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-rw-r--r--src/game/CharacterHandler.cpp2
-rw-r--r--src/game/Player.cpp13
2 files changed, 10 insertions, 5 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index a823cd5c0e4..feb85d567d2 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -69,7 +69,7 @@ bool LoginQueryHolder::Initialize()
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
- "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
+ "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 5dffacb3543..091d8f59428 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15528,8 +15528,8 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 39 40 41 42 43 44 45 46 47 48 49
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
- // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
- //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", guid);
+ // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
+ //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid);
QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
if (!result)
@@ -15597,6 +15597,9 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
+ // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
+ SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8());
+
InitDisplayIds();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
@@ -17297,7 +17300,7 @@ void Player::SaveToDB()
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
- "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES ("
+ "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
@@ -17421,7 +17424,9 @@ void Player::SaveToDB()
{
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
}
- ss << "')";
+ ss << "',";
+ ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
+ ss << ")";
CharacterDatabase.BeginTransaction();