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-rw-r--r--src/game/SpellEffects.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 9400f61917b..36c27d8f6cb 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -443,8 +443,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Haunt
else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000)
{
- // Save damage for future healing
- // TODO: Implement spell proc on aura expire
m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100);
}
@@ -3391,6 +3389,7 @@ void Spell::EffectSummonType(uint32 i)
break;
case SUMMON_TYPE_WILD:
case SUMMON_TYPE_WILD2:
+ case SUMMON_TYPE_LIGHTWELL:
EffectSummonWild(i);
break;
case SUMMON_TYPE_DEMON:
@@ -3704,7 +3703,7 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
- ((Player*)m_caster)->CreateSeer(dynObj);
+ ((Player*)m_caster)->SetSeer(dynObj);
//((Player*)m_caster)->UpdateVisibilityOf(dynObj);
}