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-rw-r--r--src/bindings/scripts/scripts/northrend/gundrak/boss_drakkari_colossus.cpp165
1 files changed, 103 insertions, 62 deletions
diff --git a/src/bindings/scripts/scripts/northrend/gundrak/boss_drakkari_colossus.cpp b/src/bindings/scripts/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
index 8d22b9547c6..84e94584ee1 100644
--- a/src/bindings/scripts/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
+++ b/src/bindings/scripts/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
@@ -1,3 +1,21 @@
+/*
+ * Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
/* Script Data Start
SDName: Boss Drakkari Colossus
SDAuthor: Manuel
@@ -19,13 +37,19 @@ enum Spells
SPELL_MERGE = 54878,
SPELL_SURGE = 54801,
- SPELL_FREEZE_ANIM = 16245
+ SPELL_FREEZE_ANIM = 16245,
+
+ SPELL_MOJO_PUDDLE = 55627,
+ H_SPELL_MOJO_PUDDLE = 58994,
+
+ SPELL_MOJO_WAVE = 55626,
+ H_SPELL_MOJO_WAVE = 58993
};
-enum Entrys
+enum Entries
{
DRAKKARI_COLOSSUS = 29307,
- DRAKKARI_ELEMENTAL = 29573
+ //DRAKKARI_ELEMENTAL = 29573
};
struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
@@ -47,7 +71,6 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
-
m_creature->clearUnitState(UNIT_STAT_STUNNED);
m_creature->SetReactState(REACT_PASSIVE);
@@ -68,20 +91,21 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
m_creature->addUnitState(UNIT_STAT_STUNNED);
m_creature->CastSpell(m_creature,SPELL_EMERGE,false);
}
+
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
- if(Summoned == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 6)
+ if (Summoned == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > 6)
{
PrepareToSummonElemental();
m_creature->CastSpell(m_creature->getVictim(), SPELL_EMERGE_2, true);
Summoned = true;
}
- if(Summoned == true && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 5)
+ if (Summoned == true && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 5)
{
m_creature->RemoveAllAuras();
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -93,18 +117,16 @@ struct TRINITY_DLL_DECL boss_drakkari_colossusAI : public ScriptedAI
if (MightyBlowTimer < diff)
{
- if(!m_creature->hasUnitState(UNIT_STAT_STUNNED))
+ if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
{
m_creature->CastSpell(m_creature->getVictim(),SPELL_MIGHTY_BLOW,true);
}
MightyBlowTimer = 10000;
- }else MightyBlowTimer -= diff;
+ } else MightyBlowTimer -= diff;
- if(!m_creature->hasUnitState(UNIT_STAT_STUNNED))
- {
+ if (!m_creature->hasUnitState(UNIT_STAT_STUNNED))
DoMeleeAttackIfReady();
- }
}
void JustDied(Unit* killer)
@@ -123,7 +145,7 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
{
boss_drakkari_elementalAI(Creature *c) : ScriptedAI(c)
{
- Colossus = c->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true);
+ Colossus = c->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true);
}
Creature* Colossus;
@@ -152,55 +174,52 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
if(!UpdateVictim())
return;
- if(GoToColossus == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
- {
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
+ if(GoToColossus == false && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50)
+ {
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
- GoToColossus = true;
- PreparationDone = true;
- }
+ GoToColossus = true;
+ PreparationDone = true;
+ }
- if(GoToColossus == true && PreparationDone == true)
- {
- m_creature->addUnitState(UNIT_STAT_STUNNED);
- m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
+ if(GoToColossus == true && PreparationDone == true)
+ {
+ m_creature->addUnitState(UNIT_STAT_STUNNED);
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->CastSpell(Colossus ,SPELL_MERGE,true);
- PreparationDone = false;
+ PreparationDone = false;
- Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Colossus->clearUnitState(UNIT_STAT_STUNNED);
- }
+ Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ Colossus->clearUnitState(UNIT_STAT_STUNNED);
+ }
- if (SurgeTimer < diff)
+ if (SurgeTimer < diff)
+ {
+ if(m_creature->GetVisibility() == VISIBILITY_ON)
{
- if(m_creature->GetVisibility() == VISIBILITY_ON)
- {
- Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
-
- m_creature->CastSpell(target,SPELL_SURGE,false);
- }
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ m_creature->CastSpell(target,SPELL_SURGE,false);
+ }
- SurgeTimer = 7000;
- }else SurgeTimer -= diff;
+ SurgeTimer = 7000;
+ } else SurgeTimer -= diff;
- if(Checked == false && Colossus->GetHealth()*100 / Colossus->GetMaxHealth() <= 5)
- {
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->clearUnitState(UNIT_STAT_STUNNED);
- m_creature->SetVisibility(VISIBILITY_ON);
- Checked = true;
- }
+ if(Checked == false && Colossus->GetHealth()*100 / Colossus->GetMaxHealth() <= 5)
+ {
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->clearUnitState(UNIT_STAT_STUNNED);
+ m_creature->SetVisibility(VISIBILITY_ON);
+ Checked = true;
+ }
//prevent do melee if is invisible
if(m_creature->GetVisibility() == VISIBILITY_ON)
- {
DoMeleeAttackIfReady();
- }
}
- void JustDied(Unit* killer)
+ void JustDied(Unit* killer)
{
Colossus->Kill(Colossus);
}
@@ -208,40 +227,62 @@ struct TRINITY_DLL_DECL boss_drakkari_elementalAI : public ScriptedAI
struct TRINITY_DLL_DECL npc_living_mojoAI : public ScriptedAI
{
- npc_living_mojoAI(Creature *c) : ScriptedAI(c) {}
+ npc_living_mojoAI(Creature *c) : ScriptedAI(c)
+ {
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
+
+ bool HeroicMode;
+
+ uint32 MojoWaveTimer;
+ uint32 MojoPuddleTimer;
void Reset()
{
- if(m_creature->IsInRange3d(1672.959,743.487,143.337,0.0f,17.0f))
- {
+ //Check if the npc is near of Drakkari Colossus.
+ if (m_creature->IsInRange3d(1672.959,743.487,143.337,0.0f,17.0f))
m_creature->SetReactState(REACT_PASSIVE);
-
- }else
-
- m_creature->SetReactState(REACT_AGGRESSIVE);
+ else
+ {
+ m_creature->SetReactState(REACT_AGGRESSIVE);
+ MojoWaveTimer = 2000;
+ MojoPuddleTimer = 7000;
+ }
}
void DamageTaken(Unit* pDone_by, uint32& uiDamage)
{
- if(m_creature->HasReactState(REACT_PASSIVE))
+ if (m_creature->HasReactState(REACT_PASSIVE))
{
- if(Creature* Colossus = m_creature->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true))
+ if (Creature* Colossus = m_creature->FindNearestCreature(DRAKKARI_COLOSSUS, 30.0f, true))
{
Colossus->RemoveAura(SPELL_FREEZE_ANIM);
Colossus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
Colossus->SetReactState(REACT_AGGRESSIVE);
+ EnterEvadeMode();
}
-
}
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
return;
- DoMeleeAttackIfReady();
+ if (MojoWaveTimer < diff)
+ {
+ DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MOJO_WAVE : SPELL_MOJO_WAVE);
+ MojoWaveTimer = 15000;
+ } else MojoWaveTimer -= diff;
+
+ if (MojoPuddleTimer < diff)
+ {
+ DoCast(m_creature->getVictim(), HeroicMode ? H_SPELL_MOJO_PUDDLE : SPELL_MOJO_PUDDLE);
+ MojoPuddleTimer = 18000;
+ } else MojoPuddleTimer -= diff;
+
+ DoMeleeAttackIfReady();
}
};
@@ -266,17 +307,17 @@ void AddSC_boss_drakkari_colossus()
Script *newscript;
newscript = new Script;
- newscript->Name="boss_drakkari_colossus";
+ newscript->Name = "boss_drakkari_colossus";
newscript->GetAI = &GetAI_boss_drakkari_colossus;
newscript->RegisterSelf();
newscript = new Script;
- newscript->Name="boss_drakkari_elemental";
+ newscript->Name = "boss_drakkari_elemental";
newscript->GetAI = &GetAI_boss_drakkari_elemental;
newscript->RegisterSelf();
newscript = new Script;
- newscript->Name="npc_living_mojo";
+ newscript->Name = "npc_living_mojo";
newscript->GetAI = &GetAI_npc_living_mojo;
newscript->RegisterSelf();
}