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SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
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Closes #2098
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Closes #2097
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- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
- Move IsQuestTameSpell function to SpellMgr.h
- Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
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(windows-based systems requires additional fixes)
Signed-off-by: click <click@gonnamakeyou.com>
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small cleanup
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SPELL_EFFECT_LEARN_SPELL on talent reset or talent spec switch - instead of keeping them stored as disabled. Reason for this is that if the primary spell with effect SPELL_EFFECT_LEARN_SPELL is learnt again, a 'new' secondary spell will be taught while the old one was still around. The latter was the reason for primary key violations in character_spell that led to transaction failures and thus character rollbacks.
Closes #1231
Closes #480
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commits
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typo there
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Knock, Knock, Knock on Wood in Freya's encounter
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it doesn't need to interact with the server.
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completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
Closes #584
Closes #2089
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the Morning & Shadowdodger in General Vezax's encounter
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cast spell.
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* Removed achievement hacks from Ignis the Furnace Master's script and scripted them properly
* Code style cleanups
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routine."
This reverts commit 2a47163771863e4115bac27a127d660799abbde0.
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only when target hit is enemy.
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Closes #1186
Closes #2085
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auras without resetting instantly.
Closes #1798
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- Fix heart phase triggering if boss recovered health from scrapbots previously
- Fix scrapbot enter vehicle visual
- Allover cleanup and codestyle appliance
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Closes #530
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encounter
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Obliterator's encounter
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waypoint script errors spamming when a player is in Allerian Stronghold
Signed-off-by: click <clickvd@gonnamakeyou.com>
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