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-rw-r--r--src/bindings/scripts/scripts/northrend/zuldrak.cpp183
1 files changed, 78 insertions, 105 deletions
diff --git a/src/bindings/scripts/scripts/northrend/zuldrak.cpp b/src/bindings/scripts/scripts/northrend/zuldrak.cpp
index b4ed4db00b2..40f5f97275e 100644
--- a/src/bindings/scripts/scripts/northrend/zuldrak.cpp
+++ b/src/bindings/scripts/scripts/northrend/zuldrak.cpp
@@ -17,6 +17,7 @@
*/
#include "precompiled.h"
+#include "escort_ai.h"
/*####
## npc_drakuru_shackles
@@ -226,6 +227,12 @@ enum eGurgthock
SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
};
+const Position SpawnPosition[] =
+{
+ {5757.765137, -2945.161133, 286.276672, 5.156380},
+ {5762.054199, -2954.385010, 273.826955, 5.108289} //yggdras
+};
+
struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
{
npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature)
@@ -274,8 +281,43 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
SummonList.clear();
}
+ void SetData(uint32 uiId, uint32 uiValue)
+ {
+ if (!bEventInProgress)
+ {
+ bEventInProgress = true;
+ bRemoveFlag = true;
+ switch(uiId)
+ {
+ case 1:
+ switch(uiValue)
+ {
+ case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
+ DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature);
+ uiPhase = 1;
+ uiTimer = 4000;
+ break;
+ case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
+ DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature);
+ uiPhase = 3;
+ uiTimer = 3000;
+ break;
+ case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
+ case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
+ uiPhase = 6;
+ uiTimer = 3000;
+ break;
+ }
+ break;
+ }
+ }
+ }
+
void UpdateAI(const uint32 uiDiff)
{
+ if (!bEventInProgress)
+ return;
+
ScriptedAI::UpdateAI(uiDiff);
if (bRemoveFlag)
@@ -288,42 +330,6 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
} else uiRemoveFlagTimer -= uiDiff;
}
- switch(uiQuest)
- {
- case 1:
- if (!bEventInProgress)
- {
- bEventInProgress = true;
- bRemoveFlag = true;
- DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, m_creature);
- uiPhase = 1;
- uiTimer = 4000;
- uiQuest = 0;
- }
- break;
- case 2:
- if (!bEventInProgress)
- {
- bEventInProgress = true;
- bRemoveFlag = true;
- DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, m_creature);
- uiPhase = 3;
- uiTimer = 3000;
- uiQuest = 0;
- }
- break;
- case 3:
- if (!bEventInProgress)
- {
- bEventInProgress = true;
- bRemoveFlag = true;
- uiPhase = 6;
- uiTimer = 3000;
- uiQuest = 0;
- }
- break;
- }
-
if (uiPhase)
{
if (uiTimer <= uiDiff)
@@ -331,7 +337,7 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
switch(uiPhase)
{
case 1:
- pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, 5757.765137, -2945.161133, 286.276672, 5.156380, TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ pSummon = m_creature->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 2;
uiTimer = 4000;
break;
@@ -347,19 +353,12 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
uiPhase = 4;
break;
case 4:
- pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, 5757.765137, -2945.161133, 286.276672, 5.156380, TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ pSummon = m_creature->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiTimer = 3000;
- uiPhase = 5;
- break;
- case 5:
- if (pSummon)
- pSummon->GetMotionMaster()->MovePoint(0, 5722.558594, -2960.685059, 286.276367);
- uiTimer = 0;
uiPhase = 0;
- pSummon = NULL;
break;
case 6:
- m_creature->SummonCreature(NPC_YGGDRAS, 5762.054199, -2954.385010, 273.826955, 5.108289, TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 0;
break;
}
@@ -386,14 +385,14 @@ bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const
switch (pQuest->GetQuestId())
{
case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
- CAST_AI(npc_gurgthockAI, pCreature->AI())->uiQuest = 1;
+ pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
- CAST_AI(npc_gurgthockAI, pCreature->AI())->uiQuest = 2;
+ pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
- CAST_AI(npc_gurgthockAI, pCreature->AI())->uiQuest = 3;
+ pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
}
return false;
@@ -550,40 +549,45 @@ enum eKorrakBloodrager
SPELL_ENRAGE = 42745
};
-struct TRINITY_DLL_DECL npc_korrak_bloodragerAI : public ScriptedAI
+struct TRINITY_DLL_DECL npc_korrak_bloodragerAI : public npc_escortAI
{
- npc_korrak_bloodragerAI(Creature* pCreature) : ScriptedAI(pCreature)
+ npc_korrak_bloodragerAI(Creature* pCreature) : npc_escortAI(pCreature)
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_PASSIVE);
- uiPoint = 0;
- uiStep = 0;
- uiChargeTimer = 15000;
- uiUppercutTimer = 12000;
- bEnrage = false;
+ Start(true,true, 0, NULL);
+ SetDespawnAtEnd(false);
}
- uint8 uiPoint;
- uint8 uiStep;
uint32 uiChargeTimer;
uint32 uiUppercutTimer;
bool bEnrage;
- void EnterEvadeMode() //If you lose the combat, then the npc go away
+ void Reset()
+ {
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ m_creature->SetReactState(REACT_PASSIVE);
+ uiChargeTimer = 15000;
+ uiUppercutTimer = 12000;
+ bEnrage = false;
+ }
+
+ void EnterEvadeMode()
{
if (m_creature->isSummon())
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
}
- void MovementInform(uint32 uiType, uint32 uiId)
+ void WaypointReached(uint32 uiI)
{
- if (uiType != POINT_MOTION_TYPE)
- return;
-
- if (uiStep != 5)
- ++uiPoint;
+ switch(uiI)
+ {
+ case 6:
+ m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ m_creature->SetReactState(REACT_AGGRESSIVE);
+ break;
+ }
}
void EnterCombat(Unit* pWho)
@@ -593,40 +597,7 @@ struct TRINITY_DLL_DECL npc_korrak_bloodragerAI : public ScriptedAI
void UpdateAI(const uint32 uiDiff)
{
- ScriptedAI::UpdateAI(uiDiff);
-
- switch(uiPoint)
- {
- case 1:
- if (uiStep == 0)
- m_creature->GetMotionMaster()->MovePoint(0, 5734.698730, -2984.990234, 286.276794);
- uiStep = 1;
- break;
- case 2:
- if (uiStep == 1)
- m_creature->GetMotionMaster()->MovePoint(0, 5737.401855,-2991.310547, 282.575623);
- uiStep = 2;
- break;
- case 3:
- if (uiStep == 2)
- m_creature->GetMotionMaster()->MovePoint(0, 5740.416992, -2997.536133, 277.263031);
- uiStep = 3;
- break;
- case 4:
- if (uiStep == 3)
- m_creature->GetMotionMaster()->MovePoint(0, 5743.790527, -3004.050537, 273.570282);
- uiStep = 4;
- break;
- case 5:
- if (uiStep == 4)
- m_creature->GetMotionMaster()->MovePoint(0, 5764.240234, -2993.788818, 272.944946);
- m_creature->SetHomePosition(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(), 0);
- uiStep = 5;
- uiPoint = 0;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
- m_creature->SetReactState(REACT_AGGRESSIVE);
- break;
- }
+ npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
@@ -682,15 +653,17 @@ enum eYggdras
struct TRINITY_DLL_DECL npc_yggdrasAI : public ScriptedAI
{
- npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature)
+ npc_yggdrasAI(Creature* pCreature) : ScriptedAI(pCreature) {}
+
+ uint32 uiCleaveTimer;
+ uint32 uiCorrodeFleshTimer;
+
+ void Reset()
{
uiCleaveTimer = 12000;
uiCorrodeFleshTimer = 18000;
}
- uint32 uiCleaveTimer;
- uint32 uiCorrodeFleshTimer;
-
void EnterEvadeMode() //If you lose the combat, then the npc go away
{
if (m_creature->isSummon())