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2013-09-28DB/Update: Spawndist for creature with random movementFilip
2013-09-27Merge pull request #10963 from Tomatodev/masterSubv
Tools/MeshExtractor: Fixed an infinite loop when reading the liquid information
2013-09-27Subv's changes to mesh extractor V2Tomatoes
Signed-off-by: Tomatoes <diredarknil@gmail.com>
2013-09-27Tools/MeshExtractor: Added some debug messages.Sebastian Valle
2013-09-27Tools/MeshExtractor: Removed the fool-proof code.Sebastian Valle
2013-09-27Fix silly " that snuck in.click
2013-09-27Buildsystem/CMake: Add support for building meshextractor-project from CMake GUIclick
2013-09-27Tools/MeshExtractor: Fixed it's build, still in pre-alphaSebastian Valle
2013-09-27Core/RBAC: Add default groups to accounts based on their security level.Spp
- Removed config option RBAC.DefaultGroups Use the table rbac_security_level_groups to configure the groups to be added to the account at load time. Note: Those groups are only used at run time, never saved to DB
2013-09-27Core/RBAC: Move RBAC code to namespace rbacSpp
2013-09-27DB/Core: The Storm King's VengeanceKirkhammett
2013-09-26Core/Movement: Port Ascent r1637 ↵jackpoz
http://sourceforge.net/p/ascentemubackup/code/1637/ to TrinityCore Port some movement packet fixes, taking into account client/server connection lag. Credits to original author, check http://sourceforge.net/p/ascentemubackup/code/1637/ for more details. MOVEMENT_PACKET_TIME_DELAY default value is currently set to 0, feel free to set it to different values and report feedback.
2013-09-26DB/SAI: Wanton WarlordFilip
Fixes #5126 by @dr-j
2013-09-26DB/Update: Quest credit fix-upFilip
Vehicles will not accept quest credit in the form of a spell cast, credit needs to be a monster kill.
2013-09-25Core/Scripts: added some OVERRIDEsjoschiwald
2013-09-25Merge pull request #10933 from MitchesD/SteamVaultjoschiwald
Scripts/SteamVault: reworked InstanceScript
2013-09-25Core/SAI: Get rid of unused parameter 'storageId' (third) in ↵Discover-
SMART_ACTION_SUMMON_CREATURE. This means the 4th parameter (actionInvoker 0/1) must move back one parameter. On a clean TDB there is not a single case of this parameter being used. Updated wiki accordingly.
2013-09-24Merge branch 'master' of github.com:TrinityCore/TrinityCorejackpoz
2013-09-24Core/AI: Fix uninitialized values and array overflows in SAIjackpoz
Proper initialize POD struct members to 0 in SMART_ACTION_CREATE_TIMED_EVENT action type. Fix array overflows and access uninitialized values in SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST, SMART_ACTION_RANDOM_PHASE and SMART_ACTION_RANDOM_EMOTE . Valgrind log for SMART_ACTION_RANDOM_PHASE case: Conditional jump or move depends on uninitialised value(s) at : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3086) by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3176) by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:335) by : Creature::Update(unsigned int) (Creature.cpp:542) by : TempSummon::Update(unsigned int) (TemporarySummon.cpp:47) Uninitialised value was created by a stack allocation at : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:143)
2013-09-24DB/SAI: Non-repeatable flags change & credit circumventionFilip
By dr-j fixes #10929 fixes #6444
2013-09-23Core/Logs: Random changesVincent-Michael
2013-09-23Scripts/SteamVault: reworked InstanceScriptMitchesD
2013-09-23Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreDiscover-
2013-09-23Core/SAI: Using SMART_TARGET_NONE no longer works the same way as ↵Discover-
SMART_TARGET_ACTION_INVOKER but rather return NULL instead. Fixes #10908
2013-09-22DB/SAI: Zeth'Gor Must Burn!Filip
Fixes #10904 by @untaught
2013-09-22Merge pull request #10875 from zorix/PR2Shauren
Core/Script:
2013-09-22Core/Script:zorix
ICC: Convert possible non valid pointer to guid Close #9954
2013-09-21DB/SAI: Eyes of GrillokFilip
By @dr-j fixes #10909
2013-09-21Scripts/ScarletEnclave: Fix uninitialized values in Highlord Darion Mograinejackpoz
Reset() has if checks on values that are initialized after them so it's required to initialize these fields in the constructor. Valgrind log: Conditional jump or move depends on uninitialised value(s) by 0x11CF472: HashMapHolder<Creature>::Find(unsigned long) (ObjectAccessor.h:67) by 0x11CE36F: Creature* ObjectAccessor::GetObjectInWorld<Creature>(unsigned long, Creature*) (ObjectAccessor.h:114) by 0x1257C13: Creature* ObjectAccessor::GetObjectInMap<Creature>(unsigned long, Map*, Creature*) (ObjectAccessor.h:135) by 0x12E64F1: Map::GetCreature(unsigned long) (Map.cpp:2767) by 0x10AF4DE: Unit::GetCreature(WorldObject&, unsigned long) (Unit.cpp:13021) by 0x16F8F81: npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::Reset() (chapter5.cpp:386) by 0x16F8D36: npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(Creature*) (chapter5.cpp:314) by 0x16F8CD6: npc_highlord_darion_mograine::GetAI(Creature*) const (chapter5.cpp:307) by 0x132AF6C: ScriptMgr::GetCreatureAI(Creature*) (ScriptMgr.cpp:796) by 0x1441D45: FactorySelector::selectAI(Creature*) (CreatureAISelector.cpp:41)
2013-09-21Core/Guild: Fix withdraw money from bank overflowing int32 limitjackpoz
Clamp amount of money withdrawn from bank to MAX_MONEY_AMOUNT to avoid int32 overflow which would remove money from Player instead of adding it.
2013-09-21Core/DB: Make a26a24a consistent with Trinity code stylejackpoz
Change DatabaseWorkerPool<T>::DirectExecute() to handle PreparedStatement disposal in the same way of DatabaseWorkerPool<T>::Query() , thanks Joschiwald for patch.
2013-09-21Core/AccountMgr: Fix memory leak on account creationjackpoz
Fix .account create command not deleting a MySql PreparedStatement . Valgrind log: 254 (40 direct, 214 indirect) bytes in 1 blocks are definitely lost in loss record 6 of 8 at 0x4C24DFA: operator new(unsigned long) (vg_replace_malloc.c:261) by 0x998EC2: DatabaseWorkerPool<LoginDatabaseConnection>::GetPreparedStatement(unsigned int) (DatabaseWorkerPool.h:437) by 0x99599B: AccountMgr::CreateAccount(std::string, std::string, std::string) (AccountMgr.cpp:49) by 0xF3ABAC: account_commandscript::HandleAccountCreateCommand(ChatHandler*, char const*)
2013-09-21Core/SAI: Make SMART_ACTION_RANDOM_MOVE also work with SMART_TARGET_NONE and ↵Discover-
non-creature targets (if a non-creature target_type is specified and no creature target was found, the action is fired at the source) Ref. #7431
2013-09-21Core/PathGenerator: Fix conditional jump on uninitialized valuejackpoz
Fix conditional jump on uninitialized value in PathGenerator::GetNavTerrain() by checking the result of getLiquidStatus() before accessing the LiquidData, uninitialized in case there's no water at all. Valgrind log: Conditional jump or move depends on uninitialised value(s) at : PathGenerator::GetNavTerrain(float, float, float) (PathGenerator.cpp:553) by : PathGenerator::UpdateFilter() (PathGenerator.cpp:542) by : PathGenerator::CreateFilter() (PathGenerator.cpp:530) by : PathGenerator::PathGenerator(Unit const*) (PathGenerator.cpp:46) by : Spell::Spell(Unit*, SpellInfo const*, TriggerCastFlags, unsigned long, bool) (Spell.cpp:493) by : Unit::CastSpell(SpellCastTargets const&, SpellInfo const*, CustomSpellValues const*, TriggerCastFlags, Item*, AuraEffect const*, unsigned long) (Unit.cpp:846) by : Unit::CastSpell(Unit*, SpellInfo const*, TriggerCastFlags, Item*, AuraEffect const*, unsigned long) (Unit.cpp:882) by : Unit::CastSpell(Unit*, unsigned int, TriggerCastFlags, Item*, AuraEffect const*, unsigned long) (Unit.cpp:870) by : Unit::CastSpell(Unit*, unsigned int, bool, Item*, AuraEffect const*, unsigned long) (Unit.cpp:858) by : Player::SendInitialPacketsAfterAddToMap() (Player.cpp:22580) by : WorldSession::HandleMoveWorldportAckOpcode() (MovementHandler.cpp:121) by : WorldSession::HandleMoveWorldportAckOpcode(WorldPacket&) (MovementHandler.cpp:37)
2013-09-20Merge pull request #10827 from jackpoz/restore_warningsraczman
Shared/Build: Restore disabled warnings on Visual Studio
2013-09-20DB/SAI: The Battle of Valhalas Quest ChainFilip
Fixes #8377 Consists of: 1) Battle at Valhalas: Fallen Heroes (13214) 2) Battle at Valhalas: Khit'rix the Dark Master (13215) 3) Battle at Valhalas: The Return of Sigrid Iceborn (13216) 4) Battle at Valhalas: Carnage! (13217) 5) Battle at Valhalas: Thane Deathblow (13218) 6) Battle at Valhalas: Final Challenge (13219)
2013-09-20DB/GameObject: Added gameobject "Dark Iron Mole Machine (Minion Summoner Trap)"Vincent-Michael
2013-09-19DB/Errors: Leftoever fixesFilip
Work done by @untaught fixes #10747
2013-09-19Just because....Filip
2013-09-19DB/Errors: Misc db error fixesFilip
Db errors fixed by @untaught PrevQuest fixes by @dr-j and @Crysicle Fixes #10370 Fixes #5064 Partially takes care of #10747 - more to come.
2013-09-18Core/Achievement: Fix warningVincent-Michael
2013-09-18Core: Fix non pch buildVincent-Michael
2013-09-18Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPEjoschiwald
2013-09-18Merge pull request #10864 from zorix/aurasraczman
Core/Auras: Fix removing auras when player reset talents or changing/leaving shapeshift Close #10763 Close #10809
2013-09-18Core/Auras:zorix
Fix removing auras when player reset talents or changing/leaving shapeshift Close #10763 Close #10809
2013-09-18DB/SAI: Missing additionFilip
2013-09-17DB/SAI: Misc Fixes Filip
Authors @untaught @dr-j @MitchesD Fixes #10847 Fixes #10844 Fixes #10830 Fixes #10829 Fixes #10830
2013-09-17DB/Error: Delete empty guid addonFilip
2013-09-16DB/SAI: The Murketh and Shaadraz Gateways.w1sht0l1v3
2013-09-16DB/SAI: So Far, So BadFilip