }
- ++i;
- }
+ Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
+ Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
+ uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
- if (!valid)
- {
- sLog->outErrorDb("Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
- return false;
- }
+ SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->second.spellId);
+ // if (!spellEntry) should be checked at npc_spellclick load
- if (IsInMap(caster))
- caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, true, NULL, NULL, origCasterGUID);
- else // This can happen during Player::_LoadAuras
+ if (seatId > -1)
+ {
+ uint8 i = 0;
+ bool valid = false;
+ while (i < MAX_SPELL_EFFECTS && !valid)
+ {
+ if (spellEntry->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
{
- int32 bp0 = seatId;
- Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, &bp0, NULL, origCasterGUID);
+ valid = true;
+ break;
}
+ ++i;
}
- else
+
+ if (!valid)
{
- if (IsInMap(caster))
- caster->CastSpell(target, spellEntry, true, NULL, NULL, origCasterGUID);
- else
- Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID);
+ sLog->outErrorDb("Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
+ return false;
}
- success = true;
+ if (IsInMap(caster))
+ caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, true, NULL, NULL, origCasterGUID);
+ else // This can happen during Player::_LoadAuras
+ {
+ int32 bp0 = seatId;
+ Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, &bp0, NULL, origCasterGUID);
+ }
+ }
+ else
+ {
+ if (IsInMap(caster))
+ caster->CastSpell(target, spellEntry, true, NULL, NULL, origCasterGUID);
+ else
+ Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID);
}
}
@@ -16928,7 +16912,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
if (creature && creature->IsAIEnabled)
creature->AI()->DoAction(EVENT_SPELLCLICK);
- return success;
+ return true;
}
void Unit::EnterVehicle(Unit* base, int8 seatId)
@@ -17014,12 +16998,21 @@ void Unit::ChangeSeat(int8 seatId, bool next)
void Unit::ExitVehicle(Position const* exitPosition)
{
- // This function can be called at upper level code to initialize an exit from the passenger's side.
+ //! This function can be called at upper level code to initialize an exit from the passenger's side.
if (!m_vehicle)
return;
GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID());
- _ExitVehicle(exitPosition);
+ //! The following call would not even be executed successfully as the
+ //! SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without
+ //! specifying an exitposition. The subsequent call below would return on if (!m_vehicle).
+ /*_ExitVehicle(exitPosition);*/
+ //! To do:
+ //! We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts
+ //! to specify exit coordinates and either store those per passenger, or we need to
+ //! init spline movement based on those coordinates in unapply handlers, and
+ //! relocate exiting passengers based on Unit::moveSpline data. Either way,
+ //! Coming Soon™
}
void Unit::_ExitVehicle(Position const* exitPosition)
@@ -17393,7 +17386,11 @@ bool CharmInfo::IsCommandAttack()
void CharmInfo::SaveStayPosition()
{
- m_unit->GetPosition(m_stayX, m_stayY, m_stayZ);
+ //! At this point a new spline destination is enabled because of Unit::StopMoving()
+ G3D::Vector3 const stayPos = m_unit->movespline->FinalDestination();
+ m_stayX = stayPos.x;
+ m_stayY = stayPos.y;
+ m_stayZ = stayPos.z;
}
void CharmInfo::GetStayPosition(float &x, float &y, float &z)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 423f83844d3..e55141a3bae 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1394,7 +1394,6 @@ class Unit : public WorldObject
bool IsNeutralToAll() const;
bool IsInPartyWith(Unit const* unit) const;
bool IsInRaidWith(Unit const* unit) const;
- bool IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const;
void GetPartyMemberInDist(std::list<Unit*> &units, float dist);
void GetPartyMembers(std::list<Unit*> &units);
void GetRaidMember(std::list<Unit*> &units, float dist);
@@ -2008,7 +2007,8 @@ class Unit : public WorldObject
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
bool HasAuraState(AuraStateType flag, SpellInfo const* spellProto = NULL, Unit const* Caster = NULL) const ;
void UnsummonAllTotems();
- Unit* SelectMagnetTarget(Unit* victim, SpellInfo const* spellInfo = NULL);
+ Unit* GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo);
+ Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit* pVictim);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2feb2eddf76..f50d4144b62 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -194,30 +194,8 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang)
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
- if (playerClicker)
- {
- if (questStart)
- {
- // not in expected required quest state
- if ((!questStartCanActive || !playerClicker->IsActiveQuest(questStart)) && !playerClicker->GetQuestRewardStatus(questStart))
- return false;
- }
-
- if (questEnd)
- {
- // not in expected forbidden quest state
- if (playerClicker->GetQuestRewardStatus(questEnd))
- return false;
- }
- }
-
- if (auraRequired)
- if (!clicker->HasAura(auraRequired))
- return false;
-
- if (auraForbidden)
- if (clicker->HasAura(auraForbidden))
- return false;
+ if (!playerClicker)
+ return true;
Unit const* summoner = NULL;
// Check summoners for party
@@ -226,9 +204,6 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
if (!summoner)
summoner = clickee;
- if (!playerClicker)
- return true;
-
// This only applies to players
switch (userType)
{
@@ -903,7 +878,8 @@ void ObjectMgr::LoadCreatureAddons()
uint32 guid = fields[0].GetUInt32();
- if (_creatureDataStore.find(guid) == _creatureDataStore.end())
+ CreatureData const* creData = GetCreatureData(guid);
+ if (!creData)
{
sLog->outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
continue;
@@ -912,6 +888,12 @@ void ObjectMgr::LoadCreatureAddons()
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.path_id = fields[1].GetUInt32();
+ if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
+ {
+ const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
+ sLog->outErrorDb("Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
+ }
+
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
@@ -6701,7 +6683,7 @@ void ObjectMgr::LoadCorpses()
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
- sLog->outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty.");
+ sLog->outString(">> Loaded 0 corpses. DB table `corpse` is empty.");
sLog->outString();
return;
}
@@ -7110,8 +7092,8 @@ void ObjectMgr::LoadNPCSpellClickSpells()
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
- // 0 1 2 3 4 5 6 7 8
- QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells");
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
@@ -7142,66 +7124,14 @@ void ObjectMgr::LoadNPCSpellClickSpells()
continue;
}
- uint32 auraRequired = fields[6].GetUInt32();
- if (auraRequired)
- {
- SpellInfo const* aurReqInfo = sSpellMgr->GetSpellInfo(auraRequired);
- if (!aurReqInfo)
- {
- sLog->outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
- continue;
- }
- }
-
- uint32 auraForbidden = fields[7].GetUInt32();
- if (auraForbidden)
- {
- SpellInfo const* aurForInfo = sSpellMgr->GetSpellInfo(auraForbidden);
- if (!aurForInfo)
- {
- sLog->outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
- continue;
- }
- }
-
- uint32 quest_start = fields[2].GetUInt32();
-
- // quest might be 0 to enable spellclick independent of any quest
- if (quest_start)
- {
- if (_questTemplates.find(quest_start) == _questTemplates.end())
- {
- sLog->outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
- continue;
- }
- }
-
- bool quest_start_active = fields[3].GetBool();
-
- uint32 quest_end = fields[4].GetUInt32();
- // quest might be 0 to enable spellclick active infinity after start quest
- if (quest_end)
- {
- if (_questTemplates.find(quest_end) == _questTemplates.end())
- {
- sLog->outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
- continue;
- }
- }
-
- uint8 userType = fields[8].GetUInt8();
+ uint8 userType = fields[3].GetUInt8();
if (userType >= SPELL_CLICK_USER_MAX)
sLog->outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
- uint8 castFlags = fields[5].GetUInt8();
+ uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
- info.questStart = quest_start;
- info.questStartCanActive = quest_start_active;
- info.questEnd = quest_end;
info.castFlags = castFlags;
- info.auraRequired = auraRequired;
- info.auraForbidden = auraForbidden;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index fc342bfb534..4224f1e2bfd 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -337,12 +337,7 @@ std::string GetScriptCommandName(ScriptCommands command);
struct SpellClickInfo
{
uint32 spellId;
- uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
- uint32 questEnd; // quest end (quest must not be rewarded for spell apply)
- bool questStartCanActive; // if true then quest start can be active (not only rewarded)
uint8 castFlags;
- uint32 auraRequired;
- uint32 auraForbidden;
SpellClickUserTypes userType;
// helpers
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 8651680cb49..d096bb7ab63 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -65,6 +65,16 @@ typedef GridRefManager<DynamicObject> DynamicObjectMapType;
typedef GridRefManager<GameObject> GameObjectMapType;
typedef GridRefManager<Player> PlayerMapType;
+enum GridMapTypeMask
+{
+ GRID_MAP_TYPE_MASK_CORPSE = 0x01,
+ GRID_MAP_TYPE_MASK_CREATURE = 0x02,
+ GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04,
+ GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08,
+ GRID_MAP_TYPE_MASK_PLAYER = 0x10,
+ GRID_MAP_TYPE_MASK_ALL = 0x1F
+};
+
typedef Grid<Player, AllWorldObjectTypes, AllGridObjectTypes> GridType;
typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 2446e9d4276..17d3066e64d 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -343,24 +343,17 @@ bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u)
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u)
{
- return AnyDeadUnitObjectInRangeCheck::operator()(u)
- && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK)
- && i_searchObj->IsTargetMatchingCheck(u, i_check);
+ return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u)
{
- Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
- return owner && AnyDeadUnitObjectInRangeCheck::operator()(u)
- && (i_spellInfo->CheckTarget(i_searchObj, owner, true) == SPELL_CAST_OK)
- && i_searchObj->IsTargetMatchingCheck(owner, i_check);
+ return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
{
- return AnyDeadUnitObjectInRangeCheck::operator()(u)
- && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK)
- && i_searchObj->IsTargetMatchingCheck(u, i_check);
+ return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
}
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 4112711ad3c..7ffdf687561 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -30,6 +30,7 @@
#include "Player.h"
#include "Unit.h"
#include "CreatureAI.h"
+#include "Spell.h"
class Player;
//class Map;
@@ -168,12 +169,33 @@ namespace Trinity
template<class Check>
struct WorldObjectSearcher
{
+ uint32 i_mapTypeMask;
uint32 i_phaseMask;
WorldObject* &i_object;
Check &i_check;
- WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
+ WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
+ : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
+
+ void Visit(GameObjectMapType &m);
+ void Visit(PlayerMapType &m);
+ void Visit(CreatureMapType &m);
+ void Visit(CorpseMapType &m);
+ void Visit(DynamicObjectMapType &m);
+
+ template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
+ };
+
+ template<class Check>
+ struct WorldObjectLastSearcher
+ {
+ uint32 i_mapTypeMask;
+ uint32 i_phaseMask;
+ WorldObject* &i_object;
+ Check &i_check;
+
+ WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
+ : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(GameObjectMapType &m);
void Visit(PlayerMapType &m);
@@ -187,12 +209,13 @@ namespace Trinity
template<class Check>
struct WorldObjectListSearcher
{
+ uint32 i_mapTypeMask;
uint32 i_phaseMask;
std::list<WorldObject*> &i_objects;
Check& i_check;
- WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
+ WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
+ : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -206,14 +229,17 @@ namespace Trinity
template<class Do>
struct WorldObjectWorker
{
+ uint32 i_mapTypeMask;
uint32 i_phaseMask;
Do const& i_do;
- WorldObjectWorker(WorldObject const* searcher, Do const& _do)
- : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
+ WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
+ : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
void Visit(GameObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
+ return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
@@ -221,12 +247,16 @@ namespace Trinity
void Visit(PlayerMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
+ return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
}
void Visit(CreatureMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
+ return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
@@ -234,6 +264,8 @@ namespace Trinity
void Visit(CorpseMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
+ return;
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
@@ -241,6 +273,8 @@ namespace Trinity
void Visit(DynamicObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
+ return;
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
i_do(itr->getSource());
@@ -527,75 +561,11 @@ namespace Trinity
// CHECKS && DO classes
// WorldObject check classes
- class RaiseDeadObjectCheck
- {
- public:
- RaiseDeadObjectCheck(Unit* source, float range) : _source(source), i_range(range) {}
- bool operator()(Creature* u)
- {
- if (_source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) ||
- u->getDeathState() != CORPSE ||
- (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
- (u->GetDisplayId() != u->GetNativeDisplayId()))
- return false;
-
- return _source->IsWithinDistInMap(u, i_range);
- }
-
- bool operator()(Player* u)
- {
- if (_source == u || _source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) ||
- u->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) || u->isInFlight() || !u->isDead() ||
- (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0)
- return false;
-
- return _source->IsWithinDistInMap(u, i_range);
- }
-
- bool operator()(Corpse* u)
- {
- if (_source->GetTypeId() != TYPEID_PLAYER || u->GetType() == CORPSE_BONES)
- return false;
-
- return _source->IsWithinDistInMap(u, i_range);
- }
- template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
- private:
- Unit* const _source;
- float i_range;
- };
-
- class ExplodeCorpseObjectCheck
- {
- public:
- ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
- bool operator()(Player* u)
- {
- if (u->getDeathState() != CORPSE || u->isInFlight() ||
- u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- bool operator()(Creature* u)
- {
- if (u->getDeathState() != CORPSE || u->isInFlight() ||
- (u->GetDisplayId() != u->GetNativeDisplayId()) ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0)
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
- private:
- Unit* const i_funit;
- float i_range;
- };
class AnyDeadUnitObjectInRangeCheck
{
public:
- AnyDeadUnitObjectInRangeCheck(Unit const* searchObj, float range) : i_searchObj(searchObj), i_range(range) {}
+ AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) {}
bool operator()(Player* u);
bool operator()(Corpse* u);
bool operator()(Creature* u);
@@ -608,15 +578,16 @@ namespace Trinity
class AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck
{
public:
- AnyDeadUnitSpellTargetInRangeCheck(Unit const* searchObj, float range, SpellInfo const* spellInfo, SpellTargetSelectionCheckTypes check)
- : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(check) {}
+ AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check)
+ : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL)
+ {}
bool operator()(Player* u);
bool operator()(Corpse* u);
bool operator()(Creature* u);
template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
protected:
SpellInfo const* i_spellInfo;
- SpellTargetSelectionCheckTypes i_check;
+ WorldObjectSpellTargetCheck i_check;
};
// WorldObject do classes
diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
index 34fe7757c5f..40b3863679b 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
@@ -51,6 +51,9 @@ inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m)
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
+ return;
+
// already found
if (i_object)
return;
@@ -71,6 +74,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
+ return;
+
// already found
if (i_object)
return;
@@ -91,6 +97,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
+ return;
+
// already found
if (i_object)
return;
@@ -111,6 +120,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
+ return;
+
// already found
if (i_object)
return;
@@ -131,6 +143,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
+ return;
+
// already found
if (i_object)
return;
@@ -148,9 +163,93 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
}
}
+
+template<class Check>
+void Trinity::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
+{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
+ return;
+
+ for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m)
+{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
+ return;
+
+ for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m)
+{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
+ return;
+
+ for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m)
+{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
+ return;
+
+ for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
+template<class Check>
+void Trinity::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m)
+{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
+ return;
+
+ for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
+ {
+ if (!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
+ i_object = itr->getSource();
+ }
+}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
+ return;
+
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
@@ -160,6 +259,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
+ return;
+
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
@@ -169,6 +271,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
+ return;
+
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
@@ -178,6 +283,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
+ return;
+
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
@@ -187,6 +295,9 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
+ if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
+ return;
+
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->getSource()->InSamePhase(i_phaseMask))
if (i_check(itr->getSource()))
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index fc87d3ed8d6..f99bfe52df3 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -123,6 +123,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
uint32 count[MAX_AUCTION_ITEMS];
+ if (itemsCount > MAX_AUCTION_ITEMS)
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+
for (uint32 i = 0; i < itemsCount; ++i)
{
recv_data >> itemGUIDs[i];
@@ -153,12 +159,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
return;
}
- if (itemsCount > MAX_AUCTION_ITEMS)
- {
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
- return;
- }
-
etime *= MINUTE;
switch(etime)
@@ -188,7 +188,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
return;
}
- if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
+ if (sAuctionMgr->GetAItem(item->GetGUIDLow()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) ||
item->GetCount() < count[i])
{
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index be547c84b19..820079a90e1 100755
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -88,7 +88,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
data << uint32(counter); // raid reset count
std::set<uint32> sentMaps;
-
+
ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
{
@@ -102,7 +102,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/)
continue;
sentMaps.insert(mapId);
-
+
data << uint32(mapId);
data << uint32(itr->second - cur_time);
data << uint32(mapEntry->unk_time);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 310bda92739..a48cf70bd54 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -197,7 +197,7 @@ bool LoginQueryHolder::Initialize()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES, stmt);
-
+
return res;
}
@@ -615,6 +615,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
Player newChar(this);
+ newChar.GetMotionMaster()->Initialize();
if (!newChar.Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PLAYER), createInfo))
{
// Player not create (race/class/etc problem?)
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index dbe2fc871bc..3b56a0712e1 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1172,16 +1172,6 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
-void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
-{
- recv_data.read_skip<uint8>();
- /*
- uint8 tmp;
- recv_data >> tmp;
- sLog->outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u", tmp);
- */
-}
-
void WorldSession::HandlePlayedTime(WorldPacket& recv_data)
{
uint8 unk1;
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 1f286a0af05..6a44c7ae5e2 100755
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -615,7 +615,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
Pet* pet = _player->GetPet();
// can't place in stable dead pet
- if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET)
+ if (!pet || !pet->isAlive() || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
@@ -853,16 +853,22 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
return;
}
- // move alive pet to slot or delete dead pet
Pet* pet = _player->GetPet();
+ // The player's pet could have been removed during the delay of the DB callback
+ if (!pet)
+ {
+ SendStableResult(STABLE_ERR_STABLE);
+ return;
+ }
+ // move alive pet to slot or delete dead pet
_player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet
- Pet* newpet = new Pet(_player);
- if (!newpet->LoadPetFromDB(_player, petEntry, petId))
+ Pet* newPet = new Pet(_player);
+ if (!newPet->LoadPetFromDB(_player, petEntry, petId))
{
- delete newpet;
+ delete newPet;
SendStableResult(STABLE_ERR_STABLE);
}
else
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 16b6a4bb714..8da7683459e 100755
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -155,6 +155,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
case COMMAND_STAY: //flat=1792 //STAY
pet->AttackStop();
pet->InterruptNonMeleeSpells(false);
+ pet->StopMoving();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState(COMMAND_STAY);
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index 8eb1eab06d9..44889e6dda8 100755
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -292,3 +292,12 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data)
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
+
+void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
+{
+ WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
+ data << uint32(reply);
+ SendPacket(&data);
+
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
+}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index dc0eb2dd857..cf517ccfbb4 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1544,7 +1544,7 @@ inline GridMap* Map::GetGrid(float x, float y)
return GridMaps[gx][gy];
}
-float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const
+float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
{
if (const_cast<Map*>(this)->GetGrid(x, y))
{
@@ -1556,7 +1556,7 @@ float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NU
LiquidData liquid_status;
ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
- return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z;
+ return res ? liquid_status.level : ground_z;
}
return VMAP_INVALID_HEIGHT_VALUE;
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 9f4dbb23b63..d8db4c947a3 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -171,7 +171,7 @@ class GridMap
uint8 _liquidOffY;
uint8 _liquidWidth;
uint8 _liquidHeight;
-
+
bool loadAreaData(FILE* in, uint32 offset, uint32 size);
bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f5f8133ebef..fbc84b85a80 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3405,4 +3405,21 @@ enum RemoveMethod
GROUP_REMOVEMETHOD_LEAVE = 2,
};
+enum ActivateTaxiReply
+{
+ ERR_TAXIOK = 0,
+ ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
+ ERR_TAXINOSUCHPATH = 2,
+ ERR_TAXINOTENOUGHMONEY = 3,
+ ERR_TAXITOOFARAWAY = 4,
+ ERR_TAXINOVENDORNEARBY = 5,
+ ERR_TAXINOTVISITED = 6,
+ ERR_TAXIPLAYERBUSY = 7,
+ ERR_TAXIPLAYERALREADYMOUNTED = 8,
+ ERR_TAXIPLAYERSHAPESHIFTED = 9,
+ ERR_TAXIPLAYERMOVING = 10,
+ ERR_TAXISAMENODE = 11,
+ ERR_TAXINOTSTANDING = 12
+};
+
#endif
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 964b4402438..064a8fc8297 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -38,15 +38,18 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
return;
float x, y, z;
-
- if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
- {
- if (!owner.movespline->Finalized())
- return;
-
- owner.GetPosition(x, y, z);
- }
- else if (!i_offset)
+ //! Following block of code deleted by MrSmite in issue 4891
+ //! Code kept for learning and diagnostical purposes
+//
+// if (i_offset && i_target->IsWithinDistInMap(&owner,2*i_offset))
+// {
+// if (!owner.movespline->Finalized())
+// return;
+//
+// owner.GetPosition(x, y, z);
+// }
+// else
+ if (!i_offset)
{
if (i_target->IsWithinMeleeRange(&owner))
return;
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 1871454d614..fb2249c508e 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -111,8 +111,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
m_isArrivalDone = false;
- creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
-
+ creature.AddUnitState(UNIT_STATE_ROAMING_MOVE);
+
Movement::MoveSplineInit init(creature);
init.MoveTo(node->x, node->y, node->z);
@@ -147,7 +147,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
if (CanMove(diff))
return StartMove(creature);
}
- else
+ else
{
if (creature.IsStopped())
Stop(STOP_TIME_FOR_PLAYER);
@@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
{
OnArrived(creature);
return StartMove(creature);
- }
+ }
}
return true;
}
@@ -293,7 +293,7 @@ bool FlightPathMovementGenerator::GetResetPosition(Player&, float& x, float& y,
x = node.x; y = node.y; z = node.z;
return true;
}
-
+
void FlightPathMovementGenerator::InitEndGridInfo()
{
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 3ea2d6b690d..4335452635b 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -769,7 +769,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
/*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode },
+ /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode },
/*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode},
/*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack },
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index ab107fd0599..211ca42d310 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -42,6 +42,8 @@
#include "zlib.h"
#include "ScriptMgr.h"
#include "Transport.h"
+#include "WardenWin.h"
+#include "WardenMac.h"
bool MapSessionFilter::Process(WorldPacket* packet)
{
@@ -96,6 +98,8 @@ m_sessionDbLocaleIndex(locale),
m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter),
isRecruiter(isARecruiter), timeLastWhoCommand(0)
{
+ _warden = NULL;
+
if (sock)
{
m_Address = sock->GetRemoteAddress();
@@ -122,6 +126,9 @@ WorldSession::~WorldSession()
m_Socket = NULL;
}
+ if (_warden)
+ delete _warden;
+
///- empty incoming packet queue
WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
@@ -142,6 +149,12 @@ char const* WorldSession::GetPlayerName() const
return GetPlayer() ? GetPlayer()->GetName() : "<none>";
}
+/// Get player guid if available. Use for logging purposes only
+uint32 WorldSession::GetGuidLow() const
+{
+ return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0;
+}
+
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet)
{
@@ -348,6 +361,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
delete packet;
}
+ if (m_Socket && !m_Socket->IsClosed() && _warden)
+ _warden->Update();
+
ProcessQueryCallbacks();
//check if we are safe to proceed with logout
@@ -359,6 +375,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (ShouldLogOut(currTime) && !m_playerLoading)
LogoutPlayer(true);
+ if (m_Socket && GetPlayer() && _warden)
+ _warden->Update();
+
///- Cleanup socket pointer if need
if (m_Socket && m_Socket->IsClosed())
{
@@ -1101,3 +1120,18 @@ void WorldSession::ProcessQueryCallbacks()
_stableSwapCallback.FreeResult();
}
}
+
+void WorldSession::InitWarden(BigNumber* k, std::string os)
+{
+ if (os == "Win")
+ {
+ _warden = new WardenWin();
+ _warden->Init(this, k);
+ }
+ else if (os == "OSX")
+ {
+ // Disabled as it is causing the client to crash
+ // _warden = new WardenMac();
+ // _warden->Init(this, k);
+ }
+}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 951f205c1e2..90772bfeab9 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -29,6 +29,7 @@
#include "DatabaseEnv.h"
#include "World.h"
#include "WorldPacket.h"
+#include "Cryptography/BigNumber.h"
struct ItemTemplate;
struct AuctionEntry;
@@ -46,6 +47,7 @@ class WorldPacket;
class WorldSocket;
class LoginQueryHolder;
class SpellCastTargets;
+class Warden;
struct AreaTableEntry;
struct LfgJoinResultData;
struct LfgLockStatus;
@@ -242,11 +244,14 @@ class WorldSession
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
+ uint32 GetGuidLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player* player);
uint8 Expansion() const { return m_expansion; }
+ void InitWarden(BigNumber* k, std::string os);
+
/// Session in auth.queue currently
void SetInQueue(bool state) { m_inQueue = state; }
@@ -488,6 +493,7 @@ class WorldSession
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
+ void HandleMeetingStoneInfo(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket);
@@ -571,6 +577,7 @@ class WorldSession
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
+ void SendActivateTaxiReply(ActivateTaxiReply reply);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
@@ -933,6 +940,9 @@ class WorldSession
typedef std::list<AddonInfo> AddonsList;
+ // Warden
+ Warden* _warden; // Remains NULL if Warden system is not enabled by config
+
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue
bool m_playerLoading; // code processed in LoginPlayer
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index ac6f11660e4..2c6098fb23f 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -778,11 +778,11 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
//uint8 expansion = 0;
LocaleConstant locale;
std::string account;
- SHA1Hash sha1;
+ SHA1Hash sha;
BigNumber v, s, g, N;
WorldPacket packet, SendAddonPacked;
- BigNumber K;
+ BigNumber k;
if (sWorld->IsClosed())
{
@@ -816,21 +816,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
LoginDatabase.EscapeString (safe_account);
// No SQL injection, username escaped.
- QueryResult result =
- LoginDatabase.PQuery ("SELECT "
- "id, " //0
- "sessionkey, " //1
- "last_ip, " //2
- "locked, " //3
- "v, " //4
- "s, " //5
- "expansion, " //6
- "mutetime, " //7
- "locale, " //8
- "recruiter " //9
- "FROM account "
- "WHERE username = '%s'",
- safe_account.c_str());
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult result = LoginDatabase.PQuery ("SELECT id, sessionkey, last_ip, locked, v, s, expansion, mutetime, locale, recruiter, os FROM account "
+ "WHERE username = '%s'", safe_account.c_str());
// Stop if the account is not found
if (!result)
@@ -882,7 +870,12 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
id = fields[0].GetUInt32();
- K.SetHexStr (fields[1].GetCString());
+ /*
+ if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
+ security = SEC_ADMINISTRATOR;
+ */
+
+ k.SetHexStr (fields[1].GetCString());
int64 mutetime = fields[7].GetInt64();
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
@@ -903,6 +896,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
locale = LOCALE_enUS;
uint32 recruiter = fields[9].GetUInt32();
+ std::string os = fields[10].GetString();
// Checks gmlevel per Realm
result =
@@ -954,8 +948,6 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
// Check that Key and account name are the same on client and server
- SHA1Hash sha;
-
uint32 t = 0;
uint32 seed = m_Seed;
@@ -963,7 +955,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
sha.UpdateData ((uint8 *) & t, 4);
sha.UpdateData ((uint8 *) & clientSeed, 4);
sha.UpdateData ((uint8 *) & seed, 4);
- sha.UpdateBigNumbers (&K, NULL);
+ sha.UpdateBigNumbers (&k, NULL);
sha.Finalize();
if (memcmp (sha.GetDigest(), digest, 20))
@@ -1002,12 +994,16 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
- m_Crypt.Init(&K);
+ m_Crypt.Init(&k);
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);
+ // Initialize Warden system only if it is enabled by config
+ if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
+ m_Session->InitWarden(&k, os);
+
// Sleep this Network thread for
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
ACE_OS::sleep (ACE_Time_Value (0, sleepTime));
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 73039d15620..99497870a15 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -374,7 +374,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* caster):
m_base(base), m_spellInfo(base->GetSpellInfo()),
-m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[m_effIndex].BasePoints),
+m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[effIndex].BasePoints),
m_spellmod(NULL), m_periodicTimer(0), m_tickNumber(0), m_effIndex(effIndex),
m_canBeRecalculated(true), m_isPeriodic(false)
{
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 490f33f46e1..64079918638 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -104,7 +104,7 @@ class AuraEffect
int32 m_periodicTimer;
int32 m_amplitude;
uint32 m_tickNumber;
-
+
uint8 const m_effIndex;
bool m_canBeRecalculated;
bool m_isPeriodic;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index ee5827cdb98..5329c1a0914 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1840,6 +1840,10 @@ bool Aura::CanStackWith(Aura const* existingAura) const
if (!sameCaster)
{
+ // Channeled auras can stack if not forbidden by db or aura type
+ if (existingAura->GetSpellInfo()->IsChanneled())
+ return true;
+
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_STACK_FOR_DIFF_CASTERS)
return true;
@@ -2041,7 +2045,7 @@ void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
if (aurApp->HasEffect(i))
// TODO: OnEffectProc hook here (allowing prevention of selected effects)
GetEffect(i)->HandleProc(aurApp, eventInfo);
- // TODO: AfterEffectProc hook here
+ // TODO: AfterEffectProc hook here
// TODO: AfterProc hook here
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 0af8d132211..2f50d47a79b 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -21,6 +21,7 @@
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
+#include "Unit.h"
class Unit;
class SpellInfo;
@@ -186,7 +187,7 @@ class Aura
bool CanStackWith(Aura const* existingAura) const;
// Proc system
- // this subsystem is not yet in use - the core of it is functional, but still some research has to be done
+ // this subsystem is not yet in use - the core of it is functional, but still some research has to be done
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
bool IsProcOnCooldown() const;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index cc159a613c3..e4724d58a3c 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -592,19 +592,6 @@ Spell::~Spell()
CheckEffectExecuteData();
}
-template<typename T>
-WorldObject* Spell::FindCorpseUsing()
-{
- // non-standard target selection
- float max_range = m_spellInfo->GetMaxRange(false);
-
- WorldObject* result = NULL;
- T u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
- m_caster->GetMap()->VisitFirstFound(m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, searcher);
- return result;
-}
-
void Spell::InitExplicitTargets(SpellCastTargets const& targets)
{
m_targets = targets;
@@ -674,9 +661,41 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
m_targets.RemoveSrc();
}
+void Spell::SelectExplicitTargets()
+{
+ // here go all explicit target changes made to explicit targets after spell prepare phase is finished
+ if (Unit* target = m_targets.GetUnitTarget())
+ {
+ // check for explicit target redirection, for Grounding Totem for example
+ if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY
+ || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive()))
+ {
+ Unit* redirect;
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ redirect = m_caster->GetMagicHitRedirectTarget(target, m_spellInfo);
+ break;
+ case SPELL_DAMAGE_CLASS_MELEE:
+ case SPELL_DAMAGE_CLASS_RANGED:
+ redirect = m_caster->GetMeleeHitRedirectTarget(target, m_spellInfo);
+ break;
+ default:
+ redirect = NULL;
+ break;
+ }
+ if (redirect && (redirect != target))
+ m_targets.SetUnitTarget(redirect);
+ }
+ }
+}
+
void Spell::SelectSpellTargets()
{
- uint32 processedTargets = 0;
+ // select targets for cast phase
+ SelectExplicitTargets();
+
+ uint32 processedAreaEffectsMask = 0;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// not call for empty effect.
@@ -684,9 +703,6 @@ void Spell::SelectSpellTargets()
if (!m_spellInfo->Effects[i].IsEffect())
continue;
- if (processedTargets & (1 << i))
- continue;
-
// set expected type of implicit targets to be sent to client
uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
if (implicitTargetMask & TARGET_FLAG_UNIT)
@@ -694,13 +710,8 @@ void Spell::SelectSpellTargets()
if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT);
- uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget();
- uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget();
-
- if (targetA)
- processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA);
- if (targetB)
- processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB);
+ SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
+ SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
// Select targets of effect based on effect type
// those are used when no valid target could be added for spell effect based on spell target type
@@ -762,6 +773,931 @@ void Spell::SelectSpellTargets()
}
}
+void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask)
+{
+ if (!targetType.GetTarget())
+ return;
+
+ uint32 effectMask = 1 << effIndex;
+ // set the same target list for all effects
+ // some spells appear to need this, however this requires more research
+ switch (targetType.GetSelectionCategory())
+ {
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ case TARGET_SELECT_CATEGORY_CONE:
+ case TARGET_SELECT_CATEGORY_AREA:
+ // targets for effect already selected
+ if (effectMask & processedEffectMask)
+ return;
+ // choose which targets we can select at once
+ for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
+ if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() &&
+ GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() &&
+ GetSpellInfo()->Effects[effIndex].ImplicitTargetConditions == GetSpellInfo()->Effects[j].ImplicitTargetConditions &&
+ GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster))
+ effectMask |= 1 << j;
+ processedEffectMask |= effectMask;
+ break;
+ default:
+ break;
+ }
+
+ switch(targetType.GetSelectionCategory())
+ {
+ case TARGET_SELECT_CATEGORY_CHANNEL:
+ SelectImplicitChannelTargets(effIndex, targetType);
+ break;
+ case TARGET_SELECT_CATEGORY_NEARBY:
+ SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_CONE:
+ SelectImplicitConeTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_AREA:
+ SelectImplicitAreaTargets(effIndex, targetType, effectMask);
+ break;
+ case TARGET_SELECT_CATEGORY_DEFAULT:
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_SRC:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ m_targets.SetSrc(*m_caster);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
+ break;
+ }
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ SelectImplicitCasterDestTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ SelectImplicitTargetDestTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_DEST:
+ SelectImplicitDestDestTargets(effIndex, targetType);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
+ break;
+ }
+ break;
+ default:
+ switch(targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_CASTER:
+ SelectImplicitCasterObjectTargets(effIndex, targetType);
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ SelectImplicitTargetObjectTargets(effIndex, targetType);
+ break;
+ default:
+ ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
+ break;
+ }
+ break;
+ }
+ break;
+ case TARGET_SELECT_CATEGORY_NYI:
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
+ break;
+ default:
+ ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
+ break;
+ }
+}
+
+void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
+ return;
+ }
+
+ Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
+ if (!channeledSpell)
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ return;
+ }
+ switch (targetType.GetTarget())
+ {
+ case TARGET_UNIT_CHANNEL_TARGET:
+ // unit target may be no longer avalible - teleported out of map for example
+ if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID()))
+ AddUnitTarget(target, 1 << effIndex);
+ else
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ break;
+ case TARGET_DEST_CHANNEL_TARGET:
+ if (channeledSpell->m_targets.HasDst())
+ m_targets.SetDst(channeledSpell->m_targets);
+ else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID()))
+ m_targets.SetDst(*target);
+ else
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ break;
+ case TARGET_DEST_CHANNEL_CASTER:
+ m_targets.SetDst(*channeledSpell->GetCaster());
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
+ break;
+ }
+}
+
+void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
+ return;
+ }
+
+ float range = 0.0f;
+ switch (targetType.GetCheckType())
+ {
+ case TARGET_CHECK_ENEMY:
+ range = m_spellInfo->GetMaxRange(false, m_caster, this);
+ break;
+ case TARGET_CHECK_ALLY:
+ case TARGET_CHECK_PARTY:
+ case TARGET_CHECK_RAID:
+ case TARGET_CHECK_RAID_CLASS:
+ range = m_spellInfo->GetMaxRange(true, m_caster, this);
+ break;
+ case TARGET_CHECK_ENTRY:
+ case TARGET_CHECK_DEFAULT:
+ range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this);
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
+ break;
+ }
+
+ ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+
+ // handle emergency case - try to use other provided targets if no conditions provided
+ if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex);
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_GOBJ:
+ if (m_spellInfo->RequiresSpellFocus)
+ {
+ if (focusObject)
+ AddGOTarget(focusObject, effMask);
+ return;
+ }
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ if (m_spellInfo->RequiresSpellFocus)
+ {
+ if (focusObject)
+ m_targets.SetDst(*focusObject);
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
+ if (!target)
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ return;
+ }
+
+ switch (targetType.GetObjectType())
+ {
+ case TARGET_OBJECT_TYPE_UNIT:
+ if (Unit* unitTarget = target->ToUnit())
+ AddUnitTarget(unitTarget, effMask, false);
+ break;
+ case TARGET_OBJECT_TYPE_GOBJ:
+ if (GameObject* gobjTarget = target->ToGameObject())
+ AddGOTarget(gobjTarget, effMask);
+ break;
+ case TARGET_OBJECT_TYPE_DEST:
+ m_targets.SetDst(*target);
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
+ break;
+ }
+
+ SelectImplicitChainTargets(effIndex, targetType, target, effMask);
+}
+
+void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
+ {
+ ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
+ return;
+ }
+ std::list<WorldObject*> targets;
+ SpellTargetObjectTypes objectType = targetType.GetObjectType();
+ SpellTargetCheckTypes selectionType = targetType.GetCheckType();
+ ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
+ float coneAngle = M_PI/2;
+ float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
+
+ if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
+ {
+ Trinity::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, radius);
+
+ if (!targets.empty())
+ {
+ // Other special target selection goes here
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ Trinity::RandomResizeList(targets, maxTargets);
+ }
+
+ // for compability with older code - add only unit and go targets
+ // TODO: remove this
+ std::list<Unit*> unitTargets;
+ std::list<GameObject*> gObjTargets;
+
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+ else if (GameObject* gObjTarget = (*itr)->ToGameObject())
+ gObjTargets.push_back(gObjTarget);
+ }
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+
+ for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
+ AddGOTarget(*itr, effMask);
+ }
+ }
+}
+
+void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask)
+{
+ Unit* referer = NULL;
+ switch (targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_SRC:
+ case TARGET_REFERENCE_TYPE_DEST:
+ case TARGET_REFERENCE_TYPE_CASTER:
+ referer = m_caster;
+ break;
+ case TARGET_REFERENCE_TYPE_TARGET:
+ referer = m_targets.GetUnitTarget();
+ break;
+ case TARGET_REFERENCE_TYPE_LAST:
+ {
+ // find last added target for this effect
+ for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
+ {
+ if (ihit->effectMask & (1<<effIndex))
+ {
+ referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+ break;
+ }
+ }
+ break;
+ }
+ default:
+ ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
+ return;
+ }
+ if (!referer)
+ return;
+
+ Position const* center = NULL;
+ switch (targetType.GetReferenceType())
+ {
+ case TARGET_REFERENCE_TYPE_SRC:
+ center = m_targets.GetSrc();
+ break;
+ case TARGET_REFERENCE_TYPE_DEST:
+ center = m_targets.GetDst();
+ break;
+ case TARGET_REFERENCE_TYPE_CASTER:
+ case TARGET_REFERENCE_TYPE_TARGET:
+ case TARGET_REFERENCE_TYPE_LAST:
+ center = referer;
+ break;
+ default:
+ ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
+ return;
+ }
+ std::list<WorldObject*> targets;
+ float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
+ SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
+
+ // Custom entries
+ // TODO: remove those
+ switch (m_spellInfo->Id)
+ {
+ case 46584: // Raise Dead
+ {
+ if (Player* playerCaster = m_caster->ToPlayer())
+ {
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ switch ((*itr)->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ {
+ Unit* unitTarget = (*itr)->ToUnit();
+ if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget)
+ || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0)
+ || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId()))
+ break;
+ AddUnitTarget(unitTarget, effMask, false);
+ // no break;
+ }
+ case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet
+ m_targets.SetDst(*(*itr));
+ return; // nothing more to do here
+ default:
+ break;
+ }
+ }
+ }
+ return; // don't add targets to target map
+ }
+ // Corpse Explosion
+ case 49158:
+ case 51325:
+ case 51326:
+ case 51327:
+ case 51328:
+ // check if our target is not valid (spell can target ghoul or dead unit)
+ if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() &&
+ ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
+ || m_targets.GetUnitTarget()->isDead())))
+ {
+ // remove existing targets
+ CleanupTargetList();
+
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ switch ((*itr)->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ case TYPEID_PLAYER:
+ if (!(*itr)->ToUnit()->isDead())
+ break;
+ AddUnitTarget((*itr)->ToUnit(), 1 << effIndex, false);
+ return;
+ default:
+ break;
+ }
+ }
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
+ SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
+ finish(false);
+ }
+ return;
+ default:
+ break;
+ }
+ std::list<Unit*> unitTargets;
+ std::list<GameObject*> gObjTargets;
+ // for compability with older code - add only unit and go targets
+ // TODO: remove this
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+ else if (GameObject* gObjTarget = (*itr)->ToGameObject())
+ gObjTargets.push_back(gObjTarget);
+ }
+
+ if (!unitTargets.empty())
+ {
+ // Special target selection for smart heals and energizes
+ uint32 maxSize = 0;
+ int32 power = -1;
+ switch (m_spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch (m_spellInfo->Id)
+ {
+ case 52759: // Ancestral Awakening
+ case 71610: // Echoes of Light (Althor's Abacus normal version)
+ case 71641: // Echoes of Light (Althor's Abacus heroic version)
+ maxSize = 1;
+ power = POWER_HEALTH;
+ break;
+ case 54968: // Glyph of Holy Light
+ maxSize = m_spellInfo->MaxAffectedTargets;
+ power = POWER_HEALTH;
+ break;
+ case 57669: // Replenishment
+ // In arenas Replenishment may only affect the caster
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
+ {
+ unitTargets.clear();
+ unitTargets.push_back(m_caster);
+ break;
+ }
+ maxSize = 10;
+ power = POWER_MANA;
+ break;
+ default:
+ break;
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing
+ {
+ maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->Id == 64844) // Divine Hymn
+ {
+ maxSize = 3;
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->Id == 64904) // Hymn of Hope
+ {
+ maxSize = 3;
+ power = POWER_MANA;
+ }
+ else
+ break;
+
+ // Remove targets outside caster's raid
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ {
+ if (!(*itr)->IsInRaidWith(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth
+ {
+ maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
+ power = POWER_HEALTH;
+ }
+ else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
+ {
+ // Remove targets not in LoS or in stealth
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ {
+ if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ }
+ break;
+ }
+ else
+ break;
+
+ // Remove targets outside caster's raid
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ if (!(*itr)->IsInRaidWith(m_caster))
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+ break;
+ default:
+ break;
+ }
+
+ if (maxSize && power != -1)
+ {
+ if (Powers(power) == POWER_HEALTH)
+ {
+ if (unitTargets.size() > maxSize)
+ {
+ unitTargets.sort(Trinity::HealthPctOrderPred());
+ unitTargets.resize(maxSize);
+ }
+ }
+ else
+ {
+ for (std::list<Unit*>::iterator itr = unitTargets.begin() ; itr != unitTargets.end();)
+ if ((*itr)->getPowerType() != (Powers)power)
+ itr = unitTargets.erase(itr);
+ else
+ ++itr;
+
+ if (unitTargets.size() > maxSize)
+ {
+ unitTargets.sort(Trinity::PowerPctOrderPred((Powers)power));
+ unitTargets.resize(maxSize);
+ }
+ }
+ }
+
+ // Other special target selection goes here
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ if (m_spellInfo->Id == 5246) //Intimidating Shout
+ unitTargets.remove(m_targets.GetUnitTarget());
+ Trinity::RandomResizeList(unitTargets, maxTargets);
+ }
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+ }
+
+ if (!gObjTargets.empty())
+ {
+ if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
+ {
+ Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
+ for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
+ if ((*j)->IsAffectedOnSpell(m_spellInfo))
+ maxTargets += (*j)->GetAmount();
+
+ Trinity::RandomResizeList(gObjTargets, maxTargets);
+ }
+ for (std::list<GameObject*>::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr)
+ AddGOTarget(*itr, effMask);
+ }
+}
+
+void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetTarget())
+ {
+ case TARGET_DEST_CASTER:
+ m_targets.SetDst(*m_caster);
+ return;
+ case TARGET_DEST_HOME:
+ if (Player* playerCaster = m_caster->ToPlayer())
+ m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
+ return;
+ case TARGET_DEST_DB:
+ if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
+ {
+ // TODO: fix this check
+ if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS))
+ m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
+ else if (st->target_mapId == m_caster->GetMapId())
+ m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
+ }
+ else
+ {
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
+ WorldObject* target = m_targets.GetObjectTarget();
+ m_targets.SetDst(target ? *target : *m_caster);
+ }
+ return;
+ case TARGET_DEST_CASTER_FISHING:
+ {
+ float min_dis = m_spellInfo->GetMinRange(true);
+ float max_dis = m_spellInfo->GetMaxRange(true);
+ float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
+ float x, y, z, angle;
+ angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
+ m_targets.SetDst(x, y, z, m_caster->GetOrientation());
+ return;
+ }
+ default:
+ break;
+ }
+
+ float dist;
+ float angle = targetType.CalcDirectionAngle();
+ float objSize = m_caster->GetObjectSize();
+ if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
+ dist = PET_FOLLOW_DIST;
+ else
+ dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+
+ if (dist < objSize)
+ dist = objSize;
+ else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
+ dist = objSize + (dist - objSize) * (float)rand_norm();
+
+ Position pos;
+ if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
+ m_caster->GetFirstCollisionPosition(pos, dist, angle);
+ else
+ m_caster->GetNearPosition(pos, dist, angle);
+ m_targets.SetDst(*m_caster);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ WorldObject* target = m_targets.GetObjectTarget();
+ switch(targetType.GetTarget())
+ {
+ case TARGET_DEST_TARGET_ENEMY:
+ case TARGET_DEST_TARGET_ANY:
+ m_targets.SetDst(*target);
+ return;
+ default:
+ break;
+ }
+
+ float angle = targetType.CalcDirectionAngle();
+ float objSize = target->GetObjectSize();
+ float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+ if (dist < objSize)
+ dist = objSize;
+ else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
+ dist = objSize + (dist - objSize) * (float)rand_norm();
+
+ Position pos;
+ target->GetNearPosition(pos, dist, angle);
+ m_targets.SetDst(*target);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetTarget())
+ {
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_DEST:
+ return;
+ case TARGET_DEST_TRAJ:
+ SelectImplicitTrajTargets();
+ return;
+ default:
+ break;
+ }
+
+ float angle = targetType.CalcDirectionAngle();
+ float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
+ if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
+ dist *= (float)rand_norm();
+
+ Position pos = *m_targets.GetDst();
+ m_caster->MovePosition(pos, dist, angle);
+ m_targets.ModDst(pos);
+}
+
+void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ switch(targetType.GetTarget())
+ {
+ case TARGET_UNIT_CASTER:
+ AddUnitTarget(m_caster, 1 << effIndex, false);
+ break;
+ case TARGET_UNIT_MASTER:
+ if (Unit* owner = m_caster->GetCharmerOrOwner())
+ AddUnitTarget(owner, 1 << effIndex);
+ break;
+ case TARGET_UNIT_PET:
+ if (Guardian* pet = m_caster->GetGuardianPet())
+ AddUnitTarget(pet, 1 << effIndex);
+ break;
+ case TARGET_UNIT_SUMMONER:
+ if (m_caster->isSummon())
+ if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
+ AddUnitTarget(unit, 1 << effIndex);
+ break;
+ case TARGET_UNIT_VEHICLE:
+ if (Unit *vehicle = m_caster->GetVehicleBase())
+ AddUnitTarget(vehicle, 1 << effIndex);
+ break;
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
+ if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0))
+ AddUnitTarget(unit, 1 << effIndex);
+ break;
+ default:
+ break;
+ }
+}
+
+void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
+{
+ ASSERT(m_targets.GetObjectTarget() && "Spell::SelectImplicitTargetObjectTargets - no explicit object target available!");
+ if (Unit* unit = m_targets.GetUnitTarget())
+ AddUnitTarget(unit, 1 << effIndex);
+ else if (GameObject* gobj = m_targets.GetGOTarget())
+ AddGOTarget(gobj, 1 << effIndex);
+ else
+ AddItemTarget(m_targets.GetItemTarget(), effIndex);
+
+ if (WorldObject* target = m_targets.GetObjectTarget())
+ SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
+}
+
+void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask)
+{
+ uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
+ if (Player* modOwner = m_caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
+
+ if (maxTargets > 1)
+ {
+ // mark damage multipliers as used
+ for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
+ if (effMask & (1 << k))
+ m_damageMultipliers[k] = 1.0f;
+ m_applyMultiplierMask |= effMask;
+
+ std::list<WorldObject*> targets;
+ SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType()
+ , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
+
+ // for backward compability
+ std::list<Unit*> unitTargets;
+ for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ unitTargets.push_back(unitTarget);
+
+ CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex);
+
+ for (std::list<Unit*>::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr)
+ AddUnitTarget(*itr, effMask, false);
+ }
+}
+
+float tangent(float x)
+{
+ x = tan(x);
+ //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
+ //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
+ //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
+ if (x < 100000.0f && x > -100000.0f) return x;
+ if (x >= 100000.0f) return 100000.0f;
+ if (x <= 100000.0f) return -100000.0f;
+ return 0.0f;
+}
+
+#define DEBUG_TRAJ(a) //a
+
+void Spell::SelectImplicitTrajTargets()
+{
+ if (!m_targets.HasTraj())
+ return;
+
+ float dist2d = m_targets.GetDist2d();
+ if (!dist2d)
+ return;
+
+ float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
+
+ std::list<WorldObject*> targets;
+ Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrc(), m_caster, m_spellInfo);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrc(), dist2d);
+ if (targets.empty())
+ return;
+
+ targets.sort(Trinity::ObjectDistanceOrderPred(m_caster));
+
+ float b = tangent(m_targets.GetElevation());
+ float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
+ if (a > -0.0001f)
+ a = 0;
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
+
+ float bestDist = m_spellInfo->GetMaxRange(false);
+
+ std::list<WorldObject*>::const_iterator itr = targets.begin();
+ for (; itr != targets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
+ continue;
+
+ const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
+ // TODO: all calculation should be based on src instead of m_caster
+ const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr));
+ const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ;
+
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+
+ float dist = objDist2d - size;
+ float height = dist * (a * dist + b);
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
+ if (dist < bestDist && height < dz + size && height > dz - size)
+ {
+ bestDist = dist > 0 ? dist : 0;
+ break;
+ }
+
+#define CHECK_DIST {\
+ DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ if (dist > bestDist)\
+ continue;\
+ if (dist < objDist2d + size && dist > objDist2d - size)\
+ {\
+ bestDist = dist;\
+ break;\
+ }\
+ }
+
+ if (!a)
+ {
+ height = dz - size;
+ dist = height / b;
+ CHECK_DIST;
+
+ height = dz + size;
+ dist = height / b;
+ CHECK_DIST;
+
+ continue;
+ }
+
+ height = dz - size;
+ float sqrt1 = b * b + 4 * a * height;
+ if (sqrt1 > 0)
+ {
+ sqrt1 = sqrt(sqrt1);
+ dist = (sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ height = dz + size;
+ float sqrt2 = b * b + 4 * a * height;
+ if (sqrt2 > 0)
+ {
+ sqrt2 = sqrt(sqrt2);
+ dist = (sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+
+ dist = (-sqrt2 - b) / (2 * a);
+ CHECK_DIST;
+ }
+
+ if (sqrt1 > 0)
+ {
+ dist = (-sqrt1 - b) / (2 * a);
+ CHECK_DIST;
+ }
+ }
+
+ if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist)
+ {
+ float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
+ float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
+ float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b);
+
+ if (itr != targets.end())
+ {
+ float distSq = (*itr)->GetExactDistSq(x, y, z);
+ float sizeSq = (*itr)->GetObjectSize();
+ sizeSq *= sizeSq;
+ DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ if (distSq > sizeSq)
+ {
+ float factor = 1 - sqrt(sizeSq / distSq);
+ x += factor * ((*itr)->GetPositionX() - x);
+ y += factor * ((*itr)->GetPositionY() - y);
+ z += factor * ((*itr)->GetPositionZ() - z);
+
+ distSq = (*itr)->GetExactDistSq(x, y, z);
+ DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ }
+ }
+
+ Position trajDst;
+ trajDst.Relocate(x, y, z, m_caster->GetOrientation());
+ m_targets.ModDst(trajDst);
+ }
+}
+
void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
{
// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
@@ -834,6 +1770,192 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex)
}
}
+uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList)
+{
+ // this function selects which containers need to be searched for spell target
+ uint32 retMask = GRID_MAP_TYPE_MASK_ALL;
+
+ // filter searchers based on searched object type
+ switch (objType)
+ {
+ case TARGET_OBJECT_TYPE_UNIT:
+ case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
+ case TARGET_OBJECT_TYPE_CORPSE:
+ case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
+ case TARGET_OBJECT_TYPE_CORPSE_ALLY:
+ retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE;
+ break;
+ case TARGET_OBJECT_TYPE_GOBJ:
+ case TARGET_OBJECT_TYPE_GOBJ_ITEM:
+ retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT;
+ break;
+ default:
+ break;
+ }
+ if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
+ retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS)
+ retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
+ if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS)
+ retMask &= GRID_MAP_TYPE_MASK_PLAYER;
+
+ if (condList)
+ retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
+ return retMask;
+}
+
+template<class SEARCHER>
+void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius)
+{
+ if (!containerMask)
+ return;
+
+ // search world and grid for possible targets
+ bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT);
+ bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE);
+ if (searchInGrid || searchInWorld)
+ {
+ float x,y;
+ x = pos->GetPositionX();
+ y = pos->GetPositionY();
+
+ CellCoord p(Trinity::ComputeCellCoord(x, y));
+ Cell cell(p);
+ cell.SetNoCreate();
+
+ Map& map = *(referer->GetMap());
+
+ if (searchInWorld)
+ {
+ TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher);
+ cell.Visit(p, world_object_notifier, map, radius, x, y);
+ }
+ if (searchInGrid)
+ {
+ TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher);
+ cell.Visit(p, grid_object_notifier, map, radius, x , y);
+ }
+ }
+}
+
+WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+{
+ WorldObject* target = NULL;
+ uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
+ if (!containerTypeMask)
+ return NULL;
+ Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> searcher(m_caster, target, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectLastSearcher<Trinity::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
+ return target;
+}
+
+void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList)
+{
+ uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
+ if (!containerTypeMask)
+ return;
+ Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
+ SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
+}
+
+void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal)
+{
+ // max dist for jump target selection
+ float jumpRadius = 0.0f;
+ switch (m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_RANGED:
+ // 7.5y for multi shot
+ jumpRadius = 7.5f;
+ break;
+ case SPELL_DAMAGE_CLASS_MELEE:
+ // 5y for swipe, cleave and similar
+ jumpRadius = 5.0f;
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ // 12.5y for chain heal spell since 3.2 patch
+ if (isChainHeal)
+ jumpRadius = 12.5f;
+ // 10y as default for magic chain spells
+ else
+ jumpRadius = 10.0f;
+ break;
+ }
+
+ // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
+ bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN
+ || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE
+ || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC);
+
+ // max dist which spell can reach
+ float searchRadius = jumpRadius;
+ if (isBouncingFar)
+ searchRadius *= chainTargets;
+
+ std::list<WorldObject*> tempTargets;
+ SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList);
+ tempTargets.remove(target);
+
+ // remove targets which are always invalid for chain spells
+ // for some spells allow only chain targets in front of caster (swipe for example)
+ if (!isBouncingFar)
+ {
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end();)
+ {
+ std::list<WorldObject*>::iterator checkItr = itr++;
+ if (!m_caster->HasInArc(static_cast<float>(M_PI), *checkItr))
+ tempTargets.erase(checkItr);
+ }
+ }
+
+ while (chainTargets)
+ {
+ // try to get unit for next chain jump
+ std::list<WorldObject*>::iterator foundItr = tempTargets.end();
+ // get unit with highest hp deficit in dist
+ if (isChainHeal)
+ {
+ uint32 maxHPDeficit = 0;
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
+ {
+ if (Unit* unitTarget = (*itr)->ToUnit())
+ {
+ uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
+ if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget))
+ {
+ foundItr = itr;
+ maxHPDeficit = deficit;
+ }
+ }
+ }
+ }
+ // get closest object
+ else
+ {
+ for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
+ {
+ if (foundItr == tempTargets.end())
+ {
+ if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr))
+ foundItr = itr;
+ }
+ else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr))
+ foundItr = itr;
+ }
+ }
+ // not found any valid target - chain ends
+ if (foundItr == tempTargets.end())
+ break;
+ target = *foundItr;
+ tempTargets.erase(foundItr);
+ targets.push_back(target);
+ --chainTargets;
+ }
+}
+
void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
{
//==========================================================================================
@@ -1760,1086 +2882,6 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
}
};
-void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
-{
- Unit* cur = m_targets.GetUnitTarget();
- if (!cur)
- return;
-
- //FIXME: This very like horrible hack and wrong for most spells
- if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
- max_range += num * CHAIN_SPELL_JUMP_RADIUS;
-
- std::list<Unit*> tempUnitMap;
- if (TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY);
- tempUnitMap.sort(ChainHealingOrder(m_caster));
- }
- else
- SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
- tempUnitMap.remove(cur);
-
- while (num)
- {
- TagUnitMap.push_back(cur);
- --num;
-
- if (tempUnitMap.empty())
- break;
-
- std::list<Unit*>::iterator next;
-
- if (TargetType == SPELL_TARGETS_CHAINHEAL)
- {
- next = tempUnitMap.begin();
- while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next))
- {
- ++next;
- if (next == tempUnitMap.end())
- return;
- }
- }
- else
- {
- tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur));
- next = tempUnitMap.begin();
-
- if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius
- break;
-
- // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop.
- // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop.
- while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range))
- || !m_caster->canSeeOrDetect(*next)
- || !cur->IsWithinLOSInMap(*next)
- || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER
- || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove()))
- {
- ++next;
- if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius
- return;
- }
- }
-
- cur = *next;
- tempUnitMap.erase(next);
- }
-}
-
-void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- if (TargetType == SPELL_TARGETS_GO)
- return;
-
- Position const* pos;
- switch (type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = m_targets.GetDst();
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = m_targets.GetSrc();
- break;
- case PUSH_CHAIN:
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id);
- return;
- }
- pos = target;
- break;
- }
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo);
- if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry))
- m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
- else
- m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
-}
-
-void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
-{
- if (TargetType != SPELL_TARGETS_GO)
- return;
-
- Position const* pos;
- switch (type)
- {
- case PUSH_DST_CENTER:
- CheckDst();
- pos = m_targets.GetDst();
- break;
- case PUSH_SRC_CENTER:
- CheckSrc();
- pos = m_targets.GetSrc();
- break;
- default:
- pos = m_caster;
- break;
- }
-
- Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry);
- Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check);
- m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher);
-}
-
-WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex)
-{
- switch (TargetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (conditions.empty())
- {
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 13)", m_spellInfo->Id, m_caster->GetEntry());
- if (m_spellInfo->IsPositive())
- return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex);
- else
- return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex);
- }
-
- Creature* creatureScriptTarget = NULL;
- GameObject* goScriptTarget = NULL;
-
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex))))
- continue;
- switch ((*i_spellST)->ConditionValue1)
- {
- case SPELL_TARGET_TYPE_CONTROLLED:
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range))
- {
- goScriptTarget = NULL;
- creatureScriptTarget = (*itr)->ToCreature();
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- if ((*i_spellST)->ConditionValue2)
- {
- if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range))
- {
- // remember found target and range, next attempt will find more near target with another entry
- goScriptTarget = go;
- creatureScriptTarget = NULL;
- range = m_caster->GetDistance(goScriptTarget);
- }
- }
- else if (focusObject) //Focus Object
- {
- float frange = m_caster->GetDistance(focusObject);
- if (range >= frange)
- {
- creatureScriptTarget = NULL;
- goScriptTarget = focusObject;
- range = frange;
- }
- }
- break;
- case SPELL_TARGET_TYPE_CREATURE:
- if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2)
- return m_targets.GetUnitTarget();
- case SPELL_TARGET_TYPE_DEAD:
- default:
- if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD))
- {
- creatureScriptTarget = cre;
- goScriptTarget = NULL;
- range = m_caster->GetDistance(creatureScriptTarget);
- }
- break;
- }
- }
-
- if (creatureScriptTarget)
- return creatureScriptTarget;
- else
- return goScriptTarget;
- }
- default:
- case SPELL_TARGETS_ENEMY:
- {
- Unit* target = NULL;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- case SPELL_TARGETS_ALLY:
- {
- Unit* target = NULL;
- Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
- m_caster->VisitNearbyObject(range, searcher);
- return target;
- }
- }
-}
-
-uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
-{
- SpellNotifyPushType pushType = PUSH_NONE;
- Player* modOwner = NULL;
- if (m_originalCaster)
- modOwner = m_originalCaster->GetSpellModOwner();
-
- uint32 effectMask = 1 << i;
- // ENTRY targets may have different selection lists, skip those for now until we can compare lists easily and quickly
- if (GetSpellInfo()->Effects[i].TargetA.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY &&
- GetSpellInfo()->Effects[i].TargetB.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY)
- for (uint32 j = i + 1; j < MAX_SPELL_EFFECTS; ++j)
- if (GetSpellInfo()->Effects[i].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() &&
- GetSpellInfo()->Effects[i].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() &&
- GetSpellInfo()->Effects[i].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster))
- effectMask |= 1 << j;
-
- switch (cur.GetType())
- {
- case TARGET_TYPE_UNIT_CASTER:
- {
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_CASTER:
- AddUnitTarget(m_caster, effectMask, false);
- break;
- case TARGET_DEST_CASTER_FISHING:
- {
- float min_dis = m_spellInfo->GetMinRange(true);
- float max_dis = m_spellInfo->GetMaxRange(true);
- float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
- float x, y, z, angle;
- angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle);
- m_targets.SetDst(x, y, z, m_caster->GetOrientation());
- break;
- }
- case TARGET_UNIT_MASTER:
- if (Unit* owner = m_caster->GetCharmerOrOwner())
- AddUnitTarget(owner, effectMask);
- break;
- case TARGET_UNIT_PET:
- if (Guardian* pet = m_caster->GetGuardianPet())
- AddUnitTarget(pet, effectMask);
- break;
- case TARGET_UNIT_SUMMONER:
- if (m_caster->isSummon())
- if (Unit* unit = m_caster->ToTempSummon()->GetSummoner())
- AddUnitTarget(unit, effectMask);
- break;
- case TARGET_UNIT_CASTER_AREA_PARTY:
- case TARGET_UNIT_CASTER_AREA_RAID:
- pushType = PUSH_CASTER_CENTER;
- break;
- case TARGET_UNIT_VEHICLE:
- if (Unit* vehicle = m_caster->GetVehicleBase())
- AddUnitTarget(vehicle, effectMask);
- break;
- case TARGET_UNIT_PASSENGER_0:
- case TARGET_UNIT_PASSENGER_1:
- case TARGET_UNIT_PASSENGER_2:
- case TARGET_UNIT_PASSENGER_3:
- case TARGET_UNIT_PASSENGER_4:
- case TARGET_UNIT_PASSENGER_5:
- case TARGET_UNIT_PASSENGER_6:
- case TARGET_UNIT_PASSENGER_7:
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
- if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0))
- AddUnitTarget(unit, effectMask);
- break;
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_TARGET:
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_TARGET_ENEMY:
- if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if (magnet != target)
- m_targets.SetUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ANY:
- if (!m_spellInfo->IsPositive())
- if (Unit* magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
- if (magnet != target)
- m_targets.SetUnitTarget(magnet);
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
- pushType = PUSH_CHAIN;
- break;
- case TARGET_UNIT_TARGET_ALLY:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_TARGET_RAID:
- case TARGET_UNIT_TARGET_PARTY:
- case TARGET_UNIT_TARGET_MINIPET:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_TARGET_PASSENGER:
- AddUnitTarget(target, effectMask, false);
- break;
- case TARGET_UNIT_LASTTARGET_AREA_PARTY:
- case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
- pushType = PUSH_CASTER_CENTER; // not real
- break;
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_UNIT_NEARBY:
- {
- WorldObject* target = NULL;
- float range;
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- range = m_spellInfo->GetMaxRange(false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i));
- break;
- case TARGET_UNIT_NEARBY_ALLY:
- case TARGET_UNIT_NEARBY_PARTY: // TODO: fix party/raid targets
- case TARGET_UNIT_NEARBY_RAID:
- range = m_spellInfo->GetMaxRange(true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i));
- break;
- case TARGET_UNIT_NEARBY_ENTRY:
- case TARGET_GAMEOBJECT_NEARBY_ENTRY:
- range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i));
- break;
- default:
- break;
- }
-
- if (!target)
- return 0;
- else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
- AddGOTarget((GameObject*)target, effectMask);
- else
- {
- pushType = PUSH_CHAIN;
-
- if (m_targets.GetUnitTarget() != target)
- m_targets.SetUnitTarget((Unit*)target);
- }
-
- break;
- }
-
- case TARGET_TYPE_AREA_SRC:
- pushType = PUSH_SRC_CENTER;
- break;
-
- case TARGET_TYPE_AREA_DST:
- pushType = PUSH_DST_CENTER;
- break;
-
- case TARGET_TYPE_AREA_CONE:
- if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK)
- pushType = PUSH_IN_BACK;
- else if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE)
- pushType = PUSH_IN_LINE;
- else
- pushType = PUSH_IN_FRONT;
- break;
-
- case TARGET_TYPE_DEST_CASTER: //4+8+2
- {
- if (cur.GetTarget() == TARGET_SRC_CASTER)
- {
- m_targets.SetSrc(*m_caster);
- break;
- }
- else if (cur.GetTarget() == TARGET_DEST_CASTER)
- {
- m_targets.SetDst(*m_caster);
- break;
- }
-
- float angle, dist;
-
- float objSize = m_caster->GetObjectSize();
- if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON)
- dist = 0.0f;
- else
- dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this);
- if (dist < objSize)
- dist = objSize;
- else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM)
- dist = objSize + (dist - objSize) * (float)rand_norm();
-
- switch (cur.GetTarget())
- {
- case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- case TARGET_DEST_CASTER_SUMMON:
- case TARGET_DEST_CASTER_FRONT_LEAP:
- case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break;
- case TARGET_DEST_CASTER_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_CASTER_RIGHT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_CASTER_LEFT: angle = static_cast<float>(M_PI/2); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- Position pos;
- if (cur.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
- m_caster->GetFirstCollisionPosition(pos, dist, angle);
- else
- m_caster->GetNearPosition(pos, dist, angle);
- m_targets.SetDst(*m_caster);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_TARGET: //2+8+2
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY)
- {
- m_targets.SetDst(*target);
- break;
- }
-
- float angle, dist;
-
- float objSize = target->GetObjectSize();
- dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (dist < objSize)
- dist = objSize;
- else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM)
- dist = objSize + (dist - objSize) * (float)rand_norm();
-
- switch (cur.GetTarget())
- {
- case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
- case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_TARGET_RIGHT: angle = static_cast<float>(M_PI/2); break;
- case TARGET_DEST_TARGET_LEFT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- Position pos;
- target->GetNearPosition(pos, dist, angle);
- m_targets.SetDst(*target);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_DEST: //5+8+1
- {
- if (!m_targets.HasDst())
- {
- sLog->outError("SPELL: no destination for spell ID %u", m_spellInfo->Id);
- break;
- }
-
- float angle;
- switch (cur.GetTarget())
- {
- case TARGET_DEST_DYNOBJ_ENEMY:
- case TARGET_DEST_DYNOBJ_ALLY:
- case TARGET_DEST_DYNOBJ_NONE:
- case TARGET_DEST_DEST:
- return effectMask;
- case TARGET_DEST_TRAJ:
- SelectTrajTargets();
- return effectMask;
- case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
- case TARGET_DEST_DEST_BACK: angle = static_cast<float>(M_PI); break;
- case TARGET_DEST_DEST_RIGHT: angle = static_cast<float>(M_PI/2); break;
- case TARGET_DEST_DEST_LEFT: angle = static_cast<float>(-M_PI/2); break;
- case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
- case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
- case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast<float>(3*M_PI/4); break;
- case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast<float>(M_PI/4); break;
- default: angle = (float)rand_norm()*static_cast<float>(2*M_PI); break;
- }
-
- float dist = m_spellInfo->Effects[i].CalcRadius(m_caster);
- if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS)
- dist *= (float)rand_norm();
-
- // must has dst, no need to set flag
- Position pos = *m_targets.GetDst();
- m_caster->MovePosition(pos, dist, angle);
- m_targets.ModDst(pos);
- break;
- }
-
- case TARGET_TYPE_DEST_SPECIAL:
- {
- switch (cur.GetTarget())
- {
- case TARGET_DEST_DB:
- if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
- {
- //TODO: fix this check
- if (m_spellInfo->Effects[0].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[1].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[2].Effect == SPELL_EFFECT_TELEPORT_UNITS)
- m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
- else if (st->target_mapId == m_caster->GetMapId())
- m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
- }
- else
- {
- sLog->outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
- Unit* target = NULL;
- if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET))
- target = ObjectAccessor::GetUnit(*m_caster, guid);
- m_targets.SetDst(target ? *target : *m_caster);
- }
- break;
- case TARGET_DEST_HOME:
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId);
- break;
- case TARGET_DEST_NEARBY_ENTRY:
- {
- float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive());
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
-
- if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)))
- m_targets.SetDst(*target);
- break;
- }
- default:
- break;
- }
- break;
- }
-
- case TARGET_TYPE_CHANNEL:
- {
- if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id);
- break;
- }
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_CHANNEL_TARGET:
- // unit target may be no longer avalible - teleported out of map for example
- if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID()))
- AddUnitTarget(target, effectMask);
- else
- sLog->outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id);
- break;
- case TARGET_DEST_CHANNEL_TARGET:
- if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst())
- m_targets.SetDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets);
- else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID()))
- m_targets.SetDst(*target);
- else
- sLog->outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id);
- break;
- case TARGET_DEST_CHANNEL_CASTER:
- m_targets.SetDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster());
- break;
- default:
- break;
- }
- break;
- }
-
- default:
- {
- switch (cur.GetTarget())
- {
- case TARGET_GAMEOBJECT_TARGET:
- if (m_targets.GetGOTarget())
- AddGOTarget(m_targets.GetGOTarget(), effectMask);
- break;
- case TARGET_GAMEOBJECT_ITEM_TARGET:
- if (m_targets.GetGOTargetGUID())
- AddGOTarget(m_targets.GetGOTarget(), effectMask);
- else if (m_targets.GetItemTarget())
- AddItemTarget(m_targets.GetItemTarget(), effectMask);
- break;
- default:
- sLog->outError("SPELL (caster[type: %u; guidlow: %u], spell: %u): unhandled spell target (%u)",
- m_caster->GetTypeId(), m_caster->GetGUIDLow(), m_spellInfo->Id, cur.GetTarget());
- break;
- }
- break;
- }
- }
-
- if (pushType == PUSH_CHAIN) // Chain
- {
- Unit* target = m_targets.GetUnitTarget();
- if (!target)
- {
- sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
- return 0;
- }
-
- //Chain: 2, 6, 22, 25, 45, 77
- uint32 maxTargets = m_spellInfo->Effects[i].ChainTarget;
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
-
- if (maxTargets > 1)
- {
- //otherwise, this multiplier is used for something else
- for (uint32 k = i; k < MAX_SPELL_EFFECTS; ++k)
- if (effectMask & (1 << k))
- m_damageMultipliers[k] = 1.0f;
- m_applyMultiplierMask |= effectMask;
-
- float range;
- std::list<Unit*> unitList;
-
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_NEARBY_ENEMY:
- case TARGET_UNIT_TARGET_ENEMY:
- case TARGET_UNIT_NEARBY_ENTRY: // fix me
- range = m_spellInfo->GetMaxRange(false);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
- break;
- case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
- case TARGET_UNIT_NEARBY_ALLY: // fix me
- case TARGET_UNIT_NEARBY_PARTY:
- case TARGET_UNIT_NEARBY_RAID:
- range = m_spellInfo->GetMaxRange(true);
- if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
- SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
- break;
- default:
- break;
- }
-
- CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, effectMask, false);
- }
- else
- AddUnitTarget(target, effectMask, false);
- }
- else if (pushType)
- {
- float radius;
- SpellTargets targetType;
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_SRC_AREA_ENEMY:
- case TARGET_UNIT_DEST_AREA_ENEMY:
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ENEMY;
- break;
- case TARGET_UNIT_SRC_AREA_ALLY:
- case TARGET_UNIT_DEST_AREA_ALLY:
- case TARGET_UNIT_CONE_ALLY:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ALLY;
- break;
- case TARGET_UNIT_DEST_AREA_ENTRY:
- case TARGET_UNIT_SRC_AREA_ENTRY:
- case TARGET_UNIT_CONE_ENTRY: // fix me
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_ENTRY;
- break;
- case TARGET_GAMEOBJECT_SRC_AREA:
- case TARGET_GAMEOBJECT_DEST_AREA:
- case TARGET_GAMEOBJECT_CONE:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_GO;
- break;
- default:
- radius = m_spellInfo->Effects[i].CalcRadius();
- targetType = SPELL_TARGETS_NONE;
- break;
- }
-
- if (modOwner)
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
- radius *= m_spellValue->RadiusMod;
-
- std::list<Unit*> unitList;
- std::list<GameObject*> gobjectList;
- switch (targetType)
- {
- case SPELL_TARGETS_ENTRY:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (!conditions.empty())
- {
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
- continue;
- if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2);
- else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
- {
- for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 &&
- (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
- unitList.push_back(*itr);
- }
- }
- }
- else
- {
- // Custom entries
- // TODO: move these to sql
- switch (m_spellInfo->Id)
- {
- case 46584: // Raise Dead
- {
- if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck>())
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- unitList.push_back(result->ToUnit());
- // no break;
- case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet
- m_targets.SetDst(*result);
- break;
- default:
- break;
- }
- }
- break;
- }
- // Corpse Explosion
- case 49158:
- case 51325:
- case 51326:
- case 51327:
- case 51328:
- // Search for ghoul if our ghoul or dead body not valid unit target
- if (!(m_targets.GetUnitTarget() && ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID())
- || (m_targets.GetUnitTarget()->getDeathState() == CORPSE
- && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT
- && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)
- && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId()))))
- {
- CleanupTargetList();
-
- WorldObject* result = FindCorpseUsing<Trinity::ExplodeCorpseObjectCheck>();
-
- if (result)
- {
- switch (result->GetTypeId())
- {
- case TYPEID_UNIT:
- case TYPEID_PLAYER:
- m_targets.SetUnitTarget((Unit*)result);
- break;
- default:
- break;
- }
- }
- else
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
- SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
- finish(false);
- }
- }
- break;
-
- default:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry());
-
- if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TELEPORT_UNITS)
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
- else if (m_spellInfo->IsPositiveEffect(i))
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY);
- else
- SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY);
- }
- }
- break;
- }
- case SPELL_TARGETS_GO:
- {
- ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id);
- if (!conditions.empty())
- {
- for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
- {
- if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
- continue;
- if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
- continue;
- if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
- SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2);
- }
- }
- else
- {
- if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ACTIVATE_OBJECT)
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) with SPELL_EFFECT_ACTIVATE_OBJECT does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry());
- SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO);
- }
- break;
- }
- case SPELL_TARGETS_ALLY:
- case SPELL_TARGETS_ENEMY:
- case SPELL_TARGETS_CHAINHEAL:
- case SPELL_TARGETS_ANY:
- SearchAreaTarget(unitList, radius, pushType, targetType);
- break;
- default:
- switch (cur.GetTarget())
- {
- case TARGET_UNIT_SRC_AREA_PARTY:
- case TARGET_UNIT_DEST_AREA_PARTY:
- m_caster->GetPartyMemberInDist(unitList, radius); //fix me
- break;
- case TARGET_UNIT_LASTTARGET_AREA_PARTY:
- m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_CASTER_AREA_PARTY:
- m_caster->GetPartyMemberInDist(unitList, radius);
- break;
- case TARGET_UNIT_CASTER_AREA_RAID:
- m_caster->GetRaidMember(unitList, radius);
- break;
- case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
- {
- Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER
- ? (Player*)m_targets.GetUnitTarget() : NULL;
-
- Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL;
- if (group)
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target))
- AddUnitTarget(Target, effectMask);
- }
- }
- else if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), effectMask);
- break;
- }
- default:
- break;
- }
- break;
- }
-
- if (!unitList.empty())
- {
- // Special target selection for smart heals and energizes
- uint32 maxSize = 0;
- int32 power = -1;
- switch (m_spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- switch (m_spellInfo->Id)
- {
- case 52759: // Ancestral Awakening
- case 71610: // Echoes of Light (Althor's Abacus normal version)
- case 71641: // Echoes of Light (Althor's Abacus heroic version)
- maxSize = 1;
- power = POWER_HEALTH;
- break;
- case 54968: // Glyph of Holy Light
- maxSize = m_spellInfo->MaxAffectedTargets;
- power = POWER_HEALTH;
- break;
- case 57669: // Replenishment
- // In arenas Replenishment may only affect the caster
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena())
- {
- unitList.clear();
- unitList.push_back(m_caster);
- break;
- }
- maxSize = 10;
- power = POWER_MANA;
- break;
- default:
- break;
- }
- break;
- case SPELLFAMILY_PRIEST:
- if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing
- {
- maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->Id == 64844) // Divine Hymn
- {
- maxSize = 3;
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->Id == 64904) // Hymn of Hope
- {
- maxSize = 3;
- power = POWER_MANA;
- }
- else
- break;
-
- // Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- {
- if (!(*itr)->IsInRaidWith(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- }
- break;
- case SPELLFAMILY_DRUID:
- if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth
- {
- maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth
- power = POWER_HEALTH;
- }
- else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall
- {
- // Remove targets not in LoS or in stealth
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- {
- if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- }
- break;
- }
- else
- break;
-
- // Remove targets outside caster's raid
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- if (!(*itr)->IsInRaidWith(m_caster))
- itr = unitList.erase(itr);
- else
- ++itr;
- break;
- default:
- break;
- }
-
- if (maxSize && power != -1)
- {
- if (Powers(power) == POWER_HEALTH)
- {
- if (unitList.size() > maxSize)
- {
- unitList.sort(Trinity::HealthPctOrderPred());
- unitList.resize(maxSize);
- }
- }
- else
- {
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
- if ((*itr)->getPowerType() != (Powers)power)
- itr = unitList.erase(itr);
- else
- ++itr;
-
- if (unitList.size() > maxSize)
- {
- unitList.sort(Trinity::PowerPctOrderPred((Powers)power));
- unitList.resize(maxSize);
- }
- }
- }
-
- // Other special target selection goes here
- if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- if (m_spellInfo->Id == 5246) //Intimidating Shout
- unitList.remove(m_targets.GetUnitTarget());
- Trinity::RandomResizeList(unitList, maxTargets);
- }
- }
-
- CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
-
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- AddUnitTarget(*itr, effectMask, false);
-
- if (!gobjectList.empty())
- {
- if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
- {
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
- Trinity::RandomResizeList(gobjectList, maxTargets);
- }
- for (std::list<GameObject*>::iterator itr = gobjectList.begin(); itr != gobjectList.end(); ++itr)
- AddGOTarget(*itr, effectMask);
- }
- }
-
- return effectMask;
-}
-
void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
{
if (m_CastItem)
@@ -6825,150 +6867,6 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
}
}
-float tangent(float x)
-{
- x = tan(x);
- //if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
- //if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
- //if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
- if (x < 100000.0f && x > -100000.0f) return x;
- if (x >= 100000.0f) return 100000.0f;
- if (x <= 100000.0f) return -100000.0f;
- return 0.0f;
-}
-
-#define DEBUG_TRAJ(a) //a
-
-void Spell::SelectTrajTargets()
-{
- if (!m_targets.HasTraj())
- return;
-
- float dist2d = m_targets.GetDist2d();
- if (!dist2d)
- return;
-
- float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ;
-
- UnitList unitList;
- SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
- if (unitList.empty())
- return;
-
- unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster));
-
- float b = tangent(m_targets.GetElevation());
- float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
- if (a > -0.0001f)
- a = 0;
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
-
- float bestDist = m_spellInfo->GetMaxRange(false);
-
- UnitList::const_iterator itr = unitList.begin();
- for (; itr != unitList.end(); ++itr)
- {
- if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
- continue;
-
- const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
- // TODO: all calculation should be based on src instead of m_caster
- const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr));
- const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ;
-
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
-
- float dist = objDist2d - size;
- float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
- if (dist < bestDist && height < dz + size && height > dz - size)
- {
- bestDist = dist > 0 ? dist : 0;
- break;
- }
-
-#define CHECK_DIST {\
- DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
- if (dist > bestDist)\
- continue;\
- if (dist < objDist2d + size && dist > objDist2d - size)\
- {\
- bestDist = dist;\
- break;\
- }\
- }
-
- if (!a)
- {
- height = dz - size;
- dist = height / b;
- CHECK_DIST;
-
- height = dz + size;
- dist = height / b;
- CHECK_DIST;
-
- continue;
- }
-
- height = dz - size;
- float sqrt1 = b * b + 4 * a * height;
- if (sqrt1 > 0)
- {
- sqrt1 = sqrt(sqrt1);
- dist = (sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
-
- height = dz + size;
- float sqrt2 = b * b + 4 * a * height;
- if (sqrt2 > 0)
- {
- sqrt2 = sqrt(sqrt2);
- dist = (sqrt2 - b) / (2 * a);
- CHECK_DIST;
-
- dist = (-sqrt2 - b) / (2 * a);
- CHECK_DIST;
- }
-
- if (sqrt1 > 0)
- {
- dist = (-sqrt1 - b) / (2 * a);
- CHECK_DIST;
- }
- }
-
- if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist)
- {
- float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
- float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
- float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b);
-
- if (itr != unitList.end())
- {
- float distSq = (*itr)->GetExactDistSq(x, y, z);
- float sizeSq = (*itr)->GetObjectSize();
- sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- if (distSq > sizeSq)
- {
- float factor = 1 - sqrt(sizeSq / distSq);
- x += factor * ((*itr)->GetPositionX() - x);
- y += factor * ((*itr)->GetPositionY() - y);
- z += factor * ((*itr)->GetPositionZ() - z);
-
- distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
- }
- }
-
- Position trajDst;
- trajDst.Relocate(x, y, z, m_caster->GetOrientation());
- m_targets.ModDst(trajDst);
- }
-}
-
void Spell::PrepareTargetProcessing()
{
CheckEffectExecuteData();
@@ -7320,3 +7218,152 @@ void Spell::CancelGlobalCooldown()
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo);
}
+
+namespace Trinity
+{
+
+WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
+ _targetSelectionType(selectionType), _condList(condList)
+{
+ if (condList)
+ _condSrcInfo = new ConditionSourceInfo(NULL, caster);
+ else
+ _condSrcInfo = NULL;
+}
+
+WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck()
+{
+ if (_condSrcInfo)
+ delete _condSrcInfo;
+}
+
+bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
+{
+ if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK)
+ return false;
+ Unit* unitTarget = target->ToUnit();
+ if (Corpse* corpseTarget = target->ToCorpse())
+ {
+ // use ofter for party/assistance checks
+ if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
+ unitTarget = owner;
+ else
+ return false;
+ }
+ if (unitTarget)
+ {
+ switch (_targetSelectionType)
+ {
+ case TARGET_CHECK_ENEMY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo))
+ return false;
+ break;
+ case TARGET_CHECK_ALLY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ break;
+ case TARGET_CHECK_PARTY:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ if (!_referer->IsInPartyWith(unitTarget))
+ return false;
+ break;
+ case TARGET_CHECK_RAID_CLASS:
+ if (_referer->getClass() != unitTarget->getClass())
+ return false;
+ // nobreak;
+ case TARGET_CHECK_RAID:
+ if (unitTarget->isTotem())
+ return false;
+ if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo))
+ return false;
+ if (!_referer->IsInRaidWith(unitTarget))
+ return false;
+ break;
+ default:
+ break;
+ }
+ }
+ if (!_condSrcInfo)
+ return true;
+ _condSrcInfo->mConditionTargets[0] = target;
+ return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList);
+}
+
+WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster)
+{
+}
+
+bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target)
+{
+ float dist = target->GetDistance(*_position);
+ if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target))
+ {
+ _range = dist;
+ return true;
+ }
+ return false;
+}
+
+WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster,
+ Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position)
+{
+}
+
+bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
+{
+ if (!target->IsWithinDist3d(_position, _range))
+ return false;
+ return WorldObjectSpellTargetCheck::operator ()(target);
+}
+
+WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
+ SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList)
+ : WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle)
+{
+}
+
+bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target)
+{
+ if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK)
+ {
+ if (!_caster->isInBack(target, _coneAngle))
+ return false;
+ }
+ else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE)
+ {
+ if (!_caster->HasInLine(target, _caster->GetObjectSize()))
+ return false;
+ }
+ else
+ {
+ if (!_caster->isInFront(target, _coneAngle))
+ return false;
+ }
+ return WorldObjectSpellAreaTargetCheck::operator ()(target);
+}
+
+WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo)
+ : WorldObjectSpellAreaTargetCheck(range, position, caster, caster, spellInfo, TARGET_CHECK_DEFAULT, NULL)
+{
+}
+
+bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target)
+{
+ // return all targets on missile trajectory (0 - size of a missile)
+ if (!_caster->HasInLine(target, 0))
+ return false;
+ return WorldObjectSpellAreaTargetCheck::operator ()(target);
+}
+
+} //namespace Trinity
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index b20ec345cce..971bc1989ab 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -79,19 +79,6 @@ enum SpellRangeFlag
SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon
};
-enum SpellNotifyPushType
-{
- PUSH_NONE = 0,
- PUSH_IN_FRONT,
- PUSH_IN_BACK,
- PUSH_IN_LINE,
- PUSH_IN_THIN_LINE,
- PUSH_SRC_CENTER,
- PUSH_DST_CENTER,
- PUSH_CASTER_CENTER, //this is never used in grid search
- PUSH_CHAIN,
-};
-
class SpellCastTargets
{
public:
@@ -210,17 +197,6 @@ enum SpellEffectHandleMode
SPELL_EFFECT_HANDLE_HIT_TARGET,
};
-enum SpellTargets
-{
- SPELL_TARGETS_NONE = 0,
- SPELL_TARGETS_ALLY,
- SPELL_TARGETS_ENEMY,
- SPELL_TARGETS_ENTRY,
- SPELL_TARGETS_CHAINHEAL,
- SPELL_TARGETS_ANY,
- SPELL_TARGETS_GO
-};
-
namespace Trinity
{
struct SpellNotifierCreatureAndPlayer;
@@ -228,7 +204,6 @@ namespace Trinity
class Spell
{
- friend struct Trinity::SpellNotifierCreatureAndPlayer;
friend void Unit::SetCurrentCastedSpell(Spell* pSpell);
friend class SpellScript;
public:
@@ -364,6 +339,32 @@ class Spell
Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false);
~Spell();
+ void InitExplicitTargets(SpellCastTargets const& targets);
+ void SelectExplicitTargets();
+
+ void SelectSpellTargets();
+ void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask);
+ void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask);
+ void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask);
+ void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask);
+ void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType);
+ void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask);
+ void SelectImplicitTrajTargets();
+
+ void SelectEffectTypeImplicitTargets(uint8 effIndex);
+
+ uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList);
+ template<class SEARCHER> void SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius);
+
+ WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList = NULL);
+ void SearchAreaTargets(std::list<WorldObject*>& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList);
+ void SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal);
+
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
void cancel();
void update(uint32 difftime);
@@ -404,14 +405,6 @@ class Spell
void WriteSpellGoTargets(WorldPacket* data);
void WriteAmmoToPacket(WorldPacket* data);
- void InitExplicitTargets(SpellCastTargets const& targets);
- void SelectSpellTargets();
- void SelectEffectTypeImplicitTargets(uint8 effIndex);
- uint32 SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur);
- void SelectTrajTargets();
-
- template<typename T> WorldObject* FindCorpseUsing();
-
bool CheckEffectTarget(Unit const* target, uint32 eff) const;
bool CanAutoCast(Unit* target);
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); }
@@ -606,10 +599,6 @@ class Spell
void DoAllEffectOnTarget(GOTargetInfo* target);
void DoAllEffectOnTarget(ItemTargetInfo* target);
bool UpdateChanneledTargetList();
- void SearchAreaTarget(std::list<Unit*> &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
- void SearchGOAreaTarget(std::list<GameObject*> &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0);
- void SearchChainTarget(std::list<Unit*> &unitList, float radius, uint32 unMaxTargets, SpellTargets TargetType);
- WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex);
bool IsValidDeadOrAliveTarget(Unit const* target) const;
void HandleLaunchPhase();
void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier);
@@ -675,98 +664,52 @@ class Spell
namespace Trinity
{
- struct SpellNotifierCreatureAndPlayer
+ struct WorldObjectSpellTargetCheck
{
- std::list<Unit*> *i_data;
- SpellNotifyPushType i_push_type;
- float i_radius;
- SpellTargets i_TargetType;
- const Unit* const i_source;
- uint32 i_entry;
- const Position* const i_pos;
- SpellInfo const* i_spellProto;
-
- SpellNotifierCreatureAndPlayer(Unit* source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
- SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL)
- : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
- i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
- {
- ASSERT(i_source);
- }
+ Unit* _caster;
+ Unit* _referer;
+ SpellInfo const* _spellInfo;
+ SpellTargetCheckTypes _targetSelectionType;
+ ConditionSourceInfo* _condSrcInfo;
+ ConditionList* _condList;
+
+ WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList);
+ ~WorldObjectSpellTargetCheck();
+ bool operator()(WorldObject* target);
+ };
- template<class T> inline void Visit(GridRefManager<T>& m)
- {
- for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- Unit* target = (Unit*)itr->getSource();
-
- if (i_spellProto->CheckTarget(i_source, target, true) != SPELL_CAST_OK)
- continue;
-
- switch (i_TargetType)
- {
- case SPELL_TARGETS_ENEMY:
- if (target->isTotem())
- continue;
- if (!i_source->_IsValidAttackTarget(target, i_spellProto))
- continue;
- break;
- case SPELL_TARGETS_ALLY:
- if (target->isTotem())
- continue;
- if (!i_source->_IsValidAssistTarget(target, i_spellProto))
- continue;
- break;
- case SPELL_TARGETS_ENTRY:
- if (target->GetEntry()!= i_entry)
- continue;
- break;
- case SPELL_TARGETS_ANY:
- default:
- break;
- }
-
- switch (i_push_type)
- {
- case PUSH_SRC_CENTER:
- case PUSH_DST_CENTER:
- case PUSH_CHAIN:
- default:
- if (target->IsWithinDist3d(i_pos, i_radius))
- i_data->push_back(target);
- break;
- case PUSH_IN_FRONT:
- if (i_source->isInFront(target, i_radius, static_cast<float>(M_PI/2)))
- i_data->push_back(target);
- break;
- case PUSH_IN_BACK:
- if (i_source->isInBack(target, i_radius, static_cast<float>(M_PI/2)))
- i_data->push_back(target);
- break;
- case PUSH_IN_LINE:
- if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize()))
- i_data->push_back(target);
- break;
- case PUSH_IN_THIN_LINE: // only traj
- if (i_pos->HasInLine(target, i_radius, 0))
- i_data->push_back(target);
- break;
- }
- }
- }
+ struct WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck
+ {
+ float _range;
+ Position const* _position;
+ WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo,
+ SpellTargetCheckTypes selectionType, ConditionList* condList);
+ bool operator()(WorldObject* target);
+ };
+
+ struct WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck
+ {
+ float _range;
+ Position const* _position;
+ WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster,
+ Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
+ bool operator()(WorldObject* target);
+ };
- #ifdef _WIN32
- template<> inline void Visit(CorpseMapType &) {}
- template<> inline void Visit(GameObjectMapType &) {}
- template<> inline void Visit(DynamicObjectMapType &) {}
- #endif
+ struct WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck
+ {
+ float _coneAngle;
+ WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster,
+ SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList);
+ bool operator()(WorldObject* target);
};
- #ifndef _WIN32
- template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {}
- template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {}
- template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {}
- #endif
+ struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck
+ {
+ WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo);
+ bool operator()(WorldObject* target);
+ };
}
typedef void(Spell::*pEffect)(SpellEffIndex effIndex);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a8f6ece7102..407ddbf6b21 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -751,600 +751,6 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// selection by spell family
switch (m_spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- {
- switch (m_spellInfo->Id)
- {
- case 31225: // Shimmering Vessel (restore creature to life)
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
- unitTarget->ToCreature()->setDeathState(JUST_ALIVED);
- return;
- }
- case 12162: // Deep wounds
- case 12850: // (now good common check for this spells)
- case 12868:
- {
- if (!unitTarget)
- return;
-
- // apply percent damage mods
- damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
-
- switch (m_spellInfo->Id)
- {
- case 12162: ApplyPctN(damage, 16); break; // Rank 1
- case 12850: ApplyPctN(damage, 32); break; // Rank 2
- case 12868: ApplyPctN(damage, 48); break; // Rank 3
- default:
- sLog->outError("Spell::EffectDummy: Spell %u not handled in DW", m_spellInfo->Id);
- return;
- }
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(12721);
- uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
-
- // Add remaining ticks to damage done
- if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(12721, EFFECT_0, m_caster->GetGUID()))
- damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
-
- damage = damage / ticks;
- m_caster->CastCustomSpell(unitTarget, 12721, &damage, NULL, NULL, true);
- return;
- }
- case 13567: // Dummy Trigger
- {
- // can be used for different aura triggering, so select by aura
- if (!m_triggeredByAuraSpell || !unitTarget)
- return;
-
- switch (m_triggeredByAuraSpell->Id)
- {
- case 26467: // Persistent Shield
- m_caster->CastCustomSpell(unitTarget, 26470, &damage, NULL, NULL, true);
- break;
- default:
- sLog->outError("EffectDummy: Non-handled case for spell 13567 for triggered aura %u", m_triggeredByAuraSpell->Id);
- break;
- }
- return;
- }
- case 17251: // Spirit Healer Res
- {
- if (!unitTarget || !m_originalCaster)
- return;
-
- if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
- data << uint64(unitTarget->GetGUID());
- m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data);
- }
- return;
- }
- case 23019: // Crystal Prison Dummy DND
- {
- if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || unitTarget->ToCreature()->isPet())
- return;
-
- Creature* creatureTarget = unitTarget->ToCreature();
-
- m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, uint32(creatureTarget->GetRespawnTime()-time(NULL)));
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
-
- creatureTarget->DespawnOrUnsummon();
-
- return;
- }
- case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
- {
- int32 r = irand(0, 119);
- if (r < 20) // Transporter Malfunction - 1/6 polymorph
- m_caster->CastSpell(m_caster, 23444, true);
- else if (r < 100) // Evil Twin - 4/6 evil twin
- m_caster->CastSpell(m_caster, 23445, true);
- else // Transporter Malfunction - 1/6 miss the target
- m_caster->CastSpell(m_caster, 36902, true);
- return;
- }
- case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
- if (roll_chance_i(50)) // Gadgetzan Transporter - success
- m_caster->CastSpell(m_caster, 23441, true);
- else // Gadgetzan Transporter Failure - failure
- m_caster->CastSpell(m_caster, 23446, true);
- return;
- case 25860: // Reindeer Transformation
- {
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
-
- float flyspeed = m_caster->GetSpeedRate(MOVE_FLIGHT);
- float speed = m_caster->GetSpeedRate(MOVE_RUN);
-
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
-
- //5 different spells used depending on mounted speed and if mount can fly or not
- if (flyspeed >= 4.1f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44827, true); //310% flying Reindeer
- else if (flyspeed >= 3.8f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44825, true); //280% flying Reindeer
- else if (flyspeed >= 1.6f)
- // Flying Reindeer
- m_caster->CastSpell(m_caster, 44824, true); //60% flying Reindeer
- else if (speed >= 2.0f)
- // Reindeer
- m_caster->CastSpell(m_caster, 25859, true); //100% ground Reindeer
- else
- // Reindeer
- m_caster->CastSpell(m_caster, 25858, true); //60% ground Reindeer
-
- return;
- }
- case 26074: // Holiday Cheer
- // implemented at client side
- return;
- // Polarity Shift
- case 28089:
- if (unitTarget)
- unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
- break;
- // Polarity Shift
- case 39096:
- if (unitTarget)
- unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
- break;
- case 29200: // Purify Helboar Meat
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- spell_id = roll_chance_i(50)
- ? 29277 // Summon Purified Helboar Meat
- : 29278; // Summon Toxic Helboar Meat
-
- m_caster->CastSpell(m_caster, spell_id, true, NULL);
- return;
- }
- case 29858: // Soulshatter
- if (unitTarget && unitTarget->CanHaveThreatList()
- && unitTarget->getThreatManager().getThreat(m_caster) > 0.0f)
- m_caster->CastSpell(unitTarget, 32835, true);
- return;
- case 30458: // Nigh Invulnerability
- if (!m_CastItem) return;
- if (roll_chance_i(86)) // Nigh-Invulnerability - success
- m_caster->CastSpell(m_caster, 30456, true, m_CastItem);
- else // Complete Vulnerability - backfire in 14% casts
- m_caster->CastSpell(m_caster, 30457, true, m_CastItem);
- return;
- case 30507: // Poultryizer
- if (!m_CastItem) return;
- if (roll_chance_i(80)) // Poultryized! - success
- m_caster->CastSpell(unitTarget, 30501, true, m_CastItem);
- else // Poultryized! - backfire 20%
- m_caster->CastSpell(unitTarget, 30504, true, m_CastItem);
- return;
- case 35745: // Socrethar's Stone
- {
- switch (m_caster->GetAreaId())
- {
- case 3900:
- spell_id = 35743;
- break; // Socrethar Portal
- case 3742:
- spell_id = 35744;
- break; // Socrethar Portal
- default:
- return;
- }
-
- m_caster->CastSpell(m_caster, spell_id, true);
- return;
- }
- case 37674: // Chaos Blast
- {
- if (!unitTarget)
- return;
-
- int32 basepoints0 = 100;
- m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
- return;
- }
- // Wrath of the Astromancer
- case 42784:
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1<<effIndex))
- ++count;
-
- damage = 12000; // maybe wrong value
- damage /= count;
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(42784);
-
- // now deal the damage
- for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1<<effIndex))
- {
- if (Unit* casttarget = Unit::GetUnit((*unitTarget), ihit->targetGUID))
- m_caster->DealDamage(casttarget, damage, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_ARCANE, spellInfo, false);
- }
-
- return;
- }
- // Demon Broiled Surprise
- case 43723:
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Player* player = (Player*)m_caster;
-
- if (player && player->GetQuestStatus(11379) == QUEST_STATUS_INCOMPLETE)
- {
- Creature* creature = player->FindNearestCreature(19973, 10, false);
- if (!creature)
- {
- SendCastResult(SPELL_FAILED_NOT_HERE);
- return;
- }
-
- player->CastSpell(player, 43753, false);
- }
- return;
- }
- case 44875: // Complete Raptor Capture
- {
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
- return;
-
- unitTarget->ToCreature()->DespawnOrUnsummon();
-
- //cast spell Raptor Capture Credit
- m_caster->CastSpell(m_caster, 42337, true, NULL);
- return;
- }
- case 47170: // Impale Leviroth
- {
- if (!unitTarget || (unitTarget->GetEntry() != 26452 && unitTarget->HealthAbovePct(95)))
- return;
-
- m_caster->DealDamage(unitTarget, unitTarget->CountPctFromMaxHealth(93));
- return;
- }
- case 49357: // Brewfest Mount Transformation
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
- // Ram for Alliance, Kodo for Horde
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- {
- if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Ram
- m_caster->CastSpell(m_caster, 43900, true);
- else
- // 60% Ram
- m_caster->CastSpell(m_caster, 43899, true);
- }
- else
- {
- if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Kodo
- m_caster->CastSpell(m_caster, 49379, true);
- else
- // 60% Kodo
- m_caster->CastSpell(m_caster, 49378, true);
- }
- return;
- case 52845: // Brewfest Mount Transformation (Faction Swap)
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- if (!m_caster->HasAuraType(SPELL_AURA_MOUNTED))
- return;
- m_caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
- // Ram for Horde, Kodo for Alliance
- if (m_caster->ToPlayer()->GetTeam() == HORDE)
- {
- if (m_caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Ram
- m_caster->CastSpell(m_caster, 43900, true);
- else
- // 60% Ram
- m_caster->CastSpell(m_caster, 43899, true);
- }
- else
- {
- if (m_caster->ToPlayer()->GetSpeedRate(MOVE_RUN) >= 2.0f)
- // 100% Kodo
- m_caster->CastSpell(m_caster, 49379, true);
- else
- // 60% Kodo
- m_caster->CastSpell(m_caster, 49378, true);
- }
- return;
- case 55004: // Nitro Boosts
- if (!m_CastItem)
- return;
- if (roll_chance_i(95)) // Nitro Boosts - success
- m_caster->CastSpell(m_caster, 54861, true, m_CastItem);
- else // Knocked Up - backfire 5%
- m_caster->CastSpell(m_caster, 46014, true, m_CastItem);
- return;
- case 50243: // Teach Language
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // spell has a 1/3 chance to trigger one of the below
- if (roll_chance_i(66))
- return;
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
- {
- // 1000001 - gnomish binary
- m_caster->CastSpell(m_caster, 50242, true);
- }
- else
- {
- // 01001000 - goblin binary
- m_caster->CastSpell(m_caster, 50246, true);
- }
-
- return;
- }
- case 51582: //Rocket Boots Engaged (Rocket Boots Xtreme and Rocket Boots Xtreme Lite)
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (Battleground* bg = m_caster->ToPlayer()->GetBattleground())
- bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
-
- m_caster->CastSpell(m_caster, 30452, true, NULL);
- return;
- }
- case 52759: // Ancestral Awakening
- if (!unitTarget)
- return;
- m_caster->CastCustomSpell(unitTarget, 52752, &damage, NULL, NULL, true);
- return;
- case 54171: // Divine Storm
- {
- if (m_UniqueTargetInfo.size())
- {
- int32 heal = damage / m_UniqueTargetInfo.size();
- m_caster->CastCustomSpell(unitTarget, 54172, &heal, NULL, NULL, true);
- }
- return;
- }
- case 58418: // Portal to Orgrimmar
- case 58420: // Portal to Stormwind
- return; // implemented in EffectScript[0]
- case 62324: // Throw Passenger
- {
- if (m_targets.HasTraj())
- {
- if (Vehicle* vehicle = m_caster->GetVehicleKit())
- if (Unit* passenger = vehicle->GetPassenger(damage - 1))
- {
- std::list<Unit*> unitList;
- // use 99 because it is 3d search
- SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, 33114);
- float minDist = 99 * 99;
- Unit* target = NULL;
- for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
- {
- if (Vehicle* seat = (*itr)->GetVehicleKit())
- if (!seat->GetPassenger(0))
- if (Unit* device = seat->GetPassenger(2))
- if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- {
- float dist = (*itr)->GetExactDistSq(m_targets.GetDst());
- if (dist < minDist)
- {
- minDist = dist;
- target = (*itr);
- }
- }
- }
- if (target && target->IsWithinDist2d(m_targets.GetDst(), m_spellInfo->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct
- passenger->EnterVehicle(target, 0);
- else
- {
- passenger->ExitVehicle();
- float x, y, z;
- m_targets.GetDst()->GetPosition(x, y, z);
- passenger->GetMotionMaster()->MoveJump(x, y, z, m_targets.GetSpeedXY(), m_targets.GetSpeedZ());
- }
- }
- }
- return;
- }
- case 64385: // Unusual Compass
- {
- m_caster->SetOrientation(float(urand(0, 62832)) / 10000.0f);
- WorldPacket data;
- m_caster->BuildHeartBeatMsg(&data);
- m_caster->SendMessageToSet(&data, true);
- return;
- }
- case 53808: // Pygmy Oil
- {
- Aura* pAura = m_caster->GetAura(53806);
- if (pAura)
- pAura->RefreshDuration();
- else
- {
- pAura = m_caster->GetAura(53805);
- if (!pAura || pAura->GetStackAmount() < 5 || !roll_chance_i(50))
- m_caster->CastSpell(m_caster, 53805, true);
- else
- {
- pAura->Remove();
- m_caster->CastSpell(m_caster, 53806, true);
- }
- }
- return;
- }
- case 54577: // U.D.E.D.
- {
- if (unitTarget->GetEntry() != 29402)
- return;
-
- m_caster->SummonGameObject(192693, unitTarget->GetPositionX(), unitTarget->GetPositionY(),
- unitTarget->GetPositionZ(), unitTarget->GetOrientation(), 0, 0, 0, 0, 100);
-
- for (uint8 i = 0; i < 4; ++i)
- m_caster->SummonGameObject(191567, float(unitTarget->GetPositionX() + irand(-7, 7)),
- float(unitTarget->GetPositionY() + irand(-7, 7)), unitTarget->GetPositionZ(), unitTarget->GetOrientation(),
- 0, 0, 0, 0, 100);
-
- unitTarget->Kill(unitTarget);
- return;
- }
- case 51961: // Captured Chicken Cover - Quest 12702 & 12532
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER
- || !unitTarget->HasAura(51959)
- || !(m_caster->ToPlayer()->GetQuestStatus(12702) == QUEST_STATUS_INCOMPLETE || m_caster->ToPlayer()->GetQuestStatus(12532) == QUEST_STATUS_INCOMPLETE))
- return;
-
- m_caster->CastSpell(m_caster, 51037, true);
- unitTarget->Kill(unitTarget);
- return;
- }
- }
-
- break;
- }
- case SPELLFAMILY_WARRIOR:
- // Charge
- if (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_WARRIOR_CHARGE && m_spellInfo->SpellVisual[0] == 867)
- {
- int32 chargeBasePoints0 = damage;
- m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
-
- //Juggernaut crit bonus
- if (m_caster->HasAura(64976))
- m_caster->CastSpell(m_caster, 65156, true);
- return;
- }
- // Slam
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
- {
- int32 bp0 = damage;
- m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0);
- return;
- }
- // Execute
- if (m_spellInfo->SpellFamilyFlags[EFFECT_0] & SPELLFAMILYFLAG_WARRIOR_EXECUTE)
- {
- if (!unitTarget)
- return;
-
- spell_id = 20647;
-
- int32 rageUsed = std::min<int32>(300 - m_powerCost, m_caster->GetPower(POWER_RAGE));
- int32 newRage = std::max<int32>(0, m_caster->GetPower(POWER_RAGE) - rageUsed);
-
- // Sudden Death rage save
- if (AuraEffect* aurEff = m_caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, 1989, EFFECT_0))
- {
- int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
- newRage = std::max(newRage, ragesave);
- }
-
- m_caster->SetPower(POWER_RAGE, uint32(newRage));
-
- // Glyph of Execution bonus
- if (AuraEffect* aurEff = m_caster->GetAuraEffect(58367, EFFECT_0))
- rageUsed += aurEff->GetAmount() * 10;
-
- bp = damage + int32(rageUsed * m_spellInfo->Effects[effIndex].DamageMultiplier + m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
- break;
- }
- // Concussion Blow
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW)
- {
- m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
- return;
- }
- switch (m_spellInfo->Id)
- {
- // Bloodthirst
- case 23881:
- {
- m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL);
- return;
- }
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Life Tap
- if ((m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARLOCK_LIFETAP) && m_caster->ToPlayer())
- {
- float spFactor = 0.0f;
- switch (m_spellInfo->Id)
- {
- case 11689: spFactor = 0.2f; break;
- case 27222:
- case 57946: spFactor = 0.5f; break;
- }
- int32 damage = int32(m_spellInfo->Effects[EFFECT_0].CalcValue() + (6.3875 * m_spellInfo->BaseLevel));
- int32 mana = int32(damage + (m_caster->ToPlayer()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor));
-
- if (unitTarget && (int32(unitTarget->GetHealth()) > damage))
- {
- // Shouldn't Appear in Combat Log
- unitTarget->ModifyHealth(-damage);
-
- // Improved Life Tap mod
- if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 208, 0))
- AddPctN(mana, aurEff->GetAmount());
-
- m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, false);
-
- // Mana Feed
- int32 manaFeedVal = 0;
- if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 1982, 0))
- manaFeedVal = aurEff->GetAmount();
-
- if (manaFeedVal > 0)
- {
- ApplyPctN(manaFeedVal, mana);
- m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL);
- }
- }
- else
- SendCastResult(SPELL_FAILED_FIZZLE);
- return;
- }
- break;
- case SPELLFAMILY_DRUID:
- // Starfall
- if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
- {
- //Shapeshifting into an animal form or mounting cancels the effect.
- if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
- {
- if (m_triggeredByAuraSpell)
- m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
- return;
- }
-
- //Any effect which causes you to lose control of your character will supress the starfall effect.
- if (m_caster->HasUnitState(UNIT_STATE_CONTROLLED))
- return;
-
- m_caster->CastSpell(unitTarget, damage, true);
- return;
- }
- break;
case SPELLFAMILY_PALADIN:
switch (m_spellInfo->Id)
{
@@ -1378,128 +784,40 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
}
break;
- case SPELLFAMILY_SHAMAN:
- // Cleansing Totem Pulse
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
- {
- int32 bp1 = 1;
- // Cleansing Totem Effect
- if (unitTarget)
- m_caster->CastCustomSpell(unitTarget, 52025, NULL, &bp1, NULL, true, NULL, NULL, m_originalCasterGUID);
- return;
- }
- // Healing Stream Totem
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM)
- {
- if (!unitTarget)
- return;
- if (Unit* owner = m_caster->GetOwner())
- {
- if (m_triggeredByAuraSpell)
- damage = int32(owner->SpellHealingBonus(unitTarget, m_triggeredByAuraSpell, damage, HEAL));
-
- // Restorative Totems
- if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
- AddPctN(damage, dummy->GetAmount());
-
- // Glyph of Healing Stream Totem
- if (AuraEffect const* aurEff = owner->GetAuraEffect(55456, EFFECT_0))
- AddPctN(damage, aurEff->GetAmount());
- }
- m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
- return;
- }
- // Mana Spring Totem
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_MANA_SPRING)
- {
- if (!unitTarget || unitTarget->getPowerType() != POWER_MANA)
- return;
- m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
- return;
- }
- // Lava Lash
- if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH)
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (m_caster->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- {
- // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
- if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
- AddPctN(m_damage, damage);
- }
- return;
- }
- break;
case SPELLFAMILY_DEATHKNIGHT:
- // Death strike
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_STRIKE)
- {
- uint32 count = unitTarget->GetDiseasesByCaster(m_caster->GetGUID());
- bp = int32(count * m_caster->CountPctFromMaxHealth(int32(m_spellInfo->Effects[EFFECT_0].DamageMultiplier)));
- // Improved Death Strike
- if (AuraEffect const* aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
- AddPctN(bp, m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellInfo(), 2));
- m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
- return;
- }
- // Death Coil
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_DK_DEATH_COIL)
- {
- if (m_caster->IsFriendlyTo(unitTarget))
- {
- bp = int32(damage * 1.5f);
- m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
- }
- else
- {
- bp = damage;
- m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
- }
- return;
- }
switch (m_spellInfo->Id)
{
- case 49560: // Death Grip
- Position pos;
- GetSummonPosition(effIndex, pos);
- if (Unit* unit = unitTarget->GetVehicleBase()) // what is this for?
- unit->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
- else if (!unitTarget->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
- unitTarget->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
- return;
- case 46584: // Raise Dead
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ case 46584: // Raise Dead
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
- // Do we have talent Master of Ghouls?
- if (m_caster->HasAura(52143))
- // summon as pet
- bp = 52150;
- else
- // or guardian
- bp = 46585;
+ // Do we have talent Master of Ghouls?
+ if (m_caster->HasAura(52143))
+ // summon as pet
+ bp = 52150;
+ else
+ // or guardian
+ bp = 46585;
- if (m_targets.HasDst())
- targets.SetDst(*m_targets.GetDst());
- else
- {
- targets.SetDst(*m_caster);
- // Corpse not found - take reagents (only not triggered cast can take them)
- triggered = false;
- }
- // Remove cooldown - summon spellls have category
- m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
- spell_id = 48289;
- break;
- // Raise dead - take reagents and trigger summon spells
- case 48289:
- if (m_targets.HasDst())
- targets.SetDst(*m_targets.GetDst());
+ if (m_targets.HasDst())
+ targets.SetDst(*m_targets.GetDst());
+ else
+ {
+ targets.SetDst(*m_caster);
+ // Corpse not found - take reagents (only not triggered cast can take them)
+ triggered = false;
+ }
+ // Remove cooldown - summon spellls have category
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
+ spell_id = 48289;
+ break;
+ // Raise dead - take reagents and trigger summon spells
+ case 48289:
+ if (m_targets.HasDst())
+ targets.SetDst(*m_targets.GetDst());
- spell_id = CalculateDamage(0, NULL);
- break;
+ spell_id = CalculateDamage(0, NULL);
+ break;
}
break;
}
@@ -3064,6 +2382,9 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
case 629:
case 181:
case 715:
+ case 1562:
+ case 833:
+ case 1161:
numSummons = (damage > 0) ? damage : 1;
break;
default:
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index ad465767ab0..3365aad1cd9 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -20,6 +20,7 @@
#include "SpellMgr.h"
#include "Spell.h"
#include "DBCStores.h"
+#include "ConditionMgr.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -80,7 +81,7 @@ SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
return _data[_target].ObjectType;
}
-SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const
+SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const
{
return _data[_target].SelectionCheckType;
}
@@ -158,23 +159,25 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
case TARGET_OBJECT_TYPE_UNIT:
case TARGET_OBJECT_TYPE_DEST:
- switch (GetSelectionCheckType())
+ switch (GetCheckType())
{
- case TARGET_SELECT_CHECK_ENEMY:
+ case TARGET_CHECK_ENEMY:
targetMask = TARGET_FLAG_UNIT_ENEMY;
break;
- case TARGET_SELECT_CHECK_ALLY:
+ case TARGET_CHECK_ALLY:
targetMask = TARGET_FLAG_UNIT_ALLY;
break;
- case TARGET_SELECT_CHECK_PARTY:
+ case TARGET_CHECK_PARTY:
targetMask = TARGET_FLAG_UNIT_PARTY;
break;
- case TARGET_SELECT_CHECK_RAID:
+ case TARGET_CHECK_RAID:
targetMask = TARGET_FLAG_UNIT_RAID;
break;
- case TARGET_SELECT_CHECK_PASSENGER:
+ case TARGET_CHECK_PASSENGER:
targetMask = TARGET_FLAG_UNIT_PASSENGER;
break;
+ case TARGET_CHECK_RAID_CLASS:
+ // nobreak;
default:
targetMask = TARGET_FLAG_UNIT;
break;
@@ -344,117 +347,117 @@ SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS];
SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
{
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, //
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
- {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
- {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
- {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
- {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
- {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE
- {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109
- {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, //
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
+ {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
+ {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS,TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
+ {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110
};
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
@@ -481,6 +484,7 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const*
ItemType = spellEntry->EffectItemType[effIndex];
TriggerSpell = spellEntry->EffectTriggerSpell[effIndex];
SpellClassMask = spellEntry->EffectSpellClassMask[effIndex];
+ ImplicitTargetConditions = NULL;
}
bool SpellEffectInfo::IsEffect() const
@@ -938,6 +942,11 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry)
ChainEntry = NULL;
}
+SpellInfo::~SpellInfo()
+{
+ _UnloadImplicitTargetConditionLists();
+}
+
bool SpellInfo::HasEffect(SpellEffects effect) const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -1563,38 +1572,99 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
return SPELL_CAST_OK;
}
-SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, bool implicit) const
+SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const
{
if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target)
return SPELL_FAILED_BAD_TARGETS;
- if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat())
- return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+ // check visibility - ignore stealth for implicit (area) targets
+ if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
+ return SPELL_FAILED_BAD_TARGETS;
+
+ Unit const* unitTarget = target->ToUnit();
+
+ // creature/player specific target checks
+ if (unitTarget)
+ {
+ if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat())
+ return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
+
+ // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
+ if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST))
+ {
+ if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS)
+ return SPELL_FAILED_TARGET_NOT_GHOST;
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+
+ if (caster != unitTarget)
+ {
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
+ if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED)
+ if (Creature const* targetCreature = unitTarget->ToCreature())
+ if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
+ return SPELL_FAILED_CANT_CAST_ON_TAPPED;
+
+ if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET)
+ {
+ if (unitTarget->GetTypeId() == TYPEID_PLAYER)
+ return SPELL_FAILED_BAD_TARGETS;
+ else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
+ return SPELL_FAILED_TARGET_NO_POCKETS;
+ }
+
+ // Not allow disarm unarmed player
+ if (Mechanic == MECHANIC_DISARM)
+ {
+ if (unitTarget->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player const* player = unitTarget->ToPlayer();
+ if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ else if (!unitTarget->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
+ return SPELL_FAILED_TARGET_NO_WEAPONS;
+ }
+ }
+ }
+ }
+ // corpse specific target checks
+ else if (Corpse const* corpseTarget = target->ToCorpse())
+ {
+ // cannot target bare bones
+ if (corpseTarget->GetType() == CORPSE_BONES)
+ return SPELL_FAILED_BAD_TARGETS;
+ // we have to use owner for some checks (aura preventing resurrection for example)
+ if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
+ unitTarget = owner;
+ // we're not interested in corpses without owner
+ else
+ return SPELL_FAILED_BAD_TARGETS;
+ }
+ // other types of objects - always valid
+ else return SPELL_CAST_OK;
- if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer())
+ // corpseOwner and unit specific target checks
+ if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
- if (!IsAllowingDeadTarget() && !target->isAlive())
+ if (!IsAllowingDeadTarget() && !unitTarget->isAlive())
return SPELL_FAILED_TARGETS_DEAD;
- if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(!target->isAlive() && target->HasAuraType(SPELL_AURA_GHOST)))
- return SPELL_FAILED_TARGET_NOT_GHOST;
-
// check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
- if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove())
+ if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove())
return SPELL_FAILED_BAD_TARGETS;
- // check visibility - ignore stealth for implicit (area) targets
- if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
- return SPELL_FAILED_BAD_TARGETS;
-
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
// return SPELL_FAILED_BAD_TARGETS;
//if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS)
- if (!CheckTargetCreatureType(target))
+ if (!CheckTargetCreatureType(unitTarget))
{
if (target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER;
@@ -1603,65 +1673,32 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
}
// check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
- if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER)
+ if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER)
{
- if (!target->ToPlayer()->IsVisible())
+ if (!unitTarget->ToPlayer()->IsVisible())
return SPELL_FAILED_BM_OR_INVISGOD;
- if (target->ToPlayer()->isGameMaster())
+ if (unitTarget->ToPlayer()->isGameMaster())
return SPELL_FAILED_BM_OR_INVISGOD;
}
// not allow casting on flying player
- if (target->HasUnitState(UNIT_STATE_IN_FLIGHT))
+ if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT))
return SPELL_FAILED_BAD_TARGETS;
- if (TargetAuraState && !target->HasAuraState(AuraStateType(TargetAuraState), this, caster))
+ if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
return SPELL_FAILED_TARGET_AURASTATE;
- if (TargetAuraStateNot && target->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
+ if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster))
return SPELL_FAILED_TARGET_AURASTATE;
- if (TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster)))
+ if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;
- if (ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster)))
+ if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster)))
return SPELL_FAILED_TARGET_AURASTATE;
- if (caster != target)
- {
- if (caster->GetTypeId() == TYPEID_PLAYER)
- {
- // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
- if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED)
- if (Creature const* targetCreature = target->ToCreature())
- if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
- return SPELL_FAILED_CANT_CAST_ON_TAPPED;
-
- if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- return SPELL_FAILED_BAD_TARGETS;
- else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
- return SPELL_FAILED_TARGET_NO_POCKETS;
- }
-
- // Not allow disarm unarmed player
- if (Mechanic == MECHANIC_DISARM)
- {
- if (target->GetTypeId() == TYPEID_PLAYER)
- {
- Player const* player = target->ToPlayer();
- if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID))
- return SPELL_FAILED_TARGET_NO_WEAPONS;
- }
- }
- }
-
- if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
@@ -2035,13 +2072,19 @@ float SpellInfo::GetMinRange(bool positive) const
return RangeEntry->minRangeHostile;
}
-float SpellInfo::GetMaxRange(bool positive) const
+float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const
{
if (!RangeEntry)
return 0.0f;
+ float range;
if (positive)
- return RangeEntry->maxRangeFriend;
- return RangeEntry->maxRangeHostile;
+ range = RangeEntry->maxRangeFriend;
+ else
+ range = RangeEntry->maxRangeHostile;
+ if (caster)
+ if (Player* modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell);
+ return range;
}
int32 SpellInfo::GetDuration() const
@@ -2552,3 +2595,20 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB)
return _IsPositiveTarget(targetB, 0);
return true;
}
+
+void SpellInfo::_UnloadImplicitTargetConditionLists()
+{
+ // find the same instances of ConditionList and delete them.
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ {
+ ConditionList* cur = Effects[i].ImplicitTargetConditions;
+ if (!cur)
+ continue;
+ for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j)
+ {
+ if (Effects[j].ImplicitTargetConditions == cur)
+ Effects[j].ImplicitTargetConditions = NULL;
+ }
+ delete cur;
+ }
+}
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 65be5981c64..69ea07f7563 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -36,6 +36,7 @@ struct SpellRangeEntry;
struct SpellRadiusEntry;
struct SpellEntry;
struct SpellCastTimesEntry;
+struct Condition;
enum SpellCastTargetFlags
{
@@ -105,15 +106,16 @@ enum SpellTargetObjectTypes
TARGET_OBJECT_TYPE_CORPSE_ALLY,
};
-enum SpellTargetSelectionCheckTypes
+enum SpellTargetCheckTypes
{
- TARGET_SELECT_CHECK_DEFAULT,
- TARGET_SELECT_CHECK_ENTRY,
- TARGET_SELECT_CHECK_ENEMY,
- TARGET_SELECT_CHECK_ALLY,
- TARGET_SELECT_CHECK_PARTY,
- TARGET_SELECT_CHECK_RAID,
- TARGET_SELECT_CHECK_PASSENGER,
+ TARGET_CHECK_DEFAULT,
+ TARGET_CHECK_ENTRY,
+ TARGET_CHECK_ENEMY,
+ TARGET_CHECK_ALLY,
+ TARGET_CHECK_PARTY,
+ TARGET_CHECK_RAID,
+ TARGET_CHECK_RAID_CLASS,
+ TARGET_CHECK_PASSENGER,
};
enum SpellTargetDirectionTypes
@@ -220,7 +222,7 @@ public:
SpellTargetSelectionCategories GetSelectionCategory() const;
SpellTargetReferenceTypes GetReferenceType() const;
SpellTargetObjectTypes GetObjectType() const;
- SpellTargetSelectionCheckTypes GetSelectionCheckType() const;
+ SpellTargetCheckTypes GetCheckType() const;
SpellTargetDirectionTypes GetDirectionType() const;
float CalcDirectionAngle() const;
@@ -240,7 +242,7 @@ private:
SpellTargetObjectTypes ObjectType; // type of object returned by target type
SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target
SpellTargetSelectionCategories SelectionCategory;
- SpellTargetSelectionCheckTypes SelectionCheckType; // defines selection criteria
+ SpellTargetCheckTypes SelectionCheckType; // defines selection criteria
SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets
};
static StaticData _data[TOTAL_SPELL_TARGETS];
@@ -271,6 +273,7 @@ public:
uint32 ItemType;
uint32 TriggerSpell;
flag96 SpellClassMask;
+ std::list<Condition*>* ImplicitTargetConditions;
SpellEffectInfo() {}
SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex);
@@ -388,6 +391,7 @@ public:
SpellChainNode const* ChainEntry;
SpellInfo(SpellEntry const* spellEntry);
+ ~SpellInfo();
bool HasEffect(SpellEffects effect) const;
bool HasAura(AuraType aura) const;
@@ -438,7 +442,7 @@ public:
SpellCastResult CheckShapeshift(uint32 form) const;
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const;
- SpellCastResult CheckTarget(Unit const* caster, Unit const* target, bool implicit = true) const;
+ SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const;
SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const;
bool CheckTargetCreatureType(Unit const* target) const;
@@ -456,7 +460,7 @@ public:
SpellSpecificType GetSpellSpecific() const;
float GetMinRange(bool positive = false) const;
- float GetMaxRange(bool positive = false) const;
+ float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const;
int32 GetDuration() const;
int32 GetMaxDuration() const;
@@ -482,6 +486,9 @@ public:
bool _IsPositiveEffect(uint8 effIndex, bool deep) const;
bool _IsPositiveSpell() const;
static bool _IsPositiveTarget(uint32 targetA, uint32 targetB);
+
+ // unloading helpers
+ void _UnloadImplicitTargetConditionLists();
};
#endif // _SPELLINFO_H
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ff4eaae42f2..c1b267d9fac 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2644,11 +2644,20 @@ void SpellMgr::UnloadSpellInfoStore()
for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
{
if (mSpellInfoMap[i])
- delete mSpellInfoMap[i];
+ delete mSpellInfoMap[i];
}
mSpellInfoMap.clear();
}
+void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists()
+{
+ for (uint32 i = 0; i < mSpellInfoMap.size(); ++i)
+ {
+ if (mSpellInfoMap[i])
+ mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists();
+ }
+}
+
void SpellMgr::LoadSpellCustomAttr()
{
uint32 oldMSTime = getMSTime();
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 14137b6a91b..9fffd474651 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -360,17 +360,6 @@ struct SpellThreatEntry
typedef std::map<uint32, SpellThreatEntry> SpellThreatMap;
-// Spell script target related declarations (accessed using SpellMgr functions)
-enum SpellScriptTargetType
-{
- SPELL_TARGET_TYPE_GAMEOBJECT = 0,
- SPELL_TARGET_TYPE_CREATURE = 1,
- SPELL_TARGET_TYPE_DEAD = 2,
- SPELL_TARGET_TYPE_CONTROLLED = 3,
-};
-
-#define MAX_SPELL_TARGET_TYPE 4
-
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
@@ -726,6 +715,7 @@ class SpellMgr
void LoadSpellAreas();
void LoadSpellInfoStore();
void UnloadSpellInfoStore();
+ void UnloadSpellInfoImplicitTargetConditionLists();
void LoadSpellCustomAttr();
void LoadDbcDataCorrections();
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 8a58ce3c52a..03fea614c0d 100755
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -468,6 +468,11 @@ void SpellScript::PreventHitAura()
m_spell->m_spellAura->Remove();
}
+void SpellScript::GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0)
+{
+ m_spell->GetSummonPosition(i, pos, radius, count);
+}
+
void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 945a62674d9..1bf8d25adef 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -21,6 +21,7 @@
#include "Util.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
+#include "Spell.h"
#include <stack>
class Unit;
@@ -333,7 +334,8 @@ class SpellScript : public _SpellScript
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); }
-
+ Spell* GetSpell() { return m_spell; }
+ void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count);
// returns current spell hit target aura
Aura* GetHitAura();
// prevents applying aura on current spell hit target
diff --git a/src/server/game/Warden/Modules/WardenModuleMac.h b/src/server/game/Warden/Modules/WardenModuleMac.h
new file mode 100644
index 00000000000..46011c5bcd9
--- /dev/null
+++ b/src/server/game/Warden/Modules/WardenModuleMac.h
@@ -0,0 +1,614 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDEN_MODULE_MAC_H
+#define _WARDEN_MODULE_MAC_H
+
+uint8 Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data[9318] =
+{
+ 0x07, 0x0C, 0x44, 0xCD, 0xC9, 0xFB, 0x99, 0xBC, 0x7C, 0x77, 0xDC, 0xE8, 0x8D, 0x07, 0xBE, 0x55,
+ 0x37, 0x5C, 0x84, 0x10, 0x23, 0xE1, 0x36, 0x5B, 0xF1, 0xBC, 0x60, 0xF3, 0x68, 0xBA, 0x60, 0x69,
+ 0xDF, 0x48, 0x54, 0xFF, 0x49, 0x1F, 0xA6, 0x28, 0x08, 0x5A, 0x77, 0xFE, 0x4C, 0x3A, 0x9A, 0x28,
+ 0xA5, 0x9E, 0x01, 0x93, 0x05, 0xE4, 0xCD, 0x26, 0x41, 0xD7, 0xD6, 0x73, 0x81, 0xFD, 0xF5, 0xDB,
+ 0xA5, 0xF7, 0xF9, 0x1D, 0xFE, 0xF4, 0x06, 0x7C, 0xD0, 0xF8, 0x5A, 0xE8, 0x11, 0xFF, 0xE5, 0xF9,
+ 0x54, 0x49, 0xF7, 0xF0, 0xF8, 0x66, 0x22, 0x97, 0xA4, 0xB2, 0x86, 0xFE, 0xA6, 0x3A, 0x7F, 0x3B,
+ 0xF6, 0x47, 0xB4, 0x14, 0xEB, 0x9E, 0xC9, 0xEA, 0x0B, 0x41, 0xB4, 0x5B, 0xC2, 0xFB, 0x63, 0x1C,
+ 0x46, 0xC4, 0xAB, 0x3F, 0x30, 0x70, 0x7F, 0x35, 0xA3, 0xD2, 0x1A, 0xDE, 0x36, 0x79, 0x02, 0x05,
+ 0x0E, 0x47, 0xFF, 0xDF, 0x1F, 0xB7, 0xE0, 0x11, 0x7F, 0xB8, 0x43, 0x8C, 0x46, 0xF0, 0x4D, 0x39,
+ 0x83, 0x7C, 0x44, 0xE7, 0xD0, 0x02, 0x54, 0xAB, 0x84, 0xB3, 0x64, 0xCA, 0xD2, 0xB6, 0xF5, 0xDC,
+ 0x06, 0x2B, 0x39, 0x27, 0x5B, 0x18, 0x82, 0xC4, 0xD6, 0x95, 0xB1, 0xDE, 0x2F, 0x0C, 0xAD, 0x96,
+ 0x12, 0xBF, 0x82, 0x0B, 0x78, 0x77, 0x7B, 0x42, 0x96, 0x87, 0xF6, 0x7B, 0xE2, 0x0B, 0x36, 0x2C,
+ 0x34, 0xCD, 0xFA, 0x01, 0x60, 0x3F, 0x52, 0x9B, 0xAB, 0xAC, 0x25, 0xF1, 0xDE, 0xD0, 0x61, 0x12,
+ 0x21, 0xF2, 0xDE, 0xB7, 0xA4, 0x5F, 0x5F, 0xA2, 0xA7, 0x31, 0xAC, 0x2D, 0xA3, 0x42, 0xCF, 0x73,
+ 0x88, 0x53, 0x02, 0x60, 0x9A, 0x11, 0xCB, 0xDF, 0xB9, 0x97, 0x10, 0x3F, 0xBD, 0xF6, 0x14, 0x38,
+ 0x1D, 0xAD, 0xC5, 0x22, 0x99, 0x40, 0x1C, 0xA3, 0x3D, 0x2E, 0x2E, 0x93, 0x70, 0xE4, 0x5B, 0x3E,
+ 0x9E, 0xDC, 0x6E, 0x4D, 0xC2, 0xDA, 0x2D, 0x54, 0x4A, 0xDF, 0xFD, 0x30, 0x4C, 0xAF, 0x5D, 0xDE,
+ 0xEB, 0xFF, 0xCF, 0xE3, 0x9A, 0x3C, 0x4F, 0xB3, 0x7D, 0x61, 0xEB, 0x66, 0xD8, 0xBC, 0x12, 0xC1,
+ 0xD4, 0x66, 0xBD, 0x89, 0x64, 0x8E, 0x68, 0xA6, 0xD4, 0xDC, 0xA4, 0x00, 0x84, 0x9A, 0x53, 0x1E,
+ 0x4D, 0x1B, 0x84, 0x19, 0xF8, 0x0A, 0x85, 0x96, 0x99, 0x64, 0xEB, 0xAE, 0x11, 0xFB, 0xC8, 0xBB,
+ 0xC0, 0x8E, 0x5B, 0x8E, 0xE3, 0x95, 0x50, 0x8A, 0xD4, 0x68, 0x0A, 0x11, 0xED, 0xC2, 0x8F, 0x87,
+ 0xA7, 0x3F, 0xB4, 0x99, 0xDF, 0x37, 0xF6, 0x4F, 0x32, 0x4E, 0x0B, 0x99, 0x35, 0xD0, 0x1E, 0x40,
+ 0x00, 0x8C, 0x3C, 0xCE, 0xC8, 0xE3, 0x89, 0x7B, 0x09, 0xA3, 0xA7, 0x35, 0x5B, 0x2B, 0x82, 0x98,
+ 0xC3, 0xEE, 0xD8, 0xAF, 0x59, 0x0C, 0xFB, 0x28, 0x57, 0x21, 0x79, 0x33, 0xDC, 0x3E, 0xD7, 0x66,
+ 0x02, 0x47, 0xC1, 0x1E, 0xB8, 0x85, 0x28, 0x1A, 0x1C, 0x5C, 0xA2, 0x11, 0x18, 0x9C, 0xB7, 0x54,
+ 0x4B, 0x97, 0x6D, 0x90, 0x93, 0x31, 0x6C, 0x07, 0x3B, 0xE9, 0x35, 0xD7, 0x3B, 0x59, 0x7A, 0x5B,
+ 0xEC, 0xE1, 0x63, 0xC4, 0xB6, 0x1A, 0x97, 0xEE, 0x1A, 0xD0, 0xF5, 0xF6, 0xBF, 0x10, 0x55, 0xCB,
+ 0x7F, 0xF7, 0x3C, 0x2D, 0x7D, 0xDF, 0x5C, 0xE1, 0x84, 0xF1, 0xD5, 0x87, 0x05, 0xEE, 0x94, 0xE3,
+ 0x55, 0xF3, 0x8B, 0xD1, 0x4B, 0xBF, 0x7E, 0x93, 0xEB, 0xAB, 0x09, 0x36, 0x3E, 0x8D, 0xA6, 0x90,
+ 0xC5, 0x2E, 0x0A, 0xF4, 0x2B, 0x9E, 0xBC, 0xDA, 0xC1, 0x3A, 0x77, 0x96, 0x8E, 0xA2, 0x28, 0x53,
+ 0x0B, 0x37, 0xEC, 0x3F, 0xA6, 0xED, 0xF7, 0x32, 0x3A, 0x7D, 0xE5, 0x64, 0x1C, 0xAE, 0x6B, 0xB4,
+ 0x08, 0xDA, 0xCD, 0x3E, 0x32, 0xC7, 0x0F, 0xDF, 0xDE, 0x9D, 0x4D, 0x20, 0xE0, 0x71, 0x7C, 0xB7,
+ 0xAF, 0x87, 0x99, 0x4B, 0xCC, 0x3B, 0xFB, 0x26, 0xAA, 0x01, 0xF3, 0x77, 0x01, 0x7E, 0x8C, 0x0D,
+ 0x09, 0x9D, 0x40, 0xFD, 0x3D, 0xA1, 0xEA, 0x53, 0x99, 0x68, 0x87, 0xE2, 0xCA, 0x1B, 0x1F, 0x45,
+ 0x83, 0xF1, 0x74, 0xBB, 0x65, 0x49, 0x46, 0xD2, 0x43, 0xDA, 0xE1, 0x4D, 0x29, 0x3A, 0x41, 0x81,
+ 0xF6, 0x46, 0x03, 0x43, 0x19, 0xBA, 0x2F, 0x79, 0xF0, 0xA3, 0xB4, 0x92, 0x08, 0x74, 0xE0, 0x61,
+ 0x0F, 0x26, 0xEF, 0xDE, 0x3B, 0x52, 0x9F, 0xB4, 0x06, 0x5D, 0xC6, 0xBC, 0x3C, 0xA5, 0x86, 0x7C,
+ 0x35, 0x21, 0xF7, 0x05, 0xCD, 0x05, 0x15, 0x31, 0xE0, 0xC0, 0xF6, 0x12, 0x70, 0x56, 0xF9, 0x25,
+ 0xB7, 0x91, 0x34, 0x85, 0x5D, 0xE9, 0x5D, 0xB8, 0x4F, 0x4C, 0xFB, 0xB5, 0xB6, 0x2F, 0xAE, 0xA3,
+ 0x2A, 0x99, 0x25, 0x4D, 0x17, 0x41, 0x47, 0xC3, 0xF5, 0x04, 0x52, 0xCC, 0xDE, 0x4E, 0xA3, 0x42,
+ 0x30, 0x19, 0xA5, 0xD5, 0x94, 0x46, 0xC0, 0x78, 0xF7, 0x7D, 0xD9, 0x9D, 0x0A, 0xCF, 0xEE, 0x0C,
+ 0x5C, 0x92, 0x85, 0x10, 0xF5, 0xEC, 0x2E, 0x48, 0xC1, 0x35, 0x86, 0x1E, 0x6A, 0xBE, 0xF0, 0x89,
+ 0x64, 0xF7, 0x4A, 0x71, 0xE7, 0x10, 0x6B, 0xEC, 0xC0, 0xC9, 0xB7, 0x94, 0x66, 0x27, 0x22, 0x2D,
+ 0xA2, 0x94, 0xAB, 0xBE, 0x36, 0xAC, 0x76, 0xB9, 0x2D, 0x8A, 0x04, 0xEF, 0x08, 0x3D, 0xA7, 0x9A,
+ 0xC7, 0x73, 0x78, 0xB2, 0xCD, 0x9E, 0x59, 0x90, 0x39, 0x1E, 0x54, 0x51, 0x18, 0x25, 0x22, 0x2A,
+ 0x38, 0x20, 0x73, 0xF1, 0x7F, 0x01, 0x07, 0x81, 0xA9, 0x3F, 0xE8, 0x90, 0x9C, 0xF6, 0x45, 0x14,
+ 0x8D, 0x82, 0xCB, 0xB0, 0x7D, 0x77, 0xA5, 0x97, 0x34, 0x81, 0x28, 0x6C, 0x1B, 0x0F, 0x60, 0x4B,
+ 0x35, 0xC5, 0x1C, 0xE4, 0xE2, 0x4C, 0x0A, 0xE1, 0xF9, 0xD0, 0xE8, 0xCC, 0x18, 0x25, 0xF6, 0xA0,
+ 0x41, 0xDF, 0x9B, 0x68, 0x75, 0x64, 0x0D, 0xE3, 0x1F, 0xA4, 0xA7, 0xFF, 0x02, 0xB5, 0x68, 0xA3,
+ 0x62, 0xAE, 0xD2, 0x1D, 0x36, 0x37, 0x18, 0x6C, 0xCE, 0x20, 0x25, 0xAF, 0xDD, 0x20, 0xB5, 0xF4,
+ 0xCF, 0x05, 0x3B, 0xF0, 0xD7, 0xB0, 0x43, 0xDB, 0xD7, 0xC7, 0x87, 0x1D, 0xD6, 0xD1, 0xD0, 0x33,
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+ 0xC8, 0x0A, 0x87, 0x25, 0x0C, 0x54, 0x35, 0xCE, 0xEC, 0x76, 0xE8, 0xAD, 0x95, 0xCD, 0xC6, 0x7E,
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+ 0x70, 0x81, 0x58, 0x15, 0x06, 0x49, 0xCA, 0xD1, 0x22, 0x21, 0xC4, 0x9E, 0x07, 0xD2, 0x1F, 0x34,
+ 0x57, 0x6F, 0xB5, 0xED, 0x81, 0x3D, 0x88, 0x5F, 0x8F, 0x9C, 0x0D, 0xEC, 0x65, 0xCC, 0x52, 0x7F,
+ 0x26, 0xCC, 0x3E, 0xB4, 0xEF, 0x7E, 0xD6, 0x6F, 0x18, 0xA8, 0xF7, 0xA0, 0xA8, 0x87, 0x78, 0x6A,
+ 0x4C, 0xFB, 0xEC, 0x5C, 0x4A, 0xE5, 0x2D, 0x99, 0xF2, 0x13, 0x0F, 0x6D, 0xA3, 0xD9, 0x0D, 0x40,
+ 0xFD, 0xF3, 0xC8, 0x5C, 0xE8, 0xCA, 0xF1, 0x10, 0xE7, 0x40, 0xAA, 0xE5, 0x26, 0x22, 0x6D, 0xF0,
+ 0xE9, 0x5B, 0xB0, 0x5F, 0x2F, 0x48, 0xD1, 0x74, 0x93, 0xC7, 0x62, 0x1E, 0x5D, 0xE8, 0x6B, 0xBA,
+ 0x3B, 0xC6, 0xB5, 0x0E, 0x7D, 0x5B, 0x0F, 0x1B, 0x4A, 0x9E, 0x28, 0xBC, 0x78, 0xDF, 0x8C, 0x61,
+ 0x3A, 0xCD, 0xB6, 0xEF, 0x9D, 0xAE, 0x35, 0x4F, 0xEB, 0x43, 0x9E, 0xCC, 0xA2, 0x1C, 0xAC, 0x40,
+ 0x94, 0xE8, 0x96, 0x97, 0x1C, 0x54, 0xBB, 0x59, 0x49, 0x01, 0x71, 0xA6, 0x95, 0xB2, 0x58, 0x2C,
+ 0xAD, 0x91, 0x01, 0x39, 0x53, 0x9B, 0xF4, 0x7F, 0xC3, 0x26, 0xFB, 0x95, 0x5D, 0x56, 0xB8, 0x98,
+ 0x30, 0x48, 0xC6, 0xE5, 0xC8, 0xBA, 0xE2, 0x88, 0x9C, 0x1F, 0x7B, 0x6F, 0xAD, 0x63, 0xB6, 0xAB,
+ 0x93, 0xB5, 0xEE, 0xBF, 0x42, 0xEC, 0x8F, 0xA6, 0x09, 0xC4, 0xB4, 0x6B, 0x5B, 0x16, 0x14, 0xCB,
+ 0xA4, 0xCC, 0x94, 0x62, 0xA7, 0x82, 0x6B, 0xED, 0xAC, 0x51, 0x23, 0x78, 0x8B, 0xF1, 0x48, 0xD6,
+ 0x12, 0x5F, 0xE7, 0x1D, 0x14, 0xD8, 0xF9, 0x42, 0xCA, 0xB9, 0x12, 0xFD, 0xDC, 0x29, 0xCB, 0x70,
+ 0xD8, 0x2B, 0x70, 0x75, 0xFC, 0x74, 0xAA, 0xA4, 0xEF, 0xFE, 0xD7, 0xF0, 0x29, 0xD5, 0xA8, 0xA7,
+ 0x9D, 0x9A, 0x88, 0x93, 0xE0, 0xFD, 0xC8, 0xD2, 0x4C, 0x81, 0x3D, 0x71, 0x25, 0x7A, 0x5C, 0xE8,
+ 0xC8, 0xBA, 0xBA, 0x15, 0x71, 0x1D, 0x77, 0x15, 0x3B, 0x34, 0x87, 0x61, 0xD1, 0xA5, 0xF4, 0x59,
+ 0x75, 0x18, 0x5D, 0x85, 0x4B, 0xE7, 0x15, 0x9B, 0xCE, 0xD0, 0x9C, 0x08, 0x90, 0x97, 0x55, 0x0B,
+ 0x06, 0x8E, 0xFA, 0x18, 0x99, 0xBC, 0xB1, 0x78, 0x80, 0xC7, 0x59, 0xEC, 0x43, 0x8C, 0x55, 0x32,
+ 0xCF, 0x2E, 0xDE, 0xC6, 0x23, 0xFA, 0xAE, 0xE5, 0xFC, 0x44, 0x78, 0x4A, 0xB9, 0xD2, 0xE5, 0xDC,
+ 0xE3, 0x47, 0x0D, 0xF2, 0x33, 0x77, 0xB3, 0xA7, 0x0A, 0x6B, 0xFC, 0xDA, 0xD3, 0x9B, 0x4A, 0x09,
+ 0x30, 0xC7, 0xE2, 0xB2, 0x9C, 0xE1, 0x46, 0xEA, 0xD7, 0xE5, 0x25, 0x1E, 0xA5, 0x08, 0xDD, 0x50,
+ 0xA3, 0x1F, 0x20, 0xCF, 0xF4, 0x85, 0x3F, 0xFD, 0x3C, 0xBC, 0xE5, 0xF3, 0x4A, 0xF9, 0xE8, 0x8C,
+ 0xF0, 0xAD, 0xCC, 0x27, 0x60, 0x29, 0xE2, 0xCD, 0x8C, 0xA0, 0x96, 0x0E, 0xD0, 0x2B, 0x9E, 0xB4,
+ 0x58, 0x11, 0x9C, 0x20, 0xC7, 0xB8, 0x3D, 0xB3, 0xA2, 0x85, 0x0F, 0x01, 0xBE, 0x19, 0x17, 0xC1,
+ 0x7E, 0x37, 0x75, 0xA1, 0xDB, 0x65, 0x85, 0x6F, 0xA0, 0x31, 0xE5, 0x11, 0x72, 0x1E, 0x91, 0x11,
+ 0x85, 0x88, 0xE1, 0x2F, 0xD6, 0xFC, 0xBA, 0x98, 0x13, 0x1E, 0xC5, 0xBF, 0xC1, 0xB6, 0xFA, 0xCC,
+ 0xBC, 0x73, 0x39, 0x2C, 0xC6, 0xFE, 0xF6, 0x4C, 0x70, 0xBC, 0xEA, 0x14, 0xEA, 0x61, 0x86, 0x93,
+ 0x38, 0x29, 0xFF, 0x1B, 0x83, 0x30, 0x0F, 0xEF, 0xE5, 0x58, 0xAF, 0x03, 0x72, 0x9F, 0xD3, 0x24,
+ 0xB3, 0x7E, 0x7F, 0x33, 0x76, 0x0E, 0x51, 0x5C, 0x41, 0x47, 0xBC, 0x30, 0x73, 0xF1, 0x64, 0xCA,
+ 0x87, 0x7F, 0xD0, 0xB7, 0x74, 0x03, 0x50, 0xA4, 0x0D, 0xBA, 0xB3, 0x24, 0x6F, 0x5E, 0x22, 0x89,
+ 0x6B, 0xD4, 0x07, 0xD3, 0x6B, 0x4D, 0x36, 0x5B, 0x8F, 0x85, 0xE6, 0xF3, 0x8A, 0x94, 0xDD, 0x60,
+ 0x70, 0x49, 0x14, 0x7F, 0x0A, 0xBC, 0x7B, 0xB2, 0xD0, 0x11, 0x87, 0x9E, 0xA2, 0x8D, 0xCF, 0x89,
+ 0x56, 0x34, 0x66, 0x71, 0x03, 0xB8, 0xF2, 0x93, 0xC3, 0x12, 0x10, 0x49, 0x29, 0x4B, 0x0A, 0xC8,
+ 0x88, 0x4C, 0x87, 0x0F, 0x84, 0x50, 0x74, 0x5B, 0x22, 0x78, 0xCF, 0xF7, 0xC8, 0xAB, 0x92, 0x4F,
+ 0x96, 0x54, 0x7B, 0xAB, 0xAE, 0xC2, 0x53, 0x8C, 0x5A, 0xF8, 0x0D, 0x8E, 0x8D, 0x25, 0x4A, 0xDA,
+ 0x94, 0xBE, 0x9A, 0x84, 0x56, 0x88, 0x08, 0x59, 0xA0, 0x44, 0x81, 0x48, 0x29, 0xF4, 0x38, 0x1B,
+ 0xD9, 0xBA, 0xB2, 0x1E, 0xA7, 0x9A, 0xA8, 0x06, 0x77, 0x76, 0x92, 0x7B, 0x25, 0x21, 0x4F, 0x41,
+ 0x3B, 0x2D, 0xE4, 0xD9, 0xC7, 0xE2, 0xE6, 0x43, 0x5A, 0x18, 0xA3, 0x92, 0xFE, 0xAB, 0x24, 0xC0,
+ 0x58, 0xC8, 0x02, 0xD8, 0xD1, 0x6C, 0xDD, 0xC9, 0x40, 0x1F, 0xD2, 0xF7, 0x90, 0xDB, 0x29, 0x22,
+ 0x26, 0x26, 0x83, 0xEA, 0xEB, 0xE2, 0x8A, 0x83, 0x56, 0x32, 0xDB, 0xE8, 0xF6, 0x06, 0x40, 0xE5,
+ 0x8B, 0xC4, 0xA8, 0xFC, 0x45, 0x2A, 0x22, 0xCF, 0xAB, 0xF6, 0x85, 0x73, 0x97, 0xC6, 0x91, 0xF1,
+ 0x2B, 0x31, 0xDC, 0x1C, 0xB2, 0x62, 0x9B, 0x6A, 0x02, 0xAC, 0x94, 0xDC, 0x5B, 0x39, 0xF0, 0xB6,
+ 0x57, 0xE8, 0x39, 0x9A, 0xA9, 0x87, 0x3F, 0x65, 0x5F, 0xD4, 0x49, 0x84, 0x91, 0x74, 0xEA, 0x7E,
+ 0xD2, 0x44, 0x74, 0x2A, 0xA7, 0x82, 0x28, 0x64, 0x85, 0x2E, 0x0D, 0xB1, 0x93, 0x51, 0x04, 0x0C,
+ 0x16, 0x3D, 0x42, 0xE2, 0x8F, 0xE9, 0x9F, 0x78, 0xD7, 0xD4, 0x18, 0xC2, 0x9F, 0x9C, 0x9A, 0x6B,
+ 0x03, 0x95, 0xF1, 0x23, 0xD1, 0x2B, 0x4C, 0x05, 0x1B, 0x8F, 0x21, 0x3B, 0x49, 0x91, 0xD6, 0xBB,
+ 0xE6, 0x7F, 0xF7, 0x41, 0x52, 0x67, 0x1E, 0x76, 0xDF, 0xF6, 0x8B, 0x7E, 0x84, 0xCD, 0x5A, 0x4F,
+ 0xB9, 0x7B, 0xEB, 0xBF, 0xFF, 0xC9, 0xC4, 0x69, 0x1D, 0x34, 0xDE, 0x2D, 0x33, 0xDE, 0x02, 0x4C,
+ 0x7F, 0x38, 0x7D, 0x84, 0xEF, 0x1E, 0x82, 0x6C, 0x28, 0x9E, 0x51, 0xB4, 0x94, 0x40, 0x1F, 0x93,
+ 0x20, 0x29, 0xE9, 0x6D, 0x61, 0x48, 0x19, 0x84, 0xC1, 0x70, 0xE5, 0xE1, 0x94, 0xAA, 0x43, 0x73,
+ 0xF6, 0x99, 0xC3, 0x1F, 0x5F, 0x52, 0xE6, 0x34, 0x70, 0x8C, 0x76, 0x26, 0xE7, 0xAA, 0x44, 0x26,
+ 0xB4, 0x00, 0x3F, 0x2D, 0xA0, 0x5B, 0xDE, 0xC6, 0x02, 0xE2, 0x5B, 0xF6, 0xDB, 0xB2, 0xA0, 0x76,
+ 0xFA, 0xA0, 0x95, 0x44, 0x11, 0xEE, 0x8D, 0x42, 0x16, 0x2E, 0x5E, 0xAC, 0xBB, 0xC5, 0x65, 0xE8,
+ 0x49, 0x29, 0xC1, 0x3B, 0x6A, 0x8D, 0x27, 0xEB, 0x25, 0x3B, 0x41, 0x19, 0x4A, 0xB3, 0x0A, 0x95,
+ 0x20, 0xEB, 0xA6, 0x0B, 0x20, 0xC3, 0xE1, 0xFC, 0x2A, 0x5C, 0xD6, 0xA2, 0x31, 0x70, 0xB0, 0xE6,
+ 0xEA, 0xC9, 0x11, 0xAB, 0xD2, 0x41, 0xF2, 0xB4, 0x13, 0xDC, 0x79, 0xAB, 0xA0, 0xF3, 0x3C, 0x13,
+ 0xC9, 0xE3, 0x19, 0xC0, 0x1F, 0x7A, 0x48, 0xEB, 0x06, 0x62, 0x4D, 0xEC, 0x67, 0x14, 0x60, 0x83,
+ 0xD6, 0xA8, 0xBF, 0xDF, 0x08, 0x21, 0xDF, 0x04, 0x94, 0x26, 0xC9, 0xDA, 0xD0, 0xA3, 0x04, 0xDC,
+ 0x03, 0x14, 0x90, 0x17, 0xB8, 0x5A, 0x4B, 0xF6, 0x75, 0x9B, 0xAB, 0xB3, 0xA5, 0xC3, 0xC9, 0xFE,
+ 0x75, 0xE1, 0x47, 0x59, 0xB5, 0xD4, 0x17, 0x94, 0xD5, 0xF4, 0x2A, 0x52, 0x7D, 0xCC, 0xC6, 0x4F,
+ 0x99, 0x14, 0x65, 0xDE, 0x5C, 0xD7, 0x32, 0xAB, 0x75, 0xA9, 0x6E, 0x82, 0xE3, 0xE7, 0xF4, 0xF3,
+ 0xC1, 0x4A, 0xE3, 0x19, 0x4F, 0xD2, 0xA7, 0xFE, 0xE5, 0x42, 0x6E, 0x38, 0xF4, 0x33, 0x6E, 0xF9,
+ 0x0C, 0x76, 0xF1, 0x89, 0x55, 0xAB, 0x08, 0x3D, 0xC5, 0x47, 0x4E, 0xB5, 0x2F, 0x00, 0x33, 0x84,
+ 0xCD, 0xCE, 0x24, 0xEA, 0xDB, 0x3D, 0x25, 0x9B, 0x24, 0xC1, 0xCA, 0xA3, 0xB6, 0x3A, 0x7D, 0xBF,
+ 0x8A, 0xB9, 0x60, 0xEF, 0xE6, 0x2B, 0x8C, 0x4A, 0xAC, 0x3F, 0xA4, 0x0D, 0x82, 0x8E, 0xD1, 0x70,
+ 0x67, 0x97, 0xA7, 0x17, 0xB9, 0x52, 0xB2, 0x5A, 0xE8, 0xEC, 0x8D, 0x94, 0xC5, 0x96, 0xFC, 0x9B,
+ 0xD3, 0x10, 0x7E, 0xD3, 0x06, 0xB4, 0xAA, 0xC7, 0x63, 0xA1, 0x56, 0x9F, 0x04, 0x7F, 0x96, 0xEE,
+ 0x39, 0xDC, 0x18, 0x60, 0x2F, 0x71, 0x2D, 0xEB, 0xF5, 0x1A, 0x4D, 0xFE, 0xB3, 0x49, 0x37, 0xFE,
+ 0xC5, 0x7F, 0x6C, 0xEE, 0x17, 0x48, 0xF5, 0xED, 0xA7, 0xB9, 0x95, 0x0B, 0x61, 0x2E, 0x2C, 0x87,
+ 0xA7, 0x5D, 0xA5, 0xAC, 0x89, 0xEC, 0x11, 0x0C, 0xD5, 0xCD, 0xE1, 0xB6, 0x9C, 0x4B, 0x8F, 0xCF,
+ 0x21, 0x75, 0xA1, 0x1B, 0x35, 0x41, 0x4D, 0x4E, 0x9B, 0xDE, 0xE2, 0xE8, 0x0E, 0x23, 0x9A, 0x9A,
+ 0x2B, 0xAC, 0x41, 0x6E, 0xEF, 0xD1, 0xAC, 0x7E, 0x74, 0xB7, 0x16, 0x83, 0x10, 0x85, 0x84, 0x60,
+ 0x28, 0xF0, 0xD1, 0xA0, 0x5E, 0xB7, 0x8E, 0xEF, 0x7B, 0x4C, 0x27, 0xAF, 0x8A, 0x9E, 0x3F, 0x29,
+ 0x1B, 0x12, 0x01, 0x07, 0xF1, 0xAA, 0xFE, 0x2E, 0xFF, 0x18, 0x9A, 0xCD, 0xF4, 0x0E, 0xC1, 0x74,
+ 0x6D, 0xD4, 0xCE, 0xF3, 0xF9, 0x3C, 0xE2, 0x12, 0x03, 0x07, 0x1B, 0x9D, 0x3D, 0x6E, 0xD9, 0x79,
+ 0xB3, 0x56, 0x14, 0xC5, 0xEA, 0x06, 0xD1, 0xAD, 0x2C, 0x07, 0x58, 0x90, 0x0E, 0x80, 0x6B, 0x60,
+ 0x43, 0x82, 0xAA, 0x0C, 0xEE, 0x1B
+};
+
+uint8 Module_0DBBF209A27B1E279A9FEC5C168A15F7_Key[16] =
+{
+ 0x5B, 0x27, 0x27, 0x01, 0x24, 0x56, 0xB4, 0xD4, 0x2D, 0xD0, 0x96, 0x77, 0x49, 0x51, 0xDC, 0x0A
+};
+
+#endif
diff --git a/src/server/game/Warden/Modules/WardenModuleWin.h b/src/server/game/Warden/Modules/WardenModuleWin.h
new file mode 100644
index 00000000000..ca61a270a81
--- /dev/null
+++ b/src/server/game/Warden/Modules/WardenModuleWin.h
@@ -0,0 +1,1204 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDEN_MODULE_WIN_H
+#define _WARDEN_MODULE_WIN_H
+
+uint8 Module_79C0768D657977D697E10BAD956CCED1_Data[18756] =
+{
+ 0x21, 0x6C, 0xBB, 0x6A, 0xB9, 0xAF, 0xE8, 0xA1, 0x9A, 0x79, 0x18, 0xF1, 0x27, 0x9A, 0x14, 0xF5,
+ 0x42, 0x5D, 0x00, 0xBA, 0x74, 0x57, 0x0E, 0xAF, 0xD2, 0xAE, 0x8E, 0x51, 0xA5, 0xC1, 0x17, 0x4E,
+ 0xEC, 0x7F, 0xAC, 0xBC, 0xDD, 0x42, 0x87, 0xA6, 0xF9, 0xC1, 0x4A, 0xCE, 0xB5, 0xDD, 0xB3, 0xF8,
+ 0x06, 0x52, 0x9D, 0xF2, 0xAE, 0x2A, 0x49, 0x2B, 0x7B, 0x72, 0x5F, 0x40, 0x01, 0x16, 0xDB, 0x98,
+ 0x77, 0x1F, 0xE3, 0x61, 0x5A, 0x99, 0x39, 0x66, 0x2F, 0x2F, 0x35, 0xBF, 0x00, 0x20, 0xE4, 0xE0,
+ 0x8F, 0x98, 0xAD, 0xFC, 0xDB, 0x7D, 0xDD, 0xE8, 0x7A, 0xE9, 0x21, 0x6C, 0x86, 0x80, 0x3A, 0xE7,
+ 0x75, 0x66, 0x0E, 0xD9, 0xC6, 0xC5, 0xD8, 0xD8, 0xA9, 0x9B, 0x84, 0x09, 0xF0, 0xB3, 0x7C, 0x72,
+ 0x53, 0xE2, 0x29, 0xF9, 0x64, 0x8C, 0x17, 0xFD, 0x90, 0xAE, 0x48, 0x5A, 0x30, 0xFA, 0x30, 0xB7,
+ 0x54, 0x58, 0x59, 0x61, 0xA0, 0x24, 0x57, 0xE4, 0xF0, 0x05, 0xA2, 0x3F, 0x7A, 0xA6, 0x51, 0x7E,
+ 0x4F, 0x35, 0xF4, 0xE5, 0xFF, 0x98, 0xE9, 0x3E, 0x1F, 0xF1, 0x66, 0x48, 0x5B, 0xF8, 0xCF, 0x3B,
+ 0x37, 0x3B, 0x60, 0x47, 0x1C, 0xF7, 0xBE, 0x59, 0x70, 0x3A, 0x03, 0x4C, 0xE6, 0xBD, 0xB6, 0xED,
+ 0x46, 0xAF, 0x04, 0x5A, 0xAA, 0xC4, 0x30, 0xCF, 0x0B, 0x05, 0x86, 0xA9, 0x56, 0x5B, 0x09, 0xF0,
+ 0x92, 0x59, 0xC8, 0x48, 0x58, 0x33, 0xBF, 0x81, 0x70, 0x51, 0x92, 0x98, 0xE9, 0x4F, 0x2B, 0xDD,
+ 0x5B, 0x0A, 0x42, 0x51, 0x73, 0x97, 0xF6, 0x66, 0x00, 0xF2, 0x04, 0x50, 0x4A, 0x54, 0x62, 0x7A,
+ 0x00, 0x10, 0x5B, 0xAD, 0x0E, 0xFC, 0xE1, 0x44, 0x55, 0x4E, 0x21, 0x76, 0xC6, 0x4B, 0xD5, 0x2E,
+ 0xF5, 0xF4, 0x0E, 0xFC, 0x55, 0xE1, 0xDE, 0x32, 0x20, 0x22, 0x03, 0x98, 0xF0, 0xD3, 0x4A, 0xE5,
+ 0x45, 0x49, 0x0C, 0xE8, 0x76, 0xE1, 0xBF, 0x4A, 0x53, 0xD3, 0xCE, 0x64, 0xCF, 0x82, 0xCF, 0x67,
+ 0xA9, 0x3F, 0xF1, 0x06, 0x24, 0x33, 0x0A, 0x98, 0x6A, 0x5C, 0xAB, 0xEE, 0x7F, 0x64, 0xE3, 0x65,
+ 0x1F, 0xF6, 0xBE, 0xAF, 0x9C, 0x63, 0x53, 0x54, 0x06, 0x84, 0x4F, 0xF2, 0x7D, 0xC5, 0xBD, 0x70,
+ 0xC7, 0x6F, 0x59, 0x93, 0x7C, 0xEE, 0xC0, 0xCA, 0xF5, 0x56, 0x21, 0x58, 0x5B, 0xD8, 0x1D, 0xB4,
+ 0xB7, 0x60, 0x72, 0x46, 0xA2, 0x60, 0x3F, 0xC3, 0x30, 0xAB, 0xE0, 0x3B, 0xAC, 0x9E, 0xB9, 0x64,
+ 0xA8, 0xEF, 0xD0, 0xE1, 0xE5, 0xE1, 0x83, 0x48, 0xB8, 0x35, 0xA7, 0x12, 0x11, 0x00, 0xC9, 0x29,
+ 0x1A, 0x41, 0x1D, 0x3B, 0xFB, 0x33, 0x0B, 0x66, 0x45, 0x86, 0x61, 0x70, 0x35, 0x4C, 0x5F, 0x64,
+ 0x8E, 0xF5, 0x57, 0xBE, 0xA6, 0xFA, 0x49, 0xC9, 0x89, 0xA4, 0x74, 0x02, 0x9E, 0xE7, 0x67, 0x14,
+ 0x8B, 0xB9, 0xE7, 0xA8, 0xB0, 0x75, 0x65, 0x22, 0xB7, 0xCD, 0xFA, 0x55, 0x18, 0x00, 0x55, 0xB5,
+ 0x09, 0x70, 0x7E, 0x05, 0x0B, 0x11, 0x42, 0xF0, 0x80, 0x58, 0x2F, 0xFE, 0x3B, 0x2C, 0x4A, 0xCA,
+ 0x50, 0x34, 0xD0, 0x6F, 0xF1, 0xCC, 0x7F, 0x35, 0xD7, 0x9B, 0xF2, 0x97, 0x16, 0xFE, 0x5F, 0x6C,
+ 0x94, 0xDC, 0xAC, 0x63, 0xC8, 0x85, 0x2E, 0x60, 0x41, 0x34, 0x89, 0xD3, 0xDD, 0xBF, 0x2D, 0x69,
+ 0xC2, 0xF7, 0x74, 0xB2, 0x56, 0xD9, 0x76, 0xA2, 0x35, 0x30, 0x60, 0x35, 0xAB, 0x50, 0x21, 0xAE,
+ 0xFC, 0xFA, 0x19, 0x06, 0xDE, 0x89, 0x46, 0xFF, 0x34, 0x2F, 0x19, 0x84, 0x85, 0xF5, 0x1E, 0x60,
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+ 0x1D, 0xF9, 0xAC, 0xF9, 0x2E, 0xF3, 0xB9, 0x36, 0x8C, 0x1A, 0x5D, 0x92, 0x33, 0xEA, 0xA6, 0xAF,
+ 0x71, 0x24, 0xE2, 0x7F, 0x18, 0xB1, 0x23, 0x3C, 0x53, 0xF3, 0xCC, 0x5D, 0xD4, 0x2D, 0x2B, 0x7A,
+ 0xF8, 0x94, 0x04, 0xC0, 0x8C, 0x65, 0x4D, 0x3A, 0xFA, 0xCF, 0xF9, 0x07, 0xC2, 0xD7, 0x75, 0x87,
+ 0x47, 0x9E, 0x6E, 0xA0, 0x79, 0x81, 0x6E, 0x03, 0xC7, 0xD2, 0x75, 0xF6, 0xC3, 0x85, 0x22, 0x28,
+ 0x1B, 0x39, 0x63, 0xCC, 0x12, 0x7E, 0x4A, 0xC3, 0x2A, 0x45, 0x85, 0xA9, 0x54, 0xDF, 0xB2, 0x33,
+ 0xEF, 0x76, 0x25, 0x31, 0xC9, 0xCD, 0xDA, 0x14, 0xE7, 0xD8, 0x4D, 0x18, 0xCE, 0xAB, 0xE7, 0x85,
+ 0xDD, 0x95, 0x8D, 0x36, 0xA1, 0x18, 0x87, 0x5E, 0xB6, 0x75, 0x2F, 0x3B, 0x97, 0x09, 0x18, 0x47,
+ 0xC8, 0x90, 0x37, 0xA3, 0xB2, 0xD2, 0x09, 0x3C, 0x5E, 0x6C, 0x2E, 0x72, 0x38, 0x08, 0x24, 0x99,
+ 0x90, 0xD0, 0x86, 0xC7, 0xD3, 0xFB, 0x4E, 0xA2, 0xDF, 0xC7, 0x26, 0x4D, 0x8E, 0x81, 0x98, 0x19,
+ 0x15, 0xD0, 0x4C, 0xB8, 0x44, 0xF7, 0x53, 0x1C, 0x0F, 0xAF, 0x78, 0x4C, 0x20, 0xB8, 0xCC, 0xBB,
+ 0x20, 0x60, 0xEC, 0x55, 0x70, 0xBD, 0xE9, 0x02, 0x63, 0x9F, 0x1F, 0xA7, 0xD5, 0x27, 0x18, 0x33,
+ 0x29, 0xA8, 0x33, 0x6E, 0xCB, 0x80, 0x40, 0x2D, 0x52, 0xDF, 0x6C, 0x78, 0x8F, 0xA6, 0x1D, 0xCF,
+ 0xE8, 0xB9, 0x54, 0x6B
+};
+
+uint8 Module_79C0768D657977D697E10BAD956CCED1_Key[16] =
+{
+ 0xAE, 0x25, 0xBC, 0x51, 0x06, 0x3B, 0x77, 0xBD, 0x36, 0x3C, 0x3E, 0xFE, 0x0F, 0xC1, 0x73, 0xF9
+};
+
+#endif
diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp
new file mode 100644
index 00000000000..3d625df63d0
--- /dev/null
+++ b/src/server/game/Warden/Warden.cpp
@@ -0,0 +1,234 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "ByteBuffer.h"
+#include <openssl/md5.h>
+#include <openssl/sha.h>
+#include "World.h"
+#include "Player.h"
+#include "Util.h"
+#include "Warden.h"
+#include "AccountMgr.h"
+
+Warden::Warden() : _inputCrypto(16), _outputCrypto(16), _checkTimer(10000/*10 sec*/), _clientResponseTimer(0), _dataSent(false), _initialized(false)
+{
+}
+
+Warden::~Warden()
+{
+ delete[] _module->CompressedData;
+ delete _module;
+ _module = NULL;
+ _initialized = false;
+}
+
+void Warden::SendModuleToClient()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Send module to client");
+
+ // Create packet structure
+ WardenModuleTransfer packet;
+
+ uint32 sizeLeft = _module->CompressedSize;
+ uint32 pos = 0;
+ uint16 burstSize;
+ while (sizeLeft > 0)
+ {
+ burstSize = sizeLeft < 500 ? sizeLeft : 500;
+ packet.Command = WARDEN_SMSG_MODULE_CACHE;
+ packet.DataSize = burstSize;
+ memcpy(packet.Data, &_module->CompressedData[pos], burstSize);
+ sizeLeft -= burstSize;
+ pos += burstSize;
+
+ EncryptData((uint8*)&packet, burstSize + 3);
+ WorldPacket pkt1(SMSG_WARDEN_DATA, burstSize + 3);
+ pkt1.append((uint8*)&packet, burstSize + 3);
+ _session->SendPacket(&pkt1);
+ }
+}
+
+void Warden::RequestModule()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request module");
+
+ // Create packet structure
+ WardenModuleUse request;
+ request.Command = WARDEN_SMSG_MODULE_USE;
+
+ memcpy(request.ModuleId, _module->Id, 16);
+ memcpy(request.ModuleKey, _module->Key, 16);
+ request.Size = _module->CompressedSize;
+
+ // Encrypt with warden RC4 key.
+ EncryptData((uint8*)&request, sizeof(WardenModuleUse));
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenModuleUse));
+ pkt.append((uint8*)&request, sizeof(WardenModuleUse));
+ _session->SendPacket(&pkt);
+}
+
+void Warden::Update()
+{
+ if (_initialized)
+ {
+ uint32 currentTimestamp = getMSTime();
+ uint32 diff = currentTimestamp - _previousTimestamp;
+ _previousTimestamp = currentTimestamp;
+
+ if (_dataSent)
+ {
+ uint32 maxClientResponseDelay = sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_RESPONSE_DELAY);
+
+ if (maxClientResponseDelay > 0)
+ {
+ // Kick player if client response delays more than set in config
+ if (_clientResponseTimer > maxClientResponseDelay * IN_MILLISECONDS)
+ {
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u, latency: %u, IP: %s) exceeded Warden module response delay for more than %s - disconnecting client",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), _session->GetLatency(), _session->GetRemoteAddress().c_str(),
+ secsToTimeString(maxClientResponseDelay, true).c_str());
+ _session->KickPlayer();
+ }
+ else
+ _clientResponseTimer += diff;
+ }
+ }
+ else
+ {
+ if (diff >= _checkTimer)
+ {
+ RequestData();
+ }
+ else
+ _checkTimer -= diff;
+ }
+ }
+}
+
+void Warden::DecryptData(uint8* buffer, uint32 length)
+{
+ _inputCrypto.UpdateData(length, buffer);
+}
+
+void Warden::EncryptData(uint8* buffer, uint32 length)
+{
+ _outputCrypto.UpdateData(length, buffer);
+}
+
+bool Warden::IsValidCheckSum(uint32 checksum, const uint8* data, const uint16 length)
+{
+ uint32 newChecksum = BuildChecksum(data, length);
+
+ if (checksum != newChecksum)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID");
+ return false;
+ }
+ else
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS VALID");
+ return true;
+ }
+}
+
+uint32 Warden::BuildChecksum(const uint8* data, uint32 length)
+{
+ uint8 hash[20];
+ SHA1(data, length, hash);
+ uint32 checkSum = 0;
+ for (uint8 i = 0; i < 5; ++i)
+ checkSum = checkSum ^ *(uint32*)(&hash[0] + i * 4);
+
+ return checkSum;
+}
+
+std::string Warden::Penalty(WardenCheck* check /*= NULL*/)
+{
+ WardenActions action;
+
+ if (check)
+ action = check->Action;
+ else
+ action = WardenActions(sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_FAIL_ACTION));
+
+ switch (action)
+ {
+ case WARDEN_ACTION_LOG:
+ return "None";
+ break;
+ case WARDEN_ACTION_KICK:
+ _session->KickPlayer();
+ return "Kick";
+ break;
+ case WARDEN_ACTION_BAN:
+ {
+ std::stringstream duration;
+ duration << sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_BAN_DURATION) << "s";
+ std::string accountName;
+ AccountMgr::GetName(_session->GetAccountId(), accountName);
+ sWorld->BanAccount(BAN_ACCOUNT, accountName, duration.str(), "Warden Anticheat violation","Server");
+
+ return "Ban";
+ break;
+ }
+ default:
+ return "Undefined";
+ break;
+ }
+}
+
+void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData)
+{
+ _warden->DecryptData(const_cast<uint8*>(recvData.contents()), recvData.size());
+ uint8 opcode;
+ recvData >> opcode;
+ sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, recvData.size());
+ recvData.hexlike();
+
+ switch(opcode)
+ {
+ case WARDEN_CMSG_MODULE_MISSING:
+ _warden->SendModuleToClient();
+ break;
+ case WARDEN_CMSG_MODULE_OK:
+ _warden->RequestHash();
+ break;
+ case WARDEN_CMSG_CHEAT_CHECKS_RESULT:
+ _warden->HandleData(recvData);
+ break;
+ case WARDEN_CMSG_MEM_CHECKS_RESULT:
+ sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
+ break;
+ case WARDEN_CMSG_HASH_RESULT:
+ _warden->HandleHashResult(recvData);
+ _warden->InitializeModule();
+ break;
+ case WARDEN_CMSG_MODULE_FAILED:
+ sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!");
+ break;
+ default:
+ sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, recvData.size() - 1);
+ break;
+ }
+}
diff --git a/src/server/game/Warden/Warden.h b/src/server/game/Warden/Warden.h
new file mode 100644
index 00000000000..e06ea7dca25
--- /dev/null
+++ b/src/server/game/Warden/Warden.h
@@ -0,0 +1,147 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDEN_BASE_H
+#define _WARDEN_BASE_H
+
+#include <map>
+#include "Cryptography/ARC4.h"
+#include "Cryptography/BigNumber.h"
+#include "ByteBuffer.h"
+#include "WardenCheckMgr.h"
+
+enum WardenOpcodes
+{
+ // Client->Server
+ WARDEN_CMSG_MODULE_MISSING = 0,
+ WARDEN_CMSG_MODULE_OK = 1,
+ WARDEN_CMSG_CHEAT_CHECKS_RESULT = 2,
+ WARDEN_CMSG_MEM_CHECKS_RESULT = 3, // only sent if MEM_CHECK bytes doesn't match
+ WARDEN_CMSG_HASH_RESULT = 4,
+ WARDEN_CMSG_MODULE_FAILED = 5, // this is sent when client failed to load uploaded module due to cache fail
+
+ // Server->Client
+ WARDEN_SMSG_MODULE_USE = 0,
+ WARDEN_SMSG_MODULE_CACHE = 1,
+ WARDEN_SMSG_CHEAT_CHECKS_REQUEST = 2,
+ WARDEN_SMSG_MODULE_INITIALIZE = 3,
+ WARDEN_SMSG_MEM_CHECKS_REQUEST = 4, // byte len; while(!EOF) { byte unk(1); byte index(++); string module(can be 0); int offset; byte len; byte[] bytes_to_compare[len]; }
+ WARDEN_SMSG_HASH_REQUEST = 5
+};
+
+enum WardenCheckType
+{
+ MEM_CHECK = 0xF3, // 243: byte moduleNameIndex + uint Offset + byte Len (check to ensure memory isn't modified)
+ PAGE_CHECK_A = 0xB2, // 178: uint Seed + byte[20] SHA1 + uint Addr + byte Len (scans all pages for specified hash)
+ PAGE_CHECK_B = 0xBF, // 191: uint Seed + byte[20] SHA1 + uint Addr + byte Len (scans only pages starts with MZ+PE headers for specified hash)
+ MPQ_CHECK = 0x98, // 152: byte fileNameIndex (check to ensure MPQ file isn't modified)
+ LUA_STR_CHECK = 0x8B, // 139: byte luaNameIndex (check to ensure LUA string isn't used)
+ DRIVER_CHECK = 0x71, // 113: uint Seed + byte[20] SHA1 + byte driverNameIndex (check to ensure driver isn't loaded)
+ TIMING_CHECK = 0x57, // 87: empty (check to ensure GetTickCount() isn't detoured)
+ PROC_CHECK = 0x7E, // 126: uint Seed + byte[20] SHA1 + byte moluleNameIndex + byte procNameIndex + uint Offset + byte Len (check to ensure proc isn't detoured)
+ MODULE_CHECK = 0xD9, // 217: uint Seed + byte[20] SHA1 (check to ensure module isn't injected)
+};
+
+#if defined(__GNUC__)
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+struct WardenModuleUse
+{
+ uint8 Command;
+ uint8 ModuleId[16];
+ uint8 ModuleKey[16];
+ uint32 Size;
+};
+
+struct WardenModuleTransfer
+{
+ uint8 Command;
+ uint16 DataSize;
+ uint8 Data[500];
+};
+
+struct WardenHashRequest
+{
+ uint8 Command;
+ uint8 Seed[16];
+};
+
+#if defined(__GNUC__)
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+struct ClientWardenModule
+{
+ uint8 Id[16];
+ uint8 Key[16];
+ uint32 CompressedSize;
+ uint8* CompressedData;
+};
+
+class WorldSession;
+
+class Warden
+{
+ friend class WardenWin;
+ friend class WardenMac;
+
+ public:
+ Warden();
+ ~Warden();
+
+ virtual void Init(WorldSession* session, BigNumber* k) = 0;
+ virtual ClientWardenModule* GetModuleForClient() = 0;
+ virtual void InitializeModule() = 0;
+ virtual void RequestHash() = 0;
+ virtual void HandleHashResult(ByteBuffer &buff) = 0;
+ virtual void RequestData() = 0;
+ virtual void HandleData(ByteBuffer &buff) = 0;
+
+ void SendModuleToClient();
+ void RequestModule();
+ void Update();
+ void DecryptData(uint8* buffer, uint32 length);
+ void EncryptData(uint8* buffer, uint32 length);
+
+ static bool IsValidCheckSum(uint32 checksum, const uint8 *data, const uint16 length);
+ static uint32 BuildChecksum(const uint8 *data, uint32 length);
+
+ // If no check is passed, the default action from config is executed
+ std::string Penalty(WardenCheck* check = NULL);
+
+ private:
+ WorldSession* _session;
+ uint8 _inputKey[16];
+ uint8 _outputKey[16];
+ uint8 _seed[16];
+ ARC4 _inputCrypto;
+ ARC4 _outputCrypto;
+ uint32 _checkTimer; // Timer for sending check requests
+ uint32 _clientResponseTimer; // Timer for client response delay
+ bool _dataSent;
+ uint32 _previousTimestamp;
+ ClientWardenModule* _module;
+ bool _initialized;
+};
+
+#endif
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
new file mode 100644
index 00000000000..77332bd30a8
--- /dev/null
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -0,0 +1,196 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "Database/DatabaseEnv.h"
+#include "Util.h"
+#include "WardenCheckMgr.h"
+#include "Warden.h"
+
+
+WardenCheckMgr::WardenCheckMgr()
+{
+ InternalDataID = 1;
+}
+
+WardenCheckMgr::~WardenCheckMgr()
+{
+ for (uint16 i = 0; i < CheckStore.size(); ++i)
+ delete CheckStore[i];
+
+ for (CheckResultContainer::iterator itr = CheckResultStore.begin(); itr != CheckResultStore.end(); ++itr)
+ delete itr->second;
+}
+
+void WardenCheckMgr::LoadWardenChecks()
+{
+ // Check if Warden is enabled by config before loading anything
+ if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
+ {
+ sLog->outString(">> Warden disabled, loading checks skipped.");
+ sLog->outString();
+ return;
+ }
+
+ // For reload case
+ for (uint16 i = 0; i < CheckStore.size(); ++i)
+ delete CheckStore[i];
+
+ CheckStore.clear();
+
+ for (CheckResultContainer::iterator itr = CheckResultStore.begin(); itr != CheckResultStore.end(); ++itr)
+ delete itr->second;
+ CheckResultStore.clear();
+
+
+ QueryResult result = WorldDatabase.Query("SELECT MAX(id) FROM warden_checks");
+
+ if (!result)
+ {
+ sLog->outString(">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
+ sLog->outString();
+ return;
+ }
+
+ Field* fields = result->Fetch();
+
+ uint32 maxCheckId = fields[0].GetUInt32();
+
+ CheckStore.resize(maxCheckId + 1);
+
+ // 0 1 2 3 4 5 6
+ result = WorldDatabase.Query("SELECT id, type, data, result, address, length, str FROM warden_checks ORDER BY id ASC");
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint16 id = fields[0].GetUInt16();
+ uint8 checkType = fields[1].GetUInt8();
+ std::string data = fields[2].GetString();
+ std::string checkResult = fields[3].GetString();
+ uint32 address = fields[4].GetUInt32();
+ uint8 length = fields[5].GetUInt8();
+ std::string str = fields[6].GetString();
+
+ WardenCheck* wardenCheck = new WardenCheck();
+ wardenCheck->Type = checkType;
+
+ // Initialize action with default action from config
+ wardenCheck->Action = WardenActions(sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_FAIL_ACTION));
+
+ if (checkType == PAGE_CHECK_A || checkType == PAGE_CHECK_B || checkType == DRIVER_CHECK)
+ {
+ wardenCheck->Data.SetHexStr(data.c_str());
+ int len = data.size() / 2;
+
+ if (wardenCheck->Data.GetNumBytes() < len)
+ {
+ uint8 temp[24];
+ memset(temp, 0, len);
+ memcpy(temp, wardenCheck->Data.AsByteArray(), wardenCheck->Data.GetNumBytes());
+ std::reverse(temp, temp + len);
+ wardenCheck->Data.SetBinary((uint8*)temp, len);
+ }
+ }
+
+ if (checkType == MEM_CHECK || checkType == MODULE_CHECK)
+ MemChecksIdPool.push_back(id);
+ else
+ OtherChecksIdPool.push_back(id);
+
+ if (checkType == MEM_CHECK || checkType == PAGE_CHECK_A || checkType == PAGE_CHECK_B || checkType == PROC_CHECK)
+ {
+ wardenCheck->Address = address;
+ wardenCheck->Length = length;
+ }
+
+ // PROC_CHECK support missing
+ if (checkType == MEM_CHECK || checkType == MPQ_CHECK || checkType == LUA_STR_CHECK || checkType == DRIVER_CHECK || checkType == MODULE_CHECK)
+ wardenCheck->Str = str;
+
+ CheckStore[id] = wardenCheck;
+
+ if (checkType == MPQ_CHECK || checkType == MEM_CHECK)
+ {
+ WardenCheckResult *wr = new WardenCheckResult();
+ wr->Result.SetHexStr(checkResult.c_str());
+ int len = checkResult.size() / 2;
+ if (wr->Result.GetNumBytes() < len)
+ {
+ uint8 *temp = new uint8[len];
+ memset(temp, 0, len);
+ memcpy(temp, wr->Result.AsByteArray(), wr->Result.GetNumBytes());
+ std::reverse(temp, temp + len);
+ wr->Result.SetBinary((uint8*)temp, len);
+ delete [] temp;
+ }
+ CheckResultStore[id] = wr;
+ }
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ // Fetch overrides from char db and overwrite default action in CheckStore
+ QueryResult overrideResult = CharacterDatabase.Query("SELECT wardenId, action FROM warden_action");
+
+ uint32 overrideCount = 0;
+
+ if(overrideResult)
+ {
+ do
+ {
+ Field * fields = overrideResult->Fetch();
+
+ uint16 checkId = fields[0].GetUInt16();
+
+ // Check if override check ID actually exists in current Warden checks
+ if (checkId > maxCheckId)
+ sLog->outError("Warden check action override for invalid check (ID: %u, action: %u), skipped", checkId, fields[1].GetUInt8());
+ else
+ CheckStore[fields[0].GetUInt16()]->Action = WardenActions(fields[1].GetUInt8());
+
+ ++overrideCount;
+ }
+ while (overrideResult->NextRow());
+ }
+
+ sLog->outString(">> Loaded %u warden checks and %u action overrides.", count, overrideCount);
+ sLog->outString();
+}
+
+WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id)
+{
+ if (Id < CheckStore.size())
+ return CheckStore[Id];
+
+ return NULL;
+}
+
+WardenCheckResult* WardenCheckMgr::GetWardenResultById(uint16 Id)
+{
+ CheckResultContainer::const_iterator itr = CheckResultStore.find(Id);
+ if (itr != CheckResultStore.end())
+ return itr->second;
+ return NULL;
+}
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
new file mode 100644
index 00000000000..cbe8460db3b
--- /dev/null
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDENCHECKMGR_H
+#define _WARDENCHECKMGR_H
+
+#include <map>
+#include "Cryptography/BigNumber.h"
+
+enum WardenActions
+{
+ WARDEN_ACTION_LOG,
+ WARDEN_ACTION_KICK,
+ WARDEN_ACTION_BAN
+};
+
+struct WardenCheck
+{
+ uint8 Type;
+ BigNumber Data;
+ uint32 Address; // PROC_CHECK, MEM_CHECK, PAGE_CHECK
+ uint8 Length; // PROC_CHECK, MEM_CHECK, PAGE_CHECK
+ std::string Str; // LUA, MPQ, DRIVER
+ enum WardenActions Action;
+};
+
+struct WardenCheckResult
+{
+ BigNumber Result; // MEM_CHECK
+};
+
+class WardenCheckMgr
+{
+ friend class ACE_Singleton<WardenCheckMgr, ACE_Null_Mutex>;
+ WardenCheckMgr();
+ ~WardenCheckMgr();
+
+ public:
+ // We have a linear key without any gaps, so we use vector for fast access
+ typedef std::vector<WardenCheck*> CheckContainer;
+ typedef std::map<uint32, WardenCheckResult*> CheckResultContainer;
+
+ WardenCheck* GetWardenDataById(uint16 Id);
+ WardenCheckResult* GetWardenResultById(uint16 Id);
+
+ uint32 InternalDataID;
+ std::vector<uint16> MemChecksIdPool;
+ std::vector<uint16> OtherChecksIdPool;
+
+ void LoadWardenChecks();
+
+ private:
+ CheckContainer CheckStore;
+ CheckResultContainer CheckResultStore;
+};
+
+#define sWardenCheckMgr ACE_Singleton<WardenCheckMgr, ACE_Null_Mutex>::instance()
+
+#endif
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
new file mode 100644
index 00000000000..f62aa11a339
--- /dev/null
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -0,0 +1,260 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Cryptography/WardenKeyGeneration.h"
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "ByteBuffer.h"
+#include <openssl/md5.h>
+#include "World.h"
+#include "Player.h"
+#include "Util.h"
+#include "WardenMac.h"
+#include "WardenModuleMac.h"
+
+WardenMac::WardenMac() : Warden()
+{
+}
+
+WardenMac::~WardenMac()
+{
+}
+
+void WardenMac::Init(WorldSession *pClient, BigNumber *K)
+{
+ _session = pClient;
+ // Generate Warden Key
+ SHA1Randx WK(K->AsByteArray(), K->GetNumBytes());
+ WK.generate(_inputKey, 16);
+ WK.generate(_outputKey, 16);
+ /*
+ Seed: 4D808D2C77D905C41A6380EC08586AFE (0x05 packet)
+ Hash: <?> (0x04 packet)
+ Module MD5: 0DBBF209A27B1E279A9FEC5C168A15F7
+ New Client Key: <?>
+ New Cerver Key: <?>
+ */
+ uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE };
+
+ memcpy(_seed, mod_seed, 16);
+
+ _inputCrypto.Init(_inputKey);
+ _outputCrypto.Init(_outputKey);
+ sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId());
+ sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
+
+ _module = GetModuleForClient();
+
+ sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
+ RequestModule();
+}
+
+ClientWardenModule* WardenMac::GetModuleForClient()
+{
+ ClientWardenModule *mod = new ClientWardenModule;
+
+ uint32 len = sizeof(Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data);
+
+ // data assign
+ mod->CompressedSize = len;
+ mod->CompressedData = new uint8[len];
+ memcpy(mod->CompressedData, Module_0DBBF209A27B1E279A9FEC5C168A15F7_Data, len);
+ memcpy(mod->Key, Module_0DBBF209A27B1E279A9FEC5C168A15F7_Key, 16);
+
+ // md5 hash
+ MD5_CTX ctx;
+ MD5_Init(&ctx);
+ MD5_Update(&ctx, mod->CompressedData, len);
+ MD5_Final((uint8*)&mod->Id, &ctx);
+
+ return mod;
+}
+
+void WardenMac::InitializeModule()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module");
+}
+
+void WardenMac::RequestHash()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash");
+
+ // Create packet structure
+ WardenHashRequest Request;
+ Request.Command = WARDEN_SMSG_HASH_REQUEST;
+ memcpy(Request.Seed, _seed, 16);
+
+ // Encrypt with warden RC4 key.
+ EncryptData((uint8*)&Request, sizeof(WardenHashRequest));
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest));
+ pkt.append((uint8*)&Request, sizeof(WardenHashRequest));
+ _session->SendPacket(&pkt);
+}
+
+void WardenMac::HandleHashResult(ByteBuffer &buff)
+{
+
+ // test
+ int keyIn[4];
+
+ uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE };
+
+ for(int i = 0; i < 4; ++i)
+ {
+ keyIn[i] = *(int*)(&mod_seed[0] + i * 4);
+ }
+
+ int keyOut[4];
+ int keyIn1, keyIn2;
+ keyOut[0] = keyIn[0];
+ keyIn[0] ^= 0xDEADBEEFu;
+ keyIn1 = keyIn[1];
+ keyIn[1] -= 0x35014542u;
+ keyIn2 = keyIn[2];
+ keyIn[2] += 0x5313F22u;
+ keyIn[3] *= 0x1337F00Du;
+ keyOut[1] = keyIn1 - 0x6A028A84;
+ keyOut[2] = keyIn2 + 0xA627E44;
+ keyOut[3] = 0x1337F00D * keyIn[3];
+ // end test
+
+ buff.rpos(buff.wpos());
+
+ SHA1Hash sha1;
+ sha1.UpdateData((uint8*)keyIn, 16);
+ sha1.Finalize();
+
+ //const uint8 validHash[20] = { 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E };
+
+ // Verify key
+ if (memcmp(buff.contents() + 1, sha1.GetDigest(), 20) != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed");
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed hash reply. Action: %s",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str());
+ return;
+ }
+
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed");
+
+ // client 7F96EEFDA5B63D20A4DF8E00CBF48304
+ //const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 };
+
+ // server C2B7ADEDFCCCA9C2BFB3F85602BA809B
+ //const uint8 server_key[16] = { 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B };
+
+ // change keys here
+ memcpy(_inputKey, keyIn, 16);
+ memcpy(_outputKey, keyOut, 16);
+
+ _inputCrypto.Init(_inputKey);
+ _outputCrypto.Init(_outputKey);
+
+ _initialized = true;
+
+ _previousTimestamp = getMSTime();
+}
+
+void WardenMac::RequestData()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request data");
+
+ ByteBuffer buff;
+ buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST);
+
+ std::string str = "Test string!";
+
+ buff << uint8(str.size());
+ buff.append(str.c_str(), str.size());
+
+ buff.hexlike();
+
+ // Encrypt with warden RC4 key.
+ EncryptData(const_cast<uint8*>(buff.contents()), buff.size());
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
+ pkt.append(buff);
+ _session->SendPacket(&pkt);
+
+ _dataSent = true;
+}
+
+void WardenMac::HandleData(ByteBuffer &buff)
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Handle data");
+
+ _dataSent = false;
+ _clientResponseTimer = 0;
+
+ //uint16 Length;
+ //buff >> Length;
+ //uint32 Checksum;
+ //buff >> Checksum;
+
+ //if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length))
+ //{
+ // buff.rpos(buff.wpos());
+ // if (sWorld->getBoolConfig(CONFIG_BOOL_WARDEN_KICK))
+ // Client->KickPlayer();
+ // return;
+ //}
+
+ bool found = false;
+
+ std::string str = "Test string!";
+
+ SHA1Hash sha1;
+ sha1.UpdateData(str);
+ uint32 magic = 0xFEEDFACE; // unsure
+ sha1.UpdateData((uint8*)&magic, 4);
+ sha1.Finalize();
+
+ uint8 sha1Hash[20];
+ buff.read(sha1Hash, 20);
+
+ if (memcmp(sha1Hash, sha1.GetDigest(), 20))
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!");
+ found = true;
+ }
+
+ MD5_CTX ctx;
+ MD5_Init(&ctx);
+ MD5_Update(&ctx, str.c_str(), str.size());
+ uint8 ourMD5Hash[16];
+ MD5_Final(ourMD5Hash, &ctx);
+
+ uint8 theirsMD5Hash[16];
+ buff.read(theirsMD5Hash, 16);
+
+ if (memcmp(ourMD5Hash, theirsMD5Hash, 16))
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!");
+ found = true;
+ }
+
+ _session->KickPlayer();
+}
diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h
new file mode 100644
index 00000000000..b2ecc72367d
--- /dev/null
+++ b/src/server/game/Warden/WardenMac.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDEN_MAC_H
+#define _WARDEN_MAC_H
+
+#include "Cryptography/ARC4.h"
+#include <map>
+#include "Cryptography/BigNumber.h"
+#include "ByteBuffer.h"
+#include "Warden.h"
+
+class WorldSession;
+class Warden;
+
+class WardenMac : public Warden
+{
+ public:
+ WardenMac();
+ ~WardenMac();
+
+ void Init(WorldSession* session, BigNumber* k);
+ ClientWardenModule* GetModuleForClient();
+ void InitializeModule();
+ void RequestHash();
+ void HandleHashResult(ByteBuffer& buff);
+ void RequestData();
+ void HandleData(ByteBuffer& buff);
+};
+
+#endif
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
new file mode 100644
index 00000000000..a77c77a3261
--- /dev/null
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -0,0 +1,523 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Cryptography/HMACSHA1.h"
+#include "Cryptography/WardenKeyGeneration.h"
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "ByteBuffer.h"
+#include <openssl/md5.h>
+#include "Database/DatabaseEnv.h"
+#include "World.h"
+#include "Player.h"
+#include "Util.h"
+#include "WardenWin.h"
+#include "WardenModuleWin.h"
+#include "WardenCheckMgr.h"
+#include "AccountMgr.h"
+
+WardenWin::WardenWin() : Warden()
+{
+}
+
+WardenWin::~WardenWin()
+{
+}
+
+void WardenWin::Init(WorldSession* session, BigNumber *k)
+{
+ _session = session;
+ // Generate Warden Key
+ SHA1Randx WK(k->AsByteArray(), k->GetNumBytes());
+ WK.generate(_inputKey, 16);
+ WK.generate(_outputKey, 16);
+ /*
+ Seed: 4D808D2C77D905C41A6380EC08586AFE (0x05 packet)
+ Hash: 568C054C781A972A6037A2290C22B52571A06F4E (0x04 packet)
+ Module MD5: 79C0768D657977D697E10BAD956CCED1
+ New Client Key: 7F 96 EE FD A5 B6 3D 20 A4 DF 8E 00 CB F4 83 04
+ New Cerver Key: C2 B7 AD ED FC CC A9 C2 BF B3 F8 56 02 BA 80 9B
+ */
+ uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE };
+
+ memcpy(_seed, mod_seed, 16);
+
+ _inputCrypto.Init(_inputKey);
+ _outputCrypto.Init(_outputKey);
+ sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId());
+ sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
+
+ _module = GetModuleForClient();
+
+ sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
+ sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
+ RequestModule();
+}
+
+ClientWardenModule* WardenWin::GetModuleForClient()
+{
+ ClientWardenModule *mod = new ClientWardenModule;
+
+ uint32 length = sizeof(Module_79C0768D657977D697E10BAD956CCED1_Data);
+
+ // data assign
+ mod->CompressedSize = length;
+ mod->CompressedData = new uint8[length];
+ memcpy(mod->CompressedData, Module_79C0768D657977D697E10BAD956CCED1_Data, length);
+ memcpy(mod->Key, Module_79C0768D657977D697E10BAD956CCED1_Key, 16);
+
+ // md5 hash
+ MD5_CTX ctx;
+ MD5_Init(&ctx);
+ MD5_Update(&ctx, mod->CompressedData, length);
+ MD5_Final((uint8*)&mod->Id, &ctx);
+
+ return mod;
+}
+
+void WardenWin::InitializeModule()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module");
+
+ // Create packet structure
+ WardenInitModuleRequest Request;
+ Request.Command1 = WARDEN_SMSG_MODULE_INITIALIZE;
+ Request.Size1 = 20;
+ Request.CheckSumm1 = BuildChecksum(&Request.Unk1, 20);
+ Request.Unk1 = 1;
+ Request.Unk2 = 0;
+ Request.Type = 1;
+ Request.String_library1 = 0;
+ Request.Function1[0] = 0x00024F80; // 0x00400000 + 0x00024F80 SFileOpenFile
+ Request.Function1[1] = 0x000218C0; // 0x00400000 + 0x000218C0 SFileGetFileSize
+ Request.Function1[2] = 0x00022530; // 0x00400000 + 0x00022530 SFileReadFile
+ Request.Function1[3] = 0x00022910; // 0x00400000 + 0x00022910 SFileCloseFile
+
+ Request.Command2 = WARDEN_SMSG_MODULE_INITIALIZE;
+ Request.Size2 = 8;
+ Request.CheckSumm2 = BuildChecksum(&Request.Unk2, 8);
+ Request.Unk3 = 4;
+ Request.Unk4 = 0;
+ Request.String_library2 = 0;
+ Request.Function2 = 0x00419D40; // 0x00400000 + 0x00419D40 FrameScript::GetText
+ Request.Function2_set = 1;
+
+ Request.Command3 = WARDEN_SMSG_MODULE_INITIALIZE;
+ Request.Size3 = 8;
+ Request.CheckSumm3 = BuildChecksum(&Request.Unk5, 8);
+ Request.Unk5 = 1;
+ Request.Unk6 = 1;
+ Request.String_library3 = 0;
+ Request.Function3 = 0x0046AE20; // 0x00400000 + 0x0046AE20 PerformanceCounter
+ Request.Function3_set = 1;
+
+ // Encrypt with warden RC4 key.
+ EncryptData((uint8*)&Request, sizeof(WardenInitModuleRequest));
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenInitModuleRequest));
+ pkt.append((uint8*)&Request, sizeof(WardenInitModuleRequest));
+ _session->SendPacket(&pkt);
+}
+
+void WardenWin::RequestHash()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash");
+
+ // Create packet structure
+ WardenHashRequest Request;
+ Request.Command = WARDEN_SMSG_HASH_REQUEST;
+ memcpy(Request.Seed, _seed, 16);
+
+ // Encrypt with warden RC4 key.
+ EncryptData((uint8*)&Request, sizeof(WardenHashRequest));
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest));
+ pkt.append((uint8*)&Request, sizeof(WardenHashRequest));
+ _session->SendPacket(&pkt);
+}
+
+void WardenWin::HandleHashResult(ByteBuffer &buff)
+{
+ buff.rpos(buff.wpos());
+
+ const uint8 validHash[20] = { 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E };
+
+ // Verify key
+ if (memcmp(buff.contents() + 1, validHash, sizeof(validHash)) != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed");
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed hash reply. Action: %s",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str());
+ return;
+ }
+
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed");
+
+ // Client 7F96EEFDA5B63D20A4DF8E00CBF48304
+ const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 };
+
+ // Server C2B7ADEDFCCCA9C2BFB3F85602BA809B
+ const uint8 server_key[16] = { 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B };
+
+ // Change keys here
+ memcpy(_inputKey, client_key, 16);
+ memcpy(_outputKey, server_key, 16);
+
+ _inputCrypto.Init(_inputKey);
+ _outputCrypto.Init(_outputKey);
+
+ _initialized = true;
+
+ _previousTimestamp = getMSTime();
+}
+
+void WardenWin::RequestData()
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Request data");
+
+ // If all checks were done, fill the todo list again
+ if (_memChecksTodo.empty())
+ _memChecksTodo.assign(sWardenCheckMgr->MemChecksIdPool.begin(), sWardenCheckMgr->MemChecksIdPool.end());
+
+ if (_otherChecksTodo.empty())
+ _otherChecksTodo.assign(sWardenCheckMgr->OtherChecksIdPool.begin(), sWardenCheckMgr->OtherChecksIdPool.end());
+
+ _serverTicks = getMSTime();
+
+ uint16 id;
+ uint8 type;
+ WardenCheck* wd;
+ _currentChecks.clear();
+
+ // Build check request
+ for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_MEM_CHECKS); ++i)
+ {
+ // If todo list is done break loop (will be filled on next Update() run)
+ if (_memChecksTodo.empty())
+ break;
+
+ // Get check id from the end and remove it from todo
+ id = _memChecksTodo.back();
+ _memChecksTodo.pop_back();
+
+ // Add the id to the list sent in this cycle
+ _currentChecks.push_back(id);
+ }
+
+ ByteBuffer buff;
+ buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST);
+
+ for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i)
+ {
+ // If todo list is done break loop (will be filled on next Update() run)
+ if (_otherChecksTodo.empty())
+ break;
+
+ // Get check id from the end and remove it from todo
+ id = _otherChecksTodo.back();
+ _otherChecksTodo.pop_back();
+
+ // Add the id to the list sent in this cycle
+ _currentChecks.push_back(id);
+
+ wd = sWardenCheckMgr->GetWardenDataById(id);
+
+ switch (wd->Type)
+ {
+ case MPQ_CHECK:
+ case LUA_STR_CHECK:
+ case DRIVER_CHECK:
+ buff << uint8(wd->Str.size());
+ buff.append(wd->Str.c_str(), wd->Str.size());
+ break;
+ default:
+ break;
+ }
+ }
+
+ uint8 xorByte = _inputKey[0];
+
+ // Add TIMING_CHECK
+ buff << uint8(0x00);
+ buff << uint8(TIMING_CHECK ^ xorByte);
+
+ uint8 index = 1;
+
+ for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
+ {
+ wd = sWardenCheckMgr->GetWardenDataById(*itr);
+
+ type = wd->Type;
+ buff << uint8(type ^ xorByte);
+ switch (type)
+ {
+ case MEM_CHECK:
+ {
+ buff << uint8(0x00);
+ buff << uint32(wd->Address);
+ buff << uint8(wd->Length);
+ break;
+ }
+ case PAGE_CHECK_A:
+ case PAGE_CHECK_B:
+ {
+ buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes());
+ buff << uint32(wd->Address);
+ buff << uint8(wd->Length);
+ break;
+ }
+ case MPQ_CHECK:
+ case LUA_STR_CHECK:
+ {
+ buff << uint8(index++);
+ break;
+ }
+ case DRIVER_CHECK:
+ {
+ buff.append(wd->Data.AsByteArray(0, false), wd->Data.GetNumBytes());
+ buff << uint8(index++);
+ break;
+ }
+ case MODULE_CHECK:
+ {
+ uint32 seed = static_cast<uint32>(rand32());
+ buff << uint32(seed);
+ HmacHash hmac(4, (uint8*)&seed);
+ hmac.UpdateData(wd->Str);
+ hmac.Finalize();
+ buff.append(hmac.GetDigest(), hmac.GetLength());
+ break;
+ }
+ /*case PROC_CHECK:
+ {
+ buff.append(wd->i.AsByteArray(0, false), wd->i.GetNumBytes());
+ buff << uint8(index++);
+ buff << uint8(index++);
+ buff << uint32(wd->Address);
+ buff << uint8(wd->Length);
+ break;
+ }*/
+ default:
+ break; // Should never happen
+ }
+ }
+ buff << uint8(xorByte);
+ buff.hexlike();
+
+ // Encrypt with warden RC4 key
+ EncryptData(const_cast<uint8*>(buff.contents()), buff.size());
+
+ WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
+ pkt.append(buff);
+ _session->SendPacket(&pkt);
+
+ _dataSent = true;
+
+ std::stringstream stream;
+ stream << "Sent check id's: ";
+ for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
+ stream << *itr << " ";
+
+ sLog->outWarden("%s", stream.str().c_str());
+}
+
+void WardenWin::HandleData(ByteBuffer &buff)
+{
+ sLog->outDebug(LOG_FILTER_WARDEN, "Handle data");
+
+ _dataSent = false;
+ _clientResponseTimer = 0;
+
+ uint16 Length;
+ buff >> Length;
+ uint32 Checksum;
+ buff >> Checksum;
+
+ if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length))
+ {
+ buff.rpos(buff.wpos());
+ sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM FAIL");
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed checksum. Action: %s",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str());
+ return;
+ }
+
+ // TIMING_CHECK
+ {
+ uint8 result;
+ buff >> result;
+ // TODO: test it.
+ if (result == 0x00)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "TIMING CHECK FAIL result 0x00");
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed timing check. Action: %s",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), Penalty().c_str());
+ return;
+ }
+
+ uint32 newClientTicks;
+ buff >> newClientTicks;
+
+ uint32 ticksNow = getMSTime();
+ uint32 ourTicks = newClientTicks + (ticksNow - _serverTicks);
+
+ sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now
+ sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request
+ sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response
+ sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
+ }
+
+ WardenCheckResult *rs;
+ WardenCheck *rd;
+ uint8 type;
+ uint16 checkFailed = 0;
+
+ for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
+ {
+ rd = sWardenCheckMgr->GetWardenDataById(*itr);
+ rs = sWardenCheckMgr->GetWardenResultById(*itr);
+
+ type = rd->Type;
+ switch (type)
+ {
+ case MEM_CHECK:
+ {
+ uint8 Mem_Result;
+ buff >> Mem_Result;
+
+ if (Mem_Result != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ checkFailed = *itr;
+ continue;
+ }
+
+ if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), rd->Length) != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId());
+ checkFailed = *itr;
+ buff.rpos(buff.rpos() + rd->Length);
+ continue;
+ }
+
+ buff.rpos(buff.rpos() + rd->Length);
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ break;
+ }
+ case PAGE_CHECK_A:
+ case PAGE_CHECK_B:
+ case DRIVER_CHECK:
+ case MODULE_CHECK:
+ {
+ const uint8 byte = 0xE9;
+ if (memcmp(buff.contents() + buff.rpos(), &byte, sizeof(uint8)) != 0)
+ {
+ if (type == PAGE_CHECK_A || type == PAGE_CHECK_B)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ if (type == MODULE_CHECK)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ if (type == DRIVER_CHECK)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ checkFailed = *itr;
+ buff.rpos(buff.rpos() + 1);
+ continue;
+ }
+
+ buff.rpos(buff.rpos() + 1);
+ if (type == PAGE_CHECK_A || type == PAGE_CHECK_B)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ else if (type == MODULE_CHECK)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ else if (type == DRIVER_CHECK)
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ break;
+ }
+ case LUA_STR_CHECK:
+ {
+ uint8 Lua_Result;
+ buff >> Lua_Result;
+
+ if (Lua_Result != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ checkFailed = *itr;
+ continue;
+ }
+
+ uint8 luaStrLen;
+ buff >> luaStrLen;
+
+ if (luaStrLen != 0)
+ {
+ char *str = new char[luaStrLen + 1];
+ memset(str, 0, luaStrLen + 1);
+ memcpy(str, buff.contents() + buff.rpos(), luaStrLen);
+ sLog->outDebug(LOG_FILTER_WARDEN, "Lua string: %s", str);
+ delete[] str;
+ }
+ buff.rpos(buff.rpos() + luaStrLen); // Skip string
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ break;
+ }
+ case MPQ_CHECK:
+ {
+ uint8 Mpq_Result;
+ buff >> Mpq_Result;
+
+ if (Mpq_Result != 0)
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId());
+ checkFailed = *itr;
+ continue;
+ }
+
+ if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), 20) != 0) // SHA1
+ {
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ checkFailed = *itr;
+ buff.rpos(buff.rpos() + 20); // 20 bytes SHA1
+ continue;
+ }
+
+ buff.rpos(buff.rpos() + 20); // 20 bytes SHA1
+ sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ break;
+ }
+ default: // Should never happen
+ break;
+ }
+ }
+
+ if (checkFailed > 0)
+ {
+ WardenCheck* check = sWardenCheckMgr->GetWardenDataById(checkFailed);
+
+ sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed Warden check %u. Action: %s",
+ _session->GetPlayerName(), _session->GetGuidLow(), _session->GetAccountId(), checkFailed, Penalty(check).c_str());
+ }
+
+ // Set hold off timer, minimum timer should at least be 1 second
+ uint32 holdOff = sWorld->getIntConfig(CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF);
+ _checkTimer = (holdOff < 1 ? 1 : holdOff) * IN_MILLISECONDS;
+}
diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h
new file mode 100644
index 00000000000..4d859f2b22a
--- /dev/null
+++ b/src/server/game/Warden/WardenWin.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _WARDEN_WIN_H
+#define _WARDEN_WIN_H
+
+#include <map>
+#include "Cryptography/ARC4.h"
+#include "Cryptography/BigNumber.h"
+#include "ByteBuffer.h"
+#include "Warden.h"
+
+#if defined(__GNUC__)
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+struct WardenInitModuleRequest
+{
+ uint8 Command1;
+ uint16 Size1;
+ uint32 CheckSumm1;
+ uint8 Unk1;
+ uint8 Unk2;
+ uint8 Type;
+ uint8 String_library1;
+ uint32 Function1[4];
+
+ uint8 Command2;
+ uint16 Size2;
+ uint32 CheckSumm2;
+ uint8 Unk3;
+ uint8 Unk4;
+ uint8 String_library2;
+ uint32 Function2;
+ uint8 Function2_set;
+
+ uint8 Command3;
+ uint16 Size3;
+ uint32 CheckSumm3;
+ uint8 Unk5;
+ uint8 Unk6;
+ uint8 String_library3;
+ uint32 Function3;
+ uint8 Function3_set;
+};
+
+#if defined(__GNUC__)
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+class WorldSession;
+class Warden;
+
+class WardenWin : public Warden
+{
+ public:
+ WardenWin();
+ ~WardenWin();
+
+ void Init(WorldSession* session, BigNumber* K);
+ ClientWardenModule* GetModuleForClient();
+ void InitializeModule();
+ void RequestHash();
+ void HandleHashResult(ByteBuffer &buff);
+ void RequestData();
+ void HandleData(ByteBuffer &buff);
+
+ private:
+ uint32 _serverTicks;
+ std::list<uint16> _otherChecksTodo;
+ std::list<uint16> _memChecksTodo;
+ std::list<uint16> _currentChecks;
+};
+
+#endif
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 354b36ba93b..59f5508149d 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -74,6 +74,8 @@
#include "CreatureTextMgr.h"
#include "SmartAI.h"
#include "Channel.h"
+#include "WardenCheckMgr.h"
+#include "Warden.h"
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
@@ -1170,6 +1172,15 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_CHATLOG_ADDON] = ConfigMgr::GetBoolDefault("ChatLogs.Addon", false);
m_bool_configs[CONFIG_CHATLOG_BGROUND] = ConfigMgr::GetBoolDefault("ChatLogs.Battleground", false);
+ // Warden
+ m_bool_configs[CONFIG_WARDEN_ENABLED] = ConfigMgr::GetBoolDefault("Warden.Enabled", false);
+ m_int_configs[CONFIG_WARDEN_NUM_MEM_CHECKS] = ConfigMgr::GetIntDefault("Warden.NumMemChecks", 3);
+ m_int_configs[CONFIG_WARDEN_NUM_OTHER_CHECKS] = ConfigMgr::GetIntDefault("Warden.NumOtherChecks", 7);
+ m_int_configs[CONFIG_WARDEN_CLIENT_BAN_DURATION] = ConfigMgr::GetIntDefault("Warden.BanDuration", 86400);
+ m_int_configs[CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF] = ConfigMgr::GetIntDefault("Warden.ClientCheckHoldOff", 30);
+ m_int_configs[CONFIG_WARDEN_CLIENT_FAIL_ACTION] = ConfigMgr::GetIntDefault("Warden.ClientCheckFailAction", 0);
+ m_int_configs[CONFIG_WARDEN_CLIENT_RESPONSE_DELAY] = ConfigMgr::GetIntDefault("Warden.ClientResponseDelay", 600);
+
// Dungeon finder
m_bool_configs[CONFIG_DUNGEON_FINDER_ENABLE] = ConfigMgr::GetBoolDefault("DungeonFinder.Enable", false);
@@ -1276,7 +1287,7 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading GameObject models...");
LoadGameObjectModelList();
-
+
sLog->outString("Loading Script Names...");
sObjectMgr->LoadScriptNames();
@@ -1579,6 +1590,9 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Creature Formations...");
FormationMgr::LoadCreatureFormations();
+ sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
+ LoadWorldStates();
+
sLog->outString("Loading Conditions...");
sConditionMgr->LoadConditions();
@@ -1706,9 +1720,6 @@ void World::SetInitialWorldSettings()
sTicketMgr->Initialize();
- sLog->outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
- LoadWorldStates();
-
///- Initialize Battlegrounds
sLog->outString("Starting Battleground System");
sBattlegroundMgr->CreateInitialBattlegrounds();
@@ -1724,6 +1735,10 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Transport NPCs...");
sMapMgr->LoadTransportNPCs();
+ ///- Initialize Warden
+ sLog->outString("Loading Warden Checks..." );
+ sWardenCheckMgr->LoadWardenChecks();
+
sLog->outString("Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 18d32002734..be4c41214ec 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -162,6 +162,7 @@ enum WorldBoolConfigs
CONFIG_PDUMP_NO_OVERWRITE,
CONFIG_QUEST_IGNORE_AUTO_ACCEPT,
CONFIG_QUEST_IGNORE_AUTO_COMPLETE,
+ CONFIG_WARDEN_ENABLED,
BOOL_CONFIG_VALUE_COUNT
};
@@ -309,6 +310,12 @@ enum WorldIntConfigs
CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION,
CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS,
CONFIG_MAX_INSTANCES_PER_HOUR,
+ CONFIG_WARDEN_CLIENT_RESPONSE_DELAY,
+ CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF,
+ CONFIG_WARDEN_CLIENT_FAIL_ACTION,
+ CONFIG_WARDEN_CLIENT_BAN_DURATION,
+ CONFIG_WARDEN_NUM_MEM_CHECKS,
+ CONFIG_WARDEN_NUM_OTHER_CHECKS,
INT_CONFIG_VALUE_COUNT
};
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 9195a60dd9d..62336e95ff6 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -137,6 +137,8 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Texts
${CMAKE_SOURCE_DIR}/src/server/game/Tickets
${CMAKE_SOURCE_DIR}/src/server/game/Tools
+ ${CMAKE_SOURCE_DIR}/src/server/game/Warden
+ ${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules
${CMAKE_SOURCE_DIR}/src/server/game/Weather
${CMAKE_SOURCE_DIR}/src/server/game/World
${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 3de1181f764..8ca40231090 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1041,7 +1041,7 @@ public:
handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId);
return true;
}
-
+
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
{
if (Unit* unit = handler->getSelectedUnit())
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 3de0d89bac5..f7371884da2 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -496,7 +496,7 @@ public:
float z;
float ort = port ? (float)atof(port) : player->GetOrientation();
uint32 mapId = id ? (uint32)atoi(id) : player->GetMapId();
-
+
if (goZ)
{
z = (float)atof(goZ);
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
index 54fcb9d99c2..3960351d395 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
@@ -24,7 +24,7 @@ enum Yells
YELL_RESPAWN1 = -1810010, // no creature_text
YELL_RESPAWN2 = -1810011, // no creature_text
YELL_RANDOM = 2,
- YELL_SPELL = 3,
+ YELL_SPELL = 3,
};
enum Spells
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
index 17cf775603f..7ef11e5256a 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
@@ -1301,7 +1301,7 @@ void AddSC_blackrock_depths()
new npc_kharan_mighthammer();
new npc_lokhtos_darkbargainer();
new npc_rocknot();
- // Fix us
+ // Fix us
/*new npc_dughal_stormwing();
new npc_tobias_seecher();
new npc_marshal_windsor();
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 7bcd2598271..1c6cad7278a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -143,125 +143,10 @@ class AreaTrigger_at_map_chamber : public AreaTriggerScript
}
};
-/*######
-## npc_lore_keeper_of_norgannon
-######*/
-
-#define GOSSIP_HELLO_KEEPER "Who are the Earthen?"
-#define GOSSIP_SELECT_KEEPER1 "What is a \"subterranean being matrix\"?"
-#define GOSSIP_SELECT_KEEPER2 "What are the anomalies you speak of?"
-#define GOSSIP_SELECT_KEEPER3 "What is a resilient foundation of construction?"
-#define GOSSIP_SELECT_KEEPER4 "So... the Earthen were made out of stone?"
-#define GOSSIP_SELECT_KEEPER5 "Anything else I should know about the Earthen?"
-#define GOSSIP_SELECT_KEEPER6 "I think I understand the Creators' design intent for the Earthen now. What are the Earthen's anomalies that you spoke of earlier?"
-#define GOSSIP_SELECT_KEEPER7 "What high-stress environments would cause the Earthen to destabilize?"
-#define GOSSIP_SELECT_KEEPER8 "What happens when the Earthen destabilize?"
-#define GOSSIP_SELECT_KEEPER9 "Troggs?! Are the troggs you mention the same as the ones in the world today?"
-#define GOSSIP_SELECT_KEEPER10 "You mentioned two results when the Earthen destabilize. What is the second?"
-#define GOSSIP_SELECT_KEEPER11 "Dwarves!!! Now you're telling me that dwarves originally came from the Earthen?!"
-#define GOSSIP_SELECT_KEEPER12 "These dwarves are the same ones today, yes? Do the dwarves maintain any other links to the Earthen?"
-#define GOSSIP_SELECT_KEEPER13 "Who are the Creators?"
-#define GOSSIP_SELECT_KEEPER14 "This is a lot to think about."
-#define GOSSIP_SELECT_KEEPER15 "I will access the discs now."
-
-class npc_lore_keeper_of_norgannon : public CreatureScript
-{
- public:
-
- npc_lore_keeper_of_norgannon()
- : CreatureScript("npc_lore_keeper_of_norgannon")
- {
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetQuestStatus(2278) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KEEPER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(1079, creature->GetGUID());
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(1080, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(1081, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(1082, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- player->SEND_GOSSIP_MENU(1083, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- player->SEND_GOSSIP_MENU(1084, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
- player->SEND_GOSSIP_MENU(1085, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+7:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+8);
- player->SEND_GOSSIP_MENU(1086, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+8:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
- player->SEND_GOSSIP_MENU(1087, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+9:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+10);
- player->SEND_GOSSIP_MENU(1088, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+10:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+11);
- player->SEND_GOSSIP_MENU(1089, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+11:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+12);
- player->SEND_GOSSIP_MENU(1090, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+12:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+13);
- player->SEND_GOSSIP_MENU(1091, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+13:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+14);
- player->SEND_GOSSIP_MENU(1092, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+14:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+15);
- player->SEND_GOSSIP_MENU(1093, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+15:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KEEPER15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+16);
- player->SEND_GOSSIP_MENU(1094, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+16:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(2278);
- break;
- }
- return true;
- }
-};
-
void AddSC_uldaman()
{
new mob_jadespine_basilisk();
new go_keystone_chamber();
new AreaTrigger_at_map_chamber();
- new npc_lore_keeper_of_norgannon();
}
diff --git a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
index e2a9717882b..82b09b9dc18 100644
--- a/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
+++ b/src/server/scripts/EasternKingdoms/arathi_highlands.cpp
@@ -73,7 +73,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
switch (uiPointId)
{
- case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
+ case 4:Talk(SAY_PROGRESS_2, player->GetGUID());break;
case 5:Talk(SAY_PROGRESS_3, player->GetGUID());break;
case 8:Talk(EMOTE_PROGRESS_4);break;
case 9:
diff --git a/src/server/scripts/EasternKingdoms/blasted_lands.cpp b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
index 1e34051db28..2ad03f8b504 100644
--- a/src/server/scripts/EasternKingdoms/blasted_lands.cpp
+++ b/src/server/scripts/EasternKingdoms/blasted_lands.cpp
@@ -19,13 +19,12 @@
/* ScriptData
SDName: Blasted_Lands
SD%Complete: 90
-SDComment: Quest support: 2784, 2801, 3628. Missing some texts for Fallen Hero. Teleporter to Rise of the Defiler missing group support.
+SDComment: Quest support: 3628. Teleporter to Rise of the Defiler missing group support.
SDCategory: Blasted Lands
EndScriptData */
/* ContentData
npc_deathly_usher
-npc_fallen_hero_of_horde
EndContentData */
#include "ScriptPCH.h"
@@ -69,115 +68,7 @@ public:
};
-/*######
-## npc_fallen_hero_of_horde
-######*/
-
-enum HeroesOfOld
-{
- QUEST_HEROES_OF_OLD = 2702,
- NPC_THUND_SPLITHOOF = 7750,
-};
-
-#define GOSSIP_H_F1 "Why are you here?"
-#define GOSSIP_H_F2 "Continue story..."
-
-#define GOSSIP_ITEM_FALLEN "Continue..."
-
-#define GOSSIP_ITEM_FALLEN1 "What could be worse than death?"
-#define GOSSIP_ITEM_FALLEN2 "Subordinates?"
-#define GOSSIP_ITEM_FALLEN3 "What are the stones of binding?"
-#define GOSSIP_ITEM_FALLEN4 "You can count on me, Hero"
-#define GOSSIP_ITEM_FALLEN5 "I shall"
-
-class npc_fallen_hero_of_horde : public CreatureScript
-{
-public:
- npc_fallen_hero_of_horde() : CreatureScript("npc_fallen_hero_of_horde") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- player->SEND_GOSSIP_MENU(1392, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+11:
- player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
- if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(2784);
- if (player->GetTeam() == ALLIANCE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(1411, creature->GetGUID());
- }
- break;
-
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
- player->SEND_GOSSIP_MENU(1451, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+21:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
- player->SEND_GOSSIP_MENU(1452, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+22:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- player->SEND_GOSSIP_MENU(1453, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+23:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- player->SEND_GOSSIP_MENU(1454, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+24:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
- player->SEND_GOSSIP_MENU(1455, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+25:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FALLEN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
- player->SEND_GOSSIP_MENU(1456, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+26:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(2801);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(2784) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == HORDE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
-
- if (player->GetQuestStatus(2801) == QUEST_STATUS_INCOMPLETE && player->GetTeam() == ALLIANCE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_H_F1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
- bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest)
- {
- if (quest->GetQuestId() == QUEST_HEROES_OF_OLD)
- creature->SummonCreature(NPC_THUND_SPLITHOOF, -10630.3f, -2987.05f, 28.96f, 4.54f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 9000000);
-
- return true;
- }
-
-};
-
void AddSC_blasted_lands()
{
new npc_deathly_usher();
- new npc_fallen_hero_of_horde();
}
diff --git a/src/server/scripts/EasternKingdoms/searing_gorge.cpp b/src/server/scripts/EasternKingdoms/searing_gorge.cpp
index 74172dda743..ebe2aae0d46 100644
--- a/src/server/scripts/EasternKingdoms/searing_gorge.cpp
+++ b/src/server/scripts/EasternKingdoms/searing_gorge.cpp
@@ -19,14 +19,12 @@
/* ScriptData
SDName: Searing_Gorge
SD%Complete: 80
-SDComment: Quest support: 3377, 3441 (More accurate info on Kalaran needed). Lothos Riftwaker teleport to Molten Core.
+SDComment: Quest support: 3441 (More accurate info on Kalaran needed).
SDCategory: Searing Gorge
EndScriptData */
/* ContentData
npc_kalaran_windblade
-npc_lothos_riftwaker
-npc_zamael_lunthistle
EndContentData */
#include "ScriptPCH.h"
@@ -81,99 +79,10 @@ public:
};
/*######
-## npc_lothos_riftwaker
-######*/
-
-#define GOSSIP_HELLO_LR "Teleport me to the Molten Core"
-
-class npc_lothos_riftwaker : public CreatureScript
-{
-public:
- npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { }
-
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction)
- {
- player->PlayerTalkClass->ClearMenus();
- if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
- {
- player->CLOSE_GOSSIP_MENU();
- player->TeleportTo(409, 1096, -467, -104.6f, 3.64f);
- }
-
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
-## npc_zamael_lunthistle
-######*/
-
-#define GOSSIP_HELLO_ZL "Tell me your story"
-#define GOSSIP_SELECT_ZL1 "Please continue..."
-#define GOSSIP_SELECT_ZL2 "Goodbye"
-
-class npc_zamael_lunthistle : public CreatureScript
-{
-public:
- npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
- {
- player->PlayerTalkClass->ClearMenus();
- switch (uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(1921, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(1922, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->CLOSE_GOSSIP_MENU();
- player->AreaExploredOrEventHappens(3377);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (creature->isQuestGiver())
- player->PrepareQuestMenu(creature->GetGUID());
-
- if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
-
- player->SEND_GOSSIP_MENU(1920, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
##
######*/
void AddSC_searing_gorge()
{
new npc_kalaran_windblade();
- new npc_lothos_riftwaker();
- new npc_zamael_lunthistle();
-}
+} \ No newline at end of file
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index b1a8f17d16a..71dbd7f4fb0 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -93,14 +93,14 @@ class spell_ex_5581 : public SpellScriptLoader
void HandleAfterCast()
{
sLog->outString("All immediate actions for the spell are finished now");
- // this is a safe for triggering additional effects for a spell without interfering
+ // this is a safe for triggering additional effects for a spell without interfering
// with visuals or with other effects of the spell
//GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
}
SpellCastResult CheckRequirement()
{
- // in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed)
+ // in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed)
// in this case we're disallowing to select non-player as a target of the spell
//if (!GetTargetUnit() || GetTargetUnit()->ToPlayer())
//return SPELL_FAILED_BAD_TARGETS;
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 878116ad476..3bfaa448b85 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -165,14 +165,14 @@ public:
DoCast(target, SPELL_FROST_BOLT_VOLLEY);
}
frostBoltVolleyTimer = urand(5000, 8000);
- }
+ }
else frostBoltVolleyTimer -= diff;
-
+
if (frostNovaTimer <= diff)
{
DoCastAOE(SPELL_FROST_NOVA, false);
frostNovaTimer = urand(25000, 30000);
- }
+ }
else frostNovaTimer -= diff;
break;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 0caec3c7069..107c9e8f2f9 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -947,7 +947,7 @@ void hyjalAI::HideNearPos(float x, float y)
Trinity::AllFriendlyCreaturesInGrid creature_check(me);
Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
- TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
+ TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
if (!creatures.empty())
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index b2c4911a20c..aa57b3d9499 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -139,9 +139,9 @@ public:
#define SPEED_RUN (1.0f)
#define SPEED_MOUNT (1.6f)
-#define THRALL_WEAPON_MODEL 22106
+#define THRALL_WEAPON_ITEM 927
#define THRALL_WEAPON_INFO 218169346
-#define THRALL_SHIELD_MODEL 18662
+#define THRALL_SHIELD_ITEM 2129
#define THRALL_SHIELD_INFO 234948100
#define THRALL_MODEL_UNEQUIPPED 17292
#define THRALL_MODEL_EQUIPPED 18165
@@ -309,10 +309,10 @@ public:
break;
case 9:
DoScriptText(SAY_TH_ARMORY, me);
- me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_MODEL);
+ me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_ITEM);
//me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, THRALL_WEAPON_INFO);
//me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 781);
- me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_MODEL);
+ me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_ITEM);
//me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, THRALL_SHIELD_INFO);
//me->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 1038);
break;
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
index 74e7a919263..38d9ce31563 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
@@ -77,7 +77,7 @@ public:
if (target)
DoCast(target, SPELL_WRATH);
Wrath_Timer = 8000;
- }
+ }
else Wrath_Timer -= diff;
//EntanglingRoots
@@ -85,7 +85,7 @@ public:
{
DoCast(me->getVictim(), SPELL_ENTANGLINGROOTS);
EntanglingRoots_Timer = 20000;
- }
+ }
else EntanglingRoots_Timer -= diff;
//CorruptForces
@@ -94,7 +94,7 @@ public:
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_CORRUPT_FORCES);
CorruptForces_Timer = 20000;
- }
+ }
else CorruptForces_Timer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
index 418bf3a09ce..ea419793ae8 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
@@ -71,7 +71,7 @@ public:
{
DoCast(me->getVictim(), SPELL_KNOCKAWAY);
KnockAway_Timer = 15000;
- }
+ }
else KnockAway_Timer -= diff;
//Trample_Timer
@@ -79,7 +79,7 @@ public:
{
DoCast(me, SPELL_TRAMPLE);
Trample_Timer = 8000;
- }
+ }
else Trample_Timer -= diff;
//Landslide
@@ -90,7 +90,7 @@ public:
me->InterruptNonMeleeSpells(false);
DoCast(me, SPELL_LANDSLIDE);
Landslide_Timer = 60000;
- }
+ }
else Landslide_Timer -= diff;
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
index 0e3ee5dc52b..18ce7be0f0a 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
@@ -80,7 +80,7 @@ public:
me->SetDisplayId(11172);
Invisible = false;
//me->m_canMove = true;
- }
+ }
else if (Invisible)
{
Invisible_Timer -= diff;
@@ -97,7 +97,7 @@ public:
{
DoCast(me->getVictim(), SPELL_TOXICVOLLEY);
ToxicVolley_Timer = 9000;
- }
+ }
else ToxicVolley_Timer -= diff;
//Uppercut_Timer
@@ -105,7 +105,7 @@ public:
{
DoCast(me->getVictim(), SPELL_UPPERCUT);
Uppercut_Timer = 12000;
- }
+ }
else Uppercut_Timer -= diff;
//Adds_Timer
@@ -127,7 +127,7 @@ public:
Invisible_Timer = 15000;
Adds_Timer = 40000;
- }
+ }
else Adds_Timer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
index bade5655f36..039d30071d2 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
@@ -77,7 +77,7 @@ public:
{
DoCast(me, SPELL_DUSTFIELD);
Dustfield_Timer = 14000;
- }
+ }
else Dustfield_Timer -= diff;
//Boulder_Timer
@@ -88,7 +88,7 @@ public:
if (target)
DoCast(target, SPELL_BOULDER);
Boulder_Timer = 10000;
- }
+ }
else Boulder_Timer -= diff;
//RepulsiveGaze_Timer
@@ -96,7 +96,7 @@ public:
{
DoCast(me->getVictim(), SPELL_REPULSIVEGAZE);
RepulsiveGaze_Timer = 20000;
- }
+ }
else RepulsiveGaze_Timer -= diff;
//Thrash_Timer
@@ -104,7 +104,7 @@ public:
{
DoCast(me, SPELL_THRASH);
Thrash_Timer = 18000;
- }
+ }
else Thrash_Timer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index dd90eaa0e7f..61fe526407c 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -44,8 +44,8 @@ enum blyAndCrewFactions
enum blySays
{
- SAY_1 = -1209002,
- SAY_2 = -1209003
+ SAY_1 = 0,
+ SAY_2 = 1
};
enum blySpells
@@ -133,11 +133,11 @@ public:
//weegli doesn't fight - he goes & blows up the door
if (Creature* pWeegli = instance->instance->GetCreature(instance->GetData64(ENTRY_WEEGLI)))
pWeegli->AI()->DoAction(0);
- DoScriptText(SAY_1, me);
+ Talk(SAY_1);
Text_Timer = 5000;
break;
case 2:
- DoScriptText(SAY_2, me);
+ Talk(SAY_2);
Text_Timer = 5000;
break;
case 3:
diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp
index 421a1d7b38a..49a9be21a98 100644
--- a/src/server/scripts/Kalimdor/desolace.cpp
+++ b/src/server/scripts/Kalimdor/desolace.cpp
@@ -175,7 +175,7 @@ public:
## Hand of Iruxos
######*/
-enum
+enum
{
QUEST_HAND_IRUXOS = 5381,
NPC_DEMON_SPIRIT = 11876,
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index d5695a0f39d..19ed96e8885 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -62,7 +62,7 @@ class OrientationCheck : public std::unary_function<Unit*, bool>
explicit OrientationCheck(Unit* _caster) : caster(_caster) { }
bool operator() (Unit* unit)
{
- return !unit->isInFront(caster, 40.0f, 2.5f);
+ return !unit->isInFront(caster, 2.5f) || !unit->IsWithinDist(caster, 40.0f);
}
private:
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index 0f9495d4928..64609efd7ff 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -27,7 +27,7 @@ enum Yells
SAY_PHASE2 = -1658005,
SAY_PHASE3 = -1658006,
- SAY_TYRANNUS_DEATH = -1659007,
+ SAY_TYRANNUS_DEATH = -1658007,
};
enum Spells
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index b2ee0572247..fbed870eb19 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript
DoCastAOE(SPELL_PLAY_MOVIE, false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03);
- float x, y, z;
- me->GetPosition(x, y, z);
- // use larger distance for vmap height search than in most other cases
- float ground_Z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z, true, MAX_FALL_DISTANCE);
- if (fabs(ground_Z - z) < 0.1f)
- return;
-
me->GetMotionMaster()->MoveFall();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
index 0266db5f26b..af8aba57a6d 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
@@ -84,7 +84,7 @@ class at_frozen_throne_teleport : public AreaTriggerScript
Spell::SendCastResult(player, spell, 0, SPELL_FAILED_AFFECTING_COMBAT);
return true;
}
-
+
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE &&
instance->GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE &&
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 7977fa4df8a..e64099da3ac 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -15,7 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+
#include "naxxramas.h"
//Stalagg
@@ -87,7 +90,9 @@ enum ThaddiusSpells
SPELL_POSITIVE_CHARGE = 28062,
SPELL_POSITIVE_CHARGE_STACK = 29659,
SPELL_NEGATIVE_CHARGE = 28085,
- SPELL_NEGATIVE_CHARGE_STACK = 29660
+ SPELL_NEGATIVE_CHARGE_STACK = 29660,
+ SPELL_POSITIVE_POLARITY = 28059,
+ SPELL_NEGATIVE_POLARITY = 28084,
};
enum Events
@@ -503,6 +508,41 @@ class spell_thaddius_pos_neg_charge : public SpellScriptLoader
}
};
+class spell_thaddius_polarity_shift : public SpellScriptLoader
+{
+ public:
+ spell_thaddius_polarity_shift() : SpellScriptLoader("spell_thaddius_polarity_shift") { }
+
+ class spell_thaddius_polarity_shift_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_thaddius_polarity_shift_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_thaddius_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_thaddius_polarity_shift_SpellScript();
+ }
+};
+
class achievement_polarity_switch : public AchievementCriteriaScript
{
public:
@@ -520,5 +560,6 @@ void AddSC_boss_thaddius()
new mob_stalagg();
new mob_feugen();
new spell_thaddius_pos_neg_charge();
+ new spell_thaddius_polarity_shift();
new achievement_polarity_switch();
}
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 6dfa62df2d1..437d9980af3 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -31,7 +31,6 @@ Script Data End */
#include "eye_of_eternity.h"
#include "ScriptedEscortAI.h"
-// not implemented
enum Achievements
{
ACHIEV_TIMED_START_EVENT = 20387,
@@ -242,6 +241,9 @@ public:
_cannotMove = true;
me->SetFlying(true);
+
+ if (instance)
+ instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
uint32 GetData(uint32 data)
@@ -359,7 +361,10 @@ public:
Talk(SAY_AGGRO_P_ONE);
- DoCast(SPELL_BERSEKER);
+ DoCast(SPELL_BERSEKER); // periodic aura, first tick in 10 minutes
+
+ if (instance)
+ instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
void KilledUnit(Unit* who)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index aef959aad70..9671d59bcec 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -289,7 +289,7 @@ public:
void JustDied(Unit* /*killer*/)
{
_JustDied();
- DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur
+ DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur
}
void LeaveCombat()
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index c687aad8bd2..11433bfde37 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -201,7 +201,7 @@ public:
Talk(SAY_UROM);
me->DespawnOrUnsummon(60000);
}
- }
+ }
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 2bc2284a246..c4f973726bc 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -34,6 +34,7 @@
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "ulduar.h"
+#include "Spell.h"
enum Spells
{
@@ -1669,7 +1670,7 @@ class spell_pursue : public SpellScriptLoader
if (Creature* caster = GetCaster()->ToCreature())
caster->AI()->EnterEvadeMode();
}
- else
+ else
{
//! In the end, only one target should be selected
_target = SelectRandomContainerElement(targets);
@@ -1718,6 +1719,71 @@ class spell_pursue : public SpellScriptLoader
}
};
+class spell_vehicle_throw_passenger : public SpellScriptLoader
+{
+ public:
+ spell_vehicle_throw_passenger() : SpellScriptLoader("spell_vehicle_throw_passenger") {}
+
+ class spell_vehicle_throw_passenger_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_vehicle_throw_passenger_SpellScript);
+ void HandleScript(SpellEffIndex effIndex)
+ {
+ Spell* baseSpell = GetSpell();
+ SpellCastTargets targets = baseSpell->m_targets;
+ int32 damage = GetEffectValue();
+ if (targets.HasTraj())
+ if (Vehicle* vehicle = GetCaster()->GetVehicleKit())
+ if (Unit* passenger = vehicle->GetPassenger(damage - 1))
+ {
+ // use 99 because it is 3d search
+ std::list<WorldObject*> targetList;
+ Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL);
+ Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check);
+ GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher);
+ float minDist = 99 * 99;
+ Unit* target = NULL;
+ for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
+ {
+ if (Unit* unit = (*itr)->ToUnit())
+ if (unit->GetEntry() == NPC_SEAT)
+ if (Vehicle* seat = unit->GetVehicleKit())
+ if (!seat->GetPassenger(0))
+ if (Unit* device = seat->GetPassenger(2))
+ if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
+ {
+ float dist = unit->GetExactDistSq(targets.GetDst());
+ if (dist < minDist)
+ {
+ minDist = dist;
+ target = unit;
+ }
+ }
+ }
+ if (target && target->IsWithinDist2d(targets.GetDst(), GetSpellInfo()->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct
+ passenger->EnterVehicle(target, 0);
+ else
+ {
+ passenger->ExitVehicle();
+ float x, y, z;
+ targets.GetDst()->GetPosition(x, y, z);
+ passenger->GetMotionMaster()->MoveJump(x, y, z, targets.GetSpeedXY(), targets.GetSpeedZ());
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_vehicle_throw_passenger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_vehicle_throw_passenger_SpellScript();
+ }
+};
+
void AddSC_boss_flame_leviathan()
{
new boss_flame_leviathan();
@@ -1752,4 +1818,5 @@ void AddSC_boss_flame_leviathan()
new spell_auto_repair();
new spell_systems_shutdown();
new spell_pursue();
+ new spell_vehicle_throw_passenger();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 12d953a07b4..159e2a9702b 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -593,7 +593,7 @@ class boss_freya : public CreatureScript
void JustDied(Unit* /*who*/)
{
//! Freya's chest is dynamically spawned on death by different spells.
- const uint32 summonSpell[2][4] =
+ const uint32 summonSpell[2][4] =
{
/* 0Elder, 1Elder, 2Elder, 3Elder */
/* 10N */ {62950, 62953, 62955, 62957},
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index a156e6ef08b..d5034e4827e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -485,6 +485,8 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader
if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle())
return;
+ //! Proper exit position does not work currently,
+ //! See documentation in void Unit::ExitVehicle(Position const* exitPosition)
Position pos;
pos.m_positionX = 1756.25f + irand(-3, 3);
pos.m_positionY = -8.3f + irand(-3, 3);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 8a6d7f80818..93cc94923db 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -18,7 +18,7 @@
/* ScriptData
SDName: Boss_Prince_Keleseth
SD%Complete: 100
-SDComment:
+SDComment:
SDCategory: Utgarde Keep
EndScriptData */
@@ -158,7 +158,7 @@ public:
{
if (data == DATA_ON_THE_ROCKS)
return onTheRocks;
-
+
return 0;
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 989e1e57453..915ead98bb7 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -34,7 +34,7 @@ enum Spells
SPELL_RITUAL_DISARM = 54159,
SPELL_RITUAL_STRIKE_EFF_1 = 48277,
SPELL_RITUAL_STRIKE_EFF_2 = 59930,
-
+
SPELL_SUMMONED_VIS = 64446,
SPELL_RITUAL_CHANNELER_1 = 48271,
SPELL_RITUAL_CHANNELER_2 = 48274,
@@ -62,7 +62,7 @@ enum Yells
SAY_SLAY = 3,
SAY_DEATH = 4,
SAY_SACRIFICE_PLAYER = 5,
-
+
// Image of Arthas
SAY_DIALOG_OF_ARTHAS_1 = 0,
SAY_DIALOG_OF_ARTHAS_2 = 1
@@ -101,7 +101,7 @@ enum SvalaPoint
#define DATA_INCREDIBLE_HULK 2043
-static const float spectatorWP[2][3] =
+static const float spectatorWP[2][3] =
{
{296.95f,-312.76f,86.36f},
{297.69f,-275.81f,86.36f}
@@ -133,7 +133,7 @@ public:
InstanceScript* instance;
SummonList summons;
SvalaPhase Phase;
-
+
Position pos;
float x, y, z;
@@ -157,7 +157,7 @@ public:
summons.DespawnAll();
me->RemoveAllAuras();
-
+
if (Phase > INTRO)
{
me->SetFlying(true);
@@ -177,7 +177,7 @@ public:
instance->SetData64(DATA_SACRIFICED_PLAYER, 0);
}
}
-
+
void JustReachedHome()
{
if (Phase > INTRO)
@@ -188,23 +188,23 @@ public:
me->SendMovementFlagUpdate();
}
}
-
+
void EnterCombat(Unit* /*who*/)
{
Talk(SAY_AGGRO);
-
+
sinsterStrikeTimer = 7 * IN_MILLISECONDS;
callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
if (instance)
instance->SetData(DATA_SVALA_SORROWGRAVE_EVENT, IN_PROGRESS);
}
-
+
void JustSummoned(Creature* summon)
{
if (summon->GetEntry() == CREATURE_RITUAL_CHANNELER)
summon->CastSpell(summon, SPELL_SUMMONED_VIS, true);
-
+
summons.Summon(summon);
}
@@ -222,7 +222,7 @@ public:
{
Phase = INTRO;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
+
if (GameObject* mirror = GetClosestGameObjectWithEntry(me, OBJECT_UTGARDE_MIRROR, 100.0f))
mirror->SetGoState(GO_STATE_READY);
@@ -233,13 +233,13 @@ public:
}
}
}
-
+
void KilledUnit(Unit* victim)
{
if (victim != me)
Talk(SAY_SLAY);
}
-
+
void DamageTaken(Unit* attacker, uint32 &damage)
{
if (Phase == SVALADEAD)
@@ -532,7 +532,7 @@ public:
if (IsHeroic())
DoCast(me, SPELL_SHADOWS_IN_THE_DARK);
}
-
+
void UpdateAI(const uint32 diff)
{
if (me->HasUnitState(UNIT_STATE_CASTING))
@@ -648,7 +648,7 @@ class npc_scourge_hulk : public CreatureScript
{
return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0;
}
-
+
void DamageTaken(Unit* attacker, uint32 &damage)
{
if (damage >= me->GetHealth() && attacker->GetEntry() == CREATURE_SVALA_SORROWGRAVE)
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index cd3cbf29d0d..258d038ee4b 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -75,7 +75,7 @@ public:
return;
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
-
+
if (!player || player->isGameMaster() || player->IsBeingTeleported() ||
// If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) ||
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 79e8da6fd77..36dc6177f64 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -676,7 +676,7 @@ enum MiscLifewarden
NPC_SERVANT = 28320, // Servant of Freya
WHISPER_ACTIVATE = 0,
-
+
SPELL_FREYA_DUMMY = 51318,
SPELL_LIFEFORCE = 51395,
SPELL_FREYA_DUMMY_TRIGGER = 51335,
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 218c5a122f1..05fad24f35e 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -23,7 +23,10 @@ SDComment:
SDCategory: Tempest Keep, The Eye
EndScriptData */
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+
#include "the_eye.h"
enum eEnums
@@ -40,6 +43,7 @@ enum eEnums
SPELL_ARCANE_MISSILES = 33031,
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
+ SPELL_WRATH_OF_THE_ASTROMANCER_DOT = 42784,
SPELL_BLINDING_LIGHT = 33009,
SPELL_FEAR = 34322,
SPELL_VOID_BOLT = 39329,
@@ -491,9 +495,74 @@ class mob_solarium_priest : public CreatureScript
return new mob_solarium_priestAI (Creature);
}
};
+
+class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader
+{
+ public:
+ spell_astromancer_wrath_of_the_astromancer() : SpellScriptLoader("spell_astromancer_wrath_of_the_astromancer") { }
+
+ class spell_astromancer_wrath_of_the_astromancer_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_astromancer_wrath_of_the_astromancer_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_WRATH_OF_THE_ASTROMANCER_DOT))
+ return false;
+ return true;
+ }
+
+ bool Load()
+ {
+ _targetCount = 0;
+ return true;
+ }
+
+ void CountTargets(std::list<Unit*>& targetList)
+ {
+ _targetCount = targetList.size();
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (Unit* caster = GetOriginalCaster())
+ if (Unit* target = GetHitUnit())
+ {
+ if (!target->isAlive() || !_targetCount)
+ return;
+
+ int32 damage = 10000 / _targetCount;
+
+ SpellNonMeleeDamage damageInfo(caster, target, GetSpellInfo()->Id, GetSpellInfo()->SchoolMask);
+ damageInfo.damage = damage;
+
+ caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &damageInfo.absorb, &damageInfo.resist, GetSpellInfo());
+ caster->DealDamageMods(target, damageInfo.damage, &damageInfo.absorb);
+ caster->SendSpellNonMeleeDamageLog(&damageInfo);
+ caster->DealSpellDamage(&damageInfo, false);
+ }
+ }
+
+ private:
+ int32 _targetCount;
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_astromancer_wrath_of_the_astromancer_SpellScript::CountTargets, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_astromancer_wrath_of_the_astromancer_SpellScript();
+ }
+};
+
void AddSC_boss_high_astromancer_solarian()
{
new boss_high_astromancer_solarian();
new mob_solarium_priest();
+ new spell_astromancer_wrath_of_the_astromancer();
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
index ed818fb13be..3579a7d697b 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp
@@ -22,20 +22,22 @@
enum Spells
{
- SPELL_POSITIVE_CHARGE = 39090,
+ SPELL_POSITIVE_POLARITY = 39088,
SPELL_POSITIVE_CHARGE_STACK = 39089,
+ SPELL_POSITIVE_CHARGE = 39090,
+ SPELL_NEGATIVE_POLARITY = 39091,
+ SPELL_NEGATIVE_CHARGE_STACK = 39092,
SPELL_NEGATIVE_CHARGE = 39093,
- SPELL_NEGATIVE_CHARGE_STACK = 39092
};
-class spell_capacitus_polarity_shift : public SpellScriptLoader
+class spell_capacitus_polarity_charge : public SpellScriptLoader
{
public:
- spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
+ spell_capacitus_polarity_charge() : SpellScriptLoader("spell_capacitus_polarity_charge") { }
- class spell_capacitus_polarity_shift_SpellScript : public SpellScript
+ class spell_capacitus_polarity_charge_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
+ PrepareSpellScript(spell_capacitus_polarity_charge_SpellScript);
bool Validate(SpellInfo const* /*spell*/)
{
@@ -85,8 +87,44 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader
void Register()
{
- OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
- OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_shift_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_capacitus_polarity_charge_SpellScript();
+ }
+};
+
+class spell_capacitus_polarity_shift : public SpellScriptLoader
+{
+ public:
+ spell_capacitus_polarity_shift() : SpellScriptLoader("spell_capacitus_polarity_shift") { }
+
+ class spell_capacitus_polarity_shift_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_capacitus_polarity_shift_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* target = GetHitUnit();
+ Unit* caster = GetCaster();
+
+ target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
@@ -98,5 +136,6 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader
void AddSC_boss_mechano_lord_capacitus()
{
+ new spell_capacitus_polarity_charge();
new spell_capacitus_polarity_shift();
}
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index c9fdd0f65ff..f99851f013e 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -977,7 +977,7 @@ class npc_simon_bunny : public CreatureScript
uint32 rewSpell = 0;
switch (level)
{
- case 6:
+ case 6:
if (large)
GivePunishment();
else
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index 5c0f6bcce59..eb42b377128 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -21,8 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
-#include "ScriptPCH.h"
-#include "Spell.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
enum DeathKnightSpells
{
@@ -103,7 +104,9 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- return sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE);
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE))
+ return false;
+ return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
@@ -160,17 +163,16 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- return sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT))
+ return false;
+ return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT);
amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster());
- Unit* caster = GetCaster();
- if (!caster)
- return;
- if (Player* player = caster->ToPlayer())
+ if (Player* player = GetCaster()->ToPlayer())
amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK));
}
@@ -204,9 +206,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
- return false;
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE))
return false;
if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL))
return false;
@@ -257,6 +257,13 @@ class spell_dk_ghoul_explode : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED))
+ return false;
+ return true;
+ }
+
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
@@ -301,9 +308,8 @@ class spell_dk_death_gate : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- if (!GetHitUnit())
- return;
- GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false);
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, GetEffectValue(), false);
}
void Register()
@@ -567,12 +573,11 @@ public:
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
- PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript)
+ PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
+
bool Validate(SpellInfo const* /*entry*/)
{
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE))
- return false;
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED))
return false;
return true;
}
@@ -615,12 +620,11 @@ public:
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
- PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript)
+ PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
+
bool Validate(SpellInfo const* /*entry*/)
{
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE))
- return false;
- if (!sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
+ if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED))
return false;
return true;
}
@@ -656,6 +660,141 @@ public:
}
};
+enum DeathStrike
+{
+ ICON_ID_IMPROVED_DEATH_STRIKE = 2751,
+ SPELL_DEATH_STRIKE_HEAL = 45470,
+};
+
+class spell_dk_death_strike : public SpellScriptLoader
+{
+ public:
+ spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
+
+ class spell_dk_death_strike_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dk_death_strike_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_STRIKE_HEAL))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ uint32 count = target->GetDiseasesByCaster(caster->GetGUID());
+ int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier)));
+ // Improved Death Strike
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, ICON_ID_IMPROVED_DEATH_STRIKE, 0))
+ AddPctN(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2));
+ caster->CastCustomSpell(caster, SPELL_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
+ }
+
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dk_death_strike_SpellScript();
+ }
+};
+
+enum DeathCoil
+{
+ SPELL_DEATH_COIL_DAMAGE = 47632,
+ SPELL_DEATH_COIL_HEAL = 47633,
+};
+
+class spell_dk_death_coil : public SpellScriptLoader
+{
+ public:
+ spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
+
+ class spell_dk_death_coil_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dk_death_coil_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ if (caster->IsFriendlyTo(target))
+ {
+ int32 bp = int32(damage * 1.5f);
+ caster->CastCustomSpell(target, SPELL_DEATH_COIL_HEAL, &bp, NULL, NULL, true);
+ }
+ else
+ caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dk_death_coil_SpellScript();
+ }
+};
+
+class spell_dk_death_grip : public SpellScriptLoader
+{
+ public:
+ spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { }
+
+ class spell_dk_death_grip_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dk_death_grip_SpellScript);
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ int32 damage = GetEffectValue();
+ Position pos;
+ if (Unit* target = GetHitUnit())
+ {
+ GetSummonPosition(effIndex, pos, 0.0f, 0);
+
+ if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence
+ target->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), damage, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dk_death_grip_SpellScript();
+ }
+};
+
void AddSC_deathknight_spell_scripts()
{
new spell_dk_anti_magic_shell_raid();
@@ -671,4 +810,7 @@ void AddSC_deathknight_spell_scripts()
new spell_dk_will_of_the_necropolis();
new spell_dk_improved_blood_presence();
new spell_dk_improved_unholy_presence();
+ new spell_dk_death_strike();
+ new spell_dk_death_coil();
+ new spell_dk_death_grip();
}
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 130f61565f7..4c440f18bd9 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -21,7 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum DruidSpells
@@ -42,9 +43,7 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION))
- return false;
- if (!sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR))
+ if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR))
return false;
return true;
}
@@ -305,14 +304,16 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader
{
PrepareAuraScript(spell_dru_swift_flight_passive_AuraScript);
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ bool Load()
{
- Unit* caster = GetCaster();
- if (!caster || !caster->ToPlayer())
- return;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- if (caster->ToPlayer()->Has310Flyer(false))
- amount = 310;
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ {
+ if (Player* caster = GetCaster()->ToPlayer())
+ if (caster->Has310Flyer(false))
+ amount = 310;
}
void Register()
@@ -327,6 +328,45 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader
}
};
+class spell_dru_starfall_dummy : public SpellScriptLoader
+{
+ public:
+ spell_dru_starfall_dummy() : SpellScriptLoader("spell_dru_starfall_dummy") { }
+
+ class spell_dru_starfall_dummy_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dru_starfall_dummy_SpellScript);
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ // Shapeshifting into an animal form or mounting cancels the effect
+ if (caster->GetCreatureType() == CREATURE_TYPE_BEAST || caster->IsMounted())
+ {
+ if (SpellInfo const* spellInfo = GetTriggeringSpell())
+ caster->RemoveAurasDueToSpell(spellInfo->Id);
+ return;
+ }
+
+ //Any effect which causes you to lose control of your character will supress the starfall effect.
+ if (caster->HasUnitState(UNIT_STATE_CONTROLLED))
+ return;
+
+ caster->CastSpell(GetHitUnit(), GetEffectValue(), true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_dru_starfall_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dru_starfall_dummy_SpellScript();
+ }
+};
+
void AddSC_druid_spell_scripts()
{
new spell_dru_glyph_of_starfire();
@@ -336,4 +376,5 @@ void AddSC_druid_spell_scripts()
new spell_dru_t10_restoration_4p_bonus();
new spell_dru_starfall_aoe();
new spell_dru_swift_flight_passive();
+ new spell_dru_starfall_dummy();
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 4529e7b049d..886384a1c68 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -22,10 +22,15 @@
* Scriptnames of files in this file should be prefixed with "spell_gen_"
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
+#include "Cell.h"
+#include "CellImpl.h"
#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "InstanceScript.h"
#include "Group.h"
#include "LFGMgr.h"
@@ -191,7 +196,7 @@ class spell_gen_cannibalize : public SpellScriptLoader
float max_range = GetSpellInfo()->GetMaxRange(false);
WorldObject* result = NULL;
// search for nearby enemy corpse in range
- Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY);
+ Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY);
Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
if (!result)
@@ -236,9 +241,7 @@ class spell_gen_parachute : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
+ if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_PARACHUTE_BUFF))
return false;
return true;
}
@@ -246,13 +249,11 @@ class spell_gen_parachute : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
- {
if (target->IsFalling())
{
target->RemoveAurasDueToSpell(SPELL_PARACHUTE);
target->CastSpell(target, SPELL_PARACHUTE_BUFF, true);
}
- }
}
void Register()
@@ -283,13 +284,14 @@ class spell_gen_pet_summoned : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_pet_summoned_SpellScript);
- void HandleScript(SpellEffIndex /*effIndex*/)
+ bool Load()
{
- Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- Player* player = caster->ToPlayer();
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber())
{
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
@@ -340,10 +342,14 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader
class spell_gen_remove_flight_auras_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript);
+
void HandleScript(SpellEffIndex /*effIndex*/)
{
- GetHitUnit()->RemoveAurasByType(SPELL_AURA_FLY);
- GetHitUnit()->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ if (Unit* target = GetHitUnit())
+ {
+ target->RemoveAurasByType(SPELL_AURA_FLY);
+ target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ }
}
void Register()
@@ -376,22 +382,21 @@ class spell_gen_leeching_swarm : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
+ if (!sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_DMG) || !sSpellMgr->GetSpellInfo(SPELL_LEECHING_SWARM_HEAL))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
- if (Unit* caster = GetCaster())
+ Unit* caster = GetCaster();
+ if (Unit* target = GetTarget())
{
- int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount());
+ int32 lifeLeeched = target->CountPctFromCurHealth(aurEff->GetAmount());
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
- caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
+ caster->CastCustomSpell(target, SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
// Heal
caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
}
@@ -500,31 +505,16 @@ class spell_gen_trick : public SpellScriptLoader
PrepareSpellScript(spell_gen_trick_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF))
+ if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE)
+ || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE)
+ || !sSpellMgr->GetSpellInfo(SPELL_SKELETON_COSTUME) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_TRICK_BUFF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
+ Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
uint8 gender = target->getGender();
@@ -550,7 +540,7 @@ class spell_gen_trick : public SpellScriptLoader
break;
}
- GetCaster()->CastSpell(target, spellId, true, NULL);
+ caster->CastSpell(target, spellId, true, NULL);
}
}
@@ -585,21 +575,18 @@ class spell_gen_trick_or_treat : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_TRICK))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_TREAT))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRICK) || !sSpellMgr->GetSpellInfo(SPELL_TREAT) || !sSpellMgr->GetSpellInfo(SPELL_TRICKED_OR_TREATED))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
+ Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
- GetCaster()->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
- GetCaster()->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
+ caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
+ caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL);
}
}
@@ -661,11 +648,14 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
{
PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
+ if (!sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER) || !sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
return false;
return true;
}
@@ -673,10 +663,7 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
- if (!caster)
- return;
SpellInfo const* spellInfo = GetSpellInfo();
-
caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)->GetRecoveryTime() / IN_MILLISECONDS);
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
data << uint64(caster->GetGUID());
@@ -729,8 +716,9 @@ class spell_gen_animal_blood : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (GetUnitOwner()->IsInWater())
- GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true);
+ if (Unit* owner = GetUnitOwner())
+ if (owner->IsInWater())
+ owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}
void Register()
@@ -761,6 +749,11 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM))
@@ -770,9 +763,9 @@ class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if (Player* caster = GetCaster()->ToPlayer())
- if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
- caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
+ Player* caster = GetCaster()->ToPlayer();
+ if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
+ caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
}
void Register()
@@ -796,13 +789,15 @@ class spell_gen_gunship_portal : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
- void HandleScript(SpellEffIndex /*effIndex*/)
+ bool Load()
{
- Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- if (Battleground* bg = caster->ToPlayer()->GetBattleground())
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Battleground* bg = caster->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_IC)
bg->DoAction(1, caster->GetGUID());
}
@@ -821,7 +816,7 @@ class spell_gen_gunship_portal : public SpellScriptLoader
enum parachuteIC
{
- SPELL_PARACHUTE_IC = 66657
+ SPELL_PARACHUTE_IC = 66657,
};
class spell_gen_parachute_ic : public SpellScriptLoader
@@ -835,13 +830,9 @@ class spell_gen_parachute_ic : public SpellScriptLoader
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
- Unit* target = GetTarget();
-
- if (!target->ToPlayer())
- return;
-
- if (target->ToPlayer()->m_movementInfo.fallTime > 2000)
- target->CastSpell(target, SPELL_PARACHUTE_IC, true);
+ if (Player* target = GetTarget()->ToPlayer())
+ if (target->m_movementInfo.fallTime > 2000)
+ target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}
void Register()
@@ -868,7 +859,7 @@ class spell_gen_dungeon_credit : public SpellScriptLoader
bool Load()
{
_handled = false;
- return true;
+ return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void CreditEncounter()
@@ -878,9 +869,9 @@ class spell_gen_dungeon_credit : public SpellScriptLoader
return;
_handled = true;
- if (GetCaster()->GetTypeId() == TYPEID_UNIT)
- if (InstanceScript* instance = GetCaster()->GetInstanceScript())
- instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, GetCaster());
+ Unit* caster = GetCaster();
+ if (InstanceScript* instance = caster->GetInstanceScript())
+ instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, caster);
}
void Register()
@@ -906,9 +897,14 @@ class spell_gen_profession_research : public SpellScriptLoader
{
PrepareSpellScript(spell_gen_profession_research_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
SpellCastResult CheckRequirement()
{
- if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
+ if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER);
return SPELL_FAILED_CUSTOM_ERROR;
@@ -978,19 +974,11 @@ class spell_generic_clone_weapon : public SpellScriptLoader
class spell_generic_clone_weapon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_generic_clone_weapon_SpellScript);
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED))
+ if (!sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_WEAPON_3) || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND)
+ || !sSpellMgr->GetSpellInfo(SPELL_COPY_OFFHAND_2) || !sSpellMgr->GetSpellInfo(SPELL_COPY_RANGED))
return false;
return true;
}
@@ -999,57 +987,56 @@ class spell_generic_clone_weapon : public SpellScriptLoader
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
- Unit* target = GetHitUnit();
-
- if (!target)
- return;
+ if (Unit* target = GetHitUnit())
+ {
- uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
- target->CastSpell(caster, spellId, true);
+ uint32 spellId = uint32(GetSpellInfo()->Effects[EFFECT_0].CalcValue());
+ target->CastSpell(caster, spellId, true);
- if (target->GetTypeId() == TYPEID_PLAYER)
- return;
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ return;
- switch (GetSpellInfo()->Id)
- {
- case SPELL_COPY_WEAPON:
- case SPELL_COPY_WEAPON_2:
- case SPELL_COPY_WEAPON_3:
+ switch (GetSpellInfo()->Id)
{
- if (Player* player = caster->ToPlayer())
+ case SPELL_COPY_WEAPON:
+ case SPELL_COPY_WEAPON_2:
+ case SPELL_COPY_WEAPON_3:
{
- if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
+ if (Player* player = caster->ToPlayer())
+ {
+ if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
+ }
+ else
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
+ break;
}
- else
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
- break;
- }
- case SPELL_COPY_OFFHAND:
- case SPELL_COPY_OFFHAND_2:
- {
- if (Player* player = caster->ToPlayer())
+ case SPELL_COPY_OFFHAND:
+ case SPELL_COPY_OFFHAND_2:
{
- if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
+ if (Player* player = caster->ToPlayer())
+ {
+ if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
+ }
+ else
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
+ break;
}
- else
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
- break;
- }
- case SPELL_COPY_RANGED:
- {
- if (Player* player = caster->ToPlayer())
+ case SPELL_COPY_RANGED:
{
- if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
+ if (Player* player = caster->ToPlayer())
+ {
+ if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
+ }
+ else
+ target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
+ break;
}
- else
- target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
- break;
+ default:
+ break;
}
- default:
- break;
}
}
@@ -1095,10 +1082,10 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
void AchievementCredit(SpellEffIndex /*effIndex*/)
{
// but in effect handling OriginalCaster can become NULL
- if (!GetOriginalCaster() || !GetHitGObj() || GetHitGObj()->GetGOInfo()->type != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
- return;
-
- GetOriginalCaster()->CastSpell(GetOriginalCaster(), SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
+ if (Unit* originalCaster = GetOriginalCaster())
+ if (GameObject* go = GetHitGObj())
+ if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
+ originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
}
void Register()
@@ -1131,10 +1118,11 @@ class spell_gen_turkey_marker : public SpellScriptLoader
{
// store stack apply times, so we can pop them while they expire
_applyTimes.push_back(getMSTime());
+ Unit* target = GetTarget();
// on stack 15 cast the achievement crediting spell
if (GetStackAmount() >= 15)
- GetTarget()->CastSpell(GetTarget(), SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
+ target->CastSpell(target, SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
@@ -1208,29 +1196,28 @@ class spell_gen_magic_rooster : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- Player* target = GetHitPlayer();
- if (!target)
- return;
+ if (Player* target = GetHitPlayer())
+ {
+ // prevent client crashes from stacking mounts
+ target->RemoveAurasByType(SPELL_AURA_MOUNTED);
- // prevent client crashes from stacking mounts
- target->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
+ switch (target->getRace())
+ {
+ case RACE_DRAENEI:
+ if (target->getGender() == GENDER_MALE)
+ spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
+ break;
+ case RACE_TAUREN:
+ if (target->getGender() == GENDER_MALE)
+ spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
+ break;
+ default:
+ break;
+ }
- uint32 spellId = SPELL_MAGIC_ROOSTER_NORMAL;
- switch (target->getRace())
- {
- case RACE_DRAENEI:
- if (target->getGender() == GENDER_MALE)
- spellId = SPELL_MAGIC_ROOSTER_DRAENEI_MALE;
- break;
- case RACE_TAUREN:
- if (target->getGender() == GENDER_MALE)
- spellId = SPELL_MAGIC_ROOSTER_TAUREN_MALE;
- break;
- default:
- break;
+ target->CastSpell(target, spellId, true);
}
-
- target->CastSpell(target, spellId, true);
}
void Register()
@@ -1258,7 +1245,6 @@ public:
{
if (!GetCastItem())
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
-
return SPELL_CAST_OK;
}
@@ -1335,12 +1321,14 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_vehicle_scaling_AuraScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
Unit* caster = GetCaster();
- if (!caster || !caster->ToPlayer())
- return;
-
float factor;
uint16 baseItemLevel;
@@ -1379,21 +1367,23 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
};
-class spell_gen_oracle_wolvar_reputation: public SpellScriptLoader
+class spell_gen_oracle_wolvar_reputation : public SpellScriptLoader
{
-public:
- spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }
-
- class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript)
+ public:
+ spell_gen_oracle_wolvar_reputation() : SpellScriptLoader("spell_gen_oracle_wolvar_reputation") { }
- void HandleDummy(SpellEffIndex effIndex)
+ class spell_gen_oracle_wolvar_reputation_SpellScript : public SpellScript
{
+ PrepareSpellScript(spell_gen_oracle_wolvar_reputation_SpellScript);
- if (Player* player = GetCaster()->ToPlayer())
+ bool Load()
{
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Player* player = GetCaster()->ToPlayer();
uint32 factionId = GetSpellInfo()->Effects[effIndex].CalcValue();
int32 repChange = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
@@ -1410,18 +1400,16 @@ public:
// EFFECT_INDEX_2 most likely update at war state, we already handle this in SetReputation
}
- }
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_gen_oracle_wolvar_reputation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_gen_oracle_wolvar_reputation_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_gen_oracle_wolvar_reputation_SpellScript();
- }
};
enum DamageReductionAura
@@ -1435,53 +1423,48 @@ enum DamageReductionAura
class spell_gen_damage_reduction_aura : public SpellScriptLoader
{
-public:
- spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }
-
- class spell_gen_damage_reduction_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_gen_damage_reduction_AuraScript);
+ public:
+ spell_gen_damage_reduction_aura() : SpellScriptLoader("spell_gen_damage_reduction_aura") { }
- bool Validate(SpellInfo const* /*SpellEntry*/)
+ class spell_gen_damage_reduction_AuraScript : public AuraScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
- return false;
- return true;
- }
+ PrepareAuraScript(spell_gen_damage_reduction_AuraScript);
- void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
- }
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA))
+ return false;
+ return true;
+ }
- void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA))
- return;
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
+ }
- if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_RENEWED_HOPE) ||
- target->HasAura(SPELL_VIGILANCE))
- return;
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
+ target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
+ target->HasAura(SPELL_RENEWED_HOPE) ||
+ target->HasAura(SPELL_VIGILANCE)))
+ target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
+ }
- target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
- }
+ void Register()
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
- void Register()
+ };
+
+ AuraScript* GetAuraScript() const
{
- OnEffectApply += AuraEffectApplyFn(spell_gen_damage_reduction_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- OnEffectRemove += AuraEffectRemoveFn(spell_gen_damage_reduction_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ return new spell_gen_damage_reduction_AuraScript();
}
-
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_gen_damage_reduction_AuraScript();
- }
};
class spell_gen_luck_of_the_draw : public SpellScriptLoader
@@ -1493,6 +1476,11 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript);
+ bool Load()
+ {
+ return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
+ }
+
// cheap hax to make it have update calls
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
{
@@ -1502,30 +1490,30 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
void Update(AuraEffect* /*effect*/)
{
- if (GetUnitOwner()->GetTypeId() != TYPEID_PLAYER)
- return;
-
- const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(GetUnitOwner()->GetGUID());
- LfgDungeonSet::const_iterator itr = dungeons.begin();
-
- if (itr == dungeons.end())
+ if (Player* owner = GetUnitOwner()->ToPlayer())
{
- Remove(AURA_REMOVE_BY_DEFAULT);
- return;
- }
+ const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID());
+ LfgDungeonSet::const_iterator itr = dungeons.begin();
+
+ if (itr == dungeons.end())
+ {
+ Remove(AURA_REMOVE_BY_DEFAULT);
+ return;
+ }
- LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
- Group* group = GetUnitOwner()->ToPlayer()->GetGroup();
- Map const* map = GetUnitOwner()->GetMap();
- if (group && group->isLFGGroup())
- if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
- if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
- if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
- if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
- return; // in correct dungeon
+ LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
+ if (Group* group = owner->GetGroup())
+ if (Map const* map = owner->GetMap())
+ if (group->isLFGGroup())
+ if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
+ if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
+ if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty())
+ if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
+ return; // in correct dungeon
- Remove(AURA_REMOVE_BY_DEFAULT);
+ Remove(AURA_REMOVE_BY_DEFAULT);
+ }
}
void Register()
@@ -1541,6 +1529,178 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
}
};
+enum DummyTrigger
+{
+ SPELL_PERSISTANT_SHIELD_TRIGGERED = 26470,
+ SPELL_PERSISTANT_SHIELD = 26467,
+};
+
+class spell_gen_dummy_trigger : public SpellScriptLoader
+{
+ public:
+ spell_gen_dummy_trigger() : SpellScriptLoader("spell_gen_dummy_trigger") { }
+
+ class spell_gen_dummy_trigger_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_dummy_trigger_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_PERSISTANT_SHIELD))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ if (SpellInfo const* triggeredByAuraSpell = GetTriggeringSpell())
+ if (triggeredByAuraSpell->Id == SPELL_PERSISTANT_SHIELD_TRIGGERED)
+ caster->CastCustomSpell(target, SPELL_PERSISTANT_SHIELD_TRIGGERED, &damage, NULL, NULL, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_dummy_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_dummy_trigger_SpellScript();
+ }
+
+};
+
+class spell_gen_spirit_healer_res : public SpellScriptLoader
+{
+ public:
+ spell_gen_spirit_healer_res(): SpellScriptLoader("spell_gen_spirit_healer_res") { }
+
+ class spell_gen_spirit_healer_res_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_spirit_healer_res_SpellScript);
+
+ bool Load()
+ {
+ return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (Player* originalCaster = GetOriginalCaster()->ToPlayer())
+ {
+ if (Unit* target = GetHitUnit())
+ {
+ WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
+ data << uint64(target->GetGUID());
+ originalCaster->GetSession()->SendPacket(&data);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_spirit_healer_res_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_spirit_healer_res_SpellScript();
+ }
+};
+
+enum TransporterBackfires
+{
+ SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH = 23444,
+ SPELL_TRANSPORTER_EVIL_TWIN = 23445,
+ SPELL_TRANSPORTER_MALFUNCTION_MISS = 36902,
+};
+
+class spell_gen_gadgetzan_transporter_backfire : public SpellScriptLoader
+{
+ public:
+ spell_gen_gadgetzan_transporter_backfire() : SpellScriptLoader("spell_gen_gadgetzan_transporter_backfire") { }
+
+ class spell_gen_gadgetzan_transporter_backfire_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_gadgetzan_transporter_backfire_SpellScript)
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_EVIL_TWIN)
+ || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_MALFUNCTION_MISS))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ int32 r = irand(0, 119);
+ if (r < 20) // Transporter Malfunction - 1/6 polymorph
+ caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_POLYMORPH, true);
+ else if (r < 100) // Evil Twin - 4/6 evil twin
+ caster->CastSpell(caster, SPELL_TRANSPORTER_EVIL_TWIN, true);
+ else // Transporter Malfunction - 1/6 miss the target
+ caster->CastSpell(caster, SPELL_TRANSPORTER_MALFUNCTION_MISS, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_gadgetzan_transporter_backfire_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_gadgetzan_transporter_backfire_SpellScript();
+ }
+};
+
+enum GnomishTransporter
+{
+ SPELL_TRANSPORTER_SUCCESS = 23441,
+ SPELL_TRANSPORTER_FAILURE = 23446,
+};
+
+class spell_gen_gnomish_transporter : public SpellScriptLoader
+{
+ public:
+ spell_gen_gnomish_transporter() : SpellScriptLoader("spell_gen_gnomish_transporter") { }
+
+ class spell_gen_gnomish_transporter_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_gnomish_transporter_SpellScript)
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_TRANSPORTER_FAILURE))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE , true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_gnomish_transporter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_gnomish_transporter_SpellScript();
+ }
+};
+
enum DalaranDisguiseSpells
{
SPELL_SUNREAVER_DISGUISE_TRIGGER = 69672,
@@ -1565,15 +1725,11 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
switch (spellEntry->Id)
{
case SPELL_SUNREAVER_DISGUISE_TRIGGER:
- if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
return false;
break;
case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
- if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
+ if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
return false;
break;
}
@@ -1599,7 +1755,6 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
default:
break;
}
-
GetCaster()->CastSpell(player, spellId, true);
}
}
@@ -2354,6 +2509,47 @@ class spell_gen_tournament_pennant : public SpellScriptLoader
}
};
+enum ChaosBlast
+{
+ SPELL_CHAOS_BLAST = 37675,
+};
+
+class spell_gen_chaos_blast : public SpellScriptLoader
+{
+ public:
+ spell_gen_chaos_blast() : SpellScriptLoader("spell_gen_chaos_blast") { }
+
+ class spell_gen_chaos_blast_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_chaos_blast_SpellScript)
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CHAOS_BLAST))
+ return false;
+ return true;
+ }
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 basepoints0 = 100;
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ caster->CastCustomSpell(target, SPELL_CHAOS_BLAST, &basepoints0, NULL, NULL, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_chaos_blast_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_chaos_blast_SpellScript();
+ }
+
+};
+
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -2387,6 +2583,10 @@ void AddSC_generic_spell_scripts()
new spell_gen_oracle_wolvar_reputation();
new spell_gen_damage_reduction_aura();
new spell_gen_luck_of_the_draw();
+ new spell_gen_dummy_trigger();
+ new spell_gen_spirit_healer_res();
+ new spell_gen_gadgetzan_transporter_backfire();
+ new spell_gen_gnomish_transporter();
new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
new spell_gen_elune_candle();
@@ -2398,4 +2598,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_summon_tournament_mount();
new spell_gen_on_tournament_mount();
new spell_gen_tournament_pennant();
+ new spell_gen_chaos_blast();
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 8a3424ab1e7..855af75cd83 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -21,9 +21,13 @@
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
-#include "ScriptPCH.h"
-#include "SpellAuraEffects.h"
+#include "ScriptMgr.h"
+#include "Cell.h"
+#include "CellImpl.h"
#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
enum HunterSpells
{
@@ -45,219 +49,215 @@ enum HunterSpells
// 13161 Aspect of the Beast
class spell_hun_aspect_of_the_beast : public SpellScriptLoader
{
-public:
- spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { }
+ public:
+ spell_hun_aspect_of_the_beast() : SpellScriptLoader("spell_hun_aspect_of_the_beast") { }
- class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript)
- bool Validate(SpellInfo const* /*entry*/)
+ class spell_hun_aspect_of_the_beast_AuraScript : public AuraScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET))
- return false;
- return true;
- }
+ PrepareAuraScript(spell_hun_aspect_of_the_beast_AuraScript);
- void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (!GetCaster())
- return;
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- Unit* caster = GetCaster();
- if (caster->ToPlayer())
- if (Pet* pet = caster->ToPlayer()->GetPet())
- pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET);
- }
+ bool Validate(SpellInfo const* /*entry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET))
+ return false;
+ return true;
+ }
- void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- if (!GetCaster())
- return;
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Player* caster = GetCaster()->ToPlayer())
+ if (Pet* pet = caster->GetPet())
+ pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET);
+ }
- Unit* caster = GetCaster();
- if (caster->ToPlayer())
- if (caster->ToPlayer()->GetPet())
- caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true);
- }
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Player* caster = GetCaster()->ToPlayer())
+ if (caster->GetPet())
+ caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true);
+ }
- void Register()
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- AfterEffectApply += AuraEffectApplyFn(spell_hun_aspect_of_the_beast_AuraScript::OnApply, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
- AfterEffectRemove += AuraEffectRemoveFn(spell_hun_aspect_of_the_beast_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_UNTRACKABLE, AURA_EFFECT_HANDLE_REAL);
+ return new spell_hun_aspect_of_the_beast_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_hun_aspect_of_the_beast_AuraScript();
- }
};
// 53209 Chimera Shot
class spell_hun_chimera_shot : public SpellScriptLoader
{
-public:
- spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
+ public:
+ spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
- class spell_hun_chimera_shot_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_chimera_shot_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_hun_chimera_shot_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT))
- return false;
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER))
- return false;
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_hun_chimera_shot_SpellScript);
- void HandleScriptEffect(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- Unit* unitTarget = GetHitUnit();
- if (!unitTarget)
- return;
-
- uint32 spellId = 0;
- int32 basePoint = 0;
- Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
- for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
- {
- Aura* aura = i->second->GetBase();
- if (aura->GetCasterGUID() != caster->GetGUID())
- continue;
-
- // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
- flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
- if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
- continue;
- if (AuraEffect const* aurEff = aura->GetEffect(0))
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* unitTarget = GetHitUnit())
{
- // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
- if (familyFlag[0] & 0x4000)
- {
- int32 TickCount = aurEff->GetTotalTicks();
- spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
- basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
- ApplyPctN(basePoint, TickCount * 40);
- }
- // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
- else if (familyFlag[1] & 0x00000080)
+ uint32 spellId = 0;
+ int32 basePoint = 0;
+ Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
- int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
- spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER;
-
- // Amount of one aura tick
- basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
- int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
- if (basePoint > casterBasePoint)
- basePoint = casterBasePoint;
- ApplyPctN(basePoint, TickCount * 60);
+ Aura* aura = i->second->GetBase();
+ if (aura->GetCasterGUID() != caster->GetGUID())
+ continue;
+
+ // Search only Serpent Sting, Viper Sting, Scorpid Sting auras
+ flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags;
+ if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
+ continue;
+ if (AuraEffect const* aurEff = aura->GetEffect(0))
+ {
+ // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
+ if (familyFlag[0] & 0x4000)
+ {
+ int32 TickCount = aurEff->GetTotalTicks();
+ spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
+ basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
+ ApplyPctN(basePoint, TickCount * 40);
+ }
+ // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
+ else if (familyFlag[1] & 0x00000080)
+ {
+ int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
+ spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER;
+
+ // Amount of one aura tick
+ basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
+ int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
+ if (basePoint > casterBasePoint)
+ basePoint = casterBasePoint;
+ ApplyPctN(basePoint, TickCount * 60);
+ }
+ // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
+ else if (familyFlag[0] & 0x00008000)
+ spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID;
+ // ?? nothing say in spell desc (possibly need addition check)
+ //if (familyFlag & 0x0000010000000000LL || // dot
+ // familyFlag & 0x0000100000000000LL) // stun
+ //{
+ // spellId = 53366; // 53366 Chimera Shot - Wyvern
+ //}
+
+ // Refresh aura duration
+ aura->RefreshDuration();
+ }
+ break;
}
- // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
- else if (familyFlag[0] & 0x00008000)
- spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID;
- // ?? nothing say in spell desc (possibly need addition check)
- //if (familyFlag & 0x0000010000000000LL || // dot
- // familyFlag & 0x0000100000000000LL) // stun
- //{
- // spellId = 53366; // 53366 Chimera Shot - Wyvern
- //}
-
- // Refresh aura duration
- aura->RefreshDuration();
+ if (spellId)
+ caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
+ if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
+ caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));
}
- break;
}
- if (spellId)
- caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
- if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
- caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));
- }
- void Register()
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ return new spell_hun_chimera_shot_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_chimera_shot_SpellScript();
- }
};
// 53412 Invigoration
class spell_hun_invigoration : public SpellScriptLoader
{
-public:
- spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
+ public:
+ spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
- class spell_hun_invigoration_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_invigoration_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_hun_invigoration_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_hun_invigoration_SpellScript);
- void HandleScriptEffect(SpellEffIndex /*effIndex*/)
- {
- if (Unit* unitTarget = GetHitUnit())
- if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
- if (roll_chance_i(aurEff->GetAmount()))
- unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* unitTarget = GetHitUnit())
+ if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
+ if (roll_chance_i(aurEff->GetAmount()))
+ unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ return new spell_hun_invigoration_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_invigoration_SpellScript();
- }
};
class spell_hun_last_stand_pet : public SpellScriptLoader
{
-public:
- spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
+ public:
+ spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
- class spell_hun_last_stand_pet_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_last_stand_pet_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_hun_last_stand_pet_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
- caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
+ return false;
+ return true;
+ }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
+ caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to pet's Last Stand
+ OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- // add dummy effect spell handler to pet's Last Stand
- OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_hun_last_stand_pet_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_last_stand_pet_SpellScript();
- }
};
class spell_hun_masters_call : public SpellScriptLoader
@@ -267,14 +267,11 @@ class spell_hun_masters_call : public SpellScriptLoader
class spell_hun_masters_call_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_hun_masters_call_SpellScript)
+ PrepareSpellScript(spell_hun_masters_call_SpellScript);
+
bool Validate(SpellInfo const* spellEntry)
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED))
- return false;
- if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()))
- return false;
- if (!sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue()))
+ if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue()))
return false;
return true;
}
@@ -312,80 +309,86 @@ class spell_hun_masters_call : public SpellScriptLoader
class spell_hun_readiness : public SpellScriptLoader
{
-public:
- spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
+ public:
+ spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
- class spell_hun_readiness_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_readiness_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_hun_readiness_SpellScript : public SpellScript
{
- Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
- const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
-
- ///! If spellId in cooldown map isn't valid, the above will return a null pointer.
- if (spellInfo &&
- spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
- spellInfo->Id != HUNTER_SPELL_READINESS &&
- spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
- spellInfo->GetRecoveryTime() > 0)
- caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- else
- ++itr;
+ PrepareSpellScript(spell_hun_readiness_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
- }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
+ const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
+
+ ///! If spellId in cooldown map isn't valid, the above will return a null pointer.
+ if (spellInfo &&
+ spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ spellInfo->Id != HUNTER_SPELL_READINESS &&
+ spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
+ spellInfo->GetRecoveryTime() > 0)
+ caster->RemoveSpellCooldown((itr++)->first, true);
+ else
+ ++itr;
+ }
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Readiness
+ OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- // add dummy effect spell handler to Readiness
- OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_hun_readiness_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_readiness_SpellScript();
- }
};
// 37506 Scatter Shot
class spell_hun_scatter_shot : public SpellScriptLoader
{
-public:
- spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
+ public:
+ spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
- class spell_hun_scatter_shot_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_scatter_shot_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_hun_scatter_shot_SpellScript : public SpellScript
{
- Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- // break Auto Shot and autohit
- caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- caster->AttackStop();
- caster->ToPlayer()->SendAttackSwingCancelAttack();
- }
+ PrepareSpellScript(spell_hun_scatter_shot_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ // break Auto Shot and autohit
+ caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+ caster->AttackStop();
+ caster->SendAttackSwingCancelAttack();
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_hun_scatter_shot_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_scatter_shot_SpellScript();
- }
};
// 53302, 53303, 53304 Sniper Training
@@ -397,169 +400,164 @@ enum eSniperTrainingSpells
class spell_hun_sniper_training : public SpellScriptLoader
{
-public:
- spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
-
- class spell_hun_sniper_training_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_hun_sniper_training_AuraScript)
- bool Validate(SpellInfo const* /*entry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1))
- return false;
- return true;
- }
+ public:
+ spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
- void HandlePeriodic(AuraEffect const* aurEff)
+ class spell_hun_sniper_training_AuraScript : public AuraScript
{
- PreventDefaultAction();
- if (aurEff->GetAmount() > 0)
- return;
+ PrepareAuraScript(spell_hun_sniper_training_AuraScript);
- Unit* caster = GetCaster();
+ bool Validate(SpellInfo const* /*entry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1) || !sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1))
+ return false;
+ return true;
+ }
- if (!caster)
- return;
+ void HandlePeriodic(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+ if (aurEff->GetAmount() <= 0)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
+ if (Unit* target = GetTarget())
+ if (!target->HasAura(spellId))
+ {
+ SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId);
+ Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target;
+ triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
+ }
+ }
+ }
- uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
- Unit* target = GetTarget();
- if (!target->HasAura(spellId))
+ void HandleUpdatePeriodic(AuraEffect* aurEff)
{
- SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId);
- Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target;
- triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
+ if (Player* playerTarget = GetUnitOwner()->ToPlayer())
+ {
+ int32 baseAmount = aurEff->GetBaseAmount();
+ int32 amount = playerTarget->isMoving() ?
+ playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
+ aurEff->GetAmount() - 1;
+ aurEff->SetAmount(amount);
+ }
}
- }
- void HandleUpdatePeriodic(AuraEffect* aurEff)
- {
- Unit* target = GetUnitOwner();
- if (Player* playerTarget = target->ToPlayer())
+ void Register()
{
- int32 baseAmount = aurEff->GetBaseAmount();
- int32 amount = playerTarget->isMoving() ?
- target->CalculateSpellDamage(target, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) :
- aurEff->GetAmount() - 1;
- aurEff->SetAmount(amount);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
- }
+ };
- void Register()
+ AuraScript* GetAuraScript() const
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
- OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ return new spell_hun_sniper_training_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_hun_sniper_training_AuraScript();
- }
};
class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
{
-public:
- spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
+ public:
+ spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
- class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED))
- return false;
- if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript);
- void HandleScript(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- Unit* owner = caster->GetOwner();
- if (!owner || caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
- return;
- owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
- caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
- }
+ bool Load()
+ {
+ if (!GetCaster()->isPet())
+ return false;
+ return true;
+ }
- void Register()
- {
- // add dummy effect spell handler to pet's Last Stand
- OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED) || !sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* owner = caster->GetOwner())
+ if (!caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
+ {
+ owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
+ caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
+ }
+ }
- bool Load()
+ void Register()
+ {
+ // add dummy effect spell handler to pet's Last Stand
+ OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- if (!GetCaster()->isPet())
- return false;
- return true;
+ return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
- }
};
class spell_hun_pet_carrion_feeder : public SpellScriptLoader
{
-public:
- spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
+ public:
+ spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
- class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript);
- SpellCastResult CheckIfCorpseNear()
- {
- Unit* caster = GetCaster();
- float max_range = GetSpellInfo()->GetMaxRange(false);
- WorldObject* result = NULL;
- // search for nearby enemy corpse in range
- Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY);
- Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
- caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
- if (!result)
- return SPELL_FAILED_NO_EDIBLE_CORPSES;
- return SPELL_CAST_OK;
- }
+ bool Load()
+ {
+ if (!GetCaster()->isPet())
+ return false;
+ return true;
+ }
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
+ return false;
+ return true;
+ }
- void Register()
- {
- // add dummy effect spell handler to pet's Last Stand
- OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
- }
+ SpellCastResult CheckIfCorpseNear()
+ {
+ Unit* caster = GetCaster();
+ float max_range = GetSpellInfo()->GetMaxRange(false);
+ WorldObject* result = NULL;
+ // search for nearby enemy corpse in range
+ Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY);
+ Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
+ caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
+ if (!result)
+ return SPELL_FAILED_NO_EDIBLE_CORPSES;
+ return SPELL_CAST_OK;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false);
+ }
- bool Load()
+ void Register()
+ {
+ // add dummy effect spell handler to pet's Last Stand
+ OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- if (!GetCaster()->isPet())
- return false;
- return true;
+ return new spell_hun_pet_carrion_feeder_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_hun_pet_carrion_feeder_SpellScript();
- }
};
void AddSC_hunter_spell_scripts()
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index b40879d500e..416869d98ce 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -21,55 +21,59 @@
* Scriptnames of files in this file should be prefixed with "spell_item_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
// Generic script for handling item dummy effects which trigger another spell.
class spell_item_trigger_spell : public SpellScriptLoader
{
-private:
- uint32 _triggeredSpellId;
-
-public:
- spell_item_trigger_spell(const char* name, uint32 triggeredSpellId) : SpellScriptLoader(name), _triggeredSpellId(triggeredSpellId) { }
-
- class spell_item_trigger_spell_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_item_trigger_spell_SpellScript)
private:
uint32 _triggeredSpellId;
public:
- spell_item_trigger_spell_SpellScript(uint32 triggeredSpellId) : SpellScript(), _triggeredSpellId(triggeredSpellId) { }
+ spell_item_trigger_spell(const char* name, uint32 triggeredSpellId) : SpellScriptLoader(name), _triggeredSpellId(triggeredSpellId) { }
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_item_trigger_spell_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(_triggeredSpellId))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_item_trigger_spell_SpellScript);
+ private:
+ uint32 _triggeredSpellId;
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Item* pItem = GetCastItem())
- GetCaster()->CastSpell(GetCaster(), _triggeredSpellId, true, pItem);
- }
+ public:
+ spell_item_trigger_spell_SpellScript(uint32 triggeredSpellId) : SpellScript(), _triggeredSpellId(triggeredSpellId) { }
- void Register()
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(_triggeredSpellId))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Item* pItem = GetCastItem())
+ caster->CastSpell(caster, _triggeredSpellId, true, pItem);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_trigger_spell_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_trigger_spell_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_trigger_spell_SpellScript(_triggeredSpellId);
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_trigger_spell_SpellScript(_triggeredSpellId);
- }
};
// http://www.wowhead.com/item=6522 Deviate Fish
// 8063 Deviate Fish
-enum eDeviateFishSpells
+enum DeviateFishSpells
{
SPELL_SLEEPY = 8064,
SPELL_INVIGORATE = 8065,
@@ -80,46 +84,48 @@ enum eDeviateFishSpells
class spell_item_deviate_fish : public SpellScriptLoader
{
-public:
- spell_item_deviate_fish() : SpellScriptLoader("spell_item_deviate_fish") { }
-
- class spell_item_deviate_fish_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_item_deviate_fish_SpellScript)
public:
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- for (uint32 spellId = SPELL_SLEEPY; spellId <= SPELL_HEALTHY_SPIRIT; ++spellId)
- if (!sSpellMgr->GetSpellInfo(spellId))
- return false;
- return true;
- }
+ spell_item_deviate_fish() : SpellScriptLoader("spell_item_deviate_fish") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_deviate_fish_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_deviate_fish_SpellScript);
- uint32 spellId = urand(SPELL_SLEEPY, SPELL_HEALTHY_SPIRIT);
- pCaster->CastSpell(pCaster, spellId, true, NULL);
- }
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- void Register()
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ for (uint32 spellId = SPELL_SLEEPY; spellId <= SPELL_HEALTHY_SPIRIT; ++spellId)
+ if (!sSpellMgr->GetSpellInfo(spellId))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = urand(SPELL_SLEEPY, SPELL_HEALTHY_SPIRIT);
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_deviate_fish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_deviate_fish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_deviate_fish_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_deviate_fish_SpellScript();
- }
};
// http://www.wowhead.com/item=47499 Flask of the North
// 67019 Flask of the North
-enum eFlaskOfTheNorthSpells
+enum FlaskOfTheNorthSpells
{
SPELL_FLASK_OF_THE_NORTH_SP = 67016,
SPELL_FLASK_OF_THE_NORTH_AP = 67017,
@@ -128,75 +134,68 @@ enum eFlaskOfTheNorthSpells
class spell_item_flask_of_the_north : public SpellScriptLoader
{
-public:
- spell_item_flask_of_the_north() : SpellScriptLoader("spell_item_flask_of_the_north") { }
-
- class spell_item_flask_of_the_north_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_flask_of_the_north_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_SP))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_AP))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_STR))
- return false;
- return true;
- }
+ spell_item_flask_of_the_north() : SpellScriptLoader("spell_item_flask_of_the_north") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_flask_of_the_north_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_flask_of_the_north_SpellScript);
- std::vector<uint32> possibleSpells;
- switch (pCaster->getClass())
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- case CLASS_WARLOCK:
- case CLASS_MAGE:
- case CLASS_PRIEST:
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
- break;
- case CLASS_DEATH_KNIGHT:
- case CLASS_WARRIOR:
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR);
- break;
- case CLASS_ROGUE:
- case CLASS_HUNTER:
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP);
- break;
- case CLASS_DRUID:
- case CLASS_PALADIN:
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR);
- break;
- case CLASS_SHAMAN:
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
- possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP);
- break;
+ if (!sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_SP) || !sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_AP) || !sSpellMgr->GetSpellInfo(SPELL_FLASK_OF_THE_NORTH_STR))
+ return false;
+ return true;
}
- pCaster->CastSpell(pCaster, possibleSpells[irand(0, (possibleSpells.size() - 1))], true, NULL);
- }
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ std::vector<uint32> possibleSpells;
+ switch (caster->getClass())
+ {
+ case CLASS_WARLOCK:
+ case CLASS_MAGE:
+ case CLASS_PRIEST:
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
+ break;
+ case CLASS_DEATH_KNIGHT:
+ case CLASS_WARRIOR:
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR);
+ break;
+ case CLASS_ROGUE:
+ case CLASS_HUNTER:
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP);
+ break;
+ case CLASS_DRUID:
+ case CLASS_PALADIN:
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_STR);
+ break;
+ case CLASS_SHAMAN:
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_SP);
+ possibleSpells.push_back(SPELL_FLASK_OF_THE_NORTH_AP);
+ break;
+ }
- void Register()
+ caster->CastSpell(caster, possibleSpells[irand(0, (possibleSpells.size() - 1))], true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_flask_of_the_north_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_flask_of_the_north_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_flask_of_the_north_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_flask_of_the_north_SpellScript();
- }
};
// http://www.wowhead.com/item=10645 Gnomish Death Ray
// 13280 Gnomish Death Ray
-enum eGnomishDeathRay
+enum GnomishDeathRay
{
SPELL_GNOMISH_DEATH_RAY_SELF = 13493,
SPELL_GNOMISH_DEATH_RAY_TARGET = 13279,
@@ -204,49 +203,47 @@ enum eGnomishDeathRay
class spell_item_gnomish_death_ray : public SpellScriptLoader
{
-public:
- spell_item_gnomish_death_ray() : SpellScriptLoader("spell_item_gnomish_death_ray") { }
-
- class spell_item_gnomish_death_ray_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_gnomish_death_ray_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_SELF))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_TARGET))
- return false;
- return true;
- }
+ spell_item_gnomish_death_ray() : SpellScriptLoader("spell_item_gnomish_death_ray") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_gnomish_death_ray_SpellScript : public SpellScript
{
- if (Unit* target = GetHitUnit())
+ PrepareSpellScript(spell_item_gnomish_death_ray_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- Unit* pCaster = GetCaster();
- if (urand(0, 99) < 15)
- pCaster->CastSpell(pCaster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure
- else
- pCaster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL);
+ if (!sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_SELF) || !sSpellMgr->GetSpellInfo(SPELL_GNOMISH_DEATH_RAY_TARGET))
+ return false;
+ return true;
}
- }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ if (urand(0, 99) < 15)
+ caster->CastSpell(caster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure
+ else
+ caster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_gnomish_death_ray_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_item_gnomish_death_ray_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_gnomish_death_ray_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_gnomish_death_ray_SpellScript();
- }
};
// http://www.wowhead.com/item=27388 Mr. Pinchy
// 33060 Make a Wish
-enum eMakeAWish
+enum MakeAWish
{
SPELL_MR_PINCHYS_BLESSING = 33053,
SPELL_SUMMON_MIGHTY_MR_PINCHY = 33057,
@@ -257,115 +254,110 @@ enum eMakeAWish
class spell_item_make_a_wish : public SpellScriptLoader
{
-public:
- spell_item_make_a_wish() : SpellScriptLoader("spell_item_make_a_wish") { }
-
- class spell_item_make_a_wish_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_make_a_wish_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_BLESSING))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_MIGHTY_MR_PINCHY))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FURIOUS_MR_PINCHY))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_TINY_MAGICAL_CRAWDAD))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_GIFT))
- return false;
- return true;
- }
+ spell_item_make_a_wish() : SpellScriptLoader("spell_item_make_a_wish") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_make_a_wish_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_make_a_wish_SpellScript);
- uint32 spellId = SPELL_MR_PINCHYS_GIFT;
- switch (urand(1, 5))
+ bool Load()
{
- case 1: spellId = SPELL_MR_PINCHYS_BLESSING; break;
- case 2: spellId = SPELL_SUMMON_MIGHTY_MR_PINCHY; break;
- case 3: spellId = SPELL_SUMMON_FURIOUS_MR_PINCHY; break;
- case 4: spellId = SPELL_TINY_MAGICAL_CRAWDAD; break;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
- pCaster->CastSpell(pCaster, spellId, true, NULL);
- }
- void Register()
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_BLESSING) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_MIGHTY_MR_PINCHY) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_FURIOUS_MR_PINCHY) || !sSpellMgr->GetSpellInfo(SPELL_TINY_MAGICAL_CRAWDAD) || !sSpellMgr->GetSpellInfo(SPELL_MR_PINCHYS_GIFT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = SPELL_MR_PINCHYS_GIFT;
+ switch (urand(1, 5))
+ {
+ case 1: spellId = SPELL_MR_PINCHYS_BLESSING; break;
+ case 2: spellId = SPELL_SUMMON_MIGHTY_MR_PINCHY; break;
+ case 3: spellId = SPELL_SUMMON_FURIOUS_MR_PINCHY; break;
+ case 4: spellId = SPELL_TINY_MAGICAL_CRAWDAD; break;
+ }
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_make_a_wish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_make_a_wish_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_make_a_wish_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_make_a_wish_SpellScript();
- }
};
// http://www.wowhead.com/item=32686 Mingo's Fortune Giblets
// 40802 Mingo's Fortune Generator
class spell_item_mingos_fortune_generator : public SpellScriptLoader
{
-public:
- spell_item_mingos_fortune_generator() : SpellScriptLoader("spell_item_mingos_fortune_generator") { }
+ public:
+ spell_item_mingos_fortune_generator() : SpellScriptLoader("spell_item_mingos_fortune_generator") { }
- class spell_item_mingos_fortune_generator_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_item_mingos_fortune_generator_SpellScript)
- void HandleDummy(SpellEffIndex effIndex)
- {
- // Selecting one from Bloodstained Fortune item
- uint32 newitemid;
- switch (urand(1, 20))
- {
- case 1: newitemid = 32688; break;
- case 2: newitemid = 32689; break;
- case 3: newitemid = 32690; break;
- case 4: newitemid = 32691; break;
- case 5: newitemid = 32692; break;
- case 6: newitemid = 32693; break;
- case 7: newitemid = 32700; break;
- case 8: newitemid = 32701; break;
- case 9: newitemid = 32702; break;
- case 10: newitemid = 32703; break;
- case 11: newitemid = 32704; break;
- case 12: newitemid = 32705; break;
- case 13: newitemid = 32706; break;
- case 14: newitemid = 32707; break;
- case 15: newitemid = 32708; break;
- case 16: newitemid = 32709; break;
- case 17: newitemid = 32710; break;
- case 18: newitemid = 32711; break;
- case 19: newitemid = 32712; break;
- case 20: newitemid = 32713; break;
- default:
- return;
+ class spell_item_mingos_fortune_generator_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_mingos_fortune_generator_SpellScript);
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ // Selecting one from Bloodstained Fortune item
+ uint32 newitemid;
+ switch (urand(1, 20))
+ {
+ case 1: newitemid = 32688; break;
+ case 2: newitemid = 32689; break;
+ case 3: newitemid = 32690; break;
+ case 4: newitemid = 32691; break;
+ case 5: newitemid = 32692; break;
+ case 6: newitemid = 32693; break;
+ case 7: newitemid = 32700; break;
+ case 8: newitemid = 32701; break;
+ case 9: newitemid = 32702; break;
+ case 10: newitemid = 32703; break;
+ case 11: newitemid = 32704; break;
+ case 12: newitemid = 32705; break;
+ case 13: newitemid = 32706; break;
+ case 14: newitemid = 32707; break;
+ case 15: newitemid = 32708; break;
+ case 16: newitemid = 32709; break;
+ case 17: newitemid = 32710; break;
+ case 18: newitemid = 32711; break;
+ case 19: newitemid = 32712; break;
+ case 20: newitemid = 32713; break;
+ default:
+ return;
+ }
+
+ CreateItem(effIndex, newitemid);
}
- CreateItem(effIndex, newitemid);
- }
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_mingos_fortune_generator_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_mingos_fortune_generator_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_mingos_fortune_generator_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_mingos_fortune_generator_SpellScript();
- }
};
// http://www.wowhead.com/item=10720 Gnomish Net-o-Matic Projector
// 13120 Net-o-Matic
-enum eNetOMaticSpells
+enum NetOMaticSpells
{
SPELL_NET_O_MATIC_TRIGGERED1 = 16566,
SPELL_NET_O_MATIC_TRIGGERED2 = 13119,
@@ -374,54 +366,50 @@ enum eNetOMaticSpells
class spell_item_net_o_matic : public SpellScriptLoader
{
-public:
- spell_item_net_o_matic() : SpellScriptLoader("spell_item_net_o_matic") { }
-
- class spell_item_net_o_matic_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_net_o_matic_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED1))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED2))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED3))
- return false;
- return true;
- }
+ spell_item_net_o_matic() : SpellScriptLoader("spell_item_net_o_matic") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_net_o_matic_SpellScript : public SpellScript
{
- if (Unit* target = GetHitUnit())
+ PrepareSpellScript(spell_item_net_o_matic_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- uint32 spellId = SPELL_NET_O_MATIC_TRIGGERED3;
- uint32 roll = urand(0, 99);
- if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
- spellId = SPELL_NET_O_MATIC_TRIGGERED1;
- else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
- spellId = SPELL_NET_O_MATIC_TRIGGERED2;
+ if (!sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_NET_O_MATIC_TRIGGERED3))
+ return false;
+ return true;
+ }
- GetCaster()->CastSpell(target, spellId, true, NULL);
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ {
+ uint32 spellId = SPELL_NET_O_MATIC_TRIGGERED3;
+ uint32 roll = urand(0, 99);
+ if (roll < 2) // 2% for 30 sec self root (off-like chance unknown)
+ spellId = SPELL_NET_O_MATIC_TRIGGERED1;
+ else if (roll < 4) // 2% for 20 sec root, charge to target (off-like chance unknown)
+ spellId = SPELL_NET_O_MATIC_TRIGGERED2;
+
+ GetCaster()->CastSpell(target, spellId, true, NULL);
+ }
}
- }
- void Register()
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_net_o_matic_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_item_net_o_matic_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_net_o_matic_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_net_o_matic_SpellScript();
- }
};
// http://www.wowhead.com/item=8529 Noggenfogger Elixir
// 16589 Noggenfogger Elixir
-enum eNoggenfoggerElixirSpells
+enum NoggenfoggerElixirSpells
{
SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1 = 16595,
SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2 = 16593,
@@ -430,55 +418,53 @@ enum eNoggenfoggerElixirSpells
class spell_item_noggenfogger_elixir : public SpellScriptLoader
{
-public:
- spell_item_noggenfogger_elixir() : SpellScriptLoader("spell_item_noggenfogger_elixir") { }
-
- class spell_item_noggenfogger_elixir_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_noggenfogger_elixir_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3))
- return false;
- return true;
- }
+ spell_item_noggenfogger_elixir() : SpellScriptLoader("spell_item_noggenfogger_elixir") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_noggenfogger_elixir_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_noggenfogger_elixir_SpellScript);
- uint32 spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3;
- switch (urand(1, 3))
+ bool Load()
{
- case 1: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1; break;
- case 2: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2; break;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
- pCaster->CastSpell(pCaster, spellId, true, NULL);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3))
+ return false;
+ return true;
+ }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED3;
+ switch (urand(1, 3))
+ {
+ case 1: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED1; break;
+ case 2: spellId = SPELL_NOGGENFOGGER_ELIXIR_TRIGGERED2; break;
+ }
+
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_noggenfogger_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_noggenfogger_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_noggenfogger_elixir_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_noggenfogger_elixir_SpellScript();
- }
};
// http://www.wowhead.com/item=6657 Savory Deviate Delight
// 8213 Savory Deviate Delight
-enum eSavoryDeviateDelight
+enum SavoryDeviateDelight
{
SPELL_FLIP_OUT_MALE = 8219,
SPELL_FLIP_OUT_FEMALE = 8220,
@@ -488,53 +474,55 @@ enum eSavoryDeviateDelight
class spell_item_savory_deviate_delight : public SpellScriptLoader
{
-public:
- spell_item_savory_deviate_delight() : SpellScriptLoader("spell_item_savory_deviate_delight") { }
-
- class spell_item_savory_deviate_delight_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_savory_deviate_delight_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- for (uint32 spellId = SPELL_FLIP_OUT_MALE; spellId <= SPELL_YAAARRRR_FEMALE; ++spellId)
- if (!sSpellMgr->GetSpellInfo(spellId))
- return false;
- return true;
- }
+ spell_item_savory_deviate_delight() : SpellScriptLoader("spell_item_savory_deviate_delight") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_savory_deviate_delight_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_savory_deviate_delight_SpellScript);
- uint32 spellId = 0;
- switch (urand(1, 2))
+ bool Load()
{
- // Flip Out - ninja
- case 1: spellId = (pCaster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
- // Yaaarrrr - pirate
- case 2: spellId = (pCaster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
- pCaster->CastSpell(pCaster, spellId, true, NULL);
- }
- void Register()
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ for (uint32 spellId = SPELL_FLIP_OUT_MALE; spellId <= SPELL_YAAARRRR_FEMALE; ++spellId)
+ if (!sSpellMgr->GetSpellInfo(spellId))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = 0;
+ switch (urand(1, 2))
+ {
+ // Flip Out - ninja
+ case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
+ // Yaaarrrr - pirate
+ case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
+ }
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_savory_deviate_delight_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_savory_deviate_delight_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_savory_deviate_delight_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_savory_deviate_delight_SpellScript();
- }
};
// http://www.wowhead.com/item=7734 Six Demon Bag
// 14537 Six Demon Bag
-enum eSixDemonBagSpells
+enum SixDemonBagSpells
{
SPELL_FROSTBOLT = 11538,
SPELL_POLYMORPH = 14621,
@@ -546,77 +534,66 @@ enum eSixDemonBagSpells
class spell_item_six_demon_bag : public SpellScriptLoader
{
-public:
- spell_item_six_demon_bag() : SpellScriptLoader("spell_item_six_demon_bag") { }
-
- class spell_item_six_demon_bag_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_six_demon_bag_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_FROSTBOLT))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_POLYMORPH))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FELHOUND_MINION))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_FIREBALL))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_CHAIN_LIGHTNING))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_ENVELOPING_WINDS))
- return false;
- return true;
- }
+ spell_item_six_demon_bag() : SpellScriptLoader("spell_item_six_demon_bag") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_six_demon_bag_SpellScript : public SpellScript
{
- if (Unit* target = GetHitUnit())
+ PrepareSpellScript(spell_item_six_demon_bag_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- Unit* pCaster = GetCaster();
+ if (!sSpellMgr->GetSpellInfo(SPELL_FROSTBOLT) || !sSpellMgr->GetSpellInfo(SPELL_POLYMORPH) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_FELHOUND_MINION) || !sSpellMgr->GetSpellInfo(SPELL_FIREBALL) || !sSpellMgr->GetSpellInfo(SPELL_CHAIN_LIGHTNING) || !sSpellMgr->GetSpellInfo(SPELL_ENVELOPING_WINDS))
+ return false;
+ return true;
+ }
- uint32 spellId = 0;
- uint32 rand = urand(0, 99);
- if (rand < 25) // Fireball (25% chance)
- spellId = SPELL_FIREBALL;
- else if (rand < 50) // Frostball (25% chance)
- spellId = SPELL_FROSTBOLT;
- else if (rand < 70) // Chain Lighting (20% chance)
- spellId = SPELL_CHAIN_LIGHTNING;
- else if (rand < 80) // Polymorph (10% chance)
- {
- spellId = SPELL_POLYMORPH;
- if (urand(0, 100) <= 30) // 30% chance to self-cast
- target = pCaster;
- }
- else if (rand < 95) // Enveloping Winds (15% chance)
- spellId = SPELL_ENVELOPING_WINDS;
- else // Summon Felhund minion (5% chance)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
{
- spellId = SPELL_SUMMON_FELHOUND_MINION;
- target = pCaster;
+ uint32 spellId = 0;
+ uint32 rand = urand(0, 99);
+ if (rand < 25) // Fireball (25% chance)
+ spellId = SPELL_FIREBALL;
+ else if (rand < 50) // Frostball (25% chance)
+ spellId = SPELL_FROSTBOLT;
+ else if (rand < 70) // Chain Lighting (20% chance)
+ spellId = SPELL_CHAIN_LIGHTNING;
+ else if (rand < 80) // Polymorph (10% chance)
+ {
+ spellId = SPELL_POLYMORPH;
+ if (urand(0, 100) <= 30) // 30% chance to self-cast
+ target = caster;
+ }
+ else if (rand < 95) // Enveloping Winds (15% chance)
+ spellId = SPELL_ENVELOPING_WINDS;
+ else // Summon Felhund minion (5% chance)
+ {
+ spellId = SPELL_SUMMON_FELHOUND_MINION;
+ target = caster;
+ }
+
+ caster->CastSpell(target, spellId, true, GetCastItem());
}
+ }
- pCaster->CastSpell(target, spellId, true, GetCastItem());
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_six_demon_bag_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_item_six_demon_bag_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_six_demon_bag_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_six_demon_bag_SpellScript();
- }
};
// http://www.wowhead.com/item=44012 Underbelly Elixir
// 59640 Underbelly Elixir
-enum eUnderbellyElixirSpells
+enum UnderbellyElixirSpells
{
SPELL_UNDERBELLY_ELIXIR_TRIGGERED1 = 59645,
SPELL_UNDERBELLY_ELIXIR_TRIGGERED2 = 59831,
@@ -625,49 +602,46 @@ enum eUnderbellyElixirSpells
class spell_item_underbelly_elixir : public SpellScriptLoader
{
-public:
- spell_item_underbelly_elixir() : SpellScriptLoader("spell_item_underbelly_elixir") { }
-
- class spell_item_underbelly_elixir_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_item_underbelly_elixir_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED1))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED2))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED3))
- return false;
- return true;
- }
+ spell_item_underbelly_elixir() : SpellScriptLoader("spell_item_underbelly_elixir") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_item_underbelly_elixir_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ PrepareSpellScript(spell_item_underbelly_elixir_SpellScript);
- uint32 spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED3;
- switch (urand(1, 3))
+ bool Load()
{
- case 1: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED1; break;
- case 2: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED2; break;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED1) || !sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED2) || !sSpellMgr->GetSpellInfo(SPELL_UNDERBELLY_ELIXIR_TRIGGERED3))
+ return false;
+ return true;
}
- pCaster->CastSpell(pCaster, spellId, true, NULL);
- }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ uint32 spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED3;
+ switch (urand(1, 3))
+ {
+ case 1: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED1; break;
+ case 2: spellId = SPELL_UNDERBELLY_ELIXIR_TRIGGERED2; break;
+ }
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_item_underbelly_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_item_underbelly_elixir_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_item_underbelly_elixir_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_item_underbelly_elixir_SpellScript();
- }
};
enum eShadowmourneVisuals
@@ -684,17 +658,11 @@ public:
class spell_item_shadowmourne_AuraScript : public AuraScript
{
- public:
- PrepareAuraScript(spell_item_shadowmourne_AuraScript)
- spell_item_shadowmourne_AuraScript() : AuraScript() { }
+ PrepareAuraScript(spell_item_shadowmourne_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
+ if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF))
return false;
return true;
}
@@ -702,7 +670,6 @@ public:
void OnStackChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
-
switch (GetStackAmount())
{
case 1:
@@ -716,6 +683,8 @@ public:
target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH);
target->CastSpell(target, SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF, true);
break;
+ default:
+ break;
}
}
@@ -757,11 +726,7 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader
bool Validate(SpellInfo const* /*spell*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_HOLD_VISUAL))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT_SELF))
+ if (!sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_HOLD_VISUAL) || !sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT) || !sSpellMgr->GetSpellInfo(SPELL_AIR_RIFLE_SHOOT_SELF))
return false;
return true;
}
@@ -769,17 +734,18 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- if (!GetHitUnit())
- return;
-
- GetCaster()->CastSpell(GetCaster(), SPELL_AIR_RIFLE_HOLD_VISUAL, true);
- // needed because this spell shares GCD with its triggered spells (which must not be cast with triggered flag)
- if (Player* player = GetCaster()->ToPlayer())
- player->GetGlobalCooldownMgr().CancelGlobalCooldown(GetSpellInfo());
- if (urand(0, 4))
- GetCaster()->CastSpell(GetHitUnit(), SPELL_AIR_RIFLE_SHOOT, false);
- else
- GetCaster()->CastSpell(GetCaster(), SPELL_AIR_RIFLE_SHOOT_SELF, false);
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ caster->CastSpell(caster, SPELL_AIR_RIFLE_HOLD_VISUAL, true);
+ // needed because this spell shares GCD with its triggered spells (which must not be cast with triggered flag)
+ if (Player* player = caster->ToPlayer())
+ player->GetGlobalCooldownMgr().CancelGlobalCooldown(GetSpellInfo());
+ if (urand(0, 4))
+ caster->CastSpell(target, SPELL_AIR_RIFLE_SHOOT, false);
+ else
+ caster->CastSpell(caster, SPELL_AIR_RIFLE_SHOOT_SELF, false);
+ }
}
void Register()
@@ -794,7 +760,7 @@ class spell_item_red_rider_air_rifle : public SpellScriptLoader
}
};
-enum eGenericData
+enum GenericData
{
SPELL_ARCANITE_DRAGONLING = 19804,
SPELL_BATTLE_CHICKEN = 13166,
@@ -826,14 +792,11 @@ class spell_item_create_heart_candy : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- if (!GetHitUnit() || !GetHitUnit()->ToPlayer())
- return;
-
- Player* target = GetHitUnit()->ToPlayer();
-
- static const uint32 items[] = {ITEM_HEART_CANDY_1, ITEM_HEART_CANDY_2, ITEM_HEART_CANDY_3, ITEM_HEART_CANDY_4, ITEM_HEART_CANDY_5, ITEM_HEART_CANDY_6, ITEM_HEART_CANDY_7, ITEM_HEART_CANDY_8};
-
- target->AddItem(items[urand(0, 7)], 1);
+ if (Player* target = GetHitPlayer())
+ {
+ static const uint32 items[] = {ITEM_HEART_CANDY_1, ITEM_HEART_CANDY_2, ITEM_HEART_CANDY_3, ITEM_HEART_CANDY_4, ITEM_HEART_CANDY_5, ITEM_HEART_CANDY_6, ITEM_HEART_CANDY_7, ITEM_HEART_CANDY_8};
+ target->AddItem(items[urand(0, 7)], 1);
+ }
}
void Register()
@@ -857,9 +820,14 @@ class spell_item_book_of_glyph_mastery : public SpellScriptLoader
{
PrepareSpellScript(spell_item_book_of_glyph_mastery_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
SpellCastResult CheckRequirement()
{
- if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
+ if (HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_LEARNED_EVERYTHING);
return SPELL_FAILED_CUSTOM_ERROR;
@@ -939,7 +907,7 @@ class spell_item_map_of_the_geyser_fields : public SpellScriptLoader
SpellCastResult CheckSinkholes()
{
Unit* caster = GetCaster();
- if (caster->FindNearestCreature(NPC_SOUTH_SINKHOLE, 30.0f, true) ||
+ if (caster->FindNearestCreature(NPC_SOUTH_SINKHOLE, 30.0f, true) ||
caster->FindNearestCreature(NPC_NORTHEAST_SINKHOLE, 30.0f, true) ||
caster->FindNearestCreature(NPC_NORTHWEST_SINKHOLE, 30.0f, true))
return SPELL_CAST_OK;
@@ -978,11 +946,7 @@ class spell_item_vanquished_clutches : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_CRUSHER))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_CONSTRICTOR))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_CORRUPTOR))
+ if (!sSpellMgr->GetSpellInfo(SPELL_CRUSHER) || !sSpellMgr->GetSpellInfo(SPELL_CONSTRICTOR) || !sSpellMgr->GetSpellInfo(SPELL_CORRUPTOR))
return false;
return true;
}
@@ -990,7 +954,8 @@ class spell_item_vanquished_clutches : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
uint32 spellId = RAND(SPELL_CRUSHER, SPELL_CONSTRICTOR, SPELL_CORRUPTOR);
- GetCaster()->CastSpell(GetCaster(), spellId, true);
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, spellId, true);
}
void Register()
@@ -1019,9 +984,6 @@ enum AshbringerSounds
SOUND_ASHBRINGER_10 = 8926, // "Scarlet Crusade is pure no longer"
SOUND_ASHBRINGER_11 = 8927, // "Balnazzar's crusade corrupted my son"
SOUND_ASHBRINGER_12 = 8928, // "Kill them all!"
-
- SPELL_ASHBRINGER = 28282, // Ashbringer - Inflicts the will of the Ashbringer upon the wielder
- SPELL_ASHBRINGER_TR = 28441 // AB Effect 000
};
class spell_item_ashbringer : public SpellScriptLoader
@@ -1031,28 +993,24 @@ class spell_item_ashbringer : public SpellScriptLoader
class spell_item_ashbringer_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_item_ashbringer_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ PrepareSpellScript(spell_item_ashbringer_SpellScript);
+
+ bool Load()
{
- if (!sSpellMgr->GetSpellInfo(SPELL_ASHBRINGER))
- return false;
- return true;
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void OnDummyEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- Unit* caster = GetCaster();
- if (Player* player = caster->ToPlayer())
- {
- uint32 sound_id = RAND( SOUND_ASHBRINGER_1, SOUND_ASHBRINGER_2, SOUND_ASHBRINGER_3, SOUND_ASHBRINGER_4, SOUND_ASHBRINGER_5, SOUND_ASHBRINGER_6,
- SOUND_ASHBRINGER_7, SOUND_ASHBRINGER_8, SOUND_ASHBRINGER_9, SOUND_ASHBRINGER_10, SOUND_ASHBRINGER_11, SOUND_ASHBRINGER_12 );
+ Player* player = GetCaster()->ToPlayer();
+ uint32 sound_id = RAND( SOUND_ASHBRINGER_1, SOUND_ASHBRINGER_2, SOUND_ASHBRINGER_3, SOUND_ASHBRINGER_4, SOUND_ASHBRINGER_5, SOUND_ASHBRINGER_6,
+ SOUND_ASHBRINGER_7, SOUND_ASHBRINGER_8, SOUND_ASHBRINGER_9, SOUND_ASHBRINGER_10, SOUND_ASHBRINGER_11, SOUND_ASHBRINGER_12 );
- // Ashbringers effect (spellID 28441) retriggers every 5 seconds, with a chance of making it say one of the above 12 sounds
- if (urand(0, 60) < 1)
- player->PlayDirectSound(sound_id, player);
- }
+ // Ashbringers effect (spellID 28441) retriggers every 5 seconds, with a chance of making it say one of the above 12 sounds
+ if (urand(0, 60) < 1)
+ player->PlayDirectSound(sound_id, player);
}
void Register()
@@ -1080,9 +1038,7 @@ enum MagicEater
class spell_magic_eater_food : public SpellScriptLoader
{
public:
- spell_magic_eater_food() : SpellScriptLoader("spell_magic_eater_food")
- {
- }
+ spell_magic_eater_food() : SpellScriptLoader("spell_magic_eater_food") {}
class spell_magic_eater_food_AuraScript : public AuraScript
{
@@ -1092,7 +1048,6 @@ class spell_magic_eater_food : public SpellScriptLoader
{
PreventDefaultAction();
Unit* target = GetTarget();
-
switch (urand(0, 5))
{
case 0:
@@ -1113,7 +1068,7 @@ class spell_magic_eater_food : public SpellScriptLoader
case 5:
target->CastSpell(target, SPELL_WELL_FED_5, true);
break;
- }
+ }
}
void Register()
@@ -1128,6 +1083,872 @@ class spell_magic_eater_food : public SpellScriptLoader
}
};
+class spell_item_shimmering_vessel : public SpellScriptLoader
+{
+ public:
+ spell_item_shimmering_vessel() : SpellScriptLoader("spell_item_shimmering_vessel") { }
+
+ class spell_item_shimmering_vessel_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_shimmering_vessel_SpellScript);
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (Creature* target = GetHitCreature())
+ target->setDeathState(JUST_ALIVED);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_shimmering_vessel_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_shimmering_vessel_SpellScript();
+ }
+};
+
+enum PurifyHelboarMeat
+{
+ SPELL_SUMMON_PURIFIED_HELBOAR_MEAT = 29277,
+ SPELL_SUMMON_TOXIC_HELBOAR_MEAT = 29278,
+};
+
+class spell_item_purify_helboar_meat : public SpellScriptLoader
+{
+ public:
+ spell_item_purify_helboar_meat() : SpellScriptLoader("spell_item_purify_helboar_meat") { }
+
+ class spell_item_purify_helboar_meat_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_purify_helboar_meat_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_PURIFIED_HELBOAR_MEAT) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_TOXIC_HELBOAR_MEAT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, roll_chance_i(50) ? SPELL_SUMMON_PURIFIED_HELBOAR_MEAT : SPELL_SUMMON_TOXIC_HELBOAR_MEAT, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_purify_helboar_meat_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_purify_helboar_meat_SpellScript();
+ }
+};
+
+enum CrystalPrison
+{
+ OBJECT_IMPRISONED_DOOMGUARD = 179644,
+};
+
+class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader
+{
+ public:
+ spell_item_crystal_prison_dummy_dnd() : SpellScriptLoader("spell_item_crystal_prison_dummy_dnd") { }
+
+ class spell_item_crystal_prison_dummy_dnd_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_crystal_prison_dummy_dnd_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sObjectMgr->GetGameObjectTemplate(OBJECT_IMPRISONED_DOOMGUARD))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (Creature* target = GetHitCreature())
+ if (target->isDead() && !target->isPet())
+ {
+ GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL)));
+ target->DespawnOrUnsummon();
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_crystal_prison_dummy_dnd_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_crystal_prison_dummy_dnd_SpellScript();
+ }
+};
+
+enum ReindeerTransformation
+{
+ SPELL_FLYING_REINDEER_310 = 44827,
+ SPELL_FLYING_REINDEER_280 = 44825,
+ SPELL_FLYING_REINDEER_60 = 44824,
+ SPELL_REINDEER_100 = 25859,
+ SPELL_REINDEER_60 = 25858,
+};
+
+class spell_item_reindeer_transformation : public SpellScriptLoader
+{
+ public:
+ spell_item_reindeer_transformation() : SpellScriptLoader("spell_item_reindeer_transformation") { }
+
+ class spell_item_reindeer_transformation_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_reindeer_transformation_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_310) || !sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_280)
+ || !sSpellMgr->GetSpellInfo(SPELL_FLYING_REINDEER_60) || !sSpellMgr->GetSpellInfo(SPELL_REINDEER_100)
+ || !sSpellMgr->GetSpellInfo(SPELL_REINDEER_60))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (caster->HasAuraType(SPELL_AURA_MOUNTED))
+ {
+ float flyspeed = caster->GetSpeedRate(MOVE_FLIGHT);
+ float speed = caster->GetSpeedRate(MOVE_RUN);
+
+ caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ //5 different spells used depending on mounted speed and if mount can fly or not
+
+ if (flyspeed >= 4.1f)
+ // Flying Reindeer
+ caster->CastSpell(caster, SPELL_FLYING_REINDEER_310, true); //310% flying Reindeer
+ else if (flyspeed >= 3.8f)
+ // Flying Reindeer
+ caster->CastSpell(caster, SPELL_FLYING_REINDEER_280, true); //280% flying Reindeer
+ else if (flyspeed >= 1.6f)
+ // Flying Reindeer
+ caster->CastSpell(caster, SPELL_FLYING_REINDEER_60, true); //60% flying Reindeer
+ else if (speed >= 2.0f)
+ // Reindeer
+ caster->CastSpell(caster, SPELL_REINDEER_100, true); //100% ground Reindeer
+ else
+ // Reindeer
+ caster->CastSpell(caster, SPELL_REINDEER_60, true); //60% ground Reindeer
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_reindeer_transformation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_reindeer_transformation_SpellScript();
+ }
+};
+
+enum NighInvulnerability
+{
+ SPELL_NIGH_INVULNERABILITY = 30456,
+ SPELL_COMPLETE_VULNERABILITY = 30457,
+};
+
+class spell_item_nigh_invulnerability : public SpellScriptLoader
+{
+ public:
+ spell_item_nigh_invulnerability() : SpellScriptLoader("spell_item_nigh_invulnerability") { }
+
+ class spell_item_nigh_invulnerability_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_nigh_invulnerability_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_NIGH_INVULNERABILITY) || !sSpellMgr->GetSpellInfo(SPELL_COMPLETE_VULNERABILITY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (Item* castItem = GetCastItem())
+ {
+ if (roll_chance_i(86)) // Nigh-Invulnerability - success
+ caster->CastSpell(caster, SPELL_NIGH_INVULNERABILITY, true, castItem);
+ else // Complete Vulnerability - backfire in 14% casts
+ caster->CastSpell(caster, SPELL_COMPLETE_VULNERABILITY, true, castItem);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_nigh_invulnerability_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_nigh_invulnerability_SpellScript();
+ }
+};
+
+enum Poultryzer
+{
+ SPELL_POULTRYIZER_SUCCESS = 30501,
+ SPELL_POULTRYIZER_BACKFIRE = 30504,
+};
+
+class spell_item_poultryizer : public SpellScriptLoader
+{
+ public:
+ spell_item_poultryizer() : SpellScriptLoader("spell_item_poultryizer") { }
+
+ class spell_item_poultryizer_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_poultryizer_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_POULTRYIZER_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_POULTRYIZER_BACKFIRE))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (GetCastItem() && GetHitUnit())
+ GetCaster()->CastSpell(GetHitUnit(), roll_chance_i(80) ? SPELL_POULTRYIZER_SUCCESS : SPELL_POULTRYIZER_BACKFIRE , true, GetCastItem());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_poultryizer_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_poultryizer_SpellScript();
+ }
+};
+
+enum SocretharsStone
+{
+ SPELL_SOCRETHAR_TO_SEAT = 35743,
+ SPELL_SOCRETHAR_FROM_SEAT = 35744,
+};
+
+class spell_item_socrethars_stone : public SpellScriptLoader
+{
+ public:
+ spell_item_socrethars_stone() : SpellScriptLoader("spell_item_socrethars_stone") { }
+
+ class spell_item_socrethars_stone_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_socrethars_stone_SpellScript);
+
+ bool Load()
+ {
+ return (GetCaster()->GetAreaId() == 3900 || GetCaster()->GetAreaId() == 3742);
+ }
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SOCRETHAR_TO_SEAT) || !sSpellMgr->GetSpellInfo(SPELL_SOCRETHAR_FROM_SEAT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ switch (caster->GetAreaId())
+ {
+ case 3900:
+ caster->CastSpell(caster, SPELL_SOCRETHAR_TO_SEAT, true);
+ break;
+ case 3742:
+ caster->CastSpell(caster, SPELL_SOCRETHAR_FROM_SEAT, true);
+ break;
+ default:
+ return;
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_socrethars_stone_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_socrethars_stone_SpellScript();
+ }
+};
+
+enum DemonBroiledSurprise
+{
+ QUEST_SUPER_HOT_STEW = 11379,
+ SPELL_CREATE_DEMON_BROILED_SURPRISE = 43753,
+ NPC_ABYSSAL_FLAMEBRINGER = 19973,
+};
+
+class spell_item_demon_broiled_surprise : public SpellScriptLoader
+{
+ public:
+ spell_item_demon_broiled_surprise() : SpellScriptLoader("spell_item_demon_broiled_surprise") { }
+
+ class spell_item_demon_broiled_surprise_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_demon_broiled_surprise_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_DEMON_BROILED_SURPRISE) || !sObjectMgr->GetCreatureTemplate(NPC_ABYSSAL_FLAMEBRINGER) || !sObjectMgr->GetQuestTemplate(QUEST_SUPER_HOT_STEW))
+ return false;
+ return true;
+ }
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* player = GetCaster();
+ player->CastSpell(player, SPELL_CREATE_DEMON_BROILED_SURPRISE, false);
+ }
+
+ SpellCastResult CheckRequirement()
+ {
+ Player* player = GetCaster()->ToPlayer();
+ if (player->GetQuestStatus(QUEST_SUPER_HOT_STEW) != QUEST_STATUS_INCOMPLETE)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+
+ if (Creature* creature = player->FindNearestCreature(NPC_ABYSSAL_FLAMEBRINGER, 10, false))
+ if (creature->isDead())
+ return SPELL_CAST_OK;
+ return SPELL_FAILED_NOT_HERE;
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_demon_broiled_surprise_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ OnCheckCast += SpellCheckCastFn(spell_item_demon_broiled_surprise_SpellScript::CheckRequirement);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_demon_broiled_surprise_SpellScript();
+ }
+};
+
+enum CompleteRaptorCapture
+{
+ SPELL_RAPTOR_CAPTURE_CREDIT = 42337,
+};
+
+class spell_item_complete_raptor_capture : public SpellScriptLoader
+{
+ public:
+ spell_item_complete_raptor_capture() : SpellScriptLoader("spell_item_complete_raptor_capture") { }
+
+ class spell_item_complete_raptor_capture_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_complete_raptor_capture_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_RAPTOR_CAPTURE_CREDIT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (GetHitCreature())
+ {
+ GetHitCreature()->DespawnOrUnsummon();
+
+ //cast spell Raptor Capture Credit
+ caster->CastSpell(caster, SPELL_RAPTOR_CAPTURE_CREDIT, true, NULL);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_complete_raptor_capture_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_complete_raptor_capture_SpellScript();
+ }
+};
+
+enum ImpaleLeviroth
+{
+ NPC_LEVIROTH = 26452,
+ SPELL_LEVIROTH_SELF_IMPALE = 49882
+};
+
+class spell_item_impale_leviroth : public SpellScriptLoader
+{
+ public:
+ spell_item_impale_leviroth() : SpellScriptLoader("spell_item_impale_leviroth") { }
+
+ class spell_item_impale_leviroth_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_impale_leviroth_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sObjectMgr->GetCreatureTemplate(NPC_LEVIROTH))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* target = GetHitCreature();
+ if (!target || target->GetEntry() != NPC_LEVIROTH || !target->HealthBelowPct(95))
+ return;
+
+ target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_impale_leviroth_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_impale_leviroth_SpellScript();
+ }
+};
+
+enum BrewfestMountTransformation
+{
+ SPELL_MOUNT_RAM_100 = 43900,
+ SPELL_MOUNT_RAM_60 = 43899,
+ SPELL_MOUNT_KODO_100 = 49379,
+ SPELL_MOUNT_KODO_60 = 49378,
+ SPELL_BREWFEST_MOUNT_TRANSFORM = 49357,
+ SPELL_BREWFEST_MOUNT_TRANSFORM_REVERSE = 52845,
+};
+
+class spell_item_brewfest_mount_transformation : public SpellScriptLoader
+{
+ public:
+ spell_item_brewfest_mount_transformation() : SpellScriptLoader("spell_item_brewfest_mount_transformation") { }
+
+ class spell_item_brewfest_mount_transformation_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_brewfest_mount_transformation_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MOUNT_RAM_100) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_RAM_60) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_KODO_100) || !sSpellMgr->GetSpellInfo(SPELL_MOUNT_KODO_60))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (caster->HasAuraType(SPELL_AURA_MOUNTED))
+ {
+ caster->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ uint32 spell_id;
+
+ switch (GetSpellInfo()->Id)
+ {
+ case SPELL_BREWFEST_MOUNT_TRANSFORM:
+ if (caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
+ spell_id = caster->GetTeam() == ALLIANCE ? SPELL_MOUNT_RAM_100 : SPELL_MOUNT_KODO_100 ;
+ else
+ spell_id = caster->GetTeam() == ALLIANCE ? SPELL_MOUNT_RAM_60 : SPELL_MOUNT_KODO_60 ;
+ break;
+ case SPELL_BREWFEST_MOUNT_TRANSFORM_REVERSE:
+ if (caster->GetSpeedRate(MOVE_RUN) >= 2.0f)
+ spell_id = caster->GetTeam() == HORDE ? SPELL_MOUNT_RAM_100 : SPELL_MOUNT_KODO_100 ;
+ else
+ spell_id = caster->GetTeam() == HORDE ? SPELL_MOUNT_RAM_60 : SPELL_MOUNT_KODO_60 ;
+ break;
+ default:
+ return;
+ }
+ caster->CastSpell(caster, spell_id, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_brewfest_mount_transformation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_brewfest_mount_transformation_SpellScript();
+ }
+};
+
+enum NitroBoots
+{
+ SPELL_NITRO_BOOTS_SUCCESS = 54861,
+ SPELL_NITRO_BOOTS_BACKFIRE = 46014,
+};
+
+class spell_item_nitro_boots : public SpellScriptLoader
+{
+ public:
+ spell_item_nitro_boots() : SpellScriptLoader("spell_item_nitro_boots") { }
+
+ class spell_item_nitro_boots_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_nitro_boots_SpellScript);
+
+ bool Load()
+ {
+ if (!GetCastItem())
+ return false;
+ return true;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_NITRO_BOOTS_SUCCESS) || !sSpellMgr->GetSpellInfo(SPELL_NITRO_BOOTS_BACKFIRE))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, roll_chance_i(95) ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_nitro_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_nitro_boots_SpellScript();
+ }
+};
+
+enum TeachLanguage
+{
+ SPELL_LEARN_GNOMISH_BINARY = 50242,
+ SPELL_LEARN_GOBLIN_BINARY = 50246,
+};
+
+class spell_item_teach_language : public SpellScriptLoader
+{
+ public:
+ spell_item_teach_language() : SpellScriptLoader("spell_item_teach_language") { }
+
+ class spell_item_teach_language_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_teach_language_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_LEARN_GNOMISH_BINARY) || !sSpellMgr->GetSpellInfo(SPELL_LEARN_GOBLIN_BINARY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+
+ if (roll_chance_i(34))
+ caster->CastSpell(caster,caster->GetTeam() == ALLIANCE ? SPELL_LEARN_GNOMISH_BINARY : SPELL_LEARN_GOBLIN_BINARY, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_teach_language_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_teach_language_SpellScript();
+ }
+};
+
+enum RocketBoots
+{
+ SPELL_ROCKET_BOOTS_PROC = 30452,
+};
+
+class spell_item_rocket_boots : public SpellScriptLoader
+{
+ public:
+ spell_item_rocket_boots() : SpellScriptLoader("spell_item_rocket_boots") { }
+
+ class spell_item_rocket_boots_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_rocket_boots_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_ROCKET_BOOTS_PROC))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Battleground* bg = caster->GetBattleground())
+ bg->EventPlayerDroppedFlag(caster);
+
+ caster->CastSpell(caster, SPELL_ROCKET_BOOTS_PROC, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_rocket_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_rocket_boots_SpellScript();
+ }
+};
+
+enum PygmyOil
+{
+ SPELL_PYGMY_OIL_PYGMY_AURA = 53806,
+ SPELL_PYGMY_OIL_SMALLER_AURA = 53805,
+};
+
+class spell_item_pygmy_oil : public SpellScriptLoader
+{
+ public:
+ spell_item_pygmy_oil() : SpellScriptLoader("spell_item_pygmy_oil") { }
+
+ class spell_item_pygmy_oil_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_pygmy_oil_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PYGMY_OIL_PYGMY_AURA) || !sSpellMgr->GetSpellInfo(SPELL_PYGMY_OIL_SMALLER_AURA))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ if (Aura* aura = caster->GetAura(SPELL_PYGMY_OIL_PYGMY_AURA))
+ aura->RefreshDuration();
+ else
+ {
+ aura = caster->GetAura(SPELL_PYGMY_OIL_SMALLER_AURA);
+ if (!aura || aura->GetStackAmount() < 5 || !roll_chance_i(50))
+ caster->CastSpell(caster, SPELL_PYGMY_OIL_SMALLER_AURA, true);
+ else
+ {
+ aura->Remove();
+ caster->CastSpell(caster, SPELL_PYGMY_OIL_PYGMY_AURA, true);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_pygmy_oil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_pygmy_oil_SpellScript();
+ }
+};
+
+class spell_item_unusual_compass : public SpellScriptLoader
+{
+ public:
+ spell_item_unusual_compass() : SpellScriptLoader("spell_item_unusual_compass") { }
+
+ class spell_item_unusual_compass_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_unusual_compass_SpellScript);
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ caster->SetOrientation(frand(0.0f, 62832.0f) / 10000.0f);
+ caster->SendMovementFlagUpdate();
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_unusual_compass_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_unusual_compass_SpellScript();
+ }
+};
+
+enum UDED
+{
+ NPC_IRONWOOL_MAMMOTH = 53806,
+ SPELL_MAMMOTH_CARCASS = 57444,
+ SPELL_MAMMOTH_MEAT = 54625,
+};
+
+class spell_item_uded : public SpellScriptLoader
+{
+ public:
+ spell_item_uded() : SpellScriptLoader("spell_item_uded") { }
+
+ class spell_item_uded_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_uded_SpellScript);
+
+ bool Load()
+ {
+ if (GetHitCreature() && GetHitCreature()->GetEntry() == NPC_IRONWOOL_MAMMOTH)
+ return true;
+ return false;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAMMOTH_CARCASS) || !sSpellMgr->GetSpellInfo(SPELL_MAMMOTH_MEAT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Unit* caster = GetCaster();
+ Creature* creature = GetHitCreature();
+ caster->CastSpell(caster,SPELL_MAMMOTH_CARCASS,true);
+
+ for (uint8 i = 0; i < 4; ++i)
+ caster->CastSpell(caster,SPELL_MAMMOTH_MEAT,true);
+
+ creature->Kill(creature);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_uded_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_uded_SpellScript();
+ }
+};
+
+enum ChickenCover
+{
+ SPELL_CHICKEN_NET = 51959,
+ SPELL_CAPTURE_CHICKEN_ESCAPE = 51037,
+ QUEST_CHICKEN_PARTY = 12702,
+ QUEST_FLOWN_THE_COOP = 12532,
+};
+
+class spell_item_chicken_cover : public SpellScriptLoader
+{
+ public:
+ spell_item_chicken_cover() : SpellScriptLoader("spell_item_chicken_cover") { }
+
+ class spell_item_chicken_cover_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_chicken_cover_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CHICKEN_NET) || !sSpellMgr->GetSpellInfo(SPELL_CAPTURE_CHICKEN_ESCAPE) || !sObjectMgr->GetQuestTemplate(QUEST_CHICKEN_PARTY) || !sObjectMgr->GetQuestTemplate(QUEST_FLOWN_THE_COOP))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Unit* target = GetHitUnit())
+ {
+ if (!target->HasAura(SPELL_CHICKEN_NET) && (caster->GetQuestStatus(QUEST_CHICKEN_PARTY) == QUEST_STATUS_INCOMPLETE || caster->GetQuestStatus(QUEST_FLOWN_THE_COOP) == QUEST_STATUS_INCOMPLETE))
+ {
+ caster->CastSpell(caster, SPELL_CAPTURE_CHICKEN_ESCAPE, true);
+ target->Kill(target);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_chicken_cover_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_item_chicken_cover_SpellScript();
+ }
+};
+
enum Refocus
{
SPELL_AIMED_SHOT = 19434,
@@ -1206,4 +2027,22 @@ void AddSC_item_spell_scripts()
new spell_item_ashbringer();
new spell_magic_eater_food();
new spell_item_refocus();
+ new spell_item_shimmering_vessel();
+ new spell_item_purify_helboar_meat();
+ new spell_item_crystal_prison_dummy_dnd();
+ new spell_item_reindeer_transformation();
+ new spell_item_nigh_invulnerability();
+ new spell_item_poultryizer();
+ new spell_item_socrethars_stone();
+ new spell_item_demon_broiled_surprise();
+ new spell_item_complete_raptor_capture();
+ new spell_item_impale_leviroth();
+ new spell_item_brewfest_mount_transformation();
+ new spell_item_nitro_boots();
+ new spell_item_teach_language();
+ new spell_item_rocket_boots();
+ new spell_item_pygmy_oil();
+ new spell_item_unusual_compass();
+ new spell_item_uded();
+ new spell_item_chicken_cover();
}
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index b0b619c8b08..ea1af10816b 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -21,7 +21,10 @@
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
+
enum MageSpells
{
@@ -45,7 +48,8 @@ class spell_mage_blast_wave : public SpellScriptLoader
class spell_mage_blast_wave_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_mage_blast_wave_SpellScript)
+ PrepareSpellScript(spell_mage_blast_wave_SpellScript);
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE))
@@ -78,16 +82,19 @@ class spell_mage_cold_snap : public SpellScriptLoader
class spell_mage_cold_snap_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_mage_cold_snap_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ PrepareSpellScript(spell_mage_cold_snap_SpellScript);
+
+ bool Load()
{
- Unit* caster = GetCaster();
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
// immediately finishes the cooldown on Frost spells
- const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
+ const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
@@ -96,7 +103,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0)
{
- caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ caster->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
@@ -123,7 +130,8 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader
class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript)
+ PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript);
+
static const uint32 spell_list[6];
bool Validate(SpellInfo const* /*spellEntry*/)
@@ -172,14 +180,11 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
class spell_mage_summon_water_elemental_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript)
+ PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript);
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
return false;
return true;
}
@@ -210,78 +215,79 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
// Frost Warding
class spell_mage_frost_warding_trigger : public SpellScriptLoader
{
-public:
- spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { }
-
- class spell_mage_frost_warding_trigger_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript);
+ public:
+ spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { }
- enum Spells
+ class spell_mage_frost_warding_trigger_AuraScript : public AuraScript
{
- SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776,
- SPELL_MAGE_FROST_WARDING_R1 = 28332,
- };
+ PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- return sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED)
- && sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1);
- }
+ enum Spells
+ {
+ SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776,
+ SPELL_MAGE_FROST_WARDING_R1 = 28332,
+ };
- void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
- {
- Unit* target = GetTarget();
- if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1))
+ return false;
+ return true;
+ }
- if (roll_chance_i(chance))
+ void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ {
+ Unit* target = GetTarget();
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
{
- absorbAmount = dmgInfo.GetDamage();
- int32 bp = absorbAmount;
- target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
+ int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+
+ if (roll_chance_i(chance))
+ {
+ absorbAmount = dmgInfo.GetDamage();
+ int32 bp = absorbAmount;
+ target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
+ }
}
}
- }
- void Register()
+ void Register()
+ {
+ OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0);
+ return new spell_mage_frost_warding_trigger_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_mage_frost_warding_trigger_AuraScript();
- }
};
class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript
{
-public:
- enum Spells
- {
- SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
- SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
- };
-
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
- && sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
- }
+ public:
+ enum Spells
+ {
+ SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
+ SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
+ };
- void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
- {
- Unit* target = GetTarget();
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
+ && sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
+ }
- if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
+ void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
- int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
- target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
+ Unit* target = GetTarget();
+
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
+ {
+ int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
+ target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
+ }
}
- }
};
// Incanter's Absorption
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 39360e04aa1..d823c629d4b 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -21,9 +21,11 @@
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
+
enum PaladinSpells
{
PALADIN_SPELL_DIVINE_PLEA = 54428,
@@ -46,323 +48,369 @@ enum PaladinSpells
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
-public:
- spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
+ public:
+ spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
- class spell_pal_ardent_defender_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
+ class spell_pal_ardent_defender_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
- uint32 absorbPct, healPct;
+ uint32 absorbPct, healPct;
- enum Spell
- {
- PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
- };
+ enum Spell
+ {
+ PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
+ };
- bool Load()
- {
- healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
- absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
- return GetUnitOwner()->ToPlayer();
- }
+ bool Load()
+ {
+ healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+ absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
+ return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
+ }
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
- {
- // Set absorbtion amount to unlimited
- amount = -1;
- }
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ {
+ // Set absorbtion amount to unlimited
+ amount = -1;
+ }
- void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
- {
- Unit* victim = GetTarget();
- int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
- uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
- // If damage kills us
- if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
+ void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- // Cast healing spell, completely avoid damage
- absorbAmount = dmgInfo.GetDamage();
-
- uint32 defenseSkillValue = victim->GetDefenseSkillValue();
- // Max heal when defense skill denies critical hits from raid bosses
- // Formula: max defense at level + 140 (raiting from gear)
- uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
- float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
- ? 1.0f
- : float(defenseSkillValue) / float(reqDefForMaxHeal);
-
- int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
- victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
- victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
+ Unit* victim = GetTarget();
+ int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
+ uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
+ // If damage kills us
+ if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
+ {
+ // Cast healing spell, completely avoid damage
+ absorbAmount = dmgInfo.GetDamage();
+
+ uint32 defenseSkillValue = victim->GetDefenseSkillValue();
+ // Max heal when defense skill denies critical hits from raid bosses
+ // Formula: max defense at level + 140 (raiting from gear)
+ uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
+ float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
+ ? 1.0f
+ : float(defenseSkillValue) / float(reqDefForMaxHeal);
+
+ int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
+ victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
+ victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
+ }
+ else if (remainingHealth < int32(allowedHealth))
+ {
+ // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
+ uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
+ ? dmgInfo.GetDamage()
+ : allowedHealth - remainingHealth;
+ absorbAmount = CalculatePctN(damageToReduce, absorbPct);
+ }
}
- else if (remainingHealth < int32(allowedHealth))
+
+ void Register()
{
- // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
- uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
- ? dmgInfo.GetDamage()
- : allowedHealth - remainingHealth;
- absorbAmount = CalculatePctN(damageToReduce, absorbPct);
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
+ OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
- }
+ };
- void Register()
+ AuraScript* GetAuraScript() const
{
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
- OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
+ return new spell_pal_ardent_defender_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_pal_ardent_defender_AuraScript();
- }
};
class spell_pal_blessing_of_faith : public SpellScriptLoader
{
-public:
- spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
+ public:
+ spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
- class spell_pal_blessing_of_faith_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Unit* unitTarget = GetHitUnit())
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- uint32 spell_id = 0;
- switch (unitTarget->getClass())
+ if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* unitTarget = GetHitUnit())
{
- case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
- case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
- case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
- case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
- default: return; // ignore for non-healing classes
+ uint32 spell_id = 0;
+ switch (unitTarget->getClass())
+ {
+ case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
+ case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
+ case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
+ case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
+ default: return; // ignore for non-healing classes
+ }
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, spell_id, true);
}
+ }
- GetCaster()->CastSpell(GetCaster(), spell_id, true);
+ void Register()
+ {
+ // add dummy effect spell handler to Blessing of Faith
+ OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- // add dummy effect spell handler to Blessing of Faith
- OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_pal_blessing_of_faith_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_pal_blessing_of_faith_SpellScript();
- }
};
// 20911 Blessing of Sanctuary
// 25899 Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public SpellScriptLoader
{
-public:
- spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
+ public:
+ spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
- class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript)
- bool Validate(SpellInfo const* /*entry*/)
+ class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
- if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
- return false;
- return true;
- }
+ PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript);
- void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- if (Unit* pCaster = GetCaster())
- pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
- }
+ bool Validate(SpellInfo const* /*entry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
+ return false;
+ return true;
+ }
- void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
- }
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
+ }
+
+ void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
+ target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
+ }
- void Register()
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ return new spell_pal_blessing_of_sanctuary_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_pal_blessing_of_sanctuary_AuraScript();
- }
};
// 63521 Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScriptLoader
{
-public:
- spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
+ public:
+ spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
- class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript);
- void HandleScriptEffect(SpellEffIndex /*effIndex*/)
- {
- // Divine Plea
- if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
- aura->RefreshDuration();
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ // Divine Plea
+ if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
+ aura->RefreshDuration();
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ return new spell_pal_guarded_by_the_light_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_pal_guarded_by_the_light_SpellScript();
- }
};
class spell_pal_holy_shock : public SpellScriptLoader
{
-public:
- spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
+ public:
+ spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
- class spell_pal_holy_shock_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_pal_holy_shock_SpellScript)
- bool Validate(SpellInfo const* spellEntry)
+ class spell_pal_holy_shock_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
- return false;
+ PrepareSpellScript(spell_pal_holy_shock_SpellScript)
+ bool Validate(SpellInfo const* spellEntry)
+ {
+ if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
+ return false;
- // can't use other spell than holy shock due to spell_ranks dependency
- if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
- return false;
+ // can't use other spell than holy shock due to spell_ranks dependency
+ if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
+ return false;
- uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
- if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
- return false;
- if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
- return false;
+ uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
+ if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
+ return false;
- return true;
- }
+ return true;
+ }
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Unit* unitTarget = GetHitUnit())
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
+ if (Unit* unitTarget = GetHitUnit())
+ {
+ uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
+ if (caster->IsFriendlyTo(unitTarget))
+ caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
+ else
+ caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
+ }
+ }
- uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
-
- if (caster->IsFriendlyTo(unitTarget))
- caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
- else
- caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
+ void Register()
+ {
+ // add dummy effect spell handler to Holy Shock
+ OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- // add dummy effect spell handler to Holy Shock
- OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_pal_holy_shock_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_pal_holy_shock_SpellScript();
- }
};
class spell_pal_judgement_of_command : public SpellScriptLoader
{
-public:
- spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
+ public:
+ spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
- class spell_pal_judgement_of_command_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
- if (Unit* unitTarget = GetHitUnit())
- if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
- GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
- }
+ PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* unitTarget = GetHitUnit())
+ if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
+ GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Judgement of Command
+ OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- // add dummy effect spell handler to Judgement of Command
- OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_pal_judgement_of_command_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_pal_judgement_of_command_SpellScript();
- }
};
class spell_pal_divine_storm : public SpellScriptLoader
{
-public:
- spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { }
+ public:
+ spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { }
+
+ class spell_pal_divine_storm_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_pal_divine_storm_SpellScript);
+
+ uint32 healPct;
+
+ bool Validate(SpellInfo const* /* spell */)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_DUMMY))
+ return false;
+ return true;
+ }
- class spell_pal_divine_storm_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_pal_divine_storm_SpellScript);
+ bool Load()
+ {
+ healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
+ return true;
+ }
- uint32 healPct;
+ void TriggerHeal()
+ {
+ Unit* caster = GetCaster();
+ caster->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true);
+ }
- bool Load()
+ void Register()
+ {
+ AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
- return true;
+ return new spell_pal_divine_storm_SpellScript();
}
+};
- void TriggerHeal()
+class spell_pal_divine_storm_dummy : public SpellScriptLoader
+{
+ public:
+ spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { }
+
+ class spell_pal_divine_storm_dummy_SpellScript : public SpellScript
{
- GetCaster()->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, GetCaster(), true);
- }
+ PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript);
- void Register()
+ bool Validate(SpellInfo const* /* spell */)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_HEAL))
+ return false;
+ return true;
+ }
+
+ void CountTargets(std::list<Unit*>& targetList)
+ {
+ _targetCount = targetList.size();
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (!_targetCount || ! GetHitUnit())
+ return;
+
+ int32 heal = GetEffectValue() / _targetCount;
+ GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_DIVINE_STORM_HEAL, &heal, NULL, NULL, true);
+ }
+ private:
+ uint32 _targetCount;
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ OnUnitTargetSelect += SpellUnitTargetFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal);
+ return new spell_pal_divine_storm_dummy_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_pal_divine_storm_SpellScript();
- }
};
void AddSC_paladin_spell_scripts()
@@ -374,4 +422,5 @@ void AddSC_paladin_spell_scripts()
new spell_pal_holy_shock();
new spell_pal_judgement_of_command();
new spell_pal_divine_storm();
+ new spell_pal_divine_storm_dummy();
}
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index ee5f6a6d772..b012fe5f183 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -21,7 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
@@ -49,7 +50,9 @@ class spell_pri_guardian_spirit : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- return sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL) != NULL;
+ if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL))
+ return false;
+ return true;
}
bool Load()
@@ -101,11 +104,8 @@ class spell_pri_mana_burn : public SpellScriptLoader
void HandleAfterHit()
{
- Unit* unitTarget = GetHitUnit();
- if (!unitTarget)
- return;
-
- unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
+ if (Unit* unitTarget = GetHitUnit())
+ unitTarget->RemoveAurasWithMechanic((1 << MECHANIC_FEAR) | (1 << MECHANIC_POLYMORPH));
}
void Register()
@@ -204,18 +204,19 @@ class spell_pri_penance : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- Unit* unitTarget = GetHitUnit();
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
Unit* caster = GetCaster();
+ if (Unit* unitTarget = GetHitUnit())
+ {
+ if(!unitTarget->isAlive())
+ return;
- uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
+ uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
- if (caster->IsFriendlyTo(unitTarget))
- caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
- else
- caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
+ if (caster->IsFriendlyTo(unitTarget))
+ caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0);
+ else
+ caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0);
+ }
}
void Register()
@@ -243,7 +244,9 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- return sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) && sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1);
+ if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1))
+ return false;
+ return true;
}
void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
@@ -251,14 +254,13 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
Unit* target = GetTarget();
if (dmgInfo.GetAttacker() == target)
return;
- Unit* caster = GetCaster();
- if (!caster)
- return;
- if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
- {
- int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
- target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
- }
+
+ if (GetCaster())
+ if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
+ {
+ int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
+ target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
+ }
}
void Register()
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 940e494f18f..6de1ffa8376 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -21,48 +21,50 @@
* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
#include "Vehicle.h"
class spell_generic_quest_update_entry_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_generic_quest_update_entry_SpellScript)
-private:
- uint16 _spellEffect;
- uint8 _effIndex;
- uint32 _originalEntry;
- uint32 _newEntry;
- bool _shouldAttack;
- uint32 _despawnTime;
-
-public:
- spell_generic_quest_update_entry_SpellScript(uint16 spellEffect, uint8 effIndex, uint32 originalEntry, uint32 newEntry, bool shouldAttack, uint32 despawnTime = 0) :
- SpellScript(), _spellEffect(spellEffect), _effIndex(effIndex), _originalEntry(originalEntry),
- _newEntry(newEntry), _shouldAttack(shouldAttack), _despawnTime(despawnTime) { }
-
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Creature* creatureTarget = GetHitCreature())
- if (!creatureTarget->isPet() && creatureTarget->GetEntry() == _originalEntry)
- {
- creatureTarget->UpdateEntry(_newEntry);
- if (_shouldAttack && creatureTarget->IsAIEnabled)
- creatureTarget->AI()->AttackStart(GetCaster());
+ PrepareSpellScript(spell_generic_quest_update_entry_SpellScript);
+ private:
+ uint16 _spellEffect;
+ uint8 _effIndex;
+ uint32 _originalEntry;
+ uint32 _newEntry;
+ bool _shouldAttack;
+ uint32 _despawnTime;
- if (_despawnTime)
- creatureTarget->DespawnOrUnsummon(_despawnTime);
- }
- }
+ public:
+ spell_generic_quest_update_entry_SpellScript(uint16 spellEffect, uint8 effIndex, uint32 originalEntry, uint32 newEntry, bool shouldAttack, uint32 despawnTime = 0) :
+ SpellScript(), _spellEffect(spellEffect), _effIndex(effIndex), _originalEntry(originalEntry),
+ _newEntry(newEntry), _shouldAttack(shouldAttack), _despawnTime(despawnTime) { }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Creature* creatureTarget = GetHitCreature())
+ if (!creatureTarget->isPet() && creatureTarget->GetEntry() == _originalEntry)
+ {
+ creatureTarget->UpdateEntry(_newEntry);
+ if (_shouldAttack && creatureTarget->IsAIEnabled)
+ creatureTarget->AI()->AttackStart(GetCaster());
+
+ if (_despawnTime)
+ creatureTarget->DespawnOrUnsummon(_despawnTime);
+ }
+ }
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_generic_quest_update_entry_SpellScript::HandleDummy, _effIndex, _spellEffect);
- }
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_generic_quest_update_entry_SpellScript::HandleDummy, _effIndex, _spellEffect);
+ }
};
// http://www.wowhead.com/quest=55 Morbent Fel
// 8913 Sacred Cleansing
-enum eQuest55Data
+enum Quest55Data
{
NPC_MORBENT = 1200,
NPC_WEAKENED_MORBENT = 24782,
@@ -70,18 +72,18 @@ enum eQuest55Data
class spell_q55_sacred_cleansing : public SpellScriptLoader
{
-public:
- spell_q55_sacred_cleansing() : SpellScriptLoader("spell_q55_sacred_cleansing") { }
+ public:
+ spell_q55_sacred_cleansing() : SpellScriptLoader("spell_q55_sacred_cleansing") { }
- SpellScript* GetSpellScript() const
- {
- return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_1, NPC_MORBENT, NPC_WEAKENED_MORBENT, true);
- }
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_1, NPC_MORBENT, NPC_WEAKENED_MORBENT, true);
+ }
};
// http://www.wowhead.com/quest=5206 Marauders of Darrowshire
// 17271 Test Fetid Skull
-enum eQuest5206Data
+enum Quest5206Data
{
SPELL_CREATE_RESONATING_SKULL = 17269,
SPELL_CREATE_BONE_DUST = 17270
@@ -89,47 +91,48 @@ enum eQuest5206Data
class spell_q5206_test_fetid_skull : public SpellScriptLoader
{
-public:
- spell_q5206_test_fetid_skull() : SpellScriptLoader("spell_q5206_test_fetid_skull") { }
+ public:
+ spell_q5206_test_fetid_skull() : SpellScriptLoader("spell_q5206_test_fetid_skull") { }
- class spell_q5206_test_fetid_skull_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_q5206_test_fetid_skull_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_RESONATING_SKULL))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_BONE_DUST))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_q5206_test_fetid_skull_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() == TYPEID_PLAYER)
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_RESONATING_SKULL) || !sSpellMgr->GetSpellInfo(SPELL_CREATE_BONE_DUST))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
+ Unit* caster = GetCaster();
uint32 spellId = roll_chance_i(50) ? SPELL_CREATE_RESONATING_SKULL : SPELL_CREATE_BONE_DUST;
- pCaster->CastSpell(pCaster, spellId, true, NULL);
+ caster->CastSpell(caster, spellId, true, NULL);
}
- }
- void Register()
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_q5206_test_fetid_skull_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_q5206_test_fetid_skull_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q5206_test_fetid_skull_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q5206_test_fetid_skull_SpellScript();
- }
};
// http://www.wowhead.com/quest=6124 Curing the Sick (A)
// http://www.wowhead.com/quest=6129 Curing the Sick (H)
// 19512 Apply Salve
-enum eQuests6124_6129Data
+enum Quests6124_6129Data
{
NPC_SICKLY_GAZELLE = 12296,
NPC_CURED_GAZELLE = 12297,
@@ -140,20 +143,26 @@ enum eQuests6124_6129Data
class spell_q6124_6129_apply_salve : public SpellScriptLoader
{
-public:
- spell_q6124_6129_apply_salve() : SpellScriptLoader("spell_q6124_6129_apply_salve") { }
+ public:
+ spell_q6124_6129_apply_salve() : SpellScriptLoader("spell_q6124_6129_apply_salve") { }
- class spell_q6124_6129_apply_salve_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q6124_6129_apply_salve_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_q6124_6129_apply_salve_SpellScript : public SpellScript
{
- if (GetCastItem())
- if (Player* pCaster = GetCaster()->ToPlayer())
+ PrepareSpellScript(spell_q6124_6129_apply_salve_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (GetCastItem())
if (Creature* creatureTarget = GetHitCreature())
{
uint32 uiNewEntry = 0;
- switch (pCaster->GetTeam())
+ switch (caster->GetTeam())
{
case HORDE:
if (creatureTarget->GetEntry() == NPC_SICKLY_GAZELLE)
@@ -170,23 +179,23 @@ public:
creatureTarget->DespawnOrUnsummon(DESPAWN_TIME);
}
}
- }
+ }
- void Register()
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q6124_6129_apply_salve_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q6124_6129_apply_salve_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q6124_6129_apply_salve_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q6124_6129_apply_salve_SpellScript();
- }
};
// http://www.wowhead.com/quest=10255 Testing the Antidote
// 34665 Administer Antidote
-enum eQuest10255Data
+enum Quest10255Data
{
NPC_HELBOAR = 16880,
NPC_DREADTUSK = 16992,
@@ -194,18 +203,18 @@ enum eQuest10255Data
class spell_q10255_administer_antidote : public SpellScriptLoader
{
-public:
- spell_q10255_administer_antidote() : SpellScriptLoader("spell_q10255_administer_antidote") { }
+ public:
+ spell_q10255_administer_antidote() : SpellScriptLoader("spell_q10255_administer_antidote") { }
- SpellScript* GetSpellScript() const
- {
- return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_HELBOAR, NPC_DREADTUSK, true);
- }
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_HELBOAR, NPC_DREADTUSK, true);
+ }
};
// http://www.wowhead.com/quest=11396 Bring Down Those Shields (A)
// http://www.wowhead.com/quest=11399 Bring Down Those Shields (H)
-enum eQuest11396_11399Data
+enum Quest11396_11399Data
{
SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3 = 43874,
SPELL_SCOURGING_CRYSTAL_CONTROLLER = 43878
@@ -214,115 +223,116 @@ enum eQuest11396_11399Data
// 43874 Scourge Mur'gul Camp: Force Shield Arcane Purple x3
class spell_q11396_11399_force_shield_arcane_purple_x3 : public SpellScriptLoader
{
-public:
- spell_q11396_11399_force_shield_arcane_purple_x3() : SpellScriptLoader("spell_q11396_11399_force_shield_arcane_purple_x3") { }
+ public:
+ spell_q11396_11399_force_shield_arcane_purple_x3() : SpellScriptLoader("spell_q11396_11399_force_shield_arcane_purple_x3") { }
- class spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript)
- void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ class spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript : public AuraScript
{
- Unit* target = GetTarget();
+ PrepareAuraScript(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript);
+
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Unit* target = GetTarget();
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
target->AddUnitState(UNIT_STATE_ROOT);
- }
+ }
- void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
+ void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- }
+ }
- void Register()
- {
- OnEffectApply += AuraEffectApplyFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
- OnEffectRemove += AuraEffectRemoveFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
- }
+ void Register()
+ {
+ OnEffectApply += AuraEffectApplyFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ OnEffectRemove += AuraEffectRemoveFn(spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
- };
+ };
- AuraScript* GetAuraScript() const
- {
- return new spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript();
- }
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_q11396_11399_force_shield_arcane_purple_x3_AuraScript();
+ }
};
// 50133 Scourging Crystal Controller
class spell_q11396_11399_scourging_crystal_controller : public SpellScriptLoader
{
-public:
- spell_q11396_11399_scourging_crystal_controller() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller") { }
+ public:
+ spell_q11396_11399_scourging_crystal_controller() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller") { }
- class spell_q11396_11399_scourging_crystal_controller_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_q11396_11399_scourging_crystal_controller_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Unit* target = GetTargetUnit())
- if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
- // Make sure nobody else is channeling the same target
- if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
- GetCaster()->CastSpell(target, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem());
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3) || !sSpellMgr->GetSpellInfo(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
+ return false;
+ return true;
+ }
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetTargetUnit())
+ if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
+ // Make sure nobody else is channeling the same target
+ if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER))
+ GetCaster()->CastSpell(target, SPELL_SCOURGING_CRYSTAL_CONTROLLER, true, GetCastItem());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- SpellScript* GetSpellScript() const
- {
- return new spell_q11396_11399_scourging_crystal_controller_SpellScript();
- };
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_q11396_11399_scourging_crystal_controller_SpellScript();
+ };
};
// 43882 Scourging Crystal Controller Dummy
class spell_q11396_11399_scourging_crystal_controller_dummy : public SpellScriptLoader
{
-public:
- spell_q11396_11399_scourging_crystal_controller_dummy() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller_dummy") { }
+ public:
+ spell_q11396_11399_scourging_crystal_controller_dummy() : SpellScriptLoader("spell_q11396_11399_scourging_crystal_controller_dummy") { }
- class spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript);
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- if (Unit* target = GetTargetUnit())
- if (target->GetTypeId() == TYPEID_UNIT)
- target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3);
- }
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3))
+ return false;
+ return true;
+ }
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ if (target->GetTypeId() == TYPEID_UNIT)
+ target->RemoveAurasDueToSpell(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- SpellScript* GetSpellScript() const
- {
- return new spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript();
- };
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_q11396_11399_scourging_crystal_controller_dummy_SpellScript();
+ };
};
// http://www.wowhead.com/quest=11515 Blood for Blood
// 44936 Quest - Fel Siphon Dummy
-enum eQuest11515Data
+enum Quest11515Data
{
NPC_FELBLOOD_INITIATE = 24918,
NPC_EMACIATED_FELBLOOD = 24955
@@ -330,18 +340,18 @@ enum eQuest11515Data
class spell_q11515_fel_siphon_dummy : public SpellScriptLoader
{
-public:
- spell_q11515_fel_siphon_dummy() : SpellScriptLoader("spell_q11515_fel_siphon_dummy") { }
+ public:
+ spell_q11515_fel_siphon_dummy() : SpellScriptLoader("spell_q11515_fel_siphon_dummy") { }
- SpellScript* GetSpellScript() const
- {
- return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_FELBLOOD_INITIATE, NPC_EMACIATED_FELBLOOD, true);
- }
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_generic_quest_update_entry_SpellScript(SPELL_EFFECT_DUMMY, EFFECT_0, NPC_FELBLOOD_INITIATE, NPC_EMACIATED_FELBLOOD, true);
+ }
};
// http://www.wowhead.com/quest=11587 Prison Break
// 45449 Arcane Prisoner Rescue
-enum eQuest11587Data
+enum Quest11587Data
{
SPELL_SUMMON_ARCANE_PRISONER_MALE = 45446, // Summon Arcane Prisoner - Male
SPELL_SUMMON_ARCANE_PRISONER_FEMALE = 45448, // Summon Arcane Prisoner - Female
@@ -350,51 +360,48 @@ enum eQuest11587Data
class spell_q11587_arcane_prisoner_rescue : public SpellScriptLoader
{
-public:
- spell_q11587_arcane_prisoner_rescue() : SpellScriptLoader("spell_q11587_arcane_prisoner_rescue") { }
+ public:
+ spell_q11587_arcane_prisoner_rescue() : SpellScriptLoader("spell_q11587_arcane_prisoner_rescue") { }
- class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_q11587_arcane_prisoner_rescue_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_MALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_FEMALE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_ARCANE_PRISONER_KILL_CREDIT))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_q11587_arcane_prisoner_rescue_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Unit* caster = GetCaster();
- if (Unit* unitTarget = GetHitUnit())
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- uint32 spellId = SPELL_SUMMON_ARCANE_PRISONER_MALE;
- if (rand() % 2)
- spellId = SPELL_SUMMON_ARCANE_PRISONER_FEMALE;
- caster->CastSpell(caster, spellId, true);
- unitTarget->CastSpell(caster, SPELL_ARCANE_PRISONER_KILL_CREDIT, true);
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_MALE) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_ARCANE_PRISONER_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_ARCANE_PRISONER_KILL_CREDIT))
+ return false;
+ return true;
}
- }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* unitTarget = GetHitUnit())
+ {
+ uint32 spellId = SPELL_SUMMON_ARCANE_PRISONER_MALE;
+ if (rand() % 2)
+ spellId = SPELL_SUMMON_ARCANE_PRISONER_FEMALE;
+ caster->CastSpell(caster, spellId, true);
+ unitTarget->CastSpell(caster, SPELL_ARCANE_PRISONER_KILL_CREDIT, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q11587_arcane_prisoner_rescue_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q11587_arcane_prisoner_rescue_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q11587_arcane_prisoner_rescue_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q11587_arcane_prisoner_rescue_SpellScript();
- }
};
// http://www.wowhead.com/quest=11730 Master and Servant
// 46023 The Ultrasonic Screwdriver
-enum eQuest11730Data
+enum Quest11730Data
{
SPELL_SUMMON_SCAVENGEBOT_004A8 = 46063,
SPELL_SUMMON_SENTRYBOT_57K = 46068,
@@ -411,74 +418,63 @@ enum eQuest11730Data
class spell_q11730_ultrasonic_screwdriver : public SpellScriptLoader
{
-public:
- spell_q11730_ultrasonic_screwdriver() : SpellScriptLoader("spell_q11730_ultrasonic_screwdriver") { }
+ public:
+ spell_q11730_ultrasonic_screwdriver() : SpellScriptLoader("spell_q11730_ultrasonic_screwdriver") { }
- class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
+ class spell_q11730_ultrasonic_screwdriver_SpellScript : public SpellScript
{
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_004A8))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SENTRYBOT_57K))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_DEFENDOTANK_66D))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_005B6))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_55D_COLLECTATRON))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_ROBOT_KILL_CREDIT))
- return false;
- return true;
- }
+ PrepareSpellScript(spell_q11730_ultrasonic_screwdriver_SpellScript);
- void HandleDummy(SpellEffIndex /*effIndex*/)
- {
- Item* castItem = GetCastItem();
- if (!castItem)
- return;
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
+ }
- Unit* pCaster = GetCaster();
- if (pCaster->GetTypeId() != TYPEID_PLAYER)
- return;
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_004A8) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_SENTRYBOT_57K) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_DEFENDOTANK_66D) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_SCAVENGEBOT_005B6) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_55D_COLLECTATRON) || !sSpellMgr->GetSpellInfo(SPELL_ROBOT_KILL_CREDIT))
+ return false;
+ return true;
+ }
- Creature* target = GetHitCreature();
- if (!target)
- return;
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Item* castItem = GetCastItem();
+ Unit* caster = GetCaster();
+ if (Creature* target = GetHitCreature())
+ {
+ uint32 spellId = 0;
+ switch (target->GetEntry())
+ {
+ case NPC_SCAVENGEBOT_004A8: spellId = SPELL_SUMMON_SCAVENGEBOT_004A8; break;
+ case NPC_SENTRYBOT_57K: spellId = SPELL_SUMMON_SENTRYBOT_57K; break;
+ case NPC_DEFENDOTANK_66D: spellId = SPELL_SUMMON_DEFENDOTANK_66D; break;
+ case NPC_SCAVENGEBOT_005B6: spellId = SPELL_SUMMON_SCAVENGEBOT_005B6; break;
+ case NPC_55D_COLLECTATRON: spellId = SPELL_SUMMON_55D_COLLECTATRON; break;
+ default:
+ return;
+ }
+ caster->CastSpell(caster, spellId, true, castItem);
+ caster->CastSpell(caster, SPELL_ROBOT_KILL_CREDIT, true);
+ target->DespawnOrUnsummon();
+ }
+ }
- uint32 spellId = 0;
- switch (target->GetEntry())
+ void Register()
{
- case NPC_SCAVENGEBOT_004A8: spellId = SPELL_SUMMON_SCAVENGEBOT_004A8; break;
- case NPC_SENTRYBOT_57K: spellId = SPELL_SUMMON_SENTRYBOT_57K; break;
- case NPC_DEFENDOTANK_66D: spellId = SPELL_SUMMON_DEFENDOTANK_66D; break;
- case NPC_SCAVENGEBOT_005B6: spellId = SPELL_SUMMON_SCAVENGEBOT_005B6; break;
- case NPC_55D_COLLECTATRON: spellId = SPELL_SUMMON_55D_COLLECTATRON; break;
- default:
- return;
+ OnEffectHitTarget += SpellEffectFn(spell_q11730_ultrasonic_screwdriver_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- pCaster->CastSpell(pCaster, spellId, true, castItem);
- pCaster->CastSpell(pCaster, SPELL_ROBOT_KILL_CREDIT, true);
- target->DespawnOrUnsummon();
- }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q11730_ultrasonic_screwdriver_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q11730_ultrasonic_screwdriver_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q11730_ultrasonic_screwdriver_SpellScript();
- }
};
// http://www.wowhead.com/quest=12459 That Which Creates Can Also Destroy
// 49587 Seeds of Nature's Wrath
-enum eQuest12459Data
+enum Quest12459Data
{
NPC_REANIMATED_FROSTWYRM = 26841,
NPC_WEAK_REANIMATED_FROSTWYRM = 27821,
@@ -492,44 +488,44 @@ enum eQuest12459Data
class spell_q12459_seeds_of_natures_wrath : public SpellScriptLoader
{
-public:
- spell_q12459_seeds_of_natures_wrath() : SpellScriptLoader("spell_q12459_seeds_of_natures_wrath") { }
-
- class spell_q12459_seeds_of_natures_wrath_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_q12459_seeds_of_natures_wrath_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ spell_q12459_seeds_of_natures_wrath() : SpellScriptLoader("spell_q12459_seeds_of_natures_wrath") { }
+
+ class spell_q12459_seeds_of_natures_wrath_SpellScript : public SpellScript
{
- if (Creature* creatureTarget = GetHitCreature())
+ PrepareSpellScript(spell_q12459_seeds_of_natures_wrath_SpellScript);
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
- uint32 uiNewEntry = 0;
- switch (creatureTarget->GetEntry())
+ if (Creature* creatureTarget = GetHitCreature())
{
- case NPC_REANIMATED_FROSTWYRM: uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break;
- case NPC_TURGID: uiNewEntry = NPC_WEAK_TURGID; break;
- case NPC_DEATHGAZE: uiNewEntry = NPC_WEAK_DEATHGAZE; break;
+ uint32 uiNewEntry = 0;
+ switch (creatureTarget->GetEntry())
+ {
+ case NPC_REANIMATED_FROSTWYRM: uiNewEntry = NPC_WEAK_REANIMATED_FROSTWYRM; break;
+ case NPC_TURGID: uiNewEntry = NPC_WEAK_TURGID; break;
+ case NPC_DEATHGAZE: uiNewEntry = NPC_WEAK_DEATHGAZE; break;
+ }
+ if (uiNewEntry)
+ creatureTarget->UpdateEntry(uiNewEntry);
}
- if (uiNewEntry)
- creatureTarget->UpdateEntry(uiNewEntry);
}
- }
- void Register()
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q12459_seeds_of_natures_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q12459_seeds_of_natures_wrath_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q12459_seeds_of_natures_wrath_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q12459_seeds_of_natures_wrath_SpellScript();
- }
};
// http://www.wowhead.com/quest=12634 Some Make Lemonade, Some Make Liquor
// 51840 Despawn Fruit Tosser
-enum eQuest12634Data
+enum Quest12634Data
{
SPELL_BANANAS_FALL_TO_GROUND = 51836,
SPELL_ORANGE_FALLS_TO_GROUND = 51837,
@@ -539,90 +535,84 @@ enum eQuest12634Data
class spell_q12634_despawn_fruit_tosser : public SpellScriptLoader
{
-public:
- spell_q12634_despawn_fruit_tosser() : SpellScriptLoader("spell_q12634_despawn_fruit_tosser") { }
-
- class spell_q12634_despawn_fruit_tosser_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_BANANAS_FALL_TO_GROUND))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_ORANGE_FALLS_TO_GROUND))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_PAPAYA_FALLS_TO_GROUND))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ADVENTUROUS_DWARF))
- return false;
- return true;
- }
+ spell_q12634_despawn_fruit_tosser() : SpellScriptLoader("spell_q12634_despawn_fruit_tosser") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_q12634_despawn_fruit_tosser_SpellScript : public SpellScript
{
- uint32 spellId = SPELL_BANANAS_FALL_TO_GROUND;
- switch (urand(0, 3))
+ PrepareSpellScript(spell_q12634_despawn_fruit_tosser_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
- case 1: spellId = SPELL_ORANGE_FALLS_TO_GROUND; break;
- case 2: spellId = SPELL_PAPAYA_FALLS_TO_GROUND; break;
+ if (!sSpellMgr->GetSpellInfo(SPELL_BANANAS_FALL_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_ORANGE_FALLS_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_PAPAYA_FALLS_TO_GROUND) || !sSpellMgr->GetSpellInfo(SPELL_SUMMON_ADVENTUROUS_DWARF))
+ return false;
+ return true;
}
- // sometimes, if you're lucky, you get a dwarf
- if (roll_chance_i(5))
- spellId = SPELL_SUMMON_ADVENTUROUS_DWARF;
- GetCaster()->CastSpell(GetCaster(), spellId, true, NULL);
- }
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ uint32 spellId = SPELL_BANANAS_FALL_TO_GROUND;
+ switch (urand(0, 3))
+ {
+ case 1: spellId = SPELL_ORANGE_FALLS_TO_GROUND; break;
+ case 2: spellId = SPELL_PAPAYA_FALLS_TO_GROUND; break;
+ }
+ // sometimes, if you're lucky, you get a dwarf
+ if (roll_chance_i(5))
+ spellId = SPELL_SUMMON_ADVENTUROUS_DWARF;
+ GetCaster()->CastSpell(GetCaster(), spellId, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_q12634_despawn_fruit_tosser_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_q12634_despawn_fruit_tosser_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q12634_despawn_fruit_tosser_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q12634_despawn_fruit_tosser_SpellScript();
- }
};
// http://www.wowhead.com/quest=12683 Burning to Help
// 52308 Take Sputum Sample
class spell_q12683_take_sputum_sample : public SpellScriptLoader
{
-public:
- spell_q12683_take_sputum_sample() : SpellScriptLoader("spell_q12683_take_sputum_sample") { }
-
- class spell_q12683_take_sputum_sample_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_q12683_take_sputum_sample_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ spell_q12683_take_sputum_sample() : SpellScriptLoader("spell_q12683_take_sputum_sample") { }
+
+ class spell_q12683_take_sputum_sample_SpellScript : public SpellScript
{
- uint32 reqAuraId = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+ PrepareSpellScript(spell_q12683_take_sputum_sample_SpellScript);
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ uint32 reqAuraId = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
+
+ Unit* caster = GetCaster();
+ if (caster->HasAuraEffect(reqAuraId, 0))
+ {
+ uint32 spellId = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
+ caster->CastSpell(caster, spellId, true, NULL);
+ }
+ }
- Unit* pCaster = GetCaster();
- if (pCaster->HasAuraEffect(reqAuraId, 0))
+ void Register()
{
- uint32 spellId = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
- pCaster->CastSpell(pCaster, spellId, true, NULL);
+ OnEffectHit += SpellEffectFn(spell_q12683_take_sputum_sample_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- }
+ };
- void Register()
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_q12683_take_sputum_sample_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q12683_take_sputum_sample_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q12683_take_sputum_sample_SpellScript();
- }
};
// http://www.wowhead.com/quest=12851 Going Bearback
// 54798 FLAMING Arrow Triggered Effect
-enum eQuest12851Data
+enum Quest12851Data
{
NPC_FROSTGIANT = 29351,
NPC_FROSTWORG = 29358,
@@ -634,53 +624,53 @@ enum eQuest12851Data
class spell_q12851_going_bearback : public SpellScriptLoader
{
-public:
- spell_q12851_going_bearback() : SpellScriptLoader("spell_q12851_going_bearback") { }
-
- class spell_q12851_going_bearback_AuraScript : public AuraScript
- {
public:
- PrepareAuraScript(spell_q12851_going_bearback_AuraScript)
- void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ spell_q12851_going_bearback() : SpellScriptLoader("spell_q12851_going_bearback") { }
+
+ class spell_q12851_going_bearback_AuraScript : public AuraScript
{
- if (Unit* caster = GetCaster())
+ PrepareAuraScript(spell_q12851_going_bearback_AuraScript);
+
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* target = GetTarget();
- if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (Unit* caster = GetCaster())
{
- switch (target->GetEntry())
+ Unit* target = GetTarget();
+ if (Player* player = caster->GetCharmerOrOwnerPlayerOrPlayerItself())
{
- case NPC_FROSTWORG:
- target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true);
- target->CastSpell(target, SPELL_IMMOLATION, true);
- target->CastSpell(target, SPELL_ABLAZE, true);
- break;
- case NPC_FROSTGIANT:
- target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true);
- target->CastSpell(target, SPELL_IMMOLATION, true);
- target->CastSpell(target, SPELL_ABLAZE, true);
- break;
+ switch (target->GetEntry())
+ {
+ case NPC_FROSTWORG:
+ target->CastSpell(player, SPELL_FROSTWORG_CREDIT, true);
+ target->CastSpell(target, SPELL_IMMOLATION, true);
+ target->CastSpell(target, SPELL_ABLAZE, true);
+ break;
+ case NPC_FROSTGIANT:
+ target->CastSpell(player, SPELL_FROSTGIANT_CREDIT, true);
+ target->CastSpell(target, SPELL_IMMOLATION, true);
+ target->CastSpell(target, SPELL_ABLAZE, true);
+ break;
+ }
}
}
}
- }
- void Register()
- {
- AfterEffectApply += AuraEffectApplyFn(spell_q12851_going_bearback_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- }
+ void Register()
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_q12851_going_bearback_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
+ }
- };
+ };
- AuraScript* GetAuraScript() const
- {
- return new spell_q12851_going_bearback_AuraScript();
- }
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_q12851_going_bearback_AuraScript();
+ }
};
// http://www.wowhead.com/quest=12937 Relief for the Fallen
// 55804 Healing Finished
-enum eQuest12937Data
+enum Quest12937Data
{
SPELL_TRIGGER_AID_OF_THE_EARTHEN = 55809,
NPC_FALLEN_EARTHEN_DEFENDER = 30035,
@@ -688,50 +678,50 @@ enum eQuest12937Data
class spell_q12937_relief_for_the_fallen : public SpellScriptLoader
{
-public:
- spell_q12937_relief_for_the_fallen() : SpellScriptLoader("spell_q12937_relief_for_the_fallen") { }
-
- class spell_q12937_relief_for_the_fallen_SpellScript : public SpellScript
- {
public:
- PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript)
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGER_AID_OF_THE_EARTHEN))
- return false;
- return true;
- }
+ spell_q12937_relief_for_the_fallen() : SpellScriptLoader("spell_q12937_relief_for_the_fallen") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_q12937_relief_for_the_fallen_SpellScript : public SpellScript
{
- Unit* pCaster = GetCaster();
- if (Player* player = pCaster->ToPlayer())
+ PrepareSpellScript(spell_q12937_relief_for_the_fallen_SpellScript);
+
+ bool Load()
{
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGER_AID_OF_THE_EARTHEN))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
if (Creature* target = GetHitCreature())
{
- player->CastSpell(player, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL);
- player->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0);
+ caster->CastSpell(caster, SPELL_TRIGGER_AID_OF_THE_EARTHEN, true, NULL);
+ caster->KilledMonsterCredit(NPC_FALLEN_EARTHEN_DEFENDER, 0);
target->DespawnOrUnsummon();
}
}
- }
- void Register()
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q12937_relief_for_the_fallen_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q12937_relief_for_the_fallen_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q12937_relief_for_the_fallen_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q12937_relief_for_the_fallen_SpellScript();
- }
};
-enum eWhoarethey
+enum Whoarethey
{
- SPELL_QUESTGIVER = 48917,
-
SPELL_MALE_DISGUISE = 38080,
SPELL_FEMALE_DISGUISE = 38081,
SPELL_GENERIC_DISGUISE = 32756
@@ -748,7 +738,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SPELL_QUESTGIVER))
+ if (!sSpellMgr->GetSpellInfo(SPELL_MALE_DISGUISE) || !sSpellMgr->GetSpellInfo(SPELL_FEMALE_DISGUISE) || !sSpellMgr->GetSpellInfo(SPELL_GENERIC_DISGUISE))
return false;
return true;
}
@@ -756,11 +746,11 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- if (!GetHitUnit() || !GetHitUnit()->ToPlayer())
- return;
-
- GetHitUnit()->CastSpell(GetHitUnit(), GetHitUnit()->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
- GetHitUnit()->CastSpell(GetHitUnit(), SPELL_GENERIC_DISGUISE, true);
+ if (Player* target = GetHitPlayer())
+ {
+ target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
+ target->CastSpell(target, SPELL_GENERIC_DISGUISE, true);
+ }
}
void Register()
@@ -783,79 +773,81 @@ enum symboloflife
// 8593 Symbol of life dummy
class spell_symbol_of_life_dummy : public SpellScriptLoader
{
-public:
- spell_symbol_of_life_dummy() : SpellScriptLoader("spell_symbol_of_life_dummy") { }
-
- class spell_symbol_of_life_dummy_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_symbol_of_life_dummy_SpellScript);
+ public:
+ spell_symbol_of_life_dummy() : SpellScriptLoader("spell_symbol_of_life_dummy") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_symbol_of_life_dummy_SpellScript : public SpellScript
{
- if (Creature* target = GetHitCreature())
+ PrepareSpellScript(spell_symbol_of_life_dummy_SpellScript);
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
- if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH))
+ if (Creature* target = GetHitCreature())
{
- target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
- target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
- target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 0);
- target->SetHealth(target->GetMaxHealth() / 2);
- target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f));
+ if (target->HasAura(SPELL_PERMANENT_FEIGN_DEATH))
+ {
+ target->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
+ target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
+ target->SetUInt32Value(UNIT_FIELD_FLAGS_2, 0);
+ target->SetHealth(target->GetMaxHealth() / 2);
+ target->SetPower(POWER_MANA, uint32(target->GetMaxPower(POWER_MANA) * 0.75f));
+ }
}
}
- }
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_symbol_of_life_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_symbol_of_life_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- SpellScript* GetSpellScript() const
- {
- return new spell_symbol_of_life_dummy_SpellScript();
- };
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_symbol_of_life_dummy_SpellScript();
+ };
};
// http://www.wowhead.com/quest=12659 Scalps!
// 52090 Ahunae's Knife
-enum eQuest12659Data
+enum Quest12659Data
{
NPC_SCALPS_KC_BUNNY = 28622,
};
class spell_q12659_ahunaes_knife : public SpellScriptLoader
{
-public:
- spell_q12659_ahunaes_knife() : SpellScriptLoader("spell_q12659_ahunaes_knife") { }
-
- class spell_q12659_ahunaes_knife_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q12659_ahunaes_knife_SpellScript);
+ public:
+ spell_q12659_ahunaes_knife() : SpellScriptLoader("spell_q12659_ahunaes_knife") { }
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_q12659_ahunaes_knife_SpellScript : public SpellScript
{
- Player* caster = GetCaster()->ToPlayer();
- if (!caster)
- return;
+ PrepareSpellScript(spell_q12659_ahunaes_knife_SpellScript);
- if (Creature* target = GetTargetUnit()->ToCreature())
+ bool Load()
{
- target->ForcedDespawn();
- caster->KilledMonsterCredit(NPC_SCALPS_KC_BUNNY, 0);
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
- }
- void Register()
- {
- OnEffectHitTarget += SpellEffectFn(spell_q12659_ahunaes_knife_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Creature* target = GetHitCreature())
+ {
+ target->ForcedDespawn();
+ caster->KilledMonsterCredit(NPC_SCALPS_KC_BUNNY, 0);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q12659_ahunaes_knife_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- SpellScript* GetSpellScript() const
- {
- return new spell_q12659_ahunaes_knife_SpellScript();
- };
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_q12659_ahunaes_knife_SpellScript();
+ };
};
enum StoppingTheSpread
@@ -875,16 +867,21 @@ class spell_q9874_liquid_fire : public SpellScriptLoader
{
PrepareSpellScript(spell_q9874_liquid_fire_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
- Creature* target = GetHitUnit()->ToCreature();
- if (!caster || !target || (target && target->HasAura(SPELL_FLAMES)))
- return;
-
- caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT, 0);
- target->CastSpell(target, SPELL_FLAMES, true);
- target->DespawnOrUnsummon(60000);
+ if (Creature* target = GetHitCreature())
+ if (target && target->HasAura(SPELL_FLAMES))
+ {
+ caster->KilledMonsterCredit(NPC_VILLAGER_KILL_CREDIT, 0);
+ target->CastSpell(target, SPELL_FLAMES, true);
+ target->DespawnOrUnsummon(60000);
+ }
}
void Register()
@@ -915,16 +912,20 @@ class spell_q12805_lifeblood_dummy : public SpellScriptLoader
{
PrepareSpellScript(spell_q12805_lifeblood_dummy_SpellScript);
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
void HandleScript(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
- Creature* target = GetHitUnit()->ToCreature();
- if (!caster || !target)
- return;
-
- caster->KilledMonsterCredit(NPC_SHARD_KILL_CREDIT, 0);
- target->CastSpell(target, uint32(GetEffectValue()), true);
- target->DespawnOrUnsummon(2000);
+ if (Creature* target = GetHitCreature())
+ {
+ caster->KilledMonsterCredit(NPC_SHARD_KILL_CREDIT, 0);
+ target->CastSpell(target, uint32(GetEffectValue()), true);
+ target->DespawnOrUnsummon(2000);
+ }
}
void Register()
@@ -945,37 +946,38 @@ class spell_q12805_lifeblood_dummy : public SpellScriptLoader
59643 Plant Horde Battle Standard
4338 Plant Alliance Battle Standard
*/
-enum eBattleStandard
+enum BattleStandard
{
NPC_KING_OF_THE_MOUNTAINT_KC = 31766,
};
class spell_q13280_13283_plant_battle_standard: public SpellScriptLoader
{
-public:
- spell_q13280_13283_plant_battle_standard() : SpellScriptLoader("spell_q13280_13283_plant_battle_standard") { }
+ public:
+ spell_q13280_13283_plant_battle_standard() : SpellScriptLoader("spell_q13280_13283_plant_battle_standard") { }
- class spell_q13280_13283_plant_battle_standard_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q13280_13283_plant_battle_standard_SpellScript)
- void HandleDummy(SpellEffIndex /*effIndex*/)
+ class spell_q13280_13283_plant_battle_standard_SpellScript : public SpellScript
{
- Unit* caster = GetCaster();
- if (caster->IsVehicle())
- if (Unit* player = caster->GetVehicleKit()->GetPassenger(0))
- player->ToPlayer()->KilledMonsterCredit(NPC_KING_OF_THE_MOUNTAINT_KC, 0);
- }
+ PrepareSpellScript(spell_q13280_13283_plant_battle_standard_SpellScript);
- void Register()
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (caster->IsVehicle())
+ if (Unit* player = caster->GetVehicleKit()->GetPassenger(0))
+ player->ToPlayer()->KilledMonsterCredit(NPC_KING_OF_THE_MOUNTAINT_KC, 0);
+ }
+
+ void Register()
+ {
+ OnEffectHit += SpellEffectFn(spell_q13280_13283_plant_battle_standard_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHit += SpellEffectFn(spell_q13280_13283_plant_battle_standard_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ return new spell_q13280_13283_plant_battle_standard_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q13280_13283_plant_battle_standard_SpellScript();
- }
};
enum ChumTheWaterSummons
@@ -988,42 +990,36 @@ enum ChumTheWaterSummons
class spell_q14112_14145_chum_the_water: public SpellScriptLoader
{
-public:
- spell_q14112_14145_chum_the_water() : SpellScriptLoader("spell_q14112_14145_chum_the_water") { }
-
- class spell_q14112_14145_chum_the_water_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_q14112_14145_chum_the_water_SpellScript);
-
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- if (!sSpellMgr->GetSpellInfo(SUMMON_ANGRY_KVALDIR))
- return false;
- if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_MAKO))
- return false;
- if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_THRESHER))
- return false;
- if (!sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_BLUE_SHARK))
- return false;
- return true;
- }
+ public:
+ spell_q14112_14145_chum_the_water() : SpellScriptLoader("spell_q14112_14145_chum_the_water") { }
- void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ class spell_q14112_14145_chum_the_water_SpellScript : public SpellScript
{
- Unit* caster = GetCaster();
- caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK));
- }
+ PrepareSpellScript(spell_q14112_14145_chum_the_water_SpellScript);
- void Register()
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SUMMON_ANGRY_KVALDIR) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_MAKO) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_THRESHER) || !sSpellMgr->GetSpellInfo(SUMMON_NORTH_SEA_BLUE_SHARK))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, RAND(SUMMON_ANGRY_KVALDIR, SUMMON_NORTH_SEA_MAKO, SUMMON_NORTH_SEA_THRESHER, SUMMON_NORTH_SEA_BLUE_SHARK));
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q14112_14145_chum_the_water_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
{
- OnEffectHitTarget += SpellEffectFn(spell_q14112_14145_chum_the_water_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ return new spell_q14112_14145_chum_the_water_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_q14112_14145_chum_the_water_SpellScript();
- }
};
// http://old01.wowhead.com/quest=9452 - Red Snapper - Very Tasty!
@@ -1041,15 +1037,16 @@ class spell_q9452_cast_net: public SpellScriptLoader
class spell_q9452_cast_net_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_q9452_cast_net_SpellScript)
+ PrepareSpellScript(spell_q9452_cast_net_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
-
- if (!caster)
- return;
-
switch (urand(0, 2))
{
case 0: case 1:
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index c88d7b891d6..3a4132f62fe 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -21,7 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum RogueSpells
@@ -29,120 +30,114 @@ enum RogueSpells
ROGUE_SPELL_SHIV_TRIGGERED = 5940,
ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
+ ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
};
// Cheat Death
class spell_rog_cheat_death : public SpellScriptLoader
{
-public:
- spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
+ public:
+ spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
- class spell_rog_cheat_death_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_rog_cheat_death_AuraScript);
+ class spell_rog_cheat_death_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_rog_cheat_death_AuraScript);
- uint32 absorbChance;
+ uint32 absorbChance;
- enum Spell
- {
- ROG_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
- };
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN))
+ return false;
+ return true;
+ }
- bool Validate(SpellInfo const* /*spellEntry*/)
- {
- return sSpellMgr->GetSpellInfo(ROG_SPELL_CHEAT_DEATH_COOLDOWN);
- }
+ bool Load()
+ {
+ absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
+ return GetUnitOwner()->ToPlayer();
+ }
- bool Load()
- {
- absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
- return GetUnitOwner()->ToPlayer();
- }
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ {
+ // Set absorbtion amount to unlimited
+ amount = -1;
+ }
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
- {
- // Set absorbtion amount to unlimited
- amount = -1;
- }
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ {
+ Player* target = GetTarget()->ToPlayer();
+ if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
+ return;
- void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
- {
- Unit* target = GetTarget();
- if (dmgInfo.GetDamage() < target->GetHealth())
- return;
- if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN))
- return;
- if (!roll_chance_i(absorbChance))
- return;
-
- target->CastSpell(target, ROG_SPELL_CHEAT_DEATH_COOLDOWN, true);
- target->ToPlayer()->AddSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
-
- uint32 health10 = target->CountPctFromMaxHealth(10);
-
- // hp > 10% - absorb hp till 10%
- if (target->GetHealth() > health10)
- absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
- // hp lower than 10% - absorb everything
- else
- absorbAmount = dmgInfo.GetDamage();
- }
+ target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true);
+ target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
- void Register()
+ uint32 health10 = target->CountPctFromMaxHealth(10);
+
+ // hp > 10% - absorb hp till 10%
+ if (target->GetHealth() > health10)
+ absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
+ // hp lower than 10% - absorb everything
+ else
+ absorbAmount = dmgInfo.GetDamage();
+ }
+
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
+ OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
- OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
+ return new spell_rog_cheat_death_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_rog_cheat_death_AuraScript();
- }
};
// 31130 - Nerves of Steel
class spell_rog_nerves_of_steel : public SpellScriptLoader
{
-public:
- spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
+ public:
+ spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
- class spell_rog_nerves_of_steel_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
+ class spell_rog_nerves_of_steel_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
- uint32 absorbPct;
+ uint32 absorbPct;
- bool Load()
- {
- absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
- return true;
- }
+ bool Load()
+ {
+ absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
+ return true;
+ }
- void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
- {
- // Set absorbtion amount to unlimited
- amount = -1;
- }
+ void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
+ {
+ // Set absorbtion amount to unlimited
+ amount = -1;
+ }
- void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
- {
- // reduces all damage taken while stun or fear
- if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
- absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
- }
+ void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
+ {
+ // reduces all damage taken while stun or fear
+ if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
+ absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
+ }
- void Register()
+ void Register()
+ {
+ DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
+ OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
{
- DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
- OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
+ return new spell_rog_nerves_of_steel_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const
- {
- return new spell_rog_nerves_of_steel_AuraScript();
- }
};
class spell_rog_preparation : public SpellScriptLoader
@@ -152,7 +147,13 @@ class spell_rog_preparation : public SpellScriptLoader
class spell_rog_preparation_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_rog_preparation_SpellScript)
+ PrepareSpellScript(spell_rog_preparation_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION))
@@ -162,12 +163,10 @@ class spell_rog_preparation : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
+ Player* caster = GetCaster()->ToPlayer();
//immediately finishes the cooldown on certain Rogue abilities
- const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
+ const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
@@ -176,14 +175,14 @@ class spell_rog_preparation : public SpellScriptLoader
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
- caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ caster->RemoveSpellCooldown((itr++)->first, true);
else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
{
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
- caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ caster->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
@@ -216,7 +215,8 @@ public:
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
- PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript)
+ PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript);
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK))
@@ -259,7 +259,13 @@ class spell_rog_shiv : public SpellScriptLoader
class spell_rog_shiv_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_rog_shiv_SpellScript)
+ PrepareSpellScript(spell_rog_shiv_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED))
@@ -270,9 +276,6 @@ class spell_rog_shiv : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
- if (caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
if (Unit* unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
}
@@ -297,8 +300,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
class spell_rog_deadly_poison_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_rog_deadly_poison_SpellScript)
-
+ PrepareSpellScript(spell_rog_deadly_poison_SpellScript);
bool Load()
{
@@ -309,13 +311,10 @@ class spell_rog_deadly_poison : public SpellScriptLoader
void HandleBeforeHit()
{
- Unit* target = GetHitUnit();
- if (!target)
- return;
-
- // Deadly Poison
- if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
- _stackAmount = aurEff->GetBase()->GetStackAmount();
+ if (Unit* target = GetHitUnit())
+ // Deadly Poison
+ if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
+ _stackAmount = aurEff->GetBase()->GetStackAmount();
}
void HandleAfterHit()
@@ -324,49 +323,50 @@ class spell_rog_deadly_poison : public SpellScriptLoader
return;
Player* player = GetCaster()->ToPlayer();
- Unit* target = GetHitUnit();
- if (!target)
- return;
- Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ if (Unit* target = GetHitUnit())
+ {
- if (item == GetCastItem())
- item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- if (!item)
- return;
+ if (item == GetCastItem())
+ item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- // item combat enchantments
- for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
- {
- SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
- if (!enchant)
- continue;
+ if (!item)
+ return;
- for (uint8 s = 0; s < 3; ++s)
+ // item combat enchantments
+ for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
- if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
+ if (!enchant)
continue;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
- if (!spellInfo)
+ for (uint8 s = 0; s < 3; ++s)
{
- sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]);
- continue;
+ if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ continue;
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
+ if (!spellInfo)
+ {
+ sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName(), player->GetGUIDLow(), enchant->spellid[s]);
+ continue;
+ }
+
+ // Proc only rogue poisons
+ if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
+ continue;
+
+ // Do not reproc deadly
+ if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
+ continue;
+
+ if (spellInfo->IsPositive())
+ player->CastSpell(player, enchant->spellid[s], true, item);
+ else
+ player->CastSpell(target, enchant->spellid[s], true, item);
}
-
- // Proc only rogue poisons
- if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
- continue;
-
- // Do not reproc deadly
- if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
- continue;
-
- if (spellInfo->IsPositive())
- player->CastSpell(player, enchant->spellid[s], true, item);
- else
- player->CastSpell(target, enchant->spellid[s], true, item);
}
}
}
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index b0116d6d33d..96ee7a18429 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -21,7 +21,10 @@
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "GridNotifiers.h"
+#include "Unit.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum ShamanSpells
@@ -94,9 +97,7 @@ class spell_sha_fire_nova : public SpellScriptLoader
bool Validate(SpellInfo const* spellEntry)
{
- if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1))
- return false;
- if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
@@ -119,13 +120,15 @@ class spell_sha_fire_nova : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- Unit* caster = GetCaster();
- uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
- if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
+ if (Unit* caster = GetCaster())
{
- Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
- if (totem && totem->isTotem())
- caster->CastSpell(totem, spellId, true);
+ uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
+ if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
+ {
+ Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
+ if (totem && totem->isTotem())
+ caster->CastSpell(totem, spellId, true);
+ }
}
}
@@ -154,30 +157,28 @@ class spell_sha_mana_tide_totem : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- Unit* caster = GetCaster();
- if (Unit* unitTarget = GetHitUnit())
- {
- if (unitTarget->getPowerType() == POWER_MANA)
+ if (Unit* caster = GetCaster())
+ if (Unit* unitTarget = GetHitUnit())
{
- int32 effValue = GetEffectValue();
- // Glyph of Mana Tide
- if (Unit* owner = caster->GetOwner())
- if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
- effValue += dummy->GetAmount();
- // Regenerate 6% of Total Mana Every 3 secs
- int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
- caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
+ if (unitTarget->getPowerType() == POWER_MANA)
+ {
+ int32 effValue = GetEffectValue();
+ // Glyph of Mana Tide
+ if (Unit* owner = caster->GetOwner())
+ if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
+ effValue += dummy->GetAmount();
+ // Regenerate 6% of Total Mana Every 3 secs
+ int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
+ caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
+ }
}
- }
}
void Register()
@@ -204,22 +205,20 @@ class spell_sha_earthbind_totem : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM))
- return false;
- if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
+ if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
- Unit* target = GetTarget();
- if (Unit* caster = aurEff->GetBase()->GetCaster())
- if (TempSummon* summon = caster->ToTempSummon())
- if (Unit* owner = summon->GetOwner())
- if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
- if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
- caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
+ if (Unit* target = GetTarget())
+ if (Unit* caster = aurEff->GetBase()->GetCaster())
+ if (TempSummon* summon = caster->ToTempSummon())
+ if (Unit* owner = summon->GetOwner())
+ if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
+ if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
+ caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
}
void Register()
@@ -257,7 +256,8 @@ class spell_sha_bloodlust : public SpellScriptLoader
void ApplyDebuff()
{
- GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_SATED, true);
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SHAMAN_SPELL_SATED, true);
}
void Register()
@@ -298,7 +298,8 @@ class spell_sha_heroism : public SpellScriptLoader
void ApplyDebuff()
{
- GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EXHAUSTION, true);
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true);
}
void Register()
@@ -316,6 +317,232 @@ class spell_sha_heroism : public SpellScriptLoader
}
};
+enum AncestralAwakeningProc
+{
+ SPELL_ANCESTRAL_AWAKENING_PROC = 52752,
+};
+
+class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
+{
+ public:
+ spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
+
+ class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_ANCESTRAL_AWAKENING_PROC))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ if (GetCaster() && GetHitUnit())
+ GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_sha_ancestral_awakening_proc_SpellScript();
+ }
+};
+
+enum CleansingTotemPulse
+{
+ SPELL_CLEANSING_TOTEM_EFFECT = 52025,
+};
+
+class spell_sha_cleansing_totem_pulse : public SpellScriptLoader
+{
+ public:
+ spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { }
+
+ class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_CLEANSING_TOTEM_EFFECT))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 bp = 1;
+ if (GetCaster() && GetHitUnit() && GetOriginalCaster())
+ GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_sha_cleansing_totem_pulse_SpellScript();
+ }
+};
+
+enum HealingStreamTotem
+{
+ SPELL_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
+ ICON_ID_RESTORATIVE_TOTEMS = 338,
+ SPELL_HEALING_STREAM_TOTEM_HEAL = 52042,
+};
+
+class spell_sha_healing_stream_totem : public SpellScriptLoader
+{
+ public:
+ spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
+
+ class spell_sha_healing_stream_totem_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ SpellInfo const* triggeringSpell = GetTriggeringSpell();
+ if (Unit* target = GetHitUnit())
+ if (Unit* caster = GetCaster())
+ {
+ if (Unit* owner = caster->GetOwner())
+ {
+ if (triggeringSpell)
+ damage = int32(owner->SpellHealingBonus(target, triggeringSpell, damage, HEAL));
+
+ // Restorative Totems
+ if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1))
+ AddPctN(damage, dummy->GetAmount());
+
+ // Glyph of Healing Stream Totem
+ if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
+ AddPctN(damage, aurEff->GetAmount());
+ }
+ caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_sha_healing_stream_totem_SpellScript();
+ }
+};
+
+enum ManaSpringTotem
+{
+ SPELL_MANA_SPRING_TOTEM_ENERGIZE = 52032,
+};
+
+class spell_sha_mana_spring_totem : public SpellScriptLoader
+{
+ public:
+ spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { }
+
+ class spell_sha_mana_spring_totem_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MANA_SPRING_TOTEM_ENERGIZE))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ if (Unit* target = GetHitUnit())
+ if (Unit* caster = GetCaster())
+ if (target->getPowerType() == POWER_MANA)
+ caster->CastCustomSpell(target, SPELL_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_sha_mana_spring_totem_SpellScript();
+ }
+};
+
+class spell_sha_lava_lash : public SpellScriptLoader
+{
+ public:
+ spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
+
+ class spell_sha_lava_lash_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_sha_lava_lash_SpellScript)
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ if (Player* caster = GetCaster()->ToPlayer())
+ {
+ int32 damage = GetEffectValue();
+ int32 hitDamage = GetHitDamage();
+ if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
+ {
+ // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
+ if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
+ AddPctN(hitDamage, damage);
+ SetHitDamage(hitDamage);
+ }
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ }
+
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_sha_lava_lash_SpellScript();
+ }
+};
+
+
void AddSC_shaman_spell_scripts()
{
new spell_sha_astral_shift();
@@ -324,4 +551,9 @@ void AddSC_shaman_spell_scripts()
new spell_sha_earthbind_totem();
new spell_sha_bloodlust();
new spell_sha_heroism();
+ new spell_sha_ancestral_awakening_proc();
+ new spell_sha_cleansing_totem_pulse();
+ new spell_sha_healing_stream_totem();
+ new spell_sha_mana_spring_totem();
+ new spell_sha_lava_lash();
}
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 51b2de5d0f3..b1aff706db0 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -21,8 +21,8 @@
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
-#include "ScriptPCH.h"
-#include "Spell.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum WarlockSpells
@@ -99,15 +99,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
- return false;
- if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
- return false;
- if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
- return false;
- if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
- return false;
- if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
+ if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
@@ -172,9 +164,7 @@ class spell_warl_create_healthstone : public SpellScriptLoader
bool Validate(SpellInfo const* /*spellEntry*/)
{
- if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1))
- return false;
- if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2))
+ if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
@@ -267,7 +257,8 @@ public:
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- GetCaster()->CastSpell(GetCaster(), GetEffectValue(), true);
+ Unit* caster = GetCaster();
+ caster->CastSpell(caster, GetEffectValue(), true);
}
void Register()
@@ -293,7 +284,8 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
- unitList.remove(GetTargetUnit());
+ if (GetTargetUnit())
+ unitList.remove(GetTargetUnit());
}
void Register()
@@ -308,6 +300,149 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader
}
};
+enum Soulshatter
+{
+ SPELL_SOULSHATTER = 32835,
+};
+
+class spell_warl_soulshatter : public SpellScriptLoader
+{
+ public:
+ spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { }
+
+ class spell_warl_soulshatter_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warl_soulshatter_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SOULSHATTER))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
+ {
+ sLog->outString("THREATREDUCTION");
+ caster->CastSpell(target, SPELL_SOULSHATTER, true);
+ } else
+ sLog->outString("can have threat? %u . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster));
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warl_soulshatter_SpellScript();
+ }
+};
+
+enum LifeTap
+{
+ SPELL_LIFE_TAP_RANK_6 = 11689,
+ SPELL_LIFE_TAP_RANK_7 = 27222,
+ SPELL_LIFE_TAP_RANK_8 = 57946,
+ SPELL_LIFE_TAP_ENERGIZE = 31818,
+ SPELL_LIFE_TAP_ENERGIZE_2 = 32553,
+ ICON_ID_IMPROVED_LIFE_TAP = 208,
+ ICON_ID_MANA_FEED = 1982,
+};
+
+class spell_warl_life_tap : public SpellScriptLoader
+{
+ public:
+ spell_warl_life_tap() : SpellScriptLoader("spell_warl_life_tap") { }
+
+ class spell_warl_life_tap_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warl_life_tap_SpellScript);
+
+ bool Load()
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_6) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_7)
+ || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_RANK_8) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE)
+ || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE_2))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ Player* caster = GetCaster()->ToPlayer();
+ if (Unit* target = GetHitUnit())
+ {
+ SpellInfo const* spellInfo = GetSpellInfo();
+ float spFactor = 0.0f;
+ int32 damage = int32(GetEffectValue() + (6.3875 * spellInfo->BaseLevel));
+ switch (spellInfo->Id)
+ {
+ case SPELL_LIFE_TAP_RANK_6: spFactor = 0.2f; break;
+ case SPELL_LIFE_TAP_RANK_7:
+ case SPELL_LIFE_TAP_RANK_8: spFactor = 0.5f; break;
+ default: break;
+ }
+
+ int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * spFactor));
+
+ // Shouldn't Appear in Combat Log
+ target->ModifyHealth(-damage);
+
+ // Improved Life Tap mod
+ if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, ICON_ID_IMPROVED_LIFE_TAP, 0))
+ AddPctN(mana, aurEff->GetAmount());
+
+ caster->CastCustomSpell(target, SPELL_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false);
+
+ // Mana Feed
+ int32 manaFeedVal = 0;
+ if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, ICON_ID_MANA_FEED, 0))
+ manaFeedVal = aurEff->GetAmount();
+
+ if (manaFeedVal > 0)
+ {
+ ApplyPctN(manaFeedVal, mana);
+ caster->CastCustomSpell(caster, SPELL_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL);
+ }
+ }
+ }
+
+ SpellCastResult CheckCast()
+ {
+ if ((int32(GetCaster()->GetHealth()) > int32(GetSpellInfo()->Effects[EFFECT_0].CalcValue() + (6.3875 * GetSpellInfo()->BaseLevel))))
+ {
+ return SPELL_CAST_OK;
+ }
+ return SPELL_FAILED_FIZZLE;
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warl_life_tap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ OnCheckCast += SpellCheckCastFn(spell_warl_life_tap_SpellScript::CheckCast);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warl_life_tap_SpellScript();
+ }
+};
+
void AddSC_warlock_spell_scripts()
{
new spell_warl_banish();
@@ -316,4 +451,6 @@ void AddSC_warlock_spell_scripts()
new spell_warl_everlasting_affliction();
new spell_warl_ritual_of_doom_effect();
new spell_warl_seed_of_corruption();
+ new spell_warl_soulshatter();
+ new spell_warl_life_tap();
}
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index f39ad3d1426..1084398c37d 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -21,7 +21,9 @@
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
-#include "ScriptPCH.h"
+#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
enum WarriorSpells
{
@@ -46,8 +48,11 @@ class spell_warr_last_stand : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
- int32 healthModSpellBasePoints0 = int32(GetCaster()->CountPctFromMaxHealth(30));
- GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
+ if (Unit* caster = GetCaster())
+ {
+ int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
+ caster->CastCustomSpell(caster, WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
+ }
}
void Register()
@@ -74,7 +79,8 @@ class spell_warr_improved_spell_reflection : public SpellScriptLoader
void FilterTargets(std::list<Unit*>& unitList)
{
- unitList.remove(GetCaster());
+ if (GetCaster())
+ unitList.remove(GetCaster());
}
void Register()
@@ -115,23 +121,19 @@ public:
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* target = GetTarget();
- target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
+ if (Unit* target = GetTarget())
+ target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- Unit* target = GetTarget();
-
- if (!target->HasAura(SPELL_DAMAGE_REDUCTION_AURA))
- return;
-
- if (target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_RENEWED_HOPE))
- return;
-
- target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
+ if (Unit* target = GetTarget())
+ {
+ if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) ||
+ target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) ||
+ target->HasAura(SPELL_RENEWED_HOPE)))
+ target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA);
+ }
}
void Register()
@@ -148,9 +150,278 @@ public:
}
};
+enum DeepWounds
+{
+ SPELL_DEEP_WOUNDS_RANK_1 = 12162,
+ SPELL_DEEP_WOUNDS_RANK_2 = 12850,
+ SPELL_DEEP_WOUNDS_RANK_3 = 12868,
+ SPELL_DEEP_WOUNDS_RANK_PERIODIC = 12721,
+};
+
+class spell_warr_deep_wounds : public SpellScriptLoader
+{
+ public:
+ spell_warr_deep_wounds() : SpellScriptLoader("spell_warr_deep_wounds") { }
+
+ class spell_warr_deep_wounds_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_deep_wounds_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_1) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_2) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_3))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ if (Unit* target = GetHitUnit())
+ if (Unit* caster = GetCaster())
+ {
+ // apply percent damage mods
+ damage = caster->SpellDamageBonus(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
+
+ ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id));
+
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC);
+ uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude;
+
+ // Add remaining ticks to damage done
+ if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID()))
+ damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber());
+
+ damage = damage / ticks;
+ caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_deep_wounds_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_deep_wounds_SpellScript();
+ }
+};
+
+enum Charge
+{
+ SPELL_JUGGERNAUT_CRIT_BONUS_TALENT = 64976,
+ SPELL_JUGGERNAUT_CRIT_BONUS_BUFF = 65156,
+ SPELL_CHARGE = 34846,
+};
+
+class spell_warr_charge : public SpellScriptLoader
+{
+ public:
+ spell_warr_charge() : SpellScriptLoader("spell_warr_charge") { }
+
+ class spell_warr_charge_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_charge_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT) || !sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_BUFF) || !sSpellMgr->GetSpellInfo(SPELL_CHARGE))
+ return false;
+ return true;
+ }
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 chargeBasePoints0 = GetEffectValue();
+ Unit* caster = GetCaster();
+ caster->CastCustomSpell(caster, SPELL_CHARGE, &chargeBasePoints0, NULL, NULL, true);
+
+ //Juggernaut crit bonus
+ if (caster->HasAura(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT))
+ caster->CastSpell(caster, SPELL_JUGGERNAUT_CRIT_BONUS_BUFF, true);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_charge_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_charge_SpellScript();
+ }
+};
+
+enum Slam
+{
+ SPELL_SLAM = 50783,
+};
+
+class spell_warr_slam : public SpellScriptLoader
+{
+ public:
+ spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { }
+
+ class spell_warr_slam_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_slam_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SLAM))
+ return false;
+ return true;
+ }
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 bp0 = GetEffectValue();
+ if (GetHitUnit())
+ GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_slam_SpellScript();
+ }
+};
+
+enum Execute
+{
+ SPELL_EXECUTE = 20647,
+ SPELL_GLYPH_OF_EXECUTION = 58367,
+ ICON_ID_SUDDEN_DEATH = 1989,
+};
+
+class spell_warr_execute : public SpellScriptLoader
+{
+ public:
+ spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { }
+
+ class spell_warr_execute_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_execute_SpellScript);
+
+ bool Validate(SpellInfo const* /*SpellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_EXECUTION))
+ return false;
+ return true;
+ }
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit* caster = GetCaster();
+ if (Unit* target = GetHitUnit())
+ {
+ SpellInfo const* spellInfo = GetSpellInfo();
+ int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE));
+ int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed);
+
+ // Sudden Death rage save
+ if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, ICON_ID_SUDDEN_DEATH, EFFECT_0))
+ {
+ int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10;
+ newRage = std::max(newRage, ragesave);
+ }
+
+ caster->SetPower(POWER_RAGE, uint32(newRage));
+ // Glyph of Execution bonus
+ if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_GLYPH_OF_EXECUTION, EFFECT_0))
+ rageUsed += aurEff->GetAmount() * 10;
+
+
+ int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f);
+ caster->CastCustomSpell(target,SPELL_EXECUTE,&bp,0,0,true,0,0,GetOriginalCaster()->GetGUID());
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_execute_SpellScript();
+ }
+};
+
+class spell_warr_concussion_blow : public SpellScriptLoader
+{
+ public:
+ spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { }
+
+ class spell_warr_concussion_blow_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_concussion_blow_SpellScript);
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ SetHitDamage(GetHitDamage() + CalculatePctF(GetHitDamage(),GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)));
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_concussion_blow_SpellScript();
+ }
+};
+
+enum Bloodthirst
+{
+ SPELL_BLOODTHIRST = 23885,
+};
+
+class spell_warr_bloodthirst : public SpellScriptLoader
+{
+ public:
+ spell_warr_bloodthirst() : SpellScriptLoader("spell_warr_bloodthirst") { }
+
+ class spell_warr_bloodthirst_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_warr_bloodthirst_SpellScript);
+
+ void HandleDummy(SpellEffIndex /* effIndex */)
+ {
+ int32 damage = GetEffectValue();
+ if (GetHitUnit())
+ GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_warr_bloodthirst_SpellScript();
+ }
+};
+
void AddSC_warrior_spell_scripts()
{
new spell_warr_last_stand();
new spell_warr_improved_spell_reflection();
new spell_warr_vigilance();
+ new spell_warr_deep_wounds();
+ new spell_warr_charge();
+ new spell_warr_slam();
+ new spell_warr_execute();
+ new spell_warr_concussion_blow();
+ new spell_warr_bloodthirst();
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index fff01c83d07..3dfc85d7eb4 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1312,7 +1312,7 @@ class go_veil_skith_cage : public GameObjectScript
(*itr)->AI()->Talk(SAY_FREE_0);
(*itr)->GetMotionMaster()->Clear();
}
- }
+ }
return false;
}
};
diff --git a/src/server/shared/Cryptography/WardenKeyGeneration.h b/src/server/shared/Cryptography/WardenKeyGeneration.h
new file mode 100644
index 00000000000..9b44ab1832e
--- /dev/null
+++ b/src/server/shared/Cryptography/WardenKeyGeneration.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "SHA1.h"
+
+#ifndef _WARDEN_KEY_GENERATION_H
+#define _WARDEN_KEY_GENERATION_H
+
+class SHA1Randx {
+public:
+ SHA1Randx(uint8 *buff, uint32 size) {
+ uint32 taken = size/2;
+
+ sh.Initialize();
+ sh.UpdateData(buff,taken);
+ sh.Finalize();
+
+ memcpy(o1,sh.GetDigest(),20);
+
+ sh.Initialize();
+ sh.UpdateData(buff+taken,size-taken);
+ sh.Finalize();
+
+ memcpy(o2,sh.GetDigest(),20);
+
+ memset(o0,0x00,20);
+
+ fillUp();
+ }
+
+ void generate(uint8 *buf, uint32 sz) {
+ for(uint32 i=0;i<sz;i++) {
+ if(taken == 20) {
+ fillUp();
+ }
+
+ buf[i] = o0[taken];
+ taken++;
+ }
+ }
+private:
+ void fillUp() {
+ sh.Initialize();
+ sh.UpdateData(o1,20);
+ sh.UpdateData(o0,20);
+ sh.UpdateData(o2,20);
+ sh.Finalize();
+
+ memcpy(o0,sh.GetDigest(),20);
+
+ taken = 0;
+ }
+ SHA1Hash sh;
+ uint32 taken;
+ uint8 o0[20],o1[20],o2[20];
+};
+
+#endif
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 18b488e055a..ca53712fbaa 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -351,7 +351,7 @@ enum CharacterDatabaseStatements
CHAR_DEL_CHARACTER_SOCIAL,
CHAR_UPD_CHARACTER_SOCIAL_NOTE,
CHAR_UPD_CHARACTER_POSITION,
-
+
CHAR_INS_LFG_DATA,
CHAR_DEL_LFG_DATA,
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.cpp b/src/server/shared/Database/Implementation/LoginDatabase.cpp
index 7e497c4437b..8ef8d3b48cf 100755
--- a/src/server/shared/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/shared/Database/Implementation/LoginDatabase.cpp
@@ -31,7 +31,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(LOGIN_INS_ACCOUNT_AUTO_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity realmd', 'Failed login autoban', 1)", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_SEL_SESSIONKEY, "SELECT a.sessionkey, a.id, aa.gmlevel FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE username = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(LOGIN_UPD_VS, "UPDATE account SET v = ?, s = ? WHERE username = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0 WHERE username = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(LOGIN_UPD_LOGONPROOF, "UPDATE account SET sessionkey = ?, last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE username = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_SEL_LOGONCHALLENGE, "SELECT a.sha_pass_hash, a.id, a.locked, a.last_ip, aa.gmlevel, a.v, a.s FROM account a LEFT JOIN account_access aa ON (a.id = aa.id) WHERE a.username = ?", CONNECTION_SYNCH)
PREPARE_STATEMENT(LOGIN_UPD_FAILEDLOGINS, "UPDATE account SET failed_logins = failed_logins + 1 WHERE username = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(LOGIN_SEL_FAILEDLOGINS, "SELECT id, failed_logins FROM account WHERE username = ?", CONNECTION_SYNCH)
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index abdeace4d97..a9bb282cf86 100755
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -29,7 +29,7 @@ extern LoginDatabaseWorkerPool LoginDatabase;
Log::Log() :
raLogfile(NULL), logfile(NULL), gmLogfile(NULL), charLogfile(NULL),
- dberLogfile(NULL), chatLogfile(NULL), arenaLogFile(NULL), sqlLogFile(NULL), sqlDevLogFile(NULL),
+ dberLogfile(NULL), chatLogfile(NULL), arenaLogFile(NULL), sqlLogFile(NULL), sqlDevLogFile(NULL), wardenLogFile(NULL),
m_gmlog_per_account(false), m_enableLogDBLater(false),
m_enableLogDB(false), m_colored(false)
{
@@ -73,6 +73,10 @@ Log::~Log()
if (sqlDevLogFile != NULL)
fclose(sqlDevLogFile);
sqlDevLogFile = NULL;
+
+ if (wardenLogFile != NULL)
+ fclose(wardenLogFile);
+ wardenLogFile = NULL;
}
void Log::SetLogLevel(char *Level)
@@ -166,6 +170,7 @@ void Log::Initialize()
arenaLogFile = openLogFile("ArenaLogFile", NULL, "a");
sqlLogFile = openLogFile("SQLDriverLogFile", NULL, "a");
sqlDevLogFile = openLogFile("SQLDeveloperLogFile", NULL, "a");
+ wardenLogFile = openLogFile("Warden.LogFile",NULL,"a");
// Main log file settings
m_logLevel = ConfigMgr::GetIntDefault("LogLevel", LOGL_NORMAL);
@@ -1055,3 +1060,20 @@ void Log::outErrorST(const char * str, ...)
ACE_Stack_Trace st;
outError("%s [Stacktrace: %s]", nnew_str, st.c_str());
}
+
+void Log::outWarden(const char * str, ...)
+{
+ if (!str)
+ return;
+
+ if (wardenLogFile)
+ {
+ outTimestamp(wardenLogFile);
+ va_list ap;
+ va_start(ap, str);
+ vfprintf(wardenLogFile, str, ap);
+ fprintf(wardenLogFile, "\n" );
+ fflush(wardenLogFile);
+ va_end(ap);
+ }
+}
diff --git a/src/server/shared/Logging/Log.h b/src/server/shared/Logging/Log.h
index 2381d91d98d..4baa1695a55 100755
--- a/src/server/shared/Logging/Log.h
+++ b/src/server/shared/Logging/Log.h
@@ -50,6 +50,7 @@ enum DebugLogFilters
LOG_FILTER_LOOT = 0x00100000, // Loot related
LOG_FILTER_GUILD = 0x00200000, // Guild related
LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related
+ LOG_FILTER_WARDEN = 0x00800000, // Warden related
};
enum LogTypes
@@ -136,6 +137,7 @@ class Log
void outChat( const char * str, ... ) ATTR_PRINTF(2, 3);
void outArena( const char * str, ... ) ATTR_PRINTF(2, 3);
void outSQLDriver( const char* str, ... ) ATTR_PRINTF(2, 3);
+ void outWarden( const char * str, ... ) ATTR_PRINTF(2, 3);
void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name );
static void outTimestamp(FILE* file);
@@ -168,6 +170,7 @@ class Log
FILE* arenaLogFile;
FILE* sqlLogFile;
FILE* sqlDevLogFile;
+ FILE* wardenLogFile;
// cache values for after initilization use (like gm log per account case)
std::string m_logsDir;
diff --git a/src/server/shared/Threading/Callback.h b/src/server/shared/Threading/Callback.h
index fd7a1130fb4..3e1e7ac692f 100755
--- a/src/server/shared/Threading/Callback.h
+++ b/src/server/shared/Threading/Callback.h
@@ -96,7 +96,7 @@ class QueryCallback
{
return _stage;
}
-
+
//! Resets all underlying variables (param, result and stage)
void Reset()
{
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index 6ae43bc6840..52ce74be8f8 100755
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -16,6 +16,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <iostream>
#include "Util.h"
#include "utf8.h"
#ifdef USE_SFMT_FOR_RNG
@@ -529,3 +530,15 @@ void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result)
result = ss.str();
}
+std::string ByteArrayToHexStr(uint8* bytes, uint32 length)
+{
+ std::ostringstream ss;
+ for (uint32 i = 0; i < length; ++i)
+ {
+ char buffer[4];
+ sprintf(buffer, "%02X ", bytes[i]);
+ ss << buffer;
+ }
+
+ return ss.str();
+}
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index 684b26eea63..4c2c1936993 100755
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -378,6 +378,7 @@ bool IsIPAddress(char const* ipaddress);
uint32 CreatePIDFile(const std::string& filename);
void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result);
+std::string ByteArrayToHexStr(uint8* bytes, uint32 length);
#endif
//handler for operations on large flags
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index b3254fe7a28..b75dfcfc064 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -129,6 +129,8 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Spells
${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
${CMAKE_SOURCE_DIR}/src/server/game/Tools
+ ${CMAKE_SOURCE_DIR}/src/server/game/Warden
+ ${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules
${CMAKE_SOURCE_DIR}/src/server/game/Weather
${CMAKE_SOURCE_DIR}/src/server/game/World
${CMAKE_SOURCE_DIR}/src/server/authserver/Server
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index df46cccb9cf..3c8a08df3a1 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -11,6 +11,7 @@
# PERFORMANCE SETTINGS
# SERVER LOGGING
# SERVER SETTINGS
+# WARDEN SETTINGS
# PLAYER INTERACTION
# CREATURE SETTINGS
# CHAT SETTINGS
@@ -472,6 +473,7 @@ LogFileLevel = 0
# 1048576 - Anything related to loot
# 2097152 - Anything related to guilds
# 4194304 - Anything related to transports
+# 8388608 - Anything related to Warden anti cheat
#
# Simply add the values together to create a bitmask.
# For more info see enum DebugLogFilters in Log.h
@@ -1431,6 +1433,82 @@ AccountInstancesPerHour = 5
###################################################################################################
###################################################################################################
+# WARDEN SETTINGS
+#
+# Warden.Enabled
+# Description: Enable Warden anticheat system.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Warden.Enabled = 0
+
+#
+# Warden.NumMemChecks
+# Description: Number of Warden memory checks that are sent to the client each cycle.
+# Default: 3 - (Enabled)
+# 0 - (Disabled)
+
+Warden.NumMemChecks = 3
+
+#
+# Warden.NumOtherChecks
+# Description: Number of Warden checks other than memory checks that are added to request
+# each checking cycle.
+# Default: 7 - (Enabled)
+# 0 - (Disabled)
+
+Warden.NumOtherChecks = 7
+
+#
+# Warden.LogFile
+# Description: Client check fails will be logged here.
+# Default: "" - (Disabled)
+# "Warden.log" - (Enabled)
+#
+
+Warden.LogFile = ""
+
+#
+# Warden.ClientResponseDelay
+# Description: Time (in seconds) before client is getting disconnecting for not responding.
+# Default: 600 - (10 Minutes)
+# 0 - (Disabled, client won't be kicked)
+
+Warden.ClientResponseDelay = 600
+
+#
+# Warden.ClientCheckHoldOff
+# Description: Time (in seconds) to wait before sending the next check request to the client.
+# A low number increases traffic and load on client and server side.
+# Default: 30 - (30 Seconds)
+# 0 - (Send check as soon as possible)
+
+Warden.ClientCheckHoldOff = 30
+
+#
+# Warden.ClientCheckFailAction
+# Description: Default action being taken if a client check failed. Actions can be
+# overwritten for each single check via warden_action table in characters
+# database.
+# Default: 0 - (Disabled, Logging only)
+# 1 - (Kick)
+# 2 - (Ban)
+
+Warden.ClientCheckFailAction = 0
+
+#
+# Warden.BanDuration
+# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
+# to ban.
+# Default: 86400 - (24 hours)
+# 0 - (Permanent ban)
+
+Warden.BanDuration = 86400
+
+#
+###################################################################################################
+
+###################################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts