diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 10 | 
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index fb96c327b05..26b3bb5f78f 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)  }  // Unit -void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain) +void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)  {      FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);  } -void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage) +void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)  {      FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);  } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a3eff880bb9..37a95c77254 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -396,11 +396,11 @@ class UnitScript : public ScriptObject          UnitScript(const char* name, bool addToScripts = true);      public: -        // Called when a unit deals damage to another unit -        virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } +        // Called when a unit deals healing to another unit +        virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }          // Called when a unit deals damage to another unit -        virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } +        virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }          // Called when DoT's Tick Damage is being Dealt          virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1060,8 +1060,8 @@ class ScriptMgr      public: /* UnitScript */ -        void OnHeal(Unit* healer, Unit* reciever, uint32 gain); -        void OnDamage(Unit* attacker, Unit* victim, uint32 damage); +        void OnHeal(Unit* healer, Unit* reciever, uint32& gain); +        void OnDamage(Unit* attacker, Unit* victim, uint32& damage);          void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);          void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);          void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);  | 
