diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 4 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
3 files changed, 13 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 499237d294d..e9bb3b5b92b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10102,12 +10102,12 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const return TakenAdvertisedBenefit; } -bool Unit::IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/, Spell* spell /*= nullptr*/) const +bool Unit::IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/) const { - return roll_chance_f(GetUnitSpellCriticalChance(victim, spellProto, schoolMask, attackType, spell)); + return roll_chance_f(GetUnitSpellCriticalChance(victim, spellProto, schoolMask, attackType)); } -float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/, Spell* spell /*= nullptr*/) const +float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType /*= BASE_ATTACK*/) const { //! Mobs can't crit with spells. Player Totems can //! Fire Elemental (from totem) can too - but this part is a hack and needs more research @@ -10301,7 +10301,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto // percent done // only players use intelligence for critical chance computations if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance, spell); + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); // for this types the bonus was already added in GetUnitCriticalChance, do not add twice if (spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE && spellProto->DmgClass != SPELL_DAMAGE_CLASS_RANGED) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index f30ab1d77b1..3f6ea205563 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1998,8 +1998,8 @@ class TC_GAME_API Unit : public WorldObject bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK); bool isBlockCritical(); - bool IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK, Spell* spell = nullptr) const; - float GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK, Spell* spell = nullptr) const; + bool IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; + float GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; uint32 SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); uint32 SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 02640931965..fe42b517780 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6938,7 +6938,13 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) } } - targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType, this); + if (Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->SetSpellModTakingSpell(this, true); + + targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); + + if (Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->SetSpellModTakingSpell(this, false); } SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) |