aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp26
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp14
-rw-r--r--src/server/game/Conditions/ConditionMgr.h3
-rw-r--r--src/server/game/DataStores/DBCStores.cpp6
-rw-r--r--src/server/game/DataStores/DBCStructure.h22
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp8
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp1
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp34
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h10
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h12
-rw-r--r--src/server/game/Entities/Player/Player.cpp20
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp98
-rw-r--r--src/server/game/Entities/Transport/Transport.h5
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp22
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp70
-rw-r--r--src/server/game/Globals/ObjectMgr.h3
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp2
-rw-r--r--src/server/game/Instances/InstanceScript.cpp21
-rw-r--r--src/server/game/Instances/InstanceScript.h1
-rw-r--r--src/server/game/Loot/LootMgr.cpp2
-rw-r--r--src/server/game/Maps/Map.cpp11
-rw-r--r--src/server/game/Maps/TransportMgr.cpp24
-rw-r--r--src/server/game/Maps/TransportMgr.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp22
-rw-r--r--src/server/game/Server/WorldSession.cpp1
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp3
-rw-r--r--src/server/game/World/World.cpp3
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp54
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp46
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp25
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp29
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp150
-rw-r--r--src/server/scripts/Kalimdor/zone_desolace.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp1
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h3
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp17
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp39
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp5
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp28
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp409
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h62
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp473
-rw-r--r--src/server/shared/Database/AdhocStatement.h2
-rw-r--r--src/server/shared/Database/Transaction.h4
-rw-r--r--src/server/shared/Define.h6
-rw-r--r--src/server/shared/Logging/Appender.cpp2
-rw-r--r--src/server/shared/Logging/AppenderFile.cpp2
-rw-r--r--src/server/shared/Networking/MessageBuffer.h4
-rw-r--r--src/server/shared/Networking/Socket.h21
-rw-r--r--src/server/shared/Threading/ProducerConsumerQueue.h4
-rw-r--r--src/server/shared/Utilities/Util.h7
-rw-r--r--src/tools/vmap4_extractor/vec3d.h4
64 files changed, 1518 insertions, 389 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a5698092d69..267c038faaf 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1321,7 +1321,31 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_COUNTER:
{
- StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+ if (ObjectList* targets = GetTargets(e, unit))
+ {
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsCreature(*itr))
+ {
+ if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
+ ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+ else
+ TC_LOG_ERROR("sql.sql", "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping");
+ }
+ else if (IsGameObject(*itr))
+ {
+ if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
+ ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+ else
+ TC_LOG_ERROR("sql.sql", "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping");
+ }
+ }
+
+ delete targets;
+ }
+ else
+ StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset);
+
break;
}
case SMART_ACTION_WP_START:
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 8400e4cee00..25fbef2ca86 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -100,7 +100,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
{ "Alive", false, false, false },
{ "Health Value", true, true, false },
{ "Health Pct", true, true, false },
- { "Realm Achievement", true, false, false }
+ { "Realm Achievement", true, false, false },
+ { "In Water", false, false, false }
};
// Checks if object meets the condition
@@ -424,6 +425,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = true;
break;
}
+ case CONDITION_IN_WATER:
+ {
+ if (Unit* unit = object->ToUnit())
+ condMeets = unit->IsInWater();
+ break;
+ }
default:
condMeets = false;
break;
@@ -591,6 +598,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_REALM_ACHIEVEMENT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
+ case CONDITION_IN_WATER:
+ mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -2077,6 +2087,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_IN_WATER:
+ break;
default:
break;
}
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 1fdd011633e..27983782bdc 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -73,7 +73,8 @@ enum ConditionTypes
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
- CONDITION_MAX = 40 // MAX
+ CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
+ CONDITION_MAX = 41 // MAX
};
/*! Documentation on implementing a new ConditionSourceType:
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 6586c5035ec..5cd9b363ae0 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -560,8 +560,8 @@ void LoadDBCStores(const std::string& dataPath)
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
- if (pathLength[entry->path] < entry->index + 1)
- pathLength[entry->path] = entry->index + 1;
+ if (pathLength[entry->PathID] < entry->NodeIndex + 1)
+ pathLength[entry->PathID] = entry->NodeIndex + 1;
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
@@ -570,7 +570,7 @@ void LoadDBCStores(const std::string& dataPath)
// fill data
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
- sTaxiPathNodesByPath[entry->path].set(entry->index, entry);
+ sTaxiPathNodesByPath[entry->PathID].set(entry->NodeIndex, entry);
// Initialize global taxinodes mask
// include existed nodes that have at least single not spell base (scripted) path
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 5c784f3fe69..af1efe73dd1 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1939,17 +1939,17 @@ struct TaxiPathEntry
struct TaxiPathNodeEntry
{
- // 0 m_ID
- uint32 path; // 1 m_PathID
- uint32 index; // 2 m_NodeIndex
- uint32 mapid; // 3 m_ContinentID
- float x; // 4 m_LocX
- float y; // 5 m_LocY
- float z; // 6 m_LocZ
- uint32 actionFlag; // 7 m_flags
- uint32 delay; // 8 m_delay
- uint32 arrivalEventID; // 9 m_arrivalEventID
- uint32 departureEventID; // 10 m_departureEventID
+ // 0 ID
+ uint32 PathID; // 1
+ uint32 NodeIndex; // 2
+ uint32 MapID; // 3
+ float LocX; // 4
+ float LocY; // 5
+ float LocZ; // 6
+ uint32 Flags; // 7
+ uint32 Delay; // 8
+ uint32 ArrivalEventID; // 9
+ uint32 DepartureEventID; // 10
};
struct TeamContributionPointsEntry
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 024002ab88f..f07e4e7113f 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1266,14 +1266,6 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (player->GetMapId() == uint32(dungeon->map))
player->TeleportToBGEntryPoint();
- // in the case were we are the last in lfggroup then we must disband when porting out of the instance
- if (group && group->GetMembersCount() == 1)
- {
- group->Disband();
- TC_LOG_DEBUG("lfg.teleport", "Player %s is last in lfggroup so we disband the group.",
- player->GetName().c_str());
- }
-
return;
}
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index ae64e59936f..852eb7d8c5f 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -99,7 +99,17 @@ void LFGPlayerScript::OnMapChanged(Player* player)
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
else
+ {
+ Group* group = player->GetGroup();
+ if (group && group->GetMembersCount() == 1)
+ {
+ sLFGMgr->LeaveLfg(group->GetGUID());
+ group->Disband();
+ TC_LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s(%s) is last in the lfggroup so we disband the group.",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str());
+ }
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
+ }
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { }
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index bf69b4e7443..192a897238a 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -169,6 +169,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
Object::_Create(guid, 0, HIGHGUID_CORPSE);
+ SetObjectScale(1.0f);
SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32());
_LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END);
SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4c949f54a3c..7f00fc7f9d8 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1477,6 +1477,8 @@ void Creature::setDeathState(DeathState s)
SetTarget(ObjectGuid::Empty); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
+ SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); // if creature is mounted on a virtual mount, remove it at death
+
setActive(false);
if (HasSearchedAssistance())
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a73cbfa3e5c..a4b140b9878 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -190,6 +190,12 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
return false;
}
+ if (goinfo->type == GAMEOBJECT_TYPE_MO_TRANSPORT)
+ {
+ TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: gameobject type GAMEOBJECT_TYPE_MO_TRANSPORT cannot be manually created.", guidlow, name_id);
+ return false;
+ }
+
if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT)
m_updateFlag = (m_updateFlag | UPDATEFLAG_TRANSPORT) & ~UPDATEFLAG_POSITION;
@@ -265,6 +271,16 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
SetGoAnimProgress(animprogress);
break;
}
+
+ if (GameObjectAddon const* addon = sObjectMgr->GetGameObjectAddon(guidlow))
+ {
+ if (addon->InvisibilityValue)
+ {
+ m_invisibility.AddFlag(addon->invisibilityType);
+ m_invisibility.AddValue(addon->invisibilityType, addon->InvisibilityValue);
+ }
+ }
+
LastUsedScriptID = GetGOInfo()->ScriptId;
AIM_Initialize();
@@ -2068,6 +2084,15 @@ void GameObject::SetGoState(GOState state)
}
}
+uint32 GameObject::GetTransportPeriod() const
+{
+ ASSERT(GetGOInfo()->type == GAMEOBJECT_TYPE_TRANSPORT);
+ if (m_goValue.Transport.AnimationInfo)
+ return m_goValue.Transport.AnimationInfo->TotalTime;
+
+ return 0;
+}
+
void GameObject::SetDisplayId(uint32 displayid)
{
SetUInt32Value(GAMEOBJECT_DISPLAYID, displayid);
@@ -2206,9 +2231,16 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
if (ActivateToQuest(target))
dynFlags |= GO_DYNFLAG_LO_SPARKLE;
break;
+ case GAMEOBJECT_TYPE_TRANSPORT:
case GAMEOBJECT_TYPE_MO_TRANSPORT:
- pathProgress = int16(float(m_goValue.Transport.PathProgress) / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f);
+ {
+ if (uint32 transportPeriod = GetTransportPeriod())
+ {
+ float timer = float(m_goValue.Transport.PathProgress % transportPeriod);
+ pathProgress = int16(timer / float(transportPeriod) * 65535.0f);
+ }
break;
+ }
default:
break;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 844674b2210..5f1d2c793e6 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -576,6 +576,15 @@ struct GameObjectLocale
StringVector CastBarCaption;
};
+// `gameobject_addon` table
+struct GameObjectAddon
+{
+ InvisibilityType invisibilityType;
+ uint32 InvisibilityValue;
+};
+
+typedef std::unordered_map<ObjectGuid::LowType, GameObjectAddon> GameObjectAddonContainer;
+
// client side GO show states
enum GOState
{
@@ -717,6 +726,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }
void SetGoState(GOState state);
+ virtual uint32 GetTransportPeriod() const;
uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); }
void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index 36dbdd72069..45881ddab6d 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -83,10 +83,12 @@ class ObjectGuid
public:
static ObjectGuid const Empty;
+ typedef uint32 LowType;
+
ObjectGuid() : _guid(0) { }
explicit ObjectGuid(uint64 guid) : _guid(guid) { }
- ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
- ObjectGuid(HighGuid hi, uint32 counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
+ ObjectGuid(HighGuid hi, uint32 entry, LowType counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
+ ObjectGuid(HighGuid hi, LowType counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
operator uint64() const { return _guid; }
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
@@ -99,11 +101,11 @@ class ObjectGuid
uint64 GetRawValue() const { return _guid; }
HighGuid GetHigh() const { return HighGuid((_guid >> 48) & 0x0000FFFF); }
uint32 GetEntry() const { return HasEntry() ? uint32((_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
- uint32 GetCounter() const
+ LowType GetCounter() const
{
return HasEntry()
- ? uint32(_guid & UI64LIT(0x0000000000FFFFFF))
- : uint32(_guid & UI64LIT(0x00000000FFFFFFFF));
+ ? LowType(_guid & UI64LIT(0x0000000000FFFFFF))
+ : LowType(_guid & UI64LIT(0x00000000FFFFFFFF));
}
static uint32 GetMaxCounter(HighGuid high)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index dc82513bdb6..030c2a25110 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21285,9 +21285,9 @@ void Player::ContinueTaxiFlight()
float distPrev = MAP_SIZE*MAP_SIZE;
float distNext =
- (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
- (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
- (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
+ (nodeList[0].LocX-GetPositionX())*(nodeList[0].LocX-GetPositionX())+
+ (nodeList[0].LocY-GetPositionY())*(nodeList[0].LocY-GetPositionY())+
+ (nodeList[0].LocZ-GetPositionZ())*(nodeList[0].LocZ-GetPositionZ());
for (uint32 i = 1; i < nodeList.size(); ++i)
{
@@ -21295,20 +21295,20 @@ void Player::ContinueTaxiFlight()
TaxiPathNodeEntry const& prevNode = nodeList[i-1];
// skip nodes at another map
- if (node.mapid != GetMapId())
+ if (node.MapID != GetMapId())
continue;
distPrev = distNext;
distNext =
- (node.x-GetPositionX())*(node.x-GetPositionX())+
- (node.y-GetPositionY())*(node.y-GetPositionY())+
- (node.z-GetPositionZ())*(node.z-GetPositionZ());
+ (node.LocX-GetPositionX())*(node.LocX-GetPositionX())+
+ (node.LocY-GetPositionY())*(node.LocY-GetPositionY())+
+ (node.LocZ-GetPositionZ())*(node.LocZ-GetPositionZ());
float distNodes =
- (node.x-prevNode.x)*(node.x-prevNode.x)+
- (node.y-prevNode.y)*(node.y-prevNode.y)+
- (node.z-prevNode.z)*(node.z-prevNode.z);
+ (node.LocX-prevNode.LocX)*(node.LocX-prevNode.LocX)+
+ (node.LocY-prevNode.LocY)*(node.LocY-prevNode.LocY)+
+ (node.LocZ-prevNode.LocZ)*(node.LocZ-prevNode.LocZ);
if (distNext + distPrev < distNodes)
{
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 7b219e4dc15..85dccddf186 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -32,7 +32,7 @@
Transport::Transport() : GameObject(),
_transportInfo(NULL), _isMoving(true), _pendingStop(false),
_triggeredArrivalEvent(false), _triggeredDepartureEvent(false),
- _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false)
+ _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false), _delayedTeleport(false)
{
m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION;
}
@@ -125,7 +125,7 @@ void Transport::Update(uint32 diff)
if (IsMoving() || !_pendingStop)
m_goValue.Transport.PathProgress += diff;
- uint32 timer = m_goValue.Transport.PathProgress % GetPeriod();
+ uint32 timer = m_goValue.Transport.PathProgress % GetTransportPeriod();
// Set current waypoint
// Desired outcome: _currentFrame->DepartureTime < timer < _nextFrame->ArriveTime
@@ -147,8 +147,8 @@ void Transport::Update(uint32 diff)
if (_pendingStop && GetGoState() != GO_STATE_READY)
{
SetGoState(GO_STATE_READY);
- m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetPeriod());
- m_goValue.Transport.PathProgress *= GetPeriod();
+ m_goValue.Transport.PathProgress = (m_goValue.Transport.PathProgress / GetTransportPeriod());
+ m_goValue.Transport.PathProgress *= GetTransportPeriod();
m_goValue.Transport.PathProgress += _currentFrame->ArriveTime;
}
break; // its a stop frame and we are waiting
@@ -173,13 +173,13 @@ void Transport::Update(uint32 diff)
MoveToNextWaypoint();
- sScriptMgr->OnRelocate(this, _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z);
+ sScriptMgr->OnRelocate(this, _currentFrame->Node->NodeIndex, _currentFrame->Node->MapID, _currentFrame->Node->LocX, _currentFrame->Node->LocY, _currentFrame->Node->LocZ);
- TC_LOG_DEBUG("entities.transport", "Transport %u (%s) moved to node %u %u %f %f %f", GetEntry(), GetName().c_str(), _currentFrame->Node->index, _currentFrame->Node->mapid, _currentFrame->Node->x, _currentFrame->Node->y, _currentFrame->Node->z);
+ TC_LOG_DEBUG("entities.transport", "Transport %u (%s) moved to node %u %u %f %f %f", GetEntry(), GetName().c_str(), _currentFrame->Node->NodeIndex, _currentFrame->Node->MapID, _currentFrame->Node->LocX, _currentFrame->Node->LocY, _currentFrame->Node->LocZ);
// Departure event
if (_currentFrame->IsTeleportFrame())
- if (TeleportTransport(_nextFrame->Node->mapid, _nextFrame->Node->x, _nextFrame->Node->y, _nextFrame->Node->z, _nextFrame->InitialOrientation))
+ if (TeleportTransport(_nextFrame->Node->MapID, _nextFrame->Node->LocX, _nextFrame->Node->LocY, _nextFrame->Node->LocZ, _nextFrame->InitialOrientation))
return; // Update more in new map thread
}
@@ -226,6 +226,14 @@ void Transport::Update(uint32 diff)
sScriptMgr->OnTransportUpdate(this, diff);
}
+void Transport::DelayedUpdate(uint32 diff)
+{
+ if (GetKeyFrames().size() <= 1)
+ return;
+
+ DelayedTeleportTransport();
+}
+
void Transport::AddPassenger(WorldObject* passenger)
{
if (!IsInWorld())
@@ -591,36 +599,8 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
if (oldMap->GetId() != newMapid)
{
- Map* newMap = sMapMgr->CreateBaseMap(newMapid);
+ _delayedTeleport = true;
UnloadStaticPassengers();
- GetMap()->RemoveFromMap<Transport>(this, false);
- SetMap(newMap);
-
- for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();)
- {
- WorldObject* obj = (*_passengerTeleportItr++);
-
- float destX, destY, destZ, destO;
- obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
- TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
-
- switch (obj->GetTypeId())
- {
- case TYPEID_PLAYER:
- if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
- RemovePassenger(obj);
- break;
- case TYPEID_DYNAMICOBJECT:
- obj->AddObjectToRemoveList();
- break;
- default:
- RemovePassenger(obj);
- break;
- }
- }
-
- Relocate(x, y, z, o);
- GetMap()->AddToMap<Transport>(this);
return true;
}
else
@@ -643,6 +623,48 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
}
}
+void Transport::DelayedTeleportTransport()
+{
+ if (!_delayedTeleport)
+ return;
+
+ _delayedTeleport = false;
+ Map* newMap = sMapMgr->CreateBaseMap(_nextFrame->Node->MapID);
+ GetMap()->RemoveFromMap<Transport>(this, false);
+ SetMap(newMap);
+
+ float x = _nextFrame->Node->LocX,
+ y = _nextFrame->Node->LocY,
+ z = _nextFrame->Node->LocZ,
+ o =_nextFrame->InitialOrientation;
+
+ for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();)
+ {
+ WorldObject* obj = (*_passengerTeleportItr++);
+
+ float destX, destY, destZ, destO;
+ obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
+ TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
+
+ switch (obj->GetTypeId())
+ {
+ case TYPEID_PLAYER:
+ if (!obj->ToPlayer()->TeleportTo(_nextFrame->Node->MapID, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
+ RemovePassenger(obj);
+ break;
+ case TYPEID_DYNAMICOBJECT:
+ obj->AddObjectToRemoveList();
+ break;
+ default:
+ RemovePassenger(obj);
+ break;
+ }
+ }
+
+ Relocate(x, y, z, o);
+ GetMap()->AddToMap<Transport>(this);
+}
+
void Transport::UpdatePassengerPositions(PassengerSet& passengers)
{
for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
@@ -697,9 +719,9 @@ void Transport::UpdatePassengerPositions(PassengerSet& passengers)
void Transport::DoEventIfAny(KeyFrame const& node, bool departure)
{
- if (uint32 eventid = departure ? node.Node->departureEventID : node.Node->arrivalEventID)
+ if (uint32 eventid = departure ? node.Node->DepartureEventID : node.Node->ArrivalEventID)
{
- TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.Node->index, GetName().c_str());
+ TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.Node->NodeIndex, GetName().c_str());
GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
EventInform(eventid);
}
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index 4e3d7c3c50e..c56ceb1696d 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -39,6 +39,7 @@ class Transport : public GameObject, public TransportBase
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void Update(uint32 diff) override;
+ void DelayedUpdate(uint32 diff);
void BuildUpdate(UpdateDataMapType& data_map) override;
@@ -79,7 +80,7 @@ class Transport : public GameObject, public TransportBase
TransportBase::CalculatePassengerOffset(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
}
- uint32 GetPeriod() const { return GetUInt32Value(GAMEOBJECT_LEVEL); }
+ uint32 GetTransportPeriod() const override { return GetUInt32Value(GAMEOBJECT_LEVEL); }
void SetPeriod(uint32 period) { SetUInt32Value(GAMEOBJECT_LEVEL, period); }
uint32 GetTimer() const { return GetGOValue()->Transport.PathProgress; }
@@ -103,6 +104,7 @@ class Transport : public GameObject, public TransportBase
void MoveToNextWaypoint();
float CalculateSegmentPos(float perc);
bool TeleportTransport(uint32 newMapid, float x, float y, float z, float o);
+ void DelayedTeleportTransport();
void UpdatePassengerPositions(PassengerSet& passengers);
void DoEventIfAny(KeyFrame const& node, bool departure);
@@ -127,6 +129,7 @@ class Transport : public GameObject, public TransportBase
PassengerSet _staticPassengers;
bool _delayedAddModel;
+ bool _delayedTeleport;
};
#endif
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 21f5cb9ee4c..b33402b75c1 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5910,7 +5910,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 55677:
{
// Dispel Magic shares spellfamilyflag with abolish disease
- if (procSpell->SpellIconID != 74)
+ if (!procSpell || procSpell->SpellIconID != 74)
return false;
if (!target || !target->IsFriendlyTo(this))
return false;
@@ -11787,7 +11787,7 @@ void Unit::ClearInCombat()
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
- if (creature->IsPet())
+ if (creature->IsPet() || creature->IsGuardian())
{
if (Unit* owner = GetOwner())
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
@@ -12912,7 +12912,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32 & castTime, Spell*
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
- if (!(spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) || spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) &&
+ if (!(spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) &&
((GetTypeId() == TYPEID_PLAYER && spellInfo->SpellFamilyName) || GetTypeId() == TYPEID_UNIT))
castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else if (spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
@@ -14153,7 +14153,6 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
uint32 Id = i->aura->GetId();
AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
- ASSERT(aurApp);
bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
@@ -15513,18 +15512,11 @@ void Unit::SetControlled(bool apply, UnitState state)
{
case UNIT_STATE_STUNNED:
SetStunned(true);
- // i need to stop fear on stun and root or i will get teleport to destination issue as MVMGEN for fear keeps going on
- if (HasUnitState(UNIT_STATE_FLEEING))
- SetFeared(false);
CastStop();
break;
case UNIT_STATE_ROOT:
if (!HasUnitState(UNIT_STATE_STUNNED))
- {
SetRooted(true);
- if (HasUnitState(UNIT_STATE_FLEEING))
- SetFeared(false);
- }
break;
case UNIT_STATE_CONFUSED:
if (!HasUnitState(UNIT_STATE_STUNNED))
@@ -15612,11 +15604,9 @@ void Unit::SetStunned(bool apply)
// setting MOVEMENTFLAG_ROOT
RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
+ StopMoving();
- // Creature specific
- if (GetTypeId() != TYPEID_PLAYER)
- StopMoving();
- else
+ if (GetTypeId() == TYPEID_PLAYER)
SetStandState(UNIT_STAND_STATE_STAND);
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
@@ -15660,6 +15650,7 @@ void Unit::SetRooted(bool apply)
// setting MOVEMENTFLAG_ROOT
RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
+ StopMoving();
if (GetTypeId() == TYPEID_PLAYER)
{
@@ -15673,7 +15664,6 @@ void Unit::SetRooted(bool apply)
WorldPacket data(SMSG_SPLINE_MOVE_ROOT, 8);
data << GetPackGUID();
SendMessageToSet(&data, true);
- StopMoving();
}
}
else
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f74201fee60..a3414c72613 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1039,6 +1039,66 @@ void ObjectMgr::LoadCreatureAddons()
TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+void ObjectMgr::LoadGameObjectAddons()
+{
+ uint32 oldMSTime = getMSTime();
+
+ // 0 1 2
+ QueryResult result = WorldDatabase.Query("SELECT guid, invisibilityType, invisibilityValue FROM gameobject_addon");
+
+ if (!result)
+ {
+ TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ do
+ {
+ Field* fields = result->Fetch();
+
+ ObjectGuid::LowType guid = fields[0].GetUInt64();
+
+ const GameObjectData* goData = GetGOData(guid);
+ if (!goData)
+ {
+ TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") does not exist but has a record in `gameobject_addon`", guid);
+ continue;
+ }
+
+ GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
+ gameObjectAddon.invisibilityType = InvisibilityType(fields[1].GetUInt8());
+ gameObjectAddon.InvisibilityValue = fields[2].GetUInt32();
+
+ if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
+ {
+ TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid InvisibilityType in `gameobject_addon`", guid);
+ gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
+ gameObjectAddon.InvisibilityValue = 0;
+ }
+
+ if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
+ {
+ TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
+ gameObjectAddon.InvisibilityValue = 1;
+ }
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
+GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid)
+{
+ GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
+ if (itr != _gameObjectAddonStore.end())
+ return &(itr->second);
+
+ return NULL;
+}
+
CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
@@ -4941,11 +5001,11 @@ void ObjectMgr::LoadEventScripts()
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
- if (node.arrivalEventID)
- evt_scripts.insert(node.arrivalEventID);
+ if (node.ArrivalEventID)
+ evt_scripts.insert(node.ArrivalEventID);
- if (node.departureEventID)
- evt_scripts.insert(node.departureEventID);
+ if (node.DepartureEventID)
+ evt_scripts.insert(node.DepartureEventID);
}
}
@@ -6674,7 +6734,7 @@ void ObjectMgr::LoadGameObjectTemplate()
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
- entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
+ entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
if (uint32 transportMap = got.moTransport.mapID)
_transportMaps.insert(transportMap);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index f9562a12335..a2f8ade2d9a 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -732,6 +732,7 @@ class ObjectMgr
static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = NULL);
EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id);
CreatureAddon const* GetCreatureAddon(uint32 lowguid);
+ GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid);
CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
ItemTemplate const* GetItemTemplate(uint32 entry);
ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; }
@@ -974,6 +975,7 @@ class ObjectMgr
void LoadLinkedRespawn();
bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid);
void LoadCreatureAddons();
+ void LoadGameObjectAddons();
void LoadCreatureModelInfo();
void LoadEquipmentTemplates();
void LoadGameObjectLocales();
@@ -1419,6 +1421,7 @@ class ObjectMgr
CreatureModelContainer _creatureModelStore;
CreatureAddonContainer _creatureAddonStore;
CreatureAddonContainer _creatureTemplateAddonStore;
+ GameObjectAddonContainer _gameObjectAddonStore;
EquipmentInfoContainer _equipmentInfoStore;
LinkedRespawnContainer _linkedRespawnStore;
CreatureLocaleContainer _creatureLocaleStore;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e30a9601bdb..9cb9077c5ff 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1253,7 +1253,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
- if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->getGender(), bs_hair->hair_id, Color, uint8(_player->GetUInt32Value(PLAYER_FLAGS) >> 8), bs_facialHair->hair_id, bs_skinColor ? bs_skinColor->hair_id : 0))
+ if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->getGender(), bs_hair->hair_id, Color, _player->GetByteValue(PLAYER_BYTES, 1), bs_facialHair->hair_id, bs_skinColor ? bs_skinColor->hair_id : _player->GetByteValue(PLAYER_BYTES, 0)))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index a9dc7f26b8e..af0f5b0fc75 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -237,7 +237,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
flight->SkipCurrentNode();
- GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation());
+ GetPlayer()->TeleportTo(curDestNode->map_id, node.LocX, node.LocY, node.LocZ, GetPlayer()->GetOrientation());
}
return;
}
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 42bf61b6e38..da806e5b038 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -426,7 +426,26 @@ void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /
TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
}
else
- TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
+ TC_LOG_DEBUG("scripts", "InstanceScript: DoUseDoorOrButton failed");
+}
+
+void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid)
+{
+ if (!guid)
+ return;
+
+ if (GameObject* go = instance->GetGameObject(guid))
+ {
+ if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
+ {
+ if (go->getLootState() == GO_ACTIVATED)
+ go->ResetDoorOrButton();
+ }
+ else
+ TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry %u, because type is %u.", go->GetEntry(), go->GetGoType());
+ }
+ else
+ TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed");
}
void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /*= MINUTE*/)
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 41a9e9d0be1..be05a9f4495 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -191,6 +191,7 @@ class InstanceScript : public ZoneScript
// Change active state of doors or buttons
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
+ void DoCloseDoorOrButton(ObjectGuid guid);
// Respawns a GO having negative spawntimesecs in gameobject-table
void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn = MINUTE);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 52b866850a6..ba4e4713458 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -853,7 +853,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li)
{
b << uint32(li.itemid);
b << uint32(li.count); // nr of items of this type
- b << uint32(sObjectMgr->GetItemTemplate(li.itemid)->DisplayInfoID);
+ b << uint32(ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(li.itemid))->DisplayInfoID);
b << uint32(li.randomSuffix);
b << uint32(li.randomPropertyId);
//b << uint8(0); // slot type - will send after this function call
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index dad24de7288..c1a462497cd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2562,6 +2562,17 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
void Map::DelayedUpdate(const uint32 t_diff)
{
+ for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();)
+ {
+ Transport* transport = *_transportsUpdateIter;
+ ++_transportsUpdateIter;
+
+ if (!transport->IsInWorld())
+ continue;
+
+ transport->DelayedUpdate(t_diff);
+ }
+
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index b2e30473632..dadc2eeeac3 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -112,7 +112,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
Movement::PointsArray splinePath, allPoints;
bool mapChange = false;
for (size_t i = 0; i < path.size(); ++i)
- allPoints.push_back(G3D::Vector3(path[i].x, path[i].y, path[i].z));
+ allPoints.push_back(G3D::Vector3(path[i].LocX, path[i].LocY, path[i].LocZ));
// Add extra points to allow derivative calculations for all path nodes
allPoints.insert(allPoints.begin(), allPoints.front().lerp(allPoints[1], -0.2f));
@@ -129,7 +129,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
if (!mapChange)
{
TaxiPathNodeEntry const& node_i = path[i];
- if (i != path.size() - 1 && (node_i.actionFlag & 1 || node_i.mapid != path[i + 1].mapid))
+ if (i != path.size() - 1 && (node_i.Flags & 1 || node_i.MapID != path[i + 1].MapID))
{
keyFrames.back().Teleport = true;
mapChange = true;
@@ -142,8 +142,8 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
k.InitialOrientation = Position::NormalizeOrientation(std::atan2(h.y, h.x) + float(M_PI));
keyFrames.push_back(k);
- splinePath.push_back(G3D::Vector3(node_i.x, node_i.y, node_i.z));
- transport->mapsUsed.insert(k.Node->mapid);
+ splinePath.push_back(G3D::Vector3(node_i.LocX, node_i.LocY, node_i.LocZ));
+ transport->mapsUsed.insert(k.Node->MapID);
}
}
else
@@ -153,12 +153,12 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
if (splinePath.size() >= 2)
{
// Remove special catmull-rom spline points
- if (!keyFrames.front().IsStopFrame() && !keyFrames.front().Node->arrivalEventID && !keyFrames.front().Node->departureEventID)
+ if (!keyFrames.front().IsStopFrame() && !keyFrames.front().Node->ArrivalEventID && !keyFrames.front().Node->DepartureEventID)
{
splinePath.erase(splinePath.begin());
keyFrames.erase(keyFrames.begin());
}
- if (!keyFrames.back().IsStopFrame() && !keyFrames.back().Node->arrivalEventID && !keyFrames.back().Node->departureEventID)
+ if (!keyFrames.back().IsStopFrame() && !keyFrames.back().Node->ArrivalEventID && !keyFrames.back().Node->DepartureEventID)
{
splinePath.pop_back();
keyFrames.pop_back();
@@ -311,7 +311,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
float curPathTime = 0.0f;
if (keyFrames[0].IsStopFrame())
{
- curPathTime = float(keyFrames[0].Node->delay);
+ curPathTime = float(keyFrames[0].Node->Delay);
keyFrames[0].DepartureTime = uint32(curPathTime * IN_MILLISECONDS);
}
@@ -322,7 +322,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
{
keyFrames[i].ArriveTime = uint32(curPathTime * IN_MILLISECONDS);
keyFrames[i - 1].NextArriveTime = keyFrames[i].ArriveTime;
- curPathTime += float(keyFrames[i].Node->delay);
+ curPathTime += float(keyFrames[i].Node->Delay);
keyFrames[i].DepartureTime = uint32(curPathTime * IN_MILLISECONDS);
}
else
@@ -374,10 +374,10 @@ Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map*
// ...at first waypoint
TaxiPathNodeEntry const* startNode = tInfo->keyFrames.begin()->Node;
- uint32 mapId = startNode->mapid;
- float x = startNode->x;
- float y = startNode->y;
- float z = startNode->z;
+ uint32 mapId = startNode->MapID;
+ float x = startNode->LocX;
+ float y = startNode->LocY;
+ float z = startNode->LocZ;
float o = tInfo->keyFrames.begin()->InitialOrientation;
// initialize the gameobject base
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index dbd99bd163a..fff7b9d8afa 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -61,7 +61,7 @@ struct KeyFrame
uint32 NextArriveTime;
bool IsTeleportFrame() const { return Teleport; }
- bool IsStopFrame() const { return Node->actionFlag == 2; }
+ bool IsStopFrame() const { return Node->Flags == 2; }
};
struct TransportTemplate
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index a4c3831cf82..97e3880161a 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -248,10 +248,10 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
if (i_currentNode >= i_path->size())
return i_path->size();
- uint32 curMapId = (*i_path)[i_currentNode].mapid;
+ uint32 curMapId = (*i_path)[i_currentNode].MapID;
for (uint32 i = i_currentNode; i < i_path->size(); ++i)
{
- if ((*i_path)[i].mapid != curMapId)
+ if ((*i_path)[i].MapID != curMapId)
return i;
}
@@ -296,7 +296,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{
- G3D::Vector3 vertice((*i_path)[i].x, (*i_path)[i].y, (*i_path)[i].z);
+ G3D::Vector3 vertice((*i_path)[i].LocX, (*i_path)[i].LocY, (*i_path)[i].LocZ);
init.Path().push_back(vertice);
}
init.SetFirstPointId(GetCurrentNode());
@@ -332,10 +332,10 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
if (i_path->empty())
return;
- uint32 map0 = (*i_path)[0].mapid;
+ uint32 map0 = (*i_path)[0].MapID;
for (size_t i = 1; i < i_path->size(); ++i)
{
- if ((*i_path)[i].mapid != map0)
+ if ((*i_path)[i].MapID != map0)
{
i_currentNode = i;
return;
@@ -345,9 +345,9 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry const& node, bool departure)
{
- if (uint32 eventid = departure ? node.departureEventID : node.arrivalEventID)
+ if (uint32 eventid = departure ? node.DepartureEventID : node.ArrivalEventID)
{
- TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player->GetName().c_str());
+ TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.NodeIndex, node.PathID, player->GetName().c_str());
player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player);
}
}
@@ -355,7 +355,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float& z)
{
const TaxiPathNodeEntry& node = (*i_path)[i_currentNode];
- x = node.x; y = node.y; z = node.z;
+ x = node.LocX; y = node.LocY; z = node.LocZ;
return true;
}
@@ -364,10 +364,10 @@ void FlightPathMovementGenerator::InitEndGridInfo()
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */
uint32 nodeCount = (*i_path).size(); //! Number of nodes in path.
- _endMapId = (*i_path)[nodeCount - 1].mapid; //! MapId of last node
+ _endMapId = (*i_path)[nodeCount - 1].MapID; //! MapId of last node
_preloadTargetNode = nodeCount - 3;
- _endGridX = (*i_path)[nodeCount - 1].x;
- _endGridY = (*i_path)[nodeCount - 1].y;
+ _endGridX = (*i_path)[nodeCount - 1].LocX;
+ _endGridY = (*i_path)[nodeCount - 1].LocZ;
}
void FlightPathMovementGenerator::PreloadEndGrid()
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index d79392177e4..d6055e9733b 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1370,6 +1370,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case MSG_RANDOM_ROLL: // not profiled
case CMSG_TIME_SYNC_RESP: // not profiled
case CMSG_TRAINER_BUY_SPELL: // not profiled
+ case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled
{
// "0" is a magic number meaning there's no limit for the opcode.
// All the opcodes above must cause little CPU usage and no sync/async database queries at all
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index d576b6c4e7f..fa40d4c97a1 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -6416,6 +6416,9 @@ void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp
void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
+ if (!aurApp)
+ return;
+
Unit* target = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 9a84fa1670d..5f54154fab1 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1523,6 +1523,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Gameobject Data...");
sObjectMgr->LoadGameobjects();
+
+ TC_LOG_INFO("server.loading", "Loading GameObject Addon Data...");
+ sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
TC_LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index 747d84de9c5..d1662f3a97c 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -19,7 +19,9 @@
#include "Chat.h"
#include "Language.h"
#include "LFGMgr.h"
+#include "ObjectMgr.h"
#include "Group.h"
+#include "GroupMgr.h"
#include "Player.h"
void GetPlayerInfo(ChatHandler* handler, Player* player)
@@ -74,25 +76,55 @@ public:
static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
{
- Player* target = NULL;
- std::string playerName;
- if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
+ Player* playerTarget;
+ ObjectGuid guidTarget;
+ std::string nameTarget;
+
+ ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
+
+ if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
+ {
+ playerTarget = ObjectAccessor::FindPlayer(parseGUID);
+ guidTarget = parseGUID;
+ }
+ else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
return false;
- Group* grp = target->GetGroup();
- if (!grp)
+ Group* groupTarget = NULL;
+
+ if (playerTarget)
+ groupTarget = playerTarget->GetGroup();
+ else
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ stmt->setUInt32(0, guidTarget.GetCounter());
+ PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
+ if (resultGroup)
+ groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
+ }
+ if (!groupTarget)
{
- handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, playerName.c_str());
- return true;
+ handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, nameTarget.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
}
- ObjectGuid guid = grp->GetGUID();
+ ObjectGuid guid = groupTarget->GetGUID();
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
- handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
+ handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(),
state.c_str(), sLFGMgr->GetDungeon(guid));
- for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
- GetPlayerInfo(handler, itr->GetSource());
+ Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
+
+ for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Group::MemberSlot const& slot = *itr;
+ Player* p = ObjectAccessor::FindPlayer((*itr).guid);
+ if (p)
+ GetPlayerInfo(handler, p);
+ else
+ handler->PSendSysMessage("%s is offline.", slot.name.c_str());
+ }
return true;
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 4667b7c2767..54d1f314140 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -136,7 +136,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -164,17 +164,6 @@ public:
if (!*args)
return false;
- // char* pmana = strtok((char*)args, " ");
- // if (!pmana)
- // return false;
-
- // char* pmanaMax = strtok(NULL, " ");
- // if (!pmanaMax)
- // return false;
-
- // int32 manam = atoi(pmanaMax);
- // int32 mana = atoi(pmana);
-
int32 energy = atoi((char*)args)*10;
int32 energym = atoi((char*)args)*10;
@@ -185,7 +174,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -215,17 +204,6 @@ public:
if (!*args)
return false;
- // char* pmana = strtok((char*)args, " ");
- // if (!pmana)
- // return false;
-
- // char* pmanaMax = strtok(NULL, " ");
- // if (!pmanaMax)
- // return false;
-
- // int32 manam = atoi(pmanaMax);
- // int32 mana = atoi(pmana);
-
int32 rage = atoi((char*)args)*10;
int32 ragem = atoi((char*)args)*10;
@@ -236,7 +214,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -274,7 +252,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -390,7 +368,7 @@ public:
else
mark = atoi(pmark);
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (target == NULL)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -945,7 +923,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -986,7 +964,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -1107,7 +1085,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1137,7 +1115,7 @@ public:
if (drunklevel > 100)
drunklevel = 100;
- if (Player* target = handler->getSelectedPlayer())
+ if (Player* target = handler->getSelectedPlayerOrSelf())
target->SetDrunkValue(drunklevel);
return true;
@@ -1148,7 +1126,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1302,7 +1280,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1324,7 +1302,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index ec2f41cc625..cae26735568 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -41,14 +41,17 @@ enum Says
enum Spells
{
- SPELL_GROUND_TREMOR = 6524,
- SPELL_ARCHAEDAS_AWAKEN = 10347,
- SPELL_BOSS_OBJECT_VISUAL = 11206,
- SPELL_BOSS_AGGRO = 10340,
- SPELL_SUB_BOSS_AGGRO = 11568,
- SPELL_AWAKEN_VAULT_WALKER = 10258,
- SPELL_AWAKEN_EARTHEN_GUARDIAN = 10252,
- SPELL_SELF_DESTRUCT = 9874
+ SPELL_GROUND_TREMOR = 6524,
+ SPELL_ARCHAEDAS_AWAKEN = 10347,
+ SPELL_BOSS_OBJECT_VISUAL = 11206,
+ SPELL_BOSS_AGGRO = 10340,
+ SPELL_SUB_BOSS_AGGRO = 11568,
+ SPELL_AWAKEN_VAULT_WALKER = 10258,
+ SPELL_AWAKEN_EARTHEN_GUARDIAN = 10252,
+ SPELL_SELF_DESTRUCT = 9874,
+ SPELL_FREEZE_ANIM = 16245,
+ SPELL_MINION_FREEZE_ANIM = 10255
+
};
class boss_archaedas : public CreatureScript
@@ -96,6 +99,7 @@ class boss_archaedas : public CreatureScript
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ me->AddAura(SPELL_FREEZE_ANIM, me);
}
void ActivateMinion(ObjectGuid uiGuid, bool flag)
@@ -109,6 +113,7 @@ class boss_archaedas : public CreatureScript
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
minion->setFaction(14);
+ minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
}
}
@@ -258,6 +263,7 @@ class npc_archaedas_minions : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
+ me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
void EnterCombat(Unit* /*who*/) override
@@ -297,7 +303,7 @@ class npc_archaedas_minions : public CreatureScript
{
bWakingUp = false;
bAmIAwake = true;
- // AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
+ AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
return; // dont want to continue until we finish the AttackStart method
}
@@ -346,6 +352,7 @@ class npc_stonekeepers : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
+ me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index de899c04e1a..7f0faa138ec 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -28,10 +28,9 @@ EndScriptData */
enum Ironaya
{
- SAY_AGGRO = 0,
SPELL_ARCINGSMASH = 8374,
SPELL_KNOCKAWAY = 10101,
- SPELL_WSTOMP = 11876,
+ SPELL_WSTOMP = 11876
};
class boss_ironaya : public CreatureScript
@@ -66,10 +65,7 @@ class boss_ironaya : public CreatureScript
Initialize();
}
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
- }
+ void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 uiDiff) override
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 9d33d41af62..11699d4ec43 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -18,12 +18,13 @@
/* ScriptData
SDName: instance_uldaman
-SD%Complete: 99
+SD%Complete: 80%
SDComment: Need some cosmetics updates when archeadas door are closing (Guardians Waypoints).
SDCategory: Uldaman
EndScriptData */
#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "uldaman.h"
@@ -31,6 +32,8 @@ enum Spells
{
SPELL_ARCHAEDAS_AWAKEN = 10347,
SPELL_AWAKEN_VAULT_WALKER = 10258,
+ SPELL_FREEZE_ANIM = 16245,
+ SPELL_MINION_FREEZE_ANIM = 10255
};
enum Events
@@ -38,6 +41,13 @@ enum Events
EVENT_SUB_BOSS_AGGRO = 2228
};
+enum IronayaTalk
+{
+ SAY_AGGRO = 0
+};
+
+const Position IronayaPoint = { -231.228f, 246.6135f, -49.01617f, 0.0f };
+
class instance_uldaman : public InstanceMapScript
{
public:
@@ -136,9 +146,9 @@ class instance_uldaman : public InstanceMapScript
{
creature->setFaction(35);
creature->RemoveAllAuras();
- //creature->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_ANIMATION_FROZEN);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
}
void SetDoor(ObjectGuid guid, bool open)
@@ -171,6 +181,8 @@ class instance_uldaman : public InstanceMapScript
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->setFaction(14);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
+
return; // only want the first one we find
}
// if we get this far than all four are dead so open the door
@@ -190,11 +202,13 @@ class instance_uldaman : public InstanceMapScript
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive() || target->getFaction() == 14)
continue;
- archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
- target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->setFaction(14);
+ target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
+ archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
+ target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
+
return; // only want the first one we find
}
}
@@ -241,6 +255,7 @@ class instance_uldaman : public InstanceMapScript
if (ObjectAccessor::GetUnit(*archaedas, target))
{
+ archaedas->RemoveAura(SPELL_FREEZE_ANIM);
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false);
whoWokeuiArchaedasGUID = target;
}
@@ -255,6 +270,12 @@ class instance_uldaman : public InstanceMapScript
ironaya->setFaction(415);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ ironaya->GetMotionMaster()->Clear();
+ ironaya->GetMotionMaster()->MovePoint(0, IronayaPoint);
+ ironaya->SetHomePosition(IronayaPoint);
+
+ ironaya->AI()->Talk(SAY_AGGRO);
}
void RespawnMinions()
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
index 0311ed61c6a..ecda065fda9 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp
@@ -32,8 +32,7 @@ enum Spells
SPELL_CURSE_OF_EXERTION = 52772,
SPELL_TIME_WARP = 52766, //Time slows down, reducing attack, casting and movement speed by 70% for 6 sec.
SPELL_TIME_STOP = 58848, //Stops time in a 50 yard sphere for 2 sec.
- SPELL_WOUNDING_STRIKE = 52771, //Used only on the tank
- H_SPELL_WOUNDING_STRIKE = 58830
+ SPELL_WOUNDING_STRIKE = 52771 //Used only on the tank
};
enum Yells
@@ -45,109 +44,78 @@ enum Yells
SAY_DEATH = 4
};
-class boss_epoch : public CreatureScript
+enum Events
{
-public:
- boss_epoch() : CreatureScript("boss_epoch") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_epochAI>(creature);
- }
-
- struct boss_epochAI : public ScriptedAI
- {
- boss_epochAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiStep = 1;
- uiStepTimer = 26000;
- uiCurseOfExertionTimer = 9300;
- uiTimeWarpTimer = 25300;
- uiTimeStopTimer = 21300;
- uiWoundingStrikeTimer = 5300;
- }
-
- uint8 uiStep;
-
- uint32 uiStepTimer;
- uint32 uiWoundingStrikeTimer;
- uint32 uiTimeWarpTimer;
- uint32 uiTimeStopTimer;
- uint32 uiCurseOfExertionTimer;
-
- InstanceScript* instance;
-
- void Reset() override
- {
- Initialize();
-
- instance->SetBossState(DATA_EPOCH, NOT_STARTED);
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
+ EVENT_CURSE_OF_EXERTION = 1,
+ EVENT_TIME_WARP,
+ EVENT_TIME_STOP,
+ EVENT_WOUNDING_STRIKE
+};
- instance->SetBossState(DATA_EPOCH, IN_PROGRESS);
- }
+class boss_epoch : public CreatureScript
+{
+ public:
+ boss_epoch() : CreatureScript("boss_epoch") { }
- void UpdateAI(uint32 diff) override
+ struct boss_epochAI : public BossAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ boss_epochAI(Creature* creature) : BossAI(creature, DATA_EPOCH) { }
- if (uiCurseOfExertionTimer < diff)
+ void EnterCombat(Unit* /*who*/) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CURSE_OF_EXERTION);
- uiCurseOfExertionTimer = 9300;
- } else uiCurseOfExertionTimer -= diff;
+ Talk(SAY_AGGRO);
+ _EnterCombat();
- if (uiWoundingStrikeTimer < diff)
- {
- DoCastVictim(SPELL_WOUNDING_STRIKE);
- uiWoundingStrikeTimer = 5300;
- } else uiWoundingStrikeTimer -= diff;
+ events.ScheduleEvent(EVENT_CURSE_OF_EXERTION, 9300);
+ events.ScheduleEvent(EVENT_TIME_WARP, 25300);
+ events.ScheduleEvent(EVENT_TIME_STOP, 21300);
+ events.ScheduleEvent(EVENT_WOUNDING_STRIKE, 5300);
+ }
- if (uiTimeStopTimer < diff)
+ void ExecuteEvent(uint32 eventId) override
{
- DoCastAOE(SPELL_TIME_STOP);
- uiTimeStopTimer = 21300;
- } else uiTimeStopTimer -= diff;
-
- if (uiTimeWarpTimer < diff)
+ switch (eventId)
+ {
+ case EVENT_CURSE_OF_EXERTION:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
+ DoCast(target, SPELL_CURSE_OF_EXERTION);
+ events.ScheduleEvent(EVENT_CURSE_OF_EXERTION, 9300);
+ break;
+ case EVENT_TIME_WARP:
+ Talk(SAY_TIME_WARP);
+ DoCastAOE(SPELL_TIME_WARP);
+ events.ScheduleEvent(EVENT_TIME_WARP, 25300);
+ break;
+ case EVENT_TIME_STOP:
+ DoCastAOE(SPELL_TIME_STOP);
+ events.ScheduleEvent(EVENT_TIME_STOP, 21300);
+ break;
+ case EVENT_WOUNDING_STRIKE:
+ DoCastVictim(SPELL_WOUNDING_STRIKE);
+ events.ScheduleEvent(EVENT_WOUNDING_STRIKE, 5300);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void JustDied(Unit* /*killer*/) override
{
- Talk(SAY_TIME_WARP);
- DoCastAOE(SPELL_TIME_WARP);
- uiTimeWarpTimer = 25300;
- } else uiTimeWarpTimer -= diff;
+ Talk(SAY_DEATH);
+ _JustDied();
+ }
- DoMeleeAttackIfReady();
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
-
- instance->SetBossState(DATA_EPOCH, DONE);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+ };
- void KilledUnit(Unit* victim) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
-
- Talk(SAY_SLAY);
+ return GetInstanceAI<boss_epochAI>(creature);
}
- };
-
};
void AddSC_boss_epoch()
diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp
index d5ff4c45d09..bb17de4fd6a 100644
--- a/src/server/scripts/Kalimdor/zone_desolace.cpp
+++ b/src/server/scripts/Kalimdor/zone_desolace.cpp
@@ -88,12 +88,20 @@ public:
DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
me->UpdateEntry(NPC_TAMED_KODO);
+ me->CombatStop();
+ me->DeleteThreatList();
+ me->SetSpeed(MOVE_RUN, 0.6f, true);
me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
+ me->setActive(true);
}
}
else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveIdle();
+ me->setActive(false);
me->DespawnOrUnsummon(60000);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 39c9fbe37a6..c56a49cb92c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -741,7 +741,7 @@ class boss_dreadscale : public CreatureScript
switch (pointId)
{
case 0:
- instance->DoUseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
+ instance->DoCloseDoorOrButton(instance->GetGuidData(GO_MAIN_GATE_DOOR));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 6c3b2187325..9c339e596a4 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -128,7 +128,6 @@ enum Spells
SPELL_ARCANE_BARRAGE_DAMAGE = 63934, // the actual damage - cast by affected player by script spell
// Transition /II-III/
- SPELL_SUMMOM_RED_DRAGON_BUDYY = 56070,
SPELL_RIDE_RED_DRAGON_BUDDY = 56071,
SPELL_SUMMON_RED_DRAGON_BUDDY_F_CAST = 58846, // After implicitly hit player targets they will force cast 56070 on self
SPELL_DESTROY_PLATFORM_CHANNEL = 58842,
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h b/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h
index b6a0d3f9b62..d9b921b38a1 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h
@@ -80,7 +80,8 @@ enum InstanceSpells
SPELL_VORTEX_5 = 56263, // damage | used to enter to the vehicle
SPELL_PORTAL_OPENED = 61236,
SPELL_RIDE_RED_DRAGON_TRIGGERED = 56072,
- SPELL_IRIS_OPENED = 61012 // visual when starting encounter
+ SPELL_IRIS_OPENED = 61012, // visual when starting encounter
+ SPELL_SUMMOM_RED_DRAGON_BUDDY = 56070
};
#endif
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index fffdbbc3d1b..7b884f39a41 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -39,6 +39,12 @@ public:
SetBossNumber(MAX_ENCOUNTER);
}
+ void OnPlayerEnter(Player* player) override
+ {
+ if (GetBossState(DATA_MALYGOS_EVENT) == DONE)
+ player->CastSpell(player, SPELL_SUMMOM_RED_DRAGON_BUDDY, true);
+ }
+
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 1e2ca666378..6233c7e8953 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -330,7 +330,7 @@ public:
DespawnDwarf();
- instance->SetBossState(DATA_BRANN_EVENT, NOT_STARTED);
+ instance->SetBossState(DATA_TRIBUNAL_OF_AGES, NOT_STARTED);
}
}
@@ -362,8 +362,10 @@ public:
break;
case 13:
Talk(SAY_EVENT_INTRO_1);
+ instance->SetBossState(DATA_TRIBUNAL_OF_AGES, IN_PROGRESS);
SetEscortPaused(true);
JumpToNextStep(20000);
+ // @todo: There should be a pause here and a gossip should start the next step.
break;
case 17:
Talk(SAY_EVENT_INTRO_2);
@@ -421,9 +423,9 @@ public:
Start();
}
- void DamageTaken(Unit* /*done_by*/, uint32 & /*damage*/) override
+ void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override
{
- if (brannSparklinNews)
+ if (instance->GetBossState(DATA_TRIBUNAL_OF_AGES) == IN_PROGRESS)
brannSparklinNews = false;
}
@@ -442,9 +444,8 @@ public:
switch (uiStep)
{
case 1:
- if (instance->GetBossState(DATA_BRANN_EVENT) != NOT_STARTED)
+ if (instance->GetBossState(DATA_TRIBUNAL_OF_AGES) != NOT_STARTED)
return;
- instance->SetBossState(DATA_BRANN_EVENT, IN_PROGRESS);
bIsBattle = false;
Talk(SAY_ESCORT_START);
SetRun(true);
@@ -582,7 +583,7 @@ public:
break;
case 29:
Talk(SAY_EVENT_END_02);
- instance->SetBossState(DATA_BRANN_EVENT, DONE);
+ instance->SetBossState(DATA_TRIBUNAL_OF_AGES, DONE);
me->CastSpell(me, SPELL_REWARD_ACHIEVEMENT, true);
JumpToNextStep(5500);
break;
@@ -715,9 +716,7 @@ public:
class achievement_brann_spankin_new : public AchievementCriteriaScript
{
public:
- achievement_brann_spankin_new() : AchievementCriteriaScript("achievement_brann_spankin_new")
- {
- }
+ achievement_brann_spankin_new() : AchievementCriteriaScript("achievement_brann_spankin_new") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h
index 2ed47b42bbc..df56aadfe22 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.h
@@ -28,7 +28,7 @@ enum DataTypes
// Encounter States/Boss GUIDs
DATA_KRYSTALLUS = 0,
DATA_MAIDEN_OF_GRIEF = 1,
- DATA_BRANN_EVENT = 2,
+ DATA_TRIBUNAL_OF_AGES = 2,
DATA_SJONNIR = 3,
// Additional data
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index a70d1ff3a0d..c67e31c4cc0 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -23,8 +23,8 @@
DoorData const doorData[] =
{
- { GO_SJONNIR_DOOR, DATA_BRANN_EVENT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
- { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
+ { GO_SJONNIR_DOOR, DATA_TRIBUNAL_OF_AGES, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
};
class instance_halls_of_stone : public InstanceMapScript
@@ -90,7 +90,7 @@ class instance_halls_of_stone : public InstanceMapScript
case GO_TRIBUNAL_CHEST:
case GO_TRIBUNAL_CHEST_HERO:
TribunalChestGUID = go->GetGUID();
- if (GetBossState(DATA_BRANN_EVENT) == DONE)
+ if (GetBossState(DATA_TRIBUNAL_OF_AGES) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
case GO_TRIBUNAL_SKY_FLOOR:
@@ -156,7 +156,7 @@ class instance_halls_of_stone : public InstanceMapScript
switch (type)
{
- case DATA_BRANN_EVENT:
+ case DATA_TRIBUNAL_OF_AGES:
if (state == DONE)
{
if (GameObject* go = instance->GetGameObject(TribunalChestGUID))
@@ -178,7 +178,7 @@ class instance_halls_of_stone : public InstanceMapScript
switch (bossId)
{
case DATA_SJONNIR:
- if (GetBossState(DATA_BRANN_EVENT) != DONE)
+ if (GetBossState(DATA_TRIBUNAL_OF_AGES) != DONE)
return false;
break;
default:
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 23b86737f4c..a04c809f893 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -482,40 +482,47 @@ class boss_flame_leviathan : public CreatureScript
if (action && action <= 4) // Tower destruction, debuff leviathan loot and reduce active tower count
{
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3 | LOOT_MODE_HARD_MODE_4) && ActiveTowersCount == 4)
- {
me->RemoveLootMode(LOOT_MODE_HARD_MODE_4);
- --ActiveTowersCount;
- }
+
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3) && ActiveTowersCount == 3)
- {
me->RemoveLootMode(LOOT_MODE_HARD_MODE_3);
- --ActiveTowersCount;
- }
+
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2) && ActiveTowersCount == 2)
- {
me->RemoveLootMode(LOOT_MODE_HARD_MODE_2);
- --ActiveTowersCount;
- }
+
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1) && ActiveTowersCount == 1)
- {
me->RemoveLootMode(LOOT_MODE_HARD_MODE_1);
- --ActiveTowersCount;
- }
}
switch (action)
{
case ACTION_TOWER_OF_STORM_DESTROYED:
- towerOfStorms = false;
+ if (towerOfStorms)
+ {
+ towerOfStorms = false;
+ --ActiveTowersCount;
+ }
break;
case ACTION_TOWER_OF_FROST_DESTROYED:
- towerOfFrost = false;
+ if (towerOfFrost)
+ {
+ towerOfFrost = false;
+ --ActiveTowersCount;
+ }
break;
case ACTION_TOWER_OF_FLAMES_DESTROYED:
- towerOfFlames = false;
+ if (towerOfFlames)
+ {
+ towerOfFlames = false;
+ --ActiveTowersCount;
+ }
break;
case ACTION_TOWER_OF_LIFE_DESTROYED:
- towerOfLife = false;
+ if (towerOfLife)
+ {
+ towerOfLife = false;
+ --ActiveTowersCount;
+ }
break;
case ACTION_START_HARD_MODE: // Activate hard-mode enable all towers, apply buffs on leviathan
ActiveTowers = true;
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index ea50969ecb8..ef9ad806c89 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -794,9 +794,11 @@ public:
trigger->CastSpell(trigger, spellInfoLightning, true, 0, 0, trigger->GetGUID());
// Kill all mobs registered with SetGuidData(ADD_TRASH_MOB)
- for (GuidSet::const_iterator itr = trashMobs.begin(); itr != trashMobs.end(); ++itr)
+ for (GuidSet::const_iterator itr = trashMobs.begin(); itr != trashMobs.end();)
{
Creature* creature = instance->GetCreature(*itr);
+ // Increment the iterator before killing the creature because the kill will remove itr from trashMobs
+ ++itr;
if (creature && creature->IsAlive())
trigger->Kill(creature);
}
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 4aea36e3fe7..280a94aa21f 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -1706,7 +1706,7 @@ public:
break;
}
creature->SetStandState(UNIT_STAND_STATE_STAND);
- creature->AI()->Talk(SAY_1);
+ creature->AI()->Talk(SAY_1, player);
ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 1657b178327..d7ba0a34939 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -275,8 +275,8 @@ class instance_serpent_shrine : public InstanceMapScript
if (data == DONE)
{
HandleGameObject(BridgePart[0], true);
- HandleGameObject(BridgePart[0], true);
- HandleGameObject(BridgePart[0], true);
+ HandleGameObject(BridgePart[1], true);
+ HandleGameObject(BridgePart[2], true);
}
break;
case DATA_TRASH:
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index fb44a403d86..dfc5f5992a6 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -108,6 +108,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
void Reset() override
{
+ _Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Initialize();
@@ -115,9 +116,8 @@ class boss_grand_warlock_nethekurse : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
+ _JustDied();
Talk(SAY_DIE);
-
- instance->SetBossState(DATA_NETHEKURSE, DONE);
}
void SetData(uint32 data, uint32 value) override
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index 7d00cd97126..a950882eddd 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -160,6 +160,7 @@ class boss_warbringer_omrogg : public CreatureScript
void Reset() override
{
+ _Reset();
if (Unit* LeftHead = ObjectAccessor::GetUnit(*me, LeftHeadGUID))
{
LeftHead->setDeathState(JUST_DIED);
@@ -257,14 +258,14 @@ class boss_warbringer_omrogg : public CreatureScript
Creature* LeftHead = ObjectAccessor::GetCreature(*me, LeftHeadGUID);
Creature* RightHead = ObjectAccessor::GetCreature(*me, RightHeadGUID);
+ _JustDied();
+
if (!LeftHead || !RightHead)
return;
LeftHead->AI()->Talk(YELL_DIE_L);
RightHead->AI()->SetData(SETDATA_DATA, SETDATA_YELL);
-
- instance->SetBossState(DATA_OMROGG, DONE);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
index b44ae46c78c..21ed710f4d8 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
@@ -35,7 +35,10 @@ enum Says
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
- SAY_DEATH = 2
+ SAY_DEATH = 2,
+
+ SAY_CALL_EXECUTIONER_A = 3,
+ SAY_CALL_EXECUTIONER_H = 4
};
enum Spells
@@ -84,10 +87,28 @@ class boss_warchief_kargath_bladefist : public CreatureScript
resetcheck_timer = 5000;
}
+ void SetData(uint32 type, uint32 data) override
+ {
+ if (type == 1)
+ {
+ switch (data)
+ {
+ case ALLIANCE:
+ Talk(SAY_CALL_EXECUTIONER_A);
+ break;
+ case HORDE:
+ Talk(SAY_CALL_EXECUTIONER_H);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
void Reset() override
{
removeAdds();
-
+ _Reset();
me->SetSpeed(MOVE_RUN, 2);
me->SetWalk(false);
@@ -96,10 +117,9 @@ class boss_warchief_kargath_bladefist : public CreatureScript
void JustDied(Unit* /*killer*/) override
{
+ _JustDied();
Talk(SAY_DEATH);
removeAdds();
-
- instance->SetBossState(DATA_KARGATH, DONE);
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
index c6b08bdada1..6939b15585a 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/instance_shattered_halls.cpp
@@ -24,9 +24,30 @@ SDCategory: Hellfire Citadel, Shattered Halls
EndScriptData */
#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "InstanceScript.h"
+#include "Player.h"
+#include "SpellAuras.h"
#include "shattered_halls.h"
+enum Spells
+{
+ SPELL_CLEAVE = 15284,
+
+ SPELL_EXECUTE_1 = 39288,
+ SPELL_EXECUTE_2,
+ SPELL_EXECUTE_3
+};
+
+DoorData const doorData[] =
+{
+ {GO_GRAND_WARLOCK_CHAMBER_DOOR_1, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE, BOUNDARY_S },
+ {GO_GRAND_WARLOCK_CHAMBER_DOOR_2, DATA_NETHEKURSE, DOOR_TYPE_PASSAGE, BOUNDARY_N },
+ {0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE}
+};
+
class instance_shattered_halls : public InstanceMapScript
{
public:
@@ -43,6 +64,43 @@ class instance_shattered_halls : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
+ LoadDoorData(doorData);
+ executionTimer = 0;
+ executed = 0;
+ _team = 0;
+ }
+
+ void OnPlayerEnter(Player* player) override
+ {
+ Aura* ex = nullptr;
+
+ if (!_team)
+ _team = player->GetTeam();
+
+ player->RemoveAurasDueToSpell(SPELL_EXECUTE_1);
+ player->RemoveAurasDueToSpell(SPELL_EXECUTE_2);
+ player->RemoveAurasDueToSpell(SPELL_EXECUTE_3);
+
+ if (!executionTimer || executionerGUID.IsEmpty())
+ return;
+
+ switch (executed)
+ {
+ case 0:
+ ex = player->AddAura(SPELL_EXECUTE_1, player);
+ break;
+ case 1:
+ ex = player->AddAura(SPELL_EXECUTE_2, player);
+ break;
+ case 2:
+ ex = player->AddAura(SPELL_EXECUTE_3, player);
+ break;
+ default:
+ break;
+ }
+
+ if (ex)
+ ex->SetDuration(executionTimer);
}
void OnGameObjectCreate(GameObject* go) override
@@ -50,21 +108,53 @@ class instance_shattered_halls : public InstanceMapScript
switch (go->GetEntry())
{
case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
- nethekurseDoor1GUID = go->GetGUID();
+ case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
+ AddDoor(go, true);
+ default:
break;
+ }
+ }
+
+ void OnGameObjectRemove(GameObject* go) override
+ {
+ switch (go->GetEntry())
+ {
+ case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
- nethekurseDoor2GUID = go->GetGUID();
+ AddDoor(go, false);
+ default:
break;
}
}
void OnCreatureCreate(Creature* creature) override
{
+ if (!_team)
+ {
+ Map::PlayerList const &players = instance->GetPlayers();
+ if (!players.isEmpty())
+ if (Player* player = players.begin()->GetSource())
+ _team = player->GetTeam();
+ }
+
switch (creature->GetEntry())
{
case NPC_GRAND_WARLOCK_NETHEKURSE:
nethekurseGUID = creature->GetGUID();
break;
+ case NPC_KARGATH_BLADEFIST:
+ kargathGUID = creature->GetGUID();
+ break;
+ case NPC_RANDY_WHIZZLESPROCKET:
+ if (_team == HORDE)
+ creature->UpdateEntry(NPC_DRISELLA);
+ break;
+ case NPC_SHATTERED_EXECUTIONER:
+ executionTimer = 55 * MINUTE * IN_MILLISECONDS;
+ DoCastSpellOnPlayers(SPELL_EXECUTE_1);
+ executionerGUID = creature->GetGUID();
+ SaveToDB();
+ break;
}
}
@@ -75,18 +165,20 @@ class instance_shattered_halls : public InstanceMapScript
switch (type)
{
- case DATA_NETHEKURSE:
- if (state == IN_PROGRESS)
+ case DATA_SHATTERED_EXECUTIONER:
+ if (state == DONE)
{
- HandleGameObject(nethekurseDoor1GUID, false);
- HandleGameObject(nethekurseDoor2GUID, false);
- }
- else
- {
- HandleGameObject(nethekurseDoor1GUID, true);
- HandleGameObject(nethekurseDoor2GUID, true);
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_1);
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_2);
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_3);
+ executionTimer = 0;
+ SaveToDB();
}
break;
+ case DATA_KARGATH:
+ if (Creature* executioner = instance->GetCreature(executionerGUID))
+ executioner->AI()->Reset();
+ break;
case DATA_OMROGG:
break;
}
@@ -100,24 +192,305 @@ class instance_shattered_halls : public InstanceMapScript
case NPC_GRAND_WARLOCK_NETHEKURSE:
return nethekurseGUID;
break;
- case GO_GRAND_WARLOCK_CHAMBER_DOOR_1:
- return nethekurseDoor1GUID;
+ case NPC_KARGATH_BLADEFIST:
+ return kargathGUID;
break;
- case GO_GRAND_WARLOCK_CHAMBER_DOOR_2:
- return nethekurseDoor2GUID;
+ case NPC_SHATTERED_EXECUTIONER:
+ return executionerGUID;
+ break;
+ default:
+ return ObjectGuid::Empty;
+ break;
+ }
+ }
+
+ void WriteSaveDataMore(std::ostringstream& data) override
+ {
+ if (!instance->IsHeroic())
+ return;
+
+ data << uint32(executed) << ' '
+ << executionTimer << ' ';
+ }
+
+ void ReadSaveDataMore(std::istringstream& data) override
+ {
+ if (!instance->IsHeroic())
+ return;
+
+ uint32 readbuff;
+ data >> readbuff;
+ executed = uint8(readbuff);
+ data >> readbuff;
+
+ if (executed > VictimCount)
+ {
+ executed = VictimCount;
+ executionTimer = 0;
+ return;
+ }
+
+ if (!readbuff)
+ return;
+
+ Creature* executioner = nullptr;
+
+ instance->LoadGrid(Executioner.GetPositionX(), Executioner.GetPositionY());
+ if (Creature* kargath = instance->GetCreature(kargathGUID))
+ if (executionerGUID.IsEmpty())
+ executioner = kargath->SummonCreature(NPC_SHATTERED_EXECUTIONER, Executioner);
+
+ if (executioner)
+ for (uint8 i = executed; i < VictimCount; ++i)
+ executioner->SummonCreature(executionerVictims[i](GetData(DATA_TEAM_IN_INSTANCE)), executionerVictims[i].GetPos());
+
+ executionTimer = readbuff;
+ }
+
+ uint32 GetData(uint32 type) const override
+ {
+ switch (type)
+ {
+ case DATA_PRISONERS_EXECUTED:
+ return executed;
+ break;
+ case DATA_TEAM_IN_INSTANCE:
+ return _team;
+ break;
+ default:
+ return 0;
break;
}
- return ObjectGuid::Empty;
+ }
+
+ void Update(uint32 diff) override
+ {
+ if (!executionTimer)
+ return;
+
+ if (executionTimer <= diff)
+ {
+ switch (++executed)
+ {
+ case 1:
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_1);
+ DoCastSpellOnPlayers(SPELL_EXECUTE_2);
+ executionTimer = 10 * MINUTE * IN_MILLISECONDS;
+ break;
+ case 2:
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_2);
+ DoCastSpellOnPlayers(SPELL_EXECUTE_3);
+ executionTimer = 15 * MINUTE * IN_MILLISECONDS;
+ break;
+ default:
+ DoRemoveAurasDueToSpellOnPlayers(SPELL_EXECUTE_3);
+ executionTimer = 0;
+ break;
+ }
+
+ if (Creature* executioner = instance->GetCreature(executionerGUID))
+ executioner->AI()->SetData(1, executed);
+
+ SaveToDB();
+ }
+ else
+ executionTimer -= diff;
}
protected:
ObjectGuid nethekurseGUID;
- ObjectGuid nethekurseDoor1GUID;
- ObjectGuid nethekurseDoor2GUID;
+ ObjectGuid kargathGUID;
+ ObjectGuid executionerGUID;
+
+ uint8 executed;
+ uint32 executionTimer;
+ uint32 _team;
+ };
+};
+
+class at_nethekurse_exit : public AreaTriggerScript
+{
+ public:
+ at_nethekurse_exit() : AreaTriggerScript("at_nethekurse_exit") { };
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const*) override
+ {
+ if (InstanceScript* is = player->GetInstanceScript())
+ {
+ if (is->instance->IsHeroic())
+ {
+ Creature* executioner = nullptr;
+
+ is->instance->LoadGrid(Executioner.GetPositionX(), Executioner.GetPositionY());
+ if (Creature* kargath = ObjectAccessor::GetCreature(*player, is->GetGuidData(NPC_KARGATH_BLADEFIST)))
+ {
+ if (is->GetGuidData(NPC_SHATTERED_EXECUTIONER).IsEmpty())
+ {
+ executioner = kargath->SummonCreature(NPC_SHATTERED_EXECUTIONER, Executioner);
+ kargath->AI()->SetData(1, is->GetData(DATA_TEAM_IN_INSTANCE));
+ }
+ }
+
+ if (executioner)
+ for (uint8 i = 0; i < VictimCount; ++i)
+ executioner->SummonCreature(executionerVictims[i](is->GetData(DATA_TEAM_IN_INSTANCE)), executionerVictims[i].GetPos());
+ }
+ }
+
+ return false;
+ }
+};
+
+class boss_shattered_executioner : public CreatureScript
+{
+ public:
+ boss_shattered_executioner() : CreatureScript("boss_shattered_executioner") { }
+
+ struct boss_shattered_executionerAI : public BossAI
+ {
+ boss_shattered_executionerAI(Creature* creature) : BossAI(creature, DATA_SHATTERED_EXECUTIONER)
+ {
+ Initialize();
+ };
+
+ void Initialize()
+ {
+ cleaveTimer = 500;
+ me->ResetLootMode();
+ switch (instance->GetData(DATA_PRISONERS_EXECUTED))
+ {
+ case 0:
+ me->AddLootMode(LOOT_MODE_HARD_MODE_3);
+ case 1:
+ me->AddLootMode(LOOT_MODE_HARD_MODE_2);
+ case 2:
+ me->AddLootMode(LOOT_MODE_HARD_MODE_1);
+ }
+ }
+
+ void Reset() override
+ {
+ _Reset();
+ if (instance->GetBossState(DATA_KARGATH) == DONE)
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ else
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+
+ Initialize();
+ }
+
+ void JustSummoned(Creature*) override { }
+
+ void JustDied(Unit*) override
+ {
+ _JustDied();
+ Map::PlayerList const &players = instance->instance->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ {
+ Player* pl = itr->GetSource();
+ uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
+ if (pl->GetQuestStatus(qId) != QUEST_STATUS_NONE && pl->GetQuestStatus(qId) != QUEST_STATUS_FAILED)
+ pl->CompleteQuest(qId);
+ }
+ }
+
+ void SetData(uint32 type, uint32 data) override
+ {
+ if (type == 1)
+ {
+ uint32 entry = executionerVictims[data - 1](instance->GetData(DATA_TEAM_IN_INSTANCE));
+ if (Creature* victim = me->FindNearestCreature(entry, 30.0f, true))
+ me->Kill(victim);
+
+ if (data == 1)
+ {
+ Map::PlayerList const &players = instance->instance->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ {
+ Player* pl = itr->GetSource();
+ uint32 qId = pl->GetTeam() == ALLIANCE ? QUEST_IMPRISONED_A : QUEST_IMPRISONED_H;
+ if (pl->GetQuestStatus(qId) == QUEST_STATUS_INCOMPLETE)
+ pl->FailQuest(qId);
+ }
+ }
+
+ switch (data)
+ {
+ case 3:
+ me->RemoveLootMode(LOOT_MODE_HARD_MODE_1);
+ case 2:
+ me->RemoveLootMode(LOOT_MODE_HARD_MODE_2);
+ case 1:
+ me->RemoveLootMode(LOOT_MODE_HARD_MODE_3);
+ default:
+ break;
+ }
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (cleaveTimer <= diff)
+ {
+ DoCast(SPELL_CLEAVE);
+ cleaveTimer = urand(5000, 7000);
+ }
+ else
+ cleaveTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+ private:
+ uint32 cleaveTimer;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<boss_shattered_executionerAI>(creature);
+ }
+};
+
+class spell_kargath_executioner : public SpellScriptLoader
+{
+ public:
+ spell_kargath_executioner() : SpellScriptLoader("spell_kargath_executioner") { }
+
+ class spell_kargath_executioner_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_kargath_executioner_AuraScript);
+
+ bool AreaCheck(Unit* target)
+ {
+ if (target->GetMap()->GetId() != 540)
+ return false;
+
+ return true;
+ }
+
+ bool Load() override
+ {
+ return GetCaster()->GetTypeId() == TYPEID_PLAYER;
+ }
+
+ void Register() override
+ {
+ DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_kargath_executioner_AuraScript::AreaCheck);
+ }
};
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_kargath_executioner_AuraScript();
+ }
};
void AddSC_instance_shattered_halls()
{
new instance_shattered_halls();
+ new at_nethekurse_exit();
+ new boss_shattered_executioner();
+ new spell_kargath_executioner();
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h
index 90cbbe2a438..adc07bec2ff 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.h
@@ -21,18 +21,41 @@
#define DataHeader "SH"
-uint32 const EncounterCount = 3;
+uint32 const EncounterCount = 4;
+uint32 const VictimCount = 3;
enum DataTypes
{
- DATA_NETHEKURSE = 1,
- DATA_OMROGG = 2,
- DATA_KARGATH = 3
+ DATA_NETHEKURSE = 0,
+ DATA_OMROGG = 1,
+ DATA_KARGATH = 2,
+
+ DATA_SHATTERED_EXECUTIONER = 3,
+ DATA_PRISONERS_EXECUTED = 4,
+
+ DATA_TEAM_IN_INSTANCE = 5
};
enum CreatureIds
{
- NPC_GRAND_WARLOCK_NETHEKURSE = 16807
+ NPC_GRAND_WARLOCK_NETHEKURSE = 16807,
+ NPC_KARGATH_BLADEFIST = 16808,
+
+ NPC_SHATTERED_EXECUTIONER = 17301,
+
+ // Alliance Ids
+ NPC_RANDY_WHIZZLESPROCKET = 17288,
+
+ NPC_CAPTAIN_ALINA = 17290,
+ NPC_ALLIANCE_VICTIM_1 = 17289,
+ NPC_ALLIANCE_VICTIM_2 = 17292,
+
+ // Horde Ids
+ NPC_DRISELLA = 17294,
+
+ NPC_CAPTAIN_BONESHATTER = 17296,
+ NPC_HORDE_VICTIM_1 = 17295,
+ NPC_HORDE_VICTIM_2 = 17297
};
enum GameobjectIds
@@ -41,4 +64,33 @@ enum GameobjectIds
GO_GRAND_WARLOCK_CHAMBER_DOOR_2 = 182540
};
+enum QuestIds
+{
+ QUEST_IMPRISONED_A = 9524,
+ QUEST_IMPRISONED_H = 9525
+};
+
+const Position Executioner = { 152.8524f, -83.63912f, 2.021005f, 0.06981317f };
+
+struct FactionSpawnerHelper
+{
+ FactionSpawnerHelper(uint32 allianceEntry, uint32 hordeEntry, const Position& pos) : _allianceNPC(allianceEntry), _hordeNPC(hordeEntry), _spawnPos(pos) { }
+
+ inline uint32 operator()(uint32 teamID) const { return teamID == ALLIANCE ? _allianceNPC : _hordeNPC; }
+ inline const Position GetPos() const { return _spawnPos; }
+
+private:
+ const uint32 _allianceNPC;
+ const uint32 _hordeNPC;
+ const Position _spawnPos;
+};
+
+const FactionSpawnerHelper executionerVictims[VictimCount] =
+{
+ { NPC_CAPTAIN_ALINA, NPC_CAPTAIN_BONESHATTER, { 138.8807f, -84.22707f, 1.992269f, 0.06981317f } },
+ { NPC_ALLIANCE_VICTIM_1, NPC_HORDE_VICTIM_1, { 151.2411f, -91.02930f, 2.019741f, 1.57079600f } },
+ { NPC_ALLIANCE_VICTIM_2, NPC_HORDE_VICTIM_2, { 151.0459f, -77.51981f, 2.021008f, 4.74729500f } }
+};
+
+
#endif
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index 2a568a84a7c..471c776d54b 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -420,10 +420,483 @@ public:
}
};
+enum ExorcismSpells
+{
+ SPELL_JULES_GOES_PRONE = 39283,
+ SPELL_JULES_THREATENS_AURA = 39284,
+ SPELL_JULES_GOES_UPRIGHT = 39294,
+ SPELL_JULES_VOMITS_AURA = 39295,
+
+ SPELL_BARADAS_COMMAND = 39277,
+ SPELL_BARADA_FALTERS = 39278,
+};
+
+enum ExorcismTexts
+{
+ SAY_BARADA_1 = 0,
+ SAY_BARADA_2 = 1,
+ SAY_BARADA_3 = 2,
+ SAY_BARADA_4 = 3,
+ SAY_BARADA_5 = 4,
+ SAY_BARADA_6 = 5,
+ SAY_BARADA_7 = 6,
+ SAY_BARADA_8 = 7,
+
+ SAY_JULES_1 = 0,
+ SAY_JULES_2 = 1,
+ SAY_JULES_3 = 2,
+ SAY_JULES_4 = 3,
+ SAY_JULES_5 = 4,
+};
+
+Position const exorcismPos[11] =
+{
+ { -707.123f, 2751.686f, 101.592f, 4.577416f }, //Barada Waypoint-1 0
+ { -710.731f, 2749.075f, 101.592f, 1.513286f }, //Barada Cast position 1
+ { -710.332f, 2754.394f, 102.948f, 3.207566f }, //Jules 2
+ { -714.261f, 2747.754f, 103.391f, 0.0f }, //Jules Waypoint-1 3
+ { -713.113f, 2750.194f, 103.391f, 0.0f }, //Jules Waypoint-2 4
+ { -710.385f, 2750.896f, 103.391f, 0.0f }, //Jules Waypoint-3 5
+ { -708.309f, 2750.062f, 103.391f, 0.0f }, //Jules Waypoint-4 6
+ { -707.401f, 2747.696f, 103.391f, 0.0f }, //Jules Waypoint-5 7
+ { -708.591f, 2745.266f, 103.391f, 0.0f }, //Jules Waypoint-6 8
+ { -710.597f, 2744.035f, 103.391f, 0.0f }, //Jules Waypoint-7 9
+ { -713.089f, 2745.302f, 103.391f, 0.0f }, //Jules Waypoint-8 10
+};
+
+enum ExorcismMisc
+{
+ NPC_DARKNESS_RELEASED = 22507,
+ NPC_FOUL_PURGE = 22506,
+ NPC_COLONEL_JULES = 22432,
+
+ BARADAS_GOSSIP_MESSAGE = 10683,
+
+ QUEST_THE_EXORCISM_OF_COLONEL_JULES = 10935,
+
+ ACTION_START_EVENT = 1,
+ ACTION_JULES_HOVER = 2,
+ ACTION_JULES_FLIGHT = 3,
+ ACTION_JULES_MOVE_HOME = 4,
+};
+
+enum ExorcismEvents
+{
+ EVENT_BARADAS_TALK = 1,
+
+ //Colonel Jules
+ EVENT_SUMMON_SKULL = 1,
+};
+
+/*######
+## npc_barada
+######*/
+
+class npc_barada : public CreatureScript
+{
+public:
+ npc_barada() : CreatureScript("npc_barada") { }
+
+ struct npc_baradaAI : public ScriptedAI
+ {
+ npc_baradaAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ step = 0;
+ }
+
+ void Reset() override
+ {
+ events.Reset();
+ Initialize();
+
+ playerGUID.Clear();
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ }
+
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ player->PlayerTalkClass->ClearMenus();
+ switch (gossipListId)
+ {
+ case 1:
+ player->PlayerTalkClass->SendCloseGossip();
+ me->AI()->Talk(SAY_BARADA_1);
+ me->AI()->DoAction(ACTION_START_EVENT);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_START_EVENT)
+ {
+ if (Creature* jules = me->FindNearestCreature(NPC_COLONEL_JULES, 20.0f, true))
+ {
+ julesGUID = jules->GetGUID();
+ jules->AI()->Talk(SAY_JULES_1);
+ }
+
+ me->GetMotionMaster()->MovePoint(0, exorcismPos[1]);
+ Talk(SAY_BARADA_2);
+
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ }
+ }
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (id == 0)
+ me->GetMotionMaster()->MovePoint(1, exorcismPos[1]);
+
+ if (id == 1)
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 2000);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ {
+ jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
+ jules->RemoveAllAuras();
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_BARADAS_TALK:
+ switch (step)
+ {
+ case 0:
+ me->SetFacingTo(1.513286f);
+
+ me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 3000);
+ step++;
+ break;
+ case 1:
+ DoCast(SPELL_BARADAS_COMMAND);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 2:
+ Talk(SAY_BARADA_3);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 7000);
+ step++;
+ break;
+ case 3:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_2);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 18000);
+ step++;
+ break;
+ case 4:
+ DoCast(SPELL_BARADA_FALTERS);
+ me->HandleEmoteCommand(EMOTE_STAND_STATE_NONE);
+
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->DoAction(ACTION_JULES_HOVER);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 11000);
+ step++;
+ break;
+ case 5:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 13000);
+ step++;
+ break;
+ case 6:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 7:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 13000);
+ step++;
+ break;
+ case 8:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 12000);
+ step++;
+ break;
+ case 9:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 12000);
+ step++;
+ break;
+ case 10:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 11:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->DoAction(ACTION_JULES_FLIGHT);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 12:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 8000);
+ step++;
+ break;
+ case 13:
+ Talk(SAY_BARADA_5);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 14:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 15:
+ Talk(SAY_BARADA_6);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 16:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_5);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 17:
+ Talk(SAY_BARADA_7);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 18:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 19:
+ Talk(SAY_BARADA_7);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 20:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ {
+ jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
+ jules->RemoveAura(SPELL_JULES_VOMITS_AURA);
+ }
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 21:
+ //End
+ if (Player* player = ObjectAccessor::FindPlayer(playerGUID))
+ player->KilledMonsterCredit(NPC_COLONEL_JULES, ObjectGuid::Empty);
+
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->RemoveAllAuras();
+
+ me->RemoveAura(SPELL_BARADAS_COMMAND);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+
+ Talk(SAY_BARADA_8);
+ me->GetMotionMaster()->MoveTargetedHome();
+ EnterEvadeMode();
+ break;
+ }
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ uint8 step;
+ ObjectGuid julesGUID;
+ ObjectGuid playerGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_baradaAI(creature);
+ }
+};
+
+/*######
+## npc_colonel_jules
+######*/
+
+class npc_colonel_jules : public CreatureScript
+{
+public:
+ npc_colonel_jules() : CreatureScript("npc_colonel_jules") { }
+
+ struct npc_colonel_julesAI : public ScriptedAI
+ {
+ npc_colonel_julesAI(Creature* creature) : ScriptedAI(creature), summons(me)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ circleRounds = 0;
+ point = 0;
+ }
+
+ void Reset() override
+ {
+ events.Reset();
+
+ summons.DespawnAll();
+ circleRounds = 0;
+ point = 3;
+ wpreached = false;
+ }
+
+ void DoAction(int32 action) override
+ {
+ switch (action)
+ {
+ case ACTION_JULES_HOVER:
+ me->AddAura(SPELL_JULES_GOES_PRONE, me);
+ me->AddAura(SPELL_JULES_THREATENS_AURA, me);
+
+ me->SetCanFly(true);
+ me->SetSpeed(MOVE_RUN, 0.2f);
+
+ me->SetFacingTo(3.207566f);
+ me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f);
+
+ events.ScheduleEvent(EVENT_SUMMON_SKULL, 10000);
+ break;
+ case ACTION_JULES_FLIGHT:
+ circleRounds++;
+
+ me->RemoveAura(SPELL_JULES_GOES_PRONE);
+
+ me->AddAura(SPELL_JULES_GOES_UPRIGHT, me);
+ me->AddAura(SPELL_JULES_VOMITS_AURA, me);
+
+ wpreached = true;
+ me->GetMotionMaster()->MovePoint(point, exorcismPos[point]);
+ break;
+ case ACTION_JULES_MOVE_HOME:
+ wpreached = false;
+ me->SetSpeed(MOVE_RUN, 1.0f);
+ me->GetMotionMaster()->MovePoint(11, exorcismPos[2]);
+
+ events.CancelEvent(EVENT_SUMMON_SKULL);
+ break;
+ }
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ summons.Summon(summon);
+ summon->GetMotionMaster()->MoveRandom(10.0f);
+ }
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (id < 10)
+ wpreached = true;
+
+ if (id == 8)
+ {
+ for (uint8 i = 0; i < circleRounds; i++)
+ DoSummon(NPC_FOUL_PURGE, exorcismPos[8]);
+ }
+
+ if (id == 10)
+ {
+ wpreached = true;
+ point = 3;
+ circleRounds++;
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (wpreached)
+ {
+ me->GetMotionMaster()->MovePoint(point, exorcismPos[point]);
+ point++;
+ wpreached = false;
+ }
+
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SUMMON_SKULL:
+ uint8 summonCount = urand(1,3);
+
+ for (uint8 i = 0; i < summonCount; i++)
+ me->SummonCreature(NPC_DARKNESS_RELEASED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 1.5f, 0, TEMPSUMMON_MANUAL_DESPAWN);
+
+ events.ScheduleEvent(EVENT_SUMMON_SKULL, urand(10000, 15000));
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ SummonList summons;
+
+ uint8 circleRounds;
+ uint8 point;
+
+ bool wpreached;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_colonel_julesAI(creature);
+ }
+};
+
void AddSC_hellfire_peninsula()
{
new npc_aeranas();
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
+ new npc_barada();
+ new npc_colonel_jules();
}
diff --git a/src/server/shared/Database/AdhocStatement.h b/src/server/shared/Database/AdhocStatement.h
index 8d9365900d9..8195d9add98 100644
--- a/src/server/shared/Database/AdhocStatement.h
+++ b/src/server/shared/Database/AdhocStatement.h
@@ -40,4 +40,4 @@ class BasicStatementTask : public SQLOperation
QueryResultPromise* m_result;
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/server/shared/Database/Transaction.h b/src/server/shared/Database/Transaction.h
index 43850b1d016..a51c96ea93b 100644
--- a/src/server/shared/Database/Transaction.h
+++ b/src/server/shared/Database/Transaction.h
@@ -61,8 +61,8 @@ class TransactionTask : public SQLOperation
friend class DatabaseWorker;
public:
- TransactionTask(SQLTransaction trans) : m_trans(trans) { } ;
- ~TransactionTask(){ };
+ TransactionTask(SQLTransaction trans) : m_trans(trans) { }
+ ~TransactionTask() { }
protected:
bool Execute() override;
diff --git a/src/server/shared/Define.h b/src/server/shared/Define.h
index add7995ad8f..97e07cef8b3 100644
--- a/src/server/shared/Define.h
+++ b/src/server/shared/Define.h
@@ -78,9 +78,9 @@
#endif //!COREDEBUG
#if COMPILER == COMPILER_GNU
-# define ATTR_NORETURN __attribute__((noreturn))
-# define ATTR_PRINTF(F, V) __attribute__ ((format (printf, F, V)))
-# define ATTR_DEPRECATED __attribute__((deprecated))
+# define ATTR_NORETURN __attribute__((__noreturn__))
+# define ATTR_PRINTF(F, V) __attribute__ ((__format__ (__printf__, F, V)))
+# define ATTR_DEPRECATED __attribute__((__deprecated__))
#else //COMPILER != COMPILER_GNU
# define ATTR_NORETURN
# define ATTR_PRINTF(F, V)
diff --git a/src/server/shared/Logging/Appender.cpp b/src/server/shared/Logging/Appender.cpp
index ba23d879ec2..31db3ae1b86 100644
--- a/src/server/shared/Logging/Appender.cpp
+++ b/src/server/shared/Logging/Appender.cpp
@@ -88,7 +88,7 @@ void Appender::write(LogMessage* message)
if (flags & APPENDER_FLAGS_PREFIX_LOGFILTERTYPE)
ss << '[' << message->type << "] ";
- message->prefix = std::move(ss.str());
+ message->prefix = ss.str();
_write(message);
}
diff --git a/src/server/shared/Logging/AppenderFile.cpp b/src/server/shared/Logging/AppenderFile.cpp
index 3892adbe3be..5a8d610a36b 100644
--- a/src/server/shared/Logging/AppenderFile.cpp
+++ b/src/server/shared/Logging/AppenderFile.cpp
@@ -55,7 +55,7 @@ void AppenderFile::_write(LogMessage const* message)
FILE* file = OpenFile(namebuf, "a", backup || exceedMaxSize);
if (!file)
return;
- fprintf(file, "%s%s", message->prefix.c_str(), message->text.c_str());
+ fprintf(file, "%s%s\n", message->prefix.c_str(), message->text.c_str());
fflush(file);
fileSize += uint64(message->Size());
fclose(file);
diff --git a/src/server/shared/Networking/MessageBuffer.h b/src/server/shared/Networking/MessageBuffer.h
index 90afaf35796..95e26974626 100644
--- a/src/server/shared/Networking/MessageBuffer.h
+++ b/src/server/shared/Networking/MessageBuffer.h
@@ -55,9 +55,9 @@ public:
uint8* GetBasePointer() { return _storage.data(); }
- uint8* GetReadPointer() { return &_storage[_rpos]; }
+ uint8* GetReadPointer() { return GetBasePointer() + _rpos; }
- uint8* GetWritePointer() { return &_storage[_wpos]; }
+ uint8* GetWritePointer() { return GetBasePointer() + _wpos; }
void ReadCompleted(size_type bytes) { _rpos += bytes; }
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index 396d4bb3aab..1989411bccb 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -50,6 +50,7 @@ public:
virtual ~Socket()
{
+ _closed = true;
boost::system::error_code error;
_socket.close(error);
}
@@ -97,26 +98,6 @@ public:
std::bind(&Socket<T>::ReadHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
}
- void ReadData(std::size_t size)
- {
- if (!IsOpen())
- return;
-
- boost::system::error_code error;
-
- std::size_t bytesRead = boost::asio::read(_socket, boost::asio::buffer(_readBuffer.GetWritePointer(), size), error);
-
- _readBuffer.WriteCompleted(bytesRead);
-
- if (error || bytesRead != size)
- {
- TC_LOG_DEBUG("network", "Socket::ReadData: %s errored with: %i (%s)", GetRemoteIpAddress().to_string().c_str(), error.value(),
- error.message().c_str());
-
- CloseSocket();
- }
- }
-
void QueuePacket(MessageBuffer&& buffer, std::unique_lock<std::mutex>& guard)
{
_writeQueue.push(std::move(buffer));
diff --git a/src/server/shared/Threading/ProducerConsumerQueue.h b/src/server/shared/Threading/ProducerConsumerQueue.h
index ab01568309b..e2f13e5c339 100644
--- a/src/server/shared/Threading/ProducerConsumerQueue.h
+++ b/src/server/shared/Threading/ProducerConsumerQueue.h
@@ -70,7 +70,9 @@ public:
{
std::unique_lock<std::mutex> lock(_queueLock);
- _condition.wait(lock, [this]() { return !_queue.empty() || _shutdown; });
+ // we could be using .wait(lock, predicate) overload here but some threading error analysis tools produce false positives
+ while (_queue.empty() && !_shutdown)
+ _condition.wait(lock);
if (_queue.empty() || _shutdown)
return;
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index 0a4e5e4a4a0..cd523511c1d 100644
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -688,8 +688,9 @@ class EventMap
/**
* @name RepeatEvent
- * @brief Repeats the mostly recently executed event.
- * @param time Time until the event occurs. Equivalent to Repeat(urand(minTime, maxTime).
+ * @brief Repeats the mostly recently executed event, Equivalent to Repeat(urand(minTime, maxTime).
+ * @param minTime Minimum time until the event occurs.
+ * @param maxTime Maximum time until the event occurs.
*/
void Repeat(uint32 minTime, uint32 maxTime)
{
@@ -839,7 +840,7 @@ class EventMap
/**
* @name GetTimeUntilEvent
* @brief Returns time in milliseconds until next event.
- * @param Id of the event.
+ * @param eventId of the event.
* @return Time of next event.
*/
uint32 GetTimeUntilEvent(uint32 eventId) const;
diff --git a/src/tools/vmap4_extractor/vec3d.h b/src/tools/vmap4_extractor/vec3d.h
index a0c22729052..211f5f26c72 100644
--- a/src/tools/vmap4_extractor/vec3d.h
+++ b/src/tools/vmap4_extractor/vec3d.h
@@ -103,7 +103,7 @@ public:
float length() const
{
- return sqrt(x*x+y*y+z*z);
+ return std::sqrt(x*x+y*y+z*z);
}
Vec3D& normalize()
@@ -209,7 +209,7 @@ public:
float length() const
{
- return sqrt(x*x+y*y);
+ return std::sqrt(x*x+y*y);
}
Vec2D& normalize()