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-rw-r--r--src/server/game/Battlefield/Battlefield.cpp338
-rw-r--r--src/server/game/Battlefield/Battlefield.h83
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp318
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h31
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp257
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h15
-rw-r--r--src/server/game/Maps/ZoneScript.h17
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp313
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h69
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.cpp176
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.h28
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp47
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.h12
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp320
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.h100
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp170
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h44
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp3
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.h2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp280
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.h72
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp214
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h65
23 files changed, 1410 insertions, 1564 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 030ca20fec8..ba2d14e9500 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -62,9 +62,6 @@ Battlefield::Battlefield(Map* map)
Battlefield::~Battlefield()
{
- for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- delete itr->second;
-
for (GraveyardVect::const_iterator itr = m_GraveyardList.begin(); itr != m_GraveyardList.end(); ++itr)
delete *itr;
}
@@ -114,9 +111,6 @@ void Battlefield::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
}
}
- for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- itr->second->HandlePlayerLeave(player);
-
m_InvitedPlayers[player->GetTeamId()].erase(player->GetGUID());
m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
m_players[player->GetTeamId()].erase(player->GetGUID());
@@ -145,7 +139,6 @@ bool Battlefield::Update(uint32 diff)
OnStartGrouping();
}
- bool objective_changed = false;
if (IsWarTime())
{
if (m_uiKickAfkPlayersTimer <= diff)
@@ -175,13 +168,9 @@ bool Battlefield::Update(uint32 diff)
}
else
m_uiKickDontAcceptTimer -= diff;
-
- for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->Update(diff))
- objective_changed = true;
}
- return objective_changed;
+ return false;
}
void Battlefield::InvitePlayersInZoneToQueue()
@@ -285,6 +274,42 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos)
TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry {}), zone messages will be unavailable!", entry);
}
+void Battlefield::ProcessEvent(WorldObject* target, uint32 eventId, WorldObject* invoker)
+{
+ ZoneScript::ProcessEvent(target, eventId, invoker);
+
+ if (invoker)
+ {
+ if (GameObject* gameobject = invoker->ToGameObject())
+ {
+ if (gameobject->GetGoType() == GAMEOBJECT_TYPE_CONTROL_ZONE)
+ {
+ if (!ControlZoneHandlers.contains(gameobject->GetEntry()))
+ return;
+
+ auto controlzone = gameobject->GetGOInfo()->controlZone;
+ BattlefieldControlZoneHandler& handler = *ControlZoneHandlers[invoker->GetEntry()];
+ if (eventId == controlzone.CaptureEventAlliance)
+ handler.HandleCaptureEventAlliance(gameobject);
+ else if (eventId == controlzone.CaptureEventHorde)
+ handler.HandleCaptureEventHorde(gameobject);
+ else if (eventId == controlzone.ContestedEventAlliance)
+ handler.HandleContestedEventAlliance(gameobject);
+ else if (eventId == controlzone.ContestedEventHorde)
+ handler.HandleContestedEventHorde(gameobject);
+ else if (eventId == controlzone.NeutralEventAlliance)
+ handler.HandleNeutralEventAlliance(gameobject);
+ else if (eventId == controlzone.NeutralEventHorde)
+ handler.HandleNeutralEventHorde(gameobject);
+ else if (eventId == controlzone.ProgressEventAlliance)
+ handler.HandleProgressEventAlliance(gameobject);
+ else if (eventId == controlzone.ProgressEventHorde)
+ handler.HandleProgressEventHorde(gameobject);
+ }
+ }
+ }
+}
+
void Battlefield::KickAfkPlayers()
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
@@ -435,25 +460,6 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
sCreatureTextMgr->SendChat(stalker, id, target);
}
-void Battlefield::AddCapturePoint(BfCapturePoint* cp)
-{
- Battlefield::BfCapturePointMap::iterator i = m_capturePoints.find(cp->GetCapturePointEntry());
- if (i != m_capturePoints.end())
- {
- TC_LOG_ERROR("bg.battlefield", "Battlefield::AddCapturePoint: CapturePoint {} already exists!", cp->GetCapturePointEntry());
- delete i->second;
- }
- m_capturePoints[cp->GetCapturePointEntry()] = cp;
-}
-
-BfCapturePoint* Battlefield::GetCapturePoint(uint32 entry) const
-{
- Battlefield::BfCapturePointMap::const_iterator itr = m_capturePoints.find(entry);
- if (itr != m_capturePoints.end())
- return itr->second;
- return nullptr;
-}
-
void Battlefield::RegisterZone(uint32 zoneId)
{
sBattlefieldMgr->AddZone(zoneId, this);
@@ -722,275 +728,11 @@ GameObject* Battlefield::GetGameObject(ObjectGuid guid)
// ******************* CapturePoint **********************
// *******************************************************
-BfCapturePoint::BfCapturePoint(Battlefield* battlefield) : m_Bf(battlefield), m_capturePointGUID()
-{
- m_team = TEAM_NEUTRAL;
- m_value = 0;
- m_minValue = 0.0f;
- m_maxValue = 0.0f;
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL;
- m_OldState = BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL;
- m_capturePointEntry = 0;
- m_neutralValuePct = 0;
- m_maxSpeed = 0;
-}
-
-bool BfCapturePoint::HandlePlayerEnter(Player* player)
-{
- if (!m_capturePointGUID.IsEmpty())
- {
- if (GameObject* capturePoint = m_Bf->GetGameObject(m_capturePointGUID))
- {
- player->SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldState1, 1);
- player->SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldstate2, uint32(ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)));
- player->SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldstate3, m_neutralValuePct);
- }
- }
-
- return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
-}
-
-GuidSet::iterator BfCapturePoint::HandlePlayerLeave(Player* player)
+BattlefieldControlZoneHandler::BattlefieldControlZoneHandler(Battlefield* bf) : _battlefield(bf)
{
- if (!m_capturePointGUID.IsEmpty())
- if (GameObject* capturePoint = m_Bf->GetGameObject(m_capturePointGUID))
- player->SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldState1, 0);
-
- GuidSet::iterator current = m_activePlayers[player->GetTeamId()].find(player->GetGUID());
-
- if (current == m_activePlayers[player->GetTeamId()].end())
- return current; // return end()
-
- m_activePlayers[player->GetTeamId()].erase(current++);
- return current;
-}
-
-void BfCapturePoint::SendChangePhase()
-{
- if (!m_capturePointGUID)
- return;
-
- if (GameObject* capturePoint = m_Bf->GetGameObject(m_capturePointGUID))
- {
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldState1, 1);
- // send these updates to only the ones in this objective
- SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldstate2, (uint32)std::ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
- // send this too, sometimes it resets :S
- SendUpdateWorldState(capturePoint->GetGOInfo()->controlZone.worldstate3, m_neutralValuePct);
- }
-}
-
-bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
-{
- ASSERT(capturePoint);
-
- TC_LOG_DEBUG("bg.battlefield", "Creating capture point {}", capturePoint->GetEntry());
-
- m_capturePointGUID = capturePoint->GetGUID();
- m_capturePointEntry = capturePoint->GetEntry();
-
- // check info existence
- GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
- if (goinfo->type != GAMEOBJECT_TYPE_CONTROL_ZONE)
- {
- TC_LOG_ERROR("misc", "OutdoorPvP: GO {} is not a capture point!", capturePoint->GetEntry());
- return false;
- }
-
- // get the needed values from goinfo
- m_maxValue = goinfo->controlZone.maxTime;
- m_maxSpeed = m_maxValue / (goinfo->controlZone.minTime ? goinfo->controlZone.minTime : 60);
- m_neutralValuePct = goinfo->controlZone.neutralPercent;
- m_minValue = m_maxValue * goinfo->controlZone.neutralPercent / 100;
-
- if (m_team == TEAM_ALLIANCE)
- {
- m_value = m_maxValue;
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE;
- }
- else
- {
- m_value = -m_maxValue;
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
- }
-
- return true;
-}
-
-GameObject* BfCapturePoint::GetCapturePointGo()
-{
- return m_Bf->GetGameObject(m_capturePointGUID);
-}
-
-bool BfCapturePoint::DelCapturePoint()
-{
- if (!m_capturePointGUID.IsEmpty())
- {
- if (GameObject* capturePoint = m_Bf->GetGameObject(m_capturePointGUID))
- {
- capturePoint->SetRespawnTime(0); // not save respawn time
- capturePoint->Delete();
- capturePoint = nullptr;
- }
- m_capturePointGUID.Clear();
- }
-
- return true;
-}
-
-bool BfCapturePoint::Update(uint32 diff)
-{
- if (!m_capturePointGUID)
- return false;
-
- if (GameObject* capturePoint = m_Bf->GetGameObject(m_capturePointGUID))
- {
- float radius = capturePoint->GetGOInfo()->controlZone.radius;
-
- for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
- {
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
- {
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
- {
- if (!capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
- itr = HandlePlayerLeave(player);
- else
- ++itr;
- }
- else
- ++itr;
- }
- }
-
- std::list<Player*> players;
- Trinity::AnyPlayerInObjectRangeCheck checker(capturePoint, radius);
- Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(capturePoint, players, checker);
- Cell::VisitWorldObjects(capturePoint, searcher, radius);
-
- for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
- if ((*itr)->IsOutdoorPvPActive())
- if (m_activePlayers[(*itr)->GetTeamId()].insert((*itr)->GetGUID()).second)
- HandlePlayerEnter(*itr);
- }
-
- // get the difference of numbers
- float fact_diff = ((float) m_activePlayers[TEAM_ALLIANCE].size() - (float) m_activePlayers[TEAM_HORDE].size()) * diff / float(BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL);
- if (G3D::fuzzyEq(fact_diff, 0.0f))
- return false;
-
- uint32 Challenger = 0;
- float maxDiff = m_maxSpeed * diff;
-
- if (fact_diff < 0)
- {
- // horde is in majority, but it's already horde-controlled -> no change
- if (m_State == BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE && m_value <= -m_maxValue)
- return false;
-
- if (fact_diff < -maxDiff)
- fact_diff = -maxDiff;
-
- Challenger = HORDE;
- }
- else
- {
- // ally is in majority, but it's already ally-controlled -> no change
- if (m_State == BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE && m_value >= m_maxValue)
- return false;
-
- if (fact_diff > maxDiff)
- fact_diff = maxDiff;
-
- Challenger = ALLIANCE;
- }
-
- float oldValue = m_value;
- TeamId oldTeam = m_team;
-
- m_OldState = m_State;
-
- m_value += fact_diff;
-
- if (m_value < -m_minValue) // red
- {
- if (m_value < -m_maxValue)
- m_value = -m_maxValue;
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
- m_team = TEAM_HORDE;
- }
- else if (m_value > m_minValue) // blue
- {
- if (m_value > m_maxValue)
- m_value = m_maxValue;
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE;
- m_team = TEAM_ALLIANCE;
- }
- else if (oldValue * m_value <= 0) // grey, go through mid point
- {
- // if challenger is ally, then n->a challenge
- if (Challenger == ALLIANCE)
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
- // if challenger is horde, then n->h challenge
- else if (Challenger == HORDE)
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
- }
- else // grey, did not go through mid point
- {
- // old phase and current are on the same side, so one team challenges the other
- if (Challenger == ALLIANCE && (m_OldState == BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE || m_OldState == BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
- else if (Challenger == HORDE && (m_OldState == BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE || m_OldState == BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
- m_State = BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
- }
-
- if (G3D::fuzzyNe(m_value, oldValue))
- SendChangePhase();
-
- if (m_OldState != m_State)
- {
- //TC_LOG_ERROR("bg.battlefield", "{}->{}", m_OldState, m_State);
- if (oldTeam != m_team)
- ChangeTeam(oldTeam);
- return true;
- }
-
- return false;
-}
-
-void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
-{
- for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->SendUpdateWorldState(field, value);
-}
-
-void BfCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
-{
- uint8 team;
- switch (m_State)
- {
- case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
- team = TEAM_ALLIANCE;
- break;
- case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
- team = TEAM_HORDE;
- break;
- default:
- return;
- }
-
- // send to all players present in the area
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->KilledMonsterCredit(id, guid);
}
-bool BfCapturePoint::IsInsideObjective(Player* player) const
+Battlefield* BattlefieldControlZoneHandler::GetBattlefield()
{
- return m_activePlayers[player->GetTeamId()].find(player->GetGUID()) != m_activePlayers[player->GetTeamId()].end();
+ return _battlefield;
}
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index fb95918d7a5..4d293eeaf5c 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -22,6 +22,7 @@
#include "SharedDefines.h"
#include "ZoneScript.h"
#include <map>
+#include <memory>
enum BattlefieldTypes
{
@@ -92,70 +93,16 @@ namespace WorldPackets
typedef std::vector<BfGraveyard*> GraveyardVect;
typedef std::map<ObjectGuid, time_t> PlayerTimerMap;
-class TC_GAME_API BfCapturePoint
+class TC_GAME_API BattlefieldControlZoneHandler : public ControlZoneHandler
{
- public:
- BfCapturePoint(Battlefield* bf);
-
- virtual ~BfCapturePoint() { }
-
- // Send world state update to all players present
- void SendUpdateWorldState(uint32 field, uint32 value);
-
- // Send kill notify to players in the controlling faction
- void SendObjectiveComplete(uint32 id, ObjectGuid guid);
-
- // Used when player is activated/inactivated in the area
- virtual bool HandlePlayerEnter(Player* player);
- virtual GuidSet::iterator HandlePlayerLeave(Player* player);
- //virtual void HandlePlayerActivityChanged(Player* player);
-
- // Checks if player is in range of a capture credit marker
- bool IsInsideObjective(Player* player) const;
-
- // Returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
- virtual bool Update(uint32 diff);
- virtual void ChangeTeam(TeamId /*oldTeam*/) { }
- virtual void SendChangePhase();
-
- bool SetCapturePointData(GameObject* capturePoint);
- bool DelCapturePoint();
- GameObject* GetCapturePointGo();
- uint32 GetCapturePointEntry() const { return m_capturePointEntry; }
-
- TeamId GetTeamId() const { return m_team; }
- BattlefieldObjectiveStates GetObjectiveState() const { return m_State; }
-
- protected:
- // active Players in the area of the objective, 0 - alliance, 1 - horde
- GuidSet m_activePlayers[PVP_TEAMS_COUNT];
-
- // Total shift needed to capture the objective
- float m_maxValue;
- float m_minValue;
-
- // Maximum speed of capture
- float m_maxSpeed;
-
- // The status of the objective
- float m_value;
- TeamId m_team;
-
- // Objective states
- BattlefieldObjectiveStates m_OldState;
- BattlefieldObjectiveStates m_State;
-
- // Neutral value on capture bar
- uint32 m_neutralValuePct;
-
- // Pointer to the Battlefield this objective belongs to
- Battlefield* m_Bf;
-
- // Capture point entry
- uint32 m_capturePointEntry;
-
- // Gameobject related to that capture point
- ObjectGuid m_capturePointGUID;
+public:
+ explicit BattlefieldControlZoneHandler(Battlefield* bf);
+ virtual ~BattlefieldControlZoneHandler() = default;
+
+protected:
+ Battlefield* GetBattlefield();
+private:
+ Battlefield* _battlefield;
};
class TC_GAME_API BfGraveyard
@@ -205,7 +152,8 @@ class TC_GAME_API Battlefield : public ZoneScript
virtual ~Battlefield();
/// typedef of map witch store capturepoint and the associate gameobject entry
- typedef std::map<uint32 /*lowguid */, BfCapturePoint*> BfCapturePointMap;
+
+ typedef std::unordered_map<uint32 /*control zone entry*/, std::unique_ptr<BattlefieldControlZoneHandler>> ControlZoneHandlerMap;
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
@@ -346,6 +294,7 @@ class TC_GAME_API Battlefield : public ZoneScript
void InitStalker(uint32 entry, Position const& pos);
+ void ProcessEvent(WorldObject* target, uint32 eventId, WorldObject* invoker) override;
protected:
ObjectGuid StalkerGuid;
uint32 m_Timer; // Global timer for event
@@ -354,7 +303,7 @@ class TC_GAME_API Battlefield : public ZoneScript
TeamId m_DefenderTeam;
// Map of the objectives belonging to this OutdoorPvP
- BfCapturePointMap m_capturePoints;
+ ControlZoneHandlerMap ControlZoneHandlers;
// Players info maps
GuidUnorderedSet m_players[PVP_TEAMS_COUNT]; // Players in zone
@@ -402,10 +351,6 @@ class TC_GAME_API Battlefield : public ZoneScript
void BroadcastPacketToQueue(WorldPacket const* data) const;
void BroadcastPacketToWar(WorldPacket const* data) const;
- // CapturePoint system
- void AddCapturePoint(BfCapturePoint* cp);
- BfCapturePoint* GetCapturePoint(uint32 entry) const;
-
void RegisterZone(uint32 zoneid);
bool HasPlayer(Player* player) const;
void TeamCastSpell(TeamId team, int32 spellId);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index c842de57e3d..d05e2473ed0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -91,20 +91,6 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff)
RespawnFlagAfterDrop();
}
}
-
- m_TowerCapCheckTimer -= diff;
- if (m_TowerCapCheckTimer <= 0)
- {
- //check if player joined point
- /*I used this order of calls, because although we will check if one player is in gameobject's distance 2 times
- but we can count of players on current point in CheckSomeoneLeftPoint
- */
- CheckSomeoneJoinedPoint();
- //check if player left point
- CheckSomeoneLeftPoint();
- UpdatePointStatuses();
- m_TowerCapCheckTimer = BG_EY_FPOINTS_TICK_TIME;
- }
}
}
@@ -164,149 +150,6 @@ BattlegroundPointCaptureStatus BattlegroundEY::GetPointCaptureStatus(uint32 poin
: BattlegroundPointCaptureStatus::HordeCapturing;
}
-void BattlegroundEY::CheckSomeoneJoinedPoint()
-{
- GameObject* obj = nullptr;
- for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
- {
- obj = GetBgMap()->GetGameObject(BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]);
- if (obj)
- {
- uint8 j = 0;
- while (j < m_PlayersNearPoint[EY_POINTS_MAX].size())
- {
- Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
- if (!player)
- {
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneJoinedPoint: Player ({}) could not be found!", m_PlayersNearPoint[EY_POINTS_MAX][j].ToString());
- ++j;
- continue;
- }
- if (player->CanCaptureTowerPoint() && player->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
- {
- //player joined point!
- //show progress bar
- player->SendUpdateWorldState(PROGRESS_BAR_PERCENT_GREY, BG_EY_PROGRESS_BAR_PERCENT_GREY);
- player->SendUpdateWorldState(PROGRESS_BAR_STATUS, m_PointBarStatus[i]);
- player->SendUpdateWorldState(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_SHOW);
- //add player to point
- m_PlayersNearPoint[i].push_back(m_PlayersNearPoint[EY_POINTS_MAX][j]);
- //remove player from "free space"
- m_PlayersNearPoint[EY_POINTS_MAX].erase(m_PlayersNearPoint[EY_POINTS_MAX].begin() + j);
- }
- else
- ++j;
- }
- }
- }
-}
-
-void BattlegroundEY::CheckSomeoneLeftPoint()
-{
- //reset current point counts
- for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
- m_CurrentPointPlayersCount[i] = 0;
- GameObject* obj = nullptr;
- for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
- {
- obj = GetBgMap()->GetGameObject(BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REAVER + i]);
- if (obj)
- {
- uint8 j = 0;
- while (j < m_PlayersNearPoint[i].size())
- {
- Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
- if (!player)
- {
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneLeftPoint Player ({}) could not be found!", m_PlayersNearPoint[i][j].ToString());
- //move non-existing players to "free space" - this will cause many errors showing in log, but it is a very important bug
- m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
- m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
- continue;
- }
- if (!player->CanCaptureTowerPoint() || !player->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
- //move player out of point (add him to players that are out of points
- {
- m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
- m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
- player->SendUpdateWorldState(PROGRESS_BAR_SHOW, BG_EY_PROGRESS_BAR_DONT_SHOW);
- }
- else
- {
- //player is neat flag, so update count:
- m_CurrentPointPlayersCount[2 * i + GetTeamIndexByTeamId(GetPlayerTeam(player->GetGUID()))]++;
- ++j;
- }
- }
- }
- }
-}
-
-void BattlegroundEY::UpdatePointStatuses()
-{
- for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
- {
- if (!m_PlayersNearPoint[point].empty())
- {
- //count new point bar status:
- int32 pointDelta = int32(m_CurrentPointPlayersCount[2 * point]) - int32(m_CurrentPointPlayersCount[2 * point + 1]);
- RoundToInterval<int32>(pointDelta, -BG_EY_POINT_MAX_CAPTURERS_COUNT, BG_EY_POINT_MAX_CAPTURERS_COUNT);
- m_PointBarStatus[point] += pointDelta;
-
- if (m_PointBarStatus[point] > BG_EY_PROGRESS_BAR_ALI_CONTROLLED)
- //point is fully alliance's
- m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_ALI_CONTROLLED;
- if (m_PointBarStatus[point] < BG_EY_PROGRESS_BAR_HORDE_CONTROLLED)
- //point is fully horde's
- m_PointBarStatus[point] = BG_EY_PROGRESS_BAR_HORDE_CONTROLLED;
-
- uint32 pointOwnerTeamId = 0;
- //find which team should own this point
- if (m_PointBarStatus[point] <= BG_EY_PROGRESS_BAR_NEUTRAL_LOW)
- pointOwnerTeamId = HORDE;
- else if (m_PointBarStatus[point] >= BG_EY_PROGRESS_BAR_NEUTRAL_HIGH)
- pointOwnerTeamId = ALLIANCE;
- else
- pointOwnerTeamId = EY_POINT_NO_OWNER;
-
- for (uint8 i = 0; i < m_PlayersNearPoint[point].size(); ++i)
- {
- Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[point][i]);
- if (player)
- {
- player->SendUpdateWorldState(PROGRESS_BAR_STATUS, m_PointBarStatus[point]);
- uint32 team = GetPlayerTeam(player->GetGUID());
- //if point owner changed we must evoke event!
- if (pointOwnerTeamId != m_PointOwnedByTeam[point])
- {
- //point was uncontrolled and player is from team which captured point
- if (m_PointState[point] == EY_POINT_STATE_UNCONTROLLED && team == pointOwnerTeamId)
- this->EventTeamCapturedPoint(player, point);
-
- //point was under control and player isn't from team which controlled it
- if (m_PointState[point] == EY_POINT_UNDER_CONTROL && team != m_PointOwnedByTeam[point])
- this->EventTeamLostPoint(player, point);
- }
-
- /// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
- if (point == FEL_REAVER && m_PointOwnedByTeam[point] == team)
- if (m_FlagState && GetFlagPickerGUID() == player->GetGUID())
- if (player->GetDistance(2044.0f, 1729.729f, 1190.03f) < 3.0f)
- EventPlayerCapturedFlag(player, BG_EY_OBJECT_FLAG_FEL_REAVER);
- }
- }
- }
-
- BattlegroundPointCaptureStatus captureStatus = GetPointCaptureStatus(point);
- if (m_LastPointCaptureStatus[point] != captureStatus)
- {
- UpdateWorldState(m_PointsIconStruct[point].WorldStateAllianceStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus::AllianceControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus::AllianceCapturing ? 1 : 0));
- UpdateWorldState(m_PointsIconStruct[point].WorldStateHordeStatusBarIcon, captureStatus == BattlegroundPointCaptureStatus::HordeControlled ? 2 : (captureStatus == BattlegroundPointCaptureStatus::HordeCapturing ? 1 : 0));
- m_LastPointCaptureStatus[point] = captureStatus;
- }
- }
-}
-
void BattlegroundEY::UpdateTeamScore(uint32 Team)
{
uint32 score = GetTeamScore(Team);
@@ -541,6 +384,11 @@ bool BattlegroundEY::SetupBattleground()
UpdateWorldState(EY_MAX_RESOURCES, BG_EY_MAX_TEAM_SCORE);
+ ControlZoneHandlers[BG_OBJECT_FR_TOWER_CAP_EY_ENTRY] = std::make_unique<BattlegroundEYControlZoneHandler>(this, FEL_REAVER);
+ ControlZoneHandlers[BG_OBJECT_BE_TOWER_CAP_EY_ENTRY] = std::make_unique<BattlegroundEYControlZoneHandler>(this, BLOOD_ELF);
+ ControlZoneHandlers[BG_OBJECT_DR_TOWER_CAP_EY_ENTRY] = std::make_unique<BattlegroundEYControlZoneHandler>(this, DRAENEI_RUINS);
+ ControlZoneHandlers[BG_OBJECT_HU_TOWER_CAP_EY_ENTRY] = std::make_unique<BattlegroundEYControlZoneHandler>(this, MAGE_TOWER);
+
return true;
}
@@ -684,112 +532,109 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* target
SendBroadcastText(BG_EY_TEXT_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
-void BattlegroundEY::EventTeamLostPoint(Player* player, uint32 Point)
+void BattlegroundEY::EventTeamLostPoint(Team team, uint32 point, WorldObject* controlZone)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//Natural point
- uint32 Team = m_PointOwnedByTeam[Point];
- if (!Team)
+ if (!team)
return;
- if (Team == ALLIANCE)
+ if (team == ALLIANCE)
{
m_TeamPointsCount[TEAM_ALLIANCE]--;
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY);
}
else
{
m_TeamPointsCount[TEAM_HORDE]--;
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
- SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_LosingPointTypes[point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY);
}
- SpawnBGObject(m_LosingPointTypes[Point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_LosingPointTypes[Point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_LosingPointTypes[Point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_LosingPointTypes[point].SpawnNeutralObjectType + 2, RESPAWN_IMMEDIATELY);
//buff isn't despawned
- m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER;
- m_PointState[Point] = EY_POINT_NO_OWNER;
+ m_PointOwnedByTeam[point] = EY_POINT_NO_OWNER;
+ m_PointState[point] = EY_POINT_NO_OWNER;
- if (Team == ALLIANCE)
- SendBroadcastText(m_LosingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
+ if (team == ALLIANCE)
+ SendBroadcastText(m_LosingPointTypes[point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, controlZone);
else
- SendBroadcastText(m_LosingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
+ SendBroadcastText(m_LosingPointTypes[point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, controlZone);
- UpdatePointsIcons(Team, Point);
- UpdatePointsCount(Team);
+ UpdatePointsIcons(team, point);
+ UpdatePointsCount(team);
//remove bonus honor aura trigger creature when node is lost
- DelCreature(Point + 6);//NULL checks are in DelCreature! 0-5 spirit guides
+ DelCreature(point + 6);//NULL checks are in DelCreature! 0-5 spirit guides
}
-void BattlegroundEY::EventTeamCapturedPoint(Player* player, uint32 Point)
+void BattlegroundEY::EventTeamCapturedPoint(Team team, uint32 point, WorldObject* controlZone)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
- uint32 Team = GetPlayerTeam(player->GetGUID());
-
- SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
- SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
- SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
+ SpawnBGObject(m_CapturingPointTypes[point].DespawnNeutralObjectType + 2, RESPAWN_ONE_DAY);
- if (Team == ALLIANCE)
+ if (team == ALLIANCE)
{
m_TeamPointsCount[TEAM_ALLIANCE]++;
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY);
}
else
{
m_TeamPointsCount[TEAM_HORDE]++;
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
- SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(m_CapturingPointTypes[point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY);
}
//buff isn't respawned
- m_PointOwnedByTeam[Point] = Team;
- m_PointState[Point] = EY_POINT_UNDER_CONTROL;
+ m_PointOwnedByTeam[point] = team;
+ m_PointState[point] = EY_POINT_UNDER_CONTROL;
- if (Team == ALLIANCE)
- SendBroadcastText(m_CapturingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
+ if (team == ALLIANCE)
+ SendBroadcastText(m_CapturingPointTypes[point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, controlZone);
else
- SendBroadcastText(m_CapturingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
+ SendBroadcastText(m_CapturingPointTypes[point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, controlZone);
- if (!BgCreatures[Point].IsEmpty())
- DelCreature(Point);
+ if (!BgCreatures[point].IsEmpty())
+ DelCreature(point);
- WorldSafeLocsEntry const* sg = sObjectMgr->GetWorldSafeLoc(m_CapturingPointTypes[Point].GraveyardId);
- if (!sg || !AddSpiritGuide(Point, sg->Loc.GetPositionX(), sg->Loc.GetPositionY(), sg->Loc.GetPositionZ(), 3.124139f, GetTeamIndexByTeamId(Team)))
+ WorldSafeLocsEntry const* sg = sObjectMgr->GetWorldSafeLoc(m_CapturingPointTypes[point].GraveyardId);
+ if (!sg || !AddSpiritGuide(point, sg->Loc.GetPositionX(), sg->Loc.GetPositionY(), sg->Loc.GetPositionZ(), 3.124139f, GetTeamIndexByTeamId(team)))
TC_LOG_ERROR("bg.battleground", "BatteGroundEY: Failed to spawn spirit guide. point: {}, team: {}, graveyard_id: {}",
- Point, Team, m_CapturingPointTypes[Point].GraveyardId);
+ point, team, m_CapturingPointTypes[point].GraveyardId);
// SpawnBGCreature(Point, RESPAWN_IMMEDIATELY);
- UpdatePointsIcons(Team, Point);
- UpdatePointsCount(Team);
+ UpdatePointsIcons(team, point);
+ UpdatePointsCount(team);
- Creature* trigger = GetBGCreature(Point + 6, false);//0-5 spirit guides
+ Creature* trigger = GetBGCreature(point + 6, false);//0-5 spirit guides
if (!trigger)
- trigger = AddCreature(WORLD_TRIGGER, Point+6, BG_EY_TriggerPositions[Point], GetTeamIndexByTeamId(Team));
+ trigger = AddCreature(WORLD_TRIGGER, point+6, BG_EY_TriggerPositions[point], GetTeamIndexByTeamId(team));
//add bonus honor aura trigger creature when node is accupied
//cast bonus aura (+50% honor in 25yards)
//aura should only apply to players who have accupied the node, set correct faction for trigger
if (trigger)
{
- trigger->SetFaction(Team == ALLIANCE ? FACTION_ALLIANCE_GENERIC : FACTION_HORDE_GENERIC);
+ trigger->SetFaction(team == ALLIANCE ? FACTION_ALLIANCE_GENERIC : FACTION_HORDE_GENERIC);
trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false);
}
}
@@ -920,3 +765,64 @@ uint32 BattlegroundEY::GetPrematureWinner()
return Battleground::GetPrematureWinner();
}
+
+void BattlegroundEY::ProcessEvent(WorldObject* target, uint32 eventId, WorldObject* invoker)
+{
+ Battleground::ProcessEvent(target, eventId, invoker);
+
+ if (invoker)
+ {
+ if (GameObject* gameobject = invoker->ToGameObject())
+ {
+ if (gameobject->GetGoType() == GAMEOBJECT_TYPE_CONTROL_ZONE)
+ {
+ if (!ControlZoneHandlers.contains(gameobject->GetEntry()))
+ return;
+
+ auto controlzone = gameobject->GetGOInfo()->controlZone;
+ BattlegroundEYControlZoneHandler& handler = *ControlZoneHandlers[invoker->GetEntry()];
+ if (eventId == controlzone.CaptureEventAlliance)
+ handler.HandleCaptureEventAlliance(gameobject);
+ else if (eventId == controlzone.CaptureEventHorde)
+ handler.HandleCaptureEventHorde(gameobject);
+ else if (eventId == controlzone.ContestedEventAlliance)
+ handler.HandleContestedEventAlliance(gameobject);
+ else if (eventId == controlzone.ContestedEventHorde)
+ handler.HandleContestedEventHorde(gameobject);
+ else if (eventId == controlzone.NeutralEventAlliance)
+ handler.HandleNeutralEventAlliance(gameobject);
+ else if (eventId == controlzone.NeutralEventHorde)
+ handler.HandleNeutralEventHorde(gameobject);
+ else if (eventId == controlzone.ProgressEventAlliance)
+ handler.HandleProgressEventAlliance(gameobject);
+ else if (eventId == controlzone.ProgressEventHorde)
+ handler.HandleProgressEventHorde(gameobject);
+ }
+ }
+ }
+}
+
+BattlegroundEYControlZoneHandler::BattlegroundEYControlZoneHandler(BattlegroundEY* bg, uint32 point) : ControlZoneHandler(),
+ _battleground(bg), _point(point)
+{
+}
+
+void BattlegroundEYControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
+{
+ _battleground->EventTeamCapturedPoint(HORDE, _point, controlZone);
+}
+
+void BattlegroundEYControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
+{
+ _battleground->EventTeamCapturedPoint(ALLIANCE, _point, controlZone);
+}
+
+void BattlegroundEYControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
+{
+ _battleground->EventTeamLostPoint(HORDE, _point, controlZone);
+}
+
+void BattlegroundEYControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
+{
+ _battleground->EventTeamLostPoint(ALLIANCE, _point, controlZone);
+}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 6b047836742..3b5576fc703 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -355,6 +355,23 @@ struct BattlegroundEYCapturingPointStruct
uint32 GraveyardId;
};
+class BattlegroundEY;
+
+class BattlegroundEYControlZoneHandler : public ControlZoneHandler
+{
+public:
+ explicit BattlegroundEYControlZoneHandler(BattlegroundEY* bg, uint32 point);
+
+ void HandleProgressEventHorde(GameObject* controlZone) override;
+ void HandleProgressEventAlliance(GameObject* controlZone) override;
+ void HandleNeutralEventHorde(GameObject* controlZone) override;
+ void HandleNeutralEventAlliance(GameObject* controlZone) override;
+
+private:
+ BattlegroundEY* _battleground;
+ uint32 _point;
+};
+
const uint8 BG_EY_TickPoints[EY_POINTS_MAX] = {1, 2, 5, 10};
const uint32 BG_EY_FlagPoints[EY_POINTS_MAX] = {75, 85, 100, 500};
@@ -450,21 +467,17 @@ class BattlegroundEY : public Battleground
void EventPlayerDroppedFlag(Player* Source) override;
uint32 GetPrematureWinner() override;
-protected:
+
+ void ProcessEvent(WorldObject* target, uint32 eventId, WorldObject* invoker) override;
void PostUpdateImpl(uint32 diff) override;
void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType);
- void EventTeamCapturedPoint(Player* Source, uint32 Point);
- void EventTeamLostPoint(Player* Source, uint32 Point);
+ void EventTeamCapturedPoint(Team team, uint32 point, WorldObject* controlZone);
+ void EventTeamLostPoint(Team team, uint32 point, WorldObject* controlZone);
void UpdatePointsCount(uint32 Team);
void UpdatePointsIcons(uint32 Team, uint32 Point);
private:
- /* Point status updating procedures */
- void CheckSomeoneLeftPoint();
- void CheckSomeoneJoinedPoint();
- void UpdatePointStatuses();
-
/* Scorekeeping */
void AddPoints(uint32 Team, uint32 Points);
@@ -493,5 +506,7 @@ protected:
int32 m_PointAddingTimer;
uint32 m_HonorTics;
+
+ std::unordered_map<uint32, std::unique_ptr<BattlegroundEYControlZoneHandler>> ControlZoneHandlers;
};
#endif
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 04ffbf5dcf8..1fd5ce84570 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -49,6 +49,7 @@
#include "PhasingHandler.h"
#include "PoolMgr.h"
#include "QueryPackets.h"
+#include "Util.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "Transport.h"
@@ -507,7 +508,7 @@ void SetTransportAutoCycleBetweenStopFrames::Execute(GameObjectTypeBase& type) c
class NewFlag : public GameObjectTypeBase
{
public:
- explicit NewFlag(GameObject& owner) : GameObjectTypeBase(owner), _state(FlagState::InBase), _respawnTime(0), _takenFromBaseTime(0){ }
+ explicit NewFlag(GameObject& owner) : GameObjectTypeBase(owner), _state(FlagState::InBase), _respawnTime(0), _takenFromBaseTime(0) { }
void SetState(FlagState newState, Player* player)
{
@@ -569,6 +570,244 @@ void SetNewFlagState::Execute(GameObjectTypeBase& type) const
if (NewFlag* newFlag = dynamic_cast<NewFlag*>(&type))
newFlag->SetState(_state, _player);
}
+
+class ControlZone : public GameObjectTypeBase
+{
+public:
+ explicit ControlZone(GameObject& owner) : GameObjectTypeBase(owner), _value(static_cast<float>(owner.GetGOInfo()->controlZone.startingValue))
+ {
+ if (owner.GetMap()->Instanceable())
+ _heartbeatRate = 1s;
+ else if (owner.GetGOInfo()->controlZone.FrequentHeartbeat)
+ _heartbeatRate = 2500ms;
+ else
+ _heartbeatRate = 5s;
+
+ _heartbeatTracker.Reset(_heartbeatRate);
+ _previousTeamId = GetControllingTeam();
+ _contestedTriggered = false;
+ }
+
+ void Update(uint32 diff) override
+ {
+ if (_owner.HasFlag(GO_FLAG_NOT_SELECTABLE))
+ return;
+
+ _heartbeatTracker.Update(diff);
+ if (_heartbeatTracker.Passed())
+ {
+ _heartbeatTracker.Reset(_heartbeatRate);
+ HandleHeartbeat();
+ }
+ }
+
+ TeamId GetControllingTeam() const
+ {
+ if (_value < GetMaxHordeValue())
+ return TEAM_HORDE;
+
+ if (_value > GetMinAllianceValue())
+ return TEAM_ALLIANCE;
+
+ return TEAM_NEUTRAL;
+ }
+
+ GuidUnorderedSet const* GetInsidePlayers() const { return &_insidePlayers; }
+
+ void ActivateObject(GameObjectActions action, int32 /*param*/, WorldObject* /*spellCaster*/, uint32 /*spellId*/, int32 /*effectIndex*/) override
+ {
+ switch (action)
+ {
+ case GameObjectActions::MakeInert:
+ for (ObjectGuid const& guid : _insidePlayers)
+ if (Player* player = ObjectAccessor::GetPlayer(_owner, guid))
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldState1, 0);
+
+ _insidePlayers.clear();
+ break;
+ default:
+ break;
+ }
+ }
+
+ void SetValue(float value)
+ {
+ _value = RoundToInterval<float>(value, 0.0f, 100.0f);
+ }
+
+ void HandleHeartbeat()
+ {
+ // update player list inside control zone
+ std::vector<Player*> targetList;
+ SearchTargets(targetList);
+
+ TeamId oldControllingTeam = GetControllingTeam();
+ float pointsGained = CalculatePointsPerSecond(targetList) * _heartbeatRate.count() / 1000.0f;
+ if (pointsGained == 0)
+ return;
+
+ int32 oldRoundedValue = static_cast<int32>(_value);
+ SetValue(_value + pointsGained);
+ int32 roundedValue = static_cast<int32>(_value);
+ if (oldRoundedValue == roundedValue)
+ return;
+
+ TeamId newControllingTeam = GetControllingTeam();
+ TeamId assaultingTeam = pointsGained > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
+
+ if (oldControllingTeam != newControllingTeam)
+ _contestedTriggered = false;
+
+ if (oldControllingTeam != TEAM_ALLIANCE && newControllingTeam == TEAM_ALLIANCE)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.ProgressEventAlliance);
+ else if (oldControllingTeam != TEAM_HORDE && newControllingTeam == TEAM_HORDE)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.ProgressEventHorde);
+ else if (oldControllingTeam == TEAM_HORDE && newControllingTeam == TEAM_NEUTRAL)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.NeutralEventHorde);
+ else if (oldControllingTeam == TEAM_ALLIANCE && newControllingTeam == TEAM_NEUTRAL)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.NeutralEventAlliance);
+
+ if (roundedValue == 100 && newControllingTeam == TEAM_ALLIANCE && assaultingTeam == TEAM_ALLIANCE)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.CaptureEventAlliance);
+ else if (roundedValue == 0 && newControllingTeam == TEAM_HORDE && assaultingTeam == TEAM_HORDE)
+ TriggerEvent(_owner.GetGOInfo()->controlZone.CaptureEventHorde);
+
+ if (oldRoundedValue == 100 && assaultingTeam == TEAM_HORDE && !_contestedTriggered)
+ {
+ TriggerEvent(_owner.GetGOInfo()->controlZone.ContestedEventHorde);
+ _contestedTriggered = true;
+ }
+ else if (oldRoundedValue == 0 && assaultingTeam == TEAM_ALLIANCE && !_contestedTriggered)
+ {
+ TriggerEvent(_owner.GetGOInfo()->controlZone.ContestedEventAlliance);
+ _contestedTriggered = true;
+ }
+
+ for (Player* player : targetList)
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldstate2, roundedValue);
+ }
+
+ void SearchTargets(std::vector<Player*>& targetList)
+ {
+ Trinity::AnyUnitInObjectRangeCheck check(&_owner, _owner.GetGOInfo()->controlZone.radius, true);
+ Trinity::PlayerListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(&_owner, targetList, check);
+ Cell::VisitWorldObjects(&_owner, searcher, _owner.GetGOInfo()->controlZone.radius);
+ HandleUnitEnterExit(targetList);
+ }
+
+ float CalculatePointsPerSecond(std::vector<Player*> const& targetList)
+ {
+ int32 delta = 0;
+
+ for (Player* player : targetList)
+ {
+ if (!player->IsOutdoorPvPActive())
+ continue;
+
+ if (player->GetTeamId() == TEAM_HORDE)
+ delta--;
+ else
+ delta++;
+ }
+
+ uint32 minTime = _owner.GetGOInfo()->controlZone.minTime;
+ uint32 maxTime = _owner.GetGOInfo()->controlZone.maxTime;
+ uint32 minSuperiority = _owner.GetGOInfo()->controlZone.minSuperiority;
+ uint32 maxSuperiority = _owner.GetGOInfo()->controlZone.maxSuperiority;
+
+ if (static_cast<uint32>(std::abs(delta)) < minSuperiority)
+ return 0;
+
+ float slope = (static_cast<float>(minTime) - maxTime) / (maxSuperiority - minSuperiority);
+ float intercept = maxTime - slope * minSuperiority;
+ float timeNeeded = slope * std::abs(delta) + intercept;
+ float percentageIncrease = 100.0f / timeNeeded;
+
+ if (delta < 0)
+ percentageIncrease *= -1;
+
+ return percentageIncrease;
+ }
+
+ void HandleUnitEnterExit(std::vector<Player*> const& newTargetList)
+ {
+ GuidUnorderedSet exitPlayers(std::move(_insidePlayers));
+
+ std::vector<Player*> enteringPlayers;
+
+ for (Player* unit : newTargetList)
+ {
+ if (exitPlayers.erase(unit->GetGUID()) == 0) // erase(key_type) returns number of elements erased
+ enteringPlayers.push_back(unit);
+
+ _insidePlayers.insert(unit->GetGUID());
+ }
+
+ for (Player* player : enteringPlayers)
+ {
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldState1, 1);
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldstate2, static_cast<int32>(_value));
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldstate3, _owner.GetGOInfo()->controlZone.neutralPercent);
+ }
+
+ for (ObjectGuid const& exitPlayerGuid : exitPlayers)
+ {
+ if (Player* player = ObjectAccessor::GetPlayer(_owner, exitPlayerGuid))
+ {
+ player->SendUpdateWorldState(_owner.GetGOInfo()->controlZone.worldState1, 0);
+ }
+ }
+ }
+
+ float GetMaxHordeValue() const
+ {
+ // ex: if neutralPercent is 40; then 0 - 30 is Horde Controlled
+ return 50.0f - _owner.GetGOInfo()->controlZone.neutralPercent / 2.0f;
+ }
+
+ float GetMinAllianceValue() const
+ {
+ // ex: if neutralPercent is 40; then 70 - 100 is Alliance Controlled
+ return 50.0f + _owner.GetGOInfo()->controlZone.neutralPercent / 2.0f;
+ }
+
+ void TriggerEvent(uint32 eventId) const
+ {
+ if (eventId <= 0)
+ return;
+
+ GameEvents::Trigger(eventId, &_owner, nullptr);
+ }
+
+ uint32 GetStartingValue() const
+ {
+ return _owner.GetGOInfo()->controlZone.startingValue;
+ }
+
+private:
+ Milliseconds _heartbeatRate;
+ TimeTracker _heartbeatTracker;
+ GuidUnorderedSet _insidePlayers;
+ TeamId _previousTeamId;
+ float _value;
+ bool _contestedTriggered;
+};
+
+SetControlZoneValue::SetControlZoneValue(Optional<uint32> value /*= { }*/) : _value(value)
+{
+}
+
+void SetControlZoneValue::Execute(GameObjectTypeBase& type) const
+{
+ if (ControlZone* controlZone = dynamic_cast<ControlZone*>(&type))
+ {
+ uint32 value = controlZone->GetStartingValue();
+ if (_value.has_value())
+ value = *_value;
+
+ controlZone->SetValue(value);
+ }
+}
}
GameObject::GameObject() : WorldObject(false), MapObject(),
@@ -863,6 +1102,10 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
m_invisibility.AddValue(INVISIBILITY_TRAP, 300);
}
break;
+ case GAMEOBJECT_TYPE_CONTROL_ZONE:
+ m_goTypeImpl = std::make_unique<GameObjectType::ControlZone>(*this);
+ setActive(true);
+ break;
case GAMEOBJECT_TYPE_NEW_FLAG:
m_goTypeImpl = std::make_unique<GameObjectType::NewFlag>(*this);
if (map->Instanceable())
@@ -2216,6 +2459,10 @@ void GameObject::ActivateObject(GameObjectActions action, int32 param, WorldObje
TC_LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", spellId, int32(action), effectIndex);
break;
}
+
+ // Apply side effects of type
+ if (m_goTypeImpl)
+ m_goTypeImpl->ActivateObject(action, param, spellCaster, spellId, effectIndex);
}
void GameObject::SetGoArtKit(uint32 kit)
@@ -4118,6 +4365,14 @@ time_t GameObject::GetFlagTakenFromBaseTime() const
return newFlag->GetTakenFromBaseTime();
}
+GuidUnorderedSet const* GameObject::GetInsidePlayers() const
+{
+ if (GameObjectType::ControlZone const* controlZone = dynamic_cast<GameObjectType::ControlZone const*>(m_goTypeImpl.get()))
+ return controlZone->GetInsidePlayers();
+
+ return nullptr;
+}
+
bool GameObject::MeetsInteractCondition(Player const* user) const
{
if (!m_goInfo->GetConditionID1())
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index bb6282e8fd0..bf54c9cf2a6 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -71,6 +71,7 @@ public:
virtual void OnStateChanged([[maybe_unused]] GOState oldState, [[maybe_unused]] GOState newState) { }
virtual void OnRelocated() { }
virtual bool IsNeverVisibleFor([[maybe_unused]] WorldObject const* seer, [[maybe_unused]] bool allowServersideObjects) const { return false; }
+ virtual void ActivateObject([[maybe_unused]] GameObjectActions action, [[maybe_unused]] int32 param, [[maybe_unused]] WorldObject* spellCaster = nullptr, [[maybe_unused]] uint32 spellId = 0, [[maybe_unused]] int32 effectIndex = -1) { }
protected:
GameObject& _owner;
@@ -100,6 +101,18 @@ private:
FlagState _state;
Player* _player;
};
+
+class TC_GAME_API SetControlZoneValue : public GameObjectTypeBase::CustomCommand
+{
+public:
+ explicit SetControlZoneValue(Optional<uint32> value = { });
+
+ void Execute(GameObjectTypeBase& type) const override;
+
+private:
+ Optional<uint32> _value;
+};
+
}
union GameObjectValue
@@ -413,6 +426,8 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
ObjectGuid const& GetFlagCarrierGUID() const;
time_t GetFlagTakenFromBaseTime() const;
+ GuidUnorderedSet const* GetInsidePlayers() const;
+
bool MeetsInteractCondition(Player const* user) const;
void AIM_Destroy();
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index f782d2645c7..7ea1a9a6f57 100644
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -38,6 +38,23 @@ enum class EncounterType : uint8
MythicPlusRun
};
+class TC_GAME_API ControlZoneHandler
+{
+public:
+ explicit ControlZoneHandler() = default;
+ virtual ~ControlZoneHandler() = default;
+
+ virtual void HandleCaptureEventHorde([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleCaptureEventAlliance([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) { }
+ virtual void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) { HandleNeutralEvent(controlZone); }
+ virtual void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) { HandleNeutralEvent(controlZone); }
+ virtual void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) { }
+};
+
class TC_GAME_API ZoneScript
{
public:
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 319d6aeb938..0379f8b15e5 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -53,62 +53,10 @@ class DefenseMessageBuilder
};
OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP* pvp):
- m_capturePointSpawnId(), m_capturePoint(nullptr), m_maxValue(0.0f), m_minValue(0.0f), m_maxSpeed(0),
- m_value(0), m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
- m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
+ m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
+ m_State(OBJECTIVESTATE_NEUTRAL), m_PvP(pvp)
{ }
-bool OPvPCapturePoint::HandlePlayerEnter(Player* player)
-{
- if (m_capturePoint)
- {
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldState1, 1);
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldstate3, m_neutralValuePct);
- }
- return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
-}
-
-void OPvPCapturePoint::HandlePlayerLeave(Player* player)
-{
- if (m_capturePoint)
- player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldState1, 0);
- m_activePlayers[player->GetTeamId()].erase(player->GetGUID());
-}
-
-void OPvPCapturePoint::SendChangePhase()
-{
- if (!m_capturePoint)
- return;
-
- // send this too, sometimes the slider disappears, dunno why :(
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldState1, 1);
- // send these updates to only the ones in this objective
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldstate2, (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
- // send this too, sometimes it resets :S
- SendUpdateWorldState(m_capturePoint->GetGOInfo()->controlZone.worldstate3, m_neutralValuePct);
-}
-
-bool OPvPCapturePoint::SetCapturePointData(uint32 entry)
-{
- TC_LOG_DEBUG("outdoorpvp", "Creating capture point {}", entry);
-
- // check info existence
- GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
- if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CONTROL_ZONE)
- {
- TC_LOG_ERROR("outdoorpvp", "OutdoorPvP: GO {} is not capture point!", entry);
- return false;
- }
-
- // get the needed values from goinfo
- m_maxValue = (float)goinfo->controlZone.maxTime;
- m_maxSpeed = m_maxValue / (goinfo->controlZone.minTime ? goinfo->controlZone.minTime : 60);
- m_neutralValuePct = goinfo->controlZone.neutralPercent;
- m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);
- return true;
-}
-
OutdoorPvP::OutdoorPvP(Map* map) : m_TypeId(0), m_map(map) { }
OutdoorPvP::~OutdoorPvP() = default;
@@ -120,9 +68,6 @@ void OutdoorPvP::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
{
- // inform the objectives of the leaving
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- itr->second->HandlePlayerLeave(player);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if (!player->GetSession()->PlayerLogout())
SendRemoveWorldStates(player);
@@ -132,137 +77,10 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/) { }
-bool OutdoorPvP::Update(uint32 diff)
+void OutdoorPvP::Update(uint32 diff)
{
- bool objective_changed = false;
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- {
- if (itr->second->Update(diff))
- objective_changed = true;
- }
- return objective_changed;
-}
-
-bool OPvPCapturePoint::Update(uint32 diff)
-{
- if (!m_capturePoint)
- return false;
-
- float radius = (float)m_capturePoint->GetGOInfo()->controlZone.radius;
-
- for (uint32 team = 0; team < 2; ++team)
- {
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
- {
- ObjectGuid playerGuid = *itr;
- ++itr;
-
- if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
- if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
- HandlePlayerLeave(player);
- }
- }
-
- std::list<Player*> players;
- Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
- Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker);
- Cell::VisitWorldObjects(m_capturePoint, searcher, radius);
-
- for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- Player* const player = *itr;
- if (player->IsOutdoorPvPActive())
- {
- if (m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second)
- HandlePlayerEnter(*itr);
- }
- }
-
- // get the difference of numbers
- float fact_diff = ((float)m_activePlayers[0].size() - (float)m_activePlayers[1].size()) * diff / OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
- if (!fact_diff)
- return false;
-
- uint32 Challenger = 0;
- float maxDiff = m_maxSpeed * diff;
-
- if (fact_diff < 0)
- {
- // horde is in majority, but it's already horde-controlled -> no change
- if (m_State == OBJECTIVESTATE_HORDE && m_value <= -m_maxValue)
- return false;
-
- if (fact_diff < -maxDiff)
- fact_diff = -maxDiff;
-
- Challenger = HORDE;
- }
- else
- {
- // ally is in majority, but it's already ally-controlled -> no change
- if (m_State == OBJECTIVESTATE_ALLIANCE && m_value >= m_maxValue)
- return false;
-
- if (fact_diff > maxDiff)
- fact_diff = maxDiff;
-
- Challenger = ALLIANCE;
- }
-
- float oldValue = m_value;
- TeamId oldTeam = m_team;
-
- m_OldState = m_State;
-
- m_value += fact_diff;
-
- if (m_value < -m_minValue) // red
- {
- if (m_value < -m_maxValue)
- m_value = -m_maxValue;
- m_State = OBJECTIVESTATE_HORDE;
- m_team = TEAM_HORDE;
- }
- else if (m_value > m_minValue) // blue
- {
- if (m_value > m_maxValue)
- m_value = m_maxValue;
- m_State = OBJECTIVESTATE_ALLIANCE;
- m_team = TEAM_ALLIANCE;
- }
- else if (oldValue * m_value <= 0) // grey, go through mid point
- {
- // if challenger is ally, then n->a challenge
- if (Challenger == ALLIANCE)
- m_State = OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE;
- // if challenger is horde, then n->h challenge
- else if (Challenger == HORDE)
- m_State = OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
- }
- else // grey, did not go through mid point
- {
- // old phase and current are on the same side, so one team challenges the other
- if (Challenger == ALLIANCE && (m_OldState == OBJECTIVESTATE_HORDE || m_OldState == OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE))
- m_State = OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE;
- else if (Challenger == HORDE && (m_OldState == OBJECTIVESTATE_ALLIANCE || m_OldState == OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE))
- m_State = OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE;
- m_team = TEAM_NEUTRAL;
- }
-
- if (m_value != oldValue)
- SendChangePhase();
-
- if (m_OldState != m_State)
- {
- //TC_LOG_ERROR("outdoorpvp", "{}->{}", m_OldState, m_State);
- if (oldTeam != m_team)
- ChangeTeam(oldTeam);
- ChangeState();
- return true;
- }
-
- return false;
+ itr->second->Update(diff);
}
int32 OutdoorPvP::GetWorldState(int32 worldStateId) const
@@ -275,38 +93,6 @@ void OutdoorPvP::SetWorldState(int32 worldStateId, int32 value)
sWorldStateMgr->SetValue(worldStateId, value, false, m_map);
}
-void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value)
-{
- for (uint32 team = 0; team < 2; ++team)
- {
- // send to all players present in the area
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
- player->SendUpdateWorldState(field, value);
- }
-}
-
-void OPvPCapturePoint::SendObjectiveComplete(uint32 id, ObjectGuid guid)
-{
- uint32 team;
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- team = 0;
- break;
- case OBJECTIVESTATE_HORDE:
- team = 1;
- break;
- default:
- return;
- }
-
- // send to all players present in the area
- for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* const player = ObjectAccessor::FindPlayer(*itr))
- player->KilledMonsterCredit(id, guid);
-}
-
void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
{
if (Group* group = killer->GetGroup())
@@ -324,33 +110,18 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
- if ((groupGuy->IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed->GetTypeId() == TYPEID_UNIT)
+ if ((groupGuy->IsOutdoorPvPActive()) || killed->GetTypeId() == TYPEID_UNIT)
HandleKillImpl(groupGuy, killed);
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
- if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT)
+ if ((killer->IsOutdoorPvPActive()) || killed->GetTypeId() == TYPEID_UNIT)
HandleKillImpl(killer, killed);
}
}
-bool OutdoorPvP::IsInsideObjective(Player* player) const
-{
- for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->IsInsideObjective(player))
- return true;
-
- return false;
-}
-
-bool OPvPCapturePoint::IsInsideObjective(Player* player) const
-{
- GuidSet const& plSet = m_activePlayers[player->GetTeamId()];
- return plSet.find(player->GetGUID()) != plSet.end();
-}
-
bool OutdoorPvP::HandleCustomSpell(Player* player, uint32 spellId, GameObject* go)
{
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
@@ -399,26 +170,6 @@ void OutdoorPvP::BroadcastPacket(WorldPacket const* data) const
player->SendDirectMessage(data);
}
-void OutdoorPvP::AddCapturePoint(OPvPCapturePoint* cp)
-{
- OPvPCapturePointMap::iterator i = m_capturePoints.find(cp->m_capturePointSpawnId);
- if (i != m_capturePoints.end())
- {
- TC_LOG_ERROR("outdoorpvp", "OutdoorPvP::AddCapturePoint: CapturePoint {} already exists!", cp->m_capturePointSpawnId);
- if (i->second.get() == cp)
- return;
- }
- m_capturePoints[cp->m_capturePointSpawnId].reset(cp);
-}
-
-OPvPCapturePoint* OutdoorPvP::GetCapturePoint(ObjectGuid::LowType guid) const
-{
- OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.find(guid);
- if (itr != m_capturePoints.end())
- return itr->second.get();
- return nullptr;
-}
-
void OutdoorPvP::RegisterZone(uint32 zoneId)
{
sOutdoorPvPMgr->AddZone(zoneId, this);
@@ -452,24 +203,6 @@ void OutdoorPvP::TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2)
TeamCastSpell(OTHER_TEAM(team), spellId2 ? -(int32)spellId2 : -(int32)spellId);
}
-void OutdoorPvP::OnGameObjectCreate(GameObject* go)
-{
- if (go->GetGoType() != GAMEOBJECT_TYPE_CONTROL_ZONE)
- return;
-
- if (OPvPCapturePoint *cp = GetCapturePoint(go->GetSpawnId()))
- cp->m_capturePoint = go;
-}
-
-void OutdoorPvP::OnGameObjectRemove(GameObject* go)
-{
- if (go->GetGoType() != GAMEOBJECT_TYPE_CONTROL_ZONE)
- return;
-
- if (OPvPCapturePoint *cp = GetCapturePoint(go->GetSpawnId()))
- cp->m_capturePoint = nullptr;
-}
-
void OutdoorPvP::SendDefenseMessage(uint32 zoneId, uint32 id)
{
DefenseMessageBuilder builder(zoneId, id);
@@ -477,6 +210,40 @@ void OutdoorPvP::SendDefenseMessage(uint32 zoneId, uint32 id)
BroadcastWorker(localizer, zoneId);
}
+void OutdoorPvP::ProcessEvent([[maybe_unused]] WorldObject * target, [[maybe_unused]] uint32 eventId, [[maybe_unused]] WorldObject * invoker)
+{
+ if (invoker)
+ {
+ if (GameObject* gameobject = invoker->ToGameObject())
+ {
+ if (gameobject->GetGoType() == GAMEOBJECT_TYPE_CONTROL_ZONE)
+ {
+ if (!ControlZoneHandlers.contains(gameobject->GetEntry()))
+ return;
+
+ auto controlzone = gameobject->GetGOInfo()->controlZone;
+ OutdoorPvPControlZoneHandler& handler = *ControlZoneHandlers[invoker->GetEntry()];
+ if (eventId == controlzone.CaptureEventAlliance)
+ handler.HandleCaptureEventAlliance(gameobject);
+ else if (eventId == controlzone.CaptureEventHorde)
+ handler.HandleCaptureEventHorde(gameobject);
+ else if (eventId == controlzone.ContestedEventAlliance)
+ handler.HandleContestedEventAlliance(gameobject);
+ else if (eventId == controlzone.ContestedEventHorde)
+ handler.HandleContestedEventHorde(gameobject);
+ else if (eventId == controlzone.NeutralEventAlliance)
+ handler.HandleNeutralEventAlliance(gameobject);
+ else if (eventId == controlzone.NeutralEventHorde)
+ handler.HandleNeutralEventHorde(gameobject);
+ else if (eventId == controlzone.ProgressEventAlliance)
+ handler.HandleProgressEventAlliance(gameobject);
+ else if (eventId == controlzone.ProgressEventHorde)
+ handler.HandleProgressEventHorde(gameobject);
+ }
+ }
+ }
+}
+
template<class Worker>
void OutdoorPvP::BroadcastWorker(Worker& _worker, uint32 zoneId)
{
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index d6cc931459a..dae6bd6cac6 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -88,68 +88,41 @@ class TC_GAME_API OPvPCapturePoint
OPvPCapturePoint& operator=(OPvPCapturePoint const& right) = delete;
OPvPCapturePoint& operator=(OPvPCapturePoint&& right) = delete;
- // send world state update to all players present
- void SendUpdateWorldState(uint32 field, uint32 value);
-
- // send kill notify to players in the controlling faction
- void SendObjectiveComplete(uint32 id, ObjectGuid guid);
-
- // used when player is activated/inactivated in the area
- virtual bool HandlePlayerEnter(Player* player);
- virtual void HandlePlayerLeave(Player* player);
-
- // checks if player is in range of a capture credit marker
- bool IsInsideObjective(Player* player) const;
+ virtual void Update([[maybe_unused]] uint32 diff) { }
virtual bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
virtual int32 HandleOpenGo(Player* player, GameObject* go);
- // returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
- virtual bool Update(uint32 diff);
-
virtual void ChangeState() = 0;
virtual void ChangeTeam(TeamId /*oldTeam*/) { }
- virtual void SendChangePhase();
-
virtual bool HandleDropFlag(Player* /*player*/, uint32 /*spellId*/) { return false; }
- ObjectGuid::LowType m_capturePointSpawnId;
-
- GameObject* m_capturePoint;
-
- bool SetCapturePointData(uint32 entry);
-
protected:
- // active players in the area of the objective, 0 - alliance, 1 - horde
- GuidSet m_activePlayers[2];
-
- // total shift needed to capture the objective
- float m_maxValue;
- float m_minValue;
-
- // maximum speed of capture
- float m_maxSpeed;
-
- // the status of the objective
- float m_value;
-
TeamId m_team;
// objective states
ObjectiveStates m_OldState;
ObjectiveStates m_State;
- // neutral value on capture bar
- uint32 m_neutralValuePct;
-
// pointer to the OutdoorPvP this objective belongs to
OutdoorPvP* m_PvP;
};
+class TC_GAME_API OutdoorPvPControlZoneHandler : public ControlZoneHandler
+{
+public:
+ explicit OutdoorPvPControlZoneHandler(OutdoorPvP* pvp) : _pvp(pvp) { }
+ virtual ~OutdoorPvPControlZoneHandler() = default;
+
+ OutdoorPvP* GetOutdoorPvP() const { return _pvp; }
+private:
+ OutdoorPvP* _pvp;
+};
+
// base class for specific outdoor pvp handlers
class TC_GAME_API OutdoorPvP : public ZoneScript
{
@@ -168,6 +141,7 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
virtual ~OutdoorPvP();
typedef std::map<ObjectGuid::LowType/*spawnId*/, std::unique_ptr<OPvPCapturePoint>> OPvPCapturePointMap;
+ typedef std::unordered_map<uint32 /*control zone entry*/, std::unique_ptr<OutdoorPvPControlZoneHandler>> ControlZoneHandlerMap;
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/, bool /*entered*/) { return false; }
@@ -181,24 +155,19 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
- void OnGameObjectCreate(GameObject* go) override;
- void OnGameObjectRemove(GameObject* go) override;
void OnCreatureCreate(Creature*) override { }
// send world state update to all players present
int32 GetWorldState(int32 worldStateId) const;
void SetWorldState(int32 worldStateId, int32 value);
- // called by OutdoorPvPMgr, updates the objectives and if needed, sends new worldstateui information
- virtual bool Update(uint32 diff);
+ // called by OutdoorPvPMgr
+ virtual void Update(uint32 diff);
// handle npc/player kill
virtual void HandleKill(Player* killer, Unit* killed);
virtual void HandleKillImpl(Player* /*killer*/, Unit* /*killed*/) { }
- // checks if player is in range of a capture credit marker
- bool IsInsideObjective(Player* player) const;
-
// awards rewards for player kill
virtual void AwardKillBonus(Player* /*player*/) { }
@@ -225,11 +194,15 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
Map* GetMap() const { return m_map; }
+ void ProcessEvent([[maybe_unused]] WorldObject* target, [[maybe_unused]] uint32 eventId, [[maybe_unused]] WorldObject* invoker) override;
+
protected:
// the map of the objectives belonging to this outdoorpvp
OPvPCapturePointMap m_capturePoints;
+ ControlZoneHandlerMap ControlZoneHandlers;
+
GuidSet m_players[2];
uint32 m_TypeId;
@@ -244,10 +217,6 @@ class TC_GAME_API OutdoorPvP : public ZoneScript
virtual void HandlePlayerResurrects(Player* player, uint32 zone);
- void AddCapturePoint(OPvPCapturePoint* cp);
-
- OPvPCapturePoint* GetCapturePoint(ObjectGuid::LowType guid) const;
-
void RegisterZone(uint32 zoneid);
bool HasPlayer(Player const* player) const;
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp
index 9d9902adbe2..05222f50052 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp
@@ -100,15 +100,25 @@ bool BattlefieldTB::SetupBattlefield()
// Create capture points
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
{
- TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());
-
//Spawn flag pole
if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
{
- go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
- capturePoint->SetCapturePointData(go);
+ std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
+ if (GetDefenderTeam() == TEAM_ALLIANCE)
+ {
+ sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
+ go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
+ }
+ else if (GetDefenderTeam() == TEAM_HORDE)
+ {
+ sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
+ go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
+ }
+
+ ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
}
- AddCapturePoint(capturePoint);
}
// Spawn towers
@@ -379,23 +389,29 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
if (GetState() == BATTLEFIELD_INACTIVE)
{
// Delete capture points
- for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- itr->second->DelCapturePoint();
- m_capturePoints.clear();
+ ControlZoneHandlers.clear();
// Create capture points
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
{
- TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());
-
- //Spawn flag pole
if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData::fromEulerAnglesZYX(TBCapturePoints[i].pos.GetOrientation(), 0.0f, 0.0f)))
{
- go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
- capturePoint->SetCapturePointData(go);
+ std::unique_ptr<TolBaradCapturePoint> controlZone = std::make_unique<TolBaradCapturePoint>(this, TBCapturePoints[i]);
+ if (GetDefenderTeam() == TEAM_ALLIANCE)
+ {
+ sWorldStateMgr->SetValue(controlZone->GetWorldStateAllianceControlled(), 1, false, GetMap());
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
+ go->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
+ }
+ else if (GetDefenderTeam() == TEAM_HORDE)
+ {
+ sWorldStateMgr->SetValue(controlZone->GetWorldStateHordeControlled(), 1, false, GetMap());
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
+ go->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
+ }
+
+ ControlZoneHandlers[go->GetEntry()] = std::move(controlZone);
}
-
- AddCapturePoint(capturePoint);
}
for (ObjectGuid guid : BattleInactiveNPCs)
@@ -558,8 +574,9 @@ void BattlefieldTB::OnGameObjectCreate(GameObject* go)
}
}
-void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
+void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
{
+ Battlefield::ProcessEvent(obj, eventId, invoker);
if (!IsWarTime())
return;
@@ -644,9 +661,19 @@ void BattlefieldTB::UpdateCapturedBaseCount()
{
uint32 numCapturedBases = 0; // How many bases attacker has captured
- for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (itr->second->GetTeamId() == GetAttackerTeam())
- numCapturedBases += 1;
+ // these world states are either 0 or 1
+ if (GetAttackerTeam() == TEAM_ALLIANCE)
+ {
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_ALLIANCE_CONTROLLED, GetMap());
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_ALLIANCE_CONTROLLED, GetMap());
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_ALLIANCE_CONTROLLED, GetMap());
+ }
+ else if (GetAttackerTeam() == TEAM_HORDE)
+ {
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_GARRISON_HORDE_CONTROLLED, GetMap());
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_VIGIL_HORDE_CONTROLLED, GetMap());
+ numCapturedBases += sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_SLAGWORKS_HORDE_CONTROLLED, GetMap());
+ }
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, false, m_Map);
@@ -676,76 +703,65 @@ void BattlefieldTB::PromotePlayer(Player* killer)
killer->CastSpell(killer, SPELL_TB_VETERAN, true);
}
-TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
+TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TBCapturePointSpawnData const& data) : BattlefieldControlZoneHandler(battlefield),
+ _textIdHordeCaptured(data.textGained[TEAM_HORDE]), _textIdAllianceCaptured(data.textGained[TEAM_ALLIANCE]),
+ _textIdHordeLost(data.textLost[TEAM_HORDE]), _textIdAllianceLost(data.textLost[TEAM_ALLIANCE]),
+ _worldstateHordeControlled(data.wsControlled[TEAM_HORDE]), _worldstateAllianceControlled(data.wsControlled[TEAM_ALLIANCE]),
+ _worldstateHordeCapturing(data.wsCapturing[TEAM_HORDE]), _worldstateAllianceCapturing(data.wsCapturing[TEAM_ALLIANCE]),
+ _worldstateNeutral(data.wsNeutral)
{
- m_Bf = battlefield;
- m_team = teamInControl;
- m_value = teamInControl == TEAM_ALLIANCE ? m_maxValue : -m_maxValue;
- m_State = teamInControl == TEAM_ALLIANCE ? BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE : BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
}
-void TolBaradCapturePoint::SendChangePhase()
+void TolBaradCapturePoint::HandleContestedEventHorde(GameObject* controlZone)
{
- if (m_OldState == m_State)
- return;
+ BattlefieldControlZoneHandler::HandleContestedEventHorde(controlZone);
+}
- // Find out index
- uint8 iBase = TB_BASE_COUNT;
- for (uint8 i = 0; i < TB_BASE_COUNT; i++)
- if (GetCapturePointEntry() == TBCapturePoints[i].entryFlagPole[m_Bf->GetDefenderTeam()])
- iBase = i;
+void TolBaradCapturePoint::HandleContestedEventAlliance(GameObject* controlZone)
+{
+ BattlefieldControlZoneHandler::HandleContestedEventAlliance(controlZone);
+}
- if (iBase == TB_BASE_COUNT)
- return;
+void TolBaradCapturePoint::HandleProgressEventHorde(GameObject* controlZone)
+{
+ BattlefieldControlZoneHandler::HandleProgressEventHorde(controlZone);
+ GetBattlefield()->SendWarning(_textIdHordeCaptured);
+ controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_HORDE);
+ sWorldStateMgr->SetValue(_worldstateHordeControlled, 1, false, controlZone->GetMap());
+ sWorldStateMgr->SetValue(_worldstateHordeCapturing, 0, false, controlZone->GetMap());
+ GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
+}
- // Turn off previous world state icon
- switch (m_OldState)
- {
- case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
- case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, false, m_Bf->GetMap());
- break;
- case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, false, m_Bf->GetMap());
- break;
- case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, false, m_Bf->GetMap());
- break;
- default:
- break;
- }
+void TolBaradCapturePoint::HandleProgressEventAlliance(GameObject* controlZone)
+{
+ BattlefieldControlZoneHandler::HandleProgressEventAlliance(controlZone);
+ GetBattlefield()->SendWarning(_textIdAllianceCaptured);
+ controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_ALLIANCE);
+ sWorldStateMgr->SetValue(_worldstateAllianceControlled, 1, false, controlZone->GetMap());
+ sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 0, false, controlZone->GetMap());
+ GetBattlefield()->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
+}
- // Turn on new world state icon and send warning
- switch (m_State)
- {
- case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
- case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
- m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, false, m_Bf->GetMap());
- GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
- break;
- case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
- [[fallthrough]];
- case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, false, m_Bf->GetMap());
- GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
- break;
- case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
- [[fallthrough]];
- case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, false, m_Bf->GetMap());
- GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
- break;
- default:
- break;
- }
+void TolBaradCapturePoint::HandleNeutralEventHorde(GameObject* controlZone)
+{
+ GetBattlefield()->SendWarning(_textIdHordeLost);
+ sWorldStateMgr->SetValue(_worldstateHordeControlled, 0, false, controlZone->GetMap());
+ sWorldStateMgr->SetValue(_worldstateAllianceCapturing, 1, false, controlZone->GetMap());
+ BattlefieldControlZoneHandler::HandleNeutralEventHorde(controlZone);
+}
- // Update counter
- m_Bf->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
+void TolBaradCapturePoint::HandleNeutralEventAlliance(GameObject* controlZone)
+{
+ GetBattlefield()->SendWarning(_textIdAllianceLost);
+ sWorldStateMgr->SetValue(_worldstateAllianceControlled, 0, false, controlZone->GetMap());
+ sWorldStateMgr->SetValue(_worldstateHordeCapturing, 1, false, controlZone->GetMap());
+ BattlefieldControlZoneHandler::HandleNeutralEventAlliance(controlZone);
+}
+
+void TolBaradCapturePoint::HandleNeutralEvent(GameObject* controlZone)
+{
+ BattlefieldControlZoneHandler::HandleNeutralEvent(controlZone);
+ controlZone->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
}
class Battlefield_tol_barad : public BattlefieldScript
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.h b/src/server/scripts/Battlefield/BattlefieldTB.h
index f39e39d690c..5abc463fed0 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.h
+++ b/src/server/scripts/Battlefield/BattlefieldTB.h
@@ -533,12 +533,32 @@ TBGraveyardInfo const TBGraveyards[BATTLEFIELD_TB_GRAVEYARD_MAX] =
* Tol Barad capture point *
* ####################### */
-class TolBaradCapturePoint : public BfCapturePoint
+class TolBaradCapturePoint : public BattlefieldControlZoneHandler
{
public:
- TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl);
-
- void SendChangePhase() override;
+ TolBaradCapturePoint(BattlefieldTB* battlefield, TBCapturePointSpawnData const& data);
+
+ void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
+
+ uint32 GetWorldStateHordeControlled() const { return _worldstateHordeControlled; }
+ uint32 GetWorldStateAllianceControlled() const { return _worldstateAllianceControlled; }
+
+ private:
+ uint32 _textIdHordeCaptured;
+ uint32 _textIdAllianceCaptured;
+ uint32 _textIdHordeLost;
+ uint32 _textIdAllianceLost;
+ uint32 _worldstateHordeControlled;
+ uint32 _worldstateAllianceControlled;
+ uint32 _worldstateHordeCapturing;
+ uint32 _worldstateAllianceCapturing;
+ uint32 _worldstateNeutral;
};
/* ##################### *
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index f5ee13db181..a44916c10ec 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -928,11 +928,18 @@ void BattlefieldWG::OnGameObjectCreate(GameObject* go)
{
if (workshop->GetId() == workshopId)
{
- WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam());
+ ControlZoneHandlers[go->GetEntry()] = std::make_unique<WintergraspCapturePoint>(this, workshop);
+ if (GetAttackerTeam() == TEAM_ALLIANCE)
+ {
+ //go->SetGoArtKit(); // todo set art kit
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(100));
+ }
+ else if (GetAttackerTeam() == TEAM_HORDE)
+ {
+ //go->SetGoArtKit(); // todo set art kit
+ go->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue(0));
+ }
- capturePoint->SetCapturePointData(go);
- capturePoint->LinkToWorkshop(workshop);
- AddCapturePoint(capturePoint);
break;
}
}
@@ -1185,8 +1192,9 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
}
}
-void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
+void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
{
+ Battlefield::ProcessEvent(obj, eventId, invoker);
if (!obj || !IsWarTime())
return;
@@ -1311,17 +1319,34 @@ void BattlefieldWG::UpdateTenacity()
m_tenacityTeam = TEAM_NEUTRAL;
}
-WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl) : BfCapturePoint(battlefield)
+WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, WintergraspWorkshop* workshop) : BattlefieldControlZoneHandler(battlefield), m_Workshop(workshop)
{
- m_Bf = battlefield;
- m_team = teamInControl;
- m_Workshop = nullptr;
}
-void WintergraspCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
+void WintergraspCapturePoint::HandleContestedEventHorde(GameObject* controlZone)
+{
+ ASSERT(m_Workshop);
+ BattlefieldControlZoneHandler::HandleContestedEventHorde(controlZone);
+ m_Workshop->GiveControlTo(TEAM_NEUTRAL);
+}
+
+void WintergraspCapturePoint::HandleContestedEventAlliance(GameObject* controlZone)
+{
+ ASSERT(m_Workshop);
+ BattlefieldControlZoneHandler::HandleContestedEventAlliance(controlZone);
+ m_Workshop->GiveControlTo(TEAM_NEUTRAL);
+}
+
+void WintergraspCapturePoint::HandleProgressEventHorde(GameObject* /*controlZone*/)
+{
+ ASSERT(m_Workshop);
+ m_Workshop->GiveControlTo(TEAM_HORDE);
+}
+
+void WintergraspCapturePoint::HandleProgressEventAlliance(GameObject* /*controlZone*/)
{
ASSERT(m_Workshop);
- m_Workshop->GiveControlTo(m_team);
+ m_Workshop->GiveControlTo(TEAM_ALLIANCE);
}
BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefield)
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.h b/src/server/scripts/Battlefield/BattlefieldWG.h
index 3f10861fe58..001c8f1a07a 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.h
+++ b/src/server/scripts/Battlefield/BattlefieldWG.h
@@ -179,15 +179,15 @@ enum WintergraspNpcs
* WintergraspCapturePoint *
* ######################### */
-class WintergraspCapturePoint : public BfCapturePoint
+class WintergraspCapturePoint : public BattlefieldControlZoneHandler
{
public:
- WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl);
+ WintergraspCapturePoint(BattlefieldWG* battlefield, WintergraspWorkshop* workshop);
- void LinkToWorkshop(WintergraspWorkshop* workshop) { m_Workshop = workshop; }
-
- void ChangeTeam(TeamId oldteam) override;
- TeamId GetTeam() const { return m_team; }
+ void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
protected:
WintergraspWorkshop* m_Workshop;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index 1a880c0748e..311ea43f84d 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -18,38 +18,52 @@
#include "OutdoorPvPHP.h"
#include "GameObject.h"
#include "Map.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldStatePackets.h"
uint32 const OutdoorPvPHPBuffZonesNum = 6;
uint32 const OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 }; // HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
-uint32 const HP_CREDITMARKER[HP_TOWER_NUM] = { 19032, 19028, 19029 };
-//uint32 const HP_CapturePointEvent_Enter[HP_TOWER_NUM] = { 11404, 11396, 11388 };
-//uint32 const HP_CapturePointEvent_Leave[HP_TOWER_NUM] = { 11403, 11395, 11387 };
-uint32 const HP_MAP_N[HP_TOWER_NUM] = { 2485, 2482, 2472 };
-uint32 const HP_MAP_A[HP_TOWER_NUM] = { 2483, 2480, 2471 };
-uint32 const HP_MAP_H[HP_TOWER_NUM] = { 2484, 2481, 2470 };
-uint32 const HP_TowerArtKit_A[HP_TOWER_NUM] = { 65, 62, 67 };
-uint32 const HP_TowerArtKit_H[HP_TOWER_NUM] = { 64, 61, 68 };
-uint32 const HP_TowerArtKit_N[HP_TOWER_NUM] = { 66, 63, 69 };
-
-uint32 const HP_LANG_CAPTURE_A[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_ALLIANCE, TEXT_OVERLOOK_TAKEN_ALLIANCE, TEXT_STADIUM_TAKEN_ALLIANCE };
-uint32 const HP_LANG_CAPTURE_H[HP_TOWER_NUM] = { TEXT_BROKEN_HILL_TAKEN_HORDE, TEXT_OVERLOOK_TAKEN_HORDE, TEXT_STADIUM_TAKEN_HORDE };
-
-OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type, GameObject* go, ObjectGuid::LowType const& flagSpawnId)
- : OPvPCapturePoint(pvp), m_TowerType(type), m_flagSpawnId(flagSpawnId)
-{
- m_capturePointSpawnId = go->GetSpawnId();
- m_capturePoint = go;
- SetCapturePointData(go->GetEntry());
-}
-OutdoorPvPHP::OutdoorPvPHP(Map* map) : OutdoorPvP(map), m_towerFlagSpawnIds()
+OutdoorPvPHP::OutdoorPvPHP(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_HP;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
+
+ ControlZoneHandlers[HP_GO_ENTRY_TOWER_S] = std::make_unique<HPControlZoneHandler>(this);
+ GetControlZoneTowerSouthHandler().SetFlagArtKitAlliance(65);
+ GetControlZoneTowerSouthHandler().SetFlagArtKitHorde(64);
+ GetControlZoneTowerSouthHandler().SetFlagArtKitNeutral(66);
+ GetControlZoneTowerSouthHandler().SetTextCaptureAlliance(TEXT_BROKEN_HILL_TAKEN_ALLIANCE);
+ GetControlZoneTowerSouthHandler().SetTextCaptureHorde(TEXT_BROKEN_HILL_TAKEN_HORDE);
+ GetControlZoneTowerSouthHandler().SetWorldstateAlliance(HP_UI_TOWER_S_A);
+ GetControlZoneTowerSouthHandler().SetWorldstateHorde(HP_UI_TOWER_S_H);
+ GetControlZoneTowerSouthHandler().SetWorldstateNeutral(HP_UI_TOWER_S_N);
+ GetControlZoneTowerSouthHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_S);
+
+ ControlZoneHandlers[HP_GO_ENTRY_TOWER_N] = std::make_unique<HPControlZoneHandler>(this);
+ GetControlZoneTowerNorthHandler().SetFlagArtKitAlliance(62);
+ GetControlZoneTowerNorthHandler().SetFlagArtKitHorde(61);
+ GetControlZoneTowerNorthHandler().SetFlagArtKitNeutral(63);
+ GetControlZoneTowerNorthHandler().SetTextCaptureAlliance(TEXT_OVERLOOK_TAKEN_ALLIANCE);
+ GetControlZoneTowerNorthHandler().SetTextCaptureHorde(TEXT_OVERLOOK_TAKEN_HORDE);
+ GetControlZoneTowerNorthHandler().SetWorldstateAlliance(HP_UI_TOWER_N_A);
+ GetControlZoneTowerNorthHandler().SetWorldstateHorde(HP_UI_TOWER_N_H);
+ GetControlZoneTowerNorthHandler().SetWorldstateNeutral(HP_UI_TOWER_N_N);
+ GetControlZoneTowerNorthHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_N);
+
+ ControlZoneHandlers[HP_GO_ENTRY_TOWER_W] = std::make_unique<HPControlZoneHandler>(this);
+ GetControlZoneTowerWestHandler().SetFlagArtKitAlliance(67);
+ GetControlZoneTowerWestHandler().SetFlagArtKitHorde(68);
+ GetControlZoneTowerWestHandler().SetFlagArtKitNeutral(69);
+ GetControlZoneTowerWestHandler().SetTextCaptureAlliance(TEXT_STADIUM_TAKEN_ALLIANCE);
+ GetControlZoneTowerWestHandler().SetTextCaptureHorde(TEXT_STADIUM_TAKEN_HORDE);
+ GetControlZoneTowerWestHandler().SetWorldstateAlliance(HP_UI_TOWER_W_A);
+ GetControlZoneTowerWestHandler().SetWorldstateHorde(HP_UI_TOWER_W_H);
+ GetControlZoneTowerWestHandler().SetWorldstateNeutral(HP_UI_TOWER_W_N);
+ GetControlZoneTowerWestHandler().SetKillCredit(HP_KILL_CREDIT_TOWER_W);
}
bool OutdoorPvPHP::SetupOutdoorPvP()
@@ -66,25 +80,19 @@ bool OutdoorPvPHP::SetupOutdoorPvP()
void OutdoorPvPHP::OnGameObjectCreate(GameObject* go)
{
+ if (go->GetGoType() == GAMEOBJECT_TYPE_CONTROL_ZONE)
+ _controlZoneGUIDs.insert(go->GetGUID());
+
switch (go->GetEntry())
{
- case 182175:
- AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_BROKEN_HILL, go, m_towerFlagSpawnIds[HP_TOWER_BROKEN_HILL]));
- break;
- case 182174:
- AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_OVERLOOK, go, m_towerFlagSpawnIds[HP_TOWER_OVERLOOK]));
- break;
- case 182173:
- AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_STADIUM, go, m_towerFlagSpawnIds[HP_TOWER_STADIUM]));
- break;
case 183514:
- m_towerFlagSpawnIds[HP_TOWER_BROKEN_HILL] = go->GetSpawnId();
+ GetControlZoneTowerSouthHandler().SetFlagGuid(go->GetGUID());
break;
case 182525:
- m_towerFlagSpawnIds[HP_TOWER_OVERLOOK] = go->GetSpawnId();
+ GetControlZoneTowerNorthHandler().SetFlagGuid(go->GetGUID());
break;
case 183515:
- m_towerFlagSpawnIds[HP_TOWER_STADIUM] = go->GetSpawnId();
+ GetControlZoneTowerWestHandler().SetFlagGuid(go->GetGUID());
break;
default:
break;
@@ -123,24 +131,20 @@ void OutdoorPvPHP::HandlePlayerLeaveZone(Player* player, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(player, zone);
}
-bool OutdoorPvPHP::Update(uint32 diff)
+void OutdoorPvPHP::Update(uint32 diff)
{
- bool changed = OutdoorPvP::Update(diff);
- if (changed)
+ OutdoorPvP::Update(diff);
+ if (m_AllianceTowersControlled == 3)
+ TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
+ else if (m_HordeTowersControlled == 3)
+ TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
+ else
{
- if (m_AllianceTowersControlled == 3)
- TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
- else if (m_HordeTowersControlled == 3)
- TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
- else
- {
- TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
- TeamCastSpell(TEAM_HORDE, -HordeBuff);
- }
- SetWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
- SetWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+ TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
+ TeamCastSpell(TEAM_HORDE, -HordeBuff);
}
- return changed;
+ SetWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ SetWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
}
void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
@@ -154,128 +158,46 @@ void OutdoorPvPHP::SendRemoveWorldStates(Player* player)
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_H, 0);
initWorldStates.Worldstates.emplace_back(HP_UI_TOWER_COUNT_A, 0);
- for (size_t i = 0; i < HP_TOWER_NUM; ++i)
+ for (auto& itr : ControlZoneHandlers)
{
- initWorldStates.Worldstates.emplace_back(HP_MAP_N[i], 0);
- initWorldStates.Worldstates.emplace_back(HP_MAP_A[i], 0);
- initWorldStates.Worldstates.emplace_back(HP_MAP_H[i], 0);
+ HPControlZoneHandler* handler = static_cast<HPControlZoneHandler*>(itr.second.get());
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutral(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHorde(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAlliance(), 0);
}
player->SendDirectMessage(initWorldStates.Write());
}
-void OPvPCapturePointHP::ChangeState()
+void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
{
- uint32 field = 0;
- switch (m_OldState)
- {
- case OBJECTIVESTATE_NEUTRAL:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_ALLIANCE:
- field = HP_MAP_A[m_TowerType];
- if (uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
- break;
- case OBJECTIVESTATE_HORDE:
- field = HP_MAP_H[m_TowerType];
- if (uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(--horde_towers);
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- field = HP_MAP_A[m_TowerType];
- break;
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- field = HP_MAP_H[m_TowerType];
- break;
- }
+ if (killed->GetTypeId() != TYPEID_PLAYER)
+ return;
- // send world state update
- if (field)
+ // need to check if player is inside an capture zone
+ bool isInsideCaptureZone = false;
+ for (ObjectGuid const& guid : _controlZoneGUIDs)
{
- m_PvP->SetWorldState(field, 0);
- field = 0;
- }
- uint32 artkit = 21;
- uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
- switch (m_State)
- {
- case OBJECTIVESTATE_NEUTRAL:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_ALLIANCE:
- {
- field = HP_MAP_A[m_TowerType];
- artkit = 2;
- artkit2 = HP_TowerArtKit_A[m_TowerType];
- uint32 alliance_towers = ((OutdoorPvPHP*)m_PvP)->GetAllianceTowersControlled();
- if (alliance_towers < 3)
- ((OutdoorPvPHP*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
- m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_A[m_TowerType]);
- break;
+ if (GameObject* gameObject = GetMap()->GetGameObject(guid))
+ {
+ if (GuidUnorderedSet const* insidePlayerGuids = gameObject->GetInsidePlayers())
+ {
+ if (insidePlayerGuids->contains(player->GetGUID()))
+ {
+ isInsideCaptureZone = true;
+ break;
+ }
+ }
+ }
}
- case OBJECTIVESTATE_HORDE:
+
+ if (isInsideCaptureZone)
{
- field = HP_MAP_H[m_TowerType];
- artkit = 1;
- artkit2 = HP_TowerArtKit_H[m_TowerType];
- uint32 horde_towers = ((OutdoorPvPHP*)m_PvP)->GetHordeTowersControlled();
- if (horde_towers < 3)
- ((OutdoorPvPHP*)m_PvP)->SetHordeTowersControlled(++horde_towers);
- m_PvP->SendDefenseMessage(OutdoorPvPHPBuffZones[0], HP_LANG_CAPTURE_H[m_TowerType]);
- break;
+ if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
+ player->CastSpell(player, AlliancePlayerKillReward, true);
+ else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
+ player->CastSpell(player, HordePlayerKillReward, true);
}
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- field = HP_MAP_N[m_TowerType];
- break;
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- field = HP_MAP_A[m_TowerType];
- artkit = 2;
- artkit2 = HP_TowerArtKit_A[m_TowerType];
- break;
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- field = HP_MAP_H[m_TowerType];
- artkit = 1;
- artkit2 = HP_TowerArtKit_H[m_TowerType];
- break;
- }
-
- Map* map = m_PvP->GetMap();
- auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
- for (auto itr = bounds.first; itr != bounds.second; ++itr)
- itr->second->SetGoArtKit(artkit);
-
- bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_flagSpawnId);
- for (auto itr = bounds.first; itr != bounds.second; ++itr)
- itr->second->SetGoArtKit(artkit2);
-
- // send world state update
- if (field)
- m_PvP->SetWorldState(field, 1);
-
- // complete quest objective
- if (m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
- SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], ObjectGuid::Empty);
-}
-
-void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
-{
- if (killed->GetTypeId() != TYPEID_PLAYER)
- return;
-
- if (player->GetTeam() == ALLIANCE && killed->ToPlayer()->GetTeam() != ALLIANCE)
- player->CastSpell(player, AlliancePlayerKillReward, true);
- else if (player->GetTeam() == HORDE && killed->ToPlayer()->GetTeam() != HORDE)
- player->CastSpell(player, HordePlayerKillReward, true);
}
uint32 OutdoorPvPHP::GetAllianceTowersControlled() const
@@ -298,6 +220,88 @@ void OutdoorPvPHP::SetHordeTowersControlled(uint32 count)
m_HordeTowersControlled = count;
}
+HPControlZoneHandler::HPControlZoneHandler(OutdoorPvPHP* pvp) : OutdoorPvPControlZoneHandler(pvp),
+ _flagGuid(ObjectGuid::Empty), _textCaptureAlliance(0), _textCaptureHorde(0),
+ _flagArtKitNeutral(0), _flagArtKitHorde(0), _flagArtKitAlliance(0),
+ _worldstateNeutral(0), _worldstateHorde(0), _worldstateAlliance(0),
+ _killCredit(0)
+{
+}
+
+void HPControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
+{
+ ControlZoneHandler::HandleProgressEventHorde(controlZone);
+
+ controlZone->SetGoArtKit(1);
+ controlZone->SendCustomAnim(0);
+ if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
+ flag->SetGoArtKit(_flagArtKitHorde);
+
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 1, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
+
+ GetOutdoorPvPHP()->SendDefenseMessage(OutdoorPvPHPBuffZones[0], _textCaptureHorde);
+
+ if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
+ for (ObjectGuid const& guid : *guidSet)
+ if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
+ if (player->GetTeam() == TEAM_HORDE)
+ player->KilledMonsterCredit(_killCredit);
+}
+
+void HPControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
+{
+ ControlZoneHandler::HandleProgressEventAlliance(controlZone);
+
+ controlZone->SetGoArtKit(2);
+ controlZone->SendCustomAnim(1);
+ if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
+ flag->SetGoArtKit(_flagArtKitAlliance);
+
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 1, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
+
+ GetOutdoorPvPHP()->SendDefenseMessage(OutdoorPvPHPBuffZones[0], _textCaptureAlliance);
+
+ if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
+ for (ObjectGuid const& guid : *guidSet)
+ if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
+ if (player->GetTeam() == TEAM_ALLIANCE)
+ player->KilledMonsterCredit(_killCredit);
+}
+
+void HPControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
+{
+ ControlZoneHandler::HandleNeutralEventHorde(controlZone);
+ GetOutdoorPvPHP()->SetHordeTowersControlled(GetOutdoorPvPHP()->GetHordeTowersControlled() - 1);
+}
+
+void HPControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
+{
+ ControlZoneHandler::HandleNeutralEventAlliance(controlZone);
+ GetOutdoorPvPHP()->SetAllianceTowersControlled(GetOutdoorPvPHP()->GetAllianceTowersControlled() - 1);
+}
+
+void HPControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
+{
+ ControlZoneHandler::HandleNeutralEvent(controlZone);
+ controlZone->SetGoArtKit(21);
+ controlZone->SendCustomAnim(2);
+ if (GameObject* flag = controlZone->GetMap()->GetGameObject(_flagGuid))
+ flag->SetGoArtKit(_flagArtKitNeutral);
+
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 1, false);
+}
+
+OutdoorPvPHP* HPControlZoneHandler::GetOutdoorPvPHP() const
+{
+ return static_cast<OutdoorPvPHP*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
+}
+
class OutdoorPvP_hellfire_peninsula : public OutdoorPvPScript
{
public:
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
index 69b847c1107..416223e5e2d 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.h
@@ -53,19 +53,94 @@ enum OutdoorPvPHPWorldStates
HP_UI_TOWER_DISPLAY_H = 0x9b9,
HP_UI_TOWER_COUNT_H = 0x9ae,
- HP_UI_TOWER_COUNT_A = 0x9ac
+ HP_UI_TOWER_COUNT_A = 0x9ac,
+
+ HP_UI_TOWER_S_A = 2483,
+ HP_UI_TOWER_S_H = 2484,
+ HP_UI_TOWER_S_N = 2485,
+
+ HP_UI_TOWER_N_A = 2480,
+ HP_UI_TOWER_N_H = 2481,
+ HP_UI_TOWER_N_N = 2482,
+
+ HP_UI_TOWER_W_A = 2471,
+ HP_UI_TOWER_W_H = 2470,
+ HP_UI_TOWER_W_N = 2472
};
-class OPvPCapturePointHP : public OPvPCapturePoint
+enum OutdoorPvPHPEvents
{
- public:
- OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type, GameObject* go, ObjectGuid::LowType const& flagSpawnId);
+ HP_EVENT_TOWER_W_PROGRESS_HORDE = 11383,
+ HP_EVENT_TOWER_W_PROGRESS_ALLIANCE = 11387,
+ HP_EVENT_TOWER_W_NEUTRAL_HORDE = 11386,
+ HP_EVENT_TOWER_W_NEUTRAL_ALLIANCE = 11385,
+
+ HP_EVENT_TOWER_N_PROGRESS_HORDE = 11396,
+ HP_EVENT_TOWER_N_PROGRESS_ALLIANCE = 11395,
+ HP_EVENT_TOWER_N_NEUTRAL_HORDE = 11394,
+ HP_EVENT_TOWER_N_NEUTRAL_ALLIANCE = 11393,
+
+ HP_EVENT_TOWER_S_PROGRESS_HORDE = 11404,
+ HP_EVENT_TOWER_S_PROGRESS_ALLIANCE = 11403,
+ HP_EVENT_TOWER_S_NEUTRAL_HORDE = 11402,
+ HP_EVENT_TOWER_S_NEUTRAL_ALLIANCE = 11401
+};
- void ChangeState() override;
+enum OutdoorPvPHPGameObjectEntries
+{
+ HP_GO_ENTRY_TOWER_W = 182173,
+ HP_GO_ENTRY_TOWER_N = 182174,
+ HP_GO_ENTRY_TOWER_S = 182175
+};
- private:
- OutdoorPvPHPTowerType m_TowerType;
- ObjectGuid::LowType const& m_flagSpawnId;
+enum OutdoorPvPHPCredit
+{
+ HP_KILL_CREDIT_TOWER_S = 19032,
+ HP_KILL_CREDIT_TOWER_N = 19028,
+ HP_KILL_CREDIT_TOWER_W = 19029
+};
+
+class OutdoorPvPHP;
+
+class HPControlZoneHandler : public OutdoorPvPControlZoneHandler
+{
+public:
+ explicit HPControlZoneHandler(OutdoorPvPHP* pvp);
+
+ void SetFlagGuid(ObjectGuid const& guid) { _flagGuid = guid; }
+ void SetTextCaptureHorde(uint32 text) { _textCaptureHorde = text; }
+ void SetTextCaptureAlliance(uint32 text) { _textCaptureAlliance = text; }
+ void SetFlagArtKitNeutral(uint32 artKit) { _flagArtKitNeutral = artKit; }
+ void SetFlagArtKitHorde(uint32 artKit) { _flagArtKitHorde = artKit; }
+ void SetFlagArtKitAlliance(uint32 artKit) { _flagArtKitAlliance = artKit; }
+ void SetWorldstateNeutral(uint32 id) { _worldstateNeutral = id; }
+ void SetWorldstateHorde(uint32 id) { _worldstateHorde = id; }
+ void SetWorldstateAlliance(uint32 id) { _worldstateAlliance = id; }
+ void SetKillCredit(uint32 credit) { _killCredit = credit; }
+
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
+
+ uint32 GetWorldStateNeutral() { return _worldstateNeutral; }
+ uint32 GetWorldStateHorde() { return _worldstateHorde; }
+ uint32 GetWorldStateAlliance() { return _worldstateAlliance; }
+
+ OutdoorPvPHP* GetOutdoorPvPHP() const;
+
+private:
+ ObjectGuid _flagGuid;
+ uint32 _textCaptureAlliance;
+ uint32 _textCaptureHorde;
+ uint32 _flagArtKitNeutral;
+ uint32 _flagArtKitHorde;
+ uint32 _flagArtKitAlliance;
+ uint32 _worldstateNeutral;
+ uint32 _worldstateHorde;
+ uint32 _worldstateAlliance;
+ uint32 _killCredit;
};
class OutdoorPvPHP : public OutdoorPvP
@@ -80,7 +155,7 @@ class OutdoorPvPHP : public OutdoorPvP
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;
@@ -92,7 +167,12 @@ class OutdoorPvPHP : public OutdoorPvP
private:
uint32 m_AllianceTowersControlled; // how many towers are controlled
uint32 m_HordeTowersControlled;
- std::array<ObjectGuid::LowType, HP_TOWER_NUM> m_towerFlagSpawnIds;
+
+ GuidUnorderedSet _controlZoneGUIDs;
+
+ HPControlZoneHandler& GetControlZoneTowerNorthHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_N].get()); }
+ HPControlZoneHandler& GetControlZoneTowerSouthHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_S].get()); }
+ HPControlZoneHandler& GetControlZoneTowerWestHandler() { return *static_cast<HPControlZoneHandler*>(ControlZoneHandlers[HP_GO_ENTRY_TOWER_W].get()); }
};
#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 06691aa8a0e..4453d9435cf 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -40,6 +40,7 @@ OutdoorPvPNA::OutdoorPvPNA(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_NA;
m_obj = nullptr;
+ ControlZoneHandlers[182210] = std::make_unique<NAControlZoneHandler>(this);
}
void OutdoorPvPNA::OnGameObjectCreate(GameObject* go)
@@ -47,8 +48,7 @@ void OutdoorPvPNA::OnGameObjectCreate(GameObject* go)
switch (go->GetEntry())
{
case 182210:
- m_obj->m_capturePointSpawnId = go->GetSpawnId();
- AddCapturePoint(m_obj);
+ m_obj->SetControlZoneGUID(go->GetGUID());
break;
}
@@ -67,6 +67,91 @@ void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
}
}
+NAControlZoneHandler::NAControlZoneHandler(OutdoorPvPNA* pvp) : OutdoorPvPControlZoneHandler(pvp)
+{
+}
+
+void NAControlZoneHandler::HandleCaptureEventHorde(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleCaptureEventHorde(controlZone);
+
+ if (GetOutdoorPvPNA()->GetCapturePoint()->GetControllingFaction() != HORDE)
+ {
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 0, 1, 0);
+ GetOutdoorPvPNA()->GetCapturePoint()->FactionTakeOver(HORDE);
+ }
+}
+
+void NAControlZoneHandler::HandleCaptureEventAlliance(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleCaptureEventAlliance(controlZone);
+
+ if (GetOutdoorPvPNA()->GetCapturePoint()->GetControllingFaction() != ALLIANCE)
+ {
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 0, 0, 1);
+ GetOutdoorPvPNA()->GetCapturePoint()->FactionTakeOver(ALLIANCE);
+ }
+}
+
+void NAControlZoneHandler::HandleContestedEventHorde(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleContestedEventHorde(controlZone);
+
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 1, 0, 0, 0);
+}
+
+void NAControlZoneHandler::HandleContestedEventAlliance(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleContestedEventAlliance(controlZone);
+
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 1, 0, 0);
+}
+
+void NAControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
+
+ controlZone->SetGoArtKit(1);
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 1, 0, 0, 0);
+}
+
+void NAControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
+
+ controlZone->SetGoArtKit(2);
+ GetOutdoorPvPNA()->SendMapWorldStates(0, 0, 1, 0, 0);
+}
+
+void NAControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
+}
+
+void NAControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
+}
+
+void NAControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
+{
+ OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
+}
+
+OutdoorPvPNA* NAControlZoneHandler::GetOutdoorPvPNA() const
+{
+ return static_cast<OutdoorPvPNA*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
+}
+
+void OutdoorPvPNA::SendMapWorldStates(int32 neutral, int32 progressHorde, int32 progressAlliance, int32 capturedHorde, int32 captureAlliance)
+{
+ SetWorldState(NA_MAP_HALAA_NEUTRAL, neutral);
+ SetWorldState(NA_MAP_HALAA_NEU_H, progressHorde);
+ SetWorldState(NA_MAP_HALAA_NEU_A, progressAlliance);
+ SetWorldState(NA_MAP_HALAA_HORDE, capturedHorde);
+ SetWorldState(NA_MAP_HALAA_ALLIANCE, captureAlliance);
+}
+
uint32 OPvPCapturePointNA::GetAliveGuardsCount() const
{
Position searchCenter = { -1572.57f, 7945.3f, -22.475f, 2.05949f };
@@ -89,7 +174,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
m_ControllingFaction = team;
m_GuardsAlive = NA_GUARDS_MAX;
m_capturable = false;
- UpdateHalaaWorldState();
+ if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
+ gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
+
if (team == ALLIANCE)
{
m_WyvernStateSouth = WYVERN_NEU_HORDE;
@@ -121,9 +208,9 @@ void OPvPCapturePointNA::FactionTakeOver(uint32 team)
}
OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP* pvp) : OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0), m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0),
- m_WyvernStateWest(0), m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
+ m_WyvernStateWest(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
{
- SetCapturePointData(182210);
+
}
bool OutdoorPvPNA::SetupOutdoorPvP()
@@ -187,9 +274,9 @@ void OutdoorPvPNA::SendRemoveWorldStates(Player* player)
player->SendDirectMessage(initWorldStates.Write());
}
-bool OutdoorPvPNA::Update(uint32 diff)
+void OutdoorPvPNA::Update(uint32 diff)
{
- return m_obj->Update(diff);
+ m_obj->Update(diff);
}
bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameObject* /*go*/)
@@ -342,15 +429,8 @@ int32 OPvPCapturePointNA::HandleOpenGo(Player* player, GameObject* go)
return 0;
}
-bool OPvPCapturePointNA::Update(uint32 diff)
+void OPvPCapturePointNA::Update(uint32 diff)
{
- // let the controlling faction advance in phase
- bool capturable = false;
- if (m_ControllingFaction == ALLIANCE && m_activePlayers[0].size() > m_activePlayers[1].size())
- capturable = true;
- else if (m_ControllingFaction == HORDE && m_activePlayers[0].size() < m_activePlayers[1].size())
- capturable = true;
-
if (m_GuardCheckTimer < diff)
{
m_GuardCheckTimer = NA_GUARD_CHECK_TIME;
@@ -359,7 +439,11 @@ bool OPvPCapturePointNA::Update(uint32 diff)
{
m_capturable = true;
m_RespawnTimer = NA_RESPAWN_TIME;
+ if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
+ gameObject->ActivateObject(GameObjectActions::MakeActive, 0);
}
+ else if (GameObject* gameObject = m_PvP->GetMap()->GetGameObject(_controlZoneGUID))
+ gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
// update the guard count for the players in zone
m_PvP->SetWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive);
}
@@ -382,60 +466,8 @@ bool OPvPCapturePointNA::Update(uint32 diff)
m_RespawnTimer -= diff;
}
- if (m_capturable || capturable)
- return OPvPCapturePoint::Update(diff);
-
- return false;
-}
-
-void OPvPCapturePointNA::ChangeState()
-{
- uint32 artkit = 21;
- switch (m_State)
- {
- case OBJECTIVESTATE_NEUTRAL:
- m_HalaaState = HALAA_N;
- break;
- case OBJECTIVESTATE_ALLIANCE:
- m_HalaaState = HALAA_A;
- FactionTakeOver(ALLIANCE);
- artkit = 2;
- break;
- case OBJECTIVESTATE_HORDE:
- m_HalaaState = HALAA_H;
- FactionTakeOver(HORDE);
- artkit = 1;
- break;
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- m_HalaaState = HALAA_N_A;
- break;
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- m_HalaaState = HALAA_N_H;
- break;
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- m_HalaaState = HALAA_N_A;
- artkit = 2;
- break;
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_HalaaState = HALAA_N_H;
- artkit = 1;
- break;
- }
-
- auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
- for (auto itr = bounds.first; itr != bounds.second; ++itr)
- itr->second->SetGoArtKit(artkit);
-
- UpdateHalaaWorldState();
-}
-
-void OPvPCapturePointNA::UpdateHalaaWorldState()
-{
- m_PvP->SetWorldState(NA_MAP_HALAA_NEUTRAL, uint32((m_HalaaState & HALAA_N) != 0));
- m_PvP->SetWorldState(NA_MAP_HALAA_NEU_A, uint32((m_HalaaState & HALAA_N_A) != 0));
- m_PvP->SetWorldState(NA_MAP_HALAA_NEU_H, uint32((m_HalaaState & HALAA_N_H) != 0));
- m_PvP->SetWorldState(NA_MAP_HALAA_HORDE, uint32((m_HalaaState & HALAA_H) != 0));
- m_PvP->SetWorldState(NA_MAP_HALAA_ALLIANCE, uint32((m_HalaaState & HALAA_A) != 0));
+ if (m_capturable)
+ OPvPCapturePoint::Update(diff);
}
void OPvPCapturePointNA::UpdateWyvernRoostWorldState(uint32 roost)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index aff8e4c88fa..60c3e1f1c16 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -113,16 +113,47 @@ enum HalaaStates
HALAA_H = 16
};
+enum HalaaEvents
+{
+ HALAA_EVENT_CAPTURE_HORDE = 11504,
+ HALAA_EVENT_CAPTURE_ALLIANCE = 11503,
+ HALAA_EVENT_CONTESTED_HORDE = 11559,
+ HALAA_EVENT_CONTESTED_ALLIANCE = 11558,
+ HALAA_EVENT_PROGRESS_HORDE = 11821,
+ HALAA_EVENT_PROGRESS_ALLIANCE = 11822
+};
+
class Unit;
class Creature;
+class WorldObject;
+
+class OutdoorPvPNA;
+
+class NAControlZoneHandler : public OutdoorPvPControlZoneHandler
+{
+public:
+ explicit NAControlZoneHandler(OutdoorPvPNA* pvp);
+
+ void HandleCaptureEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleCaptureEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
+
+ OutdoorPvPNA* GetOutdoorPvPNA() const;
+};
class OPvPCapturePointNA : public OPvPCapturePoint
{
public:
OPvPCapturePointNA(OutdoorPvP* pvp);
- bool Update(uint32 diff) override;
- void ChangeState() override;
+ void Update(uint32 diff) override;
+ void ChangeState() override { } // todo remove?
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
int32 HandleOpenGo(Player* player, GameObject* go) override;
@@ -130,8 +161,8 @@ class OPvPCapturePointNA : public OPvPCapturePoint
uint32 GetControllingFaction() const;
void FactionTakeOver(uint32 team); // called when a faction takes control
void UpdateWyvernRoostWorldState(uint32 roost);
- void UpdateHalaaWorldState();
+ void SetControlZoneGUID(ObjectGuid guid) { _controlZoneGUID = guid; }
private:
bool m_capturable;
uint32 m_GuardsAlive;
@@ -140,9 +171,9 @@ class OPvPCapturePointNA : public OPvPCapturePoint
uint32 m_WyvernStateSouth;
uint32 m_WyvernStateEast;
uint32 m_WyvernStateWest;
- uint32 m_HalaaState;
uint32 m_RespawnTimer;
uint32 m_GuardCheckTimer;
+ ObjectGuid _controlZoneGUID;
};
class OutdoorPvPNA : public OutdoorPvP
@@ -155,10 +186,11 @@ class OutdoorPvPNA : public OutdoorPvP
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;
-
+ void SendMapWorldStates(int32 neutral, int32 progressHorde, int32 progressAlliance, int32 capturedHorde, int32 captureAlliance);
+ OPvPCapturePointNA* GetCapturePoint() const { return m_obj; }
private:
OPvPCapturePointNA* m_obj;
};
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index f625cc8dd88..d652f9f8689 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -66,9 +66,8 @@ bool OutdoorPvPSI::SetupOutdoorPvP()
return true;
}
-bool OutdoorPvPSI::Update(uint32 /*diff*/)
+void OutdoorPvPSI::Update(uint32 /*diff*/)
{
- return false;
}
void OutdoorPvPSI::HandlePlayerEnterZone(Player* player, uint32 zone)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
index 71debd9012b..1c3630e42f5 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.h
@@ -43,7 +43,7 @@ class OutdoorPvPSI : public OutdoorPvP
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void SendRemoveWorldStates(Player* player) override;
bool HandleAreaTrigger(Player* player, uint32 trigger, bool entered) override;
bool HandleDropFlag(Player* player, uint32 spellId) override;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index 9ef73f70db8..dcc918ebc31 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -45,42 +45,6 @@ int32 const TF_CAPTURE_BUFF = 33377;
uint32 const TF_ALLY_QUEST = 11505;
uint32 const TF_HORDE_QUEST = 11506;
-struct tf_tower_world_state
-{
- int32 n;
- int32 h;
- int32 a;
-};
-
-tf_tower_world_state const TFTowerWorldStates[TF_TOWER_NUM] =
-{
- { 2681, 2682, 2683 },
- { 2686, 2685, 2684 },
- { 2690, 2689, 2688 },
- { 2696, 2695, 2694 },
- { 2693, 2692, 2691 }
-};
-
-/*
-uint32 const TFTowerPlayerEnterEvents[TF_TOWER_NUM] =
-{
- 12226,
- 12497,
- 12486,
- 12499,
- 12501
-};
-
-uint32 const TFTowerPlayerLeaveEvents[TF_TOWER_NUM] =
-{
- 12225,
- 12496,
- 12487,
- 12498,
- 12500
-};
-*/
-
OutdoorPvPTF::OutdoorPvPTF(Map* map) : OutdoorPvP(map)
{
m_TypeId = OUTDOOR_PVP_TF;
@@ -92,13 +56,12 @@ OutdoorPvPTF::OutdoorPvPTF(Map* map) : OutdoorPvP(map)
hours_left = 6;
second_digit = 0;
first_digit = 0;
-}
-OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type, GameObject* go) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
-{
- m_capturePointSpawnId = go->GetSpawnId();
- m_capturePoint = go;
- SetCapturePointData(go->GetEntry());
+ ControlZoneHandlers[TF_ENTRY_TOWER_NW] = std::make_unique<TFControlZoneHandler>(this, 2682, 2683, 2681);
+ ControlZoneHandlers[TF_ENTRY_TOWER_N] = std::make_unique<TFControlZoneHandler>(this, 2685, 2684, 2686);
+ ControlZoneHandlers[TF_ENTRY_TOWER_NE] = std::make_unique<TFControlZoneHandler>(this, 2689, 2688, 2690);
+ ControlZoneHandlers[TF_ENTRY_TOWER_SE] = std::make_unique<TFControlZoneHandler>(this, 2695, 2694, 2696);
+ ControlZoneHandlers[TF_ENTRY_TOWER_S] = std::make_unique<TFControlZoneHandler>(this, 2692, 2691, 2693);
}
void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
@@ -119,55 +82,21 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_HORDE, 0);
initWorldStates.Worldstates.emplace_back(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
- for (tf_tower_world_state const& towerWorldStates : TFTowerWorldStates)
+ for (auto& itr : ControlZoneHandlers)
{
- initWorldStates.Worldstates.emplace_back(towerWorldStates.n, 0);
- initWorldStates.Worldstates.emplace_back(towerWorldStates.h, 0);
- initWorldStates.Worldstates.emplace_back(towerWorldStates.a, 0);
+ TFControlZoneHandler* handler = static_cast<TFControlZoneHandler*>(itr.second.get());
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutral(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHorde(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAlliance(), 0);
}
player->SendDirectMessage(initWorldStates.Write());
}
-void OPvPCapturePointTF::UpdateTowerState()
+void OutdoorPvPTF::Update(uint32 diff)
{
- m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].n, int32((m_TowerState & TF_TOWERSTATE_N) != 0));
- m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].h, int32((m_TowerState & TF_TOWERSTATE_H) != 0));
- m_PvP->SetWorldState(TFTowerWorldStates[m_TowerType].a, int32((m_TowerState & TF_TOWERSTATE_A) != 0));
-}
-
-bool OutdoorPvPTF::Update(uint32 diff)
-{
- bool changed = OutdoorPvP::Update(diff);
+ OutdoorPvP::Update(diff);
- if (changed)
- {
- if (m_AllianceTowersControlled == TF_TOWER_NUM)
- {
- TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
- m_IsLocked = true;
- SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
- SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
- SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 1);
- SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
- }
- else if (m_HordeTowersControlled == TF_TOWER_NUM)
- {
- TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
- m_IsLocked = true;
- SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
- SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 1);
- SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, 0);
- SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
- }
- else
- {
- TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
- TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
- }
- SetWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
- SetWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
- }
if (m_IsLocked)
{
// lock timer is down, release lock
@@ -176,6 +105,16 @@ bool OutdoorPvPTF::Update(uint32 diff)
m_LockTimer = TF_LOCK_TIME;
m_LockTimerUpdate = 0;
m_IsLocked = false;
+
+ for (ObjectGuid const& controlZoneGUID : _controlZoneGUIDs)
+ {
+ if (GameObject* gameObject = GetMap()->GetGameObject(controlZoneGUID))
+ {
+ gameObject->HandleCustomTypeCommand(GameObjectType::SetControlZoneValue());
+ gameObject->ActivateObject(GameObjectActions::MakeActive, 0);
+ }
+ }
+
SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 1);
SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, 0);
@@ -200,7 +139,6 @@ bool OutdoorPvPTF::Update(uint32 diff)
m_LockTimer -= diff;
}
}
- return changed;
}
void OutdoorPvPTF::HandlePlayerEnterZone(Player* player, uint32 zone)
@@ -250,6 +188,40 @@ bool OutdoorPvPTF::IsLocked() const
return m_IsLocked;
}
+void OutdoorPvPTF::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker)
+{
+ OutdoorPvP::ProcessEvent(obj, eventId, invoker);
+
+ SetWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ SetWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+
+ // now check if everything is capped
+ if (m_HordeTowersControlled == TF_TOWER_NUM)
+ HandleCapture(TEAM_HORDE);
+ else if (m_AllianceTowersControlled == TF_TOWER_NUM)
+ HandleCapture(TEAM_ALLIANCE);
+ else
+ {
+ TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
+ TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
+ }
+}
+
+void OutdoorPvPTF::HandleCapture(TeamId team)
+{
+ m_IsLocked = true;
+
+ for (ObjectGuid const& controlZoneGUID : _controlZoneGUIDs)
+ if (GameObject* gameObject = GetMap()->GetGameObject(controlZoneGUID))
+ gameObject->ActivateObject(GameObjectActions::MakeInert, 0);
+
+ TeamApplyBuff(team, TF_CAPTURE_BUFF);
+ SetWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, 0);
+ SetWorldState(TF_UI_LOCKED_DISPLAY_HORDE, team == TEAM_HORDE ? 1 : 0);
+ SetWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, team == TEAM_ALLIANCE ? 1 : 0);
+ SetWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, 0);
+}
+
bool OutdoorPvPTF::SetupOutdoorPvP()
{
m_AllianceTowersControlled = 0;
@@ -273,20 +245,12 @@ void OutdoorPvPTF::OnGameObjectCreate(GameObject* go)
{
switch (go->GetEntry())
{
- case 183104:
- AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NW, go));
- break;
- case 183411:
- AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_N, go));
- break;
- case 183412:
- AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NE, go));
- break;
- case 183413:
- AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_SE, go));
- break;
- case 183414:
- AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_S, go));
+ case TF_ENTRY_TOWER_NW:
+ case TF_ENTRY_TOWER_N:
+ case TF_ENTRY_TOWER_NE:
+ case TF_ENTRY_TOWER_SE:
+ case TF_ENTRY_TOWER_S:
+ _controlZoneGUIDs.insert(go->GetGUID());
break;
default:
break;
@@ -295,81 +259,73 @@ void OutdoorPvPTF::OnGameObjectCreate(GameObject* go)
OutdoorPvP::OnGameObjectCreate(go);
}
-bool OPvPCapturePointTF::Update(uint32 diff)
+TFControlZoneHandler::TFControlZoneHandler(OutdoorPvPTF* pvp, uint32 worldstateHorde, uint32 worldstateAlliance, uint32 worldstateNeutral) : OutdoorPvPControlZoneHandler(pvp),
+_worldstateHorde(worldstateHorde), _worldstateAlliance(worldstateAlliance), _worldstateNeutral(worldstateNeutral)
{
- // can update even in locked state if gathers the controlling faction
- bool canupdate = ((((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled() > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
- ((((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled() > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
- // if gathers the other faction, then only update if the pvp is unlocked
- canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->IsLocked();
- return canupdate && OPvPCapturePoint::Update(diff);
}
-void OPvPCapturePointTF::ChangeState()
+void TFControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
{
- // if changing from controlling alliance to horde
- if (m_OldState == OBJECTIVESTATE_ALLIANCE)
- {
- if (uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
- m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_ALLIANCE);
- }
- // if changing from controlling horde to alliance
- else if (m_OldState == OBJECTIVESTATE_HORDE)
- {
- if (uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(--horde_towers);
- m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_HORDE);
- }
-
- uint32 artkit = 21;
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- {
- m_TowerState = TF_TOWERSTATE_A;
- artkit = 2;
- uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled();
- if (alliance_towers < TF_TOWER_NUM)
- ((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
+ controlZone->SetGoArtKit(1);
+ GetOutdoorPvPTF()->SetHordeTowersControlled(GetOutdoorPvPTF()->GetHordeTowersControlled() + 1);
+ GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_HORDE);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 1, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
+
+ if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
+ for (ObjectGuid const& guid : *guidSet)
+ if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
+ if (player->GetTeam() == TEAM_HORDE)
+ player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
- m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_ALLIANCE);
+ OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
+}
- for (GuidSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
+void TFControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
+{
+ controlZone->SetGoArtKit(2);
+ GetOutdoorPvPTF()->SetAllianceTowersControlled(GetOutdoorPvPTF()->GetAllianceTowersControlled() + 1);
+ GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_ALLIANCE);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 1, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 0, false);
+
+ if (GuidUnorderedSet const* guidSet = controlZone->GetInsidePlayers())
+ for (ObjectGuid const& guid : *guidSet)
+ if (Player* player = ObjectAccessor::GetPlayer(*controlZone, guid))
+ if (player->GetTeam() == TEAM_ALLIANCE)
player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
- break;
- }
- case OBJECTIVESTATE_HORDE:
- {
- m_TowerState = TF_TOWERSTATE_H;
- artkit = 1;
- uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled();
- if (horde_towers < TF_TOWER_NUM)
- ((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(++horde_towers);
- m_PvP->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_TAKEN_HORDE);
+ OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
+}
- for (GuidSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
- player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
- break;
- }
- case OBJECTIVESTATE_NEUTRAL:
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = TF_TOWERSTATE_N;
- break;
- }
+void TFControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
+{
+ GetOutdoorPvPTF()->SetHordeTowersControlled(GetOutdoorPvPTF()->GetHordeTowersControlled() - 1);
+ GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_HORDE);
+ OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
+}
- auto bounds = m_PvP->GetMap()->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
- for (auto itr = bounds.first; itr != bounds.second; ++itr)
- itr->second->SetGoArtKit(artkit);
+void TFControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
+{
+ GetOutdoorPvPTF()->SetAllianceTowersControlled(GetOutdoorPvPTF()->GetAllianceTowersControlled() - 1);
+ GetOutdoorPvP()->SendDefenseMessage(OutdoorPvPTFBuffZones[0], TEXT_SPIRIT_TOWER_LOSE_ALLIANCE);
+ OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
+}
- UpdateTowerState();
+void TFControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
+{
+ controlZone->SetGoArtKit(21);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateHorde, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateAlliance, 0, false);
+ controlZone->GetMap()->SetWorldStateValue(_worldstateNeutral, 1, false);
+ OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
+}
+
+OutdoorPvPTF* TFControlZoneHandler::GetOutdoorPvPTF() const
+{
+ return static_cast<OutdoorPvPTF*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
}
class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
index e938877dc16..3dff1df2508 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.h
@@ -54,26 +54,66 @@ enum TFWorldStates
TF_UI_LOCKED_DISPLAY_ALLIANCE = 2767
};
-enum TFTowerStates
+enum TFGameEvents
{
- TF_TOWERSTATE_N = 1,
- TF_TOWERSTATE_H = 2,
- TF_TOWERSTATE_A = 4
+ TF_EVENT_TOWER_NW_ALLIANCE_PROGRESS = 12225,
+ TF_EVENT_TOWER_NW_HORDE_PROGRESS = 12226,
+ TF_EVENT_TOWER_NW_NEUTRAL_ALLIANCE = 12227,
+ TF_EVENT_TOWER_NW_NEUTRAL_HORDE = 12228,
+
+ TF_EVENT_TOWER_NE_HORDE_PROGRESS = 12486,
+ TF_EVENT_TOWER_NE_ALLIANCE_PROGRESS = 12487,
+ TF_EVENT_TOWER_NE_NEUTRAL_HORDE = 12488,
+ TF_EVENT_TOWER_NE_NEUTRAL_ALLIANCE = 12489,
+
+ TF_EVENT_TOWER_N_NEUTRAL_HORDE = 12490,
+ TF_EVENT_TOWER_N_NEUTRAL_ALLIANCE = 12491,
+ TF_EVENT_TOWER_N_ALLIANCE_PROGRESS = 12496,
+ TF_EVENT_TOWER_N_HORDE_PROGRESS = 12497,
+
+ TF_EVENT_TOWER_SE_NEUTRAL_HORDE = 12492,
+ TF_EVENT_TOWER_SE_NEUTRAL_ALLIANCE = 12493,
+ TF_EVENT_TOWER_SE_ALLIANCE_PROGRESS = 12498,
+ TF_EVENT_TOWER_SE_HORDE_PROGRESS = 12499,
+
+ TF_EVENT_TOWER_S_NEUTRAL_HORDE = 12494,
+ TF_EVENT_TOWER_S_NEUTRAL_ALLIANCE = 12495,
+ TF_EVENT_TOWER_S_ALLIANCE_PROGRESS = 12500,
+ TF_EVENT_TOWER_S_HORDE_PROGRESS = 12501
};
-class OPvPCapturePointTF : public OPvPCapturePoint
+enum TFGameObjects
{
- public:
- OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type, GameObject* go);
+ TF_ENTRY_TOWER_NW = 183104,
+ TF_ENTRY_TOWER_N = 183411,
+ TF_ENTRY_TOWER_NE = 183412,
+ TF_ENTRY_TOWER_SE = 183413,
+ TF_ENTRY_TOWER_S = 183414
+};
+
+class OutdoorPvPTF;
+
+class TFControlZoneHandler : public OutdoorPvPControlZoneHandler
+{
+public:
+ explicit TFControlZoneHandler(OutdoorPvPTF* pvp, uint32 worldstateHorde, uint32 worldstateAlliance, uint32 worldstateNeutral);
+
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
- bool Update(uint32 diff) override;
- void ChangeState() override;
+ uint32 GetWorldStateHorde() { return _worldstateHorde; }
+ uint32 GetWorldStateAlliance() { return _worldstateAlliance; }
+ uint32 GetWorldStateNeutral() { return _worldstateNeutral; }
- void UpdateTowerState();
+ OutdoorPvPTF* GetOutdoorPvPTF() const;
- protected:
- OutdoorPvPTF_TowerType m_TowerType;
- uint32 m_TowerState;
+private:
+ uint32 _worldstateHorde;
+ uint32 _worldstateAlliance;
+ uint32 _worldstateNeutral;
};
class OutdoorPvPTF : public OutdoorPvP
@@ -85,7 +125,7 @@ class OutdoorPvPTF : public OutdoorPvP
void OnGameObjectCreate(GameObject* go) override;
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;
@@ -94,6 +134,8 @@ class OutdoorPvPTF : public OutdoorPvP
void SetHordeTowersControlled(uint32 count);
bool IsLocked() const;
+ void ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker) override;
+ void HandleCapture(TeamId team);
private:
bool m_IsLocked;
uint32 m_LockTimer;
@@ -101,6 +143,8 @@ class OutdoorPvPTF : public OutdoorPvP
uint32 m_AllianceTowersControlled;
uint32 m_HordeTowersControlled;
uint32 hours_left, second_digit, first_digit;
+ GuidUnorderedSet _controlZoneGUIDs;
+ std::unordered_map<uint32 /*control zone entry*/, std::unique_ptr<TFControlZoneHandler>> _controlZoneHandlers;
};
#endif
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index 1c8c7c1ae87..8937cddddbd 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -36,113 +36,80 @@ uint32 const OutdoorPvPZMBuffZones[OutdoorPvPZMBuffZonesNum] = { 3521, 3607, 371
// linked when the central tower is controlled
uint32 const ZM_GRAVEYARD_ZONE = 3521;
-struct zm_beacon
+ZMControlZoneHandler::ZMControlZoneHandler(OutdoorPvPZM* pvp, uint32 textBeaconTakenHorde, uint32 textBeaconTakenAlliance, uint32 worldstateNeutralUi, uint32 worldstateNeutralMap, uint32 worldstateHordeUi, uint32 worldstateHordeMap, uint32 worldstateAllianceUi, uint32 worldstateAllianceMap)
+ : OutdoorPvPControlZoneHandler(pvp), _textBeaconTakenHorde(textBeaconTakenHorde), _textBeaconTakenAlliance(textBeaconTakenAlliance), _worldstateNeutralUi(worldstateNeutralUi), _worldstateNeutralMap(worldstateNeutralMap),
+ _worldstateHordeUi(worldstateHordeUi), _worldstateHordeMap(worldstateHordeMap), _worldstateAllianceUi(worldstateAllianceUi), _worldstateAllianceMap(worldstateAllianceMap)
{
- int32 ui_tower_n;
- int32 ui_tower_h;
- int32 ui_tower_a;
- int32 map_tower_n;
- int32 map_tower_h;
- int32 map_tower_a;
- uint32 event_enter;
- uint32 event_leave;
-};
+}
-zm_beacon const ZMBeaconInfo[ZM_NUM_BEACONS] =
+void ZMControlZoneHandler::HandleProgressEventHorde(GameObject* controlZone)
{
- { ZM_UI_TOWER_EAST_N, ZM_UI_TOWER_EAST_H, ZM_UI_TOWER_EAST_A, ZM_MAP_TOWER_EAST_N, ZM_MAP_TOWER_EAST_H, ZM_MAP_TOWER_EAST_A, 11807, 11806 },
- { ZM_UI_TOWER_WEST_N, ZM_UI_TOWER_WEST_H, ZM_UI_TOWER_WEST_A, ZM_MAP_TOWER_WEST_N, ZM_MAP_TOWER_WEST_H, ZM_MAP_TOWER_WEST_A, 11805, 11804 }
-};
+ OutdoorPvPControlZoneHandler::HandleProgressEventHorde(controlZone);
+ GetOutdoorPvpZM()->SetHordeTowersControlled(GetOutdoorPvpZM()->GetHordeTowersControlled() + 1);
+ GetOutdoorPvpZM()->SendDefenseMessage(ZM_GRAVEYARD_ZONE, _textBeaconTakenHorde);
+
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 1);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 1);
+}
-uint32 const ZMBeaconCaptureA[ZM_NUM_BEACONS] =
+void ZMControlZoneHandler::HandleProgressEventAlliance(GameObject* controlZone)
{
- TEXT_EAST_BEACON_TAKEN_ALLIANCE,
- TEXT_WEST_BEACON_TAKEN_ALLIANCE
-};
+ OutdoorPvPControlZoneHandler::HandleProgressEventAlliance(controlZone);
+ GetOutdoorPvpZM()->SetAllianceTowersControlled(GetOutdoorPvpZM()->GetAllianceTowersControlled() + 1);
+ GetOutdoorPvpZM()->SendDefenseMessage(ZM_GRAVEYARD_ZONE, _textBeaconTakenAlliance);
+
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 1);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 1);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 0);
+}
-uint32 const ZMBeaconCaptureH[ZM_NUM_BEACONS] =
+void ZMControlZoneHandler::HandleNeutralEventHorde(GameObject* controlZone)
{
- TEXT_EAST_BEACON_TAKEN_HORDE,
- TEXT_WEST_BEACON_TAKEN_HORDE
-};
+ GetOutdoorPvpZM()->SetHordeTowersControlled(GetOutdoorPvpZM()->GetHordeTowersControlled() - 1);
-OPvPCapturePointZM_Beacon::OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type, GameObject* go) : OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(ZM_TOWERSTATE_N)
-{
- m_capturePointSpawnId = go->GetSpawnId();
- m_capturePoint = go;
- SetCapturePointData(go->GetEntry());
+ OutdoorPvPControlZoneHandler::HandleNeutralEventHorde(controlZone);
}
-void OPvPCapturePointZM_Beacon::UpdateTowerState()
+void ZMControlZoneHandler::HandleNeutralEventAlliance(GameObject* controlZone)
{
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_n, int32((m_TowerState & ZM_TOWERSTATE_N) != 0));
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_a, int32((m_TowerState & ZM_TOWERSTATE_A) != 0));
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].ui_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
- m_PvP->SetWorldState(ZMBeaconInfo[m_TowerType].map_tower_h, int32((m_TowerState & ZM_TOWERSTATE_H) != 0));
+ GetOutdoorPvpZM()->SetAllianceTowersControlled(GetOutdoorPvpZM()->GetAllianceTowersControlled() - 1);
+
+ OutdoorPvPControlZoneHandler::HandleNeutralEventAlliance(controlZone);
}
-void OPvPCapturePointZM_Beacon::ChangeState()
+void ZMControlZoneHandler::HandleNeutralEvent(GameObject* controlZone)
{
- // if changing from controlling alliance to horde
- if (m_OldState == OBJECTIVESTATE_ALLIANCE)
- {
- if (uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled())
- ((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
- }
- // if changing from controlling horde to alliance
- else if (m_OldState == OBJECTIVESTATE_HORDE)
- {
- if (uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled())
- ((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(--horde_towers);
- }
-
- switch (m_State)
- {
- case OBJECTIVESTATE_ALLIANCE:
- {
- m_TowerState = ZM_TOWERSTATE_A;
- uint32 alliance_towers = ((OutdoorPvPZM*)m_PvP)->GetAllianceTowersControlled();
- if (alliance_towers < ZM_NUM_BEACONS)
- ((OutdoorPvPZM*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
- m_PvP->SendDefenseMessage(ZM_GRAVEYARD_ZONE, ZMBeaconCaptureA[m_TowerType]);
- break;
- }
- case OBJECTIVESTATE_HORDE:
- {
- m_TowerState = ZM_TOWERSTATE_H;
- uint32 horde_towers = ((OutdoorPvPZM*)m_PvP)->GetHordeTowersControlled();
- if (horde_towers < ZM_NUM_BEACONS)
- ((OutdoorPvPZM*)m_PvP)->SetHordeTowersControlled(++horde_towers);
- m_PvP->SendDefenseMessage(ZM_GRAVEYARD_ZONE, ZMBeaconCaptureH[m_TowerType]);
- break;
- }
- case OBJECTIVESTATE_NEUTRAL:
- case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
- case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
- case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
- case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
- m_TowerState = ZM_TOWERSTATE_N;
- break;
- }
+ OutdoorPvPControlZoneHandler::HandleNeutralEvent(controlZone);
+
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateAllianceUi, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralMap, 1);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateNeutralUi, 1);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeMap, 0);
+ GetOutdoorPvpZM()->SetWorldState(_worldstateHordeUi, 0);
+}
- UpdateTowerState();
+OutdoorPvPZM* ZMControlZoneHandler::GetOutdoorPvpZM()
+{
+ return static_cast<OutdoorPvPZM*>(OutdoorPvPControlZoneHandler::GetOutdoorPvP());
}
-bool OutdoorPvPZM::Update(uint32 diff)
+void OutdoorPvPZM::Update(uint32 diff)
{
- bool changed = OutdoorPvP::Update(diff);
- if (changed)
- {
- if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
- m_Graveyard->SetBeaconState(ALLIANCE);
- else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
- m_Graveyard->SetBeaconState(HORDE);
- else
- m_Graveyard->SetBeaconState(0);
- }
- return changed;
+ OutdoorPvP::Update(diff);
+ if (m_AllianceTowersControlled == ZM_NUM_BEACONS)
+ m_Graveyard->SetBeaconState(ALLIANCE);
+ else if (m_HordeTowersControlled == ZM_NUM_BEACONS)
+ m_Graveyard->SetBeaconState(HORDE);
+ else
+ m_Graveyard->SetBeaconState(0);
}
void OutdoorPvPZM::HandlePlayerEnterZone(Player* player, uint32 zone)
@@ -176,6 +143,30 @@ OutdoorPvPZM::OutdoorPvPZM(Map* map) : OutdoorPvP(map)
m_Graveyard = nullptr;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
+
+ ControlZoneHandlers[ZM_GO_ENTRY_BEACON_EAST] = std::make_unique<ZMControlZoneHandler>(
+ this,
+ TEXT_EAST_BEACON_TAKEN_HORDE,
+ TEXT_EAST_BEACON_TAKEN_ALLIANCE,
+ ZM_UI_TOWER_EAST_N,
+ ZM_MAP_TOWER_EAST_N,
+ ZM_UI_TOWER_EAST_H,
+ ZM_MAP_TOWER_EAST_H,
+ ZM_UI_TOWER_EAST_A,
+ ZM_MAP_TOWER_EAST_A
+ );
+
+ ControlZoneHandlers[ZM_GO_ENTRY_BEACON_WEST] = std::make_unique<ZMControlZoneHandler>(
+ this,
+ TEXT_WEST_BEACON_TAKEN_HORDE,
+ TEXT_WEST_BEACON_TAKEN_ALLIANCE,
+ ZM_UI_TOWER_WEST_N,
+ ZM_MAP_TOWER_WEST_N,
+ ZM_UI_TOWER_WEST_H,
+ ZM_MAP_TOWER_WEST_H,
+ ZM_UI_TOWER_WEST_A,
+ ZM_MAP_TOWER_WEST_A
+ );
}
bool OutdoorPvPZM::SetupOutdoorPvP()
@@ -188,28 +179,10 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
RegisterZone(OutdoorPvPZMBuffZones[i]);
m_Graveyard = new OPvPCapturePointZM_Graveyard(this);
- AddCapturePoint(m_Graveyard); // though the update function isn't used, the handleusego is!
return true;
}
-void OutdoorPvPZM::OnGameObjectCreate(GameObject* go)
-{
- switch (go->GetEntry())
- {
- case 182523:
- AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_EAST, go));
- break;
- case 182522:
- AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_WEST, go));
- break;
- default:
- break;
- }
-
- OutdoorPvP::OnGameObjectCreate(go);
-}
-
void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
{
if (killed->GetTypeId() != TYPEID_PLAYER)
@@ -221,11 +194,9 @@ void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
player->CastSpell(player, ZM_HordePlayerKillReward, true);
}
-bool OPvPCapturePointZM_Graveyard::Update(uint32 /*diff*/)
+void OPvPCapturePointZM_Graveyard::Update(uint32 /*diff*/)
{
- bool retval = m_State != m_OldState;
m_State = m_OldState;
- return retval;
}
int32 OPvPCapturePointZM_Graveyard::HandleOpenGo(Player* player, GameObject* go)
@@ -368,21 +339,20 @@ void OutdoorPvPZM::SendRemoveWorldStates(Player* player)
initWorldStates.MapID = player->GetMapId();
initWorldStates.AreaID = player->GetZoneId();
initWorldStates.SubareaID = player->GetAreaId();
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_N, 0);
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_H, 0);
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_EAST_A, 0);
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_N, 0);
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_H, 0);
- initWorldStates.Worldstates.emplace_back(ZM_UI_TOWER_WEST_A, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_N, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_H, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_EAST_A, 0);
+
+ for (auto& itr : ControlZoneHandlers)
+ {
+ ZMControlZoneHandler* handler = static_cast<ZMControlZoneHandler*>(itr.second.get());
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutralUI(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateNeutralMap(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHordeUI(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateHordeMap(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAllianceUI(), 0);
+ initWorldStates.Worldstates.emplace_back(handler->GetWorldStateAllianceMap(), 0);
+ }
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_H, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_GRAVEYARD_N, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_N, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_H, 0);
- initWorldStates.Worldstates.emplace_back(ZM_MAP_TOWER_WEST_A, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_READY, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_HORDE_FLAG_NOT_READY, 0);
initWorldStates.Worldstates.emplace_back(ZM_MAP_ALLIANCE_FLAG_NOT_READY, 0);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index a8d22f1a784..d29f3d63369 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -93,18 +93,17 @@ enum ZM_TowerStateMask
ZM_TOWERSTATE_H = 4
};
-class OPvPCapturePointZM_Beacon : public OPvPCapturePoint
+enum ZM_WorldEvents
{
- public:
- OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type, GameObject* go);
-
- void ChangeState() override;
-
- void UpdateTowerState();
-
- protected:
- ZM_BeaconType m_TowerType;
- uint32 m_TowerState;
+ ZM_EVENT_BEACON_EAST_PROGRESS_HORDE = 11807,
+ ZM_EVENT_BEACON_EAST_PROGRESS_ALLIANCE = 11806,
+ ZM_EVENT_BEACON_EAST_NEUTRAL_HORDE = 11814,
+ ZM_EVENT_BEACON_EAST_NEUTRAL_ALLIANCE = 11815,
+
+ ZM_EVENT_BEACON_WEST_PROGRESS_HORDE = 11805,
+ ZM_EVENT_BEACON_WEST_PROGRESS_ALLIANCE = 11804,
+ ZM_EVENT_BEACON_WEST_NEUTRAL_HORDE = 11808,
+ ZM_EVENT_BEACON_WEST_NEUTRAL_ALLIANCE = 11809
};
enum ZM_GraveyardState
@@ -114,12 +113,51 @@ enum ZM_GraveyardState
ZM_GRAVEYARD_H = 4
};
+enum ZM_GameObjectEntries
+{
+ ZM_GO_ENTRY_BEACON_WEST = 182522,
+ ZM_GO_ENTRY_BEACON_EAST = 182523
+};
+
+class OutdoorPvPZM;
+
+class ZMControlZoneHandler : public OutdoorPvPControlZoneHandler
+{
+public:
+ ZMControlZoneHandler(OutdoorPvPZM* pvp, uint32 textBeaconTakenHorde, uint32 textBeaconTakenAlliance, uint32 worldstateNeutralUi, uint32 worldstateNeutralMap, uint32 worldstateHordeUi, uint32 worldstateHordeMap, uint32 worldstateAllianceUi, uint32 worldstateAllianceMap);
+
+ void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) override;
+ void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) override;
+
+ uint32 GetWorldStateNeutralUI() { return _worldstateNeutralUi; }
+ uint32 GetWorldStateNeutralMap() { return _worldstateNeutralMap; }
+ uint32 GetWorldStateHordeUI() { return _worldstateHordeUi; }
+ uint32 GetWorldStateHordeMap() { return _worldstateHordeMap; }
+ uint32 GetWorldStateAllianceUI() { return _worldstateAllianceUi; }
+ uint32 GetWorldStateAllianceMap() { return _worldstateAllianceMap; }
+
+ OutdoorPvPZM* GetOutdoorPvpZM();
+
+private:
+ uint32 _textBeaconTakenHorde;
+ uint32 _textBeaconTakenAlliance;
+ uint32 _worldstateNeutralUi;
+ uint32 _worldstateNeutralMap;
+ uint32 _worldstateHordeUi;
+ uint32 _worldstateHordeMap;
+ uint32 _worldstateAllianceUi;
+ uint32 _worldstateAllianceMap;
+};
+
class OPvPCapturePointZM_Graveyard : public OPvPCapturePoint
{
public:
OPvPCapturePointZM_Graveyard(OutdoorPvP* pvp);
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void ChangeState() override { }
int32 HandleOpenGo(Player* player, GameObject* go) override;
bool HandleDropFlag(Player* player, uint32 spellId) override;
@@ -144,10 +182,9 @@ class OutdoorPvPZM : public OutdoorPvP
OutdoorPvPZM(Map* map);
bool SetupOutdoorPvP() override;
- void OnGameObjectCreate(GameObject* go) override;
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
- bool Update(uint32 diff) override;
+ void Update(uint32 diff) override;
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed) override;