| Age | Commit message (Collapse) | Author |
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43874 for quests 11396/11399 Bring Down Those Shields (based on code by NoFantasy)
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RemoteAccess being converted to ACE, and fix one minor hiccup on non-PCH builds
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GameObjects too
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PrinceCreed.
Fixes issue 2534
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- Clear state after get out DF system
- Fix player not getting reward after finish a random dungeon
- Remove OnDisband Hook, it's already handled by OnRemoveMember
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After a random dungeon is expanded to the corresponding dungeons and checked compatible dungeons of players joining. We have no dungeons and no lockmap.
This may only happen when a random dungeon is expanded to no dungeon. And this may be impossible to happen
Closes issue 5066
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SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
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- Reduce core dependencies with LFGMgr
- Remove reduntant calculations in RoleCheck code
- Remove no longer needed functions
- Fix some packet data (Missing 0 when arrays were null)
- Add some debug msgs
closes issue 5042
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and Naxxramas)
Scripts/Sunwell Plateau: Fixed crash in Kil'jaeden
Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel
Closes issue #5051.
Closes issue #5050.
Closes issue #5035.
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VladimirMangos
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you can now 'send' a list of timed actions to any targeted creature if it has SmartAI
NOTE: already made script with timed actions should be remade to use self as target
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partial support for Frost Infusion (24757)
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GO removal
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Closes issue #5044
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memleak on shutdown.
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That msg was just for debugging purposed and its not needed anymore
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before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
Fixes issue 4863
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Fixes issue 5021
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
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- Removed LogSQL config option until reimplementation on code side
- A bit of cosmetics for .conf files
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Scripts: remove some unnecessary NULL checks from scripts.
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SPELL_AURA_OVERRIDE_SPELLS (293)
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sollution for the problem.
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virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
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- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
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- Make time format of MaxPingTime consistent between authserver and worldserver. Note that the value is in minutes, update your config files accordingly if needed.
- Remove obsolete atomic uint32 and prevent concurrent calls to vector::size() in DatabaseWorkerPool
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r91eb5c3bd59e63d3025fd7ec9ca4f1f05924a517.
Thanks tassader1000 for telling me it was important.
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- Make the mysql connectionpool shared for async and syncrhonous connections.
- Allow configurable amount of connections for the pool
- Allow configurable amount of delaythreads
Note that delaythreads now only represent in-core threads. Whenever they execute a task they will pick a free connection from the pool instead of using their previously unique assigned connection.
The purpose of this design change is better distribution of SQL requests (no bottlenecks paired with idling) among available resources.
This also prevents a ¨memory waste¨ of preparing async prepared statements on synchronous connections (that were never called) - and vice versa. Now, connections aren´t explicitly async or synchronous, they serve both purposes.
Use at own risk, might cause instabilities.
Don´t forget to update your config files and clear your cmake cache.
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Patch by Lopin.
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Patch by dr.tenma.
Fixes issue #4370.
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Patch by dr.tenma.
Fixes issue #3611.
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Closes issue #4857
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sourceType DISABLE_TYPE_SPELL.
This will allow you to disable spells on certain maps/areas. Note that you must have at least flag SPELL_DISABLE_PLAYER or SPELL_DISABLE_CREATURE or SPELL_DISABLE_PET set too, as they take preference.
The parameters for mapIds and areaIds are defined in new columns params_0 and params_1 respectively, in a comma-seperated string.
Example:
INSERT INTO disables VALUES(0, 8921, (1+16+32), "571,1", "1519", "Moonfire Example");
This will disable spell moonfire for players in maps 571,1 and area 1519.
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