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-rw-r--r--src/server/game/Accounts/AccountMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp12
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp10
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp1
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp10
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp18
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp10
-rw-r--r--src/server/game/Chat/Chat.cpp4
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp22
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp9
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp2
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp5
-rw-r--r--src/server/game/Globals/ObjectAccessor.h3
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp8
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.cpp2
-rw-r--r--src/server/game/Groups/Group.cpp40
-rw-r--r--src/server/game/Guilds/Guild.cpp8
-rw-r--r--src/server/game/Guilds/Guild.h3
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp2
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp6
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp4
-rw-r--r--src/server/game/Handlers/MailHandler.cpp4
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp8
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp2
-rw-r--r--src/server/game/Mails/Mail.cpp2
-rw-r--r--src/server/scripts/Commands/cs_group.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp28
33 files changed, 119 insertions, 120 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 0c90dde5ea8..79b9557fc2b 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -84,7 +84,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
// Kick if player is online
- if (Player* p = ObjectAccessor::FindPlayer(guid))
+ if (Player* p = ObjectAccessor::FindConnectedPlayer(guid))
{
WorldSession* s = p->GetSession();
s->KickPlayer(); // mark session to remove at next session list update
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 8955fc9014f..53267a6e565 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -93,7 +93,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
uint32 bidderAccId = 0;
ObjectGuid bidderGuid(HIGHGUID_PLAYER, auction->bidder);
- Player* bidder = ObjectAccessor::FindPlayer(bidderGuid);
+ Player* bidder = ObjectAccessor::FindConnectedPlayer(bidderGuid);
// data for gm.log
std::string bidderName;
bool logGmTrade = false;
@@ -157,7 +157,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
{
ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
- Player* owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist (online or offline)
if (owner || owner_accId)
@@ -169,7 +169,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans
void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
{
ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
- Player* owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -200,7 +200,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
return;
ObjectGuid owner_guid(HIGHGUID_PLAYER, auction->owner);
- Player* owner = ObjectAccessor::FindPlayer(owner_guid);
+ Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid);
uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
// owner exist
if (owner || owner_accId)
@@ -223,7 +223,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
{
ObjectGuid oldBidder_guid(HIGHGUID_PLAYER, auction->bidder);
- Player* oldBidder = ObjectAccessor::FindPlayer(oldBidder_guid);
+ Player* oldBidder = ObjectAccessor::FindConnectedPlayer(oldBidder_guid);
uint32 oldBidder_accId = 0;
if (!oldBidder)
@@ -245,7 +245,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
{
ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
- Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
+ Player* bidder = ObjectAccessor::FindConnectedPlayer(bidder_guid);
uint32 bidder_accId = 0;
if (!bidder)
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 76b6e66b219..8b7ed103190 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -421,7 +421,7 @@ void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
{
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
for (GuidSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr))
player->SendDirectMessage(&data);
}
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index f523ec6a09b..6b631a5d357 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -177,7 +177,7 @@ void Arena::EndBattleground(uint32 winner)
if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
for (auto const& score : PlayerScores)
- if (Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, score.first)))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, score.first)))
{
TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3),
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 6831cc42f49..19617a8dff2 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -410,7 +410,7 @@ void ArenaTeam::Roster(WorldSession* session)
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
- player = ObjectAccessor::FindPlayer(itr->Guid);
+ player = ObjectAccessor::FindConnectedPlayer(itr->Guid);
data << uint64(itr->Guid); // guid
data << uint8((player ? 1 : 0)); // online flag
@@ -467,7 +467,7 @@ void ArenaTeam::NotifyStatsChanged()
// This is called after a rated match ended
// Updates arena team stats for every member of the team (not only the ones who participated!)
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(itr->Guid))
SendStats(player->GetSession());
}
@@ -514,7 +514,7 @@ void ArenaTeamMember::ModifyMatchmakerRating(int32 mod, uint32 /*slot*/)
void ArenaTeam::BroadcastPacket(WorldPacket* packet)
{
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(itr->Guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(itr->Guid))
player->GetSession()->SendPacket(packet);
}
@@ -625,7 +625,7 @@ uint32 ArenaTeam::GetAverageMMR(Group* group) const
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
// Skip if player is not online
- if (!ObjectAccessor::FindPlayer(itr->Guid))
+ if (!ObjectAccessor::FindConnectedPlayer(itr->Guid))
continue;
// Skip if player is not member of group
@@ -713,7 +713,7 @@ void ArenaTeam::FinishGame(int32 mod)
// Check if rating related achivements are met
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
- if (Player* member = ObjectAccessor::FindPlayer(itr->Guid))
+ if (Player* member = ObjectAccessor::FindConnectedPlayer(itr->Guid))
member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, Stats.Rating, Type);
}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 99b1f240e5e..7032610cad5 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -564,6 +564,7 @@ Player* Battleground::_GetPlayer(ObjectGuid guid, bool offlineRemove, char const
Player* player = NULL;
if (!offlineRemove)
{
+ // should this be ObjectAccessor::FindConnectedPlayer() to return players teleporting ?
player = ObjectAccessor::FindPlayer(guid);
if (!player)
TC_LOG_ERROR("bg.battleground", "Battleground::%s: player (%s) not found for BG (map: %u, instance id: %u)!",
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index a3b0051e697..3993ec0a9ba 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -362,7 +362,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u", guid.ToString().c_str(), group->OpponentsTeamRating);
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
at->MemberLost(player, group->OpponentsMatchmakerRating);
else
at->OfflineMemberLost(guid, group->OpponentsMatchmakerRating);
@@ -385,7 +385,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
{
// remove next player, this is recursive
// first send removal information
- if (Player* plr2 = ObjectAccessor::FindPlayer(group->Players.begin()->first))
+ if (Player* plr2 = ObjectAccessor::FindConnectedPlayer(group->Players.begin()->first))
{
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(group->BgTypeId);
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType);
@@ -449,7 +449,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
for (std::map<ObjectGuid, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
{
// get the player
- Player* player = ObjectAccessor::FindPlayer(itr->first);
+ Player* player = ObjectAccessor::FindConnectedPlayer(itr->first);
// if offline, skip him, this should not happen - player is removed from queue when he logs out
if (!player)
continue;
@@ -980,7 +980,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
- Player* player = ObjectAccessor::FindPlayer(m_PlayerGuid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(m_PlayerGuid);
// player logged off (we should do nothing, he is correctly removed from queue in another procedure)
if (!player)
return true;
@@ -1023,7 +1023,7 @@ void BGQueueInviteEvent::Abort(uint64 /*e_time*/)
*/
bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
- Player* player = ObjectAccessor::FindPlayer(m_PlayerGuid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(m_PlayerGuid);
if (!player)
// player logged off (we should do nothing, he is correctly removed from queue in another procedure)
return true;
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index d85f3e7e9c5..2a5fd677c09 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -350,7 +350,7 @@ CalendarEventStore CalendarMgr::GetPlayerEvents(ObjectGuid guid)
if (CalendarEvent* event = GetEvent(itr->first)) // NULL check added as attempt to fix #11512
events.insert(event);
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr)
if ((*itr)->GetGuildId() == player->GetGuildId())
events.insert(*itr);
@@ -424,7 +424,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
bool hasStatusTime = statusTime != 946684800; // 01/01/2000 00:00:00
ObjectGuid invitee = invite.GetInviteeGUID();
- Player* player = ObjectAccessor::FindPlayer(invitee);
+ Player* player = ObjectAccessor::FindConnectedPlayer(invitee);
uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invitee);
@@ -441,7 +441,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
if (!calendarEvent) // Pre-invite
{
- if (Player* playerSender = ObjectAccessor::FindPlayer(invite.GetSenderGUID()))
+ if (Player* playerSender = ObjectAccessor::FindConnectedPlayer(invite.GetSenderGUID()))
playerSender->SendDirectMessage(&data);
}
else
@@ -538,13 +538,13 @@ void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEven
guild->BroadcastPacket(&data);
}
else
- if (Player* player = ObjectAccessor::FindPlayer(invite.GetInviteeGUID()))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(invite.GetInviteeGUID()))
player->SendDirectMessage(&data);
}
void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarSendEventType sendType)
{
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (!player)
return;
@@ -590,7 +590,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
void CalendarMgr::SendCalendarEventInviteRemoveAlert(ObjectGuid guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 8 + 4 + 4 + 1);
data << uint64(calendarEvent.GetEventId());
@@ -604,7 +604,7 @@ void CalendarMgr::SendCalendarEventInviteRemoveAlert(ObjectGuid guid, CalendarEv
void CalendarMgr::SendCalendarClearPendingAction(ObjectGuid guid)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
WorldPacket data(SMSG_CALENDAR_CLEAR_PENDING_ACTION, 0);
player->SendDirectMessage(&data);
@@ -613,7 +613,7 @@ void CalendarMgr::SendCalendarClearPendingAction(ObjectGuid guid)
void CalendarMgr::SendCalendarCommandResult(ObjectGuid guid, CalendarError err, char const* param /*= NULL*/)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
WorldPacket data(SMSG_CALENDAR_COMMAND_RESULT, 0);
data << uint32(0);
@@ -646,7 +646,7 @@ void CalendarMgr::SendPacketToAllEventRelatives(WorldPacket& packet, CalendarEve
// Send packet to all invitees if event is non-guild, in other case only to non-guild invitees (packet was broadcasted for them)
CalendarInviteStore invites = _invites[calendarEvent.GetEventId()];
for (CalendarInviteStore::iterator itr = invites.begin(); itr != invites.end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer((*itr)->GetInviteeGUID()))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer((*itr)->GetInviteeGUID()))
if (!calendarEvent.IsGuildEvent() || (calendarEvent.IsGuildEvent() && player->GetGuildId() != calendarEvent.GetGuildId()))
player->SendDirectMessage(&packet);
}
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 654ce8da2b9..cc2d3279daa 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -543,7 +543,7 @@ void Channel::List(Player const* player)
uint32 count = 0;
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
{
- Player* member = ObjectAccessor::FindPlayer(i->first);
+ Player* member = ObjectAccessor::FindConnectedPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
@@ -621,7 +621,7 @@ void Channel::Say(ObjectGuid guid, std::string const& what, uint32 lang)
}
WorldPacket data;
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, _name);
else
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), guid, guid, what, 0, "", "", 0, false, _name);
@@ -723,7 +723,7 @@ void Channel::SetOwner(ObjectGuid guid, bool exclaim)
void Channel::SendToAll(WorldPacket* data, ObjectGuid guid)
{
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
- if (Player* player = ObjectAccessor::FindPlayer(i->first))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(i->first))
if (!guid || !player->GetSocial()->HasIgnore(guid.GetCounter()))
player->GetSession()->SendPacket(data);
}
@@ -732,13 +732,13 @@ void Channel::SendToAllButOne(WorldPacket* data, ObjectGuid who)
{
for (PlayerContainer::const_iterator i = playersStore.begin(); i != playersStore.end(); ++i)
if (i->first != who)
- if (Player* player = ObjectAccessor::FindPlayer(i->first))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(i->first))
player->GetSession()->SendPacket(data);
}
void Channel::SendToOne(WorldPacket* data, ObjectGuid who)
{
- if (Player* player = ObjectAccessor::FindPlayer(who))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(who))
player->GetSession()->SendPacket(data);
}
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 4099b3ac3fd..30405128ab8 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -747,7 +747,7 @@ Player* ChatHandler::getSelectedPlayer()
if (!selected)
return m_session->GetPlayer();
- return ObjectAccessor::FindPlayer(selected);
+ return ObjectAccessor::FindConnectedPlayer(selected);
}
Unit* ChatHandler::getSelectedUnit()
@@ -792,7 +792,7 @@ Player* ChatHandler::getSelectedPlayerOrSelf()
return m_session->GetPlayer();
// first try with selected target
- Player* targetPlayer = ObjectAccessor::FindPlayer(selected);
+ Player* targetPlayer = ObjectAccessor::FindConnectedPlayer(selected);
// if the target is not a player, then return self
if (!targetPlayer)
targetPlayer = m_session->GetPlayer();
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 7d662c2fc75..c2042e9664b 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1358,7 +1358,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId)
}
Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player || !player->IsInWorld())
+ if (!player)
{
TC_LOG_DEBUG("lfg.dungeon.finish", "Group: %s, Player: %s not found in world", gguid.ToString().c_str(), guid.ToString().c_str());
continue;
@@ -1771,56 +1771,56 @@ ObjectGuid LFGMgr::GetLeader(ObjectGuid guid)
bool LFGMgr::HasIgnore(ObjectGuid guid1, ObjectGuid guid2)
{
- Player* plr1 = ObjectAccessor::FindPlayer(guid1);
- Player* plr2 = ObjectAccessor::FindPlayer(guid2);
+ Player* plr1 = ObjectAccessor::FindConnectedPlayer(guid1);
+ Player* plr2 = ObjectAccessor::FindConnectedPlayer(guid2);
return plr1 && plr2 && (plr1->GetSocial()->HasIgnore(guid2.GetCounter()) || plr2->GetSocial()->HasIgnore(guid1.GetCounter()));
}
void LFGMgr::SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgRoleChosen(pguid, roles);
}
void LFGMgr::SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const& roleCheck)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgRoleCheckUpdate(roleCheck);
}
void LFGMgr::SendLfgUpdatePlayer(ObjectGuid guid, LfgUpdateData const& data)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdatePlayer(data);
}
void LFGMgr::SendLfgUpdateParty(ObjectGuid guid, LfgUpdateData const& data)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdateParty(data);
}
void LFGMgr::SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const& data)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgJoinResult(data);
}
void LFGMgr::SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const& boot)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgBootProposalUpdate(boot);
}
void LFGMgr::SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const& proposal)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgUpdateProposal(proposal);
}
void LFGMgr::SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data)
{
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
player->GetSession()->SendLfgQueueStatus(data);
}
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 68ea1cd1030..774f814ffb4 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -184,7 +184,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod
}
if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
- if (Player* leader = ObjectAccessor::FindPlayer(sLFGMgr->GetLeader(gguid)))
+ if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b8fd0195038..8adc98b3766 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -871,7 +871,7 @@ Player* Creature::GetLootRecipient() const
{
if (!m_lootRecipient)
return NULL;
- return ObjectAccessor::FindPlayer(m_lootRecipient);
+ return ObjectAccessor::FindConnectedPlayer(m_lootRecipient);
}
Group* Creature::GetLootRecipientGroup() const
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 98b49c46f83..290ac87181d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2111,7 +2111,7 @@ Player* GameObject::GetLootRecipient() const
{
if (!m_lootRecipient)
return NULL;
- return ObjectAccessor::FindPlayer(m_lootRecipient);
+ return ObjectAccessor::FindConnectedPlayer(m_lootRecipient);
}
Group* GameObject::GetLootRecipientGroup() const
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0a2dc3366d7..74863b7e6f2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4814,11 +4814,8 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
{
if (Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, 0, (*resultFriends)[0].GetUInt32())))
{
- if (pFriend->IsInWorld())
- {
- pFriend->GetSocial()->RemoveFromSocialList(guid, false);
- sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, guid, false);
- }
+ pFriend->GetSocial()->RemoveFromSocialList(guid, false);
+ sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, guid, false);
}
} while (resultFriends->NextRow());
}
@@ -21123,7 +21120,7 @@ void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
ObjectGuid petitionguid = ObjectGuid(HIGHGUID_ITEM, fields[1].GetUInt32());
// send update if charter owner in game
- Player* owner = ObjectAccessor::FindPlayer(ownerguid);
+ Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid);
if (owner)
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
} while (result->NextRow());
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 498cdfecf6e..55e48e0623c 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -294,7 +294,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* target = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, 0, itr->first));
- if (!target || !target->IsInWorld())
+ if (!target)
continue;
WorldSession* session = target->GetSession();
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 50b006a89bd..105ffc0be94 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -203,6 +203,11 @@ Player* ObjectAccessor::FindPlayer(ObjectGuid guid)
return GetObjectInWorld(guid, (Player*)NULL);
}
+Player* ObjectAccessor::FindConnectedPlayer(ObjectGuid guid)
+{
+ return HashMapHolder<Player>::Find(guid);
+}
+
Unit* ObjectAccessor::FindUnit(ObjectGuid guid)
{
return GetObjectInWorld(guid, (Unit*)NULL);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 95d0b70f429..b0e3eb58529 100644
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -169,6 +169,9 @@ class ObjectAccessor
static Unit* FindUnit(ObjectGuid);
static Player* FindPlayerByName(std::string const& name);
+ // this returns Player even if he is not in world, for example teleporting
+ static Player* FindConnectedPlayer(ObjectGuid);
+
// when using this, you must use the hashmapholder's lock
static HashMapHolder<Player>::MapType const& GetPlayers()
{
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0fc8bcc73d3..d27596fc990 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2136,7 +2136,7 @@ ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
name = player->GetName();
return true;
@@ -2160,7 +2160,7 @@ bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid guid, std::string& name) const
uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
return Player::TeamForRace(player->getRace());
}
@@ -2183,7 +2183,7 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
// prevent DB access for online player
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
return player->GetSession()->GetAccountId();
}
@@ -5510,7 +5510,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
Player* player = NULL;
if (serverUp)
- player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
+ player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HIGHGUID_PLAYER, m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 854e5cffe5d..8c8ac52d91f 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -73,7 +73,7 @@ void VisibleNotifier::SendToSelf()
if (it->IsPlayer())
{
Player* player = ObjectAccessor::FindPlayer(*it);
- if (player && player->IsInWorld() && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ if (player && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_player);
}
}
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index b203ccb8bb9..9854feaffba 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -495,7 +495,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
{
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
{
// Battleground group handling
@@ -579,7 +579,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{
- if (ObjectAccessor::FindPlayer(itr->guid))
+ if (ObjectAccessor::FindConnectedPlayer(itr->guid))
{
ChangeLeader(itr->guid);
break;
@@ -591,7 +591,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
if (isLFGGroup() && GetMembersCount() == 1)
{
- Player* leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
+ Player* leader = ObjectAccessor::FindConnectedPlayer(GetLeaderGUID());
uint32 mapId = sLFGMgr->GetDungeonMapId(GetGUID());
if (!mapId || !leader || (leader->IsAlive() && leader->GetMapId() != mapId))
{
@@ -620,7 +620,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
if (slot == m_memberSlots.end())
return;
- Player* newLeader = ObjectAccessor::FindPlayer(slot->guid);
+ Player* newLeader = ObjectAccessor::FindConnectedPlayer(slot->guid);
// Don't allow switching leader to offline players
if (!newLeader)
@@ -668,7 +668,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
CharacterDatabase.CommitTransaction(trans);
}
- if (Player* oldLeader = ObjectAccessor::FindPlayer(m_leaderGuid))
+ if (Player* oldLeader = ObjectAccessor::FindConnectedPlayer(m_leaderGuid))
oldLeader->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
newLeader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
@@ -688,7 +688,7 @@ void Group::Disband(bool hideDestroy /* = false */)
Player* player;
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- player = ObjectAccessor::FindPlayer(citr->guid);
+ player = ObjectAccessor::FindConnectedPlayer(citr->guid);
if (!player)
continue;
@@ -786,7 +786,7 @@ void Group::SendLootStartRoll(uint32 countDown, uint32 mapid, const Roll &r)
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -832,7 +832,7 @@ void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rol
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -855,7 +855,7 @@ void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -875,7 +875,7 @@ void Group::SendLootAllPassed(Roll const& roll)
for (Roll::PlayerVote::const_iterator itr = roll.playerVote.begin(); itr != roll.playerVote.end(); ++itr)
{
- Player* player = ObjectAccessor::FindPlayer(itr->first);
+ Player* player = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!player || !player->GetSession())
continue;
@@ -967,7 +967,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
{
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -1110,7 +1110,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
//Broadcast Pass and Send Rollstart
for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -1173,7 +1173,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
//Broadcast Pass and Send Rollstart
for (Roll::PlayerVote::const_iterator itr = r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
{
- Player* p = ObjectAccessor::FindPlayer(itr->first);
+ Player* p = ObjectAccessor::FindConnectedPlayer(itr->first);
if (!p || !p->GetSession())
continue;
@@ -1340,7 +1340,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
}
}
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, ROLL_NEED, *roll);
- player = ObjectAccessor::FindPlayer(maxguid);
+ player = ObjectAccessor::FindConnectedPlayer(maxguid);
if (player && player->GetSession())
{
@@ -1389,7 +1389,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
}
}
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, rollvote, *roll);
- player = ObjectAccessor::FindPlayer(maxguid);
+ player = ObjectAccessor::FindConnectedPlayer(maxguid);
if (player && player->GetSession())
{
@@ -1506,7 +1506,7 @@ void Group::SendUpdate()
void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
{
- Player* player = ObjectAccessor::FindPlayer(playerGUID);
+ Player* player = ObjectAccessor::FindConnectedPlayer(playerGUID);
if (!player || !player->GetSession() || player->GetGroup() != this)
return;
@@ -1541,7 +1541,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
if (slot->guid == citr->guid)
continue;
- Player* member = ObjectAccessor::FindPlayer(citr->guid);
+ Player* member = ObjectAccessor::FindConnectedPlayer(citr->guid);
uint8 onlineState = (member && !member->GetSession()->PlayerLogout()) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup() || isBFGroup()) ? MEMBER_STATUS_PVP : 0);
@@ -1619,7 +1619,7 @@ void Group::OfflineReadyCheck()
{
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
- Player* player = ObjectAccessor::FindPlayer(citr->guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(citr->guid);
if (!player || !player->GetSession())
{
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
@@ -1702,7 +1702,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
}
// In case the moved player is online, update the player object with the new sub group references
- if (Player* player = ObjectAccessor::FindPlayer(guid))
+ if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
{
if (player->GetGroup() == this)
player->GetGroupRef().setSubGroup(group);
@@ -2127,7 +2127,7 @@ void Group::BroadcastGroupUpdate(void)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
{
Player* pp = ObjectAccessor::FindPlayer(citr->guid);
- if (pp && pp->IsInWorld())
+ if (pp)
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 8261811d8e0..c655be6291f 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2150,7 +2150,7 @@ void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::strin
WorldPacket data;
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), NULL, msg);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (Player* player = itr->second->FindPlayer())
+ if (Player* player = itr->second->FindConnectedPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
player->GetSession()->SendPacket(&data);
@@ -2161,7 +2161,7 @@ void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
- if (Player* player = itr->second->FindPlayer())
+ if (Player* player = itr->second->FindConnectedPlayer())
player->GetSession()->SendPacket(packet);
}
@@ -2208,7 +2208,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
// Members handling
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
{
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
if (player)
{
@@ -2285,7 +2285,7 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
uint32 lowguid = guid.GetCounter();
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index f0daa257ae6..94bd5d39a2f 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -342,6 +342,7 @@ private:
void ResetValues();
inline Player* FindPlayer() const { return ObjectAccessor::FindPlayer(m_guid); }
+ inline Player* FindConnectedPlayer() const { return ObjectAccessor::FindConnectedPlayer(m_guid); }
private:
uint32 m_guildId;
@@ -723,7 +724,7 @@ public:
void BroadcastWorker(Do& _do, Player* except = NULL)
{
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (Player* player = itr->second->FindPlayer())
+ if (Player* player = itr->second->FindConnectedPlayer())
if (player != except)
_do(player);
}
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index b33f2364683..c4539680b82 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -605,7 +605,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
recvData >> iguid;
recvData >> unk; // probably related to spam reporting
- Player* player = ObjectAccessor::FindPlayer(iguid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(iguid);
if (!player || !player->GetSession())
return;
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index a7ce1f8533a..632f28da48f 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -257,7 +257,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
- Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
+ Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
@@ -372,7 +372,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
@@ -551,7 +551,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
if (guid.IsPlayer())
{
- Player* target = ObjectAccessor::FindPlayer(guid);
+ Player* target = ObjectAccessor::FindConnectedPlayer(guid);
if (!target || target->IsHostileTo(GetPlayer()))
return;
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 3c7f116c8f6..f6954b8fd0f 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -424,7 +424,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
@@ -437,7 +437,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
- player = ObjectAccessor::FindPlayer(guid);
+ player = ObjectAccessor::FindConnectedPlayer(guid);
data << uint8(player ? player->getLevel() : 0);// Level
}
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 6ea3ae69786..b79cbecda10 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -144,7 +144,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
return;
}
- Player* receiver = ObjectAccessor::FindPlayer(receiverGuid);
+ Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
uint32 receiverTeam = 0;
uint8 mailsCount = 0; //do not allow to send to one player more than 100 mails
@@ -500,7 +500,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
ObjectGuid sender_guid(HIGHGUID_PLAYER, m->sender);
- Player* receiver = ObjectAccessor::FindPlayer(sender_guid);
+ Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid);
uint32 sender_accId = 0;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 50fde106824..a9e69ff3f8d 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -591,7 +591,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
+ if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index f838dccde36..1e6dc1adbb9 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -555,7 +555,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
SendPacket(&data);
// update for owner if online
- if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
+ if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
owner->GetSession()->SendPacket(&data);
return;
}
@@ -585,7 +585,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
// item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
// update for owner if online
- if (Player* owner = ObjectAccessor::FindPlayer(ownerGuid))
+ if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
owner->GetSession()->SendPacket(&data);
}
@@ -609,7 +609,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
Field* fields = result->Fetch();
ObjectGuid ownerguid(HIGHGUID_PLAYER, 0, fields[0].GetUInt32());
- Player* owner = ObjectAccessor::FindPlayer(ownerguid);
+ Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid);
if (owner) // petition owner online
{
WorldPacket data(MSG_PETITION_DECLINE, 8);
@@ -630,7 +630,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
recvData >> petitionguid; // petition guid
recvData >> plguid; // player guid
- player = ObjectAccessor::FindPlayer(plguid);
+ player = ObjectAccessor::FindConnectedPlayer(plguid);
if (!player)
return;
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 661ecf4652e..929f34c67de 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -33,7 +33,7 @@
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
- Player* player = ObjectAccessor::FindPlayer(guid);
+ Player* player = ObjectAccessor::FindConnectedPlayer(guid);
CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 2459e468c25..820a54b9760 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -131,7 +131,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans)
{
ObjectGuid receiverGuid(HIGHGUID_PLAYER, receiver_guid);
- Player* receiver = ObjectAccessor::FindPlayer(receiverGuid);
+ Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
uint32 rc_account = 0;
if (!receiver)
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index e39aca6f6a7..a558d977b85 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -343,7 +343,7 @@ public:
// Check if iterator is online. If is...
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
- if (p && p->IsInWorld())
+ if (p)
{
// ... than, it prints information like "is online", where he is, etc...
onlineState = "online";
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 674658f41ff..23858ce67e6 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -162,12 +162,9 @@ public:
// Inform player, who submitted this ticket, that it is closed
if (Player* submitter = ticket->GetPlayer())
{
- if (submitter->IsInWorld())
- {
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
- submitter->GetSession()->SendPacket(&data);
- }
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
+ submitter->GetSession()->SendPacket(&data);
}
return true;
}
@@ -232,8 +229,7 @@ public:
}
if (Player* player = ticket->GetPlayer())
- if (player->IsInWorld())
- ticket->SendResponse(player->GetSession());
+ ticket->SendResponse(player->GetSession());
SQLTransaction trans = SQLTransaction(NULL);
ticket->SetCompleted();
@@ -273,13 +269,10 @@ public:
if (Player* player = ticket->GetPlayer())
{
- if (player->IsInWorld())
- {
- // Force abandon ticket
- WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
- data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
- player->GetSession()->SendPacket(&data);
- }
+ // Force abandon ticket
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
+ player->GetSession()->SendPacket(&data);
}
return true;
@@ -301,8 +294,7 @@ public:
ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE);
if (Player* player = ticket->GetPlayer())
- if (player->IsInWorld())
- sTicketMgr->SendTicket(player->GetSession(), ticket);
+ sTicketMgr->SendTicket(player->GetSession(), ticket);
sTicketMgr->UpdateLastChange();
return true;
@@ -372,7 +364,7 @@ public:
// Get security level of player, whom this ticket is assigned to
uint32 security = SEC_PLAYER;
Player* assignedPlayer = ticket->GetAssignedPlayer();
- if (assignedPlayer && assignedPlayer->IsInWorld())
+ if (assignedPlayer)
security = assignedPlayer->GetSession()->GetSecurity();
else
{