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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp43
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h11
-rw-r--r--src/server/game/DataStores/DBCStores.cpp12
-rw-r--r--src/server/game/DataStores/DBCStores.h3
-rw-r--r--src/server/game/DataStores/DBCStructure.h9
-rw-r--r--src/server/game/DataStores/DBCfmt.h1
-rw-r--r--src/server/game/Entities/Player/Player.cpp24
-rw-r--r--src/server/game/Entities/Player/Player.h5
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp8
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp6
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp43
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp21
-rw-r--r--src/server/game/World/World.cpp7
-rw-r--r--src/server/game/World/World.h2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp3
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp3
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp5
-rw-r--r--src/server/scripts/Spells/spell_item.cpp39
-rw-r--r--src/server/scripts/World/go_scripts.cpp44
-rw-r--r--src/server/scripts/World/npcs_special.cpp187
-rw-r--r--src/server/worldserver/worldserver.conf.dist18
22 files changed, 418 insertions, 78 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index f3c20750069..035d9af4369 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -573,6 +573,14 @@ void AuctionHouseObject::Update()
if (AuctionsMap.empty())
return;
+ // Clear expired throttled players
+ for (PlayerGetAllThrottleMap::const_iterator itr = GetAllThrottleMap.begin(); itr != GetAllThrottleMap.end();)
+ {
+ if (itr->second <= curTime)
+ itr = GetAllThrottleMap.erase(itr);
+ else
+ ++itr;
+ }
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -648,13 +656,40 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
- uint32& count, uint32& totalcount)
+ uint32& count, uint32& totalcount, bool getall)
{
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
time_t curTime = sWorld->GetGameTime();
+ PlayerGetAllThrottleMap::const_iterator itr = GetAllThrottleMap.find(player->GetGUID());
+ time_t throttleTime = itr != GetAllThrottleMap.end() ? itr->second : curTime;
+
+ if (getall && throttleTime <= curTime)
+ {
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
+ {
+ AuctionEntry* Aentry = itr->second;
+ // Skip expired auctions
+ if (Aentry->expire_time < curTime)
+ continue;
+
+ Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow);
+ if (!item)
+ continue;
+
+ ++count;
+ ++totalcount;
+ Aentry->BuildAuctionInfo(data, item);
+
+ if (count >= MAX_GETALL_RETURN)
+ break;
+ }
+ GetAllThrottleMap[player->GetGUID()] = curTime + sWorld->getIntConfig(CONFIG_AUCTION_GETALL_DELAY);
+ return;
+ }
+
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
@@ -744,16 +779,16 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (count < 50 && totalcount >= listfrom)
{
++count;
- Aentry->BuildAuctionInfo(data);
+ Aentry->BuildAuctionInfo(data, item);
}
++totalcount;
}
}
//this function inserts to WorldPacket auction's data
-bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
+bool AuctionEntry::BuildAuctionInfo(WorldPacket& data, Item* sourceItem) const
{
- Item* item = sAuctionMgr->GetAItem(itemGUIDLow);
+ Item* item = (sourceItem) ? sourceItem : sAuctionMgr->GetAItem(itemGUIDLow);
if (!item)
{
TC_LOG_ERROR("misc", "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 4a2b79ab170..fe4b9ed07de 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -30,6 +30,7 @@ class WorldPacket;
#define MIN_AUCTION_TIME (12*HOUR)
#define MAX_AUCTION_ITEMS 160
+#define MAX_GETALL_RETURN 55000
enum AuctionError
{
@@ -90,7 +91,7 @@ struct AuctionEntry
uint8 GetHouseId() const { return houseId; }
uint32 GetAuctionCut() const;
uint32 GetAuctionOutBid() const;
- bool BuildAuctionInfo(WorldPacket & data) const;
+ bool BuildAuctionInfo(WorldPacket & data, Item* sourceItem = nullptr) const;
void DeleteFromDB(SQLTransaction& trans) const;
void SaveToDB(SQLTransaction& trans) const;
bool LoadFromDB(Field* fields);
@@ -110,6 +111,7 @@ class AuctionHouseObject
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
+ typedef std::unordered_map<ObjectGuid, time_t> PlayerGetAllThrottleMap;
uint32 Getcount() const { return AuctionsMap.size(); }
@@ -133,10 +135,15 @@ class AuctionHouseObject
void BuildListAuctionItems(WorldPacket& data, Player* player,
std::wstring const& searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
- uint32& count, uint32& totalcount);
+ uint32& count, uint32& totalcount, bool getall = false);
private:
AuctionEntryMap AuctionsMap;
+
+ // Map of throttled players for GetAll, and throttle expiry time
+ // Stored here, rather than player object to maintain persistence after logout
+ PlayerGetAllThrottleMap GetAllThrottleMap;
+
};
class AuctionHouseMgr
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 5f1de673294..c73350872cc 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -91,6 +91,9 @@ DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
+typedef std::tuple<uint32, uint32, uint32> EmotesTextSoundKey;
+static std::map<EmotesTextSoundKey, EmotesTextSoundEntry const*> sEmotesTextSoundMap;
+DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore(EmotesTextSoundEntryfmt);
typedef std::map<uint32, SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
@@ -338,6 +341,10 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextSoundStore, dbcPath, "EmotesTextSound.dbc");
+ for (uint32 i = 0; i < sEmotesTextSoundStore.GetNumRows(); ++i)
+ if (EmotesTextSoundEntry const* entry = sEmotesTextSoundStore.LookupEntry(i))
+ sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;
LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
@@ -1060,3 +1067,8 @@ ResponseCodes ValidateName(std::string const& name, LocaleConstant locale)
return CHAR_NAME_SUCCESS;
}
+
+EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender)
+{
+ return sEmotesTextSoundMap[EmotesTextSoundKey(emote, race, gender)];
+}
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 41a97382b0b..14f59b04e6d 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -82,6 +82,8 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u
ResponseCodes ValidateName(std::string const& name, LocaleConstant locale);
+EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender);
+
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
@@ -113,6 +115,7 @@ extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
extern DBCStorage <EmotesEntry> sEmotesStore;
extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
+extern DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore;
extern DBCStorage <FactionEntry> sFactionStore;
extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
extern DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index d1794a0ea90..2f4820d0353 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -926,6 +926,15 @@ struct EmotesTextEntry
uint32 textid;
};
+struct EmotesTextSoundEntry
+{
+ uint32 Id; // 0
+ uint32 EmotesTextId; // 1
+ uint32 RaceId; // 2
+ uint32 SexId; // 3, 0 male / 1 female
+ uint32 SoundId; // 4
+};
+
struct FactionEntry
{
uint32 ID; // 0 m_ID
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index aade6d91d61..22a01dae9f0 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -52,6 +52,7 @@ char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
char const DurabilityQualityfmt[] = "nf";
char const EmotesEntryfmt[] = "nxxiiix";
char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
+char const EmotesTextSoundEntryfmt[] = "niiii";
char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 95e76a25763..8ce78f88906 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2406,7 +2406,7 @@ bool Player::CanInteractWithQuestGiver(Object* questGiver)
return false;
}
-Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
+Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask)
{
// unit checks
if (!guid)
@@ -2450,7 +2450,21 @@ Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
return creature;
}
-GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
+GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const
+{
+ if (GameObject* go = GetMap()->GetGameObject(guid))
+ {
+ if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
+ return go;
+
+ TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal %f is allowed)", go->GetGOInfo()->name.c_str(),
+ go->GetGUID().GetCounter(), GetName().c_str(), GetGUID().GetCounter(), go->GetDistance(this), go->GetInteractionDistance());
+ }
+
+ return nullptr;
+}
+
+GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const
{
if (GameObject* go = GetMap()->GetGameObject(guid))
{
@@ -2459,12 +2473,12 @@ GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTy
if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
return go;
- TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(),
- go->GetGUID().GetCounter(), GetName().c_str(), GetGUID().GetCounter(), go->GetDistance(this));
+ TC_LOG_DEBUG("maps", "GetGameObjectIfCanInteractWith: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal %f is allowed)", go->GetGOInfo()->name.c_str(),
+ go->GetGUID().GetCounter(), GetName().c_str(), GetGUID().GetCounter(), go->GetDistance(this), go->GetInteractionDistance());
}
}
- return NULL;
+ return nullptr;
}
bool Player::IsUnderWater() const
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index e7af827e9c7..9b64023698c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1050,8 +1050,9 @@ class Player : public Unit, public GridObject<Player>
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome);
bool CanInteractWithQuestGiver(Object* questGiver);
- Creature* GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask);
- GameObject* GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const;
+ Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask);
+ GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
+ GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
void ToggleAFK();
void ToggleDND();
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index f23888cab03..efe0526baae 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -706,7 +706,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
- uint8 levelmin, levelmax, usable;
+ uint8 levelmin, levelmax, usable, getAll;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
ObjectGuid guid;
@@ -718,7 +718,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
recvData >> quality >> usable;
- recvData.read_skip<uint8>(); // unk
+ recvData >> getAll;
// this block looks like it uses some lame byte packing or similar...
uint8 unkCnt;
@@ -760,11 +760,11 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
auctionHouse->BuildListAuctionItems(data, _player,
wsearchedname, listfrom, levelmin, levelmax, usable,
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
- count, totalcount);
+ count, totalcount, (getAll != 0 && sWorld->getIntConfig(CONFIG_AUCTION_GETALL_DELAY) != 0));
data.put<uint32>(0, count);
data << (uint32) totalcount;
- data << (uint32) 300; // unk 2.3.0 const?
+ data << (uint32) sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY);
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 758d5af83f7..6cd8bfc014e 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -105,7 +105,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
GameObject* go = NULL;
if (guid.IsCreatureOrVehicle())
{
- unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
@@ -114,10 +114,10 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
}
else if (guid.IsGameObject())
{
- go = _player->GetMap()->GetGameObject(guid);
+ go = _player->GetGameObjectIfCanInteractWith(guid);
if (!go)
{
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
return;
}
}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index f272cd4a034..1e00c25a0c3 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -292,7 +292,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
ObjectGuid guid;
recvData >> guid;
- Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_GOSSIP);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
@@ -334,47 +334,6 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
unit->AI()->sGossipHello(_player);
}
-/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
-
- uint32 option;
- uint32 unk;
- uint64 guid;
- std::string code = "";
-
- recvData >> guid >> unk >> option;
-
- if (_player->PlayerTalkClass->GossipOptionCoded(option))
- {
- TC_LOG_DEBUG("network", "reading string");
- recvData >> code;
- TC_LOG_DEBUG("network", "string read: %s", code.c_str());
- }
-
- Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
- if (!unit)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- return;
- }
-
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- if (!code.empty())
- {
- if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction(option), code.c_str()))
- unit->OnGossipSelect (_player, option);
- }
- else
- {
- if (!Script->OnGossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option)))
- unit->OnGossipSelect (_player, option);
- }
-}*/
-
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 002adc19a86..a7db18deddb 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -75,7 +75,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", guid.ToString().c_str());
- Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_QUESTGIVER);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.",
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 0943d9db26a..6be1fd30ae3 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -268,11 +268,8 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [%s]", guid.ToString().c_str());
- if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
+ if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(guid))
{
- if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
- return;
-
// ignore for remote control state
if (GetPlayer()->m_mover != GetPlayer())
if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
@@ -293,17 +290,13 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
if (_player->m_mover != _player)
return;
- GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
- if (!go)
- return;
-
- if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
- return;
-
- if (go->AI()->GossipHello(_player))
- return;
+ if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(guid))
+ {
+ if (go->AI()->GossipHello(_player))
+ return;
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
+ }
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 09cc9180a57..289a4d47666 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -575,6 +575,13 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_ADDON_CHANNEL] = sConfigMgr->GetBoolDefault("AddonChannel", true);
m_bool_configs[CONFIG_CLEAN_CHARACTER_DB] = sConfigMgr->GetBoolDefault("CleanCharacterDB", false);
m_int_configs[CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS] = sConfigMgr->GetIntDefault("PersistentCharacterCleanFlags", 0);
+ m_int_configs[CONFIG_AUCTION_GETALL_DELAY] = sConfigMgr->GetIntDefault("Auction.GetAllScanDelay", 900);
+ m_int_configs[CONFIG_AUCTION_SEARCH_DELAY] = sConfigMgr->GetIntDefault("Auction.SearchDelay", 300);
+ if (m_int_configs[CONFIG_AUCTION_SEARCH_DELAY] < 100 || m_int_configs[CONFIG_AUCTION_SEARCH_DELAY] > 10000)
+ {
+ TC_LOG_ERROR("server.loading", "Auction.SearchDelay (%i) must be between 100 and 10000. Using default of 300ms", m_int_configs[CONFIG_AUCTION_SEARCH_DELAY]);
+ m_int_configs[CONFIG_AUCTION_SEARCH_DELAY] = 300;
+ }
m_int_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Channel", 1);
m_int_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Whisper", 1);
m_int_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfigMgr->GetIntDefault("ChatLevelReq.Say", 1);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index a624fd6e6a7..00b244c9efb 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -356,6 +356,8 @@ enum WorldIntConfigs
CONFIG_CHARTER_COST_ARENA_5v5,
CONFIG_NO_GRAY_AGGRO_ABOVE,
CONFIG_NO_GRAY_AGGRO_BELOW,
+ CONFIG_AUCTION_GETALL_DELAY,
+ CONFIG_AUCTION_SEARCH_DELAY,
INT_CONFIG_VALUE_COUNT
};
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index dbb00fa252e..fd945db4604 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -979,6 +979,9 @@ class go_celestial_planetarium_access : public GameObjectScript
bool GossipHello(Player* player) override
{
+ if (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE))
+ return false;
+
bool hasKey = true;
if (LockEntry const* lock = sLockStore.LookupEntry(go->GetGOInfo()->goober.lockId))
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index c77f5b2bce3..01c4704592f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -1186,6 +1186,7 @@ class npc_brann_bronzebeard_ulduar_intro : public CreatureScript
{
if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD)
{
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
player->PlayerTalkClass->SendCloseGossip();
if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON))
loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -1238,6 +1239,7 @@ class npc_lorekeeper : public CreatureScript
{
if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER)
{
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
player->PlayerTalkClass->SendCloseGossip();
_instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded
@@ -1250,6 +1252,7 @@ class npc_lorekeeper : public CreatureScript
{
if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO))
{
+ brann->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ());
/// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 820332791c8..4d6aa046d10 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -1634,8 +1634,11 @@ class go_mimiron_hardmode_button : public GameObjectScript
public:
go_mimiron_hardmode_button() : GameObjectScript("go_mimiron_hardmode_button") { }
- bool OnGossipHello(Player* /*player*/, GameObject* go)
+ bool OnGossipHello(Player* /*player*/, GameObject* go) override
{
+ if (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE))
+ return false;
+
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
return false;
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 9475da91a77..0abff255e4b 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -29,6 +29,7 @@
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "Battleground.h"
+#include "DBCStores.h"
// Generic script for handling item dummy effects which trigger another spell.
class spell_item_trigger_spell : public SpellScriptLoader
@@ -2630,6 +2631,43 @@ public:
}
};
+class spell_item_toy_train_set_pulse : public SpellScriptLoader
+{
+public:
+ spell_item_toy_train_set_pulse() : SpellScriptLoader("spell_item_toy_train_set_pulse") { }
+
+ class spell_item_toy_train_set_pulse_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_item_toy_train_set_pulse_SpellScript);
+
+ void HandleDummy(SpellEffIndex /*index*/)
+ {
+ if (Player* target = GetHitUnit()->ToPlayer())
+ {
+ target->HandleEmoteCommand(EMOTE_ONESHOT_TRAIN);
+ if (EmotesTextSoundEntry const* soundEntry = FindTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->getRace(), target->getGender()))
+ target->PlayDistanceSound(soundEntry->SoundId);
+ }
+ }
+
+ void HandleTargets(std::list<WorldObject*>& targetList)
+ {
+ targetList.remove_if([](WorldObject const* obj) { return obj->GetTypeId() != TYPEID_PLAYER; });
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_item_toy_train_set_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_item_toy_train_set_pulse_SpellScript::HandleTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ALLY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_item_toy_train_set_pulse_SpellScript();
+ }
+};
+
void AddSC_item_spell_scripts()
{
// 23074 Arcanite Dragonling
@@ -2698,4 +2736,5 @@ void AddSC_item_spell_scripts()
new spell_item_chicken_cover();
new spell_item_muisek_vessel();
new spell_item_greatmothers_soulcatcher();
+ new spell_item_toy_train_set_pulse();
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index ef4a2b0e32f..b90839f50c5 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -41,6 +41,7 @@ go_tadpole_cage
go_amberpine_outhouse
go_hive_pod
go_veil_skith_cage
+go_toy_train_set
EndContentData */
#include "ScriptMgr.h"
@@ -1196,6 +1197,48 @@ public:
}
};
+
+enum ToyTrainSpells
+{
+ SPELL_TOY_TRAIN_PULSE = 61551,
+};
+
+class go_toy_train_set : public GameObjectScript
+{
+ public:
+ go_toy_train_set() : GameObjectScript("go_toy_train_set") { }
+
+ struct go_toy_train_setAI : public GameObjectAI
+ {
+ go_toy_train_setAI(GameObject* go) : GameObjectAI(go), _pulseTimer(3 * IN_MILLISECONDS) { }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (diff < _pulseTimer)
+ _pulseTimer -= diff;
+ else
+ {
+ go->CastSpell(nullptr, SPELL_TOY_TRAIN_PULSE, true);
+ _pulseTimer = 6 * IN_MILLISECONDS;
+ }
+ }
+
+ // triggered on wrecker'd
+ void DoAction(int32 /*action*/) override
+ {
+ go->Delete();
+ }
+
+ private:
+ uint32 _pulseTimer;
+ };
+
+ GameObjectAI* GetAI(GameObject* go) const override
+ {
+ return new go_toy_train_setAI(go);
+ }
+};
+
void AddSC_go_scripts()
{
new go_cat_figurine();
@@ -1231,4 +1274,5 @@ void AddSC_go_scripts()
new go_veil_skith_cage();
new go_frostblade_shrine();
new go_midsummer_bonfire();
+ new go_toy_train_set();
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 16b95e555bb..2afcd4857bf 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -38,6 +38,7 @@ npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
npc_locksmith 75% list of keys needs to be confirmed
npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
+npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set
EndContentData */
#include "ScriptMgr.h"
@@ -519,6 +520,67 @@ public:
};
/*######
+## npc_torch_tossing_target_bunny_controller
+######*/
+
+enum TorchTossingTarget
+{
+ NPC_TORCH_TOSSING_TARGET_BUNNY = 25535,
+ SPELL_TARGET_INDICATOR = 45723
+};
+
+class npc_torch_tossing_target_bunny_controller : public CreatureScript
+{
+public:
+ npc_torch_tossing_target_bunny_controller() : CreatureScript("npc_torch_tossing_target_bunny_controller") { }
+
+ struct npc_torch_tossing_target_bunny_controllerAI : public ScriptedAI
+ {
+ npc_torch_tossing_target_bunny_controllerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _targetTimer = 3000;
+ }
+
+ ObjectGuid DoSearchForTargets(ObjectGuid lastTargetGUID)
+ {
+ std::list<Creature*> targets;
+ me->GetCreatureListWithEntryInGrid(targets, NPC_TORCH_TOSSING_TARGET_BUNNY, 60.0f);
+ targets.remove_if([lastTargetGUID](Creature* creature) { return creature->GetGUID() == lastTargetGUID; });
+
+ if (!targets.empty())
+ {
+ _lastTargetGUID = Trinity::Containers::SelectRandomContainerElement(targets)->GetGUID();
+
+ return _lastTargetGUID;
+ }
+ return ObjectGuid::Empty;
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (_targetTimer < diff)
+ {
+ if (Unit* target = ObjectAccessor::GetUnit(*me, DoSearchForTargets(_lastTargetGUID)))
+ target->CastSpell(target, SPELL_TARGET_INDICATOR, true);
+
+ _targetTimer = 3000;
+ }
+ else
+ _targetTimer -= diff;
+ }
+
+ private:
+ uint32 _targetTimer;
+ ObjectGuid _lastTargetGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_torch_tossing_target_bunny_controllerAI(creature);
+ }
+};
+
+/*######
## Triage quest
######*/
@@ -2387,12 +2449,136 @@ class npc_stable_master : public CreatureScript
}
};
+enum TrainWrecker
+{
+ GO_TOY_TRAIN = 193963,
+ SPELL_TOY_TRAIN_PULSE = 61551,
+ SPELL_WRECK_TRAIN = 62943,
+ ACTION_WRECKED = 1,
+ EVENT_DO_JUMP = 1,
+ EVENT_DO_FACING = 2,
+ EVENT_DO_WRECK = 3,
+ EVENT_DO_DANCE = 4,
+ MOVEID_CHASE = 1,
+ MOVEID_JUMP = 2
+};
+class npc_train_wrecker : public CreatureScript
+{
+ public:
+ npc_train_wrecker() : CreatureScript("npc_train_wrecker") { }
+
+ struct npc_train_wreckerAI : public NullCreatureAI
+ {
+ npc_train_wreckerAI(Creature* creature) : NullCreatureAI(creature), _isSearching(true), _nextAction(0), _timer(1 * IN_MILLISECONDS) { }
+
+ GameObject* VerifyTarget() const
+ {
+ if (GameObject* target = ObjectAccessor::GetGameObject(*me, _target))
+ return target;
+ me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
+ me->DespawnOrUnsummon(3 * IN_MILLISECONDS);
+ return nullptr;
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (_isSearching)
+ {
+ if (diff < _timer)
+ _timer -= diff;
+ else
+ {
+ if (GameObject* target = me->FindNearestGameObject(GO_TOY_TRAIN, 15.0f))
+ {
+ _isSearching = false;
+ _target = target->GetGUID();
+ me->SetWalk(true);
+ me->GetMotionMaster()->MovePoint(MOVEID_CHASE, target->GetNearPosition(3.0f, target->GetAngle(me)));
+ }
+ else
+ _timer = 3 * IN_MILLISECONDS;
+ }
+ }
+ else
+ {
+ switch (_nextAction)
+ {
+ case EVENT_DO_JUMP:
+ if (GameObject* target = VerifyTarget())
+ me->GetMotionMaster()->MoveJump(*target, 5.0, 10.0, MOVEID_JUMP);
+ _nextAction = 0;
+ break;
+ case EVENT_DO_FACING:
+ if (GameObject* target = VerifyTarget())
+ {
+ me->SetFacingTo(target->GetOrientation());
+ me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
+ _timer = 1.5 * IN_MILLISECONDS;
+ _nextAction = EVENT_DO_WRECK;
+ }
+ else
+ _nextAction = 0;
+ break;
+ case EVENT_DO_WRECK:
+ if (diff < _timer)
+ {
+ _timer -= diff;
+ break;
+ }
+ if (GameObject* target = VerifyTarget())
+ {
+ me->CastSpell(target, SPELL_WRECK_TRAIN, false);
+ target->AI()->DoAction(ACTION_WRECKED);
+ _timer = 2 * IN_MILLISECONDS;
+ _nextAction = EVENT_DO_DANCE;
+ }
+ else
+ _nextAction = 0;
+ break;
+ case EVENT_DO_DANCE:
+ if (diff < _timer)
+ {
+ _timer -= diff;
+ break;
+ }
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_DANCE);
+ me->DespawnOrUnsummon(5 * IN_MILLISECONDS);
+ _nextAction = 0;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ void MovementInform(uint32 /*type*/, uint32 id)
+ {
+ if (id == MOVEID_CHASE)
+ _nextAction = EVENT_DO_JUMP;
+ else if (id == MOVEID_JUMP)
+ _nextAction = EVENT_DO_FACING;
+ }
+
+ private:
+ bool _isSearching;
+ uint8 _nextAction;
+ uint32 _timer;
+ ObjectGuid _target;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_train_wreckerAI(creature);
+ }
+};
+
void AddSC_npcs_special()
{
new npc_air_force_bots();
new npc_lunaclaw_spirit();
new npc_chicken_cluck();
new npc_dancing_flames();
+ new npc_torch_tossing_target_bunny_controller();
new npc_doctor();
new npc_injured_patient();
new npc_garments_of_quests();
@@ -2410,4 +2596,5 @@ void AddSC_npcs_special()
new npc_spring_rabbit();
new npc_imp_in_a_ball();
new npc_stable_master();
+ new npc_train_wrecker();
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 5b07dde22bb..217995cb88a 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -406,6 +406,24 @@ CleanCharacterDB = 0
PersistentCharacterCleanFlags = 0
#
+# Auction.GetAllScanDelay
+# Description: Sets the minimum time in seconds, a single player character can perform a getall scan.
+# The value is only held in memory so a server restart will clear it.
+# Setting this to zero, will disable GetAll functions completely.
+# Default: 900 - (GetAll scan limited to once every 15mins per player character)
+
+Auction.GetAllScanDelay = 900
+
+#
+# Auction.SearchDelay
+# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between
+# auction search operations. This can be increased if somehow Auction House activity is causing
+# too much load.
+# Default: 300 - (Time delay between auction searches set to 0.3secs)
+
+Auction.SearchDelay = 300
+
+#
###################################################################################################
###################################################################################################