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ending with a 'h' (like .sh) instead of only .h file (PR #25462)
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spell casts disappears
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Closes #25426
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Closes #21737
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Replace DELETE + INSERT with REPLACE when updating realmcharacters table
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with ".pdump load"
Fixes #24517
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InstanceScript::Get/SetBossState so people attempting to fix this instance don't feel compelled to change EVERY SINGLE BOSS FILE when fixing one of them
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sometimes not be selected
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i.e: 4 players, vote kick starts, 1 rejects, vote is considered as failed.
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Closes #25399
Based on dr-j's script
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Closes #25358
Based on dr-j's script
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Closes #25239
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time.
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Closes #25444
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Closes #17762
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Closes #16137
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Spawned throught Scarshield Portal only
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(cherry picked from commit f31d907112daf52c4f8ec53030bc7f28990d3d68)
# Conflicts:
# src/server/game/Maps/Map.h
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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(#24492)
* Game/AI: Implement option to move a creature back to Homeposition on Evade.
* If ToHomePosition (action param 1) is 1 > Move to last stored position
* If ToHomePosition (action param 1) is 0 > Move to homeposition
* Ref: https://github.com/TrinityCore/TrinityCore/issues/24226
* Add parameter for walkmode
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition and store point from GetRespawnPosition.
* Game/AI: SAI SMART_ACTION_EVADE - Rename ToHomePosition to ToRespawnPosition
* Remove broken bits, simplify the code
* Update comments
* Code cleanup
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
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08064f0 follow-up.
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nullptr (PR #25431)
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#25430)
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value!)
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Ref dad187615df603ad8614531a0ec84c1a5e136838
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Closes #24664
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