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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp222
-rw-r--r--src/server/game/Globals/ObjectMgr.h220
-rw-r--r--src/server/game/Maps/Map.cpp949
-rw-r--r--src/server/game/Maps/Map.h8
-rw-r--r--src/server/game/Scripting/MapScripts.cpp944
-rw-r--r--src/server/game/World/World.h1
6 files changed, 1284 insertions, 1060 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index c67c3e214e4..4d2eac5b898 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -4726,41 +4726,41 @@ void ObjectMgr::LoadScripts(ScriptsType type)
Field *fields = result->Fetch();
ScriptInfo tmp;
- tmp.id = fields[0].GetUInt32();
- if (isSpellScriptTable)
- tmp.id |= fields[10].GetUInt8() << 24;
- tmp.delay = fields[1].GetUInt32();
- tmp.command = ScriptCommands(fields[2].GetUInt32());
- tmp.datalong = fields[3].GetUInt32();
- tmp.datalong2 = fields[4].GetUInt32();
- tmp.dataint = fields[5].GetInt32();
- tmp.x = fields[6].GetFloat();
- tmp.y = fields[7].GetFloat();
- tmp.z = fields[8].GetFloat();
- tmp.o = fields[9].GetFloat();
tmp.type = type;
+ tmp.id = fields[0].GetUInt32();
+ if (isSpellScriptTable)
+ tmp.id |= fields[10].GetUInt8() << 24;
+ tmp.delay = fields[1].GetUInt32();
+ tmp.command = ScriptCommands(fields[2].GetUInt32());
+ tmp.Raw.nData[0] = fields[3].GetUInt32();
+ tmp.Raw.nData[1] = fields[4].GetUInt32();
+ tmp.Raw.nData[2] = fields[5].GetInt32();
+ tmp.Raw.fData[0] = fields[6].GetFloat();
+ tmp.Raw.fData[1] = fields[7].GetFloat();
+ tmp.Raw.fData[2] = fields[8].GetFloat();
+ tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
- if (tmp.datalong > CHAT_TYPE_WHISPER && tmp.datalong != CHAT_MSG_RAID_BOSS_WHISPER)
+ if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.Talk.ChatType, tmp.id);
continue;
}
- if (tmp.dataint == 0)
+ if (!tmp.Talk.TextID)
{
sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
- tableName.c_str(),tmp.dataint,tmp.id);
+ tableName.c_str(), tmp.Talk.TextID, tmp.id);
continue;
}
- if (tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID)
+ if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
- tableName.c_str(),tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id);
+ tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
continue;
}
@@ -4769,10 +4769,10 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_EMOTE:
{
- if (!sEmotesStore.LookupEntry(tmp.datalong))
+ if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
@@ -4780,46 +4780,73 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_TELEPORT_TO:
{
- if (!sMapStore.LookupEntry(tmp.datalong))
+ if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
continue;
}
- if (!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
+ if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
- sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
- tableName.c_str(),tmp.x,tmp.y,tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
+ tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
- case SCRIPT_COMMAND_KILL_CREDIT:
+ case SCRIPT_COMMAND_QUEST_EXPLORED:
{
- if (!GetCreatureTemplate(tmp.datalong))
+ Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
+ if (!quest)
{
- sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
+ tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
continue;
}
- break;
- }
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- if (!Trinity::IsValidMapCoord(tmp.x,tmp.y,tmp.z,tmp.o))
+ if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
- tableName.c_str(),tmp.x,tmp.y,tmp.id);
+ sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
+ tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
+
+ // this will prevent quest completing without objective
+ const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
+
+ // continue; - quest objective requirement set and command can be allowed
+ }
+
+ if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
+ {
+ sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
+ tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
continue;
}
- if (!GetCreatureTemplate(tmp.datalong))
+ if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
- sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
+ tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
+ continue;
+ }
+
+ if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
+ {
+ sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
+ tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
+ continue;
+ }
+
+ break;
+ }
+
+ case SCRIPT_COMMAND_KILL_CREDIT:
+ {
+ if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
+ {
+ sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
+ tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
@@ -4827,11 +4854,11 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
- GameObjectData const* data = GetGOData(tmp.datalong);
+ GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
@@ -4839,7 +4866,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
if (!info)
{
sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(),tmp.datalong,data->id,tmp.id);
+ tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
@@ -4850,77 +4877,53 @@ void ObjectMgr::LoadScripts(ScriptsType type)
info->type == GAMEOBJECT_TYPE_TRAP)
{
sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
- tableName.c_str(),info->id,tmp.id);
+ tableName.c_str(), info->id, tmp.id);
continue;
}
break;
}
- case SCRIPT_COMMAND_OPEN_DOOR:
- case SCRIPT_COMMAND_CLOSE_DOOR:
- {
- GameObjectData const* data = GetGOData(tmp.datalong);
- if (!data)
- {
- sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
- tableName.c_str(),tmp.datalong,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
- continue;
- }
- GameObjectInfo const* info = GetGameObjectInfo(data->id);
- if (!info)
+ case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
+ {
+ if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
- sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
- tableName.c_str(),tmp.datalong,data->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
+ tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
- if (info->type != GAMEOBJECT_TYPE_DOOR)
+ if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
- sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tableName.c_str(),info->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
+ tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
-
break;
}
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- Quest const* quest = GetQuestTemplate(tmp.datalong);
- if (!quest)
- {
- sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
- continue;
- }
-
- if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- {
- sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
- tableName.c_str(),tmp.datalong,tmp.id);
-
- // this will prevent quest completing without objective
- const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
- // continue; - quest objective requirement set and command can be allowed
- }
-
- if (float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
+ case SCRIPT_COMMAND_OPEN_DOOR:
+ case SCRIPT_COMMAND_CLOSE_DOOR:
+ {
+ GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
+ if (!data)
{
- sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
- tableName.c_str(),tmp.datalong2,tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
+ tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
- if (tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
+ GameObjectInfo const* info = GetGameObjectInfo(data->id);
+ if (!info)
{
- sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
- tableName.c_str(),tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
+ sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
+ tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
- if (tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
+ if (info->type != GAMEOBJECT_TYPE_DOOR)
{
- sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
- tableName.c_str(),tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
+ sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
+ tableName.c_str(), info->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
@@ -4929,44 +4932,45 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_REMOVE_AURA:
{
- if (!sSpellStore.LookupEntry(tmp.datalong))
+ if (!sSpellStore.LookupEntry(tmp.RemoveAura.SpellID))
{
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
- if (tmp.datalong2 & ~0x1) // 1 bits (0,1)
+ if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0,1)
{
sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
- tableName.c_str(),tmp.datalong2,tmp.id);
+ tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
+
case SCRIPT_COMMAND_CAST_SPELL:
{
- if (!sSpellStore.LookupEntry(tmp.datalong))
+ if (!sSpellStore.LookupEntry(tmp.CastSpell.SpellID))
{
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(),tmp.datalong,tmp.id);
+ tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
continue;
}
- if (tmp.datalong2 > 4) // targeting type
+ if (tmp.CastSpell.Flags > 4) // targeting type
{
sLog.outErrorDb("Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(),tmp.datalong2,tmp.id);
+ tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
- if (tmp.datalong2 != 4 && tmp.dataint & ~0x1) // 1 bit (0,1)
+ if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0,1)
{
sLog.outErrorDb("Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(),tmp.dataint,tmp.id);
+ tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
- else if (tmp.datalong2 == 4 && !GetCreatureTemplate(tmp.dataint))
+ else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
sLog.outErrorDb("Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
- tableName.c_str(),tmp.dataint,tmp.id);
+ tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
@@ -4974,16 +4978,16 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_CREATE_ITEM:
{
- if (!GetItemPrototype(tmp.datalong))
+ if (!GetItemPrototype(tmp.CreateItem.ItemEntry))
{
sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
- tableName.c_str(), tmp.datalong, tmp.id);
+ tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
- if (!tmp.datalong2)
+ if (!tmp.CreateItem.Amount)
{
sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
- tableName.c_str(), tmp.datalong2, tmp.id);
+ tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
@@ -8939,11 +8943,11 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
{
case SCRIPT_COMMAND_TALK:
{
- if (!GetTrinityStringLocale (itrM->second.dataint))
- sLog.outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.dataint, itrMM->first);
+ if (!GetTrinityStringLocale (itrM->second.Talk.TextID))
+ sLog.outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.Talk.TextID, itrMM->first);
- if (ids.find(itrM->second.dataint) != ids.end())
- ids.erase(itrM->second.dataint);
+ if (ids.find(itrM->second.Talk.TextID) != ids.end())
+ ids.erase(itrM->second.Talk.TextID);
}
default:
break;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 2520b2399d2..7c02a3e6b36 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -88,19 +88,223 @@ enum ScriptsType
SCRIPTS_LAST
};
+enum eScriptFlags
+{
+ // Talk Flags
+ SF_TALK_USE_PLAYER = 0x1,
+
+ // Emote flags
+ SF_EMOTE_USE_STATE = 0x1,
+
+ // TeleportTo flags
+ SF_TELEPORT_USE_CREATURE = 0x1,
+
+ // KillCredit flags
+ SF_KILLCREDIT_REWARD_GROUP = 0x1,
+
+ // RemoveAura flags
+ SF_REMOVEAURA_REVERSE = 0x1,
+
+ // CastSpell flags
+ SF_CASTSPELL_SOURCE_TO_TARGET = 0,
+ SF_CASTSPELL_SOURCE_TO_SOURCE = 1,
+ SF_CASTSPELL_TARGET_TO_TARGET = 2,
+ SF_CASTSPELL_TARGET_TO_SOURCE = 3,
+ SF_CASTSPELL_SEARCH_CREATURE = 4,
+ SF_CASTSPELL_TRIGGERED = 0x1,
+
+ // PlaySound flags
+ SF_PLAYSOUND_TARGET_PLAYER = 0x1,
+ SF_PLAYSOUND_DISTANCE_SOUND = 0x2,
+
+ // Orientation flags
+ SF_ORIENTATION_FACE_TARGET = 0x1,
+};
+
struct ScriptInfo
{
+ ScriptsType type;
uint32 id;
uint32 delay;
ScriptCommands command;
- uint32 datalong;
- uint32 datalong2;
- int32 dataint;
- float x;
- float y;
- float z;
- float o;
- ScriptsType type;
+
+ union
+ {
+ struct
+ {
+ uint32 nData[3];
+ float fData[4];
+ } Raw;
+
+ struct // SCRIPT_COMMAND_TALK (0)
+ {
+ uint32 ChatType; // datalong
+ uint32 Flags; // datalong2
+ int32 TextID; // dataint
+ } Talk;
+
+ struct // SCRIPT_COMMAND_EMOTE (1)
+ {
+ uint32 EmoteID; // datalong
+ uint32 Flags; // datalong2
+ } Emote;
+
+ struct // SCRIPT_COMMAND_FIELD_SET (2)
+ {
+ uint32 FieldID; // datalong
+ uint32 FieldValue; // datalong2
+ } FieldSet;
+
+ struct // SCRIPT_COMMAND_MOVE_TO (3)
+ {
+ uint32 Unused1; // datalong
+ uint32 TravelTime; // datalong2
+ int32 Unused2; // dataint
+
+ float DestX;
+ float DestY;
+ float DestZ;
+ } MoveTo;
+
+ struct // SCRIPT_COMMAND_FLAG_SET (4)
+ // SCRIPT_COMMAND_FLAG_REMOVE (5)
+ {
+ uint32 FieldID; // datalong
+ uint32 FieldValue; // datalong2
+ } FlagToggle;
+
+ struct // SCRIPT_COMMAND_TELEPORT_TO (6)
+ {
+ uint32 MapID; // datalong
+ uint32 Flags; // datalong2
+ int32 Unused1; // dataint
+
+ float DestX;
+ float DestY;
+ float DestZ;
+ float Orientation;
+ } TeleportTo;
+
+ struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
+ {
+ uint32 QuestID; // datalong
+ uint32 Distance; // datalong2
+ } QuestExplored;
+
+ struct // SCRIPT_COMMAND_KILL_CREDIT (8)
+ {
+ uint32 CreatureEntry; // datalong
+ uint32 Flags; // datalong2
+ } KillCredit;
+
+ struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
+ {
+ uint32 GOGuid; // datalong
+ uint32 DespawnDelay; // datalong2
+ } RespawnGameobject;
+
+ struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
+ {
+ uint32 CreatureEntry; // datalong
+ uint32 DespawnDelay; // datalong2
+ int32 Unused1; // dataint
+
+ float PosX;
+ float PosY;
+ float PosZ;
+ float Orientation;
+ } TempSummonCreature;
+
+ struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
+ // SCRIPT_COMMAND_OPEN_DOOR (11)
+ {
+ uint32 GOGuid; // datalong
+ uint32 ResetDelay; // datalong2
+ } ToggleDoor;
+
+ // SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
+
+ struct // SCRIPT_COMMAND_REMOVE_AURA (14)
+ {
+ uint32 SpellID; // datalong
+ uint32 Flags; // datalong2
+ } RemoveAura;
+
+ struct // SCRIPT_COMMAND_CAST_SPELL (15)
+ {
+ uint32 SpellID; // datalong
+ uint32 Flags; // datalong2
+ int32 CreatureEntry; // dataint
+
+ float SearchRadius;
+ } CastSpell;
+
+ struct // SCRIPT_COMMAND_PLAY_SOUND (16)
+ {
+ uint32 SoundID; // datalong
+ uint32 Flags; // datalong2
+ } PlaySound;
+
+ struct // SCRIPT_COMMAND_CREATE_ITEM (17)
+ {
+ uint32 ItemEntry; // datalong
+ uint32 Amount; // datalong2
+ } CreateItem;
+
+ struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
+ {
+ uint32 DespawnDelay; // datalong
+ } DespawnSelf;
+
+ struct // SCRIPT_COMMAND_LOAD_PATH (20)
+ {
+ uint32 PathID; // datalong
+ uint32 IsRepeatable; // datalong2
+ } LoadPath;
+
+ struct // SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT (21)
+ {
+ uint32 CreatureEntry; // datalong
+ uint32 ScriptID; // datalong2
+ uint32 ScriptType; // dataint
+ } CallScript;
+
+ struct // SCRIPT_COMMAND_KILL (22)
+ {
+ uint32 Unused1; // datalong
+ uint32 Unused2; // datalong2
+ int32 RemoveCorpse; // dataint
+ } Kill;
+
+ struct // SCRIPT_COMMAND_ORIENTATION (30)
+ {
+ uint32 Flags; // datalong
+ uint32 Unused1; // datalong2
+ int32 Unused2; // dataint
+
+ float Unused3;
+ float Unused4;
+ float Unused5;
+ float Orientation;
+ } Orientation;
+
+ struct // SCRIPT_COMMAND_EQUIP (31)
+ {
+ uint32 EquipmentID; // datalong
+ } Equip;
+
+ struct // SCRIPT_COMMAND_MODEL (32)
+ {
+ uint32 ModelID; // datalong
+ } Model;
+
+ // SCRIPT_COMMAND_CLOSE_GOSSIP (33)
+
+ struct // SCRIPT_COMMAND_PLAYMOVIE (34)
+ {
+ uint32 MovieID; // datalong
+ } PlayMovie;
+ };
std::string GetDebugInfo() const;
};
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 085c9957c66..c5698b41584 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -18,33 +18,19 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "MapManager.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "GridNotifiers.h"
-#include "Log.h"
+#include "Map.h"
#include "GridStates.h"
+#include "ScriptMgr.h"
+#include "VMapFactory.h"
+#include "MapInstanced.h"
#include "CellImpl.h"
-#include "InstanceScript.h"
-#include "Map.h"
+#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
-#include "Config.h"
#include "Transport.h"
+#include "InstanceScript.h"
#include "ObjectAccessor.h"
+#include "MapManager.h"
#include "ObjectMgr.h"
-#include "World.h"
-#include "Group.h"
-#include "MapRefManager.h"
-#include "Vehicle.h"
-#include "WaypointManager.h"
-#include "DBCEnums.h"
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "GossipDef.h"
-#include "ScriptMgr.h"
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "VMapFactory.h"
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
@@ -52,14 +38,6 @@
GridState* si_GridStates[MAX_GRID_STATE];
-struct ScriptAction
-{
- uint64 sourceGUID;
- uint64 targetGUID;
- uint64 ownerGUID; // owner of source if source is item
- ScriptInfo const* script; // pointer to static script data
-};
-
Map::~Map()
{
sScriptMgr.OnDestroyMap(this);
@@ -2677,919 +2655,6 @@ void BattlegroundMap::RemoveAllPlayers()
}
-/// Put scripts in the execution queue
-void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
-{
- ///- Find the script map
- ScriptMapMap::const_iterator s = scripts.find(id);
- if (s == scripts.end())
- return;
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
- bool immedScript = false;
- for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
- {
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &iter->second;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
- if (iter->first == 0)
- immedScript = true;
-
- sWorld.IncreaseScheduledScriptsCount();
- }
- ///- If one of the effects should be immediate, launch the script execution
- if (/*start &&*/ immedScript && !i_scriptLock)
- {
- i_scriptLock = true;
- ScriptsProcess();
- i_scriptLock = false;
- }
-}
-
-void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
-{
- // NOTE: script record _must_ exist until command executed
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &script;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
-
- sWorld.IncreaseScheduledScriptsCount();
-
- ///- If effects should be immediate, launch the script execution
- if (delay == 0 && !i_scriptLock)
- {
- i_scriptLock = true;
- ScriptsProcess();
- i_scriptLock = false;
- }
-}
-
-// Helpers for ScriptProcess method.
-inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
-{
- Player *pPlayer = NULL;
- if (!source && !target)
- sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
- else
- {
- // Check target first, then source.
- if (target)
- pPlayer = target->ToPlayer();
- if (!pPlayer && source)
- pPlayer = source->ToPlayer();
-
- if (!pPlayer)
- sLog.outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
- }
- return pPlayer;
-}
-
-inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
-{
- Creature *pCreature = NULL;
- if (!source && !target)
- sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
- else
- {
- if (bReverse)
- {
- // Check target first, then source.
- if (target)
- pCreature = target->ToCreature();
- if (!pCreature && source)
- pCreature = source->ToCreature();
- }
- else
- {
- // Check source first, then target.
- if (source)
- pCreature = source->ToCreature();
- if (!pCreature && target)
- pCreature = target->ToCreature();
- }
-
- if (!pCreature)
- sLog.outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
- }
- return pCreature;
-}
-
-inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
-{
- Unit* pUnit = NULL;
- if (!obj)
- sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
- else if (!obj->isType(TYPEMASK_UNIT))
- sLog.outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
- else
- {
- pUnit = dynamic_cast<Unit*>(obj);
- if (!pUnit)
- sLog.outError("%s %s object could not be casted to unit.",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
- }
- return pUnit;
-}
-
-inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
-{
- Player* pPlayer = NULL;
- if (!obj)
- sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
- else
- {
- pPlayer = obj->ToPlayer();
- if (!pPlayer)
- sLog.outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
- }
- return pPlayer;
-}
-
-inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
-{
- Creature* pCreature = NULL;
- if (!obj)
- sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
- else
- {
- pCreature = obj->ToCreature();
- if (!pCreature)
- sLog.outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
- isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
- }
- return pCreature;
-}
-
-inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
-{
- WorldObject* pWorldObject = NULL;
- if (!obj)
- sLog.outError("%s %s object is NULL.",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
- else
- {
- pWorldObject = dynamic_cast<WorldObject*>(obj);
- if (!pWorldObject)
- sLog.outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
- }
- return pWorldObject;
-}
-
-inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
-{
- bool bOpen = false;
- uint32 guid = scriptInfo->datalong;
- int32 nTimeToToggle = (int32) scriptInfo->datalong2;
- switch (scriptInfo->command)
- {
- case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
- case SCRIPT_COMMAND_CLOSE_DOOR: break;
- default:
- sLog.outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
- return;
- }
- if (!guid)
- sLog.outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
- else if (!source)
- sLog.outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
- else if (!source->isType(TYPEMASK_UNIT))
- sLog.outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
- source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- else
- {
- WorldObject* wSource = dynamic_cast <WorldObject*> (source);
- if (!wSource)
- sLog.outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- else
- {
- GameObject *pDoor = _FindGameObject(wSource, guid);
- if (!pDoor)
- sLog.outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
- else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- sLog.outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
- scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
- else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
- {
- if (nTimeToToggle < 15)
- nTimeToToggle = 15;
-
- pDoor->UseDoorOrButton(nTimeToToggle);
-
- if (target && target->isType(TYPEMASK_GAMEOBJECT))
- {
- GameObject* goTarget = dynamic_cast<GameObject*>(target);
- if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
- goTarget->UseDoorOrButton(nTimeToToggle);
- }
- }
- }
- }
-}
-
-inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
-{
- GameObject *pGameObject = NULL;
-
- CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
- cell.Visit(p, objectChecker, *pSearchObject->GetMap());
-
- return pGameObject;
-}
-
-/// Process queued scripts
-void Map::ScriptsProcess()
-{
- if (m_scriptSchedule.empty())
- return;
-
- ///- Process overdue queued scripts
- std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
- // ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
- {
- ScriptAction const& step = iter->second;
-
- Object* source = NULL;
-
- if (step.sourceGUID)
- {
- switch (GUID_HIPART(step.sourceGUID))
- {
- case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
- {
- Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
- if (player)
- source = player->GetItemByGuid(step.sourceGUID);
- break;
- }
- case HIGHGUID_UNIT:
- source = HashMapHolder<Creature>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PET:
- source = HashMapHolder<Pet>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PLAYER:
- source = HashMapHolder<Player>::Find(step.sourceGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
- break;
- case HIGHGUID_CORPSE:
- source = HashMapHolder<Corpse>::Find(step.sourceGUID);
- break;
- case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
- {
- if ((*iter)->GetGUID() == step.sourceGUID)
- {
- source = reinterpret_cast<Object*>(*iter);
- break;
- }
- }
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
- break;
- }
- }
-
- //if (source && !source->IsInWorld()) source = NULL;
-
- Object* target = NULL;
-
- if (step.targetGUID)
- {
- switch (GUID_HIPART(step.targetGUID))
- {
- case HIGHGUID_UNIT:
- target = HashMapHolder<Creature>::Find(step.targetGUID);
- break;
- case HIGHGUID_PET:
- target = HashMapHolder<Pet>::Find(step.targetGUID);
- break;
- //case HIGHGUID_VEHICLE:
- // target = HashMapHolder<Vehicle>::Find(step.targetGUID);
- // break;
- case HIGHGUID_PLAYER: // empty GUID case also
- target = HashMapHolder<Player>::Find(step.targetGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- target = HashMapHolder<GameObject>::Find(step.targetGUID);
- break;
- case HIGHGUID_CORPSE:
- target = HashMapHolder<Corpse>::Find(step.targetGUID);
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
- break;
- }
- }
-
- //if (target && !target->IsInWorld()) target = NULL;
-
- std::string tableName = GetScriptsTableNameByType(step.script->type);
- std::string commandName = GetScriptCommandName(step.script->command);
- switch (step.script->command)
- {
- case SCRIPT_COMMAND_TALK:
- if (step.script->datalong > CHAT_TYPE_WHISPER && step.script->datalong != CHAT_MSG_RAID_BOSS_WHISPER)
- {
- sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
- break;
- }
- if (step.script->datalong2 & 0x1)
- {
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
- {
- uint64 targetGUID = target ? target->GetGUID() : 0;
- LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
- const std::string text(sObjectMgr.GetTrinityString(step.script->dataint, loc_idx));
-
- switch (step.script->datalong)
- {
- case CHAT_TYPE_SAY:
- pSource->Say(text, LANG_UNIVERSAL);
- break;
- case CHAT_TYPE_YELL:
- pSource->Yell(text, LANG_UNIVERSAL);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- case CHAT_TYPE_BOSS_EMOTE:
- pSource->TextEmote(text);
- break;
- case CHAT_TYPE_WHISPER:
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- {
- sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
- break;
- }
- pSource->Whisper(text, LANG_UNIVERSAL, targetGUID);
- break;
- default:
- break; // must be already checked at load
- }
- }
- }
- else
- {
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- uint64 targetGUID = target ? target->GetGUID() : 0;
- switch (step.script->datalong)
- {
- case CHAT_TYPE_SAY:
- cSource->Say(step.script->dataint, LANG_UNIVERSAL, targetGUID);
- break;
- case CHAT_TYPE_YELL:
- cSource->Yell(step.script->dataint, LANG_UNIVERSAL, targetGUID);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- cSource->TextEmote(step.script->dataint, targetGUID);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- cSource->MonsterTextEmote(step.script->dataint, targetGUID, true);
- break;
- case CHAT_TYPE_WHISPER:
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- {
- sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
- break;
- }
- cSource->Whisper(step.script->dataint, targetGUID);
- break;
- case CHAT_MSG_RAID_BOSS_WHISPER: //42
- if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- {
- sLog.outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
- break;
- }
- cSource->MonsterWhisper(step.script->dataint, targetGUID, true);
- break;
- default:
- break; // must be already checked at load
- }
- }
- }
- break;
-
- case SCRIPT_COMMAND_EMOTE:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- if (step.script->datalong2)
- cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong);
- else
- cSource->HandleEmoteCommand(step.script->datalong);
- }
- break;
-
- case SCRIPT_COMMAND_FIELD_SET:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- // Validate field number.
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->GetDebugInfo().c_str(), step.script->datalong,
- cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
- else
- cSource->SetUInt32Value(step.script->datalong, step.script->datalong2);
- }
- break;
-
- case SCRIPT_COMMAND_MOVE_TO:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- cSource->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2);
- cSource->GetMap()->CreatureRelocation(cSource, step.script->x, step.script->y, step.script->z, 0);
- }
- break;
-
- case SCRIPT_COMMAND_FLAG_SET:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- // Validate field number.
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->GetDebugInfo().c_str(), step.script->datalong,
- source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- else
- cSource->SetFlag(step.script->datalong, step.script->datalong2);
- }
- break;
-
- case SCRIPT_COMMAND_FLAG_REMOVE:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- // Validate field number.
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->GetDebugInfo().c_str(), step.script->datalong,
- source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- else
- cSource->RemoveFlag(step.script->datalong, step.script->datalong2);
- }
- break;
-
- case SCRIPT_COMMAND_TELEPORT_TO:
- switch (step.script->datalong2)
- {
- case 0:
- // Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
- pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
- break;
- case 1:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
- cSource->NearTeleportTo(step.script->x, step.script->y, step.script->z, step.script->o);
- break;
- default:
- sLog.outError("%s unknown datalong2 flag (%u), skipping.",
- step.script->GetDebugInfo().c_str(), step.script->datalong2);
- }
- break;
-
- case SCRIPT_COMMAND_KILL_CREDIT:
- // Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
- {
- if (step.script->datalong2)
- pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
- else
- pSource->KilledMonsterCredit(step.script->datalong, 0);
- }
- break;
-
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- // Source must be WorldObject.
- if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
- {
- if (!step.script->datalong)
- sLog.outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
- else
- {
- float x = step.script->x;
- float y = step.script->y;
- float z = step.script->z;
- float o = step.script->o;
-
- if (!pSummoner->SummonCreature(step.script->datalong, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->datalong2))
- sLog.outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->datalong);
- }
- }
- break;
- }
-
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
- if (!step.script->datalong)
- {
- sLog.outError("%s gameobject entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- // Source or target must be WorldObject.
- if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
- {
- GameObject *pGO = _FindGameObject(pSummoner, step.script->datalong);
- if (!pGO)
- {
- sLog.outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->datalong);
- break;
- }
-
- if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
- pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
- pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
- pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
- {
- sLog.outError("%s can not be used with gameobject of type %u (guid: %u).",
- step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->datalong);
- break;
- }
-
- // Check that GO is not spawned
- if (!pGO->isSpawned())
- {
- int32 nTimeToDespawn = step.script->datalong2 < 5 ? 5 : (int32) step.script->datalong2;
- pGO->SetLootState(GO_READY);
- pGO->SetRespawnTime(nTimeToDespawn);
-
- pGO->GetMap()->Add(pGO);
- }
- }
- break;
-
- case SCRIPT_COMMAND_OPEN_DOOR:
- case SCRIPT_COMMAND_CLOSE_DOOR:
- _ScriptProcessDoor(source, target, step.script);
- break;
-
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- if (!source)
- {
- sLog.outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
- break;
- }
- if (!target)
- {
- sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- // when script called for item spell casting then target == (unit or GO) and source is player
- WorldObject* worldObject;
- Player* pTarget = target->ToPlayer();
- if (pTarget)
- {
- if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- break;
- }
- worldObject = dynamic_cast<WorldObject*>(source);
- }
- else
- {
- pTarget = source->ToPlayer();
- if (pTarget)
- {
- if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
- break;
- }
- worldObject = dynamic_cast<WorldObject*>(target);
- }
- else
- {
- sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
- break;
- }
- }
-
- // quest id and flags checked at script loading
- if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->datalong2))))
- pTarget->AreaExploredOrEventHappens(step.script->datalong);
- else
- pTarget->FailQuest(step.script->datalong);
-
- break;
- }
-
- case SCRIPT_COMMAND_ACTIVATE_OBJECT:
- // Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
- {
- // Target must be GameObject.
- if (!target)
- {
- sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- if (target->GetTypeId() != TYPEID_GAMEOBJECT)
- {
- sLog.outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
- break;
- }
-
- if (GameObject *pGO = dynamic_cast<GameObject*>(target))
- pGO->Use(pSource);
- }
- break;
-
- case SCRIPT_COMMAND_REMOVE_AURA:
- // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
- if (Unit *pTarget = _GetScriptUnit(step.script->datalong2 ? source : target, step.script->datalong2, step.script))
- pTarget->RemoveAurasDueToSpell(step.script->datalong);
- break;
-
- case SCRIPT_COMMAND_CAST_SPELL:
- {
- // TODO: Allow gameobjects to be targets and casters
- if (!source && !target)
- {
- sLog.outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- Unit* uSource = NULL;
- Unit* uTarget = NULL;
- // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
- switch (step.script->datalong2)
- {
- case 0: // source -> target
- uSource = dynamic_cast<Unit*>(source);
- uTarget = dynamic_cast<Unit*>(target);
- break;
- case 1: // source -> source
- uSource = dynamic_cast<Unit*>(source);
- uTarget = uSource;
- break;
- case 2: // target -> target
- uSource = dynamic_cast<Unit*>(target);
- uTarget = uSource;
- break;
- case 3: // target -> source
- uSource = dynamic_cast<Unit*>(target);
- uTarget = dynamic_cast<Unit*>(source);
- break;
- case 4: // source -> creature with entry
- uSource = dynamic_cast<Unit*>(source);
- uTarget = GetClosestCreatureWithEntry(uSource, abs(step.script->dataint), step.script->x);
- break;
- }
-
- if (!uSource || !uSource->isType(TYPEMASK_UNIT))
- {
- sLog.outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->datalong);
- break;
- }
-
- if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->datalong);
- break;
- }
-
- bool triggered = (step.script->datalong2 != 4) ? step.script->dataint & 0x1 : step.script->dataint < 0;
- uSource->CastSpell(uTarget, step.script->datalong, triggered);
- break;
- }
-
- case SCRIPT_COMMAND_PLAY_SOUND:
- // Source must be WorldObject.
- if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
- {
- // datalong2 bitmask: 0/1=anyone/target
- Player* pTarget = NULL;
- if (step.script->datalong2 & 1)
- {
- // Target must be Player.
- pTarget = _GetScriptPlayer(target, false, step.script);
- if (!pTarget)
- break;
- }
-
- // datalong2 bitmask: 0/2=without/with distance dependent
- if (step.script->datalong2 & 2)
- pSource->PlayDistanceSound(step.script->datalong, pTarget);
- else
- pSource->PlayDirectSound(step.script->datalong, pTarget);
- }
- break;
-
- case SCRIPT_COMMAND_CREATE_ITEM:
- // Target or source must be Player.
- if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
- {
- ItemPosCountVec dest;
- uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->datalong, step.script->datalong2);
- if (msg == EQUIP_ERR_OK)
- {
- if (Item* item = pReceiver->StoreNewItem(dest, step.script->datalong, true))
- pReceiver->SendNewItem(item, step.script->datalong2, false, true);
- }
- else
- pReceiver->SendEquipError(msg, NULL, NULL, step.script->datalong);
- }
- break;
-
- case SCRIPT_COMMAND_DESPAWN_SELF:
- // Target or source must be Creature.
- if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
- cSource->ForcedDespawn(step.script->datalong);
- break;
-
- case SCRIPT_COMMAND_LOAD_PATH:
- // Source must be Unit.
- if (Unit* pSource = _GetScriptUnit(source, true, step.script))
- {
- if (!sWaypointMgr->GetPath(step.script->datalong))
- sLog.outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
- else
- pSource->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
- }
- break;
-
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
- {
- if (!step.script->datalong)
- {
- sLog.outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
- break;
- }
- if (!step.script->datalong2)
- {
- sLog.outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- Creature* cTarget;
- if (source) //using grid searcher
- {
- WorldObject* wSource = dynamic_cast <WorldObject*> (source);
-
- CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
-
- TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- cell.Visit(p, unit_checker, *wSource->GetMap());
- }
- else //check hashmap holders
- {
- if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->datalong))
- cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), cTarget);
- }
-
- if (!cTarget)
- {
- sLog.outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->datalong);
- break;
- }
-
- //Lets choose our ScriptMap map
- ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->dataint));
- //if no scriptmap present...
- if (!datamap)
- {
- sLog.outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->dataint);
- break;
- }
-
- // Insert script into schedule but do not start it
- ScriptsStart(*datamap, step.script->datalong2, cTarget, NULL);
- break;
- }
-
- case SCRIPT_COMMAND_KILL:
- // Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
- {
- if (cSource->isDead())
- sLog.outError("%s creature is already dead (Entry: %u, GUID: %u)",
- step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
- else
- {
- cSource->setDeathState(JUST_DIED);
- if (step.script->dataint == 1)
- cSource->RemoveCorpse();
- }
- }
- break;
-
- case SCRIPT_COMMAND_ORIENTATION:
- // Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script))
- {
- if (!step.script->datalong)
- pSource->SetOrientation(step.script->o);
- else
- {
- // Target must be Unit.
- Unit* pTarget = _GetScriptUnit(target, false, step.script);
- if (!pTarget)
- break;
-
- pSource->SetInFront(pTarget);
- }
-
- pSource->SendMovementFlagUpdate();
- }
- break;
-
- case SCRIPT_COMMAND_EQUIP:
- // Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
- cSource->LoadEquipment(step.script->datalong);
- break;
-
- case SCRIPT_COMMAND_MODEL:
- // Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script))
- cSource->SetDisplayId(step.script->datalong);
- break;
-
- case SCRIPT_COMMAND_CLOSE_GOSSIP:
- // Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
- pSource->PlayerTalkClass->CloseGossip();
- break;
-
- case SCRIPT_COMMAND_PLAYMOVIE:
- // Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script))
- pSource->SendMovieStart(step.script->datalong);
- break;
-
- default:
- sLog.outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
- break;
- }
-
- m_scriptSchedule.erase(iter);
- sWorld.DecreaseScheduledScriptCount();
-
- iter = m_scriptSchedule.begin();
- }
-}
-
Creature*
Map::GetCreature(uint64 guid)
{
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 568a6ea57a3..cad72c8b98e 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -53,6 +53,14 @@ class Battleground;
class MapInstanced;
class InstanceMap;
+struct ScriptAction
+{
+ uint64 sourceGUID;
+ uint64 targetGUID;
+ uint64 ownerGUID; // owner of source if source is item
+ ScriptInfo const* script; // pointer to static script data
+};
+
//******************************************
// Map file format defines
//******************************************
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
new file mode 100644
index 00000000000..727f764ff3f
--- /dev/null
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -0,0 +1,944 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Map.h"
+#include "World.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "Transport.h"
+#include "ScriptedCreature.h"
+#include "WaypointManager.h"
+#include "GossipDef.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+#include "MapRefManager.h"
+
+/// Put scripts in the execution queue
+void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+{
+ ///- Find the script map
+ ScriptMapMap::const_iterator s = scripts.find(id);
+ if (s == scripts.end())
+ return;
+
+ // prepare static data
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
+ uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+
+ ///- Schedule script execution for all scripts in the script map
+ ScriptMap const *s2 = &(s->second);
+ bool immedScript = false;
+ for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
+ {
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &iter->second;
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
+ if (iter->first == 0)
+ immedScript = true;
+
+ sWorld.IncreaseScheduledScriptsCount();
+ }
+ ///- If one of the effects should be immediate, launch the script execution
+ if (/*start &&*/ immedScript && !i_scriptLock)
+ {
+ i_scriptLock = true;
+ ScriptsProcess();
+ i_scriptLock = false;
+ }
+}
+
+void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
+{
+ // NOTE: script record _must_ exist until command executed
+
+ // prepare static data
+ uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
+ uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &script;
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
+
+ sWorld.IncreaseScheduledScriptsCount();
+
+ ///- If effects should be immediate, launch the script execution
+ if (delay == 0 && !i_scriptLock)
+ {
+ i_scriptLock = true;
+ ScriptsProcess();
+ i_scriptLock = false;
+ }
+}
+
+// Helpers for ScriptProcess method.
+inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
+{
+ Player *pPlayer = NULL;
+ if (!source && !target)
+ sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ else
+ {
+ // Check target first, then source.
+ if (target)
+ pPlayer = target->ToPlayer();
+ if (!pPlayer && source)
+ pPlayer = source->ToPlayer();
+
+ if (!pPlayer)
+ sLog.outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
+ }
+ return pPlayer;
+}
+
+inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
+{
+ Creature *pCreature = NULL;
+ if (!source && !target)
+ sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ else
+ {
+ if (bReverse)
+ {
+ // Check target first, then source.
+ if (target)
+ pCreature = target->ToCreature();
+ if (!pCreature && source)
+ pCreature = source->ToCreature();
+ }
+ else
+ {
+ // Check source first, then target.
+ if (source)
+ pCreature = source->ToCreature();
+ if (!pCreature && target)
+ pCreature = target->ToCreature();
+ }
+
+ if (!pCreature)
+ sLog.outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
+ }
+ return pCreature;
+}
+
+inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Unit* pUnit = NULL;
+ if (!obj)
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else if (!obj->isType(TYPEMASK_UNIT))
+ sLog.outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ else
+ {
+ pUnit = dynamic_cast<Unit*>(obj);
+ if (!pUnit)
+ sLog.outError("%s %s object could not be casted to unit.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ }
+ return pUnit;
+}
+
+inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Player* pPlayer = NULL;
+ if (!obj)
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ pPlayer = obj->ToPlayer();
+ if (!pPlayer)
+ sLog.outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ }
+ return pPlayer;
+}
+
+inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ Creature* pCreature = NULL;
+ if (!obj)
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ pCreature = obj->ToCreature();
+ if (!pCreature)
+ sLog.outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
+ isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ }
+ return pCreature;
+}
+
+inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
+{
+ WorldObject* pWorldObject = NULL;
+ if (!obj)
+ sLog.outError("%s %s object is NULL.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ else
+ {
+ pWorldObject = dynamic_cast<WorldObject*>(obj);
+ if (!pWorldObject)
+ sLog.outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ }
+ return pWorldObject;
+}
+
+inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
+{
+ bool bOpen = false;
+ uint32 guid = scriptInfo->ToggleDoor.GOGuid;
+ int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
+ switch (scriptInfo->command)
+ {
+ case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
+ case SCRIPT_COMMAND_CLOSE_DOOR: break;
+ default:
+ sLog.outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
+ return;
+ }
+ if (!guid)
+ sLog.outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
+ else if (!source)
+ sLog.outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
+ else if (!source->isType(TYPEMASK_UNIT))
+ sLog.outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
+ source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ else
+ {
+ WorldObject* wSource = dynamic_cast <WorldObject*> (source);
+ if (!wSource)
+ sLog.outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ else
+ {
+ GameObject *pDoor = _FindGameObject(wSource, guid);
+ if (!pDoor)
+ sLog.outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
+ else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
+ sLog.outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
+ else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
+ {
+ pDoor->UseDoorOrButton(nTimeToToggle);
+
+ if (target && target->isType(TYPEMASK_GAMEOBJECT))
+ {
+ GameObject* goTarget = dynamic_cast<GameObject*>(target);
+ if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
+ goTarget->UseDoorOrButton(nTimeToToggle);
+ }
+ }
+ }
+ }
+}
+
+inline GameObject* Map::_FindGameObject(WorldObject* pSearchObject, uint32 guid) const
+{
+ GameObject *pGameObject = NULL;
+
+ CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid);
+ Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck);
+
+ TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
+ cell.Visit(p, objectChecker, *pSearchObject->GetMap());
+
+ return pGameObject;
+}
+
+/// Process queued scripts
+void Map::ScriptsProcess()
+{
+ if (m_scriptSchedule.empty())
+ return;
+
+ ///- Process overdue queued scripts
+ std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
+ // ok as multimap is a *sorted* associative container
+ while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
+ {
+ ScriptAction const& step = iter->second;
+
+ Object* source = NULL;
+
+ if (step.sourceGUID)
+ {
+ switch (GUID_HIPART(step.sourceGUID))
+ {
+ case HIGHGUID_ITEM:
+ // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
+ {
+ Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
+ if (player)
+ source = player->GetItemByGuid(step.sourceGUID);
+ break;
+ }
+ case HIGHGUID_UNIT:
+ source = HashMapHolder<Creature>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_PET:
+ source = HashMapHolder<Pet>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_PLAYER:
+ source = HashMapHolder<Player>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ source = HashMapHolder<GameObject>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_CORPSE:
+ source = HashMapHolder<Corpse>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_MO_TRANSPORT:
+ for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
+ {
+ if ((*iter)->GetGUID() == step.sourceGUID)
+ {
+ source = reinterpret_cast<Object*>(*iter);
+ break;
+ }
+ }
+ break;
+ default:
+ sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
+ break;
+ }
+ }
+
+ //if (source && !source->IsInWorld()) source = NULL;
+
+ Object* target = NULL;
+
+ if (step.targetGUID)
+ {
+ switch (GUID_HIPART(step.targetGUID))
+ {
+ case HIGHGUID_UNIT:
+ target = HashMapHolder<Creature>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_PET:
+ target = HashMapHolder<Pet>::Find(step.targetGUID);
+ break;
+ //case HIGHGUID_VEHICLE:
+ // target = HashMapHolder<Vehicle>::Find(step.targetGUID);
+ // break;
+ case HIGHGUID_PLAYER: // empty GUID case also
+ target = HashMapHolder<Player>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ target = HashMapHolder<GameObject>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_CORPSE:
+ target = HashMapHolder<Corpse>::Find(step.targetGUID);
+ break;
+ default:
+ sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
+ break;
+ }
+ }
+
+ //if (target && !target->IsInWorld()) target = NULL;
+
+ std::string tableName = GetScriptsTableNameByType(step.script->type);
+ std::string commandName = GetScriptCommandName(step.script->command);
+ switch (step.script->command)
+ {
+ case SCRIPT_COMMAND_TALK:
+ if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
+ {
+ sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
+ break;
+ }
+ if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
+ {
+ if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ {
+ uint64 targetGUID = target ? target->GetGUID() : 0;
+ LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
+ const std::string text(sObjectMgr.GetTrinityString(step.script->Talk.TextID, loc_idx));
+
+ switch (step.script->Talk.ChatType)
+ {
+ case CHAT_TYPE_SAY:
+ pSource->Say(text, LANG_UNIVERSAL);
+ break;
+ case CHAT_TYPE_YELL:
+ pSource->Yell(text, LANG_UNIVERSAL);
+ break;
+ case CHAT_TYPE_TEXT_EMOTE:
+ case CHAT_TYPE_BOSS_EMOTE:
+ pSource->TextEmote(text);
+ break;
+ case CHAT_TYPE_WHISPER:
+ case CHAT_MSG_RAID_BOSS_WHISPER:
+ if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ {
+ sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ pSource->Whisper(text, LANG_UNIVERSAL, targetGUID);
+ break;
+ default:
+ break; // must be already checked at load
+ }
+ }
+ }
+ else
+ {
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ uint64 targetGUID = target ? target->GetGUID() : 0;
+ switch (step.script->Talk.ChatType)
+ {
+ case CHAT_TYPE_SAY:
+ cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
+ break;
+ case CHAT_TYPE_YELL:
+ cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
+ break;
+ case CHAT_TYPE_TEXT_EMOTE:
+ cSource->TextEmote(step.script->Talk.TextID, targetGUID);
+ break;
+ case CHAT_TYPE_BOSS_EMOTE:
+ cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true);
+ break;
+ case CHAT_TYPE_WHISPER:
+ if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ {
+ sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ cSource->Whisper(step.script->Talk.TextID, targetGUID);
+ break;
+ case CHAT_MSG_RAID_BOSS_WHISPER: //42
+ if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
+ {
+ sLog.outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true);
+ break;
+ default:
+ break; // must be already checked at load
+ }
+ }
+ }
+ break;
+
+ case SCRIPT_COMMAND_EMOTE:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
+ cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
+ else
+ cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
+ }
+ break;
+
+ case SCRIPT_COMMAND_FIELD_SET:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
+ else
+ cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_MOVE_TO:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ cSource->SendMonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, step.script->MoveTo.TravelTime);
+ cSource->GetMap()->CreatureRelocation(cSource, step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, 0);
+ }
+ break;
+
+ case SCRIPT_COMMAND_FLAG_SET:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
+ source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ else
+ cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_FLAG_REMOVE:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ // Validate field number.
+ if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
+ source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ else
+ cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
+ }
+ break;
+
+ case SCRIPT_COMMAND_TELEPORT_TO:
+ if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
+ {
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
+ }
+ else
+ {
+ // Source or target must be Player.
+ if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ pSource->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
+ }
+ break;
+
+ case SCRIPT_COMMAND_QUEST_EXPLORED:
+ {
+ if (!source)
+ {
+ sLog.outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ if (!target)
+ {
+ sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ // when script called for item spell casting then target == (unit or GO) and source is player
+ WorldObject* worldObject;
+ Player* pTarget = target->ToPlayer();
+ if (pTarget)
+ {
+ if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
+ {
+ sLog.outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ break;
+ }
+ worldObject = dynamic_cast<WorldObject*>(source);
+ }
+ else
+ {
+ pTarget = source->ToPlayer();
+ if (pTarget)
+ {
+ if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
+ {
+ sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
+ break;
+ }
+ worldObject = dynamic_cast<WorldObject*>(target);
+ }
+ else
+ {
+ sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(),
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
+ break;
+ }
+ }
+
+ // quest id and flags checked at script loading
+ if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
+ (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->QuestExplored.Distance))))
+ pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ else
+ pTarget->FailQuest(step.script->QuestExplored.QuestID);
+
+ break;
+ }
+
+ case SCRIPT_COMMAND_KILL_CREDIT:
+ // Source or target must be Player.
+ if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ {
+ if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
+ pSource->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, pSource);
+ else
+ pSource->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
+ }
+ break;
+
+ case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
+ if (!step.script->RespawnGameobject.GOGuid)
+ {
+ sLog.outError("%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ // Source or target must be WorldObject.
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
+ {
+ GameObject *pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
+ if (!pGO)
+ {
+ sLog.outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
+ break;
+ }
+
+ if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
+ pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
+ {
+ sLog.outError("%s can not be used with gameobject of type %u (guid: %u).",
+ step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
+ break;
+ }
+
+ // Check that GO is not spawned
+ if (!pGO->isSpawned())
+ {
+ int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
+ pGO->SetLootState(GO_READY);
+ pGO->SetRespawnTime(nTimeToDespawn);
+
+ pGO->GetMap()->Add(pGO);
+ }
+ }
+ break;
+
+ case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
+ {
+ // Source must be WorldObject.
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
+ {
+ if (!step.script->TempSummonCreature.CreatureEntry)
+ sLog.outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ else
+ {
+ float x = step.script->TempSummonCreature.PosX;
+ float y = step.script->TempSummonCreature.PosY;
+ float z = step.script->TempSummonCreature.PosZ;
+ float o = step.script->TempSummonCreature.Orientation;
+
+ if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
+ sLog.outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
+ }
+ }
+ break;
+ }
+
+ case SCRIPT_COMMAND_OPEN_DOOR:
+ case SCRIPT_COMMAND_CLOSE_DOOR:
+ _ScriptProcessDoor(source, target, step.script);
+ break;
+
+ case SCRIPT_COMMAND_ACTIVATE_OBJECT:
+ // Source must be Unit.
+ if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ {
+ // Target must be GameObject.
+ if (!target)
+ {
+ sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ if (target->GetTypeId() != TYPEID_GAMEOBJECT)
+ {
+ sLog.outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
+ break;
+ }
+
+ if (GameObject *pGO = dynamic_cast<GameObject*>(target))
+ pGO->Use(pSource);
+ }
+ break;
+
+ case SCRIPT_COMMAND_REMOVE_AURA:
+ {
+ // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
+ bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
+ if (Unit *pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
+ break;
+ }
+
+ case SCRIPT_COMMAND_CAST_SPELL:
+ {
+ // TODO: Allow gameobjects to be targets and casters
+ if (!source && !target)
+ {
+ sLog.outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ Unit* uSource = NULL;
+ Unit* uTarget = NULL;
+ // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
+ switch (step.script->CastSpell.Flags)
+ {
+ case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
+ uSource = dynamic_cast<Unit*>(source);
+ uTarget = dynamic_cast<Unit*>(target);
+ break;
+ case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
+ uSource = dynamic_cast<Unit*>(source);
+ uTarget = uSource;
+ break;
+ case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
+ uSource = dynamic_cast<Unit*>(target);
+ uTarget = uSource;
+ break;
+ case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
+ uSource = dynamic_cast<Unit*>(target);
+ uTarget = dynamic_cast<Unit*>(source);
+ break;
+ case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
+ uSource = dynamic_cast<Unit*>(source);
+ uTarget = GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius);
+ break;
+ }
+
+ if (!uSource || !uSource->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ break;
+ }
+
+ if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ break;
+ }
+
+ bool triggered = (step.script->CastSpell.Flags != 4) ?
+ step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
+ step.script->CastSpell.CreatureEntry < 0;
+ uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
+ break;
+ }
+
+ case SCRIPT_COMMAND_PLAY_SOUND:
+ // Source must be WorldObject.
+ if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
+ {
+ // PlaySound.Flags bitmask: 0/1=anyone/target
+ Player* pTarget = NULL;
+ if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
+ {
+ // Target must be Player.
+ pTarget = _GetScriptPlayer(target, false, step.script);
+ if (!pTarget)
+ break;
+ }
+
+ // PlaySound.Flags bitmask: 0/2=without/with distance dependent
+ if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
+ pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget);
+ else
+ pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget);
+ }
+ break;
+
+ case SCRIPT_COMMAND_CREATE_ITEM:
+ // Target or source must be Player.
+ if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
+ {
+ ItemPosCountVec dest;
+ uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
+ if (msg == EQUIP_ERR_OK)
+ {
+ if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
+ pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
+ }
+ else
+ pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
+ }
+ break;
+
+ case SCRIPT_COMMAND_DESPAWN_SELF:
+ // Target or source must be Creature.
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
+ cSource->ForcedDespawn(step.script->DespawnSelf.DespawnDelay);
+ break;
+
+ case SCRIPT_COMMAND_LOAD_PATH:
+ // Source must be Unit.
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
+ {
+ if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
+ sLog.outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
+ else
+ pSource->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
+ }
+ break;
+
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
+ {
+ if (!step.script->CallScript.CreatureEntry)
+ {
+ sLog.outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+ if (!step.script->CallScript.ScriptID)
+ {
+ sLog.outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ Creature* cTarget;
+ if (source) //using grid searcher
+ {
+ WorldObject* wSource = dynamic_cast <WorldObject*> (source);
+
+ CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
+
+ TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
+ cell.Visit(p, unit_checker, *wSource->GetMap());
+ }
+ else //check hashmap holders
+ {
+ if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->CallScript.CreatureEntry))
+ cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
+ }
+
+ if (!cTarget)
+ {
+ sLog.outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
+ break;
+ }
+
+ //Lets choose our ScriptMap map
+ ScriptMapMap *datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
+ //if no scriptmap present...
+ if (!datamap)
+ {
+ sLog.outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
+ break;
+ }
+
+ // Insert script into schedule but do not start it
+ ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
+ break;
+ }
+
+ case SCRIPT_COMMAND_KILL:
+ // Source or target must be Creature.
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
+ {
+ if (cSource->isDead())
+ sLog.outError("%s creature is already dead (Entry: %u, GUID: %u)",
+ step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
+ else
+ {
+ cSource->setDeathState(JUST_DIED);
+ if (step.script->Kill.RemoveCorpse == 1)
+ cSource->RemoveCorpse();
+ }
+ }
+ break;
+
+ case SCRIPT_COMMAND_ORIENTATION:
+ // Source must be Unit.
+ if (Unit *pSource = _GetScriptUnit(source, true, step.script))
+ {
+ if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
+ {
+ // Target must be Unit.
+ Unit* pTarget = _GetScriptUnit(target, false, step.script);
+ if (!pTarget)
+ break;
+
+ pSource->SetInFront(pTarget);
+ }
+ else
+ pSource->SetOrientation(step.script->Orientation.Orientation);
+
+ pSource->SendMovementFlagUpdate();
+ }
+ break;
+
+ case SCRIPT_COMMAND_EQUIP:
+ // Source must be Creature.
+ if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ cSource->LoadEquipment(step.script->Equip.EquipmentID);
+ break;
+
+ case SCRIPT_COMMAND_MODEL:
+ // Source must be Creature.
+ if (Creature *cSource = _GetScriptCreature(source, true, step.script))
+ cSource->SetDisplayId(step.script->Model.ModelID);
+ break;
+
+ case SCRIPT_COMMAND_CLOSE_GOSSIP:
+ // Source must be Player.
+ if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ pSource->PlayerTalkClass->CloseGossip();
+ break;
+
+ case SCRIPT_COMMAND_PLAYMOVIE:
+ // Source must be Player.
+ if (Player *pSource = _GetScriptPlayer(source, true, step.script))
+ pSource->SendMovieStart(step.script->PlayMovie.MovieID);
+ break;
+
+ default:
+ sLog.outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
+ break;
+ }
+
+ m_scriptSchedule.erase(iter);
+ sWorld.DecreaseScheduledScriptCount();
+
+ iter = m_scriptSchedule.begin();
+ }
+}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 34ccd57bb1c..498ddf0b7de 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -41,7 +41,6 @@ class Object;
class WorldPacket;
class WorldSession;
class Player;
-struct ScriptAction;
struct ScriptInfo;
class WorldSocket;
class SystemMgr;