diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/docs/EventAI.txt | 1 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/creature/mob_event_ai.cpp | 14 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/creature/mob_event_ai.h | 1 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp | 14 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp | 12 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp | 11 | ||||
-rw-r--r-- | src/game/Creature.cpp | 20 | ||||
-rw-r--r-- | src/game/Creature.h | 8 | ||||
-rw-r--r-- | src/game/Object.cpp | 8 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 24 | ||||
-rw-r--r-- | src/game/QueryHandler.cpp | 9 | ||||
-rw-r--r-- | src/game/Totem.cpp | 16 |
12 files changed, 91 insertions, 47 deletions
diff --git a/src/bindings/scripts/docs/EventAI.txt b/src/bindings/scripts/docs/EventAI.txt index ade6ec7fe1e..3dac5c271e8 100644 --- a/src/bindings/scripts/docs/EventAI.txt +++ b/src/bindings/scripts/docs/EventAI.txt @@ -122,6 +122,7 @@ Params are always read from Param1, then Param2, then Param3. 36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true 37 ACTION_T_DIE No Params Kills the creature 38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. +39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms. * = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2) diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp index 5f656a45da8..dc88ed98679 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp @@ -1 +1,15 @@ #include "precompiled.h" + case ACTION_T_SUMMON_GO: + { + GameObject* pObject = NULL; + + float x,y,z; + m_creature->GetPosition(x,y,z); + pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2); + if (!pObject) + { + if (EAI_ErrorLevel > 0) + error_db_log( "SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry()); + } + } + break; diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.h b/src/bindings/scripts/scripts/creature/mob_event_ai.h index f6c9b663ce0..9dc89f8cad3 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.h +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.h @@ -1,4 +1,5 @@ #ifndef SC_EVENTAI_H #define SC_EVENTAI_H + ACTION_T_SUMMON_GO = 39, //GameObjectID, DespawnTime in ms #endif diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp index 28edd163ac2..e6e0caca2e8 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp @@ -112,6 +112,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI uint32 ShieldTimer; uint32 SWPainTimer; uint32 DispelTimer; + uint32 ResetTimer; uint32 CombatPulseTimer; // Periodically puts all players in the instance in combat @@ -127,6 +128,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI ShieldTimer = 2000; SWPainTimer = 5000; DispelTimer = 7500; + ResetTimer = 5000; CombatPulseTimer = 5000; @@ -246,6 +248,18 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI if (!UpdateVictim()) return; + if(ResetTimer < diff) + { + float x, y, z, o; + m_creature->GetHomePosition(x, y, z, o); + if(m_creature->GetPositionZ() >= z+10) + { + EnterEvadeMode(); + return; + } + ResetTimer = 5000; + }else ResetTimer -= diff; + if (HealTimer < diff) { uint32 health = m_creature->GetHealth(); diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp index 56741452c66..95db93e71fb 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp @@ -217,6 +217,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI uint32 SiphonSoul_Timer; uint32 PlayerAbility_Timer; uint32 CheckAddState_Timer; + uint32 ResetTimer; uint32 PlayerClass; @@ -232,6 +233,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI SiphonSoul_Timer = 100000; PlayerAbility_Timer = 99999; CheckAddState_Timer = 5000; + ResetTimer = 5000; SpawnAdds(); @@ -332,6 +334,16 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI if(!UpdateVictim() ) return; + if(ResetTimer < diff) + { + if(m_creature->GetDistance(119.223,1035.45,29.4481) <= 10) + { + EnterEvadeMode(); + return; + } + ResetTimer = 5000; + }else ResetTimer -= diff; + if(CheckAddState_Timer < diff) { for(uint8 i = 0; i < 4; ++i) diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp index 6556672dfdf..5c1d9177d6b 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp @@ -419,10 +419,13 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI if(ResetTimer < diff) { - /*float x, y, z; - m_creature->GetPosition(x, y, z); - if(x < -70 || x > 0 || y > 1176 || y < 1121 || z < 18) - EnterEvadeMode();*/ + float x, y, z, o; + m_creature->GetHomePosition(x, y, z, o); + if(m_creature->GetPositionZ() <= z-7) + { + EnterEvadeMode(); + return; + } ResetTimer = 5000; }else ResetTimer -= diff; diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 9650c537751..0de19314ab6 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -92,20 +92,20 @@ uint32 CreatureInfo::GetRandomValidModelId() const uint32 c = 0; uint32 modelIDs[4]; - if (Modelid1) modelIDs[c++] = Modelid1; - if (Modelid2) modelIDs[c++] = Modelid2; - if (Modelid3) modelIDs[c++] = Modelid3; - if (Modelid4) modelIDs[c++] = Modelid4; + if (Modelid_A1) modelIDs[c++] = Modelid_A1; + if (Modelid_A2) modelIDs[c++] = Modelid_A2; + if (Modelid_H1) modelIDs[c++] = Modelid_H1; + if (Modelid_H2) modelIDs[c++] = Modelid_H2; return ((c>0) ? modelIDs[urand(0,c-1)] : 0); } uint32 CreatureInfo::GetFirstValidModelId() const { - if(Modelid1) return Modelid1; - if(Modelid2) return Modelid2; - if(Modelid3) return Modelid3; - if(Modelid4) return Modelid4; + if(Modelid_A1) return Modelid_A1; + if(Modelid_A2) return Modelid_A2; + if(Modelid_H1) return Modelid_H1; + if(Modelid_H2) return Modelid_H2; return 0; } @@ -1198,8 +1198,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) CreatureInfo const *cinfo = GetCreatureInfo(); if(cinfo) { - if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 || - displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0; + if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 || + displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0; } // data->guid = guid don't must be update at save diff --git a/src/game/Creature.h b/src/game/Creature.h index 07bed9af13c..c1c1acb524c 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -159,10 +159,10 @@ struct CreatureInfo { uint32 Entry; uint32 HeroicEntry; - uint32 Modelid1; - uint32 Modelid2; - uint32 Modelid3; - uint32 Modelid4; + uint32 Modelid_A1; + uint32 Modelid_A2; + uint32 Modelid_H1; + uint32 Modelid_H2; char* Name; char* SubName; char* IconName; diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 3c776b6fdfa..015bb6d3479 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -637,15 +637,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if(target->isGameMaster()) { - if(cinfo->Modelid2) - *data << cinfo->Modelid1; + if(cinfo->Modelid_A2) + *data << cinfo->Modelid_A1; else *data << 17519; // world invisible trigger's model } else { - if(cinfo->Modelid2) - *data << cinfo->Modelid2; + if(cinfo->Modelid_A2) + *data << cinfo->Modelid_A2; else *data << 11686; // world invisible trigger's model } diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index d3a9fe23395..3351b001e5b 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -616,25 +616,25 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); // check model ids, supplying and sending non-existent ids to the client might crash them - if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1)) + if(cInfo->Modelid_A1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A1)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1); - const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A1); + const_cast<CreatureInfo*>(cInfo)->Modelid_A1 = 0; } - if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2)) + if(cInfo->Modelid_A2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_A2)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2); - const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_A2); + const_cast<CreatureInfo*>(cInfo)->Modelid_A2 = 0; } - if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3)) + if(cInfo->Modelid_H1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H1)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3); - const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H1 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H1); + const_cast<CreatureInfo*>(cInfo)->Modelid_H1 = 0; } - if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4)) + if(cInfo->Modelid_H2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid_H2)) { - sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4); - const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0; + sLog.outErrorDb("Creature (Entry: %u) has non-existing Modelid_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid_H2); + const_cast<CreatureInfo*>(cInfo)->Modelid_H2 = 0; } if(cInfo->dmgschool >= MAX_SPELL_SCHOOL) diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index b27620e7857..2a4e08cf0d9 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -186,11 +186,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) data << uint32(ci->family); // family wdbFeild9 data << uint32(ci->rank); // rank wdbFeild10 data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12 - data << uint32(ci->Modelid1); // modelid_male1 - data << uint32(ci->Modelid2); // modelid_female1 ? - data << uint32(ci->Modelid3); // modelid_male2 ? - data << uint32(ci->Modelid4); // modelid_femmale2 ? - data << float(ci->unk16); // unk + data << (uint32)ci->Modelid_A1; // Modelid_A1 + data << (uint32)ci->Modelid_A2; // Modelid_A2 + data << (uint32)ci->Modelid_H1; // Modelid_H1 + data << (uint32)ci->Modelid_H2; // Modelid_H2 data << float(ci->unk17); // unk data << uint8(ci->RacialLeader); SendPacket( &data ); diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 3b1879feca7..6969960e7ea 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -61,17 +61,17 @@ void Totem::Summon(Unit* owner) uint32 modelid = 0; if(((Player*)owner)->GetTeam() == HORDE) { - if(cinfo->Modelid3) - modelid = cinfo->Modelid3; - else if(cinfo->Modelid4) - modelid = cinfo->Modelid4; + if(cinfo->Modelid_H1) + modelid = cinfo->Modelid_H1; + else if(cinfo->Modelid_H2) + modelid = cinfo->Modelid_H2; } else { - if(cinfo->Modelid1) - modelid = cinfo->Modelid1; - else if(cinfo->Modelid2) - modelid = cinfo->Modelid2; + if(cinfo->Modelid_A1) + modelid = cinfo->Modelid_A1; + else if(cinfo->Modelid_A2) + modelid = cinfo->Modelid_A2; } if (modelid) SetDisplayId(modelid); |