Age | Commit message (Collapse) | Author |
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ignore setting walk/run depending on target (#30101)
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optionals and bits
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difficulties) (#30074)
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implementations
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change from a3aecbdd92000c3338aa14ecfcd3aaca91d99391
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* drops all wdb only rows to utilize fallback difficulties properly
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with std::optional
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Closes #30105
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Closes #30106
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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creatures that are already vehicles (#30102)
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constructor
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* fix npc_professions locale text
fix npc_professions locale text load from db
* fix dup sql
fix dup sql
* add condition and gossip option
add condition and gossip option for money cost depends on player level
* add missing update statements
* Rename 9999_99_99_world.sql to 2023_03_24_00_world.sql
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 60b75e3b6e81d5085070101c5153f6695dedb6ca)
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* Avoid formatting to output with fprintf
* Use vector instead of unordered_map to store appenders in Logger
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* Migrate all add_definitions to target_compile_definitions
* Remove -D from preprocessor definitions added by target_compile_definitions (unneccessary, cmake strips it anyway)
* Fixed NO_BUFFERPOOL not being set on g3d if jemalloc is used
* Moved library/compiler specific compile flag settings spread all over various CMakeLists to their related library/compiler file
* Remove ancient manual link flag settings for worldserver
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