diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AchievementMgr.cpp | 7 | ||||
-rw-r--r-- | src/game/Player.cpp | 2 |
2 files changed, 8 insertions, 1 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index c3bef0678e6..46ee9dc343e 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -514,6 +514,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) SetCriteriaProgress(achievementCriteria, skillvalue); break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, maxSkillvalue); + break; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) SetCriteriaProgress(achievementCriteria, 1); @@ -905,7 +909,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING: - case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: @@ -995,6 +998,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve } case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75); case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: return progress->counter >= 1; case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d0742c76faa..5b4b2c77014 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5237,6 +5237,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal)); learnSkillRewardedSpells(id, currVal); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL); } else //remove { @@ -5270,6 +5271,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal)); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL); // apply skill bonuses SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); |