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Core/Scripts: Zul'Aman boss script text cleanup
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Replacing more hardcoded text with DB entries.
A little bit extra enum alignment and sorting.
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Closes: #16533
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Core/Scripts/boss_headless_horseman: remove hardcoded text
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Core/Scripts: triple zone cleanup
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Remove hardcoded (as well as deprecated) text in the following places:
- blackrock_depths.cpp
- zone_burning_steppes.cpp
- zone_stormwind_city.cpp
Updates https://github.com/velinath/TrinityCore/issues/2
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Remove the old
`#define EMOTE_LAUGHS "Headless Horseman laughs"`
No emote is ever used on retail. It would have created log spam.
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hooks to Player::Update -> Unit::UpdateCharmAI to guarantee thread safety and prevent race condition crashes.
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0904858624297bb6098bde7d22fd080245dd8d5a)
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c81d6e9b4bec14a46fd4eb01ce51d874a12bf5f7
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[3.3.5] Fix bosses losing interest in the person running at them
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Change an assert to a NULL check on Flame Leviathan vehicle kit, it can be NULL on map unload.
Close #16662
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healed by Glyph of Holy Light, Earth Shield and others.
Fixes & closes #16478.
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* Ref #13208
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Add missing visuals for http://www.wowhead.com/quest=12232/bombard-the-ballistae
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Properly script http://www.wowhead.com/quest=12243/fire-upon-the-waters
1) Delete the kill credit npcs which do not exist in sniff
2) Spawn the proper bunnies for this quest
3) Add missing burning effect
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(cherry picked from commit 0953bcf73f01ab5d85bb8665fbf8451d0ed460b3)
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(PR #16680)
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Core/Scripts: zone_terokkar_forest cleanup
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This removes the current core script npc_tirion_fordring
and replaces it with database entries in:
- `conditions` 9 (quest taken) + 41 (unit_state)
- `gossip_menu_option` (3502,3681,3682,3683)
- `smart_scripts` (SmartAI)
Gossip text / `npc_text` is already in the database.
Closes #16430 (my old attempt at removing hardcoded text)
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[3.3.5] Add condition for unit sitting/standing
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of state check to apply, value2 specifies the particular state we are looking for.
Valuing: 0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;
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* Thanks @joschiwald pointing this out
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- In following zones Exodar, Darnassus, Iron Forge, Stormwind, Moonglade, Outlands(includes Shattrath), Northrend (includes Dalaran) (1941 objects in total are added).
- Also corrected some npc spawns & objects
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longer break crowd control.
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Core/UnitAI: Rework creature-controlled player behavior.
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- moved spell, quest and gossip IDs into enum
- replaced hardcoded text with DB gossip IDs
- restored correct gossip option order for Skull Pile
Replaces the crashed PR attempt in #16668
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More event texts
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Forge
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https://github.com/cmangos/mangos-wotlk/commit/5ef2f17
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- Removed hacked control mechanism, use proper PlayerAI instead
- Port old hacky code to new SimpleCharmedPlayerAI class
- Make adjustments to aforementioned code to fix bugs:
- Properly clean up movement after charm ends
- Only try to attack a target if charmer is engaged in combat
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Fix a problem, previous worked for me due to have duplicated timed action lists as originally got id wrong ie 22335 instead of 22355, had corrected id but failed to update the action to call timed action lists but failed to spot this has had timed action lists with both ids.
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switching off of the person pulling if they are pulled without generating threat.
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through sai now
* Ref 546c8a5b8ead9d198
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* A PCH is still generated for every target which was passed to the macro
* Resolves naming conflicts when using the same PCH header from multiple projects
* Ref #15671
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* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
(cherry picked from commit 5534915f743c707c07cb977bca67c2ff15487597)
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* Adds CMAKE_COMMAND and CMAKE_BINARY_DIR to revision_data.h
* Move the source and mysql exe path handling out of the DBUpdater.
* Make some Config methods const for correctness.
* Remove C & CXX flags from revision_data.h
(was unused and didn't capture all cxx vars)
* Reorder the link order to prevent `ld` from ignoring the file
* Ref #15671
(cherry picked from commit 719159e2074ac2d0902c70bdd3c7a39e0d311bbe)
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* The error is triggered when it fails to open an update for hashing
* See 'https://community.trinitycore.org/topic/12352-worldserver-crashes-on-database-update/'
for details
* And a minor cleanup in the UpdateFetcher
(cherry picked from commit c43b80866593af3e9743fb55a395508c7dfb5d71)
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Spawn additional http://www.wowhead.com/object=188441/splintered-bone-chunk
Closes #16642
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CPP > SAI conversion of script for http://www.wowhead.com/quest=10873/taken-in-the-night
Also closes #16098
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