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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 8ff968d697b..3628e9ec312 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -2260,7 +2260,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
case CONDITION_SPAWNMASK:
{
- if (cond->ConditionValue1 >= (UI64LIT(1) << MAX_DIFFICULTY))
+ /// @todo: ConditionValue need to be extended to uint64
+ if (uint64(cond->ConditionValue1) >= (UI64LIT(1) << MAX_DIFFICULTY))
{
TC_LOG_ERROR("sql.sql", "%s has non existing SpawnMask in value1 (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
return false;