diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Creature.cpp | 58 | ||||
-rw-r--r-- | src/game/Creature.h | 6 | ||||
-rw-r--r-- | src/game/CreatureGroups.cpp | 195 | ||||
-rw-r--r-- | src/game/CreatureGroups.h | 69 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 3 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.h | 3 | ||||
-rw-r--r-- | src/game/Level2.cpp | 4 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 6 | ||||
-rw-r--r-- | src/game/MotionMaster.h | 2 | ||||
-rw-r--r-- | src/game/Traveller.h | 8 | ||||
-rw-r--r-- | src/game/Unit.cpp | 11 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 4 |
12 files changed, 228 insertions, 141 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 76537754b26..081d267e6b6 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp m_gossipOptionLoaded(false), m_emoteState(0), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), -m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE) +m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE) { m_regenTimer = 200; m_valuesCount = UNIT_END; @@ -181,11 +181,17 @@ void Creature::AddToWorld() void Creature::RemoveFromWorld() { - ///- Remove the creature from the accessor + + // Clear formation info + if(m_formation) + { + formation_mgr.DestroyGroup(m_formation, GetGUID()); + m_formation = NULL; + } + + ///- Remove the creature from the accessor if(IsInWorld()) { - if(m_formationID) - formation_mgr.DestroyGroup(m_formationID, GetGUID()); Unit::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } @@ -197,11 +203,14 @@ void Creature::SearchFormation() return; uint32 lowguid = GetDBTableGUIDLow(); + if(!lowguid) + return; - if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end()) + UNORDERED_MAP<uint32, FormationMember *>::iterator frmdata = CreatureGroupMap.find(lowguid); + if(frmdata != CreatureGroupMap.end()) { - m_formationID = CreatureGroupMap[lowguid]->leaderGUID; - formation_mgr.UpdateCreatureGroup(m_formationID, this); + uint32 formationID = frmdata->second->leaderGUID; + formation_mgr.UpdateCreatureGroup(formationID, *this); } } @@ -611,7 +620,17 @@ bool Creature::AIM_Initialize(CreatureAI* ai) } UnitAI *oldAI = i_AI; - i_motionMaster.Initialize(); + + if(!m_formation) + i_motionMaster.Initialize(); + else if(m_formation->getLeader() == this) + { + m_formation->FormDismiss(); + i_motionMaster.Initialize(); + } + else + m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize(); + i_AI = ai ? ai : FactorySelector::selectAI(this); if(oldAI) delete oldAI; IsAIEnabled = true; @@ -1654,7 +1673,11 @@ void Creature::setDeathState(DeathState s) return; Unit::setDeathState(CORPSE); - } + + //Dismiss group if is leader + if(m_formation && m_formation->getLeader() == this) + m_formation->FormDismiss(true); + } if(s == JUST_ALIVED) { //if(isPet()) @@ -1667,10 +1690,23 @@ void Creature::setDeathState(DeathState s) AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); clearUnitState(UNIT_STAT_ALL_STATE); - i_motionMaster.Initialize(); + //i_motionMaster.Initialize(); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); LoadCreaturesAddon(true); - } + /////////////////////!!!!!!!!!!!!!!!!!!!! + if(!m_formation) + i_motionMaster.Initialize(); + else + { + if(m_formation->getLeader() == this) + { + m_formation->FormDismiss(false); + i_motionMaster.Initialize(); + } + else + m_formation->isFormed() ? i_motionMaster.MoveIdle(MOTION_SLOT_IDLE) : i_motionMaster.Initialize(); + } + } } bool Creature::FallGround() diff --git a/src/game/Creature.h b/src/game/Creature.h index 5dd9dc9afdc..bce132f0cd0 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -651,8 +651,8 @@ class TRINITY_DLL_SPEC Creature : public Unit void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;} void SearchFormation(); - bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);} - uint32 GetFormationID(){return m_formationID;} + CreatureGroup *GetFormation() {return m_formation;} + void SetFormation(CreatureGroup *formation) {m_formation = formation;} Unit *SelectVictim(); void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;} @@ -711,7 +711,7 @@ class TRINITY_DLL_SPEC Creature : public Unit uint32 m_path_id; //Formation var - uint32 m_formationID; + CreatureGroup *m_formation; GridReference<Creature> m_gridRef; CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 24f67ec8901..c8e31811594 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -25,40 +25,60 @@ #include "Policies/SingletonImp.h" #define MAX_DESYNC 5.0f -//TODO: Create group manager for each map + INSTANTIATE_SINGLETON_1(CreatureGroupManager); -UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder; +CreatureGroupHolderType CreatureGroupHolder; UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; -void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) +void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) - { - sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); - CreatureGroupHolder[group_id]->AddMember(member); - } - else + std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id); + + if(cgroup_data != CreatureGroupHolder.end()) { - sLog.outDebug("Group not found: %u. Creating new group.", group_id); - CreatureGroup* formation = new CreatureGroup; - CreatureGroupHolder[group_id] = formation; - formation->AddMember(member); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id); + + for(multiplegroup i = range.first; i != range.second; ++i) + { + if(i->second->getInstanceID() == member.GetInstanceId()) + { + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID()); + i->second->AddMember(member); + return; + } + } } + + sLog.outDebug("Group not found: %u. Creating new group.", group_id); + CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId()); + cgroup->AddMember(member); + CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); } -void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) +void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) + if(!formation || !guid) + return; + + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid); + formation->RemoveMember(guid); + + if(formation->isEmpty()) { - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid); - CreatureGroupHolder[group_id]->RemoveMember(guid); + uint32 id = formation->GetId(); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id); - if(CreatureGroupHolder[group_id]->isEmpty()) + for(multiplegroup i = range.first; i != range.second; ++i) { - sLog.outDebug("Deleting group %u", group_id); - delete CreatureGroupHolder[group_id]; - CreatureGroupHolder.erase(group_id); + if(i->second == formation) + { + sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID()); + CreatureGroupHolder.erase(i); + delete formation; + } } } } @@ -73,7 +93,7 @@ void CreatureGroupManager::LoadCreatureFormations() if(!result) { - sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); + sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; @@ -87,7 +107,7 @@ void CreatureGroupManager::LoadCreatureFormations() return; } - uint32 total_records = result->GetRowCount(); + uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0; barGoLink bar( total_records); Field *fields; @@ -99,36 +119,22 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationMember; - group_member->leaderGUID = fields[0].GetUInt32(); - group_member->memberGUID = fields[1].GetUInt32(); - group_member->groupAI = fields[4].GetUInt8(); + group_member = new FormationMember; + group_member->leaderGUID = fields[0].GetUInt32(); + group_member->memberGUID = fields[1].GetUInt32(); + group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle if(group_member->leaderGUID != group_member->memberGUID) { - group_member->follow_dist = fields[2].GetUInt32(); - group_member->follow_angle = fields[3].GetUInt32(); - } - - // check data correctness - { - QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID); - if(!result) - { - sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); - continue; - } - - result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID); - if(!result) - { - sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID); - continue; - } + group_member->follow_dist = fields[2].GetUInt32(); + group_member->follow_angle = fields[3].GetUInt32(); } CreatureGroupMap[group_member->memberGUID] = group_member; - } + + if(lastLeaderGUID != group_member->leaderGUID) + lastLeaderGUID = group_member->leaderGUID; + } while(result->NextRow()) ; sLog.outString(); @@ -138,92 +144,123 @@ void CreatureGroupManager::LoadCreatureFormations() delete result; } -void CreatureGroup::AddMember(Creature *member) +void CreatureGroup::AddMember(Creature &member) { - sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); + sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow()); - uint64 guid = member->GetGUID(); + uint64 guid = member.GetGUID(); //We first search creature member if exist if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) return; //Check is that shit is a leader - if(member->IsFormationLeader()) - { - sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); - m_leader = member; + if(member.GetDBTableGUIDLow()==m_groupID) + { + sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow()); + m_leader = &member; + } + else + { + sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow()); + member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); } //Add to the club - CreatureGroupMembers[guid] = member; - sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); + CreatureGroupMembers[guid] = &member; + member.SetFormation(this); + sLog.outDebug("Unit GUID: %u added.", member.GetGUID()); } void CreatureGroup::RemoveMember(uint64 guid) { if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - CreatureGroupMembers.erase(guid); + CreatureGroupMembers.erase(guid); } -void CreatureGroup::MemberHasAttacked(Creature *member) +void CreatureGroup::MemberHasAttacked(Creature &member) { - uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; + uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI; - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) { - sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId()); + //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName()); + if(itr->second) { + //Skip one check + if(itr->second == &member) + return; + switch(groupAI) { - case 0: + case 0: + return; + case 1: + if(&member != m_leader) return; - case 1: - if(!member->IsFormationLeader()) - return; - } + } //Attack if everything is OK - itr->second->AI()->AttackStart(member->getVictim()); + if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() && + !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim())) + itr->second->AI()->AttackStart(member.getVictim()); } } } void CreatureGroup::LeaderMovedInEvade() { - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) { - if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) - SetMemberDestination(itr->second); + if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) + { + SetMemberDestination(itr->second); + sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow()); + } } } +void CreatureGroup::FormDismiss(bool dismiss) +{ + for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr) + { + if(itr->second && itr->second != m_leader && itr->second->isAlive()) + { + dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow()); + } + } + m_Formed = !dismiss; +} + void CreatureGroup::SetMemberDestination(Creature *member) { - if(!member || !m_leader || member->IsFormationLeader()) + if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim()) return; + sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + float x,y,z; uint32 lowguid = member->GetDBTableGUIDLow(); UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); - if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end()) - { + if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z)) + { float dist, angle, pathangle; - angle = CreatureGroupMap[lowguid]->follow_angle; - dist = CreatureGroupMap[lowguid]->follow_dist; - pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); + angle = itr2->second->follow_angle; + dist = itr2->second->follow_dist; + pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); x = x+cos(angle+pathangle)*dist; y = y+sin(angle+pathangle)*dist; - member->GetMotionMaster()->Clear(); - if(member->GetDistance(m_leader) < dist+MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + member->GetMotionMaster()->Clear(); member->GetMotionMaster()->MovePoint(0, x, y, z); + member->SetHomePosition(x, y, z, pathangle); } } - diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index 11d45167fd9..9c26fa3a2af 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> * - * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,44 +21,56 @@ #ifndef _FORMATIONS_H #define _FORMATIONS_H -#include <map> -#include "Creature.h" -#include "Policies/Singleton.h" +//#include <map> +//#include "Creature.h" +//#include "Policies/Singleton.h" +#include "Common.h" + +class CreatureGroup; struct FormationMember { - float follow_dist; - float follow_angle; - uint32 memberGUID; - uint32 leaderGUID; - uint8 groupAI; + float follow_dist; + float follow_angle; + uint32 memberGUID; + uint32 leaderGUID; + uint8 groupAI; }; class CreatureGroupManager { - public: - void UpdateCreatureGroup(uint32 group_id, Creature *member); - void DestroyGroup(uint32 group_id, uint64 guid); - void LoadCreatureFormations(); + public: + void UpdateCreatureGroup(uint32 group_id, Creature &); + void DestroyGroup(CreatureGroup *&, uint64 guid); + void LoadCreatureFormations(); }; class CreatureGroup { - UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; - Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D - - public: - CreatureGroup() : m_leader(NULL) {} - ~CreatureGroup(){sLog.outDebug("Destroying group");} - void AddMember(Creature *); - void RemoveMember(uint64 guid); - void LeaderMovedInEvade(); - void MemberHasAttacked(Creature *); - void SetMemberDestination(Creature *); - bool isEmpty() {return CreatureGroupMembers.empty();} + UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; + Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + uint32 m_groupID, mInstanceID; + bool m_Formed; + + public: + //Group cannot be created empty + explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} + ~CreatureGroup(){sLog.outDebug("Destroying group");} + + Creature* getLeader(){return m_leader;} + uint32 GetId(){return m_groupID;} + uint32 getInstanceID(){return mInstanceID;} + void AddMember(Creature &); + void RemoveMember(uint64 guid); + void FormDismiss(bool dismiss=false); + void LeaderMovedInEvade(); + void MemberHasAttacked(Creature &); + void SetMemberDestination(Creature *); + bool isEmpty() {return CreatureGroupMembers.empty();} + bool isFormed() {return m_Formed;} }; -typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType; +typedef std::multimap<uint32, CreatureGroup*> CreatureGroupHolderType; extern CreatureGroupHolderType CreatureGroupHolder; extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; @@ -66,4 +78,3 @@ extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #endif - diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 0adacb57836..eee10c6fbb2 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - owner.SetOrientation(ori); + sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index 3e3a59456cd..b89bc3fbcb1 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - private: + + private: void _setTargetLocation(Creature &); DestinationHolder< Traveller<Creature> > i_destinationHolder; diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index d1f4c864f24..823c8b8e9ee 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -4569,9 +4569,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) } uint32 lowguid = pCreature->GetDBTableGUIDLow(); - if(pCreature->GetFormationID()) + if(pCreature->GetFormation()) { - PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID()); + PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); return false; } diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 6dcf2d0e214..7e2c25d7433 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr) bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if(empty()) + if(empty() || !Impl[i_top] || isStatic(Impl[i_top])) return false; - - return top()->GetDestination(x,y,z); + + return top()->GetDestination(x,y,z); } diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index 864c58b3b7b..38a2b58825f 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> typedef std::vector<_Ty> ExpireList; int i_top; - bool empty() const { return i_top < 0; } + bool empty() const { return (i_top < 0); } void pop() { Impl[i_top] = NULL; --i_top; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } diff --git a/src/game/Traveller.h b/src/game/Traveller.h index f654b0c297e..f630896408c 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -110,9 +110,11 @@ template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { //Call for creature group update - if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() && - CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end()) - CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade(); + if(i_traveller.GetFormation() && i_traveller.GetFormation()->getLeader() == &i_traveller && !i_traveller.isInCombat()) + { + i_traveller.GetFormation()->LeaderMovedInEvade(); + sLog.outDebug("Traveller<Creature>::MoveTo(){GUID %u calls LeaderMovedInEvade()}", i_traveller.GetGUIDLow()); + } //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); i_traveller.SendMonsterMove(x, y, z, t); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index def8f0c1f3a..973b2a7ea35 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9556,12 +9556,11 @@ void Unit::CombatStart(Unit* target) } //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID()) - { - CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID()); - if(itr != CreatureGroupHolder.end()) - itr->second->MemberHasAttacked(((Creature*)this)); - } + if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormation()) + { + ((Creature*)this)->GetFormation()->MemberHasAttacked(*(Creature*)this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } } void Unit::SetInCombatState(bool PvP) diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index fd2b0b8bb86..aae6eacc9c6 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -52,9 +52,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit) template<> bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { - if(i_destinationHolder.HasArrived()) + if(i_destinationHolder.HasArrived()) return false; - + i_destinationHolder.GetDestination(x, y, z); return true; } |