aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 151f7491567..1246bbc0bcb 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7991,10 +7991,10 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
{
*handled = true;
// Check if we are the target and prevent mana gain
- if (triggeredByAura->GetCasterGUID() == victim->GetGUID())
+ if (victim && triggeredByAura->GetCasterGUID() == victim->GetGUID())
return false;
// Lookup base amount mana restore
- for (uint8 i = 0; i<MAX_SPELL_EFFECTS; i++)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
{
@@ -17018,7 +17018,7 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/)
//! to specify exit coordinates and either store those per passenger, or we need to
//! init spline movement based on those coordinates in unapply handlers, and
//! relocate exiting passengers based on Unit::moveSpline data. Either way,
- //! Coming Soon™
+ //! Coming Soon�
}
void Unit::_ExitVehicle(Position const* exitPosition)