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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp6
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp9
3 files changed, 15 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f2419957699..10b0e148925 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -19226,7 +19226,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
}
// Restore spellmods in case of failed cast
-void Player::RestoreSpellMods(Spell * spell)
+void Player::RestoreSpellMods(Spell *spell, uint32 ownerAuraId)
{
if (!spell || spell->m_appliedMods.empty())
return;
@@ -19241,6 +19241,10 @@ void Player::RestoreSpellMods(Spell * spell)
if (!mod->ownerAura || !mod->ownerAura->GetCharges())
continue;
+ // Restore only specific owner aura mods
+ if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellProto()->Id))
+ continue;
+
// check if mod affected this spell
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
if (iterMod == spell->m_appliedMods.end())
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index babc2f87f06..5cec55fcfe5 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1605,7 +1605,7 @@ class Player : public Unit, public GridObject<Player>
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
void RemoveSpellMods(Spell * spell);
- void RestoreSpellMods(Spell * spell);
+ void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
void DropModCharge(SpellModifier * mod, Spell * spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7f287015cb8..bd9f466fb86 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1198,7 +1198,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Do not take combo points on dodge and miss
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
if (missInfo != SPELL_MISS_NONE)
+ {
m_needComboPoints = false;
+ // Restore spell mods for a miss/dodge/parry Cold Blood
+ // TODO: check how broad this rule should be
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ if ((missInfo == SPELL_MISS_MISS) ||
+ (missInfo == SPELL_MISS_DODGE) ||
+ (missInfo == SPELL_MISS_PARRY))
+ m_caster->ToPlayer()->RestoreSpellMods(this, 14177);
+ }
// Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
if (canEffectTrigger && !procAttacker && !procVictim)