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-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7d90e05a11d..d689ca86b68 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1079,7 +1079,7 @@ void Player::HandleDrowning(uint32 time_diff)
}
// In dark water
- if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
+ if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
{
// Fatigue timer not activated - activate it
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
@@ -1102,7 +1102,7 @@ void Player::HandleDrowning(uint32 time_diff)
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
RepopAtGraveyard();
}
- else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
+ else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
}
}
@@ -1112,7 +1112,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
StopMirrorTimer(FATIGUE_TIMER);
- else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
+ else if (m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER)
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
}
@@ -24119,9 +24119,9 @@ void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidDat
// Fatigue bar state (if not on flight path or transport)
if ((liquidData->type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
- m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
+ m_MirrorTimerFlags |= UNDERWATER_INDARKWATER;
else
- m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
+ m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
// Lava state (any contact)
if (liquidData->type_flags & MAP_LIQUID_TYPE_MAGMA)
@@ -24142,7 +24142,7 @@ void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidDat
}
}
else
- m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWARER_INDARKWATER);
+ m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWATER_INDARKWATER);
}
void Player::SetCanParry(bool value)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index c1ff1e01801..eb11aae59d5 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -80,7 +80,7 @@ enum PlayerUnderwaterState
UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
- UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
+ UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
UNDERWATER_EXIST_TIMERS = 0x10
};